GrogHeads Forum

Digital Gaming => Ally/Opponent Finder => Topic started by: TheCommandTent on May 22, 2012, 07:02:32 AM

Title: DayZ Mod
Post by: TheCommandTent on May 22, 2012, 07:02:32 AM
Has anyone played the DayZ Mod for ARMA II?  I recently acquired ARMA II and was considering installing this but I think I want to get through more of the base game first.

http://www.dayzmod.com/

It looks really cool but I know its still in Alpha and have heard that it is pretty buggy.
Title: Re: DayZ Mod
Post by: Silent Disapproval Robot on May 22, 2012, 08:10:09 AM
It's a tonne of fun.  You'll learn to hate the night as they make it truly dark and the game does run on a true 24 hour cycle.  Yes, it's buggy and yes it's very unforgiving (death is permanent) but its just got so many cool features that you'll want to keep playing.
Title: Re: DayZ Mod
Post by: Silent Disapproval Robot on May 22, 2012, 06:50:47 PM
Panicky dudes (http://kotaku.com/5909970/the-terror-and-the-laughter-behind-the-pcs-latest-zombie-craze/gallery/1) make me howl.  I dunno how people can lose it this badly over a game.

Title: Re: DayZ Mod
Post by: Arctic Blast on May 22, 2012, 11:20:50 PM
Holy crap! Are all the zombies that fast?!
Title: Re: DayZ Mod
Post by: LongBlade on May 23, 2012, 06:54:40 AM
Panicky dudes (http://kotaku.com/5909970/the-terror-and-the-laughter-behind-the-pcs-latest-zombie-craze/gallery/1) make me howl.  I dunno how people can lose it this badly over a game.

+1

Remind me never to game with anyone who has a Kotaku gamer tag.
Title: Re: DayZ Mod
Post by: Staggerwing on May 23, 2012, 04:55:12 PM
Holy crap! Are all the zombies that fast?!

I hope in-game zombie speed is adjustable. Otherwise I'd have no chance at survival since my reaction time makes even glaciers appear hasty...
Title: Re: DayZ Mod
Post by: LongBlade on May 23, 2012, 07:08:53 PM
Holy crap! Are all the zombies that fast?!

I hope in-game zombie speed is adjustable. Otherwise I'd have no chance at survival since my reaction time makes even glaciers appear hasty...

Can't speak to the specifics, but multiplayer servers often offer various settings. I *suspect* that zombie speed will be one.
Title: Re: DayZ Mod
Post by: TheCommandTent on May 23, 2012, 07:18:09 PM
1.5.8 Patch was released for the game.

http://www.pcgamer.com/2012/05/23/dayz-patch-1-5-8-adds-sickness-temperature-might-cause-havoc/

Quote
A major update for zombie apocalypse Arma II mod DayZ has launched, adding temperature and sickness systems and an array of under-the-hood updates and fixtures.

Itís now possible to become ill, which will cause your blood to slowly deplete until you take antibiotics Ė which are purposefully scarce. Itís not like bleeding in that you canít die of it, but expect players to murder each other for precious medicine. As the developers put it in the patch notes: ďit is the genesis of an idea, so please remember this might cause havoc.Ē
Title: Re: DayZ Mod
Post by: LongBlade on May 23, 2012, 07:29:52 PM
1.5.8 Patch was released for the game.

http://www.pcgamer.com/2012/05/23/dayz-patch-1-5-8-adds-sickness-temperature-might-cause-havoc/

Quote
A major update for zombie apocalypse Arma II mod DayZ has launched, adding temperature and sickness systems and an array of under-the-hood updates and fixtures.

Itís now possible to become ill, which will cause your blood to slowly deplete until you take antibiotics Ė which are purposefully scarce. Itís not like bleeding in that you canít die of it, but expect players to murder each other for precious medicine. As the developers put it in the patch notes: ďit is the genesis of an idea, so please remember this might cause havoc.Ē

<dislike>

I like coop games, not kill-your-buddy. This is looking like a no-go for me.
Title: Re: DayZ Mod
Post by: TheCommandTent on May 23, 2012, 07:41:33 PM
1.5.8 Patch was released for the game.

http://www.pcgamer.com/2012/05/23/dayz-patch-1-5-8-adds-sickness-temperature-might-cause-havoc/

Quote
A major update for zombie apocalypse Arma II mod DayZ has launched, adding temperature and sickness systems and an array of under-the-hood updates and fixtures.

Itís now possible to become ill, which will cause your blood to slowly deplete until you take antibiotics Ė which are purposefully scarce. Itís not like bleeding in that you canít die of it, but expect players to murder each other for precious medicine. As the developers put it in the patch notes: ďit is the genesis of an idea, so please remember this might cause havoc.Ē

<dislike>

I like coop games, not kill-your-buddy. This is looking like a no-go for me.

It does seem like a very anti-social game unless you could somehow play online with your friends and form a group/pack of survivors who go around taking out other groups to survive.  I could see that being alot of fun.
Title: Re: DayZ Mod
Post by: LongBlade on May 23, 2012, 07:46:57 PM
It does seem like a very anti-social game unless you could somehow play online with your friends and form a group/pack of survivors who go around taking out other groups to survive.  I could see that being alot of fun.

Yeah, I'm not really looking for a Lord of the Flies game, even in a group setting.
Title: Re: DayZ Mod
Post by: Silent Disapproval Robot on May 23, 2012, 07:57:41 PM
But...but I just got the conch!

BTW has anyone seen my glasses?
Title: Re: DayZ Mod
Post by: Arctic Blast on May 23, 2012, 09:06:17 PM
But...but I just got the conch!

BTW has anyone seen my glasses?

I thought I saw them down below...no, over under that big rock. Yeah, they were there somewhere...