GrogHeads Forum

Digital Gaming => Computer Gaming => Topic started by: Asid on March 03, 2014, 07:02:50 PM

Title: Graviteam Tactics: Mius-Front
Post by: Asid on March 03, 2014, 07:02:50 PM
(http://cdn.akamai.steamstatic.com/steam/apps/312980/header.jpg?t=1457549961)


Quote from Graviteam "Mius-Front will have an easier update system." March 1 at 9:19am

Good news all round i think  :)
Title: Re: Mius-Front Updating
Post by: Dolan50 on March 04, 2014, 05:34:30 AM
Yes and no I think.

For new players it will most likely be easier than the old way.
For those of us that still update the old way it will be a little different since updating the old way won't be possible with the new game.

I haven't tried the new way yet,but it does look much easier requiring less steps.

It will be interesting to see though when new DLCs and more update patches are added to the new game if it really is an easier process.
Title: Re: Mius-Front Updating
Post by: sandman2575 on March 04, 2014, 08:02:40 AM
Good to hear the patching will be a little easier -- although if there's one thing I wish they'd change even more than the convoluted patching process, it's the game save feature -- which is simply terrible and there's absolutely no valid reason for it.  In essence, it forces you to play 'ironman' mode -- one precious save only, no incremental saving of progress -- which in itself wouldn't be terrible except that the game has a persistent tendency to crash when you try to save.  I can't tell you how many hours of campaign progress i've lost because of it. 

Also, if you do something like change graphics or other game settings, you will lose your save.  Delightful.
Title: Re: Mius-Front Updating
Post by: Dolan50 on March 19, 2014, 09:57:57 AM
Some new features for the Mius Front game.
Still no release date yet.

I especially like this one though.
New modifier makes infantry hide behind vehicles depending on the direction of the enemy.

 As usual, everything works automatically for any group. The player is only required to enable the right modifiers (select a preset command from the list).

(http://www.sukhoi.ru/forum/attachment.php?attachmentid=174817&d=1394994733)
(http://www.sukhoi.ru/forum/attachment.php?attachmentid=174820&d=1394994766)
(http://www.sukhoi.ru/forum/attachment.php?attachmentid=174818&d=1394994743)
(http://www.sukhoi.ru/forum/attachment.php?attachmentid=174821&d=1394994779)
(http://www.sukhoi.ru/forum/attachment.php?attachmentid=174819&d=1394994755)

More info on other features here.
https://www.facebook.com/media/set/?set=a.685295208196423.1073741845.590904460968832&type=1
Title: Re: Mius-Front Updating
Post by: Asid on March 19, 2014, 10:55:44 AM
Some new features for the Mius Front game.
Still no release date yet.


I read about the new features. Interesting  8)

I wonder when it will be released?

Title: Re: Mius-Front Updating
Post by: sandman2575 on March 19, 2014, 11:57:22 AM
Very cool.

Mius Front is pretty much at the top of my "DO WANT" games list.  Can't come out soon enough.  Would be nice to have some inkling of a release date, though...
Title: Re: Mius-Front Updating
Post by: TacticalWargames on March 19, 2014, 09:52:10 PM
Really looking forward to this. Hopefully the crises in the Ukraine doesn't affect Graviteam and they stay safe.
Title: Re: Mius-Front Updating
Post by: Asid on December 14, 2015, 06:23:08 PM
(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xtp1/v/t1.0-9/12373299_1026836387375635_7754885584672439536_n.jpg?oh=60bd91f921f735bfce9b87b711320796&oe=56E250D5)

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xfl1/v/t1.0-9/12360082_1026836394042301_4401787887593961609_n.jpg?oh=fcebc909b63e93b4cc28e5330a9a3929&oe=56E5D6AA)

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xlf1/v/t1.0-9/12376698_1026836390708968_5463293759377125954_n.jpg?oh=16fc642213728a87c4fbbde9d517f43c&oe=56DBB1CB)
Title: Re: Mius-Front Updating
Post by: Barthheart on December 14, 2015, 06:23:50 PM
Who's shootin the paint balls?  ???
Title: Re: Graviteam Tactics: Mius-Front
Post by: Skoop on December 14, 2015, 06:55:00 PM
So I got the complete steam version on sale and it's ok, I still prefer cmrt.  I still say they should combine SABOW and GT so you can crew WWII vehicles.  It makes no sense to me to have two different styles.  And modded steel fury is not going to do because I want the new engine and campaign system.
Title: Re: Graviteam Tactics: Mius-Front
Post by: mikeck on December 14, 2015, 07:17:14 PM
Is Mius ever coming out? Heard nothing recently
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on December 14, 2015, 07:27:18 PM
Hi Mikeck

Graviteam are a very small ….Team. They did a lot of work on SABOW as well as some GTOS updates. They are still working on Mius Front. I know it has been a while but I am confident it will be worth the wait.

Regards
Title: Re: Graviteam Tactics: Mius-Front
Post by: mikeck on December 14, 2015, 07:42:56 PM
Hope so. I looooovvveeee Graviteam games. Play both the WW2 and modern (realitivly) exclusively for my tactical fix
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on January 25, 2016, 04:20:42 PM
Latest Mius Front Screenshots

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xaf1/t31.0-8/12593448_1050409721684968_7414473812016003639_o.jpg)

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xpf1/t31.0-8/12493931_1050409708351636_5553835521976522399_o.jpg)

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xpf1/t31.0-8/12604745_1050409718351635_5852310397349679744_o.jpg)
Title: Re: Graviteam Tactics: Mius-Front
Post by: Hofstadter on January 25, 2016, 11:06:18 PM
Oh wow the graviteam devs featured one of my videos on their facebook page!


I do hope there will be more options for commanding units. Just a simple Attack command gets uninteresting quick
Title: Re: Graviteam Tactics: Mius-Front
Post by: TacticalWargames on January 26, 2016, 06:38:31 AM
Please come out soon.....
Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on January 26, 2016, 09:25:58 AM
Maybe I'm alone here, but I'm finding it hard not to have a pretty cynical reaction to "news" about Mius Front at this point.

Tim Stone did a "Whatever Happened to X?" edition of Flare Path at RPS a week or two ago, in which Mius Front was rightly included. I think Tim said that Andrey "hoped Mius Front would release in 2016."

I know Graviteam likes to play it close to the vest in terms of how it interacts with its Anglophone community (to put it kindly), but c'mon. "Hopefully in 2016"??

I'd love for Mius Front to become a reality. But at this point, I'm firmly in the "I'll believe it when I see it" camp...
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on January 26, 2016, 09:30:35 AM
More Mius Front

(http://i.imgur.com/zKUbkmg.jpg)

(http://i.imgur.com/7eYQI6O.jpg)
Title: Re: Graviteam Tactics: Mius-Front
Post by: TacticalWargames on January 27, 2016, 12:15:28 PM
Looking great..but I do hope it gets released this year.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Boggit on January 30, 2016, 04:15:41 PM
Beautiful shots. Graviteam produce some lovely artwork with their games. O0
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on January 30, 2016, 06:05:52 PM
Beautiful shots. Graviteam produce some lovely artwork with their games. O0
As well as great attention to detail and immersion :)
Title: Re: Graviteam Tactics: Mius-Front
Post by: Pinetree on January 30, 2016, 06:10:29 PM
I would absolutely love it if it went WEGO with replays.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Silent Disapproval Robot on January 30, 2016, 06:17:49 PM
Beautiful shots. Graviteam produce some lovely artwork with their games. O0
As well as great attention to detail and immersion :)

And the "interesting" take on the English language.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on January 31, 2016, 12:12:28 AM
Mius Front

(http://i.imgur.com/KGq5L9L.jpg)
Title: Re: Graviteam Tactics: Mius-Front
Post by: IronX on January 31, 2016, 11:12:21 AM
Yeah, that's how you do damage. Take note, BFC.
Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on January 31, 2016, 12:31:31 PM
I look at the screenies of Mius Front and they're all very nice -- but it also looks pretty much indistinguishable from Operation Star -- especially the summer '42 Fall Blau scenario. Yeah, PzIIIJs... reskinned, but we've seen 'em before.  The IS tank destroyers are nice addition, but no radical departures here...

I know Graviteam has been revamping the battle mechanics and UI, but it's not like they're promising a huge leap forward with this game. Which raises the question -- what on earth is taking so long?
Title: Re: Graviteam Tactics: Mius-Front
Post by: Jarhead0331 on January 31, 2016, 12:40:39 PM
I look at the screenies of Mius Front and they're all very nice -- but it also looks pretty much indistinguishable from Operation Star -- especially the summer '42 Fall Blau scenario. Yeah, PzIIIJs... reskinned, but we've seen 'em before.  The IS tank destroyers are nice addition, but no radical departures here...

I know Graviteam has been revamping the battle mechanics and UI, but it's not like they're promising a huge leap forward with this game. Which raises the question -- what on earth is taking so long?

I've often wondered the very same thing.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on January 31, 2016, 01:59:41 PM
I know Graviteam has been revamping the battle mechanics and UI, but it's not like they're promising a huge leap forward with this game. Which raises the question -- what on earth is taking so long?
Hi

From what I know. Graviteam are a small team of around 5 people. They have done a lot of work to SABOW since the new version in March 2015. They have also been working on Operation star and producing patches. I know they have produced simulators for the army and this might be eating into their time also.

They are constantly working and a lot has been done on Mius. Graviteam have an attention for detail so this can slow things down.

They will release it when they feel it is ready. Which cannot be too soon for most :)

Regards
Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on January 31, 2016, 02:21:50 PM
You are a model of patience and understanding, Asid. I should strive to follow your example.  O:-)

I know things are not exactly a waltz in the park in Ukraine these days -- I need to remind myself of that when it comes to Graviteam.

Still, the nagging sense that we're being strung along with Mius Front gets under my skin. I just wish they'd commit to a release date -- a realistic one, even if it's in 2017.  (Although the idea that this may not release in 2016 is hard to stomach.)
Title: Re: Graviteam Tactics: Mius-Front
Post by: RyanE on January 31, 2016, 02:22:53 PM
I'll say the same thing I say about BFC, if its taking that long, make smaller chunks.  You have obviously bitten off more than you can chew.  Scale it back a little.  This is how companies like BFC and Graviteam end up behind the eight ball in supporting new OS and hardware.  If it takes years to develop, you won't keep up.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on February 01, 2016, 05:40:34 AM
OK....One more  :-*

(http://i.imgur.com/GyRWzDO.jpg)
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on February 01, 2016, 10:16:05 PM
(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/12640479_1054445421281398_2104825314649265944_o.jpg)

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xta1/t31.0-8/12657808_1054445414614732_15416397833811389_o.jpg)

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xft1/t31.0-8/12633466_1054445424614731_9211473694052797875_o.jpg)

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xtp1/t31.0-8/12657196_1054445307948076_2311514702605555081_o.jpg)
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on February 09, 2016, 02:11:38 AM
More Mius Front

(http://i.imgur.com/DYuVkOE.jpg)
Title: Re: Graviteam Tactics: Mius-Front
Post by: TacticalWargames on February 09, 2016, 04:18:46 AM
Apparently size will be Army vs Army..now that's huge!
Title: Re: Graviteam Tactics: Mius-Front
Post by: Rayfer on February 09, 2016, 06:30:49 AM
Apparently size will be Army vs Army..now that's huge!

Looks great but my fear is that my old rig won't be able to run it.  :'(
Title: Re: Graviteam Tactics: Mius-Front
Post by: TacticalWargames on February 09, 2016, 09:32:56 AM
Apparently size will be Army vs Army..now that's huge!

Looks great but my fear is that my old rig won't be able to run it.  :'(

Well like Op Star you'll be able to restrict the battle size which will help you out.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on February 12, 2016, 10:50:18 AM
Looks great but my fear is that my old rig won't be able to run it.  :'(
My rig is very old. I have all of the Graviteam titles. They all run well for me :)
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on February 12, 2016, 10:59:54 AM
(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/Graviteam%20Tactics%20Mius%20Front/Mius%20Front_zps0ptreshg.jpg)
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on February 14, 2016, 07:20:40 AM
(http://i.imgur.com/VmMRNou.jpg)

(http://i.imgur.com/zKUbkmg.jpg)
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on February 14, 2016, 01:24:18 PM
Some more :)

(http://i.imgur.com/SHe8Pkb.jpg)

(http://i.imgur.com/UAdArbI.jpg)

(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/Graviteam%20Tactics%20Mius%20Front/Mius%20Front_zpsbscaod0d.jpg)
Title: Re: Graviteam Tactics: Mius-Front
Post by: Richie61 on February 14, 2016, 01:27:23 PM
Do we have a hard ETA date yet?
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on February 14, 2016, 01:39:00 PM
Do we have a hard ETA date yet?
Hi Richie

Unfortunately not. The devs like to put in as much realism and detail as possible. When i find out i will be sure to let everyone know.

Regards
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on February 14, 2016, 01:49:06 PM
Last one for today. Look at all the detail in this shot...

(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/Graviteam%20Tactics%20Mius%20Front/Mius%20Front_zps3ldmiplw.jpg)
Title: Re: Graviteam Tactics: Mius-Front
Post by: Grim.Reaper on February 14, 2016, 02:07:23 PM
So they have leaked a lot of photos and certainly looks pretty, but have they said anything about advancements in the engine itself?  Will the user interface be improved to make it easier for novices? 
Title: Re: Graviteam Tactics: Mius-Front
Post by: Silent Disapproval Robot on February 14, 2016, 02:14:01 PM
I think the big step forward is that it's going to model army vs. army level clashes on the strategic map.

Sounds like the UI will be the same as Op Star's  (which I like now that I'm used to it.)  Here's an exchange between Andrey, the developer of Mius Front, and a forum member from SimHQ.

Quote
Originally Posted By: Mastiff
Andry,
as you know I loved your sim from the get go; but the UI was lacking and very hard to use. the mods help out alot,

Quote from: Andrey
What is difficult to use?
It is difficult to click on the buttons by mouse or press to keys on the keyboard by hand?


Originally Posted By: Mastiff

So is this going to be better and more intuitive as far as "WASD",

Quote from: Andrey
WASD is still used as the cursor arrows, and numpad too

Originally Posted By: Mastiff

"outside view" and keyboard commands much easier to deal with then the first release of your tank sim?

Quote from: Andrey
"outside view" - dont understand.
keyboard commands still not going away yet.


Title: Re: Graviteam Tactics: Mius-Front
Post by: mikeck on February 14, 2016, 02:56:08 PM
I'm buying on day 1....but I have to treat this like a "kickstarter" game and have for a year. I don't look at pics, read about it or otherwise get my hopes up. I'm sure it will come out but could be next month to another year. I play the hell out of the other graviteam games so they get my business either way
Title: Re: Graviteam Tactics: Mius-Front
Post by: Hofstadter on February 14, 2016, 02:59:15 PM
I'll be getting this on day also. I just hope I get finer control over my units
Title: Re: Graviteam Tactics: Mius-Front
Post by: jomni on February 14, 2016, 06:12:34 PM
So they have leaked a lot of photos and certainly looks pretty, but have they said anything about advancements in the engine itself?  Will the user interface be improved to make it easier for novices?
I am not expecting any real change in the engine. Just a new campaign.
Title: Re: Graviteam Tactics: Mius-Front
Post by: TacticalWargames on February 16, 2016, 05:25:19 AM
I know there is a new move order mechanic and options one of which I believe  sends out scouts etc etc. Was mentioned awhile ago.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on February 20, 2016, 07:09:12 AM
(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/Graviteam%20Tactics%20Mius%20Front/mius_zpsaqumouyf.jpg)

(http://i.imgur.com/y7wVvQY.jpg)

(http://i.imgur.com/6qs3nyu.jpg)

(http://i.imgur.com/ZbJngo1.jpg)
Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on February 20, 2016, 08:41:12 AM
Asid, will Mius Front include tanks that use smoke screens?  Looking at the shots of the Panzer (I confess I'm not exactly sure what variant that is -- I don't think the Mk III ever used the 75mm gun, but those are not Mk IV G/H/J as far as I can tell -- Mk IIIMs or something??) with the smoke launchers so noticeable, it raises the question.

Unless I'm completely mis emembering, Op Star doesn't feature tanks popping smoke (as they do in CMx2) - ?

The pix of the Marders are sweet.   O0
Title: Re: Graviteam Tactics: Mius-Front
Post by: Staggerwing on February 20, 2016, 09:50:39 AM
Those are Mk IV's of some kind, not sure which. I'm going to guess it's an F-2 (First to be equipped with the long 75) or a G.

My personal 'cheat code' for quickly telling the difference (besides the guns) at a distance between most MkIIIs and MkIVs is this- 3 return rollers = MkIII and 4 rollers = MkIV, tho there may be an exception or two in the MkIII family.
Title: Re: Graviteam Tactics: Mius-Front
Post by: jomni on February 20, 2016, 10:51:54 PM
What are these arcs? First time I've seen them.
https://m.youtube.com/watch?v=-eCET3VCztU
Title: Re: Graviteam Tactics: Mius-Front
Post by: Silent Disapproval Robot on February 20, 2016, 11:38:39 PM
They show the fields of view available to the various crew members of tanks and also show the armor vs. penetration values of tank hulls.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on February 21, 2016, 06:55:40 AM
I am not expecting any real change in the engine. Just a new campaign.
It is still a wargame with simulation elements, on the Eastern front in 1943. But the action takes place in the summer on the Mius Front.

Engine changes:
•   There are some changes in the engine architecture, for example:
•   A shorter way to start a "Quick Battle" and auto-battles in the operation phase (this feature was previously only available in SABOW).
•   The interface and advanced physics have been moved to separate dynamic libraries.
•   At this point both the operation editor and mod-utility have been removed as it did not meet expectations.
•   Added the ability to save and run the missions
•   Ability to change the game appearance. Removed lot of game options which that are not required.

That is most of what I know at his point.


Asid, will Mius Front include tanks that use smoke screens?  Looking at the shots of the Panzer (I confess I'm not exactly sure what variant that is -- I don't think the Mk III ever used the 75mm gun, but those are not Mk IV G/H/J as far as I can tell -- Mk IIIMs or something??) with the smoke launchers so noticeable, it raises the question.
In MF, smoke grenade launchers cannot create smoke screens, as their launch ability is very low (about 2- 6 shells), the most that they can do is to hide the tank for a short time. As in GTOS, the tank will fire smoke grenades if under heavy fire.


Unless I'm completely mis emembering, Op Star doesn't feature tanks popping smoke (as they do in CMx2) - ?
Shooting of smoke grenades/shrapnel from dischargers is in GTOS. In fact as far back as when it was called APK43 i.e. from beginning.


I hope this was helpful.

Regards
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on February 21, 2016, 10:05:29 AM
Those are Mk IV's of some kind, not sure which. I'm going to guess it's an F-2 (First to be equipped with the long 75) or a G.

My personal 'cheat code' for quickly telling the difference (besides the guns) at a distance between most MkIIIs and MkIVs is this- 3 return rollers = MkIII and 4 rollers = MkIV, tho there may be an exception or two in the MkIII family.
Sorry. I missed this one. It is a G series

Regards
Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on February 21, 2016, 05:35:39 PM
Shooting of smoke grenades/shrapnel from dischargers is in GTOS. In fact as far back as when it was called APK43 i.e. from beginning.

I hope this was helpful.

Regards

Jeez, my memory must be going. I don't remember tanks popping smoke in GTOS or APK43...  Granted it's been a while since I played GTOS, but still....    :uglystupid2:

Thanks.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on February 22, 2016, 06:04:32 AM
Panzer MkIV From left to right: G, G early, F2, F

(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/Graviteam%20Tactics%20Mius%20Front/mius_zpso3ftifhj.jpg)
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on February 22, 2016, 10:57:45 AM
Graviteam Tactics: Mius-Front Teaser Trailer

Published on 22 Feb 2016

Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on February 22, 2016, 11:19:57 AM
FOR THE LOVE OF ALL THAT'S HOLY -- WHEN IS MIUS FRONT COMING OUT  ???!?!???!??


Sorry -- got a grip on myself again.  Asid, these updates of yours are like slow torture. It almost feels like Graviteam is just trollling us that this point.

RELEASE THE DAMN GAME!!!!!!

OK, calm again now....
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on February 22, 2016, 11:24:40 AM
More Mius Front torture: Click Here (http://dogsofwarvu.com/forum/index.php/topic,352.0.html)

 :-*
Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on February 22, 2016, 11:28:03 AM
*shakes fist in the air*  ASID!!!!!!!!

 ;)
Title: Re: Graviteam Tactics: Mius-Front
Post by: TacticalWargames on February 22, 2016, 02:19:13 PM
Trailer is out and it's very breif..talk about a teaser. Also Andrey states the game is due out soon!!
Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on February 22, 2016, 02:37:06 PM
Yeah, but wasn't Andrey saying all last year that Mius Front would be out "soon" or that it was 'nearing completion'?

Really just wish they'd give a firm date, or at least which quarter of 2016...
Title: Re: Graviteam Tactics: Mius-Front
Post by: TacticalWargames on February 22, 2016, 02:42:52 PM
Well with the flurry of screenshots and trailer plus after asking he said it's soon to be released then I beleive him. I also here they've finished work on Steam integration.

He has skirted around the answer for awhile now when asked about release. So this looks promising.

http://graviteam.com/forum/index.php?topic=11319.msg47131#msg47131 (http://graviteam.com/forum/index.php?topic=11319.msg47131#msg47131)
Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on February 22, 2016, 03:06:12 PM
Hope you're right!

(Just glancing at the Graviteam forums, haven't been there in a while -- the first post from Andrey with info about Mius Front:  Dec. 10, 2012...)
Title: Re: Graviteam Tactics: Mius-Front
Post by: TacticalWargames on February 22, 2016, 03:46:45 PM
Yeah...it's been a long long wait.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on February 22, 2016, 05:13:05 PM
(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/Graviteam%20Tactics%20Mius%20Front/Brace%20MF%20is%20coming_zpsuesr9rds.jpg)
Title: Re: Graviteam Tactics: Mius-Front
Post by: jomni on February 22, 2016, 05:23:29 PM
Hope you're right!

(Just glancing at the Graviteam forums, haven't been there in a while -- the first post from Andrey with info about Mius Front:  Dec. 10, 2012...)

I'm glad they delayed. We got game engine improvements in return.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on February 25, 2016, 01:47:01 PM
Mius-Front Stukas bombing run

Video: https://pbs.twimg.com/tweet_video/CcEtc6cW8AE8kzI.mp4

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xft1/t31.0-
8/12783550_1067886189937321_7574529180265392971_o.jpg)

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xlt1/t31.0-
8/12764648_1067886179937322_7750640220808375624_o.jpg)

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xap1/t31.0-
8/12768195_1067886129937327_602455822948692906_o.jpg)

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xtp1/t31.0-
8/12771849_1067886126603994_4732485938971407217_o.jpg)

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xaf1/t31.0-
8/12764864_1067886099937330_7913352442797772176_o.jpg)

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xaf1/t31.0-
8/12747441_1067886096603997_883637134577408954_o.jpg)

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xap1/t31.0-
8/12778883_1067886056604001_7739317048854438756_o.jpg)

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xpt1/t31.0-
8/12768323_1067886049937335_7744557700344698563_o.jpg)

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xlf1/t31.0-
8/12496318_1067886029937337_1910206606714750547_o.jpg)

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xtp1/t31.0-
8/12768125_1067886023270671_786258827804113572_o.jpg)

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xaf1/t31.0-
8/12747976_1067886006604006_5958327015571316299_o.jpg)

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xfp1/t31.0-
8/1933718_1067885989937341_7950264880403426340_o.jpg)

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xap1/t31.0-
8/12771673_1067885979937342_6226791485749207715_o.jpg)

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xpt1/t31.0-
8/12764802_1067885973270676_5277161374063634662_o.jpg)

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xpt1/t31.0-
8/12771780_1067885936604013_3493347442136324659_o.jpg)

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xtp1/t31.0-
8/12768297_1067885896604017_2545682220719260864_o.jpg)

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xft1/t31.0-
8/12792166_1067885893270684_6852670625047061925_o.jpg)

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xaf1/t31.0-
8/701913_1067885886604018_1620332757655153738_o.jpg)

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xat1/t31.0-
8/12779099_1067885873270686_7079467568144516064_o.jpg)

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xpl1/t31.0-
8/12778987_1067885816604025_7748144182632439538_o.jpg)

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xfp1/t31.0-
8/10683717_1067885813270692_6947394756505860043_o.jpg)

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xal1/t31.0-
8/12719379_1067885809937359_7866714477182515081_o.jpg)

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xfp1/t31.0-
8/12792315_1067885806604026_2819839782201504977_o.jpg)

Title: Re: Graviteam Tactics: Mius-Front
Post by: WallysWorld on February 25, 2016, 01:56:18 PM
Now does that ever look good!
Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on February 25, 2016, 02:10:26 PM
This is definitely something Mius/Op Star etc. have over Combat Mission. Cannon fire, rockets from CM's 'invisible planes' and helicopters is always a bit of an immersion killer.
Title: Re: Graviteam Tactics: Mius-Front
Post by: IronX on February 25, 2016, 02:21:47 PM
Agreed. I do prefer CM's unit icons over these ones, however. They're pretty small.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Jarhead0331 on February 25, 2016, 02:33:35 PM
I must insist that everyone immediately cease and desist from posting in this thread until the game has been released.
Title: Re: Graviteam Tactics: Mius-Front
Post by: jomni on February 25, 2016, 03:19:45 PM
Cannon fire, rockets from CM's 'invisible planes' and helicopters is always a bit of an immersion killer.

They say it's not appropriate for CM's the scale.  If you start seeing them on the small map, then something is off.
Title: Re: Graviteam Tactics: Mius-Front
Post by: -budd- on February 25, 2016, 04:01:27 PM
Looks good, i just wish they would simplify the UI or write a better manual. When i step away from the game for a few months its like you have to learn the UI all over again. Hopefully they have someone writing a UI instruction manual already.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Hofstadter on February 25, 2016, 05:17:18 PM
As soon as the game comes out ill do a tutorial based off the russian manual, i speak russian so hopefully going through it in their language would clear things up a bit.
Title: Re: Graviteam Tactics: Mius-Front
Post by: -budd- on February 25, 2016, 05:49:24 PM
As soon as the game comes out ill do a tutorial based off the russian manual, i speak russian so hopefully going through it in their language would clear things up a bit.
Tthat would be great. You should do one just on the UI functions, that will take up at least one video maybe more and i know a lot of people would appreciate it.
Title: Re: Graviteam Tactics: Mius-Front
Post by: TacticalWargames on February 25, 2016, 07:44:13 PM
Not sure why people have an issue with GTOS UI. Esp the tactical part. Really all you have to do is select your unit, press space bar then choose the order.

As for the recent Muis Front screenshots, it seems it's battles are at a much larger scale..epic even. Also love the STuka markings\details. Though one of my petty pet hates is not having transparent glass for the planes so you can't see the pilot. Annoys me when games do that.

I'm hoping it gets released around Easter, Summer at the latest.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on February 26, 2016, 01:29:53 PM
(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/Graviteam%20Tactics%20Mius%20Front/af8c7eb1-8dc5-4f3d-9782-7362908e6daa_zpskngacmyt.jpg)
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on February 27, 2016, 03:12:55 PM
.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on February 27, 2016, 03:37:09 PM

The game is to be released March 9th


http://www.graviteam.ua/tactics/57-gt-mius-front.html#


I haven't followed MF too closely but I'm a bit dissapointed that infantry characteristics weren't enhanced at all. To me, this was the one sorely lacking areas. Also from what I understand you won't even be able to fine tune squads to get them into a more favorable position. I hope I'm wrong there.

And lastly, still looks like the same lo res buildings. Seems like they spend so much time on smoke and wind effects that they could have spent a little effort on those two areas.
Title: Re: Graviteam Tactics: Mius-Front
Post by: RyanE on February 27, 2016, 03:55:00 PM
Is it integrated with Operation Star and its DLC, or is this a completely separate game?
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on February 27, 2016, 04:08:05 PM
All new game and engine
Title: Re: Graviteam Tactics: Mius-Front
Post by: RyanE on February 27, 2016, 04:32:42 PM
SO I assume that means none of the DLC works.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on February 27, 2016, 04:49:28 PM
No, they will continue to work with Operation Star.   ;D
Title: Re: Graviteam Tactics: Mius-Front
Post by: Hofstadter on February 27, 2016, 05:09:30 PM
YAH BOOOOOOOOOOY
Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on February 28, 2016, 06:41:16 AM

I haven't followed MF too closely but I'm a bit dissapointed that infantry characteristics weren't enhanced at all. To me, this was the one sorely lacking areas. Also from what I understand you won't even be able to fine tune squads to get them into a more favorable position. I hope I'm wrong there.


Agree that's disappointing. Modeling infantry combat is still one area that Combat Mission far excels Graviteam Op Star. It's one of the main reasons I play CM a lot more than Op Star.

Regardless, this is an instant first day purchase. Just glad we finally have a date -- and even better, that date's soon!
Title: Re: Graviteam Tactics: Mius-Front
Post by: Krabb on February 28, 2016, 07:30:08 AM
Perhaps the release date is 30.02.201*?

Please wait for the official announcement, it is not necessary to post strange things from incomprehensible sources.
Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on February 28, 2016, 07:35:08 AM
So March 9 is not confirmed?  *sigh*

Doesn't look like an "incomprehensible source" to me -- it's Graviteams own site. When it was last updated though -- that's anyone's guess...
Title: Re: Graviteam Tactics: Mius-Front
Post by: Krabb on February 28, 2016, 07:41:15 AM
So March 9 is not confirmed?  *sigh*
No.

...it's Graviteams own site...
Not exactly. Graviteam's site is graviteam.com.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on February 28, 2016, 08:50:01 AM
Perhaps the release date is 30.02.201*?

Please wait for the official announcement, it is not necessary to post strange things from incomprehensible sources.

Well you might want to correct those here

http://steamcommunity.com/app/275290/discussions/0/412448158154726885/

The page looked legit complete with copyright info on the bottom of the page. But now that you are here maybe you can speak about the  lo res buildings from many years ago being used and sticking out like a sore thumb or the stop, drop, stand, take step, stop and repeat actions of the infantry that so many people disliked. Not much info out on infantry updates that I know of.

 
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on February 28, 2016, 09:44:48 AM
(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/Graviteam%20Tactics%20Mius%20Front/af8c7eb1-8dc5-4f3d-9782-7362908e6daa_zpskngacmyt.jpg)

Such a beautiful shot, minus the Furbie poking out at the treeline.








(http://www.noiseaddicts.com/wp-content/uploads/2008/08/furby_toy.jpg)
Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on February 28, 2016, 09:47:43 AM
So March 9 is not confirmed?  *sigh*
No.

All these years later, I should've known better than to expect Graviteam to issue a clear definitive statement about, well, anything.

BFC gets tons of grief around here, but I've honestly never encountered a game developer that tops Graviteam when it comes to disregard bordering on contempt for its fans and potential customers......
Title: Re: Graviteam Tactics: Mius-Front
Post by: RyanE on February 28, 2016, 09:56:15 AM
The term I think fits Graviteam is ambivalence towards customers the marketing.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on February 28, 2016, 10:17:58 AM

I haven't followed MF too closely but I'm a bit dissapointed that infantry characteristics weren't enhanced at all. To me, this was the one sorely lacking areas. Also from what I understand you won't even be able to fine tune squads to get them into a more favorable position. I hope I'm wrong there.


Agree that's disappointing. Modeling infantry combat is still one area that Combat Mission far excels Graviteam Op Star. It's one of the main reasons I play CM a lot more than Op Star.

Regardless, this is an instant first day purchase. Just glad we finally have a date -- and even better, that date's soon!

I just could never get into CMx2 at all. Its been a while since I played a scenario of CMBN, and only played a few, but it just never jived with me. I disliked the cartoonish, scrubbed clean environment, The shadows, the blinking vegetation, horrible hedge rows, realtime, and the performance on what should have ran it easily. I wanted to love it so bad especially since I was around heavily during the CMx1 beta days

I came upon APOS and put it down after 20 minutes thinking it complete garbage. About 6 months later I decided to stick it out and persevere through the UI to discover one of the most under rated games in the history of gaming.

Huge Maps, large battles, incredible dynamic lighting, strat maps, operational maps, tense night time silence interrupted by chaos , changing weather effects {storms roll in and out, sun rises and sets changing shadow location etc.}, actual trenches, great tank graphics, incredible fighting over many days, reinforcements and reinforcement phase, on screen planes, destroyable trees and buildings, AFV riders, AFV blowing to pieces, AFV continued explosions from ammo, night flares and so much more.

IMO, it is the best of the best for me. First day purchase even if it was $200.
Title: Re: Graviteam Tactics: Mius-Front
Post by: mikeck on February 28, 2016, 10:29:28 AM
I love graviteam games...but i don't think anyone is saying they aren't great games....just that graviteam doesn't seem to care about its customers
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on February 28, 2016, 10:46:34 AM
I know there is disappointment about the release date. MF is a highly anticipated title.

Regarding the devs. I will not try and defend them. I do not need to. What I will say though is their first language is not English. I have contacted them many times. They replied promptly. Sometimes within an hour. I have asked for certain features to be implemented and where possible they were. The devs would explain why certain things were the way they were and why certain things could not be done. They have a great attention to detail and this can cause delays. They are a small team. Under 5 I believe and not all are full time. They are working in an environment that has had and is still being affected by political issues and turmoil.

I have many, many software titles and have spoken to quite a few devs. Some of which have quite an aggressive, arrogant, negative, condescending stance towards their customers. My strong belief and experience is that Graviteam are good guys.

I will let you know as soon as I find out when there is a release date. Hang in there. It is most definitely worth it.  :)

Regards
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on February 28, 2016, 11:13:56 AM
I think they have been very guarded since being burned by a prior developer (Paradox?).

A lot of consternation from the community came from their admittedly archaic patching process and the ambiguous patch naming.

You are correct on the language barrier.



Poster:    I'd like to be able to have more control over xyz...

Andre:     You not not have more you get less....

 ;) ;) ;)
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on February 28, 2016, 01:18:22 PM
Does anybody know if this mode is still available to play in? Is it the Tactical Map?

I certainly hope so.

(http://i.imgur.com/x9yhQ.jpg)
Title: Re: Graviteam Tactics: Mius-Front
Post by: Hofstadter on February 28, 2016, 04:12:42 PM
Where are all these different UI's coming from, how old is that screenshot
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on February 28, 2016, 04:22:50 PM
Old.

Grabbed it from the net but was wondering if the tactical map (as shown above) is still being used. Loved playing the slow and moving parts in this mode. IMO, it is just another thing that set this game apart from the others.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Hofstadter on February 28, 2016, 04:35:42 PM
I would assume they still have it, they also used it in their other game Steel Armor. No reason to get rid of it
Title: Re: Graviteam Tactics: Mius-Front
Post by: Pete Dero on February 29, 2016, 09:37:43 AM

The game is to be released March 9th


http://www.graviteam.ua/tactics/57-gt-mius-front.html#


Unfortunately they removed march 9th from the site and now it only mentions release in 2016 ....
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on February 29, 2016, 10:09:16 AM

The game is to be released March 9th


http://www.graviteam.ua/tactics/57-gt-mius-front.html#


Unfortunately they removed march 9th from the site and now it only mentions release in 2016 ....

Hi Pete

The site is not the official one. This one is: http://graviteam.com/

Regards
Title: Re: Graviteam Tactics: Mius-Front
Post by: RyanE on February 29, 2016, 10:12:09 AM
So either way, March 9th doesn't look promising.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on February 29, 2016, 10:14:29 AM
So either way, March 9th doesn't look promising.
Unfortunately not :(

It will be worth the wait. I know...Little consolation.

I will post as soon as I have definite info on release date.

Regards
Title: Re: Graviteam Tactics: Mius-Front
Post by: Pete Dero on February 29, 2016, 11:00:49 AM
Hi Pete

The site is not the official one. This one is: http://graviteam.com/

Regards

According to this very good french website  http://www.wargamer.fr/graviteam-tactics-mius-front-teaser-et-screenshots/ both sites are official ?

Pour plus d’informations sur Graviteam Tactics – Mius-Front, voyez cette page sur Facebook ainsi que cette page sur le site officiel. Ou celle-ci aussi sur l’autre site officiel, page sur laquelle on apprend d’ailleurs que la sortie du jeu pourrait en théorie avoir lieu en mars prochain. A lire aussi en complément si besoin notre article Operation Star, étoile au firmament des wargames ?
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on February 29, 2016, 12:00:54 PM
Steam Page Live

(http://cdn.akamai.steamstatic.com/steam/apps/312980/header.jpg?t=1456764325)

 Graviteam Tactics: Mius-Front - tactical battalion level combat simulation. Action takes place in the summer of 1943 at Mius river and Saur-Mogila tumulus area of over 140 sq. km. Four large-scale operations for the Red Army and Wehrmacht.
Release Date: Coming soon

Steam page: http://store.steampowered.com/app/312980/?snr=1_5_1100__1100

About This Game
Graviteam Tactics: Mius-Front - tactical battalion level combat simulation. It is a sequel to Graviteam Tactics: Operation Star and Achtung Panzer: Kharkov 1943.

Game is comprised of two modes:
•   Operational - turn-based mode where you can shift and concentrate forces in the chosen directions, resupply and replace units, repair and refuel vehicles.
•   Tactical - real-time mode where you are conducting fire combat with the enemy, capturing territory, destroying vehicles and the enemy manpower.

Four large-scale operations for the Red Army and Wehrmacht with realistic organizational structure. The campaign features more than 100 detailed vehicles produced in USSR, Germany, US and UK. Over 140 sq. km of realistic landscapes were reconstructed from topographical maps and photo and video materials.
•   New enhanced UI: streamlined interface of various panels, radial orders menu and other enhancements.
•   Interface appearance and customization: three variants of appearance are included, customizable unit markers (Red Army, Wehrmacht, NATO).
•   High replayability and advanced AI, which selects the best strategy based on behavior, not a predetermined script.
•   Advanced management of forces in the operational phase: reinforcement strategies and management of reserves.
•   Statistics keeping: performance of each unit is recorded (kills, losses, awards, etc.). After each battle, damages and condition of forces and vehicles are shown in the after battle statistics.
•   Battlefield simulation: realistic vision devices, smoke screens and flares, creation of trenches, explosion craters. Remnants of previous battles remain on the battlefield until the end of operation.
•   Realistic soldier behavior: each soldier has several essential parameters, such as experience level, stamina and morale, which influence their behavior and effectiveness.
•   Detailed weapon modeling and realistic ballistics: bullets and projectiles follow ballistic trajectories, taking wind, temperature and other parameters into account.
•   Advanced armor penetration: modeling based on ballistic histograms without simplifications of probabilistic methods, generation of secondary fragmentation fields takes into account many parameters, such as the change of the field shape in space, fragments and armor characteristics, armor thickness and damage conditions.
•   Complex vehicle damage system: engine, suspension, sights, weapons and targeting mechanisms can be damaged separately, affecting the combat capabilities.
•   Destructible environment: almost everything can be blown up and destroyed, from landscape surface and buildings to vehicles and enemy defensive installations.
•   Advanced control of the off-map artillery, featuring various fuse settings and shell types.
•   Formation and movement modes: lines and columns, movement by road and covertly, infantry following behind tanks, setting a delay, fire sectors, etc.
•   Automatic smoke screen laying: units set up smoke screens when enemy is spotted.
•   Dynamic change of the time of day, light sources and weather effects, influence the course of battle, visibility and area passability.

Also, you can view detailed info on each unit in the interactive encyclopedia. Interactive tutorial explaining most aspects of the game is included.
Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on February 29, 2016, 12:08:08 PM
Once again, Asid, you are doing nothing to reduce my extreme, extreme impatience for this game to come out.

Steam page up.... so close... and yet...   
Title: Re: Graviteam Tactics: Mius-Front
Post by: Pete Dero on February 29, 2016, 12:09:26 PM
And this week sale (-75% and -80%) on Operation Star base game and all the DLC's : http://store.steampowered.com/app/275290/
Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on February 29, 2016, 12:15:23 PM
Asid, I seem to recall reading ages ago on the Graviteam forums that Mius Front was going to include the Panther?  Do you know if that became reality? Of all the media I've seen, don't think I've seen an image of it -- plenty of Mk IVs and Marders, but no Panthers........



