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Digital Gaming => Computer Gaming => Topic started by: Jarhead0331 on November 22, 2017, 05:16:37 PM

Title: Cyberpunk 2077 - from Witcher devs
Post by: Jarhead0331 on November 22, 2017, 05:16:37 PM
Deus Ex meets Ghost in a Shell...sounds delish!

Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: mirth on November 22, 2017, 05:21:20 PM
"The game scope will far exceed what was in Witcher 3"  :o

Take my money! Take it!!!
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: spelk on November 22, 2017, 06:05:12 PM
You can have my biochemical electricity to fuel your death robots from the future... just bring it out before my wetware fails!!!

Theres a cyberpunk appreciation thread over on the new resetera site..

https://www.resetera.com/threads/cyberpunk-2077-might-be-far-off-but-lets-play-other-games-in-the-setting.7450/
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Steelgrave on November 22, 2017, 06:18:32 PM
Ohhhh my! Where do I send my money?
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Silent Disapproval Robot on November 22, 2017, 06:22:23 PM
All the game footage was from Observer, not Cyberpunk 2077.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Gusington on November 22, 2017, 06:22:54 PM
^ Buzzkill.

I am sad that Geralt is not involved but who am I kidding...I can't quit CDProjekt Red.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Jarhead0331 on November 22, 2017, 09:59:11 PM
Quote from: Silent Disapproval Robot on November 22, 2017, 06:22:23 PM
All the game footage was from Observer, not Cyberpunk 2077.

Where did you get this from? I don't think its true that ALL of it is from Observer, although some of it appears to be. There is no combat in Observer that I am aware of.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Silent Disapproval Robot on November 22, 2017, 11:06:14 PM
No, there wasn't any combat in Observer.  The combat scenes that they showed weren't game footage though.  They were from a cut-scene.  All the in-game footage I saw in the video (I did skip through quite a bit) was from Observer.

Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Nefaro on November 22, 2017, 11:56:01 PM
This has been in development for years, and appears to still have more of them left to go.  :-\

I just hope it doesn't make me ill, like Witcher 3's 60 degree FOV did.   :knuppel2:  So desperately want an open world cyberpunk RPG.  More so ones set in old tabletop RPG faves.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Nefaro on November 23, 2017, 12:01:08 AM
Quote from: Jarhead0331 on November 22, 2017, 09:59:11 PM
Quote from: Silent Disapproval Robot on November 22, 2017, 06:22:23 PM
All the game footage was from Observer, not Cyberpunk 2077.

Where did you get this from? I don't think its true that ALL of it is from Observer, although some of it appears to be. There is no combat in Observer that I am aware of.


It specifies the game footage being used is from the game "Observer" starting at 2:07 in the vid you posted.  Bottom left side.


The prefab'd C2077 cut scene stuff before that were, of course, from the old promo announcement years ago.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Nefaro on August 28, 2018, 06:21:52 AM
Lotsa in-game footage released...   :dreamer:

Note: NSFW scenes -> Bewbays and a wee bit of ye olde ultraviolence (okay, a lot).

Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: jamus34 on August 28, 2018, 06:45:57 AM
Not sure about the combat. I mean I like the cover and love the destructable terrain but it seems like bad guys are bullet sponges. 

That said I'm extremely excited for this.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Pete Dero on August 28, 2018, 09:14:27 AM
Quote from: jamus34 on August 28, 2018, 06:45:57 AM
That said I'm extremely excited for this.

You're not alone.  Video released yesterday and already 3.200.000 views.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Gusington on August 28, 2018, 09:49:20 AM
GIGGITY GIGGITY, GIGGITY GOO
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: jamus34 on August 28, 2018, 10:09:32 AM
Quote from: Gusington on August 28, 2018, 09:49:20 AM
GIGGITY GIGGITY, GIGGITY GOO

*ding* "cleanup in aisle 5 please"
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Gusington on August 28, 2018, 10:34:59 AM
I'm not done yet.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Jarhead0331 on August 29, 2018, 08:59:53 AM
Yeah. I can barely wait for this. Looks awesome.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Jarhead0331 on June 09, 2019, 04:22:15 PM
Release date...4/16/20. Was hoping for this year...oh well.  :'(

Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: jamus34 on June 09, 2019, 05:14:00 PM
Interesting cameo...

If they can pull off a cyberpunk Witcher 3 then I'm at full attention
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Huw the Poo on June 09, 2019, 05:40:01 PM
Heh, that trailer was cool.  I'm not the biggest fan of the Witcher series but this looks very intriguing.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Gusington on June 09, 2019, 08:16:39 PM
To quote the man himself...'Whoa.'

:wow:
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: CJReich46 on June 09, 2019, 08:33:51 PM
 :o

April? Cool.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Jarhead0331 on June 20, 2020, 07:24:07 AM
Damn it. Delayed again. Now, November 19.

This is my most anticipated release by far.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: hellfish6 on June 20, 2020, 08:15:29 AM
Ooof. I'm cautiously optimistic about this one. Witcher 3 is one of my all-time faves, and I want to believe CDPR is a golden goose.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Grim.Reaper on June 20, 2020, 05:43:14 PM
Quote from: Jarhead0331 on June 20, 2020, 07:24:07 AM
Damn it. Delayed again. Now, November 19.

This is my most anticipated release by far.

i saw one article kind of hint at delay possibly to enable the game to be playable on the new consoles for playstation and xbox at launch...which maybe gives us a hint when the new consoles will be out:)
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Gusington on June 20, 2020, 05:56:40 PM
I am just a casual cyberpunk fan but I am looking to this too. CDPR really can do no wrong by me...the Witcher games are some of my favorites of all time.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Pete Dero on June 29, 2020, 10:04:08 AM
.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Grim.Reaper on October 27, 2020, 04:29:04 PM
darn it, game delayed 3 weeks, now december 10
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Gusington on October 27, 2020, 04:46:06 PM
3 weeks is nuthin'!
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Grim.Reaper on October 27, 2020, 04:47:50 PM
except haven't they delayed it a few times already?  not overly confident they will make this date either....
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Jarhead0331 on October 27, 2020, 04:56:23 PM
Quote from: Grim.Reaper on October 27, 2020, 04:29:04 PM
darn it, game delayed 3 weeks, now december 10

Those mother f*ers. The game has gone gold. What the hell could be the holdup?
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Grim.Reaper on October 27, 2020, 05:09:22 PM
Quote from: Jarhead0331 on October 27, 2020, 04:56:23 PM
Quote from: Grim.Reaper on October 27, 2020, 04:29:04 PM
darn it, game delayed 3 weeks, now december 10

Those mother f*ers. The game has gone gold. What the hell could be the holdup?

They claim they needed more time to synch the release across all the various platforms....and they played with the word "gone gold" to say it was feature complete but changes could still happen....of course most people use gone gold to say ready to release and shouldn't be delayed.  That is what has me a little worried.  This is the third delay and even if they wanted to synch across all platforms, they didn't know that when they previously changed the date?  I am a little suspicious......
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: CptHowdy on October 27, 2020, 05:11:13 PM
Polishing up that release day dlc no doubt 8)
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Gusington on October 27, 2020, 05:59:15 PM
Yep 2-3 times.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Grim.Reaper on October 28, 2020, 04:50:48 AM
I was reading some posts on this and have no idea how reliable, but seems like a number of people predicted the game would be delayed a number of times and the true release date is more like February 2021....will be interesting to see if that comes true, December does seem like an odd release time frame for a major PC game, but who knows.....can't imagine the company would want to take another PR hit if they do indeed push back again.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Gusington on October 28, 2020, 07:23:45 AM
It's the perfect time - just in time for the holidays.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Grim.Reaper on October 28, 2020, 08:49:12 AM
Quote from: Gusington on October 28, 2020, 07:23:45 AM
It's the perfect time - just in time for the holidays.

Although believe most major releases typically come before Thanksgiving, traditional start to the holiday season...as it gets closer to the major holiday, gives them more excuses to postpone since they don't want their people working during it:)
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Gusington on October 28, 2020, 10:02:52 AM
I think...it's a delicate balance.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Jarhead0331 on October 28, 2020, 10:34:34 AM
It could also have to do with the negative publicity CD Projekt Red has received for the alleged pre-release work crunch.

The concept is foreign to me. When i have a trial or a deadline, my clients expect me to work 24 hours a day, seven days a week. There is no complaining about cruel working hours. Imagine having a job where your employer takes $hit for expecting its employees to get a job done and deliver on time. God forbid a coder misses his child's bedtime story for a few weeks.  :idiot2:
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Grim.Reaper on October 28, 2020, 11:27:21 AM
Quote from: Jarhead0331 on October 28, 2020, 10:34:34 AM
It could also have to do with the negative publicity CD Projekt Red has received for the alleged pre-release work crunch.

The concept is foreign to me. When i have a trial or a deadline, my clients expect me to work 24 hours a day, seven days a week. There is no complaining about cruel working hours. Imagine having a job where your employer takes $hit for expecting its employees to get a job done and deliver on time. God forbid a coder misses his child's bedtime story for a few weeks.  :idiot2:

+1
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: al_infierno on October 28, 2020, 02:08:58 PM
The gaming industry is notorious for treating its software devs like shit pretty much across the board, crunch or not, especially when compared to other commercial software firms and tech companies in general.  If CDPR have managed to earn a special reputation in this regard, I don't imagine it's simply because they made their devs work overtime to meet a crunch deadline.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Jarhead0331 on October 28, 2020, 02:19:03 PM
Quote from: al_infierno on October 28, 2020, 02:08:58 PM
The gaming industry is notorious for treating its software devs like shit pretty much across the board, crunch or not, especially when compared to other commercial software firms and tech companies in general.  If CDPR have managed to earn a special reputation in this regard, I don't imagine it's simply because they made their devs work overtime to meet a crunch deadline.

OK. I'd be interested in seeing evidence of these pervasive violations of human rights by game developers. I'm not saying it doesn't exist, but everything I've read about it consists of mostly complaints of long hours for a relatively limited period of time, in the run-up to release. i mean, are they locked into buildings without windows where the doors are chained? Are they starved or beaten? What is so egregious in this particular industry over others? If being a software dev is so thankless and onerous as to represent a form of indentured servitude, why are so many flocking into the field?

