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Digital Gaming => Computer Gaming => Topic started by: Jarhead0331 on April 11, 2014, 02:17:30 PM

Title: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on April 11, 2014, 02:17:30 PM
The full Single Player alpha was released today for premium beta backers.  The premium beta purchase was $150.  A 50% reduction from the astronomical Alpha price of $295! 

$150 is still a lot of money for a game, but the videos just look too spectacular. I just had to try it. I had a really good month at work, so I couldn't help myself from splurging...don't tell wifey.  :'(

I will report back this evening.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on April 11, 2014, 02:20:57 PM
oooooo, waiting for your thoughts
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on April 11, 2014, 02:22:24 PM
Bloody hell fire - $300 for a game?!

I hope you enjoy this one JH.

I'm off to look at videos not that I'm buying. Anything over £100 is too much. Over £70 and it has to be exceptional and my genre. Otherwise £30 - £50 is about the limit for moi.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on April 11, 2014, 02:25:03 PM
WOW :-)
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on April 11, 2014, 02:25:22 PM
Bloody hell fire - $300 for a game?!

I hope you enjoy this one JH.

I'm off to look at videos not that I'm buying. Anything over £100 is too much. Over £70 and it has to be exceptional and my genre. Otherwise £30 - £50 is about the limit for moi.

I know...I'm ashamed. I won't be able to look myself in the mirror for a day or two.  People starving in the streets and I'm laying out $150 for a stupid game.
Title: Re: Elite: Dangerous. I broke down.
Post by: bbmike on April 11, 2014, 02:26:12 PM
Hmm, I wonder if that means you are the current leader here on who spent the most money on a single PC game. We really should track that kind of stuff.  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on April 11, 2014, 02:29:43 PM
Bloody hell fire - $300 for a game?!

I hope you enjoy this one JH.

I'm off to look at videos not that I'm buying. Anything over £100 is too much. Over £70 and it has to be exceptional and my genre. Otherwise £30 - £50 is about the limit for moi.

I know...I'm ashamed. I won't be able to look myself in the mirror for a day or two.  People starving in the streets and I'm laying out $150 for a stupid game.

Hey Thurston Howell III....let us little people know what the game is like. Lol
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on April 11, 2014, 02:34:07 PM
Hmm, I wonder if that means you are the current leader here on who spent the most money on a single PC game. We really should track that kind of stuff.  ;D

I spent 199 euro's for a Collector's Edition last year... In dollars that would be 276 dollars at the current rate.  :-X ::)
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on April 11, 2014, 02:37:32 PM
So - is this the spiritual successor to the famed Elite?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on April 11, 2014, 02:42:28 PM
Hmm, I wonder if that means you are the current leader here on who spent the most money on a single PC game. We really should track that kind of stuff.  ;D

I spent 199 euro's for a Collector's Edition last year... In dollars that would be 276 dollars at the current rate.  :-X ::)

Wait a second...you HAVE it and haven't even made a peep over here!?!? Start talking, dude...I'm very disappointed in you.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on April 11, 2014, 02:49:52 PM
So - is this the spiritual successor to the famed Elite?

it is, and then some - im excited by the nostalgia and the memories it conjours up - its a no purchase from me but i really hope those who buy love it, it deserves it
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on April 11, 2014, 03:11:30 PM
Hmm, I wonder if that means you are the current leader here on who spent the most money on a single PC game. We really should track that kind of stuff.  ;D

I spent 199 euro's for a Collector's Edition last year... In dollars that would be 276 dollars at the current rate.  :-X ::)

Wait a second...you HAVE it and haven't even made a peep over here!?!? Start talking, dude...I'm very disappointed in you.
I thought he was talking about another game
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on April 11, 2014, 03:13:06 PM
It doesn't look too dissimilar to X-Rebirth. It's probably totally different and plays better - but it looks very similar in the videos I've seen.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on April 11, 2014, 03:14:04 PM
did you play the first one?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on April 11, 2014, 03:15:35 PM
I honestly can't remember - which suggests no. I remember it coming out and the stink it was causing because it was so cool...but I wasn't into "space" games at the time anyway...I was more into flight sims
Title: Re: Elite: Dangerous. I broke down.
Post by: Tpek on April 11, 2014, 03:33:18 PM
So no impressions so far?