EDIT -- nevermind -- Dane55 had posted a shot of a Panther in progress, but Andrey said no Panthers in Mius and wasn't sure what if anything was going to become of the model....   :-\   I guess the historical time-frame for Mius operations depicted are too early, late '42 / early '43, so pre-Kursk and before panzer units were being equipped with the Panther.

Interesting then. The most potent armor for Wehrmacht will be the Mk IVG and the StuG III (the Marder should give some good defensive backbone, but not nearly as useful in an assault scenario...)
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on February 29, 2016, 12:23:10 PM
Graviteam Tactics: Mius-Front Teaser 1



Published on Feb 29, 2016
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on February 29, 2016, 12:35:18 PM
User guide: Click Here (http://cdn.akamai.steamstatic.com/steam/apps/312980/manuals/GTMF_Manual_eng_03.pdf?t=1456764325)

Pages: 49
Version: 2016.02.08
Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on February 29, 2016, 01:34:33 PM
Manual's not super helpful -- but it seems to confirm that Mius's UI will be pretty familiar to Op Star players, which is all to the good.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Hofstadter on February 29, 2016, 03:42:46 PM
I think i read something in there about automatic smoke laying. I hope thats true. I always thought it was stupid the only smoke I could use was from arty
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on February 29, 2016, 05:50:54 PM
I appreciate your dedication Asid.

Man oh Man am I excited. This is the most anticipated release for me in a long, long time. I was late to the party with AP:OS, only discovering the Matrix version but, have bought everything twice nearly including on Steam.

Any word on if the tac. map is in this version for sure? I havent seen any screens of it.

Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on March 01, 2016, 06:27:09 AM
Asid, I seem to recall reading ages ago on the Graviteam forums that Mius Front was going to include the Panther?  Do you know if that became reality? Of all the media I've seen, don't think I've seen an image of it -- plenty of Mk IVs and Marders, but no Panthers........
Hi sandman

sorry for the late reply. It is true that the Panther will not be in Mius front. The Panther was not used in that operation and Graviteam like historical accuracy..

Regards
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on March 01, 2016, 06:34:47 AM
I appreciate your dedication Asid.

Man oh Man am I excited. This is the most anticipated release for me in a long, long time. I was late to the party with AP:OS, only discovering the Matrix version but, have bought everything twice nearly including on Steam.
Graviteam are a developer ,in my opinion, that is worth supporting. Great products. Great service. Sensible prices. They are overlooked by many, which is a pity. If you have any interest in the theatres they represent or this kind of game, then you should take a look.

Better late than never  :)


Any word on if the tac. map is in this version for sure? I havent seen any screens of it.
Hi Moreb

The tactical map is in Mius Front. Just like Operation Star you press "F10" to access it.

Regards

Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on March 01, 2016, 08:39:35 AM
Interface in a tactical battle

Tactical map
(http://i.imgur.com/nBuDJPr.jpg)

3D view
(http://i.imgur.com/8zCJQC7.jpg)
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on March 01, 2016, 11:05:18 AM
Very welcome news Asid. I thank you.

I hate to be 'that' guy but, is it still possible to view the units on that map as individual circles like before? It was great watching them move up in line and form.

Do you know what I'm talking about? Where it showed individual soldiers and guns on that map?

Thanks again.

Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on March 01, 2016, 07:44:53 PM
Very welcome news Asid. I thank you.

I hate to be 'that' guy but, is it still possible to view the units on that map as individual circles like before? It was great watching them move up in line and form.

Do you know what I'm talking about? Where it showed individual soldiers and guns on that map?

Thanks again.
Hi Moreb

The answer is yes. All those goodies are there...And more :)

Regards
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on March 02, 2016, 03:50:22 AM
(http://i.imgur.com/3qtAXns.jpg)
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on March 02, 2016, 01:38:43 PM
Available: 5 March
Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on March 02, 2016, 01:46:35 PM
Available: 5 March


 :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on March 02, 2016, 01:50:05 PM



(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/Graviteam%20Tactics%20Mius%20Front/Brace%20MF%20is%20coming_zpsuesr9rds.jpg)
Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on March 02, 2016, 01:53:34 PM
I'm just savoring the irony for a moment that the actual release date is in fact *sooner* than the 'false' report of March 9...    ^-^

It was a lonnnngggg wait but man am I excited !!
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on March 02, 2016, 02:08:47 PM
Available: 5 March

IS THIS A TEST?
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Jarhead0331 on March 02, 2016, 02:09:00 PM
(http://rs707.pbsrc.com/albums/ww74/onesuleman/miscellaneous_121.gif~c200)
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on March 02, 2016, 02:16:08 PM
Available: 5 March

IS THIS A TEST?

?

From the Steam page:
Available: 5 March
This game will unlock in approximately 2 days and 7 hours

http://store.steampowered.com/app/312980
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: undercovergeek on March 02, 2016, 02:16:36 PM
(http://rs707.pbsrc.com/albums/ww74/onesuleman/miscellaneous_121.gif~c200)

what in gods name man!
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: sandman2575 on March 02, 2016, 02:18:00 PM
Is the great Chris Farley really unknown on the other side of the pond?  In one of his most classic and hilarious skits ever?
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Asid on March 02, 2016, 02:18:16 PM
(http://rs707.pbsrc.com/albums/ww74/onesuleman/miscellaneous_121.gif~c200)

Dayum Jarhead. Those are some crazy moves....  :D
Title: Re: Graviteam Tactics: Mius-Front
Post by: Jarhead0331 on March 02, 2016, 02:18:58 PM
Available: 5 March

IS THIS A TEST?

?

From the Steam page:
Available: 5 March
This game will unlock in approximately 2 days and 7 hours

http://store.steampowered.com/app/312980

It actually says MARCH 4 when I click on the link.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: undercovergeek on March 02, 2016, 02:19:39 PM
Is the great Chris Farley really unknown on the other side of the pond?  In one of his most classic and hilarious skits ever?

fraid so, lol
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Jarhead0331 on March 02, 2016, 02:21:51 PM
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: undercovergeek on March 02, 2016, 02:30:04 PM
this was stand alone wasnt it?

easy to get into?
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: sandman2575 on March 02, 2016, 02:38:53 PM
this was stand alone wasnt it?

easy to get into?

Are we talking Mius Front? or the Chris Farley Chippendale's skit ?   ;)

If Mius -- yes, it's stand alone. I doubt it will be "easy" to get into -- there will be a fairly steep learning curve for anyone unfamiliar with Op. Star or Kharkov '43.  That said, once you get the hang of the quirky UI and other mechanics, it will be a blast, I have no doubt.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Asid on March 02, 2016, 02:42:51 PM
this was stand alone wasnt it?

easy to get into?
I also thought the same as sandman2575  ;D

It is part of the "Tactics" series. It is standalone.

There are extra tutorials to ease you in. Also the menus and GUI has been changed to make things even better.

Regards
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Moreb on March 02, 2016, 02:50:26 PM
Well la de Fricken Da

(http://4.bp.blogspot.com/_6q-f-zD4xPY/TIyBzPqlM1I/AAAAAAAAZB4/w8BbS0DvBgc/s1600/ChrisFarley.jpg)

https://youtu.be/qFbvwVfWFpE
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Hofstadter on March 02, 2016, 03:11:00 PM
The game will cost 35 USD. Not sure if it says that on steam but I just saw it on the graviteam facebook
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Moreb on March 02, 2016, 03:23:52 PM
Wow. That price is very low.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Asid on March 02, 2016, 03:41:45 PM
Wow. That price is very low.
Graviteam products are always at a good price...Unlike other Publishers...  :tickedoff:
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Asid on March 02, 2016, 04:07:59 PM
Graviteam Tactics: Mius-Front Teaser 2



Published on 2 Mar 2016
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Grim.Reaper on March 02, 2016, 05:14:32 PM
Another video I saw....

https://www.youtube.com/watch?v=yJ9R283c55w

Torn on it yet, other versions never clicked with me no matter how much I wanted them too...
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: jomni on March 02, 2016, 05:33:36 PM
Wait. It's $35.  It sounds like a standalone and not a DLC.  All the while, I was thinking DLc
They note it is not compatible with previous titles.

Will they port the improvements back to the old series?
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: RyanE on March 02, 2016, 05:52:16 PM
I was pleasantly surprised that it lists 100 different vehicles are modeled.  That seems a lot more than the original release of GTOS.  Maybe with the DLCs you hit over a hundred, but not the core game.  Is there an included vehicle and unit list somewhere?
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: sandman2575 on March 02, 2016, 06:12:06 PM
Another video I saw....

https://www.youtube.com/watch?v=yJ9R283c55w


Wow -- I am agog at the size of the campaign and the number of units involved. Amazing.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Silent Disapproval Robot on March 02, 2016, 06:17:00 PM
I hope it runs well.  GTOS can bog down on my PC if I'm playing with a large number of units.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: jomni on March 02, 2016, 06:25:20 PM
Another video I saw....

https://www.youtube.com/watch?v=yJ9R283c55w


Wow -- I am agog at the size of the campaign and the number of units involved. Amazing.

Puts CM to shame.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: RyanE on March 02, 2016, 06:29:00 PM
What I find interesting is the tanks seem to move like you wold expect...very heavy machines.  Even in GTOS, the tanks seem to trundle and labor across the ground.  In CM WW2 games, tanks seem very light in the way they move.  Just my impressions.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Asid on March 02, 2016, 06:35:38 PM
I hope it runs well.  GTOS can bog down on my PC if I'm playing with a large number of units.
It does run well on older machines. They have lots of options to tweak the graphics. "Limit battle radius" etc.

My machine is "older"  ::) I have no trouble running the Graviteam titles and I have them all.

Regards
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Asid on March 02, 2016, 06:37:45 PM
What I find interesting is the tanks seem to move like you wold expect...very heavy machines.  Even in GTOS, the tanks seem to trundle and labor across the ground.  In CM WW2 games, tanks seem very light in the way they move.  Just my impressions.
Graviteam model over 6 different surface to track friction values. The tanks do feel like they have weight. They have a good physics engine.

Regards
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: jomni on March 02, 2016, 06:41:42 PM
What I find interesting is the tanks seem to move like you wold expect...very heavy machines.  Even in GTOS, the tanks seem to trundle and labor across the ground.  In CM WW2 games, tanks seem very light in the way they move.  Just my impressions.

Well it's a same engine used for Graviteam Tank Sim after all.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: -budd- on March 02, 2016, 07:09:14 PM
Who's selling it, GG, Steam?
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: jomni on March 02, 2016, 07:12:10 PM
Who's selling it, GG, Steam?

Facebook says Steam only
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: -budd- on March 02, 2016, 08:00:47 PM
Thx, for $35 i'll be picking this up on the 5th. Its 43 so the German infantry should have a chance against armor in this one. Here's a question can you tow the guns yet?
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Asid on March 02, 2016, 08:26:07 PM

Graviteam Tactics Mius Front - Screenshots

Courtesy of Real and Simulated Wars

http://kriegsimulation.blogspot.co.uk/2016/03/graviteam-tactics-mius-front-screenshots.html?m=1
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: jomni on March 02, 2016, 08:29:41 PM
Nice. I'm now convinced to buy.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: sandman2575 on March 02, 2016, 08:48:53 PM
Its 43 so the German infantry should have a chance against armor in this one.

One hopes -- this is definitely an area where Mius Front could afford to improve on its predecessor. In Op Star, infantry (esp. Wehrmacht) were almost completely helpless against armor, even when entrenched or in confined quarters (like forest). This is an area where it falls down in the realism department. In CMx2, you would be a fool to attack entrenched / well defended infantry with armor alone, unsupported by your own infantry.  In GTOS Op Star, the Soviet infantry is well kitted-out with the surprisingly effective anti-tank rifle (effective against light armor / halftracks, but also the Mk IIIs and IVs to some extent). German infantry has a couple useless Panzerbuchsen and AT grenades. A couple of T-34s will wreak complete havoc on Wehr troops not backed up by AT guns or supporting armor.

Was the Panzerfaust around in mid-43?
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: -budd- on March 02, 2016, 08:53:06 PM
Its 43 so the German infantry should have a chance against armor in this one.

Was the Panzerfaust around in mid-43?

Yup if memory serves. Dont remember when in 43 lets hope its not late 43 ;)
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Pete Dero on March 03, 2016, 03:30:37 AM
Someone received a game key early and posted this first look (with a focus on the UI ) :

Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: sandman2575 on March 03, 2016, 07:11:20 AM

Graviteam Tactics Mius Front - Screenshots

Courtesy of Real and Simulated Wars

http://kriegsimulation.blogspot.co.uk/2016/03/graviteam-tactics-mius-front-screenshots.html?m=1


Wait, I see screenshots of Tigers (!!) -- didn't realize they would be in the OOB for Mius Front.  Imagine they're just available in quick battles rather than the campaign -- ?
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Pete Dero on March 03, 2016, 07:50:09 AM

Graviteam Tactics Mius Front - Screenshots

Courtesy of Real and Simulated Wars

http://kriegsimulation.blogspot.co.uk/2016/03/graviteam-tactics-mius-front-screenshots.html?m=1

Wait, I see screenshots of Tigers (!!) -- didn't realize they would be in the OOB for Mius Front.  Imagine they're just available in quick battles rather than the campaign -- ?

A lot of panzers VI took part in the Battle of Kursk in july 1943 (am i right assuming the Mius Front is the southern part of this battle ?)

source : http://usacac.army.mil/cac2/CGSC/CARL/nafziger/943GGBA.pdf

link to all Nafziger OOB's : http://cdm16040.contentdm.oclc.org/cdm/singleitem/collection/p4013coll11/id/1277
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: sandman2575 on March 03, 2016, 08:23:27 AM
Grabbed this screen from SimDeck's youtube vid --

Shows there are 2 campaigns (playable from either German or Soviet side), and also gives OOB -- 2nd German campaign is just 4 infantry divisions (...just...?!?).  First campaign has the potentially more interesting OOB:

"17 AC, 16 MID, 23 TD"

So clearly 16th Motorized Infantry Division. Other 2? 23rd Tank-destroyer battalion? I'm at a loss for what "17 AC" signifies. 17th armored-car battalion??  Neither "tank-destroy bat." nor "armored car bat." are standard Wehrmacht designations.... Would probably have to be a Panzerjaeger Abteilung and / or Aufklaerungs Abteilung --

Neither would include Tigers though -- we'd be looking for a Heavy Armored Battalion -- Schwerepanzer Abteilung

EDIT -- looking a little further in the video, seems 17 AC may refer to 17th Armored Corps (again, not a usual Wehrmacht designation -- XVII Panzerkorps)

And 23 TD seems to be 23rd Tank Division (Panzerdivision)
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Jarhead0331 on March 03, 2016, 08:31:46 AM
From wiki:

Quote
The SS Panzer Corps, including Totenkopf, was then shifted north to take part in Operation Citadel, the offensive aimed at reducing the Kursk salient. It was during February 1943 that the 3rd SS Panzer Regiment received a company of Tiger I heavy tanks (9th Company/3rd SS Panzer Regiment). This company was near full strength by the time Citadel commenced, having honed their tank-killing skills during the German counterstroke to recapture Kharkov and Belgorod during the spring of 1943.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: sandman2575 on March 03, 2016, 08:45:16 AM
From wiki:

Quote
The SS Panzer Corps, including Totenkopf, was then shifted north to take part in Operation Citadel, the offensive aimed at reducing the Kursk salient. It was during February 1943 that the 3rd SS Panzer Regiment received a company of Tiger I heavy tanks (9th Company/3rd SS Panzer Regiment). This company was near full strength by the time Citadel commenced, having honed their tank-killing skills during the German counterstroke to recapture Kharkov and Belgorod during the spring of 1943.

Though that suggests to me that German OOB at Mius-Front would not include Tiger companies, since it was a defensive holding front (for the Germans), and OKH massed most (all?) of their new heavy armor units for the Kursk assault to the north.

...anyway, I guess we will soon find out !
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Pete Dero on March 03, 2016, 09:29:57 AM
By May 12, 1943, 246 Tiger tanks were supplied to the troops for the battle of Kursk.

Most were stationed at the Orel-Kursk Salient. For operation Citadel the German Command used two heavy tank battalions (503rd with III Panzer Corps and 505th with XXXXVIII Panzer Corps) and two companies which were part of motorized divisions.

503rd :

In February 1943, the 2./ schwere Panzer-Abteilung 502 was consolidated with the battalion and was redesignated as the 3./ schwere Panzer-Abteilung 503. At the time, the company had 9 Tigers and 9 Panzer IIIs (Model N). The 14 tanks delivered in May 1943 brought the battalion to full strength prior to Operation “Citadel.”

1 July 1943: Assembly area at Tolokonoje for Operation “Citadel.” Despite the repeated objections of the battalion commander, the three tank companies are divided among three armored divisions: the 1./ schwere Panzer-Abteilung 503 supports the 6. Panzer-Division, the 2./ schwere Panzer-Abteilung 503 the 19. Panzer-Division and the 3./ schwere Panzer-Abteilung 503 the 7. Panzer-Division. 5 July 1943: Start of the fighting with 42 Tigers! The 1./ schwere Panzer-Abteilung 503 attacks towards Michailowka-Staryj Gorod. The 2./ schwere Panzer-Abteilung 503 gets stuck in a minefield near Michalowka; all tanks are damaged. The 3./ schwere Panzer-Abteilung 503 tries to ford the Donez 7 kilometers southeast of Bjelgorod near Ssolomino; Tiger 321 gets stuck near the far bank. Not until afternoon is a pontoon bridge finally erected. An enemy counterattack near Rasumnoje is repelled. 34 T-34s are knocked out. 6 July 1943: The 1./ schwere Panzer-Abteilung 503 captures Rasumnoje. The 3./ schwere Panzer-Abteilung 503 keeps advancing along the Rasumnaja Creek towards Generalowka. 7 July 1943: The 1./ schwere Panzer-Abteilung 503 seizes Jastrebowo and Ssewrjutkowo. 8 July 1943: The 1./ schwere Panzer-Abteilung 503 attacks Melechowo and the hills north of it. Only 4 tanks operational. The 3./ schwere Panzer-Abteilung 503 fights its way via Krutoj Log, Batratzkaja Datscha, Mjasoj-Dowo and Scheino. Hauptmann Burmester is the acting commander, having taken over from the wounded commander. 9 July 1943: The 1./ schwere Panzer-Abteilung 503 defends on the hillside north of Melechowo. Attack on Werchno-Olchomez. 10 July 1943: The 22 operational tanks advance with Panzer-Regiment 11 via Swarbi-Donez on Rschawez. Hauptfeldwebel Haase (in Tiger 131) replacing the sick Oberfeldwebel Fendesack, knocks out 16 T-34s on one day. 2 Tigers are total losses. Total tanks: 43. 11 July 1943: Defensive fighting near Rschawez. 12 July 1943: Attack on a tank-ditch position at Korukowka; 1 Tiger is knocked out. Total tanks: 42. 14 July 1943: 1 total loss. Total tanks: 41. 20 July 1943: 15 Tigers operational. 22 July 1943: 2 Tigers are employed with Panzer-Grenadier-Regiment 73 (19. Panzer-Division) near the Smelok Trudu Redin farm; 10 tanks destroyed. In the afternoon, 7 more T-34s are knocked out. 6 Tigers take part in a counterattack with Kampfgruppe Bäke (6. Panzer-Division) on Hill 224.3 near Bonki. Several T-34s are destroyed. 23 July 1943: Additional counterattack as with the same success as the previous day. 3 total losses. Total tanks: 38. 24 July 1943: The battalion is relieved from attachment to Kampfgruppe Bäke. 31 July 1943: 9 Tigers operational. 1 August 1943: 6 Tigers operational.

505th :

This battalion received 20 Tiger I tanks and 25 Panzer IIIs (Model L) in February and March 1943. In June 1943, several days before Operation “Citadel,” it received an additional 11 Tigers (equipped with HL230P45-type engine). The 3./ schwere Panzer-Abteilung 505 was also fully equipped with 14 tanks, but it did not arrive in time before the offensive was launched.

3 July 1943: March into the assembly area for Operation “Citadel” east of Wesselik-Posselok. A platoon of Panzer-Kompanie (Funklenk) 312 is attached. The battalion is attached to the 6. Infanterie-Division. 5 July 1943: The battalion has the order to attack across the infantry positions near the Oka River toward Podolian and the hills southeast of it. The penetrating assault of the battalion, which reaches as far as Butyrki, where 42 T-34s are destroyed, leads to the complete collapse of the Soviet 15th Infantry division and causes a major crisis on the right wing of the 70th Army. The employment of the 2. Panzer-Division at that time— and not waiting to commit it as scheduled on the following day— would have collapsed the entire Soviet front! The company commander of the 1./ schwere Panzer-Abteilung 505, Hauptmann Riedesel, is killed on the very first day of the operation. 6 July 1943: Attachment to the 2. Panzer-Division; Soborwka is taken. Attack on the hills of Olochowatka. 7 July 1943: Continuation of the attack against heavy antitank fire and dug-in tanks; all tanks receive heavy multiple hits. 3 total losses. Total tanks: 42. 5– 8 July 1943: 20 Borgward IV demolition carriers of the Panzer-Kompanie (Funklenk) 312 are employed in preparatory attacks with good result: 1 T 34, 3 antitank-gun emplacements, 3 gun bunkers and several pillboxes are destroyed. 4 carriers are lost. 8 July 1943: The last 3 operational tanks engage Hill 274.5. The 3./ schwere Panzer-Abteilung 505 (Oberleutnant Barkhausen), still in tropical markings, finally arrives. 9 July 1943: The battalion is withdrawn from combat and is able to start urgent repair measures; it is designated as the ready reserve of the XXXXVII. Panzer-Korps. 10 July 1943: 26 Tigers, 5 Panzer IIIs (short barrel), 5 Panzer IIIs (long barrel) and 3 bridge-layer versions of the Panzer III operational. After attachment to the 4. Panzer-Division, the battalion moves into an assembly area south of Soborowka together with the I./ Panzer-Regiment 35. This force is ordered to follow the attack on Teploje into the area between Teploje and Hill 240.0. From there, the attack on Hill 260 fails. 11 July 1943: 5 Tigers secure the hills south and southeast of Teploje (on 12 July as well). 11 Tigers operational; same number the next day. 13 July 1943: Attachment (minus one company) to the XXXXVII. Armee-Korps. 14 Tigers operational. 14 July 1943: 20 Tigers operational. 14– 17 July 1943: 5 Tigers (companies in rotation) are in covering positions south of Sseborowka.

Source : Schneider, Wolfgang (2004-12-01). Tigers in Combat: Vol.1 (Kindle Locations 1855-1883). Stackpole Books. Kindle Edition.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: -budd- on March 03, 2016, 05:26:16 PM
manual up on steam. About one day until release.

http://cdn.akamai.steamstatic.com/steam/apps/312980/manuals/GTMF_Manual_eng_03.pdf?t=1456941356
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Moreb on March 03, 2016, 07:00:59 PM
Time to ignore the family for the weekend.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Asid on March 04, 2016, 02:57:05 AM
Mius Front

T34 mod 1942

(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/Graviteam%20Tactics%20Mius%20Front/d0834023-cb95-4360-8406-0f67895cb893_zpsewqyai4q.jpg)
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: RyanE on March 04, 2016, 07:52:23 AM
IIRC, there is no recording feature to play back a battle correct?  I assume that isn't changing in Mius.  I saw nothing mentioned about it.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Asid on March 04, 2016, 02:40:03 PM
(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/Graviteam%20Tactics%20Mius%20Front/Overview/Mius%20front%20Splash%201_zpsntep1ioz.jpg)


Mius Front 101: Menu overview: Click Here (http://dogsofwarvu.com/forum/index.php/topic,1917.0.html)
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Moreb on March 04, 2016, 05:52:54 PM
Thanks Asid. Very well done.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Grim.Reaper on March 04, 2016, 06:11:15 PM
Kind of an odd release time...not sure if I have seen a game released at 10pm eastern on a Friday night before.....will be looking for feedback to see if I should finally figure how to play this:)
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: -budd- on March 04, 2016, 07:03:40 PM
it's worth the effort just for the cinematic gaming moments, just put it on arcade mode and limited battle radius while you learn. I still remember the first time my troops got bombed by a bi-plane or the time i was defending in a blizzard and the flare went up and the hordes of reds attacked and there was tracers everywhere....your jaw just drops and you say to yourself ...F**k that was cool.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Asid on March 04, 2016, 07:12:20 PM
Thanks Asid. Very well done.
Thank you Moreb.

I would like to make more including videos......Time is the enemy though  :knuppel2:

Regards
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Moreb on March 04, 2016, 07:24:23 PM
One hour to go.

Asid, I hope you don't mind but I posted that mod pic  of the t-34 on the matrix forum. I can take it down if you wish for me to do so.

http://www.matrixgames.com/forums/tm.asp?m=4036442
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Asid on March 04, 2016, 07:33:56 PM
One hour to go.

Asid, I hope you don't mind but I posted that mod pic  of the t-34 on the matrix forum. I can take it down if you wish for me to do so.

http://www.matrixgames.com/forums/tm.asp?m=4036442
Hi Moreb

It is fine. I am glad you liked it :)

I just applied a filter to it to slightly change the colour. Graviteam do make great looking games.

Regards
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: RyanE on March 04, 2016, 08:04:51 PM
Downloading now.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Asid on March 04, 2016, 08:05:10 PM
It has been unleashed   :knuppel2:
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: sandman2575 on March 04, 2016, 08:05:23 PM
Bought and downloading.

( $32 at 10% off -- I actually feel pretty guilty paying so little   :o )
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: -budd- on March 04, 2016, 08:05:34 PM
Installing.... my price was $31.49 plus tax $34.45 ...damn its already done downloading...I'm off
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Moreb on March 04, 2016, 08:09:05 PM
was the dl incredibly small? Didnt take long
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Hofstadter on March 04, 2016, 08:11:35 PM
BOUGHT IT

DOWNLOADING

MY ORGANS ARE TWITCHING IN EXCITMENT
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Asid on March 04, 2016, 08:13:47 PM
was the dl incredibly small? Didnt take long
2.43GB installed
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: sandman2575 on March 04, 2016, 08:30:11 PM
D/l itself was only like 1.1 GB -- downloaded it in less than 3 min

Have just spent the last 20 minutes gazing in awe at the new vehicle models in the Encyclopedia.

They are stunning. Wow.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Asid on March 04, 2016, 08:36:43 PM
Have just spent the last 20 minutes gazing in awe at the new vehicle models in the Encyclopedia.

They are stunning. Wow.

Encyclopedia

The models are very interactive. In this example I have opened the hatch (marked in yellow). You can turn on lights, rotate turrets, open doors etc. The models are of a very high standard. A great resource.
(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/Graviteam%20Tactics%20Mius%20Front/Overview/031%20Encyclopedia_zpsrbosnafa.jpg)
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: -budd- on March 04, 2016, 09:22:22 PM
went through some of the tutorials, there well done. Game looks awesome.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: smithcorp on March 04, 2016, 10:10:51 PM
Bought and downloading now. Excited about this.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: sandman2575 on March 04, 2016, 10:18:59 PM
The models are very interactive. In this example I have opened the hatch (marked in yellow). You can turn on lights, rotate turrets, open doors etc. The models are of a very high standard. A great resource.

Wait, I can play with the models in the Encyclopedia too?    :D

Have only played around with the tutorials (and trying to set up comfortable controls on my mouse), but man, I am *hugely* impressed by what I see. This looks like it is going to live up to high expectations, and then some.

So glad this finally got released !!
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: zap on March 04, 2016, 10:30:00 PM
Wondering if the improvements to this game can or will be carried over to operation Star?
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: shodan on March 04, 2016, 10:55:48 PM
It's nice the menus were a shock at first but now I like them.   I'm running an SLI setup though and getting a flashing black screen every 8 seconds, like a blink.   It's SLI related, anyone know of a fix for this?   Don't have it in operation star or any of the dlc, not sure yet but sounds like developer is saying we are just out of luck so either have to settle to run on one screen or get a refund unless someone knows of a fix.   From what I've seen of the game if your not running SLI it's looks to be worth the purchase.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: mikeck on March 04, 2016, 11:06:00 PM
Wondering if the improvements to this game can or will be carried over to operation Star?

I hope not, At least the graphics anyway. That's a great way to make a game playable on my rig instantly unplayable. Wouldn't mind some of the game play options though.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: shodan on March 05, 2016, 12:08:09 AM
It's nice the menus were a shock at first but now I like them.   I'm running an SLI setup though and getting a flashing black screen every 8 seconds, like a blink.   It's SLI related, anyone know of a fix for this?   Don't have it in operation star or any of the dlc, not sure yet but sounds like developer is saying we are just out of luck so either have to settle to run on one screen or get a refund unless someone knows of a fix.   From what I've seen of the game if your not running SLI it's looks to be worth the purchase.

Well disregard, they just uploaded the first patch and its fixed the sli flashing and a campaign bug.  I'm impressed at the response frankly, now i can recommend t both sl and none sli users.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Silent Disapproval Robot on March 05, 2016, 12:49:12 AM
Downloading....
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Hofstadter on March 05, 2016, 01:30:49 AM
The reinforcement menus are so complicated. And finally theres slopes in the terrain, its not flatland!

It is so pretty though, oh my god its pretty.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: jomni on March 05, 2016, 02:04:31 AM
The main screen menus (scenario selection, scenario creation, casualty report, options etc.) don't look nice and hard to read.  Big colored blocks with some text.  Waste of space.  Could have been redesigned better.

Where did the detailed unit orders go?

Edit: Ok I now get it.  Right click then rightclick again for modifier.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Hofstadter on March 05, 2016, 02:12:10 AM
Posted a video of gameplay in the video thread.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: -budd- on March 05, 2016, 07:51:09 AM
yea the reinforcement,resupply stuff i dont get either yet.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Jarhead0331 on March 05, 2016, 08:34:04 AM
Who needs reinforcements and resupply anyway? Real men play the game ironman style.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Rayfer on March 05, 2016, 08:48:19 AM
Posted a video of gameplay in the video thread.

I went to look at it but it says it's an invalid link?
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Pete Dero on March 05, 2016, 08:52:44 AM
This is Hofstadter's video

Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: panzerde on March 05, 2016, 12:28:58 PM
Honestly, I wasn't going to get this. I like Graviteam stuff but I'm trying to stay focused on a limited (for me) set of games right now. This looked good, but...


After seeing a few of the videos I thought "what the hell" and grabbed it today. Wow. Talk about immersive. And they have done some nice things to the command UI, too. I suspect this is going to eat up a lot of time this weekend.

Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Moreb on March 05, 2016, 03:16:43 PM
My plans of playing all weekend were sidetracked early this morning. So, after dinner, I'm actually going to sit down and mess around with it. I created errors last night when I screwed with the battle editor so I hope it goes better tonight.

Wish me luck.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: panzerde on March 05, 2016, 08:38:25 PM
Sadly, the summary screen at the end of battles is still completely inaccurate. Not only does it not give an accurate account of losses (why does it say I've lost three vehicles when I can see four burning?) the relative victory levels make no sense.

Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: -budd- on March 05, 2016, 09:12:04 PM
Sadly, the summary screen at the end of battles is still completely inaccurate. Not only does it not give an accurate account of losses (why does it say I've lost three vehicles when I can see four burning?) the relative victory levels make no sense.

Thats disappointing, it worked in APOS and then it didnt. I havent had time to finish anything but the tutorials and i think the meager loss totals were right. it does seems easier to get around the UI and between the manual and tutorials you can pick up most things quickly.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: panzerde on March 05, 2016, 09:28:31 PM

Thats disappointing, it worked in APOS and then it didnt. I havent had time to finish anything but the tutorials and i think the meager loss totals were right. it does seems easier to get around the UI and between the manual and tutorials you can pick up most things quickly.


I have to agree that the tutorials are much better than in the past, and the UI is improved. Graviteam is always going to be quirky; you just have to accept that there are going to be some things that don't make sense. It sure is purty, though. I also like how your paltoons do things that are sensible on their own, like deploy smoke when on the attack.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Jarhead0331 on March 06, 2016, 04:32:24 AM
 Personally, I think the tutorials are pretty weak. I suppose they are better than nothing, but I don't think they really teach much and I believe there may even be some bugs. For instance, in the ambush scenario, the German column that was supposed to be using the road never came. I sat there, and I sat there and I sat there...perhaps it's such a realistic depiction of combat that they have included the "hurry up and wait" and boredom factors.

I agree that the AI is very competent when left to its own devices. In the defense training scenario, I barely touched my troops, and they had no problem lighting up the Russians when they came out to fight. They really let them have it and like the original games in the series, the fireworks are spectacular. No other game captures the insane ferocity of combat in such a compelling and visceral way.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Moreb on March 06, 2016, 07:32:58 AM
The one thing I am really disappointed about is the inability to save the battles you make in the editor.

I don't know why we cant make, save, and possibly share our battles. Instead, you are forced to only have one at a time, with only a continue or start over option. Ideally we could make them and save them to play at any time in any order. Such a constricting way now.

Even better would be the ability to edit saves and insert or take away units for balancing etc.

But, honestly, not being able to save and share battles is hugely disappointing.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Krabb on March 06, 2016, 07:58:42 AM
I don't know why we cant make, save, and possibly share our battles.

And I don't know why people don't read tutorials? There's a tooltip on the battle start button, too. ;D
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Asid on March 06, 2016, 08:29:26 AM
There are some nice additions comong to the editor in the future   :)
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: trek on March 06, 2016, 12:57:54 PM
Anybody here managed to get the Battle Editor to work? It works for me in the tutorial but every time I try it on my own the "go to battle" clock button is inactive. In the previous game I never had any problem with the editor. And has anyone noticed that in the options panel it never really saves any of your changes? FYI: I'm running WIN 7 64-bit. Maybe I'm just getting old but I'm finding this new iteration of the game much harder to grasp.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: mikeck on March 06, 2016, 01:47:40 PM
The graphics are amazing. Watching my anti tank guns send rounds down range into a group of T-34s. Everything from the sound of the gun cycling and firing to the small snoke trail the tracer makes and the shower of sparks upon impact.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Krabb on March 06, 2016, 01:55:18 PM
Anybody here managed to get the Battle Editor to work? It works for me in the tutorial but every time I try it on my own the "go to battle" clock button is inactive. In the previous game I never had any problem with the editor. And has anyone noticed that in the options panel it never really saves any of your changes? FYI: I'm running WIN 7 64-bit. Maybe I'm just getting old but I'm finding this new iteration of the game much harder to grasp.
Could you upload your user profile ("users/profiles" folder), logs from "out" folder, and "data/common/shared/config/tacgame_image.cfgpack" somewhere, please?

Don't understand what options panel do you mean, game settings? Make a screenshot of this, please.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: -budd- on March 06, 2016, 02:12:26 PM
I made a quick battle and saved it. Nothing special just trying out to test out to see if indeed we can swap quick battles, file attached. I suck at making them so i'm looking to poach off others, besides its more of a surprise. Let me know if you can get it to work. Once in main directory to go data>common>shared>missions and upzip there and then it should show up on the same page as the tutorials.

Also i dropped some spotters for arty and air support in my quick battle. I had them on AI control at start and they did nothing although they had a great view of the enemy. Then i took them off AI control and couldn't figure out how to call in the off map support, help would be great. I'll go double check the manual and tutorials, im talking about the off map stuff.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: trek on March 06, 2016, 03:10:59 PM
Krabb,
Yes, on the main menu page you choose options then various game settings. Try changing any of the settings for example "visual quality from high to very high" and/or "game difficulty from normal to easy" or even again under video and performance to the heading of sharpen from "disabled to enabled". When you exit it says apply these settings. Now immediately go back into the options/game settings and see if your changes are still there. In my game it defaults back to the original ones and none of my changes are saved.

Budd: I had to create a Missions folder for the shared folder and put your file in it and yes your mission is there at the bottom of the quick battles screen and is working.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Krabb on March 06, 2016, 03:16:29 PM
-budd-, cool mission! And I mean cool as in freezing... in summer. :D

You can add a picture and a description to your missions when you are creating them, in case you missed this features.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Krabb on March 06, 2016, 03:22:41 PM
Yes, on the main menu page you choose options then various game settings. Try changing any of the settings for example "visual quality from high to very high" and/or "game difficulty from normal to easy" or even again under video and performance to the heading of sharpen from "disabled to enabled". When you exit it says apply these settings. Now immediately go back into the options/game settings and see if your changes are still there. In my game it defaults back to the original ones and none of my changes are saved.
Looks like you don't have the write permission for the game folder. Where it is installed? What OS?
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: -budd- on March 06, 2016, 03:26:17 PM
-budd-, cool mission! And I mean cool as in freezing... in summer. :D

You can add a picture and a description to your missions when you are creating them, in case you missed this features.

I was switching things around so much, just playing around with the settings, didnt realize what i ended up with. Looks like i also switched it to night, not good for the spotters. Can you even control off board air and arty? I cant figure out how.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Krabb on March 06, 2016, 03:35:02 PM
If you mean adding them: https://twitter.com/graviteam/status/706558852335067137
(https://pbs.twimg.com/media/Cc4ziB2WoAIiy7n.jpg)

If you mean controlling them:
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: trek on March 06, 2016, 03:35:39 PM
Krabb,
My OP stated I was running WIN 7 64-bit. This is of course a Steam game install and it resides in the Steam Apps/Common folder right along side GTOS and SABOW. Did any of you check your settings and see if your changes are being saved? There have also been some other post on the Steam forum asking the same question about the go-to-battle button being inactive in the Battle Editor. Are you running WIN 7 or WIN 10? I was just wondering if my problem has anything to do with WIN 7 since the store page states that WIN 7 is the minimum and WIN 10 is preferred.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: panzerde on March 06, 2016, 03:39:56 PM
I made a quick battle and saved it. Nothing special just trying out to test out to see if indeed we can swap quick battles, file attached. I suck at making them so i'm looking to poach off others, besides its more of a surprise. Let me know if you can get it to work. Once in main directory to go data>common>shared>missions and upzip there and then it should show up on the same page as the tutorials.


Downloaded and was able to play. Got absolutely destroyed, but I played it :-)

Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Grim.Reaper on March 06, 2016, 04:05:19 PM
Krabb,
My OP stated I was running WIN 7 64-bit. This is of course a Steam game install and it resides in the Steam Apps/Common folder right along side GTOS and SABOW. Did any of you check your settings and see if your changes are being saved? There have also been some other post on the Steam forum asking the same question about the go-to-battle button being inactive in the Battle Editor. Are you running WIN 7 or WIN 10? I was just wondering if my problem has anything to do with WIN 7 since the store page states that WIN 7 is the minimum and WIN 10 is preferred.

I am using Win10 and my settings appear to be saved, at least the ones I checked.  I know not Win7 like yours though.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: jomni on March 06, 2016, 04:11:31 PM
How to tow guns.
http://kriegsimulation.blogspot.sg/2016/03/graviteam-tactics-mius-front-how-to-tow.html

Take a look at the 5th screenshot.  German guy holding a PPSh.  I've seen some Germans use SVT too.  Nice little detail, or is it a bug?
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Krabb on March 06, 2016, 04:15:26 PM
Krabb,
My OP stated I was running WIN 7 64-bit. This is of course a Steam game install and it resides in the Steam Apps/Common folder right along side GTOS and SABOW. Did any of you check your settings and see if your changes are being saved? There have also been some other post on the Steam forum asking the same question about the go-to-battle button being inactive in the Battle Editor. Are you running WIN 7 or WIN 10? I was just wondering if my problem has anything to do with WIN 7 since the store page states that WIN 7 is the minimum and WIN 10 is preferred.
Sorry, it's late night here and I skipped over that bit. Try changing your Steam folder permissions as said here (under For Windows Vista section, it is similar to Windows 7): https://support.steampowered.com/kb_article.php?ref=2008-ULBN-0189.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Skoop on March 06, 2016, 04:54:13 PM
How to tow guns.
http://kriegsimulation.blogspot.sg/2016/03/graviteam-tactics-mius-front-how-to-tow.html

Take a look at the 5th screenshot.  German guy holding a PPSh.  I've seen some Germans use SVT too.  Nice little detail, or is it a bug?