I'm much more inclined to believe the issue is really about the fact that most in the industry are young, and well, you can probably guess my opinion on the work ethic of younger generations (hint: lazy and entitled).
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: al_infierno on October 28, 2020, 02:34:54 PM
Quotebut everything I've read about it consists of mostly complaints of long hours for a relatively limited period of time, in the run-up to release.

From what I understand, CDPR made their employees work extremely long "crunch hours" for over a year straight.  It sounds like "crunch time" is the standard of operation at CDPR, rather than a "relatively limited period of time in the run-up to release."  I don't know how this compares to other game developers, but this is not the norm for software development or the tech industry as a whole, unless you're working at a startup (which CDPR is not).

QuoteI'm much more inclined to believe the issue is really about the fact that most in the industry are young, and well, you can probably guess my opinion on the work ethic of younger generations (hint: lazy and entitled).

I'm interested in seeing evidence that young people tend to be lazy and entitled compared to older people.  I think you are seeing patterns where they don't exist.  A large amount of software development in general is done by younger people, not just game development.  I happen to know from working in the software industry that it's full of hard-working people in their 20s and 30s.  From what I understand, game development in particular is a nightmare of hostile work environments - not hyperbolic "pervasive human rights" violations, but leading through fear and intimidation and threatening people with their livelihood if they, for example, want to go home at 5 PM on a Friday in the midst of a year-plus "crunch time."
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Jarhead0331 on October 28, 2020, 03:04:51 PM
Quote from: al_infierno on October 28, 2020, 02:34:54 PM
Quotebut everything I've read about it consists of mostly complaints of long hours for a relatively limited period of time, in the run-up to release.

From what I understand, CDPR made their employees work extremely long "crunch hours" for over a year straight.  It sounds like "crunch time" is the standard of operation at CDPR, rather than a "relatively limited period of time in the run-up to release."  I don't know how this compares to other game developers, but this is not the norm for software development or the tech industry as a whole, unless you're working at a startup (which CDPR is not).

QuoteI'm much more inclined to believe the issue is really about the fact that most in the industry are young, and well, you can probably guess my opinion on the work ethic of younger generations (hint: lazy and entitled).

I'm interested in seeing evidence that young people tend to be lazy and entitled compared to older people.  I think you are seeing patterns where they don't exist.  A large amount of software development in general is done by younger people, not just game development.  I happen to know from working in the software industry that it's full of hard-working people in their 20s and 30s.  From what I understand, game development in particular is a nightmare of hostile work environments - not hyperbolic "pervasive human rights" violations, but leading through fear and intimidation and threatening people with their livelihood if they, for example, want to go home at 5 PM on a Friday in the midst of a year-plus "crunch time."

I honestly don't feel like arguing with you in the forums over yet another issue. Suffice it to say, my opinion of the younger generation is based upon my own observations across several industries. I'm comfortable making the conclusion based on that criteria that seems to be pretty empirical, even if it may be from a relatively small sampling.

Additionally, I just do not see the problem with working long hours. Welcome to my life. I've been a lawyer for 20 years and it is only recently that I've been able to begin making my own schedule. Previously, if I was not at my desk by 9:00a.m. on the button, or if I left a second before 9:00 p.m., I could be threatened with losing a bonus or losing my job. I'm hard pressed to imagine that the environment in a game developer's office is more hostile than what one is likely to find within the institutional setting of a major law firm. Never once did I consider complaining or going to the press to act as some harbinger of change. I was grateful to have a job, and having come from the military, I was happy to be alive and in relative comfort. Maybe it's all just a matter of perspective. 
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Tpek on October 28, 2020, 03:13:08 PM
Late to the party here, but here are my 2 cents:

1) CDR has a right to delay the game, and it's better to delay the game and release a good product than release a garbage dump now and patch it later.
That said, they've continuously delayed the game time and time again. This isn't just bad management, this is toying with their customers. Instead of scheduling a release date
that will be as soon as possible, they should schedule a date they are 100% sure they will be able to release the game by then. And if they end up being able to release earlier, then do so.

2) As a programmer in the Israeli software industry the whining about "Crunch time" seems utterly silly to me. There's always crunch time in software development.
Working 12 hours a day and 5 days a week, plus several more hours on the weekend is completely normal thing to occur over a year or two.
Leaving the job at 17:00 in most companies is like doing only half a day.
F's sake, my previous job I was constantly woken in the middle of the night (3-4 in the "morning") to deal with problems (first by phone and then had to hurry over and commute to my workplace).

3) I really don't want to drag this into the R&P forum, but I have a different "bias" as to why they complain, and it's got more to do with the continent they live in (where work conditions are fantastic
and unions are a real thing) than with their age.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: al_infierno on October 28, 2020, 04:03:27 PM
^ Out of curiosity, is your experience in #2 with larger corporations with lots of revenue?  My understanding is that larger firms like Microsoft, VMware, etc. have a pretty firm 9-5 setup, with certain places having a culture of staying long hours due to crunch or saving face or whatever.  Admittedly I've been lucky to work at multiple companies with something resembling a work-life balance, and I'm not a dev myself, so my perspective is obviously biased, but I've also worked places where the devs are basically expected to work 10-12 hour days even if there's nothing for them to do.  It baffles me that anyone would want to be in such an environment when there are competitors who can offer better.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Jarhead0331 on October 28, 2020, 04:16:19 PM
This video has some good updated info.



The delay seems to be due to problems with the way the game is running on current gen consoles. It is totally ready to go for PC and next gen consoles. I don't see why they can't release early for PC and release on consoles when it's ready. This is very common across the industry.

Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: WYBaugh on October 28, 2020, 07:48:41 PM
https://www.theverge.com/2020/10/28/21538525/cyberpunk-2077-cd-projekt-red-death-threats-game-delay

QuoteThe game has been delayed three times from its original April 16th release date. And reports have been swirling about toxic working conditions at the studio, which went back on its word in late September when it instituted mandatory overtime, known in the industry as crunch, to get the game over the finish line.

There are also legitimate grievances around communication of the delay, with the studio as recently as yesterday telling fans on Twitter that the game would release on schedule. Bloomberg's Jason Schreier reported yesterday that the most recent delay, which means CD Projekt Red developers will likely be working another three weeks of grueling hours to finish the game's "day 0" launch patch, was announced to the staff at the same time as it went out on Twitter. Schreier also reports some of the studio's employees are clocking 100-hour weeks.

As someone in the comments wrote, pressuring devs to work 'crunch time' hours for extended periods of time causes less efficiency and more errors.  Yes, you can do it in the short term.  Long term, it's not going to work.

Yes, I'm a developer and I'm older and have been through times similar to this.  It is not something that can be sustained.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Gusington on October 28, 2020, 08:27:04 PM
'Death threats'...there are some insane people out there.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Jarhead0331 on October 28, 2020, 08:30:49 PM
Quote from: Gusington on October 28, 2020, 08:27:04 PM
'Death threats'...there are some insane people out there.

Reminds me of No Man's Sky...same thing happened when it was delayed. People went ape$hit.

I think it is hilarious that people are going wild because they took a vacation to coincide with release. Who the hell takes a vacation to play a video game?  :DD
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Gusington on October 28, 2020, 08:45:36 PM
I'm thinking there are a lot of people alone, on permanent vacation, and for some...this game is all they got. Sounds pathetic and sad, but I think it's probably true.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Yskonyn on October 29, 2020, 05:37:29 AM
Quote from: Jarhead0331 on October 28, 2020, 03:04:51 PM


(...) Suffice it to say, my opinion of the younger generation is based upon my own observations across several industries. I'm comfortable making the conclusion based on that criteria that seems to be pretty empirical, even if it may be from a relatively small sampling.

Additionally, I just do not see the problem with working long hours. Welcome to my life. I've been a lawyer for 20 years and it is only recently that I've been able to begin making my own schedule. Previously, if I was not at my desk by 9:00a.m. on the button, or if I left a second before 9:00 p.m., I could be threatened with losing a bonus or losing my job. I'm hard pressed to imagine that the environment in a game developer's office is more hostile than what one is likely to find within the institutional setting of a major law firm. Never once did I consider complaining or going to the press to act as some harbinger of change. I was grateful to have a job, and having come from the military, I was happy to be alive and in relative comfort. Maybe it's all just a matter of perspective.

I am with Jarhead on this. My experience in the cockpit is that younger people tend to nag and whine a lot more about working hours, bad (in their opinion) scheduling, etc. It seems like they (more than the older guard, in my opinion anyway) are always thinking the 'company is out to get them' .

That, of course, doesn't mean all younger people are like this. But I do tend to agree that in relation to the people with more life experience there tends to be a larger amount of whiners around in the younger echelons. Just my opinion, nothing more.

We can discuss the why's at length, but this thread is not the place for it.

Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Tpek on October 29, 2020, 12:17:40 PM
@al, I did not work in Microsoft or a large software house like that, but things differ in each country. My longest running job was working in the software development section of a very large banking firm,
and even there, despite being a "family accommodating" workplace, the standard hours were more like the "crunch time" than 9-17 (in fact the minimum hours I had to work in a day were over 9, not including an unpaid 30 minutes lunch break).
And there were times when the workday lasted almost 24 hours for me (and I've had co-workers who had almost 48).

For those working in smaller companies (especially startups) doing 20+ hours a day for a period of time is pretty much normal.

@Yskonyn, old people might have less trouble to work additional hours.
However they also have less reasons to get back home. Less friends to see, less hobby/entertainment things to do, no young kids that need caring.
Someone in their 20's or 30's has a lot more responsibility to their family than someone in their 60's, 70's or even 50's.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Jarhead0331 on October 29, 2020, 12:44:05 PM
Wow....December 10 might slide too. Seems like they are already signaling that possibility.

Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Grim.Reaper on October 29, 2020, 12:46:05 PM
February 2021 here we come:)
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: al_infierno on October 29, 2020, 03:38:24 PM
Quote from: Tpek on October 29, 2020, 12:17:40 PM
For those working in smaller companies (especially startups) doing 20+ hours a day for a period of time is pretty much normal.

This is what I was getting at; CDPR does not strike me as a "startup" or even a "smaller" company, even though they are technically "indie."  Between the success of the Witcher games and GOG, they seem to be in a much stronger market position than your typical tech startup that has devs working the jobs of 3 people out of necessity.  Of course, I don't know as I've never worked at CDPR  :-"
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Grim.Reaper on October 29, 2020, 04:01:26 PM
It's funny, being a former developer myself, although I worked many hours, I don't recall ever being "forced" to work extra hours.  Quite the opposite, I enjoyed developing software so much I wanted to work extra hours.  I knew what my workload was and what I needed to do and I never had to be asked to work late or weekends.....did it because I enjoyed it and I felt pride in completing my work.  Creating new software was exciting and a fun challenge for me and really never felt like "work".  More than once I worked on major holidays such as Thanksgiving, Christmas, and New Year's Day.....and I had to never be asked, nor did I think anything negative about my employer.