150$ is a lot for a SP game (I've only spent similar and more amounts on MMORPGs).
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on April 11, 2014, 03:36:05 PM
I was going to say you're nuts but then I remembered that I dropped $100 on alpha access to IL-2: Battle of Stalingrad and I don't play it much at all so instead I say we should form a support group with electroshock therapy.  We can even get a hunch for Gus.
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on April 11, 2014, 03:39:07 PM
A hunch?

295.00 is a lot of dough. That better be one big sprawling universe lined with aromatic vaginas.

Or similar.
Title: Re: Elite: Dangerous. I broke down.
Post by: Con on April 11, 2014, 03:54:40 PM
What would be interesting to hear is how they are different (similar) to Eve online?

Con
PS I am tempted but it does seem to steep plus all the other games I have going right now...just couldnt justify the price to playing time
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on April 11, 2014, 04:10:35 PM
A hunch?

295.00 is a lot of dough. That better be one big sprawling universe lined with aromatic vaginas.

Or similar.

Sure.  All quality asylums need a hunchback in a lab coat.  It's simply de rigueur
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on April 11, 2014, 04:17:42 PM
It looks pretty amazing, from the gameplay video I watched a few days ago.  The atmosphere is, anyway.  The sounds, motion, etc looked pretty awesome.  Hopefully the rest of the content will be similarly immersive when it's finished.

I recall playing the original oh so long ago but I don't remember having the manual.  If I did, it must've been pretty confusing or not much help because most of my memories were long stretches of figuring out how to play the thing as I went.  Only partially succeeding at a slow pace.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on April 11, 2014, 06:44:27 PM
Ide be pretty upset if I dumped $250 on the alpha last week only to find that it's now down to $100

Anyway, is this MMO or is there a single player sandbox?
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on April 11, 2014, 07:19:59 PM
I hope it is a lot more playable and enjoyable then the $100+ I put into World in Flames.....although cost a factor for me, if it is playable and fun, then certainly can be worth it.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on April 11, 2014, 09:43:42 PM
Well, it's been a real rough go getting it to run properly on my main PC. There is something it just doesn't like. Installed it on my back-up machine which is an inferior system and it runs perfect. The main difference in the two systems is the back-up PC is windows 7 with an ATI Radeon 5700 series and the main pc is windows 8 with a GeForce GTX 650 Ti.

I spent so much time struggling with it I didn't play too much on my back up rig before turning in to bed. What I saw did seem extremely impressive though. The ship and space "feel" right.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on April 11, 2014, 10:20:41 PM
Well, it's been a real rough go getting it to run properly on my main PC. There is something it just doesn't like. Installed it on my back-up machine which is an inferior system and it runs perfect. The main difference in the two systems is the back-up PC is windows 7 with an ATI Radeon 5700 series and the main pc is windows 8 with a GeForce GTX 650 Ti.

I spent so much time struggling with it I didn't play too much on my back up rig before turning in to bed. What I saw did seem extremely impressive though. The ship and space "feel" right.

Problem solved. That was a real bugger. Oh well...will have to wait until tomorrow or Sunday to play so I can post some impressions.  However, from what I have seen so far...I'm impressed. $150 impressed, dunno really, but the physics put any other space game before it to shame.
Title: Re: Elite: Dangerous. I broke down.
Post by: Con on April 11, 2014, 10:29:12 PM
$150 bucks can buy a lot of baby shoes....those buggers can be expensive.  If I dropped that amount of dough on a game it would have to come from my weasel stash of cash so I wouldn't have to have the talk with the wife on why the twins need new summer shoes but will have to wait while I fire up my new space sim :>

Con
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on April 11, 2014, 10:40:49 PM
Well, it's been a real rough go getting it to run properly on my main PC. There is something it just doesn't like. Installed it on my back-up machine which is an inferior system and it runs perfect. The main difference in the two systems is the back-up PC is windows 7 with an ATI Radeon 5700 series and the main pc is windows 8 with a GeForce GTX 650 Ti.

I spent so much time struggling with it I didn't play too much on my back up rig before turning in to bed. What I saw did seem extremely impressive though. The ship and space "feel" right.

Problem solved. That was a real bugger. Oh well...will have to wait until tomorrow or Sunday to play so I can post some impressions.  However, from what I have seen so far...I'm impressed. $150 impressed, dunno really, but the physics put any other space game before it to shame.