Probably by design, it was quite common for the germans to pilfer ppshs for use on the battlefield.  Very popular weapon even though it was made by the enemy. CMRT models this as well. 
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: sandman2575 on March 06, 2016, 05:58:43 PM
Mius lets you tow guns??  Did not know this. Very cool!

I'm adapting to the new UI easily, I find -- it's very similar to Op Star's, but more streamlined in most respects.

What I don't yet understand is the new unit management UI in the campaigns (the 'strategic' level). Very confused as to how we're supposed to manage resupply and reinforcement, and all sorts of tactical dispositions ('anti-tank' etc.). All new, and all pretty confusing.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: -budd- on March 06, 2016, 06:06:18 PM
Still having trouble getting air support to work. Think I got arty figured. I adjusted some things, your defending and outnumbered but have some arty to help. hope someone will try it out and let me know what you think. Again unzip it in your missions folder- main directory>data>common>shared>missions

 Can you import the maps from opstar at all for quick battle use?

zip file attached

Dont bother...first time i played they attacked, thistime hardly any movement...hmmm.

Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: sandman2575 on March 06, 2016, 06:13:04 PM
On the subject of confusing new things --

Can anyone explain what is going on in the 2nd picture attached. In the first picture, I've selected one of the headquarter units (circled), and I get the usual 'green squares' indicating what locations this unit can move to.

In the second picture -- ?? -- no idea. I've selected a different HQ unit, and then I get this beautifully colored but completely incomprehensible overlay.  Insights welcome.

Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: -budd- on March 06, 2016, 06:14:09 PM
best guess thats a supply unit, you get the circles when highlighting supply units
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: sandman2575 on March 06, 2016, 06:15:10 PM
Never thought of that. Do you think green indicates units supply can reach, and yellow, units that can't be supplied?
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: -budd- on March 06, 2016, 06:15:56 PM
think yellow is reduced supply, isnt there a red circle also
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Hofstadter on March 06, 2016, 06:17:41 PM
Protip. If you have to say best guess when it comes to identifying basic UI indicators. Your manual sucks.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: -budd- on March 06, 2016, 06:21:56 PM
 is supply automatic for any units in range of the green/ yellows circles if they arent in combat and sit there?
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Moreb on March 06, 2016, 08:09:55 PM
I don't know why we cant make, save, and possibly share our battles.

And I don't know why people don't read tutorials? There's a tooltip on the battle start button, too. ;D

Oh. Didn't notice that. Thanks.

Asid alluded to an expansion of the editor which I think could be great. What would be nice if we could actually place units on the map in the editor via the Deployment Phase Map with very defined unit placement and order.



EDIT: IT HAS TO BE AT NIGHT WITH HEAVY FOG BUT THERE IS DARKNESS. YAY
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: panzerde on March 06, 2016, 08:16:21 PM
Protip. If you have to say best guess when it comes to identifying basic UI indicators. Your manual sucks.


+1 and QFT. Beautiful game. Terrible documentation. After one day I'm already reaching the point I reached with GTOS: pretty graphics aren't worth spending hours puzzling over this UI. CMRT is calling me.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: panzerde on March 06, 2016, 08:20:31 PM
Personally, I think the tutorials are pretty weak. I suppose they are better than nothing, but I don't think they really teach much and I believe there may even be some bugs. For instance, in the ambush scenario, the German column that was supposed to be using the road never came. I sat there, and I sat there and I sat there...perhaps it's such a realistic depiction of combat that they have included the "hurry up and wait" and boredom factors.

After having finished the tutorials I'm going to agree with you. For what they cover they're better than GTOS, but as you said, they just don't cover much. Combined with the sub-par manual, we're once again forced to guess at how to play the game.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: -budd- on March 06, 2016, 09:04:28 PM
Personally, I think the tutorials are pretty weak. I suppose they are better than nothing, but I don't think they really teach much and I believe there may even be some bugs. For instance, in the ambush scenario, the German column that was supposed to be using the road never came. I sat there, and I sat there and I sat there...perhaps it's such a realistic depiction of combat that they have included the "hurry up and wait" and boredom factors.

After having finished the tutorials I'm going to agree with you. For what they cover they're better than GTOS, but as you said, they just don't cover much. Combined with the sub-par manual, we're once again forced to guess at how to play the game.

I wasn't expecting much after reading the posted manual. The tutorials got me up to speed on most of the basics, now that being said none of it is all inclusive but has it ever been....nope. I set mine to old orders menu, dont really want that order bar right now. One thing that has messed me up is that the order modifiers dont reset when you pick a new unit, its nice that when you mouse over the order it tells you what modifiers are in effect though. Been playing with the editor most of the day, testing the AI out on attack and meeting engagements. Wont jump into the campaigns until i have a good grasp on the replacement, resupply thing.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: panzerde on March 06, 2016, 09:21:35 PM
I can't see how to do the order modifiers at all. Apparently I missed that in the tutorials.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Hofstadter on March 06, 2016, 09:32:08 PM
You have to right click when the radial menu is brought up
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Moreb on March 06, 2016, 09:32:23 PM
I can't see how to do the order modifiers at all. Apparently I missed that in the tutorials.

On the orders wheel right click the various orders for the modifiers.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: panzerde on March 06, 2016, 09:33:25 PM
I can't see how to do the order modifiers at all. Apparently I missed that in the tutorials.

On the orders wheel right click the various orders for the modifiers.

Thanks. I'd swear I tried that...
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Moreb on March 06, 2016, 09:44:25 PM
Dont forget that the wheel shows the keyboard shortcuts to save even more time and that holding shift allows waypoints.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Hofstadter on March 06, 2016, 10:15:41 PM
I think I might make a video to describe the operations of the Red Army around the Mius front. Not sure if its worth it, I'll have to take a dive into the encyclopedia and campaign descriptions when I get back home. All the info on the Mius front is in english, and its like 3 lines worth of info.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Moreb on March 06, 2016, 10:47:09 PM
The one thing I've noticed in my games so far and the screenshots also has been the bloom effect being very strong. Almost too bright everwhere. In APOS I always played the winter battles for the same reason but, I'd swear it is even more cartoonist now. Some saturation would be most welcome.

Has anyone else noticed this? Or is it just me?
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Moreb on March 07, 2016, 10:50:01 AM
For the above post;

As someone suggested by turn off the HDR setting and it really helped.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Asid on March 07, 2016, 11:48:40 AM
First update inbound
7 March - Goblin949A   

As you may have seen there is a stream of small updates for Mius-Front. Fixes are too small to mention individually, but they will be included in the changelog for the first update, which you can expect this week.

Thank you to everyone who bought the game and left positive feedback! And negative, too! :) And special thanks to all bug reporters, we are working hard to fix these!
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Moreb on March 07, 2016, 04:44:02 PM
Left a positive review at Steam. Such an awesome game.


BTW, are there any mods available?
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: mikeck on March 07, 2016, 08:50:46 PM
This game is awesome. I loved Operarion Star and all the semi-modern offshoots...but this one is amazing. Little things like the faint smoke trails on larger caliber tracers, air burst artillery and the damage modeling. Unlike Combat Mission and the like, when a tank gets hit, it may brew up and keep rolling forward into a tree. Last battle, I had a T-34 catch a 50mm AT round in the rear. Sparks flew everywhere and a fuel tank ignited. Started spilling gas (on fire) behind it leaving puddles of fire behind until the back half of the tank was engulfed. Tank kept rolling another 20 seconds or so...right across my lines and into a house. Stuff like that is immersive
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: -budd- on March 07, 2016, 09:37:21 PM
Turning off the HDR really improved things, thx for the tip. Save your self made quick battles, if you get a good one zip it and post it. You can always delete it later. So far the surprise me quick battles havent been that good for me, hope they give you so parameters to set to improve this. I love the bounces off the armor, saw one bounce and kill some infantry, you dont see that everyday.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Silent Disapproval Robot on March 07, 2016, 09:52:29 PM
Is anyone else getting the occasional sound hiccough?  The sound sometimes cuts out on me for a fraction of a second as though it were loading a new sound file.  Also, I'm still just fiddling around with the tutorials but is there a way to access a minimap like in APOS?  I'd like the ability to click on a minimap in order to quickly move the POV.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Moreb on March 07, 2016, 10:09:09 PM
I'm not sure where the mini map went. It sure helped getting your bearings as you scrolled the map. I miss it for sure. Can't understand why they would remove such a feature.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Pete Dero on March 08, 2016, 02:22:26 AM
BTW, are there any mods available?

Off topic : here you find all available mods (including 3 new campaigns) for Graviteam Tactics Operation Star : http://gravitac.shoutwiki.com/wiki/Mods
 (sound mods should not be mixed)
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: smithcorp on March 08, 2016, 03:48:51 AM
Enjoying this. In the attack tutorial I saw a Red infantryman get wounded. He dropped his rifle and crouched while holding his arm. Then after abut 30 seconds he picked up his dropped rifle and went back to the advance. Very cool.

I've also started playing Steel Fury again - what great games Graviteam makes.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: jomni on March 08, 2016, 04:31:47 PM
I'm amazed at the amount and pace of YouTube videos being uploaded by users.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: -budd- on March 08, 2016, 07:28:11 PM
So anyone know how to get a tank to area fire?  I was assaulting and an enemy contact marker showed up, an at gun. I couldnt get the tank to fire at the area, set target priority didnt work. My tank could see the marker, just couldnt get it to fire at the area even after the gun was firing at my other tank.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: sandman2575 on March 08, 2016, 08:14:05 PM
So anyone know how to get a tank to area fire?  I was assaulting and an enemy contact marker showed up, an at gun. I couldnt get the tank to fire at the area, set target priority didnt work. My tank could see the marker, just couldnt get it to fire at the area even after the gun was firing at my other tank.

I think only a platoon commander can order area fire for the whole platoon. I don't think there's a way (like in Combat Mission) to order an individual AFV to fire on a specific location. The platoon commander has a button that looks like 3 'inbound' shells -- this is the area fire command (also the command for mortars and light field guns, or AT guns).
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: -budd- on March 08, 2016, 08:39:50 PM
Thx it was slow but seemed to work. What do the numbers in the ring mean when you set the area fire? any idea. But no the game doesnt need a manual :coolsmiley:...right
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Asid on March 09, 2016, 01:29:44 PM
First update - March 2016

Added
1) Expanded the organizational structure of tank battalion on British tanks in quick battle (added Mk3 tanks and T-60/70)
2) Added an interactive preview of the expected platoon composition in quick battle, in platoon properties (Ctrl+left click)
3) Modified parameters of the algorithm of squad and vehicle selection depending on the reinforcement strategy
4) Expanded the infantry and rifle unit reserves in quick battle
Changed
5) Updated the user guide
6) Adjusted the default order modifiers
7) Changed designation of solid and subcaliber projectiles in the statistics
8) Changed the algorithm of vehicle movement in case of getting stuck
9) Adjusted the rules of indicating incompatible movement and formation modifiers in the radial menu
10) Changed sounds of burning grass
11) Changed icons and tactical purpose of some squads
Bugs
12) Fixed several bugs that led to game crash during operation
13) Fixed bug in formation of the line formation, which led to vehicles and soldiers bunching-up
14) Fixed several bugs in soldier behavior and animations
15) Fixed a bug with machine gun of KV-8 tank
16) Fixed bug which caused blocking of operation tutorial with enabled control of Allied forces setting
17) Fixed bug which caused miscalculation of squares occupied after battle (always in favor of the player)
18) Fixed damage indication in the statistics
19) Fixed the drawing of the division symbol on PzIV F/2 turret
20) Fixed bug which caused the bogging down of some tanks (e.g. Mk2)
21) Reduced rain intensity in the deployment and initial orders modes
22) Fixed several bugs that led to corrupted saves in tactical battle
23) Fixed bug which caused soldiers to run out of trenches
24) Fixed bug that blocked the drawing of tactical diagrams for some vehicles
25) Fixed bug which caused an incorrect detonation delay in the shell fuses
26) Fixed a bug with hooking guns to SU-152 and KV-1S and mounting of their crews
27) Fixed locations of some destroyed vehicle hulks remaining on the battlefield in operation (Pz-IV, Marder, etc.)
28) Fixed incorrect postures of gun crews on the deployment stage
29) Fixed incorrect splitting into sections for motorized infantry on M3A1 APC
30) Fixed a bug with heavy weapon crew assistants running out of formation
31) Fixed displaying of user missions in the list

Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: sandman2575 on March 09, 2016, 01:44:33 PM
Thx it was slow but seemed to work. What do the numbers in the ring mean when you set the area fire? any idea. But no the game doesnt need a manual :coolsmiley:...right

The numbers have something to do with how well the spotter (platoon leader) sees the target, I think, and possibly the margin of error in terms of how far off shots may fall from the target (in meters?) -- Don't quote me on any of that though. Also, you may know, but as with artillery spotting, you can click and drag the 'area fire' into a line of fire rather than just a spot.

The thing I'm puzzling over (one of them anyway) is how Reserves are supposed to work in the campaign. I think I've figured out reinforcements -- which is that, unlike Op Star, you can't just pick a vehicle or squad to fill an empty spot in your platoon -- you have to specify the type of unit you 'hope' to get (anti-personnel, anti-tank, etc.). and presumably that gets filled if the platoon is within proximity to the battalion or regimental HQ (?).

But the Reserves option confuses me. It seems to allow you to 'flip' platoons from Reserve to Active at will, but this doesn't seem to have any effect on the strategic map (?). Also, do units in Reserve act as reinforcements for active units -- i.e. do they get cannibalized to fill out active casualties?  Hmmmm....
Title: Re: Graviteam Tactics: Mius-Front
Post by: -budd- on March 09, 2016, 02:28:28 PM
I knew about drawing the lines for area fire for arty, never dawned on me to use it for unit area fire, thx. I m staying with the quick and edited battles until I get a full grasp on things before I jump into the campaign , reserve, resupply stuff. Hoping by then a someone will do a guide. I reloaded APOS to play quick battles on different maps for change. Hope they port the new control menu back, I find the new UI easier.
Title: Re: Graviteam Tactics: Mius-Front
Post by: undercovergeek on March 09, 2016, 02:30:27 PM
so.

close.

to.

purchase.

need to overcome the learning curve
Title: Re: Graviteam Tactics: Mius-Front
Post by: -budd- on March 09, 2016, 05:27:52 PM
so.

close.

to.

purchase.

need to overcome the learning curve

Honestly I find the new UI easier, the basics are easy to pick up. I also play without the new orders system to made it easier. Dont think you'll have any problem moving,attacking,recon, and other basics for battles. The other campaign stuff, resupply, replacements might take a bit of learnin.
Title: DEATH OF A TANK GRAVITEAM STYLE
Post by: Moreb on March 09, 2016, 05:34:19 PM
moved
Title: Re: Graviteam Tactics: Mius-Front
Post by: RyanE on March 09, 2016, 05:56:36 PM
I find the basics to play a quick and small battle fairly straight forward.  But once you get into anything beyond "move here" or "fire there", the lack of documentation starts to become apparent.  There is much good stuff in this game hidden in opaque references and tool tips, I almost cry.

And tool tips...they are awesome.  If there is one thing as a noob I would lift from MF and put in a CM game, its tool tips.  Did I mention that tool tips are awesome?
Title: Re: Graviteam Tactics: Mius-Front
Post by: panzerde on March 09, 2016, 06:26:09 PM
I find the basics to play a quick and small battle fairly straight forward.  But once you get into anything beyond "move here" or "fire there", the lack of documentation starts to become apparent.  There is much good stuff in this game hidden in opaque references and tool tips, I almost cry.

This is pretty much where I am with the game. I may give it some more time this weekend, but I have too much other stuff going on during the week to spend hours decoding how this is supposed to play.

Title: Re: Graviteam Tactics: Mius-Front
Post by: mikeck on March 09, 2016, 06:41:29 PM
 I love these games but it is completely puzzling as to how they could have spent this long developing this game and such little time on an actual useful instruction manual. Instead all we get is a giant appendix telling us what little symbols mean
Title: Re: Graviteam Tactics: Mius-Front
Post by: jomni on March 09, 2016, 07:20:05 PM
I love these games but it is completely puzzling as to how they could have spent this long developing this game and such little time on an actual useful instruction manual. Instead all we get is a giant appendix telling us what little symbols mean

Documentation is really a pain and you really want to spend your precious time doing code and improving the program.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on March 09, 2016, 07:29:33 PM
I love these games but it is completely puzzling as to how they could have spent this long developing this game and such little time on an actual useful instruction manual. Instead all we get is a giant appendix telling us what little symbols mean

Documentation is really a pain and you really want to spend your precious time doing code and improving the program.

As someone who is a huge supporter of Graviteam I find that answer to be lacking. A better manual is both needed and warranted.
Title: Re: Graviteam Tactics: Mius-Front
Post by: WYBaugh on March 09, 2016, 07:33:13 PM
I love these games but it is completely puzzling as to how they could have spent this long developing this game and such little time on an actual useful instruction manual. Instead all we get is a giant appendix telling us what little symbols mean

Documentation is really a pain and you really want to spend your precious time doing code and improving the program.

As someone who is a huge supporter of Graviteam I find that answer to be lacking. A better manual is both needed and warranted.

That's why you hire a technical writer and not have the developer write it.
Title: Re: Graviteam Tactics: Mius-Front
Post by: -budd- on March 09, 2016, 07:37:58 PM
Well after a few games and DLC you would think a decent manual would be already on hand.  The "manual" just seems to mostly name things rather than explain them. I do find it worth the effort. Its moments like below when an ambush comes together make it worth it. It was random mission and with some helpful advanced recon i set up a kill zone and manged to get everyone in place in time for the enemy to walk right into it. Those are my fire lines and then a close up of the carnage.

(http://i1144.photobucket.com/albums/o484/ronnie8691/GTMF1_zpsdrac66fy.jpg)
Title: Re: Graviteam Tactics: Mius-Front
Post by: panzerde on March 09, 2016, 07:42:52 PM
What Jomni said, while not a great answer from a business or customer service perspective, is exactly the attitude that most software developers (and IT people in general) have. They don't want to write manuals, they want to make a game or other software. There isn't a perception that proper documentation is part of the entire deliverable.

The answer of course is to hire a technical writer to do the documentation, but that costs money.  Trying to write the manual in multiple languages costs even more money. Small computer wargame shops don't throw off a ton of cash.

That doesn't mean that I don't agree that there ought to be a better manual; quite the contrary. The lack of one is just about enough to cause me to swear off any further Graviteam games, despite how atmospheric they are. I do understand the thought process though. I've dealt with it most of my career.

If you want to see a great counter example, take a look at the work David Freer and team have done on the Panzer Battles series of games, or Ed Williams has done on the WWI Campaigns games. Take a look at the superb documentation our own Capn Darwin and his team have produced for Flashpoint Campaigns. It can (and should) be done. If Graviteam had even half of what those teams produced, they'd have a much more complete product.
Title: Re: Graviteam Tactics: Mius-Front
Post by: RyanE on March 09, 2016, 07:50:20 PM
I am at a point that I would pay someone extra to include even a well done PDF manual.  I don't need fancy graphics, historical background, or company background.  Just give me something that tells me how to play the game.  Give me something that explains the advanced features that are more than a cross reference for icons.

As to "they want to keep improving the game"  Its great to add stuff that no one will ever use because they can't find it or figure it out. 

This game is cheap at $35.  Charge me $50 and give me a real PDF manual.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on March 09, 2016, 08:16:06 PM
What Id pay for also is an improved editor where you can place units on the map, place trenches, initial orders, things like smoke, artillery barrages, wrecks, depleted individual units, Units already in contact, far away units, smaller and bigger maps, named and placed VP's etc.

Its a shame we cant save our battles to share after the Placement Phase. That would help some but evidently, those saves are hardware dependent. 

BTW, great pics budd
Title: Re: Graviteam Tactics: Mius-Front
Post by: -budd- on March 09, 2016, 08:23:27 PM
I'm hoping for some parameters to set in the random battles i.e. size, force mix, mission type and so on. When i set up my own some of the surprise is ruined by knowing what im facing. Thats why i hope people will share there battle creations when they set up a good one.
Title: Re: Graviteam Tactics: Mius-Front
Post by: jomni on March 09, 2016, 08:43:13 PM
Purchase points and opponent random selection would be great.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Silent Disapproval Robot on March 09, 2016, 11:51:23 PM
Just started the first campaign.  God damn, that's a lot of units to keep track of!  my first battle was just chaos even though I was on the defensive. 
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on March 10, 2016, 06:29:36 PM
I've yet to start a campaign. Heck, I haven't worked out how spotters function in the game. Quite different from APOS.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Hofstadter on March 10, 2016, 07:30:43 PM


Made a tutorial if anybody is interested
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on March 10, 2016, 08:13:22 PM
                                                                                                   A Good Day To Die


Small, quick battle. Played as Germans

There are enough tanks to carry your infantry except for the mortar crew and possibly make it to the Victory Location via the main road before a coordinated attack from the enemy arrives.

https://www.sendspace.com/file/y1bb0r

Unzip in your Data/Common/Shared/Missions folder. If you do not have the Mission folder create one and unzip it there.



(http://i.imgur.com/Azy7KQ6.png)
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on March 10, 2016, 08:42:46 PM
Quote from: Hofstadter link=topic=9462.msg432618#msg432618 date=1457663443

Made a tutorial if anybody is interested
[/quote

Thanks. Checking it out now.
Title: Re: Graviteam Tactics: Mius-Front
Post by: -budd- on March 11, 2016, 08:31:26 AM
Here's a Quick battle i put together... Called Head On ....You play as Germans.  Place your TRP's wisely. Tried various different settings for the AI, curious to see how it does. Zip attached, unzip to your mission folder. > :\Steam\steamapps\common\Graviteam Tactics Mius-Front\data\common\shared\missions  if you dont have a mission folder create one. Looking forward to some feedback. i used groups and paths and different mission objectives to try to get the AI to do what i wanted.
Title: Re: Graviteam Tactics: Mius-Front
Post by: JasonPratt on March 11, 2016, 11:16:36 AM


Made a tutorial if anybody is interested

Thanks, and recoded for better forum posting.  8)
Title: Re: Graviteam Tactics: Mius-Front
Post by: JasonPratt on March 11, 2016, 11:18:32 AM
Our Aggripa Maxentius is trying to work up some video tutorials, too.

Title: Re: Graviteam Tactics: Mius-Front
Post by: JasonPratt on March 11, 2016, 11:20:59 AM
Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on March 11, 2016, 01:44:30 PM
Really nice vids -- thanks for posting Jason -- does Agrippa frequent these forums? Can't recall seeing him around. I enjoy his YouTube presentations.

Tip of the hat to Hofstadter too -- nice work.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Hofstadter on March 11, 2016, 02:51:24 PM
Ive seen him on the forums. But he doesnt frequent them ss far as i can tell
Title: Re: Graviteam Tactics: Mius-Front
Post by: jomni on March 11, 2016, 03:55:59 PM
Ive seen him on the forums. But he doesnt frequent them ss far as i can tell

Mostly posts in AAR section.
Title: Re: Graviteam Tactics: Mius-Front
Post by: -budd- on March 12, 2016, 10:15:27 AM
                                                                                                   A Good Day To Die


Small, quick battle. Played as Germans

There are enough tanks to carry your infantry except for the mortar crew and possibly make it to the Victory Location via the main road before a coordinated attack from the enemy arrives.

https://www.sendspace.com/file/y1bb0r

Unzip in your Data/Common/Shared/Missions folder. If you do not have the Mission folder create one and unzip it there.


Finally got a chance to play this, had an intense battle in the forest. One thing, no planes showed up for either side and my spotter didnt seem to have any available, something to do with setting up unit characteristics during battle editing,i've had trouble with this also. I got a total victory and it ended about 19:42. I set up my armor on the far left deploy zones and ran it up the left side with the clear fields and swung it around to the right and came at the VP from the back side. My infantry i set up back and left from the VP in that ravine, gully and they held there own even against the tanks. Took about 18  minutes for the tanks to swing around into place and then an intense 20 minute battle raged.My tanks pretty much hit there attacking force in the flanks and ripped up there follow on infantry. 3 of their tanks ventured into the trees and got taken out by infantry and flank fire form my tanks. The enemy had 30% of its force left and only 1 fully functional tank, i lost 1 tank. I got some good screen shots i'll post in the screen shot thread. Thanks for sharing the battle, that battle in the forest was intense fun.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on March 12, 2016, 02:45:49 PM
I wish someone would explain the new spotting procedures.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on March 12, 2016, 02:57:34 PM
New update - March 12, 2016
12 March

Added
1) Added a setting for color of selected units and squad markers
2) Added a setting for vertical label layout in squad markers and enlargement of markers
3) Added 50 mm mortar to Mk3 “Valentine” tank
4) Added display of build version in the main menu
5) Added organizational structure of tank battalion on American tanks (Red Army)
6) Added organizational structure of light artillery regiment (Red Army)
Changed
7) Changed the rotating direction of the camera attached to unit
8) Adjusted the behavior of soldiers in trenches
Bugs
9) Fixed several bugs with animations and behavior of infantry in trenches
10) Fixed a bug with repeating achievements in the end of battle
11) Fixed a bug with the take defense order leading to erroneous choice of direction of points for the defense

Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on March 12, 2016, 03:37:04 PM
New update - March 12, 2016
12 March

Added
1) Added a setting for color of selected units and squad markers
2) Added a setting for vertical label layout in squad markers and enlargement of markers
3) Added 50 mm mortar to Mk3 “Valentine” tank
4) Added display of build version in the main menu
5) Added organizational structure of tank battalion on American tanks (Red Army)
6) Added organizational structure of light artillery regiment (Red Army)
Changed
7) Changed the rotating direction of the camera attached to unit
8) Adjusted the behavior of soldiers in trenches
Bugs
9) Fixed several bugs with animations and behavior of infantry in trenches
10) Fixed a bug with repeating achievements in the end of battle
11) Fixed a bug with the take defense order leading to erroneous choice of direction of points for the defense

One of the reasons I really like Graviteam is because of the amount of post release support they offer. Many of their previous patches would be chargable if offered by another known company that offers the closest game in the genre.
Title: Re: Graviteam Tactics: Mius-Front
Post by: jomni on March 12, 2016, 05:12:59 PM
(https://pbs.twimg.com/media/CdWYaOkWwAAtMa_.jpg)
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on March 12, 2016, 06:03:22 PM
(https://pbs.twimg.com/media/CdWYaOkWwAAtMa_.jpg)

LOL. Seems that ways sometimes.
Title: Re: Graviteam Tactics: Mius-Front
Post by: panzerde on March 12, 2016, 06:09:54 PM
And then there are the games where your entire force is obviously combat ineffective, the enemy completely outnumbers you, but you win a minor victory.


 :uglystupid2:
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on March 16, 2016, 10:34:37 AM
New update - March 16, 2016


Added
1) Added indication of aircraft time of arrival in a tooltip to the event in operations
Changed
2) Infantry trenches are digged for crews that entered combat without vehicles and heavy weapons
3) Adjusted the behavior of soldiers moving with the covertly modifier and without the fast move modifier (distance of crawl movement increased to 250 m)
4) Adjusted the algorithm of calling air support for AI
5) Changed the threshold of visibility and recognition of enemy units when displaying a 3D model
6) Vehicles do not leave trenches on their own (if target is outside fire sector), if AI control is not set
Bugs
7) Fixed a bug with non-selection of squad with trucks in the deployment when selecting another platoon
8) Fixed a bug with excessive effect of flamethrowers on T-34 tank driver
9) Adjusted (decreased) the structural integrity of guns and vehicles
10) Fixed display of APC M3A1 Scout platoons for non-default icons
11) Fixed a bug with non-shooting soldiers in some units
12) Fixed a crash bug when moving gun ammo
13) Reduced the probability of AI enemy forces deployment in player squares (only recon units without vehicles can infiltrate player squares)
14) Fixed posture of Pz-IV tank driver with open hatch
15) Fixed saving of the orders cost indication setting
16) Fixed the position of 50mm/5cm mortars when stopping and firing
Title: Re: Graviteam Tactics: Mius-Front
Post by: Jarhead0331 on March 19, 2016, 03:15:16 PM
I wasn't planning on capturing this random meeting engagement, but it got pretty intense towards the climax of the battle so I hit the record button. Enjoy...

Title: Re: Graviteam Tactics: Mius-Front
Post by: -budd- on March 19, 2016, 05:33:24 PM
Nice Vid... was that a quick battle or campaign? When you zoomed down on that german soldier, was that a death moan he croaked out before dying. Game just has some cinematic moments.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Jarhead0331 on March 19, 2016, 05:43:14 PM
This was a quick mission. It was one of the "surprise me" scenarios. Turned out to be a meeting engagement of two mechanized scout companies. I was surprised at how well my Russian troops held it together.

Wounded troops definitely cry and moan.
Title: Re: Graviteam Tactics: Mius-Front
Post by: -budd- on March 19, 2016, 10:09:34 PM
A couple shots from a quick battle.

Molotov blew the MG gunner off.
(http://i1144.photobucket.com/albums/o484/ronnie8691/20160319205114_1_zpshlwxnjuc.jpg)

(http://i1144.photobucket.com/albums/o484/ronnie8691/20160319205135_1_zpsiyej0sfb.jpg)
Title: Re: Graviteam Tactics: Mius-Front
Post by: Rayfer on March 20, 2016, 05:42:59 AM
budd....not sure if it's my settings, but your screenies aren't showing up for viewing?
Title: Re: Graviteam Tactics: Mius-Front
Post by: -budd- on March 20, 2016, 08:08:55 AM
Thanks, I had my doubts if everyone else could see them. I tried to use my google drive to host. Ill fix them .
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on March 20, 2016, 09:41:55 AM
I wasn't planning on capturing this random meeting engagement, but it got pretty intense towards the climax of the battle so I hit the record button. Enjoy...



Man you must have a great rig because that looks so smooth and crisp.

What are you using to record if you dont mind me asking.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Jarhead0331 on March 20, 2016, 12:21:53 PM
I usually use OBS to record now, but I recorded this video with shadowplay. OBS is really good for recording and streaming and it is free!  Shadowplay works well enough, but it records my mic volume low and the videos take longer to process on YouTube I guess because of the encoding it uses.
Title: Re: Graviteam Tactics: Mius-Front
Post by: jomni on March 28, 2016, 05:10:32 PM
Look at that.  They're all in one file.

(https://4.bp.blogspot.com/-Lp0oSP_lSLU/Vvgv6Q-fvBI/AAAAAAAAUac/okRYzyDAldMm3MgeSLLPXGYH7Lu0ShKkg/s1600/2016-03-07_00001.jpg)
From Real and Simulated Wars.
http://kriegsimulation.blogspot.sg/2016/03/graviteam-mius-front-seizing-hill-with.html
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on March 29, 2016, 06:16:57 PM
New update - March 29, 2016


Added
1) Added indication of replenishing (under repair) platoons for selected depot/headquarters (repair platoon) - blue circle
2) Added the organizational structure of tank companies for the Red Army tank units in quick battle editor
3) Added detailed breakdown of the battle evaluation principles (after battle end)
4) Added automatic report creation after a critical error

Changed
5) Added calculation of the blood amount in a human, in order to remove excessive bleeding after multiple hits
6) Adjusted damage model for aviation
7) Adjusted the algorithm of personnel reallocation within platoon
8) Increased the camera max height
9) Removed indication of direction arrows for aviation
10) Adjusted the algorithm of behavior of the suppressed and panicking soldiers
11) Adjusted suspension settings for all Marder modifications
12) Platoon reinforcement strategies which cannot be achieved are skipped in QB editor
13) Slightly changed the format of the game audio files (audio mods require repacking)
14) Observed fire does not start before the correction value reaches 25%
15) If the concealed mode is on, observed fire and fire on external target designation is done with smoke shells
16) When the cancel order modifier is set without the fast move modifier, the order is cancelled when enemy is spotted
17) Updated the user guide

Bugs
18) Fixed observed fire for 50 mm/5 cm mortars
19) Removed the swastika appearing in the encyclopedia in the Russian version of the game
20) Fixed a bug with fire line selection for which the adjustment is being made
21) Fixed a bug with the gun ammo indication in the unit management table in the operational phase
22) Fixed incorrect displaying of the message about the type of artillery fire (flare or smoke shells)
23) Fixed a bug with tanks and other armored vehicles turning at enemy aircraft
24) Fixed a bug with incorrect exiting from houses of heavy infantry weapon crew assistants
25) Fixed a bug with wrong commander names of units which reinforce platoons in quick battle
26) Fixed a bug with incorrect positioning of propellers and mounted weapons for shot down aircraft
27) Fixed a bug with the fragmentation effect of smoke hand grenades
28) Fixed a bug with incorrect saving of path and command hierarchy settings after entering the statistics mode
29) Fixed a bug with FPS falling when enabling AI control for a lot of vehicles
30) Fixed non-working canceling of AI control via right-clicking
31) Fixed a bug with drawing of numbers on Tiger tank
32) Fixed a bug with strange behavior of gun crews after unhooking from vehicle

Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on April 02, 2016, 11:02:08 AM
Thanks Asid. I've been playing, mostly with self made and user made battles and have logged over 60 hours with the game.

People should really check this game out. The price is right and honestly, no other game is as realistic at this scope. Plus it's a beauty. Tons of strategy.

This game really is an unsung hero and deserves more recognition.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on April 04, 2016, 09:25:56 AM
Mius-Front Tactical diagrams and armor penetration charts

A pair (unit and weapon) is required for displaying tactical diagrams and armor penetration charts in a tactical battle. In game: select a unit, it should have a target (orange line). Or second option, select a unit and point at a visible target in the line of fire mode [~]. In figure the pair is KV-1S (diagram is drawn for it) and Pak-38 gun. Diagrams and charts are shown by using [ } ] button

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xaf1/t31.0-8/q87/p720x720/12909533_1094188317307108_7610436108468491978_o.jpg)

Vertical portion - armor penetration chart similar to the one shown in the encyclopedia, level of armor penetration is shown vertically, distance - horizontally. Horizontal blue line indicates the armor level of the projection from the direction of the target for the selected part of the vehicle (lower hull, top hull, turret). The example in figure shows top hull selected. To toggle the vehicle part click [RMB] on the tactical diagram toggle button. Broken lines indicate the level of armor penetration for gun projectiles (yellow line - APCR, red - armor-piercing).

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xfa1/t31.0-8/p720x720/12593913_1094189740640299_2173205844010417276_o.jpg)

Orange arrow indicates the distance to the gun - 320 m. Red dot - indicates current position of the selected tank part in the coordinate system of the chart. If the red dot is below the broken line, the projectile indicated by the line penetrates the selected vehicle part from the given angle and distance. Figure shows that PzGr.40 projectile penetrates from this distance, but PzGr.39 projectile - does not.
Horizontal portion is the tactical diagram. It shows from what distance and what angle the gun projectiles penetrate the selected vehicle part. The distance axis is along gray lines, represented by tear-shaped curves in each quadrant (front, rear, left, right). Each tick mark corresponds to 100 meters distance. Yellow and red lines indicate the distances of armor penetration for two types of gun projectiles (colors are similar to the armor penetration chart).

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xal1/t31.0-8/q86/s960x960/12916765_1094189930640280_2140159665439092842_o.jpg)

Orange arrow indicates the position of gun. If the blunt end of the arrow is located inside the the closed line, then the gun penetrates the selected vehicle part with this projectile from current angle. The figure shows that only PzGr.40 projectile (yellow color) is able to reliably penetrate the front and rear. And sides can be penetrated by two projectiles (PzGr.40 - from 700 m, PzGr.39 - from 500 m).
The chart and diagram are connected to each other along the axis indicated by the orange arrow - the “ideal” direction from which the gun projectiles will hit the tank.

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xlp1/t31.0-8/12916725_1094190083973598_6983529515335024723_o.jpg)


Real armor penetration diagram and chart examples

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xap1/t31.0-8/p720x720/12901154_1094190273973579_4941400474121187816_o.jpg)
Armor penetration of German artillery projectiles of Soviet tanks of the early war

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xaf1/t31.0-8/p720x720/12909407_1094190453973561_1903892229194598626_o.jpg)
Tactical diagram of T-34 tank which shows armor penetration distances for 37 and 50 mm German projectiles
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on April 08, 2016, 04:02:27 PM
New update - April 9, 2016

Added
1) Ability to immediately execute movement orders using a hotkey (adjusted separately), bypassing the orders menu
2) Added ability to specify behavior of individual platoons in quick battle editor
3) Added the organizational structure of 66th special tank battalion on Pz-IF tanks in QB
4) Added template with machine guns against infantry in quick battles designer ("surprise me")
5) Added decoding of unit marker colors and explanation of tactical diagrams to the user manual

Changed
6) Adjusted the algorithm of fragmentation fields and bullets effect on soldiers
7) Adjusted the normalizing factor for calculation of battle results (in quick battle) in the taking into account only area mode
8) Changed the logic of machine guns operation
9) Area of sight is shown relative to the selected unit
10) Tactical battle saving enabled by default

Bugs
11) Fixed positioning of the lying Maxim machine gunner
12) Fixed failure to cancel order if on hold fire
13) Fixed a bug with the detonation time of shrapnel S-mines
14) Fixed a bug with incorrect detonation of rifle grenades
15) Fixed camera trembling on Intel processors
16) Fixed a bug with tactical diagram display for small-caliber weapons
17) Fixed a bug with non-selection of squads in quick selection panel, with a large number of squads
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on April 08, 2016, 04:11:32 PM
Updated manual

Version 2016.04.08 (59 pages): Click Here (http://cdn.akamai.steamstatic.com/steam/apps/312980/manuals/GTMF_Manual_eng_03.pdf?t=1460126702)

7 extra pages
Title: Re: Graviteam Tactics: Mius-Front
Post by: smithcorp on April 11, 2016, 03:45:07 AM
Thanks Asid.
Title: Re: Graviteam Tactics: Mius-Front
Post by: PanzersEast on April 14, 2016, 07:17:33 AM
So how of the UI has improved?  With the previous offering I had to fight the UI and eventually I just gave up.  I thought the previous game was great, the firefights intense etc... but the UI and the feeling of a lack of control just did me in.

How much as this one improved over the other?

PE
Title: Re: Graviteam Tactics: Mius-Front
Post by: acctingman on April 14, 2016, 07:29:18 AM
Do these games have mods or are they strictly German vs Russian?

Thanks
Title: Re: Graviteam Tactics: Mius-Front
Post by: Jarhead0331 on April 14, 2016, 07:54:02 AM
Do these games have mods or are they strictly German vs Russian?

Thanks

Graviteam Tactics is primarily WWII eastern front. However, there is DLC for Operation Star that models the Iran/Iraq War and the conflicts in Angola and the Soviet/Chinese border area in 1969.

Based on your previous posts, I do not think you would like the series and you would be frustrated by the learning curve. These games take effort to get into. 
Title: Re: Graviteam Tactics: Mius-Front
Post by: acctingman on April 14, 2016, 08:01:44 AM


Thanks
[/quote]


Based on your previous posts, I do not think you would like the series and you would be frustrated by the learning curve. These games take effort to get into.
[/quote]

Ouch  :-[

But probably true  O0
Title: Re: Graviteam Tactics: Mius-Front
Post by: Jarhead0331 on April 14, 2016, 08:08:25 AM
^I'm not suggesting that you are incapable of learning, only that you seem to be more interested in just picking something up and running with it. You've expressed very particular and specific tastes in what you are looking for in a wargame and based on that, I just don't think you would enjoy this series. Just my .02, though...you never know.
Title: Re: Graviteam Tactics: Mius-Front
Post by: PanzersEast on April 14, 2016, 08:14:41 AM
I like how they implemented the contextual menu.. it appears once learned it makes it a lot easier giving orders by right-clicking then following the branching order selection....

This is pretty crucial if you play in real-time.... the battlefield on the previous offering was very hectic and I found myself having to pause and evaluate the situation then fight the UI..... the UI was the only thing I thought that held back the previous iteration, that is why I was keen to hear what everyone thought of the UI improvements, if any.