Certainly we live in different times and each person is entitled to their feelings on this matter, but I personally can't relate as it was always a "normal" part of my career and I don't regret any of it.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: jamus34 on October 30, 2020, 05:53:05 AM
I'm torn here. On one hand when you have a big project that needs to get done then yeah, you get all hands and do the work. That said I've seen managers say that (usually set up for trade shows in my instance) and then the immediately leave.

On the other hand what about the game mills that just churn out titles. You get done with one game at EA or Activision working 80+ hour weeks and then you either get laid off or immediately put on the next project or support DLC. So you will either have a never ending string of 80 hour workweeks or unemployment.

Personally I feel 4 weeks of forced extended working hours is about the limit an average person can do. After that you start seeing critical mistakes being made, not maliciously, that slow the project down even more. I know there are some people who working is there life and can deal with it. But a good majority of people need downtime to unwind.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Grim.Reaper on October 31, 2020, 06:19:19 PM
Because of fearing the competition with Cyberpunk, some games who originally were going to release in December have pushed back their releases into 2021.....Everspace 2 and Path of Exile Expansion.  Hopefully Cyberpunk does not end up delaying again or could further chase away games slated in early 2021.....could be a constant moving target for other game companies.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Jarhead0331 on December 01, 2020, 03:53:17 PM
Just about one week to go before release. I finally pre-ordered. I don't think CD Projekt Red could survive another delay of this at this point. I'm confident they will release on schedule now.

I haven't been this excited about a release since...since...well, I really don't know when. This game looks like it is going to kick ass and if it is half as engrossing as the Witcher 3, it is sure to be another classic. I hope it is supported and expanded with DLC.

Counting the minutes.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Gusington on December 01, 2020, 04:21:15 PM
Did not know you were interested! Didn't know you enjoyed The Witcher either...that doesn't seem to be a very JH series to me.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Jarhead0331 on December 01, 2020, 04:30:15 PM
Quote from: Gusington on December 01, 2020, 04:21:15 PM
Did not know you were interested! Didn't know you enjoyed The Witcher either...that doesn't seem to be a very JH series to me.

I never got attached to Geralt as a character and that kept me from really getting too engrossed in the series. However, I fully appreciated the depth, complexity and richness of the world they created. Cyberpunk on the other hand, you can control the design of your character down to the size of his dick and balls and I love the Blade Runner/futuristic backdrop. It has all the hallmarks of a game that I will become obsessed with, just as I was with Deus Ex and its progeny.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Grim.Reaper on December 01, 2020, 04:38:58 PM
I pre-ordered this one awhile back too....hopefully the review don't turn out like empire of sin:)  Call of Duty also recently let me down so I am currently on a bad streak....
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Gusington on December 01, 2020, 04:53:28 PM
Can...can you really control dick and ball size of your character in this??
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Jarhead0331 on December 01, 2020, 05:44:35 PM
Quote from: Gusington on December 01, 2020, 04:53:28 PM
Can...can you really control dick and ball size of your character in this??

https://www.pcgamer.com/cyberpunk-2077-features-customizable-genitals/ (https://www.pcgamer.com/cyberpunk-2077-features-customizable-genitals/)

Quote
"Players can select a gender and customize their character; customization can include depictions of breasts, buttocks, and genitalia, as well as various sizes and combinations of genitals," the summary says.

It's like a dream come true. I can finally play in a fantasy world where I have a normal non-offensive sized appendage and escape from my sad reality of having a gigantic foot-long hog.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Gusington on December 01, 2020, 05:59:28 PM
 :-"
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: steve58 on December 01, 2020, 06:22:23 PM
You Marines...always exaggerating ::)
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Gusington on December 01, 2020, 06:32:50 PM
 :-" :-"
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Yskonyn on December 02, 2020, 10:24:00 AM
Do you drive a big or small car, JH?
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Jarhead0331 on December 02, 2020, 10:34:55 AM
Quote from: Yskonyn on December 02, 2020, 10:24:00 AM
Do you drive a big or small car, JH?

(https://i.ytimg.com/vi/3xJ1oCqGRcA/maxresdefault.jpg)

Why do you ask?
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Pete Dero on December 02, 2020, 10:36:52 AM
Quote from: Yskonyn on December 02, 2020, 10:24:00 AM
Do you drive a big or small car, JH?

Could be he drives a tank or a Bradley.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Grim.Reaper on December 05, 2020, 06:38:29 AM
Looks like in my area, the game will actually be available on December 9th....I guess that is a bit of good news, even if just one day better than expected:)

(https://i.imgur.com/RnGtib6.png)
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: spelk on December 05, 2020, 11:15:10 AM
I preordered the PS4 version & have the 10th booked off working from home - so I'm ready to get my cyber on, jacked on stims and ready to rock chummers!

I've been salivating over the title for years, but the nearer we get to it, the more apprehensive I've become. I think I may have stoked all my cyberpunk dreams into this one titles hype and my expectations are so high, I'm bound to be let down, no matter how good it is.

I've been placating myself with Rage 2 and Necromunda, even stooping so low as to pick up Watchdogs: Legion in the recent sale, just to stave off my cyberpunk cravings for THIS title.

I'm almost certain I'm going to have to leave all my preconceptions of what I want out of the game to one side and just experience it as is on release day. If it delivers a sniff of the goodness I've pulled out of the Shadowrun series, I'll be content.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Grim.Reaper on December 06, 2020, 04:50:58 PM
I never even noticed the bottom of the graphic also included preload information...in case others missed it too....

ᴘʀᴇʟᴏᴀᴅ ᴏғ ᴛʜᴇ ɢᴀᴍᴇ ᴡɪʟʟ ʙᴇ ᴀᴠᴀɪʟᴀʙʟᴇ ᴏɴ ᴍᴏɴᴅᴀʏ, ᴅᴇᴄᴇᴍʙᴇʀ 𝟽ᴛʜ, ᴀᴛ 𝟷𝟸ᴘᴍ ᴏɴ ɢᴏɢ, ᴀɴᴅ ᴀᴛ 𝟻ᴘᴍ ᴄᴇᴛ ᴏɴ sᴛᴇᴀᴍ ᴀɴᴅ ᴇᴘɪᴄ sᴛᴏʀᴇ
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Grim.Reaper on December 07, 2020, 12:13:30 PM
Smaller download than I thought, roughly 58GB on Steam.  Unless they plan a large day one patch:) 
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Gusington on December 07, 2020, 03:41:52 PM
https://www.pcgamer.com/cyberpunk-2077-review/
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Grim.Reaper on December 07, 2020, 03:55:42 PM
Quote from: Gusington on December 07, 2020, 03:41:52 PM
https://www.pcgamer.com/cyberpunk-2077-review/

Sigh...seems like I might have struck out with all these end of year games....
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Jarhead0331 on December 07, 2020, 04:02:07 PM
How the hell can they already have a review of a game this deep and comprehensive?
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: al_infierno on December 07, 2020, 04:13:14 PM
Some bugs are expected, but from the sound of it this might turn out to be an even messier launch than RDR2 on PC, which is hard to imagine.  Also, the apparently repetitive and easy nature of the combat is worrying.

Quote from: Jarhead0331 on December 07, 2020, 04:02:07 PM
How the hell can they already have a review of a game this deep and comprehensive?

They probably got review copies a while back - no idea if there was any kind of review embargo that just ended, though.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Gusington on December 07, 2020, 04:21:03 PM
A 78% rating while being bug ridden hints at potential excellence for me!
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: al_infierno on December 07, 2020, 04:28:14 PM
^ No doubt, the game sounds like a very strong product overall! 
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Jarhead0331 on December 07, 2020, 05:01:00 PM
This guy loves it. Describes it as a "phenomenal experience" and "one of the best games in years"...the writing ,character and world are "top tier"...to say the world is "beautiful and full of life would be an understatement..."

Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: al_infierno on December 07, 2020, 05:23:23 PM
^ All right, my loins are thoroughly re-moistened.   :dreamer:

The reviewer mentions "wanted criminals" wandering around.  I wonder if this game will have a bounty hunting system?  If so, and if it's an "unlimited bounty" system like RDR1, or if you eventually run out of pre-scripted content like RDR2.  If it's the former, I might not drop this game for a very, very long time.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: spelk on December 08, 2020, 03:45:54 AM
Thanks for that review Jarhead,  I'm oiling up my enthusiasm vigorously.

I pre-loaded on the PS4 last night, its 102Gb.

Just seeing the icon on my PS4 dash has elevated my hunger for it.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Pete Dero on December 08, 2020, 04:25:07 AM
https://www.bluesnews.com/s/217347/cyberpunk-2077-reviews

About 20 reviews and almost all of them mention to much bugs to enjoy it at 100% for the moment, but high scores nevertheless.


https://www.pcgamer.com/how-buggy-is-cyberpunk-2077-really/

Here's a condensed list of the issues I saw that I'd call "game-breaking":

    Various NPC scripting errors, waiting for a character to initiate dialogue, move to a new location, etc. in order for the mission to progress
    UI elements don't disappear without quitting to main menu, eg weapon crosshairs, item pickup notifications, bespoke UI elements from braindance sequences
    Unable sprint or jump without loading last save
    Stuck on geometry mid-mission, can't climb out and forced to reload last save
    Elevator UI not loading
    Elevator door not opening
    Enemies spawning within solid objects and behind impassable surfaces, forcing a reload
    FOV stuck at zoom level after some cutscenes, forcing a reload
    Unable to change weapons in inventory without reloading previous save
    Children spawning in front of a shooting gallery cowering and screaming and also making it impossible to partake in the shooting gallery—V automatically lifts their gun around kids
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Jarhead0331 on December 08, 2020, 08:56:11 AM
If there is one thing that concerns me, it is that CD Projekt Red is not letting reviewers display their own video footage. It is all B-reel. So as great as the reviews seem to be, there must be obvious issues that the developers do not want revealed prior to retail release.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: jamus34 on December 08, 2020, 09:18:24 AM
It sounds like they need to give it some "Witcher 1" level TLC to get it right.