PE


Title: Re: Graviteam Tactics: Mius-Front
Post by: Pete Dero on April 14, 2016, 08:15:21 AM
You might give the (older) Operation Star demo a try : http://www.graviteam.ua/home/news/43-new-demo-gtos.html
Title: Re: Graviteam Tactics: Mius-Front
Post by: acctingman on April 14, 2016, 08:33:34 AM
^I'm not suggesting that you are incapable of learning, only that you seem to be more interested in just picking something up and running with it. You've expressed very particular and specific tastes in what you are looking for in a wargame and based on that, I just don't think you would enjoy this series. Just my .02, though...you never know.

HA!...no worries Jarhead. You are spot on about my play style. Honestly, I wish I had the patience like you and many others here display when it comes to games like this. I've been ruined by clicky rpg's....so hard to break bad habits. I soooooo want to learn the Combat Mission games.

But....I'm a tad ODC when it comes to learning curves and my  :uglystupid2: when it comes to patience
Title: Re: Graviteam Tactics: Mius-Front
Post by: Jarhead0331 on April 14, 2016, 08:39:33 AM

But....I'm a tad ODC when it comes to learning curves and my  :uglystupid2: when it comes to patience

You may be a tad dyslexic too... :2funny:
Title: Re: Graviteam Tactics: Mius-Front
Post by: PanzersEast on April 14, 2016, 08:52:17 AM
When you join the military you have to learn to be proficient at Acronyms....

When you play Graviteam games you have to be proficient at Hieroglyphs

For example, when you have see a squad with the following symbol above their name, you know they are taking a latrine break.


(https://maxcdn.icons8.com/wp-content/uploads/2015/03/full_of_shit.png)


PE
Title: Re: Graviteam Tactics: Mius-Front
Post by: acctingman on April 14, 2016, 08:54:20 AM

But....I'm a tad ODC when it comes to learning curves and my  :uglystupid2: when it comes to patience

You may be a tad dyslexic too... :2funny:

Oh....snap
Title: Re: Graviteam Tactics: Mius-Front
Post by: magnus on April 14, 2016, 10:37:31 AM
PE, I thought that was the glyph for air support?
Title: Re: Graviteam Tactics: Mius-Front
Post by: Father Ted on April 14, 2016, 02:29:43 PM
PE, I thought that was the glyph for air support?

Nah - it means their morale status is "very scared".
Title: Re: Graviteam Tactics: Mius-Front
Post by: PanzersEast on April 14, 2016, 02:31:33 PM
Funny thing is, you are both right  :o


PE
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on April 16, 2016, 08:05:56 AM
Just a quick post about the updates and support from Graviteam.

Since the release of Mius Front, Graviteam have produced a steady stream of updates. They have been listening to the community and implementing fixes and adjusting.

This is how it should be.
Title: Re: Graviteam Tactics: Mius-Front
Post by: RyanE on April 16, 2016, 11:05:42 AM
Just a quick post about the updates and support from Graviteam.

Since the release of Mius Front, Graviteam have produced a steady stream of updates. They have been listening to the community and implementing fixes and adjusting.

This is how it should be.

Did I miss something...did someone say something to the contrary?
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on April 17, 2016, 12:24:23 PM
Did I miss something...did someone say something to the contrary?
I just appreciate it  :)
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on April 17, 2016, 12:24:38 PM
New update - April 17, 2016
17 April

Added
1) Flashing group icon on the events panel when under fire
2) Phase shift of engine sound in order to avoid saturation when large number of vehicles is located near camera
3) Added the organizational structure of recon platoon on APC of recon company of tank brigade command in QB
4) Added the organizational structure of the Red Army artillery regiment in QB
5) Added partial organizational structure of the Wehrmacht tank division in QB
6) Added utility for creating modifications to player profile (collections of mission, sound and texture mods)
Changed
7) Adjusted the algorithm of cover selection
8) Prepare ambush button on deployment stage does not change the squad concealment state
9) Prepare ambush state together with concealment forces soldiers of a squad to be placed in any cover, and without concealment, only in trenches, buildings or shell holes
10) User guide
11) Removed the fire accuracy indication of secondary weapons (in the statistics) if it is equal to 0%
12) Adjusted the algorithm of forming units into formation (reduced amount of turning)
13) Extended highlighting of the selected arty battery
Bugs
14) After loading a save, the enabling attribute of the controls settings stays reset
15) Fixed a bug with incorrect displaying of defeated/disbanded group composition
16) Fixed a crash at the end of battle in operation, if Soviet tank captain or aircraft pilot is killed
17) Fixed erroneous switching to the lying animation when mounting vehicles and moving guns
18) Fixed the separator between arty batteries which have no shells
19) Fixed a bug with inability to restart battle after saving

Note: Game switched to the vcredist 2015 redistributable.

Note: Mod utilities are currently in beta stage, thus report any issues please

Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on April 17, 2016, 12:31:00 PM
Updated manual

Version 2016.04.17 (61 pages): Click Here (http://cdn.akamai.steamstatic.com/steam/apps/312980/manuals/GTMF_Manual_eng_03.pdf?t=1460911954)

2 extra pages
Title: Re: Graviteam Tactics: Mius-Front
Post by: mikeck on April 29, 2016, 04:15:54 PM
 After weeks of plane I finally found something that drives me nuts about this game. Enemy air support. I am playing the Germans in a campaign and had tons of units and the assault guns set up in perfectly concealed positions with great fields of fire ready to ambush. Things are going swimmingly about 10 minutes into a 60 minute battle.   Then Russian attack craft showed up (Il-2s) and for the next 15 minutes proceeded to strafe, bomb and rocket all of my men and vehicles. I sustained probably about 60% casualties just because of the sheer amount of ordinance. I just don't think in real life a plane would do more than one pass of rockets and maybe two or three passes of machine guns. Enemy aircraft seem to have unlimited ammunition and just don't go away.  :tickedoff:

 I think they're also a little too effective. After all, strafing concealed troops in woods and  inside trenches would be relatively ineffective but seems to work pretty well here. Also, I'm a bit confused as to how- absent a lucky hit, machine gun fire from a plane can destroy a 75mm infantry cannon. Not the crew...the actual cannon.

So, a whole battle plan wasted and whole units (all concealed in trenches or woods), wiped out in 15 minutes by 8 aircraft. Maybe I'm just annoyed. >:(
Title: Re: Graviteam Tactics: Mius-Front
Post by: Silent Disapproval Robot on April 29, 2016, 04:34:39 PM
Yup, I'd like the see the effectiveness of air power toned down a little (the enemy's not mine.  That's just fine  ;) ).  I'd also like to see them have another look at how defensive works are shown on the maps.  You can often just scour the map before a battle starts and the tank scrapes and infantry fox holes will show up.  This allows you to pinpoint your artillery strikes right off the bat.  I'd like to see the devs either add a system where the entrenched player would have a number of dummy emplacements he could deploy on the map and/or give each squad or platoon a camouflage skill rating and make it so their defensive works are only become visible once an enemy unit gets within a certain range based on terrain, lighting, recon skill, etc.

Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on April 29, 2016, 04:48:08 PM
After weeks of plane I finally found something that drives me nuts about this game. Enemy air support. I am playing the Germans in a campaign and had tons of units and the assault guns set up in perfectly concealed positions with great fields of fire ready to ambush. Things are going swimmingly about 10 minutes into a 60 minute battle.   Then Russian attack craft showed up (Il-2s) and for the next 15 minutes proceeded to strafe, bomb and rocket all of my men and vehicles. I sustained probably about 60% casualties just because of the sheer amount of ordinance. I just don't think in real life a plane would do more than one pass of rockets and maybe two or three passes of machine guns. Enemy aircraft seem to have unlimited ammunition and just don't go away.  :tickedoff:

 I think they're also a little too effective. After all, strafing concealed troops in woods and  inside trenches would be relatively ineffective but seems to work pretty well here. Also, I'm a bit confused as to how- absent a lucky hit, machine gun fire from a plane can destroy a 75mm infantry cannon. Not the crew...the actual cannon.

So, a whole battle plan wasted and whole units (all concealed in trenches or woods), wiped out in 15 minutes by 8 aircraft. Maybe I'm just annoyed. >:(

And there are no AA units, IIRC (there definitely were none in Op. Star). Having *no* counter of any kind to enemy air power strikes me as problematic.
Title: Re: Graviteam Tactics: Mius-Front
Post by: mikeck on April 29, 2016, 04:55:02 PM
Yeah. Troops were firing Mg-42s at the aircraft but a 7.62 just isn't enough punch. They just loitered around.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on May 02, 2016, 08:26:11 PM
Asid, anything coming down the pipeline concerning MF? It's been a little quiet lately. Makes me wonder if Andrey is coming up with something big.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on May 03, 2016, 07:28:14 AM
Asid, anything coming down the pipeline concerning MF? It's been a little quiet lately. Makes me wonder if Andrey is coming up with something big.
Hi Moreb

There are extensive plans for MF. DLC is on the list. I will let you know more when i have something concrete.

Regards
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on May 03, 2016, 11:13:52 PM
Asid, anything coming down the pipeline concerning MF? It's been a little quiet lately. Makes me wonder if Andrey is coming up with something big.
Hi Moreb

There are extensive plans for MF. DLC is on the list. I will let you know more when i have something concrete.

Regards

Sounds good. Thanks Asid. Youre just another cog in this great machine called grogheads. I spend my forum time here because of guys like you and others.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on May 04, 2016, 07:23:05 AM
Sounds good. Thanks Asid. Youre just another cog in this great machine called grogheads. I spend my forum time here because of guys like you and others.
A community is only as good as its members. This is a great community :)
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on May 07, 2016, 05:44:36 AM
New update - May 7, 2016
7 May

Added
1) Higher resolution textures for soldiers
2) New helmets for German and Soviet soldiers
3) Confirming ending of deployment, exiting without saving, withdrawal, etc. (enabled in the interface settings)
4) New single mission
5) New organizational structure - Red Army cavalry

Changed
6) Pathfinding map in some parts of the battle area
7) Take defense command works according to ordered formation
8) Removed the “Defense in place” command (from the bottom menu)
9) Cancel previous target command moved to a separate button (separated from the antitank and antipersonnel capabilities indication)
10) User guide
11) Adjusted the “Defense” training mission

Bugs
12) Fixed a bug with vehicle collisions in column formation in certain cases
13) Fixed incorrect tankborne infantry animations after loading a save
14) Fixed incorrect group icon on the events panel

Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: MengJiao on May 22, 2016, 08:57:55 AM
Thx it was slow but seemed to work. What do the numbers in the ring mean when you set the area fire? any idea. But no the game doesnt need a manual :coolsmiley:...right

 Yep it seems to work.  I was using massed fire to knock out Tigers one-by-one once I discovered Tigers will wipe out just about anything if you simply trade shots with them.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on May 28, 2016, 05:25:59 PM
New update - May 28, 2016
Community Announcements - Goblin949A

Changed
1) Platoon management table in operation
2) Operation tutorial mission
3) Improved AI in tactical battles
4) Algorithm of artillery spotters behavior for AI
5) Application conditions of shrapnel shells with adjustable time fuse

Bugs
6) Fixed a bug with incorrect order mode when pressing space without any units selected
7) Fixed a bug with Maxim machine gun crews mounting on tanks and in trucks
Title: Re: Graviteam Tactics: Mius-Front
Post by: -budd- on May 28, 2016, 05:39:17 PM
sure do appreciate you keeping us updated on all things Graviteam, thank you sir.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on June 08, 2016, 01:42:16 PM
New update - June 8, 2016
8 June

Changed
1) Adjusted the algorithm of infantry moving behind vehicles
2) Adjusted selection of squad types which AI sends in recon
3) Divided the long (for attack formations) and near attack modes in the operational phase (long attack holding Ctrl)
4) Appearance of the operational map
- show names only for commanders;
- indication of the company/battalion commander in platoon indication mode;
- removed lines from command hierarchy;
- changed the display of tactical battles;
- changed the highlighting color of several platoons located in the same point;
- removed indication of reinforced company;
- changed the display of the attack arrows;
5) Removed the tactical battles mode selection setting (always selected automatically)
6) Number of attacks from square 1x1 km is limited to one, all platoons which are in the square and can attack are blocked.
7) Changes in the platoon management table in operation
- changed the background of routed and defeated (disbanded) units
- removed the arrival icon for already arrived units of the HQ reserve
- removed indication of captured weapons for the defeated and routed platoons
8) Changed the user manual
9) Changed training missions
10) Increased the movement speed of routed platoons
11) Added the organizational structure of AT batteries on Pak-40 and Pak-36(r)
12) Added T.Mi.42 mine to German engineer units
Bugs
13) Fixed a bug with disbanding of draft platoons
14) Fixed a bug with incorrect calculating of points for the key points in the operational mode


Updated manual

Version 2016.06.05 : Click Here (http://cdn.akamai.steamstatic.com/steam/apps/312980/manuals/GTMF_Manual_eng_03.pdf?t=1465226619)
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on June 10, 2016, 06:00:35 AM
Hotfix - June 10, 2016

Removed number of turns indication for the enemy reserves
Crash bug in certain cases in the operational phase
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on June 26, 2016, 10:17:45 AM
Save format in the next update
26 JUNE   - GOBLIN949A

Next update will change the save format in tactical battles. Old saves will not load properly! We recommend to finish tactical battles beforehand.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on June 29, 2016, 07:31:29 AM
New update - June 28, 2016
28 JUNE   - GOBLIN949A

Added
1) Tactical map in battle became three-dimensional with seamless transition to/from 3D mode
2) Added the ability to view the after battle telemetry (in the statistics)
3) Added a button for viewing achievements at the end of battle
Changed
4) The road availability attribute is removed when digging trenches on roads
5) Layer that displays the briefing can be changed by pressing the right mouse button (on the switch briefing button)
6) Changed the appearance of the directional arrows

Bugs
7) Fixed a bug with turns indicated before the arrival of enemy reserves
8) Fixed a bug with incorrect positioning of Maxim machine gun in certain cases
9) Fixed a bug with observation devices not closing under fire
10) Fixed a bug with a cease-fire in the beginning of game, if AI has a script set
11) Fixed a bug with achievements disappearing if STEAM is in offline mode

Changed the save format in tactical battle. Old saves will not load properly!
Title: Re: Graviteam Tactics: Mius-Front
Post by: Boggit on June 29, 2016, 12:47:45 PM
@Asid :)
This all sounds great. Is there any plan to introduce AAA to deal with the weakness of ground forces to air attack? I wonder if the air forces will be given some nerfing to represent air spotting better/people hiding from air attack.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on June 30, 2016, 05:16:55 PM
@Asid :)
This all sounds great. Is there any plan to introduce AAA to deal with the weakness of ground forces to air attack? I wonder if the air forces will be given some nerfing to represent air spotting better/people hiding from air attack.
Hi Boggit

AAA are not planned at this point.

The air forces will not be nerfed as it is not considered to be overpowered. In fact it is not really that effective. The effect is more visual at this point.

I hope this helps

Regards
Title: Re: Graviteam Tactics: Mius-Front
Post by: Boggit on July 02, 2016, 03:31:30 PM
I came across a nice set of Graviteam Tactics primers for anyone who is interested... I've found them helpful.

https://www.youtube.com/watch?v=E6MWbXT4dlw
https://www.youtube.com/watch?v=8pJ5y9hQll4
https://www.youtube.com/watch?v=pTnA3mw3WPM
https://www.youtube.com/watch?v=X3XQ-5mPkXI
https://www.youtube.com/watch?v=HBm2gIcOCQI
https://www.youtube.com/watch?v=-12xb41CmHA
https://www.youtube.com/watch?v=rHSrPcCYMIk
https://www.youtube.com/watch?v=QgFn_WsKmM8 Part 1 of 20

Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on July 05, 2016, 01:16:34 PM
How indirect fire works: Click Here (http://dogsofwarvu.com/forum/index.php/topic,2822.0.html)
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on July 07, 2016, 11:05:52 AM
New update - July 7, 2016
7 JULY   - GOBLIN949A

Added
1) Indication of the reasons when quick battle cannot start and errors when reading the player profile
2) Clearing of all quick battle settings, right-click on a category: paths, triggers, placement or groups - removes all items in this group
Changed
3) Replacing platoons in quick battle settings is done in 1 step, without having to remove previous ones
4) Small changes in actions of AI recon groups
5) Changed effects of the covert movement modifier (it has effect only on path selection)
6) Added an ability to put any commands into a queue (while holding Shift)
7) Ambush, covert action and AI control icons
8) Infantry behavior in different situations
9) User guide
Bugs
10) Fixed a bug with blocked firing on external target designation
11) Fixed a bug with soldiers animation switching to lying mode when running and walking
12) Fixed excessive transparency of map markers when viewed from a great height
 
Title: Re: Graviteam Tactics: Mius-Front
Post by: jomni on August 05, 2016, 01:28:10 AM
http://store.steampowered.com/app/501670/

New DLC and you guys didn't hype this up?
Title: Re: Graviteam Tactics: Mius-Front
Post by: Hofstadter on August 05, 2016, 02:00:09 AM
Oh my god I didnt even know about it.

Bought and will record later tonight.
Title: Re: Graviteam Tactics: Mius-Front
Post by: jomni on August 05, 2016, 02:02:10 AM
Yes. This one is as a sneaky release.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on August 05, 2016, 05:57:41 AM
New DLC and you guys didn't hype this up?
No need too hype GT  :coolsmiley:

Real life has been particularly demanding lately. I will try and keep up  O:-)
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on August 05, 2016, 05:59:42 AM
New update - August 5, 2016
5 August

Added
1) AI units arrived and located in the reserve cells can displace player units, if they have an advantage in forces.
2) Added ML-20 152 mm guns spotter in quick battle.
3) Added MG-34 heavy machine gun.
4) Added VPGS-41 rifle grenade.
5) Added artillery battery with LefH-18 guns to quick battle organizational structure.
6) Added units armed with MG-34 heavy machine gun in quick battle.
7) Added Pak 97/38 gun.
8) Added units with Pak 97/38 gun in quick battle and operations.
9) Sounds of shots for lePak-41, Pak-97/38, Kwk-38/39 guns.
10) Specifying the order type for quick battle scripts.

Changed
11) The Stepanovka operation, taking into account the displacement new possibilities.
12) Weapons and ammunition amounts indication for infantry.
13) Selection algorithm of the weapon shown in the tactical diagram for infantry units.
14) Do not give a message when crew abandons unarmed vehicle.
15) Changed the algorithm of weapons and ammunition picking during a battle.
16) Number and location of defense places in buildings.
17) Territory calculation when calculating the results.

Bugs
18) Fixed a bug with missing speech of unbuttoned vehicle crews.
19) Fixed a bug with broken hot keys for finding unit and attaching the camera in the deployment phase.
20) Fixed a bug with incorrect ammunition %% indication for a squad.
21) Fixed a bug with long pauses between consecutive orders.
22) Fixed a bug with second crew members of heavy weapons, which were out of trenches in some cases.
23) Fixed nonoperability of user scripts in quick battle.
24) Fixed a bug with gun gunlayer’s wrong selection of sight after its transportation.
25) Fixed bugs related to transportation of guns in various combinations of order sequences.
26) Fixed a bug with incorrect positioning of soldiers in multistory buildings in the initial orders phase.
27) Fixed a bug with the map cut-off when short distances to the horizon are selected in the settings.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on August 05, 2016, 06:18:42 AM
Graviteam Tactics: Dawn of Blau DLC

(http://cdn.akamai.steamstatic.com/steam/apps/501670/header.jpg?t=1470381999)

http://store.steampowered.com/app/501670/

Price: £10.99

About This Content

First days of the German operation "Blau" in the summer of 1942 in the Oskol river area. The Wehrmacht 6 Army dealt a crushing blow at the boundary of the 28 and 21 RKKA Armies, forcing them to retreat in disorder to the Oskol river. To prevent the units of the Wehrmacht 6 Army from reaching the west bank of the river, the RKKA command redeployed the 91 TBde to Verhnyaya Lubyanka - the last point before the crossings near Volokonovka - with the objective to impede the enemy advance, and thus, gain time for the retreat of the battered RKKA units.

•   Two operations of 6 turns for each of the parties.
•   Precisely recreated area of over 60 sq. km: hilly plains with harsh terrain and extensive gullies.
•   Historical organizational structure of units at the time of the offensive.


(http://cdn.akamai.steamstatic.com/steam/apps/501670/ss_940bc6ea3407fe2b9feacd55cf473f13b87b110f.1920x1080.jpg?t=1470381999)

Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on August 05, 2016, 08:46:06 AM
 :o

Wow.  No idea this was on the horizon. Insta-buy when I get home later tonight.  Thanks Asid!!
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on August 05, 2016, 09:18:03 AM
More Dawn of Blau DLC: Click here (http://dogsofwarvu.com/forum/index.php/topic,2990.msg11459/topicseen.html#new)
Title: Re: Graviteam Tactics: Mius-Front
Post by: W8taminute on August 05, 2016, 06:29:26 PM
I came across a nice set of Graviteam Tactics primers for anyone who is interested... I've found them helpful.

https://www.youtube.com/watch?v=E6MWbXT4dlw
https://www.youtube.com/watch?v=8pJ5y9hQll4
https://www.youtube.com/watch?v=pTnA3mw3WPM
https://www.youtube.com/watch?v=X3XQ-5mPkXI
https://www.youtube.com/watch?v=HBm2gIcOCQI
https://www.youtube.com/watch?v=-12xb41CmHA
https://www.youtube.com/watch?v=rHSrPcCYMIk
https://www.youtube.com/watch?v=QgFn_WsKmM8 Part 1 of 20

Arch Warhammer is a very good YouTuber.  I love his stuff.  Nice links!
Title: Re: Graviteam Tactics: Mius-Front
Post by: Hofstadter on August 06, 2016, 11:17:12 PM
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on August 08, 2016, 09:09:04 AM
Hotfix - August 8, 2016
8 AUGUST   

1) Fixed displaying of contacts sprites on the map.
2) Changed the rate of vertical camera rotation in the map mode.
3) Adjusted camera operation in the map mode and the switching of camera from the map to 3D mode and vice versa.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on August 08, 2016, 01:25:43 PM
Hotfix 2 - August 8, 2016
8 AUGUST   

1) Changed name of the attack company of the forward detachment of 336 ID in Dawn of Blau.
2) Changed composition of vehicles in AT battalions of 336 ID in Dawn of Blau.
3) Protection from removing DLC when verifying Steam cache.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on August 15, 2016, 12:05:59 PM
New update - August 15, 2016
15 AUGUST   - GOBLIN949A

1) Right-clicking on the map and searching a unit reduce the distance by 2 times in the 3D mode.
2) Fixed a bug which caused the game to crash with installed DLC after changing the game language.
3) Fixed a bug with incorrect shielding of a fragmentation field for visible crews and gun and vehicle crews.
4) Fixed a bug with the game ending after loading a save, if AI proposed a cease-fire before saving.
5) Fixed a bug with pauses of 10+ seconds when individual units execute a sequence of orders.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on August 30, 2016, 12:34:11 PM
New update - August 17, 2016
17 AUGUST   

1) Fixed a bug with different indication of ability to capture neutral squares in the operational phase and in the battle briefing.
2) Fixed a bug with erroneous objects appearing instead of uniform on infantry.
3) Fixed a bug with wrong display of the number of obtained achievements.
4) Fixed a bug with occurrence of a battle which includes squares located on the border.
5) Fixed a bug with non-disappearing button for automatic changing of strategies for battalion or unit, if the unit (battalion) has at least one encircled platoon.


New update - August 30, 2016
Community Announcements

1) Fixed a bug with abandonment of vehicles without opening hatches in some cases.
2) Added the timeline of appearance of platoons in quick battle (machine guns and AT guns of various modifications).
3) Added light ATG organizational structures to quick battle editor.
4) Added the 1175 tank company organizational structure from 11.41 to quick battle editor.
5) Added a few new platoon icons on the map (T-60, MkII, etc.)
6) Added DS-39 heavy machine gun.
7) Added locking of the right mouse button in the training operation.
8) Changed the sound of firing of the American .30 Browning machine gun.
9) Fixed a bug in the encyclopedia with bad choice of camera reference point when selecting more than one vehicle.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Asid on September 06, 2016, 03:05:01 PM
New update - September 6, 2016
Community Announcements - Goblin949A

1) Duplicates in the assigned keys list are being marked.
2) Added memorizing of the selected vehicle in the encyclopedia.
3) Platoon composition in the quick battle editor is fixed (except for variations within the same modification).
4) Changed font rendering, added support for higher resolutions.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Philippe on August 28, 2017, 12:50:13 PM
Mius front and attendant DLC's is on sale on Steam this week.

I really like the way it looks, but I had trouble relating to the earlier (pre-Mius front) incarnations of the game.

Are the Mius front games any easier to learn and get into?  I have too many games gathering dust as it is.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Rayfer on August 28, 2017, 01:00:46 PM
Mius front and attendant DLC's is on sale on Steam this week.

I really like the way it looks, but I had trouble relating to the earlier (pre-Mius front) incarnations of the game.

Are the Mius front games any easier to learn and get into?  I have too many games gathering dust as it is.

Ditto your experience with the earlier games and your questions.
Title: Re: Graviteam Tactics: Mius-Front
Post by: mikeck on August 28, 2017, 03:20:56 PM
Well, I love the graviteam series of games. Won't even touch combat mission any more. The graphics and details increase with each incarnation. BUT, they aren't any easier or harder to learn. If you can invest in some time to learn them, it's rewarding. There is no better real-time WW2 tactical game (plus 1980's Angola and 1970's afghanstan)
Title: Re: Graviteam Tactics: Mius-Front
Post by: Jarhead0331 on August 28, 2017, 03:45:28 PM
Agreed. This is a system that must be experienced. The learning curve is no steeper than any other game in the genre, but the UI is different and does require some learning and time to get comfortable. Is it worth the investment? YOU BET!

No other strategic/tactical wargame has provided me with more stand-out events that have stuck in my memory. The visual impact of sudden contact in the dark of night. The emotional shock of seeing crew members bailing from their vehicles as they run and flail about on fire. The attention to detail in men, equipment, vehicles and behaviors of projectiles is unique in the trade.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Boggit on August 31, 2017, 06:53:28 PM
Agreed. This is a system that must be experienced. The learning curve is no steeper than any other game in the genre, but the UI is different and does require some learning and time to get comfortable. Is it worth the investment? YOU BET!

No other strategic/tactical wargame has provided me with more stand-out events that have stuck in my memory. The visual impact of sudden contact in the dark of night. The emotional shock of seeing crew members bailing from their vehicles as they run and flail about on fire. The attention to detail in men, equipment, vehicles and behaviors of projectiles is unique in the trade.
Although I'm a dyed in the wool Combat Mission fanboy, Graviteam is a refreshing change. I especially love the night missions with the flares - I even close one eye as gut reaction to preserve my night vision! And you're right it does make for some memorable gaming.

I still think that Combat Mission needs to have that strategic layer that Graviteam has, but I guess that ain't happening any time soon.
Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on August 31, 2017, 09:16:58 PM
The thing that increasingly puts me off about Combat Mission is the truly horrific UI. Graviteam's UI gets a lot of grief, but especially with the latest iterations in Mius Front and Tunisia, the UI has become really very good ... *once you understand it* (that's the big proviso). It's true, the game does too little to explain the finer points of the UI, so there's not much recourse beyond watching some YouTube tutorials and trawling forums. But once you get the hang of it, you will see how much more fluid and easy to use it is than Combat Mission's incredibly outdated and clunky UI.

The lack of a strategic layer is also a big strike against CM, I agree.

Title: Re: Graviteam Tactics: Mius-Front
Post by: Ubercat on August 31, 2017, 10:04:03 PM
The biggest strike against CM is their bullshit DRM. I'm sick and tired of having to start new helpdesk tickets to play the games I paid for. I don't care how friendly and helpful they are. I shouldn't need their help in the first place!

The biggest strike against Graviteam, AFAICT, is that their system can't handle any kind of urban fighting. It's all out in the countryside.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Zulu1966 on September 01, 2017, 12:51:56 PM
The thing that increasingly puts me off about Combat Mission is the truly horrific UI. Graviteam's UI gets a lot of grief, but especially with the latest iterations in Mius Front and Tunisia, the UI has become really very good ... *once you understand it* (that's the big proviso). It's true, the game does too little to explain the finer points of the UI, so there's not much recourse beyond watching some YouTube tutorials and trawling forums. But once you get the hang of it, you will see how much more fluid and easy to use it is than Combat Mission's incredibly outdated and clunky UI.

The lack of a strategic layer is also a big strike against CM, I agree.

Well - I sort of agree with the point about CM UI - for getting things done with even a company sized action it is clunky and labour intensive.
That said - it is much better than the Graviteam one - if only for the simple reason it is understandable - say to give an area fire command. Target ... pick spot click.
despite at least 4,000 attempts to understand it and numerous videos / read the manual I still dont get how to do that in graviteam games. So saying a UI is better when it is completely and utterly opaque as to how it works is something of a contradiction.

Campaign layer is good - but again - at least 5,000 attempts later - I still have no clue as to WTF is going on. It may be a very pretty game with great physics etc - but if it unintelligible then dispute how its a good game. Also find the TAC AI as unintelligible as the interface sometimes. And yes agree post below - anything other than wide open spaces seem a problem.

Bought all the games but generally make an effort every few weeks  to get to the bottom of it but then quit and play combat mission.
Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on September 01, 2017, 01:15:23 PM
Don't see a contradiction. I did say it's better once you learn how to use it. Does the game do much to help in that regard? No -- although the tutorial scenarios in Mius Front are certainly the best effort Graviteam has made to give players something like a proper introduction to how to play the game. I also think some of the confusion boils down to translation issues -- and as well, Graviteam's sometimes pretty aggressive "our way or the highway" approach to user questions and complaints - i.e. their UI is the way they made it, and it's all on you, the player, to come to grips with it. I don't agree with that attitude, but it is what it is.

Completely agree with you about "clunky and labor intensive" as descriptions for CM's UI. Once you've given a platoon a "use roads" command to a destination in Mius Front, the completely ridiculous amount of clicks you need to achieve the exact same thing in Combat Mission will forever haunt you. It's a truly terrible UI.

Title: Re: Graviteam Tactics: Mius-Front
Post by: RyanE on September 01, 2017, 02:20:22 PM
The road following, jump map, clickable notifications and messages, and all kinds of things to take the burden off commanding units far out weigh learning a new interface.  CMs menu interface feels comfortable to people that play mostly CM.  But once you have a jump map and clickable messages, its painful to go back to CM.  I absolutely hate playing CM in real time because you can't keep track of whats going on.   In the GT games, I forget its real time completely because there are so many tools available to keep track of everything.  Just a simple jump map would solve that for me.  But Steve's "damn the customer, full speed ahead" attitude will eventually doom the CM franchise.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on September 04, 2017, 07:42:15 PM
GT is a fantastic game/simulation that every wargamer should own and learn. It is to today what Combat Mission Beyond Overlord was to 1999. I just wish theyd port OP:Star winter battles.

Title: Re: Graviteam Tactics: Mius-Front
Post by: mikeck on September 04, 2017, 08:37:59 PM
Dunno, all I have to do in GT is click on unit, hit the target unit button and click on the enemy. Point is, GT UI is odd for sure, But, once you get used to it, it is as good as any other
Title: Re: Graviteam Tactics: Mius-Front
Post by: jomni on September 05, 2017, 11:32:01 PM
I don't think it's the amount of clicks. It's not knowing what the commands do and if your guys actually follow them is what prevents people from enjoying GT.  Some people like micromanagement and in CM you actually have a UI fit for micromanagement so they get a feel of more control. General logic is more control = good UI. Less control = bad UI. But GT shouldn't be judged this way as it plays differently by design. There is intentionally less player control and more on setting stances and let the tactical AI do their thing. One must not come into GT looking for the same amount of control as CM.  In CM the tactical AI is not as sophisticated so micromanagement is necessary to prevent them from doing stupid things.
Title: Re: Graviteam Tactics: Mius-Front
Post by: RyanE on September 06, 2017, 06:30:06 AM
That's weird, in GT, you have the ability to micro-manage a lot more than in CM.  Things like stances and ammo selection are great examples.  I am not sure I see where CM allows more.  In fact, CM takes a lot of stuff out of the players hands by making assumptions on how a unit reacts based on movement orders or the target it faces.  The difference is that in GT, you can either micro-manage or take a higher level of command...its your choice.

The main benefit to me for CM over GT is WEGO, turn saves, and its a sandbox.  GT is somewhat limiting in the battles they choose.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on September 06, 2017, 06:46:22 PM
So many replies by so many members here and I don't think anyone is incorrect in their statements. Not completely at least.

I find the Tactical Phase, including the UI, much easier to understand and navigate than the Operational Phase. The hardest and most arcane aspects for me include reinforcements and supply.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Iconoclast on September 09, 2017, 08:13:46 AM
As a new member to the forum I am currently reading through the threads that I find relevant to me. I am somewhat closely monitoring its progression since it is a game that I really want to like. But every time I pick it up, I find it frustrating.

Dunno, all I have to do in GT is click on unit, hit the target unit button and click on the enemy. Point is, GT UI is odd for sure, But, once you get used to it, it is as good as any other

I don't think it's the amount of clicks. It's not knowing what the commands do and if your guys actually follow them is what prevents people from enjoying GT.  Some people like micromanagement and in CM you actually have a UI fit for micromanagement so they get a feel of more control. General logic is more control = good UI. Less control = bad UI. But GT shouldn't be judged this way as it plays differently by design. There is intentionally less player control and more on setting stances and let the tactical AI do their thing. One must not come into GT looking for the same amount of control as CM.  In CM the tactical AI is not as sophisticated so micromanagement is necessary to prevent them from doing stupid things.

Both comments, I find, strike at the core of the problem, at least from my perspective. The scenarios I played in GT involved incredibly little involvement on my behalf. I clicked a bit around and watched the action unfold. There were little to none tactical considerations involved on my behalf. formulated a bit more sharply, I felt strongly reminded of me playing Age of Empires 1 as a 10-year old, setting up massive battles in the Editor and then just left my Hoplites do their thing while I just watched. I also felt not very incentivized to make any of these decisions, since I think little of the tools that are available would help me in reproducing results that I would expect in the real world. Unit placement is absolutely wild, Units can't enter buildings (?), not a small portion of the battles are fought on absolutely uniform woods maps, Platoon behavior is...."odd", Guns/Tanks in important firing positions start moving and turning whenever they feel like, ....the list would go on.

The point is: I am a strong proponent of macro-level "as in real life" command. But then I would like to have the approximated tools to give orders as in real live (i.e. boundaries) and have AI subordinates that know how to do their job. Until that is the case, I gladly stick to CM. In that instance, I wear multiple hats at once and am responsible for 99% of the failures (of course not the ones that lose me the scenario in the end  ^-^)

I want to like GT. I really do. I look at the maps and want to dive right into waging war on that beautifully designed area. I love so many features, for example, the C3 simulation, the detailed Tank models, the Indirect Fire Mechanics, and quite a few more.

But every time I jump into it, the game frustrates me on a very basic level. And so long that is the case, I gladly lurk around it, fire it up every few months, and wait for it to to be the game I hope it will be one day.

Question: Is it worth picking up Mius, when I only own OS? Are the differences so remarkable?

Cheers,

A
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on September 11, 2017, 03:41:46 PM
I'd say given your post above, no. It is still the same engine although with some notable improvements. Stick it out and play through a campaign. There is much in the way of fluid tactical movements in most battles. Granted, you could have been playing a fixed defense battle that just doesn't warrant much movement after contact but many of the battles involve searching out the enemy, forming up and pushing for the attack, sometimes at night.

P.S.. If you choose the Defend order and place it on a building, that unit will occupy that building, and often others as is needed, and setup at the windows.

Try playing  without the option that constrains your orders. I'm not front of a computer right now but I think it might be realistic orders?

Whenever I tried operation star I was in the same boat. Picked it up and put it back down. Until one day I muscled through and had the most incredible experience in a war game to date. The series is my favorite that I've ever played, warts and all.

And welcome. I'm fairly new here myself
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on December 20, 2017, 11:14:10 PM
Newest DLC is out along with a patch for the engine.

http://store.steampowered.com/app/616290/Graviteam_Tactics_Final_Offensive/

Massive 23 turn operation on a new 150 km map.

It's a must have for any fan of the series.

EDIT: WHERE IS ASID? I JUST REALIZED HE HAS BEEN ABSENT FOR OVER A YEAR. THAT GUY HAS ALWAYS BEEN HELPFUL. HOPE YOU ARE FINE ASID.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Pete Dero on December 21, 2017, 02:17:13 AM
EDIT: WHERE IS ASID? I JUST REALIZED HE HAS BEEN ABSENT FOR OVER A YEAR. THAT GUY HAS ALWAYS BEEN HELPFUL. HOPE YOU ARE FINE ASID.

You can find him here : http://dogsofwarvu.com/forum/index.php/board,18.0.html  (that forum has a familiar look to it)
Title: Re: Graviteam Tactics: Mius-Front
Post by: Zulu1966 on December 21, 2017, 04:09:19 AM
EDIT: WHERE IS ASID? I JUST REALIZED HE HAS BEEN ABSENT FOR OVER A YEAR. THAT GUY HAS ALWAYS BEEN HELPFUL. HOPE YOU ARE FINE ASID.

You can find him here : http://dogsofwarvu.com/forum/index.php/board,18.0.html  (that forum has a familiar look to it)

I have bought every game and DLC in the series and whilst I do believe CM is way above in may ways - especially in control and simulation aspects - I think much of what people like are non related to that - the interface in the graviteam games is maddening - by way of example I have just spent 2.5 hours trying to figure out how to make an on map mortar lay down a smoke screen ... after all that time it comes to this

select platoon leader - i think thats the only one
select a spot on the map
then a circle appears with a percentage (think that is accuracy and increases over time - not quite sure if it needs LOS still though)
Then you have to set the mortar to AI fire control (think thats all)
then you have to make sure it is set to stay concealed (this seems to relate to nothing other than it appears to be a free selection combination given that stay concealed normally affects unit posture not ammo selection)

That seems to do what is required - but is baffling in its opaqueness - when you compare to how its done in CM there is no contest.

Aircraft are a compete mystery at the moment and as for the strategy map god knows.

I love the more visceral nature of the game compared to CM but its biggest plus - the strategy layer remains a complete mystery to me. It seems to some extent these guys built a game for themselves so know what to do but forgot about the rest of us.
I still have yet to figure out what the AI is doing in certain circumstances - and while I would kill for a similar formation command to use roads in CM - its not perfect in graviteam - i think sometimes the AI is confused as to the path - as for example i sent a bren carrier on a move use roads commend and it took more than half an hour to reach the spot i set because it insisted on zigzagging all the way to its destination from one side of the road to the other. There are other oddities around the tac AI that I notice all the time - such as getting people into buildings rather than mincing around outside it. A bunch of my guys ran into a minefield yesterday and whereas in CM they would go to ground the entire squad got killed running around like headless chickens - i think trying to get in a formation based on the loss of the men getting killed - setting off a chain reaction...so there is a certain rose tinted spectacles feel about some of the comments and i generally find cm more convincing in this area. Generally the defensive ai in graviteam is awful with the enemy insisting on sending men blindly forward eventhough they are in posession of all the vp locations

It is a good game - i like the models and the graphics flourishes but generally dont think it does anything of much in a better way than cm and whenever I fire it up for a couple of hours it only serves to remind me how much more i like cm.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Zulu1966 on December 21, 2017, 04:14:14 AM
GT is a fantastic game/simulation that every wargamer should own and learn. It is to today what Combat Mission Beyond Overlord was to 1999. I just wish theyd port OP:Star winter battles.

Thats going a bit far - BO was a revolution - graviteam is nothing like that.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Jarhead0331 on December 21, 2017, 04:45:25 AM

EDIT: WHERE IS ASID? I JUST REALIZED HE HAS BEEN ABSENT FOR OVER A YEAR. THAT GUY HAS ALWAYS BEEN HELPFUL. HOPE YOU ARE FINE ASID.

Asid is doing just fine. I speak to him on occasion about new games. He has his own forum and gaming group and has made a decision not to post here anymore.

He can be found at the link Pete posted or on the DoW teamspeak server.
Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on December 21, 2017, 05:21:07 PM
Graviteam is on a roll

http://store.steampowered.com/app/742790/Tank_Warfare_El_Guettar/ (http://store.steampowered.com/app/742790/Tank_Warfare_El_Guettar/)

Had no idea about the new dlc for Mius Front, and no idea this new module was in the works for the North Africa campaign ....  in addition to the recent Longstop Hill and Operation Pugilist dlcs...

All of which I'll be picking up on the Steam sale.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on December 21, 2017, 08:03:28 PM

EDIT: WHERE IS ASID? I JUST REALIZED HE HAS BEEN ABSENT FOR OVER A YEAR. THAT GUY HAS ALWAYS BEEN HELPFUL. HOPE YOU ARE FINE ASID.

Asid is doing just fine. I speak to him on occasion about new games. He has his own forum and gaming group and has made a decision not to post here anymore.

He can be found at the link Pete posted or on the DoW teamspeak server.

Good to know. Thanks.


Graviteam is on a roll

http://store.steampowered.com/app/742790/Tank_Warfare_El_Guettar/ (http://store.steampowered.com/app/742790/Tank_Warfare_El_Guettar/)

Had no idea about the new dlc for Mius Front, and no idea this new module was in the works for the North Africa campaign ....  in addition to the recent Longstop Hill and Operation Pugilist dlcs...

All of which I'll be picking up on the Steam sale.

You're not kidding. News to me.

GT is a fantastic game/simulation that every wargamer should own and learn. It is to today what Combat Mission Beyond Overlord was to 1999. I just wish theyd port OP:Star winter battles.

Thats going a bit far - BO was a revolution - graviteam is nothing like that.

I suppose you're right. While GT has its quirks, imo there are many more things that shine over CM that makes it the game for me. We're packing to go to our cabin for the weekend otherwise I'd touch on some of those. The fluidity of the combat of gt is an obvious example but there are others. In reality I probably shouldnt compare the two because they really are two different types of games. More to follow after the holidays because imo gt needs an advocate for the myriad of things that are unique to the series.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Silent Disapproval Robot on May 11, 2018, 03:22:16 PM
Big patch and a new winter DLC released today (May 11, 2018)

CHANGELOG

1) Changed the appearance of some interfaces.
2) In close engagement mode, the type of vehicles and heavy weapons is displayed instead of commander names.
3) Added Mk IV Churchill II tank (in the encyclopedia and quick battle editor).
4) Button for selecting the best platoons in a battlegroup, active only if there are such platoons in the reserve.
5) Messages popping up on the operational map are combining for battlegroups.
6) User guide has been updated (added explanation of abbreviations used in operations).
7) In the operational phase, statistics on the actions of forces are shown after each turn.
8) Added 88 mm Flak 36 gun (in operations and quick battle).
9) Changed numbering of vehicles combined into a company.
10) Added automatic lookup of a suitable video adapter when launching the game.
11) Added the effect of exhaled air in cold weather.
12) Fixed a bug with incorrect calculation of the loudness of soldier shouts.
13) When rotation order is given, stationary heavy weapon turns the turret/gun in the specified direction.
14) When selecting a spotter, the call artillery support menu automatically scrolls to the battery linked with it.
15) Changed the vehicle selection algorithm in the encyclopedia.
16) Added sounds of anti-personnel mines explosions.
17) Adjusted the algorithm of the quick selection panel behavior with a large number of platoons.
18) Added outlining of buttons.
19) Trenches for vehicles and heavy weapons are digged with horizontal alignment.
20) Changed the algorithm of indirect fire indication - added accounting of landscape objects located at up to 500 meters from the gun, added partial accounting of the gun angle of elevation limitations.
21) Added the platoon markers mode.
22) Added indication of the current action of a squad/vehicle in the quick selection panel.
23) Changed the save format in tactical battle, now saving is potentially possible on computers with 2GB of RAM (old saves will be deleted!).
24) Platoon markers in the platoons table in the operational phase change according to the selected in the settings.
25) Added the undo last action button in the deployment phase (Backspace by default, can be redefined).
26) Fixed a bug with a non-displayed text when selecting a line of fire and specifying a sector.
27) Added removal of intersecting text labels for squads and platoons (only the near label is kept).
28) Removed unnecessary "outlining" for units and objects models.
29) Removed dark shadowing artifacts appearing at the edges of the screen.
30) Changed textures of some special effects.
31) Changed the effect of a human on fire.
32) Minimized the delay in the creation of special effects - the effects of gun flashes and explosions are shown more correctly.
33) Fixed a bug with missing highlighting of platoons of the same battalion on the operational map.
34) In the battlegroup mode, battalion and regiment (instead of battalion/company) are highlighted on the operational map.
35) If a battlegroup participates in a battle, then strong limitation of the battle radius, selects platoons only from the attacked and attacking square (highly recommended for slow computers).
36) Changed the algorithm of vehicles and small objects interaction.
37) Changed the algorithm of the objects shading calculation.
38) Changed the algorithm of selecting units in a platoon, after deployment left click (on the panel and in the 3D/map) selects only combat-ready units, click on the platoon button (on the squads panel) selects all units.
39) Modified some special and lighting effects.
40) Changed the algorithm of unit placement when they are combined into one battery (guns and mortars are placed close to the platoon commander).
41) Fixed a bug with visualization of rain effect.
   
 
   
Title: Re: Graviteam Tactics: Mius-Front
Post by: fabius on May 12, 2018, 02:04:33 AM
Some nice goodies in that patch, thanks for a heads up.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Hofstadter on May 12, 2018, 05:12:37 AM
Had a go, the new interface is a bit dreadful, instead of sub unit cards being right above main unit cards, they moved the subs off to the side, it makes it very strange
Title: Re: Graviteam Tactics: Mius-Front
Post by: JasonPratt on May 14, 2018, 01:40:54 PM
Big patch and a new winter DLC released today (May 11, 2018)

CHANGELOG [snipping]

8) Added 88 mm Flak 36 gun (in operations and quick battle).


8)  :smitten:
Title: Re: Graviteam Tactics: Mius-Front
Post by: Grim.Reaper on August 28, 2018, 03:59:17 AM
noticed the game and all dlc on sale for 25-30% off...may be time for me to fully jump in and try this series again,  might be a nice alternative or compliment to combat mission since not much new content coming out over there in a timely fashion.

before i consider, i am assuming the current version still has staying power? no new versions being talked about anytime soon?  it would be my luck to start playing and then something new and shiny comes out:)
Title: Re: Graviteam Tactics: Mius-Front
Post by: Pete Dero on August 28, 2018, 05:42:12 AM
noticed the game and all dlc on sale for 25-30% off...may be time for me to fully jump in and try this series again,  might be a nice alternative or compliment to combat mission since not much new content coming out over there in a timely fashion.

before i consider, i am assuming the current version still has staying power? no new versions being talked about anytime soon?  it would be my luck to start playing and then something new and shiny comes out:)

This game was on sale for 50% off in the summer sale.  Winter is coming, so if you have a little patience ...

Tank warfare is newer but is a different theatre (https://store.steampowered.com/app/549080/Tank_Warfare_Tunisia_1943/)
Title: Re: Graviteam Tactics: Mius-Front
Post by: Grim.Reaper on August 28, 2018, 07:49:05 AM
Thanks appreciate the info...although 50% is good, not sure big enough difference to wait 3or 4 months
Title: Re: Graviteam Tactics: Mius-Front
Post by: Pete Dero on August 28, 2018, 08:20:29 AM
Thanks appreciate the info...although 50% is good, not sure big enough difference to wait 3or 4 months

I understand.  It's not like we have other games waiting to be played  >:D.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Grim.Reaper on August 28, 2018, 03:58:40 PM
Thanks appreciate the info...although 50% is good, not sure big enough difference to wait 3or 4 months

I understand.  It's not like we have other games waiting to be played  >:D.

Nope, I am a on demand gamer....digital downloads have ruined me:(  If physical copies were still the normal, I wouldnt have nearly as many games to waste....
Title: Re: Graviteam Tactics: Mius-Front
Post by: jamus34 on August 28, 2018, 04:00:19 PM
You cannot underestimate the full power of a drunken buying spree either.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on August 28, 2018, 07:57:22 PM
IMO, it's one of the few games that I feel is worth the full price of admission. 326 hours and climbing. It is my favorite series ever by far and Graviteam constantly updates it with not only bug fixes but many new features, big and small. It's not Combat Mission. It doesn't try to be. In short it's incredible. Beware the learning curve but nothing a CM player cannot handle.


(https://steamuserimages-a.akamaihd.net/ugc/961968821296288744/E174E5A2C005B6697B76752A6430A9978A1958C2/)

(https://steamuserimages-a.akamaihd.net/ugc/961968821296297423/896D7B1DC36AE6E934CEE299296A9410FB60C064/)

(https://steamuserimages-a.akamaihd.net/ugc/961968821296298320/7F4578A53FC6645173C9BB2B3941E3A8AA562D36/)
Title: Re: Graviteam Tactics: Mius-Front
Post by: -budd- on August 29, 2018, 08:21:56 PM
Those are awesome shots, game is definitely cinematic. Makes me want to jump back in.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Grim.Reaper on August 30, 2018, 12:51:20 AM
i did end up purchasing, what the heck...just add more stuff to my library:)

just curious, any of the dlc must haves at the moment?  i may wait on that stuff until future sake and make sure the game clicks with me.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Destraex on August 30, 2018, 04:26:09 AM
Amazing pictures. Love them. I'd love to get into this game... might try it again some time. But at the moment I am fascinated with combat mission and SD44.
Title: Re: Graviteam Tactics: Mius-Front
Post by: glen55 on August 30, 2018, 09:02:26 AM
Ya know, I bought the whole game with all expansions 2 or 3 years ago on a Steam sale and barely ever even fired it up. I don't know that I have the patience I had back when I obsessed over CMBO. I would walk the whole battlefield before a battle checking fields of view and looking for defensive positions and ambush spots. Can't picture doing that now.

I just checked it in my Steam library. Still there. "You've played 12 minutes."  :2funny:
Title: Re: Graviteam Tactics: Mius-Front
Post by: Pete Dero on August 30, 2018, 09:27:34 AM
Ya know, I bought the whole game with all expansions 2 or 3 years ago on a Steam sale and barely ever even fired it up.
I just checked it in my Steam library. Still there. "You've played 12 minutes."  :2funny:

NPD Group announces that consumer spending on videogames in the U.S. is up 40% in the first half of 2018.

https://www.bluesnews.com/s/193105/us-video-game-spending-up-40

Noticed how they mention more spending on games and not more playing games  ;D.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on August 30, 2018, 06:31:00 PM
Ya know, I bought the whole game with all expansions 2 or 3 years ago on a Steam sale and barely ever even fired it up. I don't know that I have the patience I had back when I obsessed over CMBO. I would walk the whole battlefield before a battle checking fields of view and looking for defensive positions and ambush spots. Can't picture doing that now.

I just checked it in my Steam library. Still there. "You've played 12 minutes."  :2funny:

I certainly do not have the patience I once had, especially when I was CMBO obsessed. I must have played both of those beta demos 500 times each.  :-\
Taking the time to find the best spot is my least favorite part but also the games most important imo. The good thing about MF is that there is so much less micromanagement. Order a platoon and it will direct it's squads. Order an AFV to travel to a location by road and it does a good job of moving to the road and down it to its destination.

I'm not sure if you know this but now, on the menu screen at the bottom right, is a option to quickly set up a smaller battle on the fly with a point system and simpler orders. In a few minutes, and a few choices, a great battle can be had with unknown enemy forces. If you ever want to try out the game I suggest trying that mode. Again, the options in game are streamlined so youd be missing some real control, but it's a great way to check out the system.

Lastly, just put your guys almost anywhere and let it play out. You'll be amazed at how the battles unfold and the realistic nature of the game. It really is worth the effort.

i did end up purchasing, what the heck...just add more stuff to my library:)

just curious, any of the dlc must haves at the moment?  i may wait on that stuff until future sake and make sure the game clicks with me.

Yes. Black Snow for a good winter one. The next DLC is going to be winter again where they introduce accumulating snow and drifts and more. The weather aspect of MF is great. Storms will blow in blotting out the sun with increased cloud cover and rain will pour.  In the options menu, you may want to learn the game disabling the Improved Orders System.

Again, just give it a go, lose and learn. It takes a bit to grasp, and that's just the tactical part. Not to mention the Op phase and reinforcements etc.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Grim.Reaper on August 30, 2018, 07:41:16 PM
Ya know, I bought the whole game with all expansions 2 or 3 years ago on a Steam sale and barely ever even fired it up. I don't know that I have the patience I had back when I obsessed over CMBO. I would walk the whole battlefield before a battle checking fields of view and looking for defensive positions and ambush spots. Can't picture doing that now.

I just checked it in my Steam library. Still there. "You've played 12 minutes."  :2funny:

I certainly do not have the patience I once had, especially when I was CMBO obsessed. I must have played both of those beta demos 500 times each.  :-\
Taking the time to find the best spot is my least favorite part but also the games most important imo. The good thing about MF is that there is so much less micromanagement. Order a platoon and it will direct it's squads. Order an AFV to travel to a location by road and it does a good job of moving to the road and down it to its destination.

I'm not sure if you know this but now, on the menu screen at the bottom right, is a option to quickly set up a smaller battle on the fly with a point system and simpler orders. In a few minutes, and a few choices, a great battle can be had with unknown enemy forces. If you ever want to try out the game I suggest trying that mode. Again, the options in game are streamlined so youd be missing some real control, but it's a great way to check out the system.

Lastly, just put your guys almost anywhere and let it play out. You'll be amazed at how the battles unfold and the realistic nature of the game. It really is worth the effort.

i did end up purchasing, what the heck...just add more stuff to my library:)

just curious, any of the dlc must haves at the moment?  i may wait on that stuff until future sake and make sure the game clicks with me.

Yes. Black Snow for a good winter one. The next DLC is going to be winter again where they introduce accumulating snow and drifts and more. The weather aspect of MF is great. Storms will blow in blotting out the sun with increased cloud cover and rain will pour.  In the options menu, you may want to learn the game disabling the Improved Orders System.

Again, just give it a go, lose and learn. It takes a bit to grasp, and that's just the tactical part. Not to mention the Op phase and reinforcements etc.

Thanks, definitely will consider...
Title: Re: Graviteam Tactics: Mius-Front
Post by: RyanE on August 30, 2018, 09:11:48 PM
I hadn't played GTM in a bit and figured I would give it a shot.  I have a new laptop with i7 8th gen CPU with a 1060.  GTM is so incredibly smooth.  Even in a large test battle, it never went below 45 fps.

That is direct contrast to CMBN that, in a medium-sized scenario, plays at 25 when the camera is static.  As soon as I start moving the camera, its 18-20.

While I really like CM, being able to see a game take full advantage of modern PC capabilities is satisfying all on its own.
Title: Re: Graviteam Tactics: Mius-Front
Post by: glen55 on August 31, 2018, 01:34:23 PM
Appreciate the post, Moreb. Maybe I'll give this beast a shot.
Title: Re: Graviteam Tactics: Mius-Front
Post by: GDS_Starfury on August 31, 2018, 01:36:07 PM
I really need to spend a weekend and learn how to play this.
Title: Re: Graviteam Tactics: Mius-Front
Post by: stolypin on August 31, 2018, 02:39:08 PM
I teaaly need to spend a weekend and learn how to play this.

Same here.  I too own the game but have never played it.  I'll fire it up, click around a bit, realize I don't know what to do, and then make a quick retreat to CM. 
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on August 31, 2018, 04:04:41 PM
Appreciate the post, Moreb. Maybe I'll give this beast a shot.

You're welcome glen. I don't post often but, this site is my go-to place for all things games.

Title: Re: Graviteam Tactics: Mius-Front
Post by: Toonces on August 31, 2018, 04:57:39 PM
<raises hand> another one with Graviteam in my library but almost no playtime.   :-[
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on August 31, 2018, 07:15:53 PM
<raises hand> another one with Graviteam in my library but almost no playtime.   :-[

It's a damn conspiracy!

It doesn't help that the documentation isn't the best.

That said, it really isn't too complicated in the tactical phase. You place orders much like CM but within those orders are sub orders that determine how it will perform your wishes. For example, with a Move order you can also have them do it covertly, in line column with tight spacing. Or Assault, using smoke by road with tanks to the front etc. Once you figure out the correct combination of orders, most anything is possible, keeping in mind that the units perform the orders to the best of their ability/skill/condition.

CM has a lot more specific control over infantry units, especially those inside structures. And CM has multi player, something that has always drawn a lot of players. While GT is only single player, it's a hell of a ride. The battles fit together in a large operation with troops that carry on, learn, die, are replaced often times over a landscape that continues to change through the ravages of war. Some areas are a stalemate where the battlefield shows the scars of many days of fighting. Shellholes and trenches remain where they were and destroyed structures stay destroyed. Throw in a desperate night battle or two and you almost feel sorry for the little pixelated bastards. Almost.

As a note, they changed the camera the other day and imo, it doesn't function half as smooth as it did before the update. Sometimes they go backwards but usually make things right fairly quickly. I hope the devs reconsider this latest change.


CAMERA FIXED

Title: Re: Graviteam Tactics: Mius-Front
Post by: SirAndrewD on August 31, 2018, 08:29:32 PM
Same here.  Own it, about 14 minutes of play. 

I also own Tank Warfare: Tunisia and haven't even booted it.   

Do the two have overlap?   Can I learn how to do Mius-Front from Tunisia? 

I do need to dig into these.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on August 31, 2018, 08:39:01 PM
They are the same game in different theaters. Tank Warfare has some HUGE battles that may be a little cumbersome for newer players. It's been a while since I fired up TW so I can't talk about it much. I'm just more of a European Theater fan. But yes, Tunisia plays the same. At times they may update the one before the other but have parity within a short period of time. 

Title: Re: Graviteam Tactics: Mius-Front
Post by: Jarhead0331 on August 31, 2018, 09:02:44 PM
Half the time I just move my units to contact and then watch the fireworks...

Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on August 31, 2018, 09:37:40 PM
Half the time I just move my units to contact and then watch the fireworks...



That must have been a Nipsy Daiser with a scooter stick.

(https://tse1.mm.bing.net/th?id=OIP.L952V5xbbVG0c0xktWQa_wHaEK&pid=Api)
Title: Re: Graviteam Tactics: Mius-Front
Post by: Sir Slash on August 31, 2018, 09:43:13 PM
Do any of the Graviteam games have fights in large cities? I've looked at the games forever but can't remember one screen shot of city battles.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Bletchley_Geek on August 31, 2018, 09:48:37 PM
Quote
EDIT: I cannot recommend trying the game right now. The camera went from smooth as silk to as smooth as 60 grit sandpaper; or a permit driver learning a manual transmission; or a washing machine with three legs or....you get the point. I hope to relay very quickly its correction and I will. I just don't want people turned off to a great game that has been hamstrung by a temporary glitch as I hope it is.


They experiment a lot, and I don't think they have dedicated beta testers, at least English speaking ones.

It has been very interesting to watch how the games have been evolving over the past two years.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Jarhead0331 on August 31, 2018, 09:51:21 PM
Do any of the Graviteam games have fights in large cities? I've looked at the games forever but can't remember one screen shot of city battles.

No. Not that I have seen. Just relatively small villages and towns.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on August 31, 2018, 09:51:38 PM
Do any of the Graviteam games have fights in large cities? I've looked at the games forever but can't remember one screen shot of city battles.

Not large cities. Larger villages but the battles they portray were, as most battles, fought in sparsely populated regions. The game handles buildings decent but lack the specific control CM does. Most of the buildings are small structures so when you choose to defend on a building, some units we be near the building while others are inside. Would love one day if they dealt with city fighting but it's certainly not something that would happen without a revamped system. One can hope.
Title: Re: Graviteam Tactics: Mius-Front
Post by: RyanE on August 31, 2018, 10:00:22 PM
Can you explain the camera issue.  I have been playing and didn't note any problems.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on August 31, 2018, 10:04:35 PM
Quote
EDIT: I cannot recommend trying the game right now. The camera went from smooth as silk to as smooth as 60 grit sandpaper; or a permit driver learning a manual transmission; or a washing machine with three legs or....you get the point. I hope to relay very quickly its correction and I will. I just don't want people turned off to a great game that has been hamstrung by a temporary glitch as I hope it is.


They experiment a lot, and I don't think they have dedicated beta testers, at least English speaking ones.

It has been very interesting to watch how the games have been evolving over the past two years.

Very true. I generally approve of their experiments with a few exceptions. The developer is very passionate about his series and historical accuracy is at the forefront of his decision making. Some people consider him gruff but he does have a vision, does communicate with his base, and he is open to suggestions. He doesn't mind saying when he thinks others are wrong. I can appreciate that.

Another person tried out the camera for me and wasn't getting the jerkiness that I have so some of it may be on my end but I do think something has changed with the camera for the worse.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on August 31, 2018, 10:09:37 PM
Can you explain the camera issue.  I have been playing and didn't note any problems.

For one, you now have to press shift to scroll the elevation at a faster pace. Even then I think it scrolls slower than it did before. Also, it seems like the camera layers stick a touch between levels creating a slight jerkiness to them. A new addition is ground level view but there is a small problem with that view and bumping into units that create a problem. Also, it seems to take way too much wheel work to get the camera to climb and lower quick enough. I thought I read that the acceleration was tweeked/removed but I could be wrong.
Title: Re: Graviteam Tactics: Mius-Front
Post by: RyanE on September 01, 2018, 05:24:47 AM
OK, I guess since I haven't played in a while I didn't notice it at all.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on September 01, 2018, 09:46:10 AM
BOOM!

It looks like a quick update may have fixed the problem. I hope so. The camera is extremely fluid once again.

I'm curious how CM players receive the game keeping an open mind of its uniqueness.

Title: Re: Graviteam Tactics: Mius-Front
Post by: Jarhead0331 on September 01, 2018, 09:57:07 AM
I got my ass handed to me in this one. I had a pretty good field position to start, but I was not expecting Russian heavy tank destroyers that pretty easily took out my tank platoon. It was downhill from there...total defeat.

(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/40554423_10205139340239304_8345123625086484480_o.jpg?_nc_cat=0&oh=79b25979916cdb0a1db8fa36952b563e&oe=5BFDB609)

(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/40528696_10205139340679315_3425700863438487552_o.jpg?_nc_cat=0&oh=15e3389a35aef3629d01b73b114bc052&oe=5BFD38E5)

(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/40594055_10205139339799293_4598499197518348288_o.jpg?_nc_cat=0&oh=87131da444d26cc18094cfc9051e789d&oe=5BED1E53)

(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/40547596_10205139340959322_3841068134182158336_o.jpg?_nc_cat=0&oh=1ae850d65e41888b0517e5cbeaaf8872&oe=5C326496)

(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/40615471_10205139341919346_6424042499420979200_o.jpg?_nc_cat=0&oh=34820cd44bd1efc94780830012998f6d&oe=5C3A2A1F)

(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/40470642_10205139342199353_2400018263191846912_o.jpg?_nc_cat=0&oh=9e03fb44f2d362669649c97930b86756&oe=5BFE9CAD)

(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/40547336_10205139341639339_5740857681032249344_o.jpg?_nc_cat=0&oh=b7fcc7cf66b21b9a3e6c98e0a88b8b1d&oe=5BEEAFBB)

(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/40472350_10205139341119326_8095575944900640768_o.jpg?_nc_cat=0&oh=3bb66e532b533c7d5a33a6f28631de81&oe=5BF9E66F)

(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/40474651_10205139340079300_3610316502193930240_o.jpg?_nc_cat=0&oh=7ea7212a9bec86651ac4478ff122fad7&oe=5BFEA07E)
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on September 01, 2018, 10:03:22 AM
Great pics. Sometimes the defeats are my favorite battles. I exert more energy trying to save a desperate situation than I do steamrolling over a shattered enemy.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Jarhead0331 on September 01, 2018, 10:08:34 AM
Great pics. Sometimes the defeats are my favorite battles. I exert more energy trying to save a desperate situation than I do steamrolling over a shattered enemy.

Absolutely! An undeniably intense simulation. Every single time.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on September 01, 2018, 10:12:11 AM

 Were those ammo explosions in the pic with the SPW? I love those. Even better is a shot to a fuel tank as the fuel leaks out and burns untul empty, sometimes causing other explosions. The damage models are great to see parts and accessories flying and the skins denigrate over time to end as burnt up shells. Just one more level of coolness (<----- Old Man Slang)
Title: Re: Graviteam Tactics: Mius-Front
Post by: PanzersEast on September 01, 2018, 11:00:49 AM
Battle of Kransnyi Pahar

I finally picked up Mius-Front after enjoying RS so much...

We were tasked with encircling and destroying a Russian rifle division that took up a defensive position in the town of Kransnyi Pahar.  We attacked at dawn splitting the forces and assaulting the town from the North and the South.  Mortar support would come from the North and a Inf Gun in support, with Rudorer's 2 Platoons doing a sweeping assault from the NE and taking up a defensive position once in the town.  Schlinke would engage the town from the South while Maus and Tanner took their Platoons along the Eastern edge of the town assaulting from the South.  Another sweeping movement and will link up with Rudorer who would already have established a foothold.  Once linked, they would push West to secure and mop up the town.

We encountered fairly heavy resistance in the Southern out skirts of the city, however we were able to push through.  The ATG guns and mortars from the North were able to keep things chaotic while Rudorer's 2 Platoons meet with little resistance and was able to establish a defensive position and engage the enemy.  Once Maus and Tanner pushed their way in, we swept most of the town with a cease fire offered.  We took control of the town and we suffered acceptable losses.  There are reports of tanks moving in from the East of our position so no time to rest......

Schlinke 2 Medium ATG Platoons
Maus 2 Platoons
Tanner 3 Platoons
Kossatz Inf Gun Horse
Rudorer 2 Platoons
Scheffle Mortar Squad

* SORRY FOR THE MISP OF PLATOON AND NOT PLATTON.... COPY AND PASTE IS NOT ALWAYS YOUR FRIEND  ::)

(http://linesofcommand.com/images/PLAN1.jpg)

(http://linesofcommand.com/images/PLAN2.jpg)

(http://linesofcommand.com/images/PLAN3.jpg)





Title: Re: Graviteam Tactics: Mius-Front
Post by: Toonces on September 01, 2018, 11:47:19 AM
Ok, so I actually looked.  I have Operations Star(fury) and 77 minutes played. 

How does this Mius-Front compare to Op Star?

I have a lot more time invested in the Steel Fury games.  For some reason I thought that the Steel Fury DLCs Hooper and the other one were also compatible with the Graviteam Tactics games, but I'm not sure if that's so, or how that works with Steam.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on September 01, 2018, 12:13:11 PM
How does this Mius-Front compare to Op Star?

MF is a greatly enhanced experience from OP:Star If only in the UI alone but there is much that is different. I loved OS but now I can't go back even if there are some campaigns that I miss.

Here are just some of the updates since this year alone long after MF has been released. Not quite the comparison but it gives you an idea about its evolution and how much they constantly improve their system, ALL FOR FREE! Bold is mine just to show some added assets for free. There have been many more.

August 28, 2018
1) Added accounting of the silhouette and speed when displaying the hit chance of the target.
2) Added indication of non-critical damage in the properties panel of selected units.
3) Modified the algorithm of launching of smoke grenades when vehicle is hit, now they are launched only when hits have caused damage.
4) Reduced the threshold at which fragments are considered not damaging.
5) Modified the fragment and shock wave injury model of soldiers.
6) Fixed a bug with "square shadows" on nVidia graphics cards.
7) Fixed flickering of distant landscape areas on nVidia video cards.
8) The support assigned to a battlegroup replaces any units previously selected from the reserve.
9) Chains of orders are displayed if the selected units are in the same platoon.
10) Expanded the indication of damages and their consequences.
11) Fixed a bug with no fuel leakage (and no burning fuel) from tanks.

August 17, 2018
1) Fixed a bug with the button for changing BG composition not working in the operational phase.
2) Changed the icon for restarting the operation in the main menu.
3) Disabled creation of some empty log files.
4) Added icons for indication of frosty and windy weather in the operational phase of the game.
5) Added winter camouflage for the German armored personnel carriers.
6) Corrected the Active defense mission.
7) Modified the algorithm of transmission and execution of a target designation. Added transmission of the target priority status from an observer to a weapon.
8) Added indication of fire on designated target or on unobserved target.
9) Added indication of wire link laying.
10) Fire at the ground order requires connection with the commander conducting fire adjustment.
11) Display of the command hierarchy can be turned on in the deployment phase.
12) Low level of ammunition is indicated for the ammunition of vehicles and heavy weapons, and not for the total number (for units with combat-ready vehicles and heavy weapons).
13) Added a new tools and destructible chassis to the Stuart tank.
14) Added winter camouflage for the Stuart tank.
15) Fixed a bug with an incorrect posture of artillery gun crews when towed by a tank.

August 8, 2018
1) Fixed a bug with the fire at the ground command not working.
2) Modified the algorithm of choosing the ammo storage type for different types of battle, for the battlegroups mode.

August 4, 2018
1) Fixed a bug with text not fitting in the squad selection button.
2) Changed the indication of units status in the firing mode.
3) Fixed a bug in the fire sector algorithm.
4) Fixed a bug with a wrong type of trenches for motorized rifles in APC.
5) Changed the algorithm of choosing the attack type for AI in the operational phase.

July 26, 2018
1) Fixed a bug causing inability to return to the game after computer going to sleep or invoking the login screen with the game running.
2) Added an ability to assign specific artillery support to a battlegroup in an operation. Support is added to the most senior commander in the BG (company or battalion).
3) Added automatic replacement of a commander casualty in a squad or crew, with a decrease in experience.

July 18, 2018
1) Fixed bugs in training missions.
2) Improved interface in tactical battle.
3) Added the ability to add units of a platoon to the selection by holding down Ctrl key in the quick selection panel.
4) Added destructible chassis to Sdkfz 250 ausf. A APC and vehicles based on it.
5) Added Sdkfz 250/11 APC.
6) Added indication of unit states on the panel in the deployment mode.
7) Changed the principle of vehicle parts breaking off.
8) Modified shader for visualization of rotating screws.
9) Fixed a bug with incorrect splitting of scout sections on the “Universal” APC.
10) Message sounds in battle are played only when the message panel is expanded.
11) Reduced the time for displaying events like "under fire" and "contact", event timestamps moved to tooltips.
12) Air support arrives automatically (except for tactical UAV), at the beginning of battle for attackers and during battle for defenders.
13) Added the ability to create an artillery fire plan at the deployment stage.
14) Artillery support divided into 4 categories: battalion, regimental, divisional and HQ. Access to regimental and divisional support during a battle (unscheduled support) depends on the commanders participating in the battle.
15) AI ​​level setting, at the low level, limits the ability to call unplanned artillery support during battle.
16) Extended the set of choices of calling scheduled support, added time delay and options for conducting fire.
17) Fixed a bug with blocked loading of a save file, if no battle was created in the quick battle editor.

June 23, 2018
1) Fixed wheeled vehicles behavior when driving on a log road.
2) Modified the algorithm of surrender.
3) Fixed a bug with a vehicle falling through the ground in case of complete destruction of the chassis

June 22, 2018
1) Changed the algorithm of fragmentation fields impact on vehicle components.
2) Added another gradation of anti-aliasing settings - anti-aliasing of object edges and vegetation.
3) Added winter camouflage for the T-34 mod. 1941 tank.
4) Improved models of the T-34 and OT-34 mod. 1941 tanks, added destructible chassis.
5) Refined the algorithm of sights and observation devices usage.
6) New vehicles: BTR-60PB, GAZ-66, Mi-4, TO-55, B-10, DShK on tripod.
7) New infantry weapons: AKM, Type 56 (SKS), RPG-2, RPG-7, RKG-3, RPK, RPD, SVD, body armor 6B5 (in quick battles).

8) New units for quick battle: USSR border guards and units of PLA infantry battalion.

May 22, 2018
1) Fixed a crash bug when selecting the minimum size in close engagement mode.
2) Changed ammo layout for the Flak36 gun.
3) Changed the algorithm of rotation of the Maxim machine gun when firing.
4) Added an additional check to workaround a bug in XAudio audio library, which caused the game to crash in some cases.
5) Added winter camouflage for Mk2 and Mk3 tanks.
6) Added checking for valid characters in a profile name.

May 11, 2018

 May 11, 2018
1) Changed the appearance of some interfaces.
2) In close engagement mode, the type of vehicles and heavy weapons is displayed instead of commander names.
3) Added Mk IV Churchill II tank (in the encyclopedia and quick battle editor).
4) Button for selecting the best platoons in a battlegroup, active only if there are such platoons in the reserve.
5) Messages popping up on the operational map are combining for battlegroups.
6) User guide has been updated (added explanation of abbreviations used in operations).
7) In the operational phase, statistics on the actions of forces are shown after each turn.
8) Added 88 mm Flak 36 gun (in operations and quick battle).
9) Changed numbering of vehicles combined into a company.
10) Added automatic lookup of a suitable video adapter when launching the game.
11) Added the effect of exhaled air in cold weather.
12) Fixed a bug with incorrect calculation of the loudness of soldier shouts.
13) When rotation order is given, stationary heavy weapon turns the turret/gun in the specified direction.
14) When selecting a spotter, the call artillery support menu automatically scrolls to the battery linked with it.
15) Changed the vehicle selection algorithm in the encyclopedia.
16) Added sounds of anti-personnel mines explosions.
17) Adjusted the algorithm of the quick selection panel behavior with a large number of platoons.
18) Added outlining of buttons.
19) Trenches for vehicles and heavy weapons are digged with horizontal alignment.
20) Changed the algorithm of indirect fire indication - added accounting of landscape objects located at up to 500 meters from the gun, added partial accounting of the gun angle of elevation limitations.
21) Added the platoon markers mode.
22) Added indication of the current action of a squad/vehicle in the quick selection panel.
23) Changed the save format in tactical battle, now saving is potentially possible on computers with 2GB of RAM (old saves will be deleted!).
24) Platoon markers in the platoons table in the operational phase change according to the selected in the settings.
25) Added the undo last action button in the deployment phase (Backspace by default, can be redefined).
26) Fixed a bug with a non-displayed text when selecting a line of fire and specifying a sector.
27) Added removal of intersecting text labels for squads and platoons (only the near label is kept).
28) Removed unnecessary "outlining" for units and objects models.
29) Removed dark shadowing artifacts appearing at the edges of the screen.
30) Changed textures of some special effects.
31) Changed the effect of a human on fire.
32) Minimized the delay in the creation of special effects - the effects of gun flashes and explosions are shown more correctly.
33) Fixed a bug with missing highlighting of platoons of the same battalion on the operational map.
34) In the battlegroup mode, battalion and regiment (instead of battalion/company) are highlighted on the operational map.
35) If a battlegroup participates in a battle, then strong limitation of the battle radius, selects platoons only from the attacked and attacking square (highly recommended for slow computers).
36) Changed the algorithm of vehicles and small objects interaction.
37) Changed the algorithm of the objects shading calculation.
38) Changed the algorithm of selecting units in a platoon, after deployment left click (on the panel and in the 3D/map) selects only combat-ready units, click on the platoon button (on the squads panel) selects all units.
39) Modified some special and lighting effects.
40) Changed the algorithm of unit placement when they are combined into one battery (guns and mortars are placed close to the platoon commander).
41) Fixed a bug with visualization of rain effect.

February 11, 2018
1) Fixed a bug with mine clearing with incorrect combination of modifiers.
2) Fixed a bug with incorrect positioning of the engine sound.
3) Added a destructible chassis for the T-70 tank.
4) Added a destructible chassis for the T-34 mod. 42 tank.
5) Added new modifications of the T-34 mod. 42 tank.
6) Modified the models of the KV-1S and KV-8S tanks
.
7) Enlarged the marks of a contact.
8) Modified the algorithm of choosing aiming points on vehicles.
9) Fixed an incorrect selection of sights for shooters with weapons pointed back.
10) Added a destructible chassis for the T-60 tank.
11) Locked camera automatically switches from a disassembled equipment to the commander and back.
12) Modified the algorithm of scattering of the crew after abandoning a vehicle.
13) Changed the order of displaying platoons in the list of forces in the operation.
14) Units automatically take defensive positions if they see the enemy or are under fire and there is no movement order (if the AI movement control modifier is on).
15) Modified the algorithm of the moral calculation in battle.
16) Changed the algorithm of AI units generation in the close engagement mode at high difficulty.
17) AI can use sappers to clear the ways for battlegroups.
18) Fixed a bug with premature HE fuse operation in tree branches, in some cases.
19) Separated divisions and brigades by color in the platoons and battlegroups tables.
20) Added indication of platoon affiliation in the platoon selection menu in a battlegroup.

January 16, 2018
1) Added a button showing the approximate areas of indirect fire for artillery and mortars.
2) Modified the behavior of the line of fire mode - restored the ability to lock a unit.
3) Added automatic saving and loading of unit locations after deployment and restarting of a battle.

January 12, 2018
1) Fixed displaying of status icons of heavy weapons and vehicles on the squad quick selection panel.
2) Added indication of insufficient number of soldiers in a crew for full combat performance.
3) Improved the engine damage model.
4) Increased the time and adjusted the moment of determining vehicle and heavy weapon hidden malfunctions.
5) Removed SmK (H) bullet from ammunition of German machine guns, after the winter of 1943.
6) Added factoring in of the “rarity” of units when picking up composition of forces in the close engagement mode.
7) Fixed a bug with incorrect start of battle from the editor, if there was a previous save.
8) Fixed a bug with displaying of the remaining turns before arrival for invisible platoons.

January 6, 2018
1) Fixed a bug with an incorrectly determined size of battlefield in the close engagement mode.
2) Fixed a bug with displaying of unavailable captured vehicles in the forces list in the close engagement mode.
3) Added predefined locations in all battlefields for the close engagement mode.
4) Added operations with battlegroups to the “Croatian Legion” DLC.
5) The load previously saved game button in quick and close engagement battle made separate in the main menu.
6) Updated the battlefield in the Oskol river area.
7) Added the priority of motorization setting in the close engagement mode.

Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on September 01, 2018, 12:15:52 PM
Looks like a solid and well executed plan PanzersEast. After a few games I'd be curious of your opinion.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Silent Disapproval Robot on September 01, 2018, 01:12:13 PM
Shadows are buggered on mine since the latest patch and hotfixes.  Only the shadow of the tank tracks and commander show up.  The shadow of the body of the tank only appears when viewed from a specific angle.

Title: Re: Graviteam Tactics: Mius-Front
Post by: -budd- on September 01, 2018, 05:42:49 PM
Both games had an update yesterday.

) Updated user manual.
2) Added possibility of displaying damages by various types of impact in the statistics.
3) Pressed Shift button toggles the speed of height change of the camera.
4) Changed principle of visualization of some types of damage.
5) Corrected visual effects of shells and fragments impact.
6) Changed the model of shock wave impact on vehicles.
7) Improved the model of grenades interaction with objects of environment.

I took a look at the updated manual, its a lot better, but maybe that's just because i'm familiar with the game already. Seems good enough to get you up an running more quickly than before.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Silent Disapproval Robot on September 02, 2018, 05:40:13 PM
Another hotfix today.  Resolved the weird shadow issue I was having as well as fixing the tracers for British 2lber guns.  The tracer effect from them wouldn't burn out so you'd see hundreds of little red tracer dots all over the battlefield as a scenario progressed.  Night battles were particularly glowy.

Title: Re: Graviteam Tactics: Mius-Front
Post by: PanzersEast on September 02, 2018, 06:12:21 PM
Attack on Verhnyaya Lubyanka - South

So I knew there were tanks protecting the town and an infantry presence.  My plan was to try and draw the tanks out by placing some infantry and a Pak-40 due South of the town in open terrain.  With the two opposing hills I would create a kill zone in the valley with a platoon of 3 Marder II's on the West hill also accompanied with 2 Pak-40's in cover.  The East hill would have the forward observer position for artillery fire and 2 Pak-40's in ambush locations.   Due West of the town I positioned the bulk of my infantry to assault the town primarily because the terrain was not conducive to tanks and there was plenty of cover all the way leading in.  I also positioned some MG teams on the West hill, escorted by Sd.Kfz. 251 and 2 platoons of infantry.  The West hill group would sweep forward and then provide covering fire from the hill as the West group made it to town. 