I have faith in CDPR, but on the same token I'm perfectly fine waiting until some patches drop to fix the worst of the issues.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Grim.Reaper on December 08, 2020, 09:34:48 AM
Yep, I am getting the impression it might be a "rough" launch but with time and bug fixing, could turn out to be a very good experience.  I did see in one place a person imply the core campaign only being 15-20 hours, but with quests and all the extras could get to around 50 hours of play time.  So will be interesting to see how people play and whether it ends up "feeling" short......even if on the shorter side, not sure if that is a huge problem for me as I often don't complete these long games anyway.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Jarhead0331 on December 08, 2020, 10:00:17 AM
Quote from: Grim.Reaper on December 08, 2020, 09:34:48 AM
Yep, I am getting the impression it might be a "rough" launch but with time and bug fixing, could turn out to be a very good experience.  I did see in one place a person imply the core campaign only being 15-20 hours, but with quests and all the extras could get to around 50 hours of play time.  So will be interesting to see how people play and whether it ends up "feeling" short......even if on the shorter side, not sure if that is a huge problem for me as I often don't complete these long games anyway.

I agree. I think "shorter" is better. To me, 20 hours is not "short".
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Grim.Reaper on December 08, 2020, 10:01:57 AM
Quote from: Jarhead0331 on December 08, 2020, 10:00:17 AM
Quote from: Grim.Reaper on December 08, 2020, 09:34:48 AM
Yep, I am getting the impression it might be a "rough" launch but with time and bug fixing, could turn out to be a very good experience.  I did see in one place a person imply the core campaign only being 15-20 hours, but with quests and all the extras could get to around 50 hours of play time.  So will be interesting to see how people play and whether it ends up "feeling" short......even if on the shorter side, not sure if that is a huge problem for me as I often don't complete these long games anyway.

I agree. I think "shorter" is better. To me, 20 hours is not "short".

Especially compared to call of duty being only 5 hours:)
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Gusington on December 08, 2020, 10:12:25 AM
^Hmm the PC Gamer reviewer clocked in 50 hours, but I don't think that was with all the side quests, etc.

I am confident that three months from now Cyberpunk will be epic.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Yskonyn on December 08, 2020, 10:29:36 AM
People expect Witcher 3 levels of hours of content. I am not sure how fair that is and how long the main story in that game actually is, but I often see Witcher 3 mentioned in conjunction with 200+ hours of playtime.
Of course thats not main storyline, but there aparently is enough to do in the game to reach these hours.
I also know W3 had several expansions. Not sure how much they added in terms of gametime.

I would be happy with 20 hrs of main story. As said by others; I almost never finish the 100+ hr games anyway.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Pete Dero on December 09, 2020, 09:47:12 AM
https://www.twitch.tv/directory/game/Cyberpunk%202077

Many early access streams are up on Twitch.

Twitch's top suggestion for me is Sasha Grey so they must know about my other hobbies  :2funny:.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Yskonyn on December 09, 2020, 09:50:45 AM
Quote from: Pete Dero on December 09, 2020, 09:47:12 AM
https://www.twitch.tv/directory/game/Cyberpunk%202077

Many early access streams are up on Twitch.

Twitch's top suggestion for me is Sasha Grey so they must know about my other hobbies  :2funny:.

Lol! Guilty here as well.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Gusington on December 09, 2020, 09:52:52 AM
 :2funny:
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Grim.Reaper on December 09, 2020, 07:10:44 PM
Game released...but stupid day one patch that is going to take another hour or two:(
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: al_infierno on December 09, 2020, 07:22:54 PM
It looks like it's unpacking/decompressing the preloaded files, as well.  High hardware usage during the download.

EDIT - yep, 3 hours for this 4 GB day-1 update.   :2funny:  Sounds about right.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Grim.Reaper on December 09, 2020, 07:34:25 PM
Yep, everyone must be downloading......much slower download speeds than normal for me.....oh well, might have to wait until tomorrow.....
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: WYBaugh on December 09, 2020, 09:06:27 PM
Nice game so far.  Just completed the tutorials for combat and on first mission. 
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: al_infierno on December 09, 2020, 09:30:26 PM
^ Same, reminds me a lot of Fallout but with much meatier feeling combat.  The way you can choose your character's backstory and have it change the way your game begins reminds me of Dragon Age: Origins and, to a lesser extent, the Mass Effect series.  Looking forward to replaying endlessly to see all the variants of story starts you can see.

In other words, it's basically Fallout but with better combat and more interesting writing, so far.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Jarhead0331 on December 09, 2020, 09:58:16 PM
I'm disappointed. Only two sizes of male genitalia to choose from.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Gusington on December 09, 2020, 10:06:10 PM
Large and ludicrous?
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: MC on December 10, 2020, 12:27:00 AM
Quote from: Jarhead0331 on December 09, 2020, 09:58:16 PM
I'm disappointed. Only two sizes of male genitalia to choose from.

Can you pick both?
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Zulu1966 on December 10, 2020, 06:34:48 AM
Wow - 22,000 reviews on steam and only out a day ...
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Yskonyn on December 10, 2020, 01:35:45 PM
Played most of the day and it's looking gorgeous. My system can't run it on Ultra in 4K, but on 1440p it runs fine in Ultra.

Of course its just a game and not the second coming of Christ. Beautifully crafted setting, great voice acting, good character customization options.
Game mechanics-wise mostly a normal RPG, aside from a few cool tricks like Brain Dancing and the implant gadgets.

Ranged combat feels meh, though. It reminds me a lot of low-level Division play, where most guns feel like they can't punch a hole in anything at all. Also, for some reason, the sound effects of firefights are muted of some sort. Quite weird.

Also, NPC cars don't seem to have any physics and 'glide' over the road. Especially noticed when they take corners.

A few blemishes on an otherwise absolutely thrilling experience! Enjoying myself immensely.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: hellfish6 on December 10, 2020, 03:10:40 PM
Same, really enjoying it. Been playing for about two hours. Still a bit overwhelmed with all the new sights and sounds and experiences. It is an experience.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Pete Dero on December 11, 2020, 08:56:59 AM
Quote from: Yskonyn on December 10, 2020, 01:35:45 PM
Played most of the day and it's looking gorgeous. My system can't run it on Ultra in 4K, but on 1440p it runs fine in Ultra.

https://www.vice.com/en/article/88a5ax/cyberpunk-2077-finally-shows-what-dlss-is-good-for

In fact, DLSS-capable hardware might be the only environment in which Cyberpunk could be said to run well. According to early performance testing by Tom's Hardware, DLSS is giving Nvidia cards a huge framerate boost in Cyberpunk 2077. At 2460x1440 resolution, Ultra graphics settings and Ray Tracing, and on an Intel i9-10900k, an RTX 3080 GPU ran the game at 39 frames per second without DLSS, and 65 frames per second with DLSS on. The same rig with an RTX 3070 got a boost from 28 frames per second to almost 50 from DLSS, and a nearly identical boost for the same rig with an RTX 2080Ti.


Tested for myself and game runs below 30 FPS with DLSS off (everything Ultra & Ray Tracing on medium).
Turned DLSS on and got 60 FPS (with all other settings unchanged).

https://www.dsogaming.com/pc-performance-analyses/cyberpunk-2077-ray-tracing-dlss-2-0-benchmarks/
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Yskonyn on December 11, 2020, 10:14:20 AM
Game's running fine on my 1080 without DLSS on 1440p on Ultra.
Framerates in the high 40's, which is more than fine for this type of game.
I wonder what people find 'bad performance' these days...
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Pete Dero on December 11, 2020, 01:25:07 PM
Cyberpunk 2077 now the biggest ever PC launch !

CD Project tweeted the sci-RPG had eight million preorders and in a separate tweet they specified that 59% of these preorders were for the PC edition.
59% of 8 million is 4.72 million copies, so Cyberpunk 2077 is over a million units ahead of Shadowlands even before the purchases made on day one itself (World of Warcraft: Shadowlands became the fastest-selling PC launch of all time last Tuesday).
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: al_infierno on December 11, 2020, 04:16:54 PM
Quote from: Yskonyn on December 11, 2020, 10:14:20 AM
Game's running fine on my 1080 without DLSS on 1440p on Ultra.
Framerates in the high 40's, which is more than fine for this type of game.
I wonder what people find 'bad performance' these days...

I have a buddy who's a bit of a diva about framerate in any type of game.  He can't stand any drops below 60.  I think he uses a monitor with a high refresh rate, though, so maybe frame drops are more noticeable.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: AchillesLastStand on December 12, 2020, 12:31:38 AM
The game is really doing a number on my GTX1070, with all the shadow options at off/low as well as the DOF CA/etc off.
@4K i am getting about 20 fps inside
@2K am getting about 45ish inside
@1080 am getting around 60.
This after todays patch, as well as the Nvidia GPU driver that was released a couple days ago and optimized for Cyberpunk.

May put it on the shelf or even refund until i can get my hands on a 3-series Nvidia card.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Pete Dero on December 12, 2020, 03:53:18 AM
(https://support.gog.com/hc/article_attachments/360013754278/16_9_EN.jpg)

Recommended = 1080p with High settings overall but without ray-tracing.

1440p needs a RTX 2060 so the GTX 1070 doesn't really have the power for it.


Try changing the DLSS settings as they can make a big difference (On=higher FPS).
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Yskonyn on December 12, 2020, 04:34:42 AM
DLSS is not a feature on the 1000 series cards though.

The performance difference overall is only about 10% between the two cards and highly dependent on what rendering techniques are used in the game affected. So I doubt you see much difference between a 1070 or 2060, with DLSS admittedly being the single feature to make an impactful difference, perhaps.

But with the framerates reported by Achillis I don't see why he could not play the game comfortably, even at 1440p.

Depending on the size of your monitor, however, I'd say playing in 1080p at max detail will still give you an unforgettable experience.

Lastly, fluff like Depth of Field, Bloom, Motion Blur, etc I always turn off anyway. Most of the time these effects are far too exaggerated for my taste and/or hamper my situational awareness too much, while taking precious rendering resources away.

There's also one setting in the graphics options that tanks performance of many users; Cascaded Shadows Resolution. Don't set this higher than Medium, or leave it on Low.
There is little graphical fidelity lost and helps framerates lots. Try it out.