Interesting enough and to my surprise (I know it is 1942 and the Russian tactics were not the best), the Russians lined up in column formation and was drawn due South away from the town.  They made quick work as they pressed forward of the exposed Pak-40 and concentrated fire on the infantry positions.  However once they entered the kill zone, all hell broke lose.  They broke formation, however the constant fire, artillery etc.... we were able to knock out all but two which withdrew to the town.  The infantry pushed forward right to the towns edge.  My Marder II's would crest the hill and fire, however they were all knocked out, 2 destroyed, the other a now stationary gun emplacement.  I also lost 2 of the Paks, however we held short of assaulting the city.  The tanks had pretty good position and infantry still remained.  Our West group took a toll, but was at cities edge. 

I was really surprised that the Russians were baited out so easily.  Their situation was not great defending a down in a valley.  They did have infantry on the West hill, however we swept them aside.  I have to say I am really enjoying the game and at this point I can recommend it, even though there are some oddities I have notice (infantry in close proximity and ignoring firing only to eventually throw a grenade from a few yards away).  I think overall however the AI does a pretty good job, but the fun and intensity of the battles really makes up for it..... I need some more time with the AI and wonder if anyone else has noticed anything.....


(http://linesofcommand.com/images/PLAN01.jpg)


(http://linesofcommand.com/images/PLAN02.jpg)


(http://linesofcommand.com/images/PLAN03.jpg)


(http://linesofcommand.com/images/PLAN04.jpg)


Title: Re: Graviteam Tactics: Mius-Front
Post by: -budd- on September 02, 2018, 07:50:17 PM
I jumped back into Mius and Tank Warfare, loving that jump into battle quick button. I wonder why the order modifiers aren't available in that mode?

Here's a couple from Tank Warfare.
Up close and personal, my Sherman got off the first shot.
(https://farm2.staticflickr.com/1889/43528478545_3085b807da_h.jpg)


After dispatching the German armor, my Shermans move on.
(https://farm2.staticflickr.com/1847/42628049160_2f2e078342_h.jpg)

One from Mius
Flame tank going to work, plugging a gap, killing off some soviet infantry.
(https://farm2.staticflickr.com/1872/43719824604_2a6b1bcf1e_h.jpg)

For some reason since the last update F12 doesn't work for screenshots for Mius Front? had to use another program, Tank warfare still works fine.
Title: Re: Graviteam Tactics: Mius-Front
Post by: -budd- on September 02, 2018, 08:01:13 PM
Moreb, think i get what you were talking about with the camera. The regular zoom kind of jumps levels, you have hold shift for more finite control.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on September 02, 2018, 08:09:46 PM
Are you playing a campaign Panzer?

It sounds like you had under your control some excellent assets to defend for sure. Attacks that do not use overwhelming forces will have a hard time being successful from either side although it's no secret that the AI, much like them all, has it easier on defense. I've had the AI do brilliant things and absolutely foolish actions, sometimes in the course of a single battle. As much anti-armor as you had waiting in good positions was way too much to overcome. But I agree, the enemy tanks should not have bunched up like that to die like flies.

As far as the infantry seemingly ignoring close enemies, it could be a few factors. 1st would be the need for abstraction. Theres only so much that can be portrayed at this level. 2nd, you have to know the morale and state of the units. They could be cowering and near breaking. 3rd, they may be hunkering down afraid to stick their heads up hence the grenades. Or it could be poor execution by the game. I know the CC animations leave a little to be desired but again, there's only so many resources for specific animations.

I agree though, sometimes the AI expends too many assets to a losing situation.

What length battles are you playing btw? If I remember reading correctly, longer battles allow the time for the AI to develop and execute more complex plans. Then again I stink at the game even after playing it for so long and I read posts of others that smash through the campaigns. Theyre just better players than me.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on September 02, 2018, 08:13:03 PM
I jumped back into Mius and Tank Warfare, loving that jump into battle quick button. I wonder why the order modifiers aren't available in that mode?

I asked the same thing. I know it's there for newer players to get into the game but I really hope it's expanded in the future to include more advanced play.

Maybe report the F12 bug.
Title: Re: Graviteam Tactics: Mius-Front
Post by: -budd- on September 02, 2018, 08:54:42 PM
Also seems you cant call arty in when playing the "come to battle" quick battles, anyone confirm? I can move the TRP's during setup, but can never call it in, i swear it worked yesterday. It always says only scheduled support and clicking just takes you to the spotter, left or right click. Shot below. Anyone else having trouble with F12 in Mius? seems to work fine in Tank warfare.
(https://farm2.staticflickr.com/1860/44438451651_80d9a135f2_h.jpg)

Here's another shot. Took out the driver, and the car just kept rolling until i blasted it.
(https://farm2.staticflickr.com/1843/44388904392_15145e39bd_h.jpg)
Title: Re: Graviteam Tactics: Mius-Front
Post by: PanzersEast on September 02, 2018, 09:15:51 PM
Are you playing a campaign Panzer?

It sounds like you had under your control some excellent assets to defend for sure. Attacks that do not use overwhelming forces will have a hard time being successful from either side although it's no secret that the AI, much like them all, has it easier on defense. I've had the AI do brilliant things and absolutely foolish actions, sometimes in the course of a single battle. As much anti-armor as you had waiting in good positions was way too much to overcome. But I agree, the enemy tanks should not have bunched up like that to die like flies.

As far as the infantry seemingly ignoring close enemies, it could be a few factors. 1st would be the need for abstraction. Theres only so much that can be portrayed at this level. 2nd, you have to know the morale and state of the units. They could be cowering and near breaking. 3rd, they may be hunkering down afraid to stick their heads up hence the grenades. Or it could be poor execution by the game. I know the CC animations leave a little to be desired but again, there's only so many resources for specific animations.

I agree though, sometimes the AI expends too many assets to a losing situation.

What length battles are you playing btw? If I remember reading correctly, longer battles allow the time for the AI to develop and execute more complex plans. Then again I stink at the game even after playing it for so long and I read posts of others that smash through the campaigns. Theyre just better players than me.

Yes, currently playing the Verhnyaya Lubyanka campaign, July 1942 which is the Dawn of Blau DLC.  I really don't mind a mixture of AI, as a matter of fact the unpredictability makes every battle interesting.  I think these engagements would rank on the shorter side and I say that because after they offer a cease fire I usually continue the fight for a while..... This campaign is pretty nice so far.  I continue to love the various terrain and situations it places you in and historically accurate terrain at that.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Con on September 03, 2018, 05:49:17 AM
ugh this thread is making me itch to start learning again.  I like a lot of the game played the heck out of the first version but now I just dont know if I have the energy to climb this learning curve (watching videos and playing the same small battles over and over again to understand the mechanics and nuances then layer on the strat portion as well).  All my free time is getting sucked into trying to finish CMANO Northern Inferno.  I need to be able to stop working in order to play my wargames in peace.

Con
Title: Re: Graviteam Tactics: Mius-Front
Post by: Grim.Reaper on September 03, 2018, 07:56:32 AM
New Raid DLC released today....$5
Title: Re: Graviteam Tactics: Mius-Front
Post by: RyanE on September 03, 2018, 08:30:39 AM
I am months away from getting through all the GT DLC I have, but for $5, I can't resist.
Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on September 03, 2018, 08:42:19 AM
Much as I love the Graviteam games, I really do not love the fact that so many of the DLC campaigns for Mius Front and Tank Warfare recreate engagements between infantry divisions. Infantry combat is the weakest aspect of the Graviteam games -- it is (IMO) the one area in which CMx2 is still clearly the superior game.

I don't need everything to be the battle of Kursk -- indeed, I know there is 0% chance Graviteam will ever do Operation Zitadelle, given their allergy to famous engagements -- but I do want campaigns that emphasize armor or combined arms, since that is where the Grav. games so clearly shine.
Title: Re: Graviteam Tactics: Mius-Front
Post by: RyanE on September 03, 2018, 08:46:53 AM
I actually don't find the infantry a weakness at all, especially around entrenchments and support weapons.

I want to emphasize how much I like AT guns in GT, almost all the versions.  I can't put my finger on it, but it feels a lot more like how I read about it in the books.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Tuna on September 03, 2018, 10:08:15 AM
Picked this one up at the end of the sale.  <:-)
Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on September 03, 2018, 11:14:01 AM
I actually don't find the infantry a weakness at all, especially around entrenchments and support weapons.

I want to emphasize how much I like AT guns in GT, almost all the versions.  I can't put my finger on it, but it feels a lot more like how I read about it in the books.


I agree that the guns (AT and arty) are handled really well, as are the mortars.

Still, I find infantry in general way too suicidal and squishy. It has never appeared to me that the Grav. games model morale or fatigue all that well. Tired / low morale units seem to function pretty much the same as fresh / high morale.  Tell a squad to rush an entrenched position, and they'll happily banzai their way along, taking crazy casualties.

They also seem to run out of ammo really quick. And their AT capabilities often seem non-existent.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on September 03, 2018, 11:16:59 AM
New Raid DLC released today....$5

Dang. I was waiting for this and busy. Thanks
Title: Re: Graviteam Tactics: Mius-Front
Post by: RyanE on September 03, 2018, 11:31:40 AM
Its 1942 and 1943...AT is non-existent except ATG, a few ATRs, and a rare kill with grenades.  All seems very historical.  These were the years of tank scare on both sides.

I have units panic, run away, and refuse orders in every scenario.  That includes getting pinned.  You just have to look hard for it.
Title: Re: Graviteam Tactics: Mius-Front
Post by: PanzersEast on September 03, 2018, 11:50:42 AM
Just finished the Dawn of Blau DLC Campaign.  I pushed them back to the Oskol river, however it took all six turns.  I did inflect heavy causalities on their side, however it ended in a draw.  I assume that even though I made the push and was able to drive them back, but their objective was to impede my advance gaining time for the retreat of the RKKA units.  Thus, the six turns allowed them to delay me long enough.  It was hard trying to cut them off because of waiting for my tanks to catch up and the narrow map.... but, overall it was fun.

One thing I have found I love about this game is that if your next battle on a map that you fought on before, you will find destroyed tanks, units, etc... strewn about the battlefield.  That is a really nice touch.  I even had fires in the distance...... and I just picked up the new DLC... I have a lot to work through.



Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on September 03, 2018, 01:24:10 PM
Its 1942 and 1943...AT is non-existent except ATG, a few ATRs, and a rare kill with grenades.  All seems very historical.  These were the years of tank scare on both sides.

Good point -- I'm too used to the '44 timeline in CMx2, where panzerfausts and bazookas are everywhere and infantry are a major threat to armor in the right conditions.

I fired up Mius Front a couple of weeks ago and was very confused by the new "Battlegroup" deployment mechanics -- ??  I guess I should take a look at the updated manual.
Title: Re: Graviteam Tactics: Mius-Front
Post by: RyanE on September 03, 2018, 01:49:10 PM
I have always thought that that was the hidden issue a lot of "traditional" wargamers have had with the GT games.  It has a more realistic view of combat on the eastern front.  Its rare for JSs and Tigers to be slugging it out.  If armor is likely to show up, its halftracks.  There is little organic infantry AT capabilities so you have to be a lot smarter in your tactics and setups.

Is that boring and frustrating sometimes...yes.  But it really does give you a flavor of what real commanders dealt with.
Title: Re: Graviteam Tactics: Mius-Front
Post by: RyanE on September 03, 2018, 05:45:57 PM
This might have been posted before, but gives some insight into combating tanks with '42-vintage AT tools.

https://steamcommunity.com/sharedfiles/filedetails/?id=1272579814

Most of it is common sense stuff if you play CM early war stuff from CM1, but it also gives some game play insight for GT games.
Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on September 03, 2018, 07:45:54 PM
Thanks for the links, Ryan. 

I've taken a long break from Mius Front / Tank Warfare -- but this discussion and the release of "Raid" have me planning to fire it up again.
Title: Re: Graviteam Tactics: Mius-Front
Post by: jomni on September 03, 2018, 07:54:10 PM
One thing I have found I love about this game is that if your next battle on a map that you fought on before, you will find destroyed tanks, units, etc... strewn about the battlefield.  That is a really nice touch.

Good old Close Combat did that as well.
Title: Re: Graviteam Tactics: Mius-Front
Post by: RyanE on September 04, 2018, 06:34:17 AM
One thing I have found I love about this game is that if your next battle on a map that you fought on before, you will find destroyed tanks, units, etc... strewn about the battlefield.  That is a really nice touch.

Good old Close Combat did that as well.

And the point...I am missing it.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on September 04, 2018, 05:29:10 PM
One thing I have found I love about this game is that if your next battle on a map that you fought on before, you will find destroyed tanks, units, etc... strewn about the battlefield.  That is a really nice touch.

Good old Close Combat did that as well.

Oh yeah. I remember using them as cover. I played the hell out of CC back in the day. I can't remember which one it was but I always loved the Arnhem version. Plucking down mortars from a hidden area was great. Gamey but fun at the time. I couldnt go back now but I did have some great MP fun with the series.
Title: Re: Graviteam Tactics: Mius-Front
Post by: -budd- on September 04, 2018, 06:47:52 PM
Just came across a new tutorial for Mius, done Sept. 4. Off to check it out.   https://www.youtube.com/watch?v=wwwacMv-IjQ  its for the combat portion.
Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on September 04, 2018, 06:56:37 PM
So, anyone else getting severe performance slowdowns these days?

I fired up the El Guettar campaign (as Wehrmacht) in Tank Warfare last night.  Moved a bunch of "battlegroups" (still getting grips with this new organizational scheme) Turn 1, no combat. Turn 2, got into a very large fight in the north. My force was battalion strength easily. Opposing US forces somewhat less.

Wow, talk about a slide show!  Now, my 5+ yr. old PC is definitely getting long in the tooth, and I'm probably due for an upgrade. But it has handled Tank Warfare / Mius Front easily on high settings in the past. But seems like them days is over.

Any tips for performance boosts? I hear setting the combat radius to 'limited' helps, though I hate to limit these epic engagements. May have no choice however.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on September 04, 2018, 07:15:24 PM
Besides the obvious ones, i.e. lower graphics settings, no. Smoke and dust really put a strain on things. Update drivers etc. but, with battlegroups and large radius even newer rigs can have slowdowns I believe. It's been a while since I played that one. Just not a desert fan and the sheer scale frightens me. There are quite a few graphics settings to lower that may help your machine.
Title: Re: Graviteam Tactics: Mius-Front
Post by: -budd- on September 04, 2018, 07:20:31 PM
There quite a few settings you can play around with, shadows,grass detail, distance to horizon, ect, before I upgraded i would turn off shadows, and lower grass detail and object detail, and i would play with limited battle radius on my old machine. I would just turn on the FPS counter and experiment with settings., if i remember correctly the higher i would zoom the worse the FPS would get.
Title: Re: Graviteam Tactics: Mius-Front
Post by: -budd- on September 04, 2018, 08:41:28 PM
That tutorial is pretty good. Been playing Graviteam games for years and learned a thing or two. Didn't know you could actually select individual members of a squad.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Michael Dorosh on October 05, 2018, 04:07:31 PM

I just could never get into CMx2 at all. Its been a while since I played a scenario of CMBN, and only played a few, but it just never jived with me. I disliked the cartoonish, scrubbed clean environment, The shadows, the blinking vegetation, horrible hedge rows, realtime, and the performance on what should have ran it easily. I wanted to love it so bad especially since I was around heavily during the CMx1 beta days

I came upon APOS and put it down after 20 minutes thinking it complete garbage. About 6 months later I decided to stick it out and persevere through the UI to discover one of the most under rated games in the history of gaming.

Huge Maps, large battles, incredible dynamic lighting, strat maps, operational maps, tense night time silence interrupted by chaos , changing weather effects {storms roll in and out, sun rises and sets changing shadow location etc.}, actual trenches, great tank graphics, incredible fighting over many days, reinforcements and reinforcement phase, on screen planes, destroyable trees and buildings, AFV riders, AFV blowing to pieces, AFV continued explosions from ammo, night flares and so much more.

IMO, it is the best of the best for me. First day purchase even if it was $200.

Ok, after reading your comments about Mius Front in the CM thread currently running, I am once again doing some research into it, including going through this entire thread - which so far (p.10) has all been anticipatory...

I tried to find some YouTube videos, and the best one I could find was James Allen going on for 25 minutes while the camera was set at God level. Put me to sleep. Didn't help that he started the video by saying "this battle is really boring but I have to play it first."

Is there any video or review that immediately comes to mind that will give a good overview? The few minutes I watched of Allen's vid did mention how poor the documentation is and lack of tool tips. I'm tempted to drop some money on it via Steam. Based on what I can find, is the following true:

a) no map editor, but does have a scenario editor and a large map surface of actual historical terrain
b) tactical battles are linked into a larger strategic campaign?
c) I take it there are different units whose units are tracked, and persistent map damage?

Not deal breakers either way, just curious. Anyway, I'll keep picking through this thread and check out whatever links I find.
Title: Re: Graviteam Tactics: Mius-Front Release date
Post by: Michael Dorosh on October 05, 2018, 04:10:02 PM
Mius Front 101: Menu overview: Click Here (http://dogsofwarvu.com/forum/index.php/topic,1917.0.html)

Hmmm, I'm thinking this is what I'm looking for....
Title: Re: Graviteam Tactics: Mius-Front
Post by: RyanE on October 05, 2018, 04:16:12 PM
https://store.steampowered.com/app/501671/Graviteam_Tactics_Operation_Moduler/

South Africa in Angola.  An update to the Op Star DLC.  I liked this one a lot when it was released for Op Star.  I'm glad they are updating all of these older DLCs.
Title: Re: Graviteam Tactics: Mius-Front
Post by: jomni on October 05, 2018, 04:40:41 PM
https://store.steampowered.com/app/501671/Graviteam_Tactics_Operation_Moduler/

South Africa in Angola.  An update to the Op Star DLC.  I liked this one a lot when it was released for Op Star.  I'm glad they are updating all of these older DLCs.

Though it's sad that you have to 're-buy' stuff.    I once thought that you get just one main game and all DLC's are in there.
I stopped buying Graviteam games after Mius Front was released.  But will probably buy all Mius Front DLC's eventually.
Title: Re: Graviteam Tactics: Mius-Front
Post by: RyanE on October 05, 2018, 04:45:20 PM
Its like CM1 to CM2.  At least all the DLC works in one game engine.  I have set up weird M-60/Centurion(Oliphant)/Chieftain battles against T62s and T-55s in Op Star.

And just like with CM1/CM2, I bought the games and new engine without a second thought.  I have no expectation a company will support a 10 year old engine and hand out free updates forever.  They have to make money too.
Title: Re: Graviteam Tactics: Mius-Front
Post by: jomni on October 05, 2018, 06:16:51 PM
Its like CM1 to CM2.  At least all the DLC works in one game engine.  I have set up weird M-60/Centurion(Oliphant)/Chieftain battles against T62s and T-55s in Op Star.

And just like with CM1/CM2, I bought the games and new engine without a second thought.  I have no expectation a company will support a 10 year old engine and hand out free updates forever.  They have to make money too.

Isn't the difference between Op Star and Mius Front is not major unlike CM1 and CM2.  Mius Front is basically an upgraded version of Op Star engine and not a complete redo like CM2.  Though I hear that Mius Front is exclusively 64bit so maybe that's a valid reason to split the development path.
Title: Re: Graviteam Tactics: Mius-Front
Post by: RyanE on October 05, 2018, 07:06:29 PM
As you mentioned.  There was a major re-write from 32-bit to 64-bit.  Plus they upgraded from DX9.  That is pretty major upgrade.  There were also major UI changes and changes to detailed game play.  The best thing is that the more modern the computer, the faster it runs.  Which seems to be the opposite with CM2.

And keep in mind there are no mid-engine upgrades at $10 per at least.  The change from CM2 1.0 to CM2 4.0 is $30-$40.  That is the cost of Muis Front.  There have been dozens of features and updates to Muis Front at no charge.  Not only that, but the game is a lot cheaper that CM2 right out of the box.  For the cost of CMRT, I can buy Mius Front and a couple DLCs at minimum.

I guarantee you that if and when BFC finally rewrites CM for 64-bit and DX?, you will have to re-buy all that content.  And frankly, if all that isn't important, I am not sure Mius Front is worth it.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on October 06, 2018, 10:34:44 AM
Sorry. Down at our cabin this weekend and just now saw this.

Quote
a) no map editor, but does have a scenario editor and a large map surface of actual historical terrain

That is correct. This game is based and built around specific historical operations on a huge map fought over the span af several days. There is an editor where you place where the battle will take place, choose the forces, consisting of platoons, company's, sections, spotters etc and the parameters. There are also points on the map to place objectives and various things that the air will use to formulate a plan. The editor is a nice addition, but it is very constrained compared to CM. It is not nearly as functionable.  Its a nice addition but the meat and potatoes are its operations.

There is also a mode called Come Into Battle where you can quickly set up a random battle with a point and size parameter basis and also pick the units for your side so the enemy side will be unknown. It to me is a great addition but the problem for me is that it is geared towards newer player which streamlines the orders, taking away the advanced modifiers and limits a few other things. I hope they expand on this new mode in the future. I'm sure they will because it has been tweeted a few times in their patches.

Quote
b) tactical battles are linked into a larger strategic campaign?

MEAT AND POTATOES

This is where the game shines. The ops are historical, the maps incredible, the effects on the terrain permanent. The ops are played in phases and turns. On the Op phase, you will move your large formations on the overall map, bringing up reserves when necessary and end that phase. At that point, depending on the battle radius chosen, which you dictate by how large a piece of the pie you want to tackle and your rig, the game will generate tactical battles you play out. Depending on if you are attacking, the enemy is or if its a meeting engagement, the system will dictate the sometimes cryptic battle location and victory conditions. There are a lot of unknowns in this game and it is something that adds to its mystics and feel. You, the player, are often gaining information at a higher level and after the fact.

The tactical battle play out where you deploy forces, set initial orders, hit play and play them out in a pausable real time environment. I can write a few pages about those but I'll just stick to a few things that may be different from CM. You command units with a lot less micromanagement than CM. Most battles happen outside of towns as girl but when they do happen in villages, CM handles urban better with their transparent buildings and exact unit placement for infantry. I don't want to bore you so I'll just say that the battles are incredible! Very cinematic and realistic.

After that battle it will shift to another point on the larger map and another engagement that is happening concurrently will be generated. After all of these are done, keeping in mind the battles can be quite long, you enter the reinforcement and replacement phase. Then the op phase again where time will advance an increment. Repeat through the rest of the operation that will consist of many, many tac battles fought with the same units, replacements and often over the same ground as an earlier battle, especially if no ground changes hands.  So much more too. I just have to run for a few. Taking a walk in the woods. Sorry so sloppy. On a tablet in a hurry. Didn't even reread this.

Quote
c) I take it there are different units whose units are tracked, and persistent map damage?

Yes. See above.

Ask what you'd like and I'll try to respond later. Hope this makes a bit of sense.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Toonces on October 06, 2018, 10:59:22 AM
Damn, that Operation Modular DLC looks super tasty.  I might buy Mius Front just to get that!
Title: Re: Graviteam Tactics: Mius-Front
Post by: Gusington on October 06, 2018, 11:02:14 AM
I was thinking the same exact thing and I know nothing about this game other than what is contained in this thread.
Title: Re: Graviteam Tactics: Mius-Front
Post by: jomni on October 06, 2018, 11:48:42 AM
Damn, that Operation Modular DLC looks super tasty.  I might buy Mius Front just to get that!

It may be the first DLC I’ll buy for my (shelved) Mius Front. :D
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on October 06, 2018, 11:55:52 AM
Damn, that Operation Modular DLC looks super tasty.  I might buy Mius Front just to get that!

It may be the first DLC I’ll buy for my (shelved) Mius Front. :D

YEAH? I think Operation Raid is incredible for 6 bucks. I love the snow maps.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Michael Dorosh on October 06, 2018, 12:11:00 PM
Sorry. Down at our cabin this weekend and just now saw this.

I really appreciate the reply! I broke down and bought it. Just navigating the tutorial is challenging, but I'm enjoying it so far. Much good stuff here, and in your post - thanks again.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on October 06, 2018, 12:25:26 PM
Sorry. Down at our cabin this weekend and just now saw this.

I really appreciate the reply! I broke down and bought it. Just navigating the tutorial is challenging, but I'm enjoying it so far. Much good stuff here, and in your post - thanks again.

You're welcome

I'm not sure how well the tutorials have advanced because when I played them they were very lacking. I believe they've been improved but if you need any advice, and I know the answer (I still suck at the hobby I love the most), just fire away.

That box on the bottom right of the menu screen is the come into battle mode. Entry level and lacking MANY core features, it can be a great tool for beginners that want to actually play a small battle to get the feeling, however limited.
Title: Re: Graviteam Tactics: Mius-Front
Post by: 88mmkwk on October 06, 2018, 12:46:32 PM
Just came across a new tutorial for Mius, done Sept. 4. Off to check it out.   https://www.youtube.com/watch?v=wwwacMv-IjQ  its for the combat portion.

The new YouTube Mius Front tutorial is amazing stuff - clear, concise and easy to follow.

I've been holding off on the move from Op Star to Mius Front but had been not looking forward to relearning the UI changes.  This video makes me want to take the plunge.

Should be required viewing for all new players.  Combine the video with a PDF of the rulebook up on the screen at the same time, and the learning hurdle is much lower.

 :bd:
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on October 06, 2018, 12:53:16 PM

 :bd:

How could I argue with that? Just look at it.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on October 06, 2018, 06:47:35 PM
Michael, tell me what think after a few rounds of the campaign. There certainly is a lot to learn and some things that probably seem foreign to you but if you are looking at historical accuracy, this game does a great job. You know any game that features wire layers on the map is going to have a curve. Spotters matter. Hotkeys are your friend. Language barriers and lacking documentation are the enemy.

This game is a diamond in the rough. Warts and all. I look forward to your educated and honest opinion.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Michael Dorosh on October 06, 2018, 07:09:22 PM
Michael, tell me what think after a few rounds of the campaign. There certainly is a lot to learn and some things that probably seem foreign to you but if you are looking at historical accuracy, this game does a great job. You know any game that features wire layers on the map is going to have a curve. Spotters matter. Hotkeys are your friend. Language barriers and lacking documentation are the enemy.

This game is a diamond in the rough. Warts and all. I look forward to your educated and honest opinion.

Just watching the tutorial video linked above - and seeing lots to like. I miss the old days where computer games came with keyboard overlays and player aid cards...but always something a person can do for himself. Ironically, given the discussion of the last couple days - I have to give kudos to BFC for that Shock Force mousepad/player aid - I am still using mine 10 years later. :-)
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on October 06, 2018, 07:29:58 PM
If you're tired of learning and just wnt to see some good footage of the game in action I highly recommend this video



 Personally, the older I get the less desire I have to learn new systems. I forgot about that mouse pad. Great marketing. Much more useful than that massive map poster for Matrix World in Flames. The damn thing was like 8ft by 30ft or something. A freaking mural.

I've said it before but it bears repeating, especially to a seasoned CM player. This isn't CM. It doesn't try to be. It's a whole nother beast. They complement each other not compete IMO. I'm just not sure how much of a crossover there is.

EDIT it is actually 9ft X 21ft. Most people do not have 9ft walls. I think I've said all I need at thus point. Seems like I have hijacked the whole thread. Sorry for that.
Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on October 07, 2018, 08:10:27 AM
Wow, I'd love to know Warsimmer's system specs to get Mius Front to play that silky smooth on such a large-scale battle. I've tried some of the large-scale "Battlegroup" battles that can easily become battalion-sized engagements, and my PC starts chugging something fierce, dipping down to single-digit FPS (which is unplayable).
Title: Re: Graviteam Tactics: Mius-Front
Post by: Michael Dorosh on October 07, 2018, 08:21:40 AM
I have to admit, the game looks and sounds gorgeous, very cinematic as noted above. Very immersive, the sounds are extremely well done - I like the airbursts and ricocheting tracers and different flares and overall feeling of sound. Veterans accounts always talk about how 'loud' a modern battlefield is, and you really get that impression from watching that, like the whole world is pressing down on you.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Michael Dorosh on October 07, 2018, 08:23:16 AM
EDIT it is actually 9ft X 21ft. Most people do not have 9ft walls.

(http://www.slitherinebravo.net/pr/WiF/WiF_Map_Render.jpg)

That's hysterical. I couldn't even fit that in my garage.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on October 07, 2018, 09:01:02 AM
Wow, I'd love to know Warsimmer's system specs to get Mius Front to play that silky smooth on such a large-scale battle. I've tried some of the large-scale "Battlegroup" battles that can easily become battalion-sized engagements, and my PC starts chugging something fierce, dipping down to single-digit FPS (which is unplayable).

In the comments he states he has a 1080 gpu an I-7 7700 with 16 gigs of ram and he uses 4k when he can. I run an I-7 6800k water cooled 1080 with 32 gigs of ram and my game doesn't look that good even on a new $900 1080p 32 inch curved monitor.  His darker shades and shadows look excellent. I wish I knew what to do to make mine so pretty. I'm guessing it's the 4k. Maybe i screwed up and should have gotten a 1440p monitor? Even his smoke billows look more pronounced.

From what I understand CPU is the greatest resource used for good frame rates. Either way, his setup produces the best quality I've seen.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Gusington on October 07, 2018, 09:37:13 AM
I really want to get in to a game like this. What do you guys suggest as a starter pack, and then what do you suggest to teach myself the basics? Seems like the tutorials have mixed reviews.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on October 07, 2018, 10:00:20 AM
I really want to get in to a game like this. What do you guys suggest as a starter pack, and then what do you suggest to teach myself the basics? Seems like the tutorials have mixed reviews.

Well the first thing is to have a system that can run it decently. I'd buy the base game and jump straight in to the operation. Blindly move units forward and play out a battle. Learn the UI  through trial and error and asking questions. One of the biggest early hurdles is learning how the modifiers to the orders work together. For instance, you can give a move order to a squad, platoon, company or any number of units on the map. Within that order you can also use modifiers to have infantry advance behind afvs, use smoke, move covertly, in a wide grouping, in lines, following a road all in one command for example.

There is also a setting that is called Realistic Orders I believe it's called that when turned off doesn't constrain units from following orders in a sense. If it is on, more complex orders are harder to implement depending on the commander and situation. Also try to play with limited battle radius. It makes for smaller scale engagements but has some drawbacks too.

Also, there is the Come Into Battle mode that is for beginners but be warned. You lose a lot of control.

So my advice is to fire it up, muddle your way through it. Ask questions, look at online video tutorials, play the in-game tutorials and slowly get a grasp of the game. Is it complex? Yes. But it can also be played and enjoyed  while not knowing much and exploring and learning as you go. It's not like some massive chit pusher where you have days invested on a turn where it is completely necessary to understand before playing. Just try it and push on. Enough of the tactical part is intuitive to enjoy. You'll want to learn more. As I've said before in this thread, I tried it a few times, shelving it and then finally just pressing on. Today, it's my favorite title to date, warts and all. Believe me, it has its share of blemishes. Most things do.

That tutorial posted above is damn good. You just don't need to overload yourself at first. Muddle through.

Don`t hesitate to ask here or over on the Steam forum Gus. People are very happy to help.

Title: Re: Graviteam Tactics: Mius-Front
Post by: -budd- on October 07, 2018, 11:42:15 AM
I really want to get in to a game like this. What do you guys suggest as a starter pack, and then what do you suggest to teach myself the basics? Seems like the tutorials have mixed reviews.

Just start with either Mius or Tunisia, not Opstar. There on sale pretty often, the whole Tunisia pack was just on sale for just over $14.00, i'd wait for a sale.

When you do jump in i'd just play the "jump into battle" option, icon on the lower right of the screen. The orders are simple, with the modifiers already set for orders. It's a good way to learn/play the battle portion.

Here's some links. The first one is long,but if you watch it on youtube there's timestamps to click to jump around the video.







every bit of info helps get more out of the game.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Gusington on October 07, 2018, 12:54:18 PM
Thanks budd and Moreb. Why not OpStar? I actually own that but don't have it installed.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on October 07, 2018, 01:28:48 PM
Thanks budd and Moreb. Why not OpStar? I actually own that but don't have it installed.

The UI is way more improved in MF and the game runs much better than in opstar being built for 64bit. The artillery is better and so are the graphics. There is the editor and come into battle mode and hundreds of improvements made in patches since MF was released. I'm getting ready to leave the cabin and return to civilisation so I couldn't list more but if money is not a deciding issue then I'd jump in to learn MF and not have to unlearn things.
Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on October 07, 2018, 05:48:50 PM
Wow, I'd love to know Warsimmer's system specs to get Mius Front to play that silky smooth on such a large-scale battle. I've tried some of the large-scale "Battlegroup" battles that can easily become battalion-sized engagements, and my PC starts chugging something fierce, dipping down to single-digit FPS (which is unplayable).

In the comments he states he has a 1080 gpu an I-7 7700 with 16 gigs of ram and he uses 4k when he can. I run an I-7 6800k water cooled 1080 with 32 gigs of ram and my game doesn't look that good even on a new $900 1080p 32 inch curved monitor.  His darker shades and shadows look excellent. I wish I knew what to do to make mine so pretty. I'm guessing it's the 4k. Maybe i screwed up and should have gotten a 1440p monitor? Even his smoke billows look more pronounced.

From what I understand CPU is the greatest resource used for good frame rates. Either way, his setup produces the best quality I've seen.

I would've thought it impossible to get that kind of performance in 4K without a multi-GPU setup. Still, that setup -- as well as yours, Moreb -- is powerful. My own system is getting near 6 years old at this point. I've been putting off updating but it may be time to start facing the truth.

Moreb, I'd hope you get pretty great performance in Mius at 1080p with your system?  My eyesight is pretty lousy so 1440p, much less 4K, remains impractical for me. But rocking a GTX 1080 for 1080p I would guess would be more than enough to run Mius at highest settings with a powerful i7 CPU.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Toonces on October 07, 2018, 05:51:48 PM
There's definitely a learning curve to these games.

I booted up some SABOW this weekend, and the UI was completely beyond me again.  There was a time when I really logged some hours in it and had actually started to figure it out, but the time off has left me a complete n00b again. 

I don't have any interest in Mius Front, but that South African campaign looks so super tasty I think I might just give the whole smack a go.  I'm going to wait on the release of the DLC, though, and the hopefully they'll put Mius on sale at the same time to get guys like me.
Title: Re: Graviteam Tactics: Mius-Front
Post by: mikeck on October 07, 2018, 06:00:50 PM
You COULD grab “Operation Star” with the “Operation Hooper” DLC and play the South African Angola wars now!
Title: Re: Graviteam Tactics: Mius-Front
Post by: RyanE on October 07, 2018, 06:20:30 PM
I installed Op Star last night just to Hooper.  Its like going from CM2 engine 4.0 to CMSF 1.0.  It gets frustrating.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on October 07, 2018, 06:30:27 PM
  I'm going to wait on the release of the DLC, though, and the hopefully they'll put Mius on sale at the same time to get guys like me.

Id be almost positive they would. They usually have a sale every dlc they release.

Moreb, I'd hope you get pretty great performance in Mius at 1080p with your system?  My eyesight is pretty lousy so 1440p, much less 4K, remains impractical for me. But rocking a GTX 1080 for 1080p I would guess would be more than enough to run Mius at highest settings with a powerful i7 CPU.

I do. I have everything maxed and have my FPS capped at 100 but when the battle is going strong and there is a lot of smoke it will drop into the mid 70's. Larger battles slow down also because with all of the calculations it probably bottlenecks. You'd be suprised how well the game runs though with the large maps and details. The programmers should be commended.
Title: Re: Graviteam Tactics: Mius-Front
Post by: mikeck on October 07, 2018, 06:34:08 PM
I installed Op Star last night just to Hooper.  Its like going from CM2 engine 4.0 to CMSF 1.0.  It gets frustrating.

UI is a bit different from Mius but I find the graphics and general concepts to be the same. But if the war for Namibian independence or South African warfare in the 80’s is your thing...well...you have a problem finding games. But this is one
Title: Re: Graviteam Tactics: Mius-Front
Post by: Gusington on October 07, 2018, 06:37:44 PM
That South African Angolan dlc sounds so money - but it sounds like I would enjoy the newer game a lot more since it is updated.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Toonces on October 07, 2018, 07:46:48 PM
I have Hooper, but on SABOW not Op Star.

I'm a patient man...I'll wait.
Title: Re: Graviteam Tactics: Mius-Front
Post by: jomni on October 07, 2018, 08:10:05 PM
Damn, that Operation Modular DLC looks super tasty.  I might buy Mius Front just to get that!

It may be the first DLC I’ll buy for my (shelved) Mius Front. :D

YEAH? I think Operation Raid is incredible for 6 bucks. I love the snow maps.

Reinstalled Mius.  :arr:
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on October 07, 2018, 08:33:01 PM
Damn, that Operation Modular DLC looks super tasty.  I might buy Mius Front just to get that!

It may be the first DLC I’ll buy for my (shelved) Mius Front. :D

YEAH? I think Operation Raid is incredible for 6 bucks. I love the snow maps.




Reinstalled Mius.  :arr:

Just an FYI Op Raid is an updated operation released for Operation Star named Krasnaya Polyana 1943. It was re-released on Mius Front with some changes reflecting additional research and information into the op. MF: Black Snow also has snow on the map but not a thick map-wide blanket of deep snow as Raid. Raid also introduces drifts into the snow and weather systems. Black Snow is a larger operation and map compared to Raid and boy is the terrain tough. Very forested.
Title: Re: Graviteam Tactics: Mius-Front
Post by: jomni on October 07, 2018, 09:23:12 PM
Thanks. I saw a China vs Russia updated DLC too.
Title: Re: Graviteam Tactics: Mius-Front
Post by: -budd- on October 07, 2018, 09:43:10 PM
With all the sales these games have and all the support with updates and patches i really don't mind re- buying all the dlc . There on sale pretty regularly , I'd wait and you could probably get all of Mius or Tunisia for a good price. Like I mentioned earlier the Tunisia bundle was $14 a couple of weeks ago, it will have a good sale again. Mo Reb is right there is usually a sale with a new release.

I'm getting to like the desert fights, the terrain is plain jane but using the dips in the terrain to work your Sherman's around is fun and it always cool when a sand storm blows in. I think UI is finally ingrained in me, I have no problem finding my way around and I wonder why it took me so long ,of course the new UI is easier.
I pretty much play the quick battles, or setup a battle when I want to use the modifiers. I but the dlc for the maps and the forces. I hope they expand the quick battles to use the modifiers and add another battle group selection, I think with the extra large maps theres room for a third battlegroup.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Toonces on October 07, 2018, 11:36:33 PM
I might have to turn in my Grogheads card after saying this but....I know absolutely nothing about the African campaign in WWII, except that Rommel was the Desert Fox.  I know the names of some of the battles, but it's all a black hole if you ask me to explain it.

I started to read An Army at Dawn, and even then, I just couldn't get into it.  Something about this aspect of the war simply bores me to tears. 

All that is to say, I didn't buy Tunisia, even at that incredible price, because I have absolutely zero interest in that part of the war.
Title: Re: Graviteam Tactics: Mius-Front
Post by: jomni on October 07, 2018, 11:47:12 PM
Loved that book. Coming of age story of the Allies.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Michael Dorosh on October 08, 2018, 05:48:54 AM
Loved that book. Coming of age story of the Allies.

If An Army at Dawn doesn't get someone interested in what happened in North Africa, nothing will, as I can't think of a better book.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Rayfer on October 08, 2018, 07:59:01 AM
Loved that book. Coming of age story of the Allies.

If An Army at Dawn doesn't get someone interested in what happened in North Africa, nothing will, as I can't think of a better book.

Big +1...and the sequels as well.
Title: Re: Graviteam Tactics: Mius-Front
Post by: mikeck on October 08, 2018, 06:05:48 PM
https://m.youtube.com/watch?v=bSfWIDc0Bnk

Look at the detail 6:40-6:50. Burning tanks, burning crewman...good vid on hooper. Don’t blame anyone for waiting but don’t avoid this version of you already own operation star. This version holds up very well and in some cases, I prefer the UI and certain effects more than Mius or Tunisia
Title: Re: Graviteam Tactics: Mius-Front
Post by: Gusington on October 08, 2018, 09:04:22 PM
GAH too many DLCs and too many different opinions!!
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on October 08, 2018, 10:24:48 PM
GAH too many DLCs and too many different opinions!!