Back to the game:
Now in Act 2 and I am very impressed by the story so far. It's action packed and fun, has a good narrative and introduces interesting characters! The seemless transition (on my system at least) between scenes is pretty awesome as well.
Gunplay still feels sluggish. It feels like every time you aim down sights the game slows down intentionally. I don't like that at all. So I am gearing towards a melee and stealth build now. It plays better for me.

Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: hellfish6 on December 12, 2020, 06:30:13 AM
I have an i9 and a 2070 and I'm running ray tracing at high. No problems.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Jarhead0331 on December 12, 2020, 06:32:56 AM
I'm enjoying it overall, and the gameplay is very good. However, there are certain elements of the main story I find annoying and I'm not into the whole Keanu thing. I also feel that some of the missions are too long, that the action is broken up by on-rails sequences where you have little or no control over what happens. I understand they are sometimes necessary to build the narrative, but crap, let me play the game and explore.

It runs great on my system and I don't have the sluggish gunplay that Yskonyn is reporting. Not sure if that's a technical issue or maybe I've put more perks into the shooting arts?

I'm also on Act 2.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Gusington on December 12, 2020, 11:56:41 AM
How many acts are there?
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Pete Dero on December 12, 2020, 12:19:13 PM
Quote from: Gusington on December 12, 2020, 11:56:41 AM
How many acts are there?

https://www.shacknews.com/article/121938/how-many-acts-are-there-in-cyberpunk-2077

Unlike many traditional stories, including CD Projekt RED's previous game, The Witcher 3, Cyberpunk 2077 doesn't follow the standard three act structure. Instead, the game is made up of two main acts, and then includes your Lifepath opening story and the option to unlock an epilogue after you finish the main story.
Like most games with multiple endings and an open world to explore, you will be given a notification that you're reaching the point of no return, so you don't have to worry about accidentally starting up the final stretch and not exploring enough.


Hours of gameplay :

Single-Player    Polled    Average    Median    Rushed    Leisure
Main Story         19        20h 07m    19h 30m  16h 59m    24h 39m
Main + Extras    11       42h 24m    40h            36h 06m    50h 36m
All PlayStyles    30       28h 17m    22h 35m    19h 48m    42h 43m

https://howlongtobeat.com/game?id=2127
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Gusington on December 12, 2020, 12:40:51 PM
^Thanks. Will probably take me longer than average to finish as I am aging and slow.

I played Witcher 3 for 125+ hours and never got bored.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: AchillesLastStand on December 12, 2020, 01:40:17 PM
Quote from: Pete Dero on December 12, 2020, 03:53:18 AM
(https://support.gog.com/hc/article_attachments/360013754278/16_9_EN.jpg)

Recommended = 1080p with High settings overall but without ray-tracing.

1440p needs a RTX 2060 so the GTX 1070 doesn't really have the power for it.


Try changing the DLSS settings as they can make a big difference (On=higher FPS).

Well the 1070,s performance is probably closer to the 2060 as opposed to the 1060. And as mentioned the 10-series cards don't have DLSS. What did help however was enabling Dynamic Fidelity FX CAS and setting  minimum resolution to around 80 and leaving maximum resolution on 100. https://www.rockpapershotgun.com/2020/12/11/cyberpunk-2077-the-best-settings-to-improve-your-pcs-performance/
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: AchillesLastStand on December 12, 2020, 01:48:05 PM
Quote from: Yskonyn on December 12, 2020, 04:34:42 AM
DLSS is not a feature on the 1000 series cards though.

The performance difference overall is only about 10% between the two cards and highly dependent on what rendering techniques are used in the game affected. So I doubt you see much difference between a 1070 or 2060, with DLSS admittedly being the single feature to make an impactful difference, perhaps.

But with the framerates reported by Achillis I don't see why he could not play the game comfortably, even at 1440p.

Depending on the size of your monitor, however, I'd say playing in 1080p at max detail will still give you an unforgettable experience.

Lastly, fluff like Depth of Field, Bloom, Motion Blur, etc I always turn off anyway. Most of the time these effects are far too exaggerated for my taste and/or hamper my situational awareness too much, while taking precious rendering resources away.

There's also one setting in the graphics options that tanks performance of many users; Cascaded Shadows Resolution. Don't set this higher than Medium, or leave it on Low.
There is little graphical fidelity lost and helps framerates lots. Try it out.

Back to the game:
Now in Act 2 and I am very impressed by the story so far. It's action packed and fun, has a good narrative and introduces interesting characters! The seemless transition (on my system at least) between scenes is pretty awesome as well.
Gunplay still feels sluggish. It feels like every time you aim down sights the game slows down intentionally. I don't like that at all. So I am gearing towards a melee and stealth build now. It plays better for me.

It does run decent at 1440 which is what i will be keeping the resolution at until i can get a 3 series card which i heard wont be available for a couple months if not later. And trust me, the DOF, Chromatic Aberation, Film Grain, Lens flare and Blur were all the first things i turned off. Also turned off or to low Volumetric Fog/Clouds and turned down Screen space reflection quality and Ambient Occlusion.
What i find weird is that there isn't any way to adjust or disable Anti-Aliasing.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Jarhead0331 on December 12, 2020, 03:07:49 PM
I'm 9 hours in and I really hope I'm nowhere close to the end of the main storyline. The game is picking up now because I'm actually driving and walking around looking for random trouble. This has helped me start leveling up much faster and raise my street cred and attributes.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Gusington on December 12, 2020, 03:11:45 PM
Are you finding the driving fun? Is there car combat?
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Jarhead0331 on December 12, 2020, 06:07:00 PM
Quote from: Gusington on December 12, 2020, 03:11:45 PM
Are you finding the driving fun? Is there car combat?

Driving is a mixed bag. I dig the motorcycles though. There are some sequences where there is combat from a car, but they were on rails and part of a story mission. I haven't tried to draw a weapon randomly while driving.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Jarhead0331 on December 13, 2020, 01:59:28 PM
The city is amazing. It is really alive and detailed. When driving around, I find myself crashing into a lot of things because I get distracted by so many of the sights. It's truly an accomplishment.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Queeg on December 13, 2020, 02:10:05 PM
I've found the best way to get around town by car is just to jump onto the roof of a car going your way.   The citizens of Night City apparently are cool with that. 
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: endfire79 on December 13, 2020, 07:13:20 PM
Saw some visuals of the city streamed from a friend of mine and was impressed, so I took the plunge and just got this baby for my birthday today.  That's first AAA game I've bought at launch since Skyrim (usually I wait a few months, but gotta spoil yourself sometimes). 
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Jarhead0331 on December 13, 2020, 08:39:06 PM
Quote from: endfire79 on December 13, 2020, 07:13:20 PM
Saw some visuals of the city streamed from a friend of mine and was impressed, so I took the plunge and just got this baby for my birthday today.  That's first AAA game I've bought at launch since Skyrim (usually I wait a few months, but gotta spoil yourself sometimes).

Happy birthday. Enjoy Cyberpunk, you won't regret the purchase. 14.5 hours in and I have to pull myself away.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: spelk on December 14, 2020, 11:04:29 AM
I have to report that the performance on the consoles PS4 and PS4 Pro is shocking once you're out of the Prologue.

It just can't handle it. :(
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Jarhead0331 on December 14, 2020, 11:31:43 AM
Quote from: spelk on December 14, 2020, 11:04:29 AM
I have to report that the performance on the consoles PS4 and PS4 Pro is shocking once you're out of the Prologue.

It just can't handle it. :(

I heard about that in the WAB review. Its really a next-gen game and they should have just left it that way. I hope they fix it for those who bought on last-gen consoles.

Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Pete Dero on December 14, 2020, 01:23:45 PM
Quote from: Jarhead0331 on December 14, 2020, 11:31:43 AM
Quote from: spelk on December 14, 2020, 11:04:29 AM
I have to report that the performance on the consoles PS4 and PS4 Pro is shocking once you're out of the Prologue.

It just can't handle it. :(

I heard about that in the WAB review. Its really a next-gen game and they should have just left it that way. I hope they fix it for those who bought on last-gen consoles.

https://www.bluesnews.com/s/217560/cd-projekt-red-on-cyberpunk-2077-on-last-gen-consoles

Dear gamers,

First of all, we would like to start by apologizing to you for not showing the game on base last-gen consoles before it premiered and, in consequence, not allowing you to make a more informed decision about your purchase. We should have paid more attention to making it play better on PlayStation 4 and Xbox One.

Second, we will fix bugs and crashes, and improve the overall experience. The first round of updates has just been released and the next one is coming within the next 7 days. Expect more, as we will update frequently whenever new improvements are ready. After the holidays, will continue working will release two large patches starting with Patch #1 in January. This will be followed by Patch #2 in February. Together these should fix the most prominent problems gamers are facing on last-gen consoles. We will be informing you about the contents of each patch ahead of their release. They won't make the game on last-gen look like its running on a high-spec PC or next-gen console, but it will be closer to that experience than it is now.

Finally, we would always like everyone who buys our games to be satisfied with their purchase. We would appreciate it if you would give us a chance, but if you are not pleased with the game on your console and don't want to wait for updates, you can opt to refund your copy. For copies purchased digitally, please use the refund system of PSN or Xbox respectively. For boxed versions, please first try to get a refund at the store where you bought the game. Should this not be possible, please contact us at helpmerefund@cdprojektred.com and we will do our best to help you. Starting from today, you can contact us for a week up until December 21st, 2020.

Humbly
Marcin Iwiński, Adam Kiciński, Adam Badowski, Michal Nowakowski, Pio Nielubowicz, Piotr Karowski

PS. PC gamers will also be getting regular updates and fixes improving the game.




https://www.pcgamesn.com/cyberpunk-2077/config-file-fix

It turns out many of these issues stem from the configuration files allocating the same amount of memory and VRAM on PC as they would on console, regardless of how much your system is running. Naturally, the developers over at CD Projekt Red likely have a hotfix inbound to put an end to the problem, but you don't need to hang around twiddling your thumbs if you're itching to play and don't want to suffer through a slideshow.

Open the file using any text editor, such as Notepad. What you'll notice when you first enter is that 'PoolCPU' has 1,536MB allocated to it, which is a fraction of the 8GB needed to meet the minimum requirements. 'PoolGPU' is also 3GB across the board, making it the same as Durango and Orbis, which is what the Xbox One and PlayStation 4 run on respectively.

Ideally, you'd prefer your PoolCPU to equal half of what your total RAM capacity is – if you have 16GB, then you'll want to bump the '1,536MB' figure up to '8GB' instead, for example. The PoolGPU, however, should be the full VRAM your graphics card can offer. It's best to search for your exact model, but an example of this would be switching the '3GB' up to '8GB' if you own an RTX 2080. Once you've entered your desired values, save the document and then boot up your game.

This isn't a catch-all solution for the performance issues you might be experiencing, and your mileage may vary when it comes to thwarting known bugs this way, but this method is known to vastly improve the experience for many players.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: JudgeDredd on December 14, 2020, 01:40:55 PM
I was pretty stoked about this...but my enthusiasm has been somewhat mooted. AngryJoe loved it and hated it....loved it for the world and the immersion and the story and hated it for the bugs (he came across a lot) and the graphics seemingly being dumbed down - ala that Alien game from a few years ago.

Overall he was positive about it and I'll pick it up in the future - but I'll hold off for it's issues to be smoothed over. I've got plenty to keep me busy just now anyway...like trying to hit something in Star Wars Squadrons in VR...and now I've experienced VR in SWS, there ain't no going back.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: AchillesLastStand on December 14, 2020, 02:06:35 PM
Quote from: Pete Dero on December 14, 2020, 01:23:45 PM
Quote from: Jarhead0331 on December 14, 2020, 11:31:43 AM
Quote from: spelk on December 14, 2020, 11:04:29 AM
I have to report that the performance on the consoles PS4 and PS4 Pro is shocking once you're out of the Prologue.

It just can't handle it. :(

I heard about that in the WAB review. Its really a next-gen game and they should have just left it that way. I hope they fix it for those who bought on last-gen consoles.

https://www.bluesnews.com/s/217560/cd-projekt-red-on-cyberpunk-2077-on-last-gen-consoles

Dear gamers,

First of all, we would like to start by apologizing to you for not showing the game on base last-gen consoles before it premiered and, in consequence, not allowing you to make a more informed decision about your purchase. We should have paid more attention to making it play better on PlayStation 4 and Xbox One.

Second, we will fix bugs and crashes, and improve the overall experience. The first round of updates has just been released and the next one is coming within the next 7 days. Expect more, as we will update frequently whenever new improvements are ready. After the holidays, will continue working will release two large patches starting with Patch #1 in January. This will be followed by Patch #2 in February. Together these should fix the most prominent problems gamers are facing on last-gen consoles. We will be informing you about the contents of each patch ahead of their release. They won't make the game on last-gen look like its running on a high-spec PC or next-gen console, but it will be closer to that experience than it is now.

Finally, we would always like everyone who buys our games to be satisfied with their purchase. We would appreciate it if you would give us a chance, but if you are not pleased with the game on your console and don't want to wait for updates, you can opt to refund your copy. For copies purchased digitally, please use the refund system of PSN or Xbox respectively. For boxed versions, please first try to get a refund at the store where you bought the game. Should this not be possible, please contact us at helpmerefund@cdprojektred.com and we will do our best to help you. Starting from today, you can contact us for a week up until December 21st, 2020.

Humbly
Marcin Iwiński, Adam Kiciński, Adam Badowski, Michal Nowakowski, Pio Nielubowicz, Piotr Karowski

PS. PC gamers will also be getting regular updates and fixes improving the game.




https://www.pcgamesn.com/cyberpunk-2077/config-file-fix

It turns out many of these issues stem from the configuration files allocating the same amount of memory and VRAM on PC as they would on console, regardless of how much your system is running. Naturally, the developers over at CD Projekt Red likely have a hotfix inbound to put an end to the problem, but you don't need to hang around twiddling your thumbs if you're itching to play and don't want to suffer through a slideshow.

Open the file using any text editor, such as Notepad. What you'll notice when you first enter is that 'PoolCPU' has 1,536MB allocated to it, which is a fraction of the 8GB needed to meet the minimum requirements. 'PoolGPU' is also 3GB across the board, making it the same as Durango and Orbis, which is what the Xbox One and PlayStation 4 run on respectively.

Ideally, you'd prefer your PoolCPU to equal half of what your total RAM capacity is – if you have 16GB, then you'll want to bump the '1,536MB' figure up to '8GB' instead, for example. The PoolGPU, however, should be the full VRAM your graphics card can offer. It's best to search for your exact model, but an example of this would be switching the '3GB' up to '8GB' if you own an RTX 2080. Once you've entered your desired values, save the document and then boot up your game.

This isn't a catch-all solution for the performance issues you might be experiencing, and your mileage may vary when it comes to thwarting known bugs this way, but this method is known to vastly improve the experience for many players.


The config file fix netted me about 20 frames across the board. It is actually playable at 4K now.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: W8taminute on December 14, 2020, 02:14:30 PM
Three things about this game:

1. I've learned from past experiences never buy the last gen version of a game if it is offered on a new gen console.  If one does not have a new gen console get the game on PC else wait for when you do get a new gen console.

2. Price is quite high for this game and I don't have enough excitement to justify day one purchase prices.  I'll wait for it to get deeply discounted.

3. Good to see you Judge Dredd!  It has been a long while since I last saw you on this forum. 
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: JudgeDredd on December 14, 2020, 02:42:51 PM
Quote from: W8taminute on December 14, 2020, 02:14:30 PM
Three things about this game:

1. I've learned from past experiences never buy the last gen version of a game if it is offered on a new gen console.  If one does not have a new gen console get the game on PC else wait for when you do get a new gen console.

2. Price is quite high for this game and I don't have enough excitement to justify day one purchase prices.  I'll wait for it to get deeply discounted.

3. Good to see you Judge Dredd!  It has been a long while since I last saw you on this forum.
:notworthy:
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: 88mmkwk on December 14, 2020, 04:57:16 PM
I've seen a couple of mentions of folks wanting to wait until they have a high-end card available to run it.  Don't forget about the option to use GeForce Now which will give you a virtual machine with RTX 3-series/DLSS/ray-tracing so you can play now without having the hardware (for a small fee).  An option to consider to ensure moistened loins don't turn crusty while you wait to get your hands on a RTX 3080.....

https://www.pcgamer.com/cyberpunk-2077-on-geforce-now-is-brilliant-if-you-dont-have-an-rtx-card/
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Gusington on December 14, 2020, 05:03:10 PM
Crusty loins  :-[
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Jarhead0331 on December 14, 2020, 06:44:03 PM
I'm playing flawlessly on a 2080ti. I'm still loving practically every damn second. It has totally sunk its hooks in. I just got Skippy the talking gun and couldn't be happier.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: al_infierno on December 14, 2020, 08:47:33 PM
The game runs basically OK on my 1080, but the framerate leaves a bit to be desired.

Overall the gameplay is good.  It feels like the best parts of Fallout and Borderlands mashed together.  Enemies can be a little bullet spongey, but if you get headshots or close-up buckshot they drop like rocks.

To be honest I'm not a fan of the severe case of "console-itis" this game suffers from on PC.  You can carry a vast assortment of weapons, which you can swap in and out of the first 1-3 weapon numbers no problem (even in the middle of combat), but for some reason you can't bind the 5-9 keys to actually utilize more than three guns or melee weapons (and your fists always taking up slot 4, which you frustratingly can't switch out with an actual melee weapon).  This is clearly designed with a D-pad in mind, but there's no reason for this limitation to exist on PC.  I'm finding myself limited to either a melee weapon + pistol + shotgun, or melee weapon + rifle + shotgun combo.  That you can pause and switch these weapons out in combat leads me to believe it's not an intended design decision to limit your weapon selection, but an oversight of the PC port.

Also, I'm finding it very obnoxious how the R key is bound to "swap your weapon for the weapon on the ground" in addition to reload.  Who the hell came up with this and who didn't catch this in QA?  It feels like every other damn firefight I'm going to my inventory and switching out some garbage I grabbed off the ground and re-equipping my superior prior weapon.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Jarhead0331 on December 15, 2020, 09:59:22 AM
I'm 18 hours in and still only about 25% through the main story. The game is just f*cking great. it starts off a little slow and in the beginning your character is weak, but once you level him/her up and get access to better weapons and mods, everything improves - Combat, movement, driving, etc. I'm really having a total blast.

The story is great, the writing is good, it runs and looks great for me. I really do not understand the complaints that do not relate to technical issues, which are, obviously very severe for some.

The only thing I do not like is Keanu Reeves...I mean, his character...the whole "rock-n-roll, anti-capitalist, terrorist" is just absurd.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Pete Dero on December 15, 2020, 10:05:38 AM
Quote from: Jarhead0331 on December 15, 2020, 09:59:22 AM
The only thing I do not like is Keanu Reeves...I mean, his character...the whole "rock-n-roll, anti-capitalist, terrorist" is just absurd.

Maybe he can be modded out of game ...

https://www.nexusmods.com/cyberpunk2077?tab=popular+%2830+days%29
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Yskonyn on December 15, 2020, 12:37:33 PM
Quote from: Jarhead0331 on December 15, 2020, 09:59:22 AM
I'm 18 hours in and still only about 25% through the main story. The game is just f*cking great. it starts off a little slow and in the beginning your character is weak, but once you level him/her up and get access to better weapons and mods, everything improves - Combat, movement, driving, etc. I'm really having a total blast.

The story is great, the writing is good, it runs and looks great for me. I really do not understand the complaints that do not relate to technical issues, which are, obviously very severe for some.

The only thing I do not like is Keanu Reeves...I mean, his character...the whole "rock-n-roll, anti-capitalist, terrorist" is just absurd.

Exactly the same for me. Unless there is going to be some kind of mind blowing reveal about him I find him totally useless as a character type.
The idea of his digital soul getting intertwined with yours is totally fitting for a Cyberpunk setting and it provides the classic 'what does it mean to live' discussion, but the choice of who he is doesn't float with me so far.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: hellfish6 on December 15, 2020, 04:37:52 PM
I like having Keanu Reeves as my buddy. I honestly thought he was just gonna be a cameo.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: al_infierno on December 15, 2020, 04:46:32 PM
Found this comparison on Reddit, but this is one of the very few games that actually looks better in retail than the E3 demo.

Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: JudgeDredd on December 18, 2020, 05:40:16 PM
This has been pulled from the PlayStation Store apparently.