Gus, are you into these types of games? Mius Front is very satisfying for me because I like the genre. It certainly isnt for everyone and takes quite a commitment to play it well. The rewards may just not be worth the time. I know you enjoy RTS and RPG games but while those videos look great, they miss the sometimes tedious amounts of actions taken to produce what is happening on the screen. Have you played CM or maybe Panzer Command Ostfront?
Title: Re: Graviteam Tactics: Mius-Front
Post by: Grim.Reaper on October 09, 2018, 03:14:26 AM
GAH too many DLCs and too many different opinions!!

Gus, are you into these types of games? Mius Front is very satisfying for me because I like the genre. It certainly isnt for everyone and takes quite a commitment to play it well. The rewards may just not be worth the time. I know you enjoy RTS and RPG games but while those videos look great, they miss the sometimes tedious amounts of actions taken to produce what is happening on the screen. Have you played CM or maybe Panzer Command Ostfront?

shame the panzer command series never went far, actually really enjoyed them and just thought they needed a little more care and feeding.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Gusington on October 09, 2018, 06:36:05 AM
No never played CM or Ostfront :/
Title: Re: Graviteam Tactics: Mius-Front
Post by: Jarhead0331 on October 09, 2018, 09:55:12 AM
No never played CM or Ostfront :/

How did you ever become a leader of Grogs?  :crazy2:
Title: Re: Graviteam Tactics: Mius-Front
Post by: Con on October 09, 2018, 10:20:37 AM
No never played CM or Ostfront :/

How did you ever become a leader of Grogs?  :crazy2:
His dongle was the mightiest
Title: Re: Graviteam Tactics: Mius-Front
Post by: Jarhead0331 on October 09, 2018, 10:47:22 AM
No never played CM or Ostfront :/

How did you ever become a leader of Grogs?  :crazy2:
His dongle was the mightiest

They don't call him "tripod" for nothing.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Gusington on October 09, 2018, 12:33:51 PM
 8)
Title: Re: Graviteam Tactics: Mius-Front
Post by: Father Ted on October 09, 2018, 02:20:58 PM
Loved that book. Coming of age story of the Allies.

If An Army at Dawn doesn't get someone interested in what happened in North Africa, nothing will, as I can't think of a better book.

Big +1...and the sequels as well.

Same here - I bought Tunisia because I read those books
Title: Re: Graviteam Tactics: Mius-Front
Post by: Toonces on October 09, 2018, 05:15:46 PM
No never played CM or Ostfront :/

How did you ever become a leader of Grogs?  :crazy2:

Good lord, Gus, how did you become a leader of Grogheads?  Never played CM?  <shakes head condescendingly>
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on October 09, 2018, 06:01:49 PM
No never played CM or Ostfront :/


Then if you are still interested I'd purchase the game, fire up a random Come Into Battle session, play it for about a half hour or so. Then load up a campaign to see the op phase and the overall map, push some formations and see how the game progresses and keep the time under 2 hours enough for a refund if it doesn't seem like a game you might enjoy. The developer believes at this point the effort to make and update a demo is not worth it considering Steams generous return policy. I can't say I disagree.

Tripod? I thought it was triploid. Hmmm
Title: Re: Graviteam Tactics: Mius-Front
Post by: Toonces on October 09, 2018, 06:47:21 PM
^ Sounds like a solid plan. 

And if it doesn't work out, My Little Pony's Great Adventure is probably a good alternative for Gus.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Gusington on October 09, 2018, 06:54:32 PM
I play that game (with your collective mothers) all the time.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on October 09, 2018, 07:30:55 PM
(https://www.gunaxin.com/wp-content/uploads/2010/08/Kevin_malone-300x255.jpg)
Title: Re: Graviteam Tactics: Mius-Front
Post by: Gusington on October 10, 2018, 08:01:31 AM
HA!!
Title: Re: Graviteam Tactics: Mius-Front
Post by: Silent Disapproval Robot on October 10, 2018, 08:38:59 AM
I’ll likely pick it up again for Mius front despite owning it for Op Star already.  I hope they put out Shield of the Prophet next!  (I also hope they put in the option to revert back to the Op Star GUI.  I think I like it better than the new one in Mius Front.)

Back to your regularly scheduled ....ummm.... whatever the hell it is that everyone’s got going on with Gus.  I’m going to call it Gusticulating. 
Title: Re: Graviteam Tactics: Mius-Front
Post by: Thomasew on October 10, 2018, 09:33:37 AM
I’ll likely pick it up again for Mius front despite owning it for Op Star already.

Operation Moduler, .. is not the same as Operation Hooper, .. but, the 1st of 3 Operations conducted by the SADF, .. which formed the 'Battle of Cuito Cuanavale'.

Unita requested South Africa's assistance to prevent the advancing Cuban and FAPLA forces from capturing /destroying the UNITA stronghold in Mavinga, in the South East of Angola.

The SADF (~3000 men ~30 Tanks, support etc.) crossed into Angola with one objective .. i.e. prevent FAPLA taking Mavinga from UNITA and later attempt to destroy FAPLA forces east of the Cuito River.

Operation Moduler, .. was to protect UNITA, from the advancing FAPLA forces, .. by stopping the enemy from reaching Mavinga. This was successfully accomplished.

Operation Hooper, -- was to push the Cuban/FAPLA forces back North West, .. and across the river at Cuito Cuanavale. This was successfully accomplished.

Operation Packer -- was to keep the Cuban/FAPLA forces West of the river at Cuito Cuanavale, and to prevent them from crossing the river, to conduct more attacks against UNITA to the East. The SADF destroyed the bridge with a Smart Bomb, .. destroyed the airstrip, to prevent reinforcements etc. from being flown in. This was successfully accomplished.

It was during this last Operation, that Peace Negotiations took place. South Africa agreed to withdraw from Angola, if the Cubans also withdrew.  The South Africans withdrew first, .. followed by the Cubans shortly thereafter.

So, if you wanted to play the Battle chronologically, .. you would 1st play Moduler on Mius Front, .. and then Hooper on OP Star. :)

I think Andrey mentioned on Steam, .. that if there was enough interest in Moduler, .. they would do more stuff on the Angolan War. It would nice to have Moduler, Hooper and Packer all under one game engine .. i.e. Mius Front


Cheers
Tom

Title: Re: Graviteam Tactics: Mius-Front
Post by: Toonces on October 10, 2018, 09:13:00 PM
I didn't know any of that actually.  I just liked the African landscape and the old skool modern weaponry.  Very interesting info, thanks for posting that!
Title: Re: Graviteam Tactics: Mius-Front
Post by: GDS_Starfury on October 12, 2018, 06:33:01 PM
I didn't know any of that actually.

so much for War College.....   :2funny:
Title: Re: Graviteam Tactics: Mius-Front
Post by: Jarhead0331 on October 12, 2018, 08:53:42 PM
I didn't know any of that actually.  I just liked the African landscape and the old skool modern weaponry.  Very interesting info, thanks for posting that!

Read up about the South African and Rhodesian military during the cold war. They were highly trained and motivated counter-insurgency war fighters. Very tough hombres.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Gusington on October 14, 2018, 09:47:27 AM
Rhodesia = Zimbabwe, yes?

Also Angola and Cuba.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Toonces on October 14, 2018, 09:49:25 AM
I didn't know any of that actually.

so much for War College.....   :2funny:

LOL.  Well played, son.   :P
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on October 21, 2018, 06:06:14 PM
So Michael. Did you give it a thorough chance or did it frustrate you into shelving it? What did you like? What did you hate?
Title: Re: Graviteam Tactics: Mius-Front
Post by: Michael Dorosh on October 22, 2018, 11:40:13 AM
So Michael. Did you give it a thorough chance or did it frustrate you into shelving it? What did you like? What did you hate?

Still trying to find time to sit down with it. I like what I see, just haven't played anything for more than 10 minutes in the last little bit. Work, reserve army, and writing projects have me pinned down - and also signing up for the LnL Nations at War beta test team. Realistically I think it might be Christmas before I get to look at it... Still watching this thread though to see how things are going for others.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on October 22, 2018, 05:23:51 PM
So Michael. Did you give it a thorough chance or did it frustrate you into shelving it? What did you like? What did you hate?

Still trying to find time to sit down with it. I like what I see, just haven't played anything for more than 10 minutes in the last little bit. Work, reserve army, and writing projects have me pinned down - and also signing up for the LnL Nations at War beta test team. Realistically I think it might be Christmas before I get to look at it... Still watching this thread though to see how things are going for others.

Oh I certainly understand. Wanted to love LnL but the spotting rules turned me off. IIRC you had to spot the unit each round before you got to roll for a hit with no bonus for previously spotted units.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Silent Disapproval Robot on October 22, 2018, 06:53:45 PM
I like LNL a lot.  Kinda bummed that I didn't make the cut for being a beta tester. 

You do get a bonus for previous spotting of sorts but only for vehicles/support weapons.  (better optics, I assume)

Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on October 22, 2018, 07:51:06 PM
It messed up the flow for me. Maybe I'm not thinking it through clearly but in what is supposed to be a continuous cycle with the enemy returning fire one needs to spot again as if they always move out of site.  As I was saying, it would be more realistic if there was a modifier for spotting a unit your weapons were trained to a mere moment earlier. I guess it would make sense if the enemy had a action that removed it from contact, but that's not the case.

The maps are wonderful, the chits beautiful, the scenarios varied. The continuous spotting, not so much.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Michael Dorosh on October 22, 2018, 08:34:36 PM
It messed up the flow for me. Maybe I'm not thinking it through clearly but in what is supposed to be a continuous cycle with the enemy returning fire one needs to spot again as if they always move out of site.  As I was saying, it would be more realistic if there was a modifier for spotting a unit your weapons were trained to a mere moment earlier. I guess it would make sense if the enemy had a action that removed it from contact, but that's not the case.

It took some getting used to for us here, but it's definitely different than ASL where you just blast away with everything. Even more jarring - especially for an ASL player - routed units are instantly killed when an enemy unit approaches it. So you really have to develop attack lanes and keep organized in an assault. The spotting also requires players to be organized and have supporting units on line, so if one spotting attempt fails, you can try with another one.

It makes more sense to me than to you possible from a "reality" perspective. The way I look at it, you have an enemy squad in a house. He's going to expose himself briefly to shoot at you, then go to ground again. So for you, you don't know for sure if he's still there, if he pulled back, or possibly he's slipped out to flank you - as you know, that was always the objective for small units, get on the other guy's flank. Since there is player omniscience, you balance it out by requiring spotting. Units are still immediately spotted when they move into the open or fire, etc.

I do find their scenarios are generally well balanced. But, like all games, a different flavour that will not be for everyone.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Jarhead0331 on November 06, 2018, 01:45:58 PM
Operation Moduler is released. Africa, here I come.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on November 06, 2018, 05:43:51 PM
Operation Moduler is released. Africa, here I come.

Thanks for the heads up. Haven't played in a few weeks with work being how it is.

As usual, the DLC is released with a free update. Check out this list. 1-10 are intriguing. First Iv'e heard of these. #7? #3?

1) Added support for auxiliary propelled guns.
2) Added ability to conduct mobilization for the commanders of partisan and national-liberation movements.
3) Added ability to use noise generators to reduce morale of the enemy troops.
4) Added ability for special units to conduct diversions.
5) Added ability for headquarters and command units to disinform the enemy.
6) Added ability to agitate the enemy and win over their soldiers.
7) Added ability to use illuminating bombs in order to keep the enemy soldiers from resting at night, thereby increasing their fatigue.
8) Added ability to organize air supremacy against enemy aviation.
9) Added ability to use transport aircraft for bombing.
10) Added ability to use foreign instructors in order to improve the level of training and morale of allied forces.
11) Fixed a bug that caused AI to not use the reserves in the operational phase.
12) Removed signs of German divisions from vehicles.
13) Added the organizational structure of the South African Army mechanized battalion.
14) Added the organizational structure of various UNITA infantry units.
15) Added the organizational structure of the Angola Army.
16) Added new vehicles: T-55, BRDM-2, Ratel-90, Ratel-81, Ratel-60, Ratel-20, Ratel Cmd, Land Rover with various weapons and without.
17) Added artillery: M-40 recoilless gun, ZU-23-2, “Vector” M3 mortar.
18) Added ATGM “Milan” and “Malyutka”.
19) Added new types of air support: MiG-23 and “Impala” attack aircraft.
20) Added MANPADS “Stinger” and “Strela”.
21) Added new infantry weapons: FN-MAG and M60 machine guns, R1, AGS-17, .50 Browning on a tripod, LRAC-89.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Toonces on November 06, 2018, 06:56:14 PM
Well crap, I thought for sure Mius would be on sale when the DLC landed...sadly, not the case.

It looks like it's worth asking price, but I'm going to hold out for ye olde Xmas sale.   O:-)
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on November 06, 2018, 07:24:37 PM
Well crap, I thought for sure Mius would be on sale when the DLC landed...sadly, not the case.

It looks like it's worth asking price, but I'm going to hold out for ye olde Xmas sale.   O:-)

That is odd. They usually do run a sale on the base game when a dlc is released.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Grim.Reaper on November 06, 2018, 07:50:08 PM
it was just on sale during halloween sale.
Title: Re: Graviteam Tactics: Mius-Front
Post by: IICptMillerII on November 07, 2018, 04:22:21 PM
I own both Operation Star and Mius Front, but for a variety of reasons I've never taken a real chance to get into these games. I started up Mius Front recently and have been playing through one of the winter campaigns. I'm a huge sucker for anything operational level, which was the main reason I picked Graviteam up in the first place a few years back. I've played a few battles in my chosen campaign so far and I've been managing well enough.

My single biggest mental hurdle to get over is how hands off the game ends up being. As far as I can tell, the best way to play the game is to give generic orders and then let your soldiers carry it out. In some instances this has been a disaster. I've had a squad of my men collide with an enemy squad and watched in annoyed amusement as both sides run circles around each other, as if they are blindfolded. On the other hand, I've had my soldiers carry out a company level frontal attack with tank support with just one or two orders issued. Watching that come together was very satisfying and enjoyable.

I'm planning on continuing the campaign I'm playing and try to get a better feel for the game and its systems. It certainly has appeal and at this point I'm convinced that if I give it time and come to understand it better I'll begin to enjoy it a lot more than I already do.

I know there is already a lot of great advice in this threat which I've skimmed, but if anyone has more advice then I'm all ears.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Sir Slash on November 07, 2018, 08:24:39 PM
I felt basically the same way about the game when I played the first demo way back. That and the hard to understand UI killed it for me. I hope the game's gotten better since then and you'll post some of your excellent AAR's when you get time.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Hofstadter on April 25, 2012, 06:24:41 PM
Played the newest dlc, will upload a video tomorrow. Its real juicy, got some stank on it.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Sir Slash on November 08, 2018, 09:07:24 AM
I'll be waiting with a clothespin on my nose.  O0
Title: Re: Graviteam Tactics: Mius-Front
Post by: Gusington on November 08, 2018, 12:14:09 PM
Hof wins the internet for today with that description. Well done!
Title: Re: Graviteam Tactics: Mius-Front
Post by: Hofstadter on November 09, 2018, 03:37:00 AM
Title: Re: Graviteam Tactics: Mius-Front
Post by: Sir Slash on November 09, 2018, 07:46:15 AM
Nice video Hof. You're right, the 'stank' level on this one is quite high.  O0
Title: Re: Graviteam Tactics: Mius-Front
Post by: Silent Disapproval Robot on April 26, 2012, 11:45:00 PM
GT also put out a DLC for Tank Warfare: Tunisia.  Chewy Gooey Pass is a short, small campaign that works great as a first campaign.  There are only a few units to contend with and some interesting terrain so it's a good way to get into the system if you've been holding off.  Besides, it's not even $2 dollah!


https://store.steampowered.com/app/956070/Tank_Warfare_Chewy_Gooey_Pass/ (https://store.steampowered.com/app/956070/Tank_Warfare_Chewy_Gooey_Pass/)
Title: Re: Graviteam Tactics: Mius-Front
Post by: IICptMillerII on April 27, 2012, 12:17:54 AM
Well, I must be doing something right because I've had a string of tactical victories so far. Got the achievement earlier that is awarded for having a 3:1 casualty ratio as well as the one for killing over 100 enemy soldiers in a single battle.

The game is certainly aesthetically pleasing as well, and I really am enjoying the operational layer. Still struggling with some of the mechanics and tactical ai though. Progress is being made.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on November 09, 2018, 06:24:39 PM
Well, I must be doing something right because I've had a string of tactical victories so far. Got the achievement earlier that is awarded for having a 3:1 casualty ratio as well as the one for killing over 100 enemy soldiers in a single battle.

The game is certainly aesthetically pleasing as well, and I really am enjoying the operational layer. Still struggling with some of the mechanics and tactical ai though. Progress is being made.

What OP are you playing Capt?
Title: Re: Graviteam Tactics: Mius-Front
Post by: IICptMillerII on April 27, 2012, 08:24:46 AM
Well, I must be doing something right because I've had a string of tactical victories so far. Got the achievement earlier that is awarded for having a 3:1 casualty ratio as well as the one for killing over 100 enemy soldiers in a single battle.

The game is certainly aesthetically pleasing as well, and I really am enjoying the operational layer. Still struggling with some of the mechanics and tactical ai though. Progress is being made.

What OP are you playing Capt?

I'm doing the Raid DLC, mostly for the winter conditions. I just finished the first operation as the Germans, ending it with a "Draw." Not really sure why though, because as best as I can figure I achieved my operational goals of opening a corridor to the 320th ID and relieving them in place.

I've started the second operation but I've only fought one battle so far. Slowly but surely getting more into it all.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on April 27, 2012, 12:18:58 PM
The victory conditions are one of the most arcane aspects of this series and something I also struggle to understand.
Title: Re: Graviteam Tactics: Mius-Front
Post by: jomni on November 10, 2018, 01:26:48 AM
Well, I must be doing something right because I've had a string of tactical victories so far. Got the achievement earlier that is awarded for having a 3:1 casualty ratio as well as the one for killing over 100 enemy soldiers in a single battle.

The game is certainly aesthetically pleasing as well, and I really am enjoying the operational layer. Still struggling with some of the mechanics and tactical ai though. Progress is being made.

What OP are you playing Capt?

I'm doing the Raid DLC, mostly for the winter conditions. I just finished the first operation as the Germans, ending it with a "Draw." Not really sure why though, because as best as I can figure I achieved my operational goals of opening a corridor to the 320th ID and relieving them in place.

I've started the second operation but I've only fought one battle so far. Slowly but surely getting more into it all.

You really can’t please your commander.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Jarhead0331 on April 27, 2012, 05:04:38 PM
I usually play with one victory condition...kill. I don’t always win, but it’s certainly always a good time.
Title: Re: Graviteam Tactics: Mius-Front
Post by: IICptMillerII on April 27, 2012, 08:58:55 PM
I usually play with one victory condition...kill. I don’t always win, but it’s certainly always a good time.

The victory conditions are one of the most arcane aspects of this series and something I also struggle to understand.

Agree with both. What I've ended up doing is interpreting the operational goals as best I can and then trying to execute them. This is partially helped by the on-map victory locations, though as I learned with the first operation, holding most or all of them does not insure a victory. In the first operation I was able to open a relief corridor to the 320th ID, hold it against Soviet counter attacks, and evacuate the wounded from the 320th. At no point did the corridor get cut off or closed by the Soviets, so even though the game told me I only managed a 'Draw," I'm considering it a win.

I kind of like the wiggle room for interpretation with both the commanders intent for the operation, and the end results. I'm sure an interesting conversation could be had regarding the fog of war/friction of command and its (possibly unintentional) representation in the game.

Another point is that I wish the operations were both larger and longer. The lack of an editor really hurts the game here in my opinion. I would love to be able to open up an editor and throw together an operation myself. Not sure if the length/size of an operation is limited by the game engine or if the developers keep them small for simplicity sake. Granted, I have not played all of the operations offered.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on November 10, 2018, 10:21:42 AM
Hey Cpt, I'm sorry if I missed it, but do you own the Black Snow dlc?
Title: Re: Graviteam Tactics: Mius-Front
Post by: IICptMillerII on November 10, 2018, 10:44:10 AM
Hey Cpt, I'm sorry if I missed it, but do you own the Black Snow dlc?

I do not. The only DLC I have is the Raid DLC.

I may end up getting some of the other DLC's at some point, but not until I have a better feel for the game.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on November 10, 2018, 11:20:47 AM
Hey Cpt, I'm sorry if I missed it, but do you own the Black Snow dlc?

I do not. The only DLC I have is the Raid DLC.

I may end up getting some of the other DLC's at some point, but not until I have a better feel for the game.

If you are looking for a larger campaign, and you prefer the snow maps (as I do) Black Snow would be a good step. The Russians are tasked with a breakthrough in an area not well suited for it. Heavily forested and strongly defended, mined, and manned, the 28 turn op is a slugfest. Not quite the deep snow as Raid but still dark and cold.

I was thinking about the VC's in MF again and came to the idea that its ambiguity is something I like. You never know if youre doing quite enough. In my hex games of the past I always knew if I reach hex 39,68 by this time I would win. In MF, that certainty is not there.

As far as a better feel for the game, I still have much to learn. I talk of this game as more of an advocate and fan than as an expert. It's mystic, often times unnecessary imo, is something I still struggle with.
Title: Re: Graviteam Tactics: Mius-Front
Post by: IICptMillerII on April 28, 2012, 07:23:25 AM
Hey Cpt, I'm sorry if I missed it, but do you own the Black Snow dlc?

I do not. The only DLC I have is the Raid DLC.

I may end up getting some of the other DLC's at some point, but not until I have a better feel for the game.

If you are looking for a larger campaign, and you prefer the snow maps (as I do) Black Snow would be a good step. The Russians are tasked with a breakthrough in an area not well suited for it. Heavily forested and strongly defended, mined, and manned, the 28 turn op is a slugfest. Not quite the deep snow as Raid but still dark and cold.

I was thinking about the VC's in MF again and came to the idea that its ambiguity is something I like. You never know if youre doing quite enough. In my hex games of the past I always knew if I reach hex 39,68 by this time I would win. In MF, that certainty is not there.

As far as a better feel for the game, I still have much to learn. I talk of this game as more of an advocate and fan than as an expert. It's mystic, often times unnecessary imo, is something I still struggle with.

I'll definitely look into the Black Snow DLC when it's on sale again. Sounds like it could be very enjoyable.

I agree that some ambiguity is nice, especially in Graviteam where it doesn't matter if you win or lose a campaign or not, you can still move on to the other ones.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on December 30, 2018, 09:11:33 PM
Graviteam Tactics Mius Front is releasing another DLC of a little known battle after the first of the year titled Under the Cruel Star.

On the morning of February 20, the 11th Calvary Division of The 6th Guards Calvary Corps received the order to attack Ordivka and Bulakhi farmsteads(fst).  They were not able to accomplish the task, and by the evening withdrew to fst.Klyuchevodsk where they were on the defensive until February 20-21. The 83rd Calvary Division conducted a battle for the village of Borki for two days but were only able to position themselves on the heights north of the village. Things turned worse by the evening of the 20th when they were dislodged from the heights and forced to fall back and entrench in the forest. The next day the cavalrymen attacked Borki again, but were able to capture it only by the morning of February 22. The same day the 11th CD reached fst.Podkopay and fst.Homenki again, and attacked in the direction of fst.Ordivka and fst.Bulakhi.

By then, units of 1st SS Panzer Division Leibstandarte SS Adolf Hitler took defense here.

Under the Cruel Star features:

Two operations consisting of 10 turns, one from the Soviet perspective and the other as the Germans in the area of Farmstead Bulakhi, February 23-24, 1943.
Battle area of over 48 sq.km that include farms, windmills and extensive gullies.
Historical organizational structure of the units at the time of the offensive.

I so appreciate playing these virtually unknown battles that MF features. Here is a Google Earth screen I took of the battle area in current time while looking for source material. Thought I'd share. Near where the defunct Farmstead Bulakhi once was stands a mass grave and monument to the soldiers that died fighting in the area. It is located at 49°41'06"N 35°56'02"E  . By the way, Borki would be located off the top right corner of the map.

(https://i.imgur.com/WW0PR9Q.png)


(https://steamcdn-a.akamaihd.net/steam/apps/999490/ss_2e56187bfebd10039aab3b8fd715e543b7533fc5.jpg?t=1545665100)
Title: Re: Graviteam Tactics: Mius-Front
Post by: demjansk1942 on December 31, 2018, 05:39:02 PM
That looks very good.  I just bought the Tunisian game and trying to figure things out.  I wish the tutorials were better.  Is there a thread for that game?
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on December 31, 2018, 07:58:02 PM
That looks very good.  I just bought the Tunisian game and trying to figure things out.  I wish the tutorials were better.  Is there a thread for that game?

I don't think there's a separate thread for Tunisia but everything that is applicable to Mius Front is applicable for Tunisia. I own it but since I'n not a huge fan of desert warfare I haven't invested much time into it. From what I remember the battles are huge, which could easily lead to confusion.

Have you tried the Come Into Battle Mode? It is the button on the bottom right of the menu screen and with it you can set up a small battle that uses a simplified order system to get familiar with the game. Most of it is intuitive and I would suggest a try and fail approach. If you have any questions feel free to ask. I would say the most difficult aspect is the reinforcement phase and how to work it followed by indirect fire from mortars, artillery and guns. Certain conditions must be met to execute those orders that arent very clear.

The tutorials, from what I understand, leave something to be desired. Part of the problem is clearly the language barrier of the developers. Secondly is the fact that it's a small team with limited resources. Excuses? Possibly. But these are the facts of the day and those that stick through and learn the system are rewarded with one of the best tactical experiences to date. Lastly, just go with it and have fun. You don't need to know everything. And possibly turn of the Improved Orders System in the options menu. This will make it easier for newer players.

Title: Re: Graviteam Tactics: Mius-Front
Post by: demjansk1942 on January 01, 2019, 05:54:00 AM
Thanks Moreb for the advice.  I tried it and I had Operation Star but too clunky.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on January 09, 2019, 02:31:12 PM
Under The Cruel Star Released.

(https://steamcdn-a.akamaihd.net/steam/apps/999490/header_292x136.jpg?t=1547057430)
https://store.steampowered.com/app/999490/Graviteam_Tactics_Under_the_Cruel_Star/

Here's what Ezra, a long time player of the series said;

After the first battle, this is another beautiful DLC. Especially if you love the Kharkov Operations.

Playing on (game difficulty) hard as the Germans I still feel sorry for the Soviet 6th gds Calvary forces---at least for the vanguard anyway. The German forces are formidable when entrenched.

I was lucky with my pre-planned artillery strikes and the defilades/enfilades were carefully layed out along ravines with timed "fire at will" selections. The smoke screens were flukes but I exploited them for well timed falling back tactics into little villages on reverse slopes.

The snow started gently falling amidst the chaos of battle.

Anyone who is an Eastern Front fan and has not played Mius Front does not know what they are missing.This game (if I can use the term) keeps getting better and better upon every DLC release.

What an unbelievable wargame.

Thank You Graviteam: Tactics

-------------------------------------------------------------

Just got home and bought the thing. Where else can you get so much gaming for $9.34? The quality of these releases should be commended also. Very tight code and I've never had a single issue with the game and the fact that they regularly release free updates, some quite big with a ton of new features, just reinforces my love for this series. I've waited my whole life for this game.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on January 09, 2019, 02:48:04 PM
.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on March 02, 2019, 05:09:50 PM
(https://steamcdn-a.akamaihd.net/steam/apps/999550/header.jpg?t=1551467915)

https://store.steampowered.com/app/999550/Graviteam_Tactics_Against_the_Tide/?curator_clanid=12134250

For the fans of this excellent game, check it out. A new operation of 10 turns each in August '43. I have yet to fire it up but plan on playing a bit tonight. I can't wait to see the Panthers that were added for this op and to see how well they perform as well as their reliabilty. New cammo patterns too.

STILL my favorite title ever.
(https://steamcdn-a.akamaihd.net/steam/apps/999550/ss_e4c8a7af206792d69392cbb647300a76a9154ce5.1920x1080.jpg?t=1551467915)
Title: Re: Graviteam Tactics: Mius-Front
Post by: Jarhead0331 on March 02, 2019, 06:53:36 PM
^I saw this pop up on steam yesterday and when I read “panther” I bought it instantly. I love how these DLCs totally sneak up on you...very little advance warning for new content in the series.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on March 02, 2019, 07:27:49 PM
^I saw this pop up on steam yesterday and when I read “panther” I bought it instantly. I love how these DLCs totally sneak up on you...very little advance warning for new content in the series.

Indeed. I also appreciate the constant free updates they do such as the one yesterday. For instance, the equipment that is new to this dlc is added to the main game so players can create scenarios even if they don't own the newest dlc.  Right now it is in the Come Into Battle mode but if history is any indication will be available for free in the rest of the editor.

Here is yesterdays free update contents. Unlike another company, no charge for added content.13 and 14 are complete new models.

1) Displaying of non-capturable squares is synchronized on the operational and tactical maps (a more strict capturing mode was chosen - as on the operational map).
2) Removed changing of the vertical angle of the main weapon when firing smoke.
3) Added taking into account of snow cover and boggy grounds for location of soldiers.
4) Changed the algorithm for calculating the operational score for losses.
5) Fixed a bug with loading a wrong bullet type when picking up weapons.
6) Added destructible chassis on the Tiger tank.
7) Added camouflage on the Tiger tank.
8) Added camouflage on the Stug III F/8 SPG.
9) Added camouflage on the Pz III M/N tanks.
10) Added camouflage for the Pz IV G tank.
11) Added camouflage on the Sdkfz 250 and 251 APCs.
12) Added destructible chassis on Sdkfz 251.
13) Added the Pz V Panther tank in 5 versions.
14) Added Nebelwerfer 41 and Nebelwerfer 42 MLRS.
15) Added radio station and parking lights on the Ratel-81 IFV.
16) Added the SS-77 machine gun for soldiers of SA army

If people could get past the learning curve coupled with the documentation and lack of hand holding I would think that it's appeal would be greater. If people want realism in ww2, this is it. Heck, what other game adds colored flares that denote actual orders? The last dlc I played for over 100 hours,just from one side.

If I sound like a fanboi it's because I finally have a game to be one. Nothing else comes close. The other game (a venerable groundbreaker) is extremely dated and all the others are gamey as hell.
Title: Re: Graviteam Tactics: Mius-Front
Post by: -budd- on March 02, 2019, 09:38:44 PM
I've been away from the game awhile, i'm finally at the point where if i don't play for awhile i can still jump in and kind of know what im doing, control wise. I play them like the Command Ops games, only micro when i have to.  I'm a few DLC's behind, seems like they don't put the others on sale anymore when they release a new DLC. Can't really complain to much the way they support their games with the constant improvements. Moreb, i don't suppose they added more options for the "jump in and play mode"? The Black Snow, Under the Cruel Star, and Against the Tide DLC's look really good, i'll be picking them up when i circle back around to Graviteam games.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on March 02, 2019, 10:11:31 PM
They've done a bit in the last couple of releases but I'm not sure when you've played it. At this point, and I don't think the developer has any plans to change it,  the Come Into Battle mode is a streamlined version and advanced orders are not used either are the larger groupings of units.

I do wish they would expand upon it so that all the features were used because it is a great way to create a battle with a point system and an unknown enemy. My dream would be to have the simplified order system for noobs and the full one also for the rest in the CiBattle mode. I just fired up the Campaign and the armor and assets look really good. It seems like the Germans are going to have a tough fight keeping the Reds out of the town.

I'll look at the CiB mode and see if I see anything new. I really enjoyed Under the Cruel Star just because it was such an odd battle with very little armor for the Soviets and little infantry for the Germans. It was smaller so easier to navigate. Most players seemed to win as the Soviets but I could not. I'm in love with a game that doesnt love me back.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on March 02, 2019, 10:22:15 PM
Black Snow is a great one and Raid is a re-release of the Op Star Krasnaya Polyana 1943 with updated info and a slightly expanded map I believe. Raid is a smaller battle.
Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on March 04, 2019, 03:07:16 PM
I haven't played Mius Front in a long while. But I could not resist Panthers. And man are they cool.

I just did a quick battle, and my panzergrenadiers came under what I think was a Katyusha salvo. WoW!  :o Talk about striking terror into the hearts of your opponents...


Did the Orders mechanic get changed at some point? I recall you used to be able to Right Click to bring up the 'Order Wheel,' and then you could Right Click again on an Order to modify it in different ways. I can't seem to do that anymore??
Title: Re: Graviteam Tactics: Mius-Front
Post by: -budd- on March 04, 2019, 04:59:38 PM
Don't quote me but i don't think order modifiers are available in quick battles, just orders that already have modifiers applied that you can't change.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on March 04, 2019, 05:42:40 PM
I haven't played Mius Front in a long while. But I could not resist Panthers. And man are they cool.

I just did a quick battle, and my panzergrenadiers came under what I think was a Katyusha salvo. WoW!  :o Talk about striking terror into the hearts of your opponents...


Did the Orders mechanic get changed at some point? I recall you used to be able to Right Click to bring up the 'Order Wheel,' and then you could Right Click again on an Order to modify it in different ways. I can't seem to do that anymore??

If by quick battle you mean the Come Into Battle on the lower right of the main menu then no. That feature is supposed to get new players into the game and therefore it functions are limited by design. Not my choice as I think many players would like to set up a random game but as of now, it is intended for noobs.

The new campaign is incredible and while I am just starting, the forces are complete and the map is wonderful. That town is quite big and will be a chore to hold as the Germans.
Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on March 04, 2019, 06:35:19 PM
Hmm, I guess I kind of understand the rationale for limiting the orders functionality in the "Come Into Battle" skirmishes... but as with several Graviteam design decisions, I'm sometimes left scratching my head over what seems like a 'solution in search of a problem' attitude to implementing new ideas.  (The "save forces exit/quit" is still the most ridiculous of G'team's design choices -- I've argued with Andrey extensively about it over the years in the G'team forum... But as I've learned, arguing with Andrey is a fool's errand. The guy does not give an inch. If the games weren't so amazing, I'd probably have a lot less patience for it, but it is what it is...)

I admit I'm a complete sucker for the AFVs in these games. The operations that are largely infantry-focused I almost never play. Finally getting Panthers is fantastic -- I remember years ago Andrey posted some teasers of work being done on a Panther model, but I figured that was completely abandoned.

Title: Re: Graviteam Tactics: Mius-Front
Post by: jomni on March 04, 2019, 06:46:23 PM
Is the Panther really a good tank. It’s “love-hate” for me in War Thunder. Decent gun, good speed, strong front armour. But slow turret traverse and agonising reverse speed.
Title: Re: Graviteam Tactics: Mius-Front
Post by: solops on March 04, 2019, 07:04:12 PM
Is the Panther really a good tank. It’s “love-hate” for me in War Thunder. Decent gun, good speed, strong front armour. But slow turret traverse and agonising reverse speed.
If I recall correctly, that is one of the few advantages the Sherman had over German tanks - hydraulic turret traverse. Most of the German tanks had hand crank traverse, so I read. That and its quickness and mechanical reliability were the Sherman's best features.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on March 04, 2019, 07:16:59 PM
Hmm, I guess I kind of understand the rationale for limiting the orders functionality in the "Come Into Battle" skirmishes... but as with several Graviteam design decisions, I'm sometimes left scratching my head over what seems like a 'solution in search of a problem' attitude to implementing new ideas.  (The "save forces exit/quit" is still the most ridiculous of G'team's design choices -- I've argued with Andrey extensively about it over the years in the G'team forum... But as I've learned, arguing with Andrey is a fool's errand. The guy does not give an inch. If the games weren't so amazing, I'd probably have a lot less patience for it, but it is what it is...)

I admit I'm a complete sucker for the AFVs in these games. The operations that are largely infantry-focused I almost never play. Finally getting Panthers is fantastic -- I remember years ago Andrey posted some teasers of work being done on a Panther model, but I figured that was completely abandoned.

Is it that you do not like the single save or the fact that when you quit is the only time to save? Or both. Honestly I like that system as it forces you to trudge ahead with the results and sometimes they turn into great experiences where you can really feel the effects of your decisions.

There are ways to circumvent this of course, yet I never do.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on March 04, 2019, 07:20:01 PM
Is the Panther really a good tank. It’s “love-hate” for me in War Thunder. Decent gun, good speed, strong front armour. But slow turret traverse and agonising reverse speed.

They were certainly plagued with many problems and if Steam wasn't being a pain in the arse for me I'd link a thread about it on the Mius Front forum.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Silent Disapproval Robot on March 04, 2019, 07:37:22 PM
I just threw a quick battle together where I took 2 Panther and 2 StuG III platoons along with a bunch of panzer grenadiers up against a Soviet defensive position with 76mm AT guns and Su-122s and a bunch of infantry.  The panthers ripped through the AT guns and SPGs and suffered only two damaged tanks in return (one got tracked and the other lost its radio and a periscope).  The grenadiers didn't fair too badly either.  Worse casualty was a fully laden halftrack that stumbled into some Russian slit trenches just inside a treeline.  They managed to lob a molotov right into the passenger compartment and cooked an entire squad.  Lost 15% of the infantry in confused fighting in the woods but the Bolsheviks lost 90% of theirs in return.

I still prefer the old interface from Achtung Panzer to Mius Front but the new tanks and camo schemes are purty!

The Chieftain does a nice three-part run through of the Panther and shows off its strengths and weaknesses.  The ergonomics inside the turret look terrible.

https://youtu.be/wKKktWu6Rh0 (https://youtu.be/wKKktWu6Rh0)
Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on March 04, 2019, 07:56:45 PM
Is it that you do not like the single save or the fact that when you quit is the only time to save? Or both. Honestly I like that system as it forces you to trudge ahead with the results and sometimes they turn into great experiences where you can really feel the effects of your decisions.

There are ways to circumvent this of course, yet I never do.


To be honest, it's not much of an issue for me anymore because the G'team games are very stable on my PC.  But with Operation Star, I recall several painful instances where I had meticulously set up a campaign battle -- like, an hour-plus of set up time -- and then the game CTD's when I tried to save. It really irked me (and to some extent still does) that Andrey's completely inflexible take on the Save-and-Exit was that it was necessary to prevent cheating and exploiting. Fine, if you could make that an *option* and not force it down the player's throat. But the dogma of Save-and-Exit was not something that could be questioned -- I'm not exaggerating, Andrey could not at all see why anyone would want a regular 'save and continue playing' function, you know, the kind that pretty much 99% of all games use...

Anyway, it's not a big deal. And I know some of the confusion over what Andrey argues sometimes stems from language-barrier issues. But I've honestly never seen a group of devs *less* open to criticism, even constructive criticism, than Graviteam.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on March 04, 2019, 08:46:02 PM
I have gotten really used to the wheel and find it incredibly accessible for all of the different modifiers. To each his own though. What I do not care for is the sequence for spotters at all. I believe it is clunky and there is no information as to why things don't work with it sometimes. That and some of the modifiers are not very clear.

As far as andrey is concerned, he is certainly a polarizing figure in some ways.  But I do appreciate someone that sticks to their convictions. He will make changes that the community wants at times and at other times I feel he will not talk about his decision making. But that's his prerogative.

'Hi andrey, I'd like to have a little more control on xyz in the future.'

'No, in future you get less.'  :D
Title: Re: Graviteam Tactics: Mius-Front
Post by: jomni on March 04, 2019, 09:29:27 PM
Are they worse than battlefront?
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on March 04, 2019, 09:34:55 PM
Are they worse than battlefront?

 :knuppel2:
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on March 04, 2019, 10:55:11 PM
I again didn't get to play tonight but I am now looking at an issue a player has posted about concerning the new patch and the way units are brought to the front. It seems that units that moved in the Op phase will have fixed positions on the map. I think this will lead to dissatisfaction and I can't see where players will like it at all.

Andrey eluded to a new feature about a week ago they were discussing that would probably not be welcomed by players. I have a feeling this is it. I'll withhold judgement until I get to experience it but in the meantime illr follow the very passionate player that has and is now bringing it to attention.

https://steamcommunity.com/app/312980/discussions/0/1842440600619164657/

I could understand restricting the area of deployment for those units that moved into the area to within a certain parameter but locking them seems way too punishing and quite frankly, possibly unrealistic. It's as if they were caught moving when the battle started and I'm not sure if there is a process that calculates time in regards to those moving units.