Seems as if either Steam doesn't care about the issues or the PC version doesn't have the same issues - it's still on sale there.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: al_infierno on December 18, 2020, 05:42:09 PM
Quote from: JudgeDredd on December 18, 2020, 05:40:16 PM
This has been pulled from the PlayStation Store apparently.

Seems as if either Steam doesn't care about the issues or the PC version doesn't have the same issues - it's still on sale there.

I don't know if the store pulling applies to PS5, but the game is practically broken on last-gen consoles.  PS4 and Xbox1 are apparently, quite literally, unplayably broken, but the game works fine on current gen, from what I understand.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Gusington on December 18, 2020, 07:39:55 PM
I've read the same thing. Lots of issues on PC but no game breaking ones. Unplayable on older consoles.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Jarhead0331 on December 18, 2020, 07:44:54 PM
There is no way the PC version has the same issues. I'm loving the game. Absolutely loving it. There are a few graphical anomalies from time to time, but nothing out of the ordinary for a world of this complexity and size. As far as the PC is concerned, I seriously do not understand all the rage. 
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: jamus34 on December 18, 2020, 10:37:34 PM
I would say 90% of the mistake CDPR made was trying to make this playable on what is now last gen tech.

It caused some of the delays and low and behold now they are seeing global refunds. If they concentrated on PC for launch and ported it to next gen consoles say early 2021 I think they would have been in much better shape.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: SirAndrewD on December 18, 2020, 11:14:57 PM
I have zero issues with this game with my 9900k and RTX 2080 Ti.  I know those are ridiculous specs but yeah, the game is kinda made to run on that tech.

This thing has no business being on any console.  I can't even comprehend how they can handle it.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: JudgeDredd on December 19, 2020, 05:05:16 AM
Well if the issues that I've heard about are seemingly not wholly manifesting themselves on PC, I see no reason not to jump in.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Pete Dero on December 19, 2020, 05:19:04 AM
Quote from: JudgeDredd on December 19, 2020, 05:05:16 AM
Well if the issues that I've heard about are seemingly not wholly manifesting themselves on PC, I see no reason not to jump in.

One thing I noticed and it might be just coincidence :

In NVidea control panel you have this for 3D settings : Adjust Image settings.
When I left this on 'let the 3D application decide' the game crashed multiple times.
When I selected 'use the advanced 3D settings' I had no crashes.

On PC the game scores around 90.  On last gen consoles it gets 50. (https://www.metacritic.com/search/all/cyberpunk/results).

So if you have a decent PC go for it !
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: JudgeDredd on December 19, 2020, 07:30:50 AM
Thanks for the info but I have an AMD Radeon RX 5700XT

Was anyone able to pick the cards up lying on the comms tower right at the beginning?
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Pete Dero on December 19, 2020, 09:59:19 AM
https://www.cyberpunk.net/en/news/37166/hotfix-1-05

Hotfix 1.05 is now live on Xbox and PlayStation systems! PC version will follow soon.



@ Judgedredd

The game has 3 different starts based upon your life path choice.   I think the Telecom Tower is part of the Nomad story (that I didn't pick).

Nomad start :

Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Yskonyn on December 19, 2020, 01:09:18 PM
Absolutely in love with this gane!!  :smitten:
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Jarhead0331 on December 19, 2020, 04:00:53 PM
Quote from: Yskonyn on December 19, 2020, 01:09:18 PM
Absolutely in love with this gane!!  :smitten:

+1. The hate and rage reviews are so misplaced.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: SirAndrewD on December 19, 2020, 07:45:32 PM
Quote from: Jarhead0331 on December 19, 2020, 04:00:53 PM
Quote from: Yskonyn on December 19, 2020, 01:09:18 PM
Absolutely in love with this gane!!  :smitten:

+1. The hate and rage reviews are so misplaced.

I do have friends that've been playing this on console and their experience is horrific, especially the ones that believed they could run this on a PS4.  I mean, there was a bit of Caveat Emptor there they probably should never have released the game on those machines.  That carries with it the inherent suggestion that they can run them with an acceptable experience. 

But yeah, echo the sentiment, with a PC this is a truly epic experience.  A real game changer. 

I'm around 25 hours in and ready to finally dig in heavily on my staycation and have only experienced two crashes and one weird bug with my car.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Grim.Reaper on December 19, 2020, 07:46:36 PM
PC Patch now available at least on Steam
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Jarhead0331 on December 19, 2020, 09:42:50 PM
Quote from: Grim.Reaper on December 19, 2020, 07:46:36 PM
PC Patch now available at least on Steam

The PC patch made my heart stop. It was giving me some really poor performance with my save games and I had a few CTDs. Before the patch I had perfect performance and no CTDs. I was able to get past a side mission and get a manual save in and the game seems to be back to normal.

That was scary.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: JudgeDredd on December 21, 2020, 06:43:34 AM
Yeah I am now in love with Night City. I think it's fair to see I'd like to be part of a Cyberpunk era.

A few graphical glitches - but I've had no game stopping bugs yet and I do find the things you find where you press Z to read are very exhausting. I'm worried I'm missing out on important stuff that might affect immersion - but I just can't be arsed reading all that text and I've not noticed yet missing out on any immersion.

But no - cracking game so far. Nice open world with lots to see and do. Makes a change from the dead or repetitive open world games.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Jarhead0331 on December 24, 2020, 08:54:01 AM
Well...that didn't take long.

Comparing Cyberpunk 2077 to Hitler.

I seriously question whether a giant meteor striking the planet might actually, in some ways, be a good thing.

https://www.youtube.com/post/UgwDuchHVDQFYVg5iSd4AaABCQ (https://www.youtube.com/post/UgwDuchHVDQFYVg5iSd4AaABCQ)
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Pete Dero on December 24, 2020, 09:02:09 AM
Quote from: Jarhead0331 on December 24, 2020, 08:54:01 AM
Well...that didn't take long.

Comparing Cyberpunk 2077 to Hitler.

I seriously question whether a giant meteor striking the planet might actually, in some ways, be a good thing.

https://www.youtube.com/post/UgwDuchHVDQFYVg5iSd4AaABCQ (https://www.youtube.com/post/UgwDuchHVDQFYVg5iSd4AaABCQ)

Well, it is 2020 and there is nothing else to worry about.

The person who invented the term 'social media' sure doesn't know much about human behavior.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Redwolf on December 24, 2020, 10:36:15 AM
This needs a "Hitler reacts" rant video with the Downfall footage.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Yskonyn on December 24, 2020, 01:08:37 PM
And as long as we keep posting it, the guy gets his clicks.

Not to bash on you, Jarhead; it's just a shitty system that rewards these assholes.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Jarhead0331 on December 24, 2020, 01:09:50 PM
I didn't post a link to the complainer. I posted a link to a guy who is complaining about the complainer.  :crazy2: It's good to see another youtuber putting his foot down and calling out the insanity.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Yskonyn on December 24, 2020, 01:13:27 PM
Ok! Didn't click on it, obviously.  :)
But the same goes; this complainer still gets his moment of fame. I'd just ignore the dude.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Pete Dero on December 25, 2020, 04:58:00 AM
https://www.pcgamer.com/au/cyberpunk-2077-cinematic-rtx-mode/
https://www.thegamer.com/cyberpunk-2077-hidden-cinematic-rtx-mode/

Cyberpunk 2077 has a hidden Cinematic RTX mode

Turning this on apparently improves level of detail settings, lighting, and ambient occlusion at the cost of 2GB more VRAM usage compared to the highest in-game settings. We were hard pushed to spot any difference, but your mileage may vary.

The good news is that you don't need to download anything, or do any hex editing to access this setting, you merely need to create a shortcut to the game and add a switch that will change its behaviour at load time.

If you're running the Steam version, you simply have to right-click the game, select properties, and under launch options, add -qualityLevel=Cinematic_RTX.

If you bought the game directly from GOG, then by default, the Cyberpunk2077.exe can be found in the C:\Program Files (x86)\Cyberpunk2077\bin\x64\ directory. Make your way there, right-click it and select "Create Shortcut" from the drop-down list. Right-click this shortcut and select Properties from the drop-down list and add the following to the Target box after what's already there:

-qualityLevel=Cinematic_RTX


Example : https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=8bef860a-45f3-11eb-83c8-ebb5d6f907df

There are some subtle variations—look at the grass at the bottom of the scene, and the contrast seems better in the Cinematic_RTX render too.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Pete Dero on December 25, 2020, 03:36:56 PM
https://www.bluesnews.com/s/217872/two-cyberpunk-2077-lawsuits

CD PROJEKT is now facing two class action lawsuits on behalf of investors over the problematic launch of Cyberpunk 2077. The suits come from the LA-based Schall Law and NYC-based The Rosen Law Firm, and Wccftech notes that both of these firms also sued Activision Blizzard last year for deceiving investors about their split with Bungie. Investors are urged to register with the Schall Law Firm here and with Rosen Law here. Here are some details from Schall Law on their case:

    The class, in this case, has not yet been certified, and until certification occurs, you are not represented by an attorney. If you choose to take no action, you can remain an absent class member.

    According to the Complaint, the Company made false and misleading statements to the market. CD Projekt's hotly-anticipated video game "Cyberpunk 2077" was essentially unplayable on current-generation Xbox and PlayStation consoles due to an overwhelming number of bugs and other problems. Sony, Microsoft, and the Company were forced to offer refunds to customers who bought "Cyberpunk 2077," resulting in Sony removing the game from its PlayStation Store. The Company's reputation was harmed significantly by the botched launch of "Cyberpunk 2077." Based on these facts, the Company's public statements were false and materially misleading throughout the class period. When the market learned the truth about CD Projekt, investors suffered damages.

Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Redwolf on December 30, 2020, 12:20:42 PM
Quote from: Pete Dero on December 25, 2020, 03:36:56 PM
https://www.bluesnews.com/s/217872/two-cyberpunk-2077-lawsuits

CD PROJEKT is now facing two class action lawsuits on behalf of investors over the problematic launch of Cyberpunk 2077. The suits come from the LA-based Schall Law and NYC-based The Rosen Law Firm, and Wccftech notes that both of these firms also sued Activision Blizzard last year for deceiving investors about their split with Bungie. Investors are urged to register with the Schall Law Firm here and with Rosen Law here. Here are some details from Schall Law on their case:

    The class, in this case, has not yet been certified, and until certification occurs, you are not represented by an attorney. If you choose to take no action, you can remain an absent class member.