Hmmmm

EDIT: I do remember those save problems you mentioned with op star sandman and found them extremely frustrating. I've had to restart battle a few times back then for the reasons you mentioned. Glad that part has been fixed. I forgot about that.

I'd never imply that this game is perfect. At least i hope that wasn't what it seems. In fact, it has its share of warts. Oddly, several of my favorite systems do. Maybe I'm just jaded to gravitate to such games? But what it gets right, and it gets very much right, it does so in ways other games in the genre cannot dream

Damn, i gotsta gets to bed
Title: Re: Graviteam Tactics: Mius-Front
Post by: Hofstadter on March 05, 2019, 03:06:55 AM
Good god what a hell train for the germans. Swam of russian tanks all over the place and basically nowhere to hide. those pricks spawn ERRYWHERE
Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on March 05, 2019, 04:19:16 PM
I again didn't get to play tonight but I am now looking at an issue a player has posted about concerning the new patch and the way units are brought to the front. It seems that units that moved in the Op phase will have fixed positions on the map. I think this will lead to dissatisfaction and I can't see where players will like it at all.


I changed my mind. This now replaces Save-and-Exit as the single stupidest 'feature' G'team has ever introduced into their games.

Watching Andrey defend this decision tooth and nail on Steam just reinforces what I wrote above. The dude can NOT stomach criticism. Every decision G'team makes is flawless and not open to question. He's ready with 3 dozen spurious 'defenses' of why G'team implemented this.

This seriously sucks. It's almost like Andrey and G'team take a perverse pleasure in alienating their fanbase.

If I wanted to be completely cynical, I'd say this latest 'feature' is a cover for bad tactical AI. And the tactical AI in G'team's games is not strong. I know it is extremely difficult to program this kind of AI -- hence Combat Mission's reliance on scripted AI. Nevertheless, this new positional randomization of units arriving on the battlefield 'evens the playing field' in that it puts the human player in an idiotic position to match the idiotic positioning of the AI units...

Just saw this -- the same rules do *not* apply to the AI, which frankly makes my cynical take on this move more credible:

"For AI, most of such restrictions do not make sense, as it moves after the player.
His restrictions are made in another way. More are in the area of combining battle groups and following the scenario of the operation. Unfortunately, such restrictions are not yet applicable for the player."

https://steamcommunity.com/app/312980/discussions/0/1842440600619164657/?ctp=4 (https://steamcommunity.com/app/312980/discussions/0/1842440600619164657/?ctp=4)

Title: Re: Graviteam Tactics: Mius-Front
Post by: Jarhead0331 on March 05, 2019, 04:28:37 PM
If you really want to piss him off...tell him he should make a western front DLC.
Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on March 05, 2019, 04:46:41 PM
LOL -- yeah, maybe I'll suggest they should really do a Normandy campaign...
Title: Re: Graviteam Tactics: Mius-Front
Post by: mikeck on March 05, 2019, 06:56:45 PM
Even constructive criticism. One time I mentioned maybe adding some things to the manual explaining what some of the icons do instead of just what it is....and I think he wrote two paragraphs basically explaining why I was an idiot. I mean Jesus,  it’s just a damn idea. he could’ve written the whole goddamn manual by the time he was finished  finished

Now I’m tempted to go on an asked for a western front DLC
Title: Re: Graviteam Tactics: Mius-Front
Post by: Ubercat on March 05, 2019, 07:14:48 PM
Are they worse than battlefront?
It's hard to imagine anyone worse than BF but they may have managed it. Why does it always have to be the tactical level games producers that have contempt for their customers?  :(

I guess I need to finally buckle down and learn ASL on more than a superficial level if I want good squad level action.
Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on March 05, 2019, 07:17:35 PM
Now I’m tempted to go on an asked for a western front DLC

Do it! And ask if they can make the game Free to Play while you're at it!
Title: Re: Graviteam Tactics: Mius-Front
Post by: Boggit on March 05, 2019, 07:20:34 PM
If you really want to piss him off...tell him he should make a western front DLC.
:DD
Title: Re: Graviteam Tactics: Mius-Front
Post by: Boggit on March 05, 2019, 07:22:48 PM
Now I’m tempted to go on an asked for a western front DLC

Do it! And ask if they can make the game Free to Play while you're at it!
Well I suppose there is Tunisia, but the 'Free to Play' got me laughing. :2funny:
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on March 05, 2019, 08:00:10 PM
I'm down with a cold now so I really don't have an appetite to play a game that requires a lot of thinking ala MF but I have read the comments here and there. Personally I like the idea of creating a more realistic situation in regards to units moving at and in the near front. Andrey talked about the chess-like aspect of the operational phase being unrealistic and I agree. Graviteam has pushed the envelope on what the game does for a long time and contrary to the belief of some here, they have reversed course from customer feedback. i.e. the UI on the side of the screen (thank God)

I actually look forward to seeing where this goes but my wish is that it was more fleshed out before committing all players to it. I'm not sure if they run a beta process, but I'm sure it was tested in house. How they didn't realize the problems they were creating is beyond me but I have every bit of confidence that what they end up with will be a step towards realism. That is what I'm after.

I can't argue with the complaints about the manual. I wish someone in house or otherwise could create a clear and concise document that is laid out like what we would expect. It just seems so convoluted. I'd be more turned off if there was ANY game similar to this.

Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on March 05, 2019, 08:13:02 PM
Just saw this -- the same rules do *not* apply to the AI, which frankly makes my cynical take on this move more credible:

"For AI, most of such restrictions do not make sense, as it moves after the player.
His restrictions are made in another way. More are in the area of combining battle groups and following the scenario of the operation. Unfortunately, such restrictions are not yet applicable for the player."


I don't have a problem with this as the AI on the Op map seems to be scripted in certain aspects. I get it. They are trying to be more historical which cannot happen with the player doing things that are ahistorical. Andrey has stated many times that the AI does not cheat on the tactical side which I appreciate. My concern is the last sentence where it is implied that the players ability to shape the operation might be challenged in the future by an autonomous mechanic. Maybe I'm reading this wrong but the fact that we do have an operation phase id one of the reasons I like it. Otherwise I may as well fumble through an uninspiring CM small battle.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on March 05, 2019, 08:42:00 PM
Just fired up the game and I agree. I do not like this in its current form and wished they could have isolated this idea to a campaign that wasn't just released. The map and assets are intriguing and it's a shame that this issue is clouding what might be the best dlc they've released in quite some time. Under the current (new) update I cannot even rotate my units that have been locked in terrain no commander would send them. Broken at this point.

I would not recommend this game that I love so much until they fix it.
Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on March 05, 2019, 09:01:31 PM
It's baffling, honestly. This new DLC is a slam dunk. Terrific new content. The game -- including the much-maligned (unfairly, IMO) UI -- has been refined to a very high level at this point. Why they would go and f**k this all up by adding what they must have known would be a very controversial feature -- especially when it appears to work like crap -- is beyond me. I've liked G'team's refinements toward realism -- for example, the more advanced orders ('command points') features, the introduction of battlegroups, etc. etc.

This newest gamewrecking feature is 10 steps backward. If it were anyone besides Graviteam, I'd have some hope that the devs would listen to the negative reaction and reconsider. G'team will not reconsider. They may (and already have to a small extent) make some tweaks, but this is here to stay. The concept may be interesting, but the way they've implemented it is rubbish.
Title: Re: Graviteam Tactics: Mius-Front
Post by: jomni on March 05, 2019, 09:43:04 PM
Staggered arrival like how Steel Division does it would be neat. But random appearances sucks.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Hofstadter on March 06, 2019, 04:42:13 AM
I got a taste of them fixed positions too. In the new dlc there is a mined train line outside the town. I moved my tanks up, two of the groups spawned across the tracks in a column. I tried to reverse them out but they got butt blasted by my own mines
Title: Re: Graviteam Tactics: Mius-Front
Post by: -budd- on March 06, 2019, 07:54:50 AM
Haven't played with the new update yet but I like the idea and direction. It does seem the execution is lacking at the moment, Andre did say it was a first attempt, and I'm sure they work out the placement thing. I can see the possibilities, and they are intriguing, more varied battle types. With all that being said, I'm always for letting players play how they want , not how a developer wants them to play, a toggle would be nice.
Title: Re: Graviteam Tactics: Mius-Front
Post by: -budd- on March 24, 2019, 11:55:48 AM
New update 3/23/19- the post in the link explains it better than the patch notes.
https://steamcommunity.com/app/312980/discussions/0/1849197902658346271/

They made some changes to that new feature and right now you can disable it, but Andre says the ability to disable it is temporary.  No surprise there, Graviteam sure does support there games and they don't pander to the masses, if they feel its right for their games they put it in. Like the features or not but you have to appreciate the fact their constantly working and trying to improve their game system. I'm in the camp of giving the player the option to play how they want, but more often than not i like what their trying to do.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on March 24, 2019, 06:21:04 PM
New update 3/23/19- the post in the link explains it better than the patch notes.
https://steamcommunity.com/app/312980/discussions/0/1849197902658346271/

They made some changes to that new feature and right now you can disable it, but Andre says the ability to disable it is temporary.  No surprise there, Graviteam sure does support there games and they don't pander to the masses, if they feel its right for their games they put it in. Like the features or not but you have to appreciate the fact their constantly working and trying to improve their game system. I'm in the camp of giving the player the option to play how they want, but more often than not i like what their trying to do.

I haven't played since the update really since I have been sick and then busy at work. Tomorrow morning I leave for an out of town commercial job so none then. I'm glad they decided to have the option to opt out until they can create a full featured implementation of this addition. I think it will really add to the realism once they expand on it but, as it has been released, I did not care for it at all and, in fact, I think it really botched things up.

Title: Re: Graviteam Tactics: Mius-Front
Post by: Jarhead0331 on April 26, 2019, 12:42:29 PM
...and another DLC ninjaed its way onto steam.

https://store.steampowered.com/app/1057070/Graviteam_Tactics_Fateful_Strike/ (https://store.steampowered.com/app/1057070/Graviteam_Tactics_Fateful_Strike/)
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on April 26, 2019, 12:54:32 PM
...and another DLC ninjaed its way onto steam.

https://store.steampowered.com/app/1057070/Graviteam_Tactics_Fateful_Strike/ (https://store.steampowered.com/app/1057070/Graviteam_Tactics_Fateful_Strike/)

Thanks for the heads up. I purchased it although I havent played the games since they changed the op phase with the last DLC. Have they worked out the wonky way that reinforcements showed up after moving? At the time it totally ruined the experience for me.
Title: Re: Graviteam Tactics: Mius-Front
Post by: acctingman on April 26, 2019, 02:07:12 PM
Question for you professionals out there.

Which has the steeper learning curve?....Mius-Front or the Combat Mission games? I'm well aware of all the DRM issues (and others) about the Battlefront games.

I tried Combat Mission a couple years ago and was horribly frustrated with the learning curve. Since then, I've matured  :crazy2: and I think I'm ready to give it another go.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Jarhead0331 on April 26, 2019, 02:12:59 PM
Mius Front...but only because the UI is a little non-traditional and might take some getting used to. That being said, if you're also not used to Combat Mission, then you might not notice a difference.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on April 26, 2019, 03:11:06 PM
Question for you professionals out there.

Which has the steeper learning curve?....Mius-Front or the Combat Mission games? I'm well aware of all the DRM issues (and others) about the Battlefront games.

I tried Combat Mission a couple years ago and was horribly frustrated with the learning curve. Since then, I've matured  :crazy2: and I think I'm ready to give it another go.

I replied to your pm some months ago about this very subject. See it for my thoughts acctingman.

There is no equal to MF.
Title: Re: Graviteam Tactics: Mius-Front
Post by: acctingman on April 26, 2019, 04:27:33 PM
Question for you professionals out there.

Which has the steeper learning curve?....Mius-Front or the Combat Mission games? I'm well aware of all the DRM issues (and others) about the Battlefront games.

I tried Combat Mission a couple years ago and was horribly frustrated with the learning curve. Since then, I've matured  :crazy2: and I think I'm ready to give it another go.

I replied to your pm some months ago about this very subject. See it for my thoughts acctingman.

That's right, thanks for the reminder. I think I'll wait for a sale and nab it. Can't hurt.

There is no equal to MF.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on April 26, 2019, 08:07:22 PM
So what are the games you do play and enjoy?
Title: Re: Graviteam Tactics: Mius-Front
Post by: mikeck on April 26, 2019, 08:48:51 PM
Question for you professionals out there.

Which has the steeper learning curve?....Mius-Front or the Combat Mission games? I'm well aware of all the DRM issues (and others) about the Battlefront games.

I tried Combat Mission a couple years ago and was horribly frustrated with the learning curve. Since then, I've matured  :crazy2: and I think I'm ready to give it another go.

I agree with JH. The UI In Mius takes some getting used to and isn’t as intuitive. BUT, in my opinion, the graviteam games are far better in gameplay, graphics, immersion and in variety. Learn it and you can play eastern front, North Africa, 1980’s Angola, 1979 hypothetical Iran v Russia and even a 1969 fight between China and Russia.

Well worth the time
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on April 26, 2019, 09:01:36 PM
Quote
Well worth the time

This X's 1000

I have hundreds of hours in game and it still blows me away.
Title: Re: Graviteam Tactics: Mius-Front
Post by: -budd- on April 26, 2019, 11:31:26 PM
I haven't played in quite awhile but read they improved how the troops show up but there still is a lack of control. The new thing is they removed control of some settings, now settings are locked behind the difficulty setting. Meaning you pick this setting, you get a set of locked options and no way to change them.  People complained and I read there going to add another setting option. Kind of bums me out, I don't play with the new orders system, so I'd have to pick the arcade setting i believe to have it off. It's just strange, I'll see how things shake out but I'm not sure I'm going to like where this seems to be going. They sure seem to want you to play the game their way.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Jarhead0331 on April 27, 2019, 12:02:38 AM
They sure seem to want you to play the game their way.

In Russia, person doesn’t play game...game plays person.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Silent Disapproval Robot on April 27, 2019, 12:37:00 AM
I haven't played in quite awhile but read they improved how the troops show up but there still is a lack of control. The new thing is they removed control of some settings, now settings are locked behind the difficulty setting. Meaning you pick this setting, you get a set of locked options and no way to change them.  People complained and I read there going to add another setting option. Kind of bums me out, I don't play with the new orders system, so I'd have to pick the arcade setting i believe to have it off. It's just strange, I'll see how things shake out but I'm not sure I'm going to like where this seems to be going. They sure seem to want you to play the game their way.

Yeah,  after spending quite a bit of time with Mius Front and Tunisia, I think I prefer the Achtung Panzer controls.  More hands on IMO.
Title: Re: Graviteam Tactics: Mius-Front
Post by: acctingman on April 27, 2019, 06:31:43 PM
So what are the games you do play and enjoy?

I'm currently playing Steel Division and loving it. I've played the Battle Academy series and love those too. I tried the CM demo again today and I just don't think it's for me. I wis there was Mius-Front or CM "lite" for people like me  O0
Title: Re: Graviteam Tactics: Mius-Front
Post by: Jarhead0331 on April 27, 2019, 06:52:29 PM
^there is...you’re playing it. It’s called Steel Division.
Title: Re: Graviteam Tactics: Mius-Front
Post by: acctingman on April 27, 2019, 08:24:17 PM
^there is...you’re playing it. It’s called Steel Division.
Very true, and I'm loving it!
Title: Re: Graviteam Tactics: Mius-Front
Post by: solops on May 07, 2019, 06:52:36 AM
Good sale going on for this game....
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on May 07, 2019, 05:53:07 PM
Good sale going on for this game....

I started playing again a few nights ago after a couple months of break. Started the latest Campaign, Fateful Strike and the first battle starts before the sun comes out. It is pitch black and only the lights from a couple of probing KV's broke the darkness.They stumbled upon my lines and all hell broke out. My AT guns were ineffective and only bounced off the beasts. When they discerned my positions, they retreated only for the main probing force to come smashing in. I was able to take out a few BT-60's with some AT rifles, but the objective was lost.

A great part of MF is that it slowly began getting lighter out as dawn was breaking. What an awesome and realistic feature. The enemy was content to hold its gains and I have a feeling that as the day goes on the actual spearhead of the enemy forces will hit this sector and continue its push thinking, correctly, that the line is very thin. The battle is over for now in this area and I hope I will have time to reinforce these troops with some viable AT assets before they attack again.

The battle now shifts to another part of the op map and a very large armor presence is expected.

This game is deep. And oh-so incredible. Well worth far more than the $17 and change.

As the sun came up and the fog burns off, this devil roamed at will kicking up dust and belching out exhaust fumes. More added touches...

(https://steamuserimages-a.akamaihd.net/ugc/796485929326964662/C90D9B20C13B4B3B37E640E9A46C2F26EE91E56E/)

Title: Re: Graviteam Tactics: Mius-Front
Post by: -budd- on May 07, 2019, 10:24:03 PM
How are you finding the changes they made? Haven't fire the game up in awhile and reading about the changes hasn't given me the urge to play. Especially would like to hear your opinion on the game settings now tied to the difficulty settings.

Title: Re: Graviteam Tactics: Mius-Front
Post by: stolypin on May 08, 2019, 07:41:40 AM
How are you finding the changes they made? Haven't fire the game up in awhile and reading about the changes hasn't given me the urge to play. Especially would like to hear your opinion on the game settings now tied to the difficulty settings.

I returned to the CM titles a couple of years ago after a 15 year hiatus.  I had no problem learning the interface.  It's easy, intuitive, and, in my opinion, the best feature of the game.  The Graviteam Tactics games, however, cause my brain to freeze.  I simply cannot learn the system.  The manual, obviously translated from Russian, doesn't help and, unless I'm overlooking them, there aren't many tutorial videos. 
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on May 08, 2019, 03:46:29 PM
How are you finding the changes they made? Haven't fire the game up in awhile and reading about the changes hasn't given me the urge to play. Especially would like to hear your opinion on the game settings now tied to the difficulty settings.

Well to be honest, I'm only on my first turn, second battle so I cannot tell how the 'indirect' option is going to change things. So far I like the ability of giving up some autonomy for a more realistic campaign and I can see why at the highest levels it has been changed. Moving battle groups all around, criss-crossing paths, spamming areas is pretty much a cheat and I was one of the worst offenders. I just wasn't sure how to play it correctly. This system, on the hardest setting, disallows much of that and if you do try to move too much and too far this close to the enemy, you will be screwed if your units are caught in a bad place when the enemy attacks. Now, it looks as if you can move groups on the op phase and choose things like March, Advance, Defend etc that has consequences on the units when battle commences. Still not sure how much though.

I usually do not play with realistic orders but have been doing so in this campaign as the hardest setting makes you play like that. I'm still up in the air if it is a good thing forcing players to give up this to gain that, but time will tell. For example, on the hardest setting, you can no longer control you allies troops. That kind of sucks because you are at their mercy. But maybe its actually more realistic.

I'll tell you more once I get a few turns into it but be warned, I'm a busy boy so this may take a while.

The game itself is still fantastic though and it blows me away to this day. In my second battle, the enemy was bringing forward heavy firepower in the form of guns and artillery when at least 3 flights of Stuka's came in dropping their payloads right on the dismayed troops knocking out more than a few heavy pieces.

They are a spectacle for sure. This one took a few hits

(https://steamuserimages-a.akamaihd.net/ugc/796485929327620335/31388E52529F4258A6D7EF84C51F0D69B56E5623/)
Title: Re: Graviteam Tactics: Mius-Front
Post by: acctingman on May 08, 2019, 04:44:55 PM
Man....this game just looks so stunning, but it has a learning curve that's just too much for my tiny brain. I'll stick to the Steel Divisions of the world as that is about all I can handle  :crazy2:
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on May 08, 2019, 06:24:50 PM
How are you finding the changes they made? Haven't fire the game up in awhile and reading about the changes hasn't given me the urge to play. Especially would like to hear your opinion on the game settings now tied to the difficulty settings.

I returned to the CM titles a couple of years ago after a 15 year hiatus.  I had no problem learning the interface.  It's easy, intuitive, and, in my opinion, the best feature of the game.  The Graviteam Tactics games, however, cause my brain to freeze.  I simply cannot learn the system.  The manual, obviously translated from Russian, doesn't help and, unless I'm overlooking them, there aren't many tutorial videos.

This may help but I'm not sure what might have been changed. You don't need to completely understand the game to get a lot out of it. In fact, I still learn new parts.
Title: Re: Graviteam Tactics: Mius-Front
Post by: -budd- on May 08, 2019, 07:54:32 PM
It's really not that bad to learn anymore, of course i say that having to re-learn the game every time i stepped away for the first couple of years of play. Some things i still have to look up, like remembering how to separate troops from their vehicle. Maybe i don't have a point at all L:-)

I find the order wheel easier to use and understand. I play the game like i play CO2, set my orders and waypoints and hit go, then make small adjustments. I don't really like the order bar and hope i'm not chained to it by difficulty level. I just wish it had a replay feature like CM games. I always get the feeling i'm missing seeing some cool shit, that's why i usually don't max out the battle size. I enjoy CM games also, but Graviteam games are just more cinematic.......more WOW moments. I still remember the first time my column got strafed, i didn't even know it was a thing in the game and suddenly my German troops are getting strafed by biplanes of all things. It's also pretty cool letting loose with some Russian heavy arty on masses of troops, set your TRP's right and you can bring the down the heavy thunder. 

Moreb, you load up the VAPOSM 2 sound mod? I can recommend it, and it's not that hard to install. Definitely gives the sound effects more punch. https://steamcommunity.com/app/312980/discussions/0/343785574527934279/

Look forward to your opinions Moreb.
Title: Re: Graviteam Tactics: Mius-Front
Post by: acctingman on May 08, 2019, 08:40:50 PM
That tutorial makes the game seem somewhat manageable.

So, do you issue order and the game "sims" it out? (I'm guessing you can issue new order on the fly)
Title: Re: Graviteam Tactics: Mius-Front
Post by: -budd- on May 08, 2019, 09:24:24 PM
I don't know if your familiar with Command Ops 2 at all, but it's somewhat similar to me. I issue a lot of orders at start with various waypoints and when you hit go the orders are carried out, you can pause at any time. i play without the new orders system, so there's no limit on my orders. If you play with the new orders system, your limited in how many orders you can give in a certain time frame. There's even units laying communication wire if you use the new orders system. No communication or not close enough for hand signals...you can't give orders to that unit.  There's an orders bar that empties and fills to let you know what your order status is. I don't know a ton about it as i play with it off, i want to give orders when i want to. You issue orders and modifiers with the orders, like for tanks...move here, in column formation, along the road. You could just select your whole force and attack and pause and call in arty or air. You have to play like your a higher level of command, a more hands off approach. If you try to micro everything it can lead to frustration, took me awhile to let go of trying to control every unit. I generally don't give orders to single units, except in very rare situations. i think the new orders system was put in the game to keep people from trying to give orders to every single unit individually.

I'll let Moreb talk about the operations map. i haven't played with the new changes and before the patch i played a lot of quick battles i would set up instead of the campaigns.
Title: Re: Graviteam Tactics: Mius-Front
Post by: JasonPratt on May 09, 2019, 01:54:19 PM
Have they fixed the new goofy spawn-in rules at the start of operations? (This was asked upthread, but I don't recall seeing an answer.)

(Naturally I would know the answer already if I wasn't spending my time playing other things...  ::) L:-) )
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on May 09, 2019, 09:25:42 PM
Have they fixed the new goofy spawn-in rules at the start of operations? (This was asked upthread, but I don't recall seeing an answer.)

(Naturally I would know the answer already if I wasn't spending my time playing other things...  ::) L:-) )

They are right now optional but I believe this is the direction they are going. Graviteam has improved the 'indirect' mode by giving the player choices of how their units will move on the Op map with the strengths and weaknesses of both playing a part. In my opinion, while reading the manual, it tries to make sense of a very fluid situation. I don't think it is fleshed out enough to emulate real world circumstances and that its effects can be both harsh and arbitrary in its current form. For instance, units that are 'Blocked' during deployment are facing in the general direction of the closest enemy Victory Location. This is the arbitrary part. In reality, depending on the terrain and what the unit was trying to accomplish (such as a unit with the March order), the facing and location would be extremely varied. The Harsh aspect still has this system 'Blocking' units in terrain and at a facing that can influence the entire battle negatively and have an adverse outcome over the whole of the campaign, one that is usually unforgiving in the first place considering the way saves are kept.

TLDR-  It's optional. The new system is going in the right and realistic direction but imo is not there yet.

One of the biggest problems with MF is the Manual. It is light on detail, not organized well, and translated very roughly. I would love to make a proper one but I work with my hands bending nails. You on the other hand....
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on October 18, 2019, 07:26:15 PM
(https://steamcdn-a.akamaihd.net/steam/apps/1158490/header.jpg?t=1571423509)
https://store.steampowered.com/app/1158490/Graviteam_Tactics_Furtive_Spring/?snr=1_16_16_&curator_clanid=12134250

Graviteam Tactics releases new DLC with 10 operations, 5 from each side. This is a first.

They have also released another free update. It contains some major game changers and also some new tank models. I look forward to seeing how the new operation phase shellings and raids fit into the system.

Update 10/18/2019
1) Added radio intelligence on the operational map.
2) Added flamethrower tank KhT-26 mod. 1933.
3) Added T-26 mod. 1931 twin-turret tank.
4) Added BT-5 tanks of two modifications.
5) Added BT-2 machine gun tank.
6) Added artillery shelling and air raids on the operational map (according to the scenario of the operation).
7) Changed the algorithm for the panic and surrender events.
8) The method of preserving destruction on the battlefield has been changed (old destruction will not be applied).
9) The format of tactical battle save games has been changed (old tactical saves will not work).
10) The interaction of units with previously dug trenches is changed - the unit changes the previously dug trench of the appropriate type in the direction and occupies it. Infantry units occupy any type of trench.
11) Burning tank crews get out of the tank with the opening of hatches.
12) The crew members always runs away leaving the vehicle or heavy weapon.
13) Added the check for a totally destroyed vehicle which causes his crew to abandon vehicle.
14) Free crew members from guns hide in trenches and buildings if possible.
15) Dead zones for vehicles are calculated based on the number of active crew members and the location of observation devices.
16) The radius of voice communication depends on the number of free soldiers (without heavy weapons) that can be used as messengers in the unit bounds.
17) Fixed a bug leading to the deployment of enemy forces outside the active battle zone.
18) Changed user manual.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Hofstadter on October 20, 2019, 03:11:52 AM
good game

Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on October 20, 2019, 01:27:30 PM
good game



lol. Don't think I've ever seen that before. Maybe I just never tried to get close to an enemy AFV? You should post this on their Steam page. I'd like to what andrey thinks about it.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Sir Slash on October 20, 2019, 02:23:51 PM
Could it have been, "The Haunted Tank" maybe? After all it is Halloween.  :2funny:
Title: Re: Graviteam Tactics: Mius-Front
Post by: Hofstadter on October 21, 2019, 02:43:58 AM
good game



lol. Don't think I've ever seen that before. Maybe I just never tried to get close to an enemy AFV? You should post this on their Steam page. I'd like to what andrey thinks about it.

Bruh im not talking to him hes so weird and aggressive.

Another glitch i saw, but didnt capture. Tried to move one of my pak 38s through a forest, it touched a tree.

The gun, and its all its crew, flew in different directions
Title: Re: Graviteam Tactics: Mius-Front
Post by: Sir Slash on October 21, 2019, 08:22:06 AM
In Russia, you no plant trees. Trees plant you.  :2funny:
Title: Re: Graviteam Tactics: Mius-Front
Post by: MengJiao on October 29, 2019, 07:29:58 PM
Operation Moduler is released. Africa, here I come.

Thanks for the heads up. Haven't played in a few weeks with work being how it is.

As usual, the DLC is released with a free update. Check out this list. 1-10 are intriguing. First Iv'e heard of these. #7? #3?

1) Added support for auxiliary propelled guns.
2) Added ability to conduct mobilization for the commanders of partisan and national-liberation movements.
3) Added ability to use noise generators to reduce morale of the enemy troops.
4) Added ability for special units to conduct diversions.
5) Added ability for headquarters and command units to disinform the enemy.
6) Added ability to agitate the enemy and win over their soldiers.
7) Added ability to use illuminating bombs in order to keep the enemy soldiers from resting at night, thereby increasing their fatigue.
8) Added ability to organize air supremacy against enemy aviation.
9) Added ability to use transport aircraft for bombing.
10) Added ability to use foreign instructors in order to improve the level of training and morale of allied forces.
11) Fixed a bug that caused AI to not use the reserves in the operational phase.
12) Removed signs of German divisions from vehicles.
13) Added the organizational structure of the South African Army mechanized battalion.
14) Added the organizational structure of various UNITA infantry units.
15) Added the organizational structure of the Angola Army.
16) Added new vehicles: T-55, BRDM-2, Ratel-90, Ratel-81, Ratel-60, Ratel-20, Ratel Cmd, Land Rover with various weapons and without.
17) Added artillery: M-40 recoilless gun, ZU-23-2, “Vector” M3 mortar.
18) Added ATGM “Milan” and “Malyutka”.
19) Added new types of air support: MiG-23 and “Impala” attack aircraft.
20) Added MANPADS “Stinger” and “Strela”.
21) Added new infantry weapons: FN-MAG and M60 machine guns, R1, AGS-17, .50 Browning on a tripod, LRAC-89.

Got this for 7 dollars in the sale.  Here are some T=55s in the Angolan dust:

Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on December 09, 2019, 05:28:56 PM
The game has been updated again. In addition to some fixes and tweaks, if you own the DLC Against the Tide, they have redone the summer map and added snow and its properties to cover a battle in the same locale during the winter of '43 which is also included in the update. A free Op. Yay.

The DLC in question, Against the Tide, has been put on sale for $7.99.

https://store.steampowered.com/app/999550/Graviteam_Tactics_Against_the_Tide/

They really support their product. This is one hell of a series. I've got 750 hours in it and every operation is so different from the others even if much of the equipment was the same. Theyt each have their own unique flow.
Title: Re: Graviteam Tactics: Mius-Front
Post by: -budd- on December 09, 2019, 05:32:54 PM
You are our portal to all things Graviteam, thanks. I plan on catching up on my DLC during the Steam Holiday sale, the sales on Graviteam games aren't as good as they used to be but there still worth it.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on December 09, 2019, 05:44:17 PM
Do you have the Furtive Spring dlc? I am having a great time playing the last op during the end of that particular operation before everything turned to moosh halting all engagements. It would be a great starting point for those that have picked up the game enough and want to handle a smaller sized operation with great combined arms. As the Germans, you have superior forces, but can your men smash through points of resistance hard enough to continue the push? Very short bu very fun. There are 4 others too.

In this shot I have a large attacking force laying smoke screens at the break of dawn as my infantry advance. Some units stay and offer covering fire as others bolt into the action. My AFV's stand on the ready to blast hidden strong points of trenches. In the distance, an enemy fires a flare warning that units under its command are in contact with the enemy, and which way they are advancing from.

(https://i.imgur.com/yxixEYK.jpg)
Title: Re: Graviteam Tactics: Mius-Front
Post by: -budd- on December 09, 2019, 06:17:03 PM
No, i think all i have are the re-releases from APOS for Mius Front. I wonder if i'll be able to remember all the control details, For the most part i remember the controls except things like separating man and APC's and some Arty details. You play with the wire laying and limited orders? I don't micro but i want to be able to give orders when i want to.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on December 09, 2019, 06:42:26 PM
No, i think all i have are the re-releases from APOS for Mius Front. I wonder if i'll be able to remember all the control details, For the most part i remember the controls except things like separating man and APC's and some Arty details. You play with the wire laying and limited orders? I don't micro but i want to be able to give orders when i want to.

Separating men from APC if they are unmounted is Shift + click the unit panel to select just the APC and Alt + click the unit panel to select the infantry. Artillery is either off board, of which you set prior to a battle its location(s), type of shells i.e. HE, Incendiary, or Smoke, how many guns will be used and at what time. On board you can use them several ways, depending on the situation and equipment. For instance, your commander can have pieces fire at a target you can set on the fly even if the pieces have no los to the target as long as the section commander does and the pieces are in communication (of various forms). Pieces can also target on their own if they have los. If the right modifiers are set, pieces in communication and command can also automatically fire at targets the AI sets.

I play with realistic orders and details. You can still micromanage, but if you interfere too much and too quickly, units will not perform the acts, especially those with bad morale, leadership, lines of communication etc. Sometimes you have to wait while the panel shows the time needed  before trying to give another order. This replicates realistic orders being sent via voice range, runners, and wire links Wire links do their own thing and the player never controls them as they go about trying to set lines of communication, which are broke when moved. Your units (and the enemy) will also use colored flares, each denoting a particular bit of information, as communication.

etc etc.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Moreb on December 25, 2019, 08:40:01 PM
On sale to Jan 2 for $15.74. A huge bargain. The dlc's are also heavily discounted.

https://store.steampowered.com/app/312980/Graviteam_Tactics_MiusFront/

If you were on the fence about this incredible title, this should help. There is no other game like it.
Title: Re: Graviteam Tactics: Mius-Front
Post by: demjansk1942 on December 26, 2019, 04:53:09 AM
Is this much better than the War in Tunisia game?  I still find the tutorial not the best but what do you think is the improvement on this one?
Title: Re: Graviteam Tactics: Mius-Front
Post by: -budd- on December 26, 2019, 07:59:37 AM
Is this much better than the War in Tunisia game?  I still find the tutorial not the best but what do you think is the improvement on this one?
Same game as far as I know , just different theater. It's there Western Front track for the game.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Jarhead0331 on December 26, 2019, 08:01:54 AM
Is this much better than the War in Tunisia game?  I still find the tutorial not the best but what do you think is the improvement on this one?
Same game as far as I know , just different theater. It's there Western Front track for the game.

More appropriately, I would say it is the same engine, maybe with a few UI refinements that have most likely been ported over to the prior titles by patch. The only reason the name changed is because of publisher's rights to the original titles in the series. But yes, in general, they are made by the same team with the same engine.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Jarhead0331 on February 20, 2020, 12:14:18 PM
A new DLC with a peculiar name..."Grim of Death".

https://store.steampowered.com/app/1246030/Graviteam_Tactics_Grim_of_Death/ (https://store.steampowered.com/app/1246030/Graviteam_Tactics_Grim_of_Death/)

As much as I love this series, I'm starting to grow very tired of these DLCs that look and sound almost identical to each other. There is so much fascinating ground that this engine could cover. The developer has a gold mine on his hands with this very capable and flexible engine. Its a real shame he is so stubborn when it comes to source material...so many missed opportunities.
Title: Re: Graviteam Tactics: Mius-Front
Post by: sandman2575 on February 20, 2020, 04:05:38 PM
A new DLC with a peculiar name..."Grim of Death".

https://store.steampowered.com/app/1246030/Graviteam_Tactics_Grim_of_Death/ (https://store.steampowered.com/app/1246030/Graviteam_Tactics_Grim_of_Death/)

As much as I love this series, I'm starting to grow very tired of these DLCs that look and sound almost identical to each other. There is so much fascinating ground that this engine could cover. The developer has a gold mine on his hands with this very capable and flexible engine. Its a real shame he is so stubborn when it comes to source material...so many missed opportunities.


While I'm always grateful for what the good folks at Graviteam deliver, I have to agree with JH's assessment.  Is this new campaign going to be meaningfully different from the experience of playing the "Black Snow" campaign, for example? Also, at 34 turns (!!) I'm pretty certain I could never finish this. A single campaign turn often takes me several nights/sessions to complete. I can't fathom how many hours I'd have to pour into this campaign to complete it. More than I have the endurance for, that's for certain.

Graviteam's absolute commitment to presenting only obscure historical operations is admirable on one hand, but it's also pretty exasperating.
   
Title: Re: Graviteam Tactics: Mius-Front
Post by: -budd- on February 20, 2020, 06:08:11 PM
I'm a couple of DLC's  behind but I kind of agree with you. I mainly use the generator for battles and I'm ready for new terrain. Hope they expand the tank warfare timeline or some urban terrain maps.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Redwolf on May 03, 2021, 01:20:20 PM
Currently on sale on Steam. $16
Title: Re: Graviteam Tactics: Mius-Front
Post by: Silent Disapproval Robot on May 07, 2021, 08:40:31 AM
Same.  I think I've got all the DLC except the China-Soviet border one (I have it for the previous version of the game and wasn't impressed with it).  Kinda getting bored with fighting over the same patch of Ukraine.  I'd really like to see them expand on the Tunisia title and maybe move it over to Sicily and Italy.

Title: Re: Graviteam Tactics: Mius-Front
Post by: Jarhead0331 on May 07, 2021, 08:47:06 AM
I'd like the focus to move over to more of the Cold War conflicts stuff.  Not necessarily the big showdown in Germany, but how about Arab-Israeli Wars or Russia in Afghanistan? That $hit would be dope!
Title: Re: Graviteam Tactics: Mius-Front
Post by: Gusington on May 07, 2021, 08:48:53 AM
^I like it. They could title it 'Dope Conflicts of the 20th Century - Not the Drug Wars Edition'
Title: Re: Graviteam Tactics: Mius-Front
Post by: W8taminute on May 07, 2021, 01:56:39 PM
My two favorite scenarios from Norm Koger's Operational Art of War was the 1967 Six Day war and the Korean War.  Never played anything else besides those two scenarios. 

I also wish there were more late 20th century DLC or games out there.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Sir Slash on May 07, 2021, 02:31:10 PM
I could never win that Korean War scenario.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Silent Disapproval Robot on May 08, 2021, 01:07:18 PM
I'd prefer to stick with WWII, but see the series cover areas besides Ukraine specifically and the Eastern Front in general.
Title: Re: Graviteam Tactics: Mius-Front
Post by: endfire79 on May 09, 2021, 08:12:46 AM
My two favorite scenarios from Norm Koger's Operational Art of War was the 1967 Six Day war and the Korean War.  Never played anything else besides those two scenarios. 

Same here - those were also my fav scenarios, along with the Czechoslovakia 1938 scenario & Dien Bien Phu 1953. You should give them a try at least once.
Title: Re: Graviteam Tactics: Mius-Front
Post by: W8taminute on May 09, 2021, 02:11:28 PM
My two favorite scenarios from Norm Koger's Operational Art of War was the 1967 Six Day war and the Korean War.  Never played anything else besides those two scenarios. 

Same here - those were also my fav scenarios, along with the Czechoslovakia 1938 scenario & Dien Bien Phu 1953. You should give them a try at least once.

I didn't realize there was a Dien Bien Phu scenario.  Will have to give that a try for sure.  Thanks!
Title: Re: Graviteam Tactics: Mius-Front
Post by: Jarhead0331 on June 17, 2021, 01:58:18 PM
A very big UI update hit today...wonder what it will change/improve. The developer was pretty secretive about details.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Silent Disapproval Robot on June 17, 2021, 02:24:20 PM
I was just coming on to post about it.  I've only fiddled with it very briefly so I'm still at the frustration stage of trying to figure out where things have moved to, why they were moved, and what all the new numbers mean.

I do like the ability to customize the UI overlay although all I've done so far was change the colours around a bit and make things a little smaller than then a little bigger.

Title: Re: Graviteam Tactics: Mius-Front
Post by: Jarhead0331 on June 17, 2021, 02:43:41 PM
I was just coming on to post about it.  I've only fiddled with it very briefly so I'm still at the frustration stage of trying to figure out where things have moved to, why they were moved, and what all the new numbers mean.

I do like the ability to customize the UI overlay although all I've done so far was change the colours around a bit and make things a little smaller than then a little bigger.

That is disconcerting. I sort of assumed it would be made more intuitive.
Title: Re: Graviteam Tactics: Mius-Front
Post by: Silent Disapproval Robot on June 17, 2021, 09:00:32 PM
It's not bad at all.  Most of the stuff is in the same place but the colour scheme is more muted and the icons are larger and more bold.  I'm just confused by what some of the new numbers mean.  Actually, that's not really correct.  I think the meanings are clear enough but I don't know what the range of values are and what the numbers signify.  OK, my visibility is 161.  Does that mean I'm a shadow in a black alley or visible from space?