    According to the Complaint, the Company made false and misleading statements to the market. CD Projekt's hotly-anticipated video game "Cyberpunk 2077" was essentially unplayable on current-generation Xbox and PlayStation consoles due to an overwhelming number of bugs and other problems. Sony, Microsoft, and the Company were forced to offer refunds to customers who bought "Cyberpunk 2077," resulting in Sony removing the game from its PlayStation Store. The Company's reputation was harmed significantly by the botched launch of "Cyberpunk 2077." Based on these facts, the Company's public statements were false and materially misleading throughout the class period. When the market learned the truth about CD Projekt, investors suffered damages.


It's an interesting question.

You develop a game and the hardware requirements end up higher than anticipated, thereby excluding a part of the target audience.

Normal in software development or punishable?
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: al_infierno on December 30, 2020, 08:11:02 PM
Quote from: Redwolf on December 30, 2020, 12:20:42 PM

It's an interesting question.

You develop a game and the hardware requirements end up higher than anticipated, thereby excluding a part of the target audience.

Normal in software development or punishable?

PC hardware requirements being higher than anticipated is one thing, but these are consoles we're talking about.  There's no excuse for releasing the game on previous gen consoles in the state they did.  There's no way the game could have gotten past QA and into stores without someone saying "hey, this clearly can't run on old hardware."  They would have been better off putting out a release-day statement that said "sorry guys, we messed up, it's only releasing on next-gen and PC."  100% punishable.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Jarhead0331 on December 30, 2020, 08:52:53 PM
With 53 hours in at level 31 and 50 street creed, I only recently started using cyberware for combat and it's unlocked a whole new way to play the game. I had a ripper doc install a legendary processor with something like 8 mod slots and a crap load of ram. I love making guys commit suicide and detonate grenades in a crowd. Lots of fun mixing these abilities in with more traditional combat.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: jamus34 on December 30, 2020, 09:25:39 PM
Quote from: al_infierno on December 30, 2020, 08:11:02 PM
Quote from: Redwolf on December 30, 2020, 12:20:42 PM

It's an interesting question.

You develop a game and the hardware requirements end up higher than anticipated, thereby excluding a part of the target audience.

Normal in software development or punishable?

PC hardware requirements being higher than anticipated is one thing, but these are consoles we're talking about.  There's no excuse for releasing the game on previous gen consoles in the state they did.  There's no way the game could have gotten past QA and into stores without someone saying "hey, this clearly can't run on old hardware."  They would have been better off putting out a release-day statement that said "sorry guys, we messed up, it's only releasing on next-gen and PC."  100% punishable.

I can easily tell you what happened, the dev's were building it for next gen and upper management / marketing / bean counters were like "Whoa, hold on there, we are losing our on XX million potential sales of people with last gen consoles, you need to make it playable on there too"

I'm willing to bet the delays of the release date of the game was due to someone coming back to the programming team and telling them they needed to make it run on current gen hardware.

Management was the reason why TES Oblivion looked liked absolute dogshit on PC; because the dev's were required to program it to the lowest common denominator which was the consoles of the time.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Gusington on December 30, 2020, 10:13:18 PM
Hard to tell if your post was about the game or 'Wednesday afternoon,' JH.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Redwolf on January 01, 2021, 12:40:15 PM
Quote from: al_infierno on December 30, 2020, 08:11:02 PM
Quote from: Redwolf on December 30, 2020, 12:20:42 PM

It's an interesting question.

You develop a game and the hardware requirements end up higher than anticipated, thereby excluding a part of the target audience.

Normal in software development or punishable?

PC hardware requirements being higher than anticipated is one thing, but these are consoles we're talking about.  There's no excuse for releasing the game on previous gen consoles in the state they did.  There's no way the game could have gotten past QA and into stores without someone saying "hey, this clearly can't run on old hardware."  They would have been better off putting out a release-day statement that said "sorry guys, we messed up, it's only releasing on next-gen and PC."  100% punishable.

Yes, but you look at company to consumer relations. Not releasing the offending versions would fix that.

I was talking about company to investor relations. Years ago they thought they could run on the now outgoing consoles, and they told investors that. This cannot be repaired by not releasing the offending versions. And that is an interesting question. If they had given up on the outgoing consoles and not release for them, what happens to the year old estimate that they could? I am not sure the investors have a clean slate here.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: SirAndrewD on January 01, 2021, 08:02:36 PM
Quote from: Jarhead0331 on December 30, 2020, 08:52:53 PM
With 53 hours in at level 31 and 50 street creed, I only recently started using cyberware for combat and it's unlocked a whole new way to play the game. I had a ripper doc install a legendary processor with something like 8 mod slots and a crap load of ram. I love making guys commit suicide and detonate grenades in a crowd. Lots of fun mixing these abilities in with more traditional combat.

Cyberware is totally nuts. 

My advice is to QUICKLY upgrade your Operating System as that opens  up having a varied and deadly cyberdeck.  You can easily take out an entire base with just hacking into one camera with a 6-7 slot cyberdeck with a lot of ram and short circuit, contagion, and overheat. 

I'm currently respecd to a "Tech Samurai" build.  High reflexes and high intelligence with a smattering in body and an emphasis in blades.  With either Mantis Blades or even better a Legendary Katana I'm unstoppable. 

Blades with Roaring Waters, Judge Jury and Executioner and Fiery Blast all maxed will one shot just about any regular enemy with a Legendary Katana.  It'll two/three shot bosses.

Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Pete Dero on January 02, 2021, 12:37:12 PM
Many mods have been released but so far I only installed one that I found very useful without changing anything to the game : a better minimap.

https://www.nexusmods.com/cyberpunk2077/mods/634?tab=description

Different versions:

    Better:
       Slightly Bigger
       No Border
       No Compass
       Modded Zoom
    Transparent:
       Transparent Background
       Modded Zoom
    Zoom Only:
        Modded Zoom
    Compass Only:
        No Minimap
        Just the Compass


Zoom options (Most zoomed-in => Most zoomed out):

    Low
    Normal
    High
    Ultra

All zoom options have the same on-foot zoom.
What changes between them is the vehicle zoom.

Unmodded :                                                                         Modded with high zoom :
(https://staticdelivery.nexusmods.com/mods/3333/images/634/634-1609516581-1891813624.png) (https://staticdelivery.nexusmods.com/mods/3333/images/634/634-1609516742-161536613.png)
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Jarhead0331 on January 02, 2021, 01:22:30 PM
^Very cool. Thanks for posting. The mini-map is one of the few things that I felt could be improved about this game. Almost 60 hours in and still going strong.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: al_infierno on January 02, 2021, 08:00:40 PM
 :DD

Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Jarhead0331 on January 20, 2021, 11:17:53 AM
This came across my work feed...

https://www.expertinstitute.com/resources/insights/cyberpunk-2077-investor-files-securities-class-action-lawsuit-against-game-developers/?utm_campaign=Newsletter-1.20.21&utm_medium=email&_hsmi=107359621&_hsenc=p2ANqtz-_2Tmqm0vyG9wVAXYda2XM2NhswkqXJL8HjjxSYPMy_4Kr_hXGZG9XgOBX58Iu1K0OHW2aOIXxYtmUDHqXwrWzrHW_2WA&utm_content=insights-CTA-cyberpunk-class-action&utm_source=email (https://www.expertinstitute.com/resources/insights/cyberpunk-2077-investor-files-securities-class-action-lawsuit-against-game-developers/?utm_campaign=Newsletter-1.20.21&utm_medium=email&_hsmi=107359621&_hsenc=p2ANqtz-_2Tmqm0vyG9wVAXYda2XM2NhswkqXJL8HjjxSYPMy_4Kr_hXGZG9XgOBX58Iu1K0OHW2aOIXxYtmUDHqXwrWzrHW_2WA&utm_content=insights-CTA-cyberpunk-class-action&utm_source=email)
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Yskonyn on January 20, 2021, 01:17:17 PM
EFT pulled me away from this for now, but it's ok. I can wait for a few more patches and then play the glorious version of the game (yeah I also noticed I use 'glorious' a lot lately!) :D
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Pete Dero on July 06, 2021, 11:55:16 AM
.

Cyberpunk 2077 - The Ultimate Way to Play : https://docs.google.com/document/d/1LSlbfonhlGqt0tCg9O5ieuzTw_HHVVOs8gEJ1Q4T6mk/edit
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Jarhead0331 on July 06, 2021, 12:05:25 PM
I don't use a single mod and still love the game to pieces.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Pete Dero on July 06, 2021, 12:31:07 PM
Quote from: Jarhead0331 on July 06, 2021, 12:05:25 PM
I don't use a single mod and still love the game to pieces.

He should have changed the title from 'fixing Cyberpunk' to 'improving Cyberpunk'.

The list is a nice showcase of what modders did so far.
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Pete Dero on August 18, 2021, 11:57:13 AM
Patch 1.3 for Cyberpunk 2077 is now live on PC, consoles and Stadia.

You can find the long list of changes in this update here : https://www.cyberpunk.net/en/news/39092/patch-1-3-list-of-changes
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Con on May 15, 2022, 08:31:27 AM
Arise thread
I have to give a shoutout to this game - its got me totally hooked.  The immersion and feel is like Witcher 3 all over again.
My only problem is I bought it for the PS5 console at seriously low cost (<20$ if I remember) and now I can only play it when the kids are asleep because of its over the top R rated content.  My sleep cycle is getting hammered as I regularly stay up to 2am to try and finish the next quest or gig.
To give you an idea of how twisted the game is I just acquired a new Epic Blunt Melee weapon

Sir John Phallistaff is a giant 3 foot dildo that you can beat your opponents with
The description is
"Perfect for when someone is asking to get fucked." and "May not be lethal but your opponents will wish it was" 

Their is something mythically bad assed about wielding a giant dildo as you smack some low life punks into submission.

Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: Gusington on May 15, 2022, 05:02:22 PM
^Bwahaha that is not what I was expecting to read here.

I still have yet to purchase Cyberpunk. Is there any dlc planned for it?
Title: Re: Cyberpunk 2077 - from Witcher devs
Post by: jamus34 on May 16, 2022, 06:47:05 AM
Quote from: Gusington on May 15, 2022, 05:02:22 PM
^Bwahaha that is not what I was expecting to read here.

I still have yet to purchase Cyberpunk. Is there any dlc planned for it?

I agree. Saints Row, yes. Cyberpunk, was not expecting.