What do you mean by the physics put other games to shame? Are they Newtonian? Similar to evochron?  Does the ship "feel heavy"?  also, is the full single player game in yet with trading and such or is it just combat?
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on April 11, 2014, 11:35:26 PM
Hmm, I wonder if that means you are the current leader here on who spent the most money on a single PC game. We really should track that kind of stuff.  ;D

I spent 199 euro's for a Collector's Edition last year... In dollars that would be 276 dollars at the current rate.  :-X ::)

Wait a second...you HAVE it and haven't even made a peep over here!?!? Start talking, dude...I'm very disappointed in you.

Haha don't worry! It was a different game. You are the King of Elite!
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on April 12, 2014, 04:56:02 AM
Well, it's been a real rough go getting it to run properly on my main PC. There is something it just doesn't like. Installed it on my back-up machine which is an inferior system and it runs perfect. The main difference in the two systems is the back-up PC is windows 7 with an ATI Radeon 5700 series and the main pc is windows 8 with a GeForce GTX 650 Ti.

I spent so much time struggling with it I didn't play too much on my back up rig before turning in to bed. What I saw did seem extremely impressive though. The ship and space "feel" right.

Problem solved. That was a real bugger. Oh well...will have to wait until tomorrow or Sunday to play so I can post some impressions.  However, from what I have seen so far...I'm impressed. $150 impressed, dunno really, but the physics put any other space game before it to shame.

What do you mean by the physics put other games to shame? Are they Newtonian? Similar to evochron?  Does the ship "feel heavy"?  also, is the full single player game in yet with trading and such or is it just combat?

It has a flight assistant that can be shut off so you can utilize Newtonian physics.  The ship feels real as it moves and the first mission has you in the middle of an asteroid field. The asteroids look heavy as you weave through them and the lighting and shadows are spectacular.

Presently the alpha that was provided to premium backers  contains single player combat based missions only. He beta goes active in May which will add multiplayer and trade, I believe.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on April 12, 2014, 08:48:30 AM
Wonder what the price will be when it goes Beta.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on April 12, 2014, 09:29:12 AM
I think $75
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on April 12, 2014, 09:46:05 AM
Sounds good. I may wait until may but I have no will power so who knows. Space combat games are like ammo...you can't have too much
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on April 12, 2014, 01:45:39 PM
Hey jarhead...is there a full universe to explore yet or is it just a limited area for combat?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on April 12, 2014, 01:53:02 PM
Hey jarhead...is there a full universe to explore yet or is it just a limited area for combat?

No sandbox yet that I can see...just a hand full of single player scenarios.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on April 12, 2014, 02:23:29 PM
Ok. Think I will hold off until the full beta end of May. Someone had to take the Pepsi challenge for all of us though, so thanks
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on April 12, 2014, 02:29:38 PM
When I think of all the hours I must have spent playing Elite, with wire-frame graphix, on the C64, and then the later version on the Amega.....It does look pretty stunning though. I shall have to keep my eye on this one.
Title: Re: Elite: Dangerous. I broke down.
Post by: TacticalWargames on April 12, 2014, 06:21:41 PM
Elite on the BBC B was the first game I really got addicted to and fell in love with. My save game on my tape of well over a years worth of playing got chewed by the tape machine..my first ever game rage!


I've tried some of the Elite style games like OOLA but they haven't really grabbed me even though it's more or less an old Elite copy. Saying that if I was very rich I'd buy into the Elite beta.

Elite will always be my No1 game of all time.
Title: Re: Elite: Dangerous. I broke down.
Post by: RedArgo on April 12, 2014, 08:14:10 PM
I think I heard my kids talking about this game.  Does it have $250 ships you can buy and insurance you have to buy on the ships?  This sounds like you could spend a lot of money.  But maybe it was something different.
Title: Re: Elite: Dangerous. I broke down.
Post by: TacticalWargames on April 12, 2014, 10:33:08 PM
Thats Star Citizen. I hate the insurance mechanic..seems like a rip off to me. Elite is the one out of the two I'm interested in.

I think I heard my kids talking about this game.  Does it have $250 ships you can buy and insurance you have to buy on the ships?  This sounds like you could spend a lot of money.  But maybe it was something different.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on April 13, 2014, 01:30:57 AM
I think I heard my kids talking about this game...
lol - well that's just rude!  ;)
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on April 13, 2014, 02:21:35 AM
When I think of all the hours I must have spent playing Elite, with wire-frame graphix, on the C64, and then the later version on the Amega.....It does look pretty stunning though. I shall have to keep my eye on this one.
+1 me too 8)

...but i had to discover something disappointing with beloved nostalgia games 'warped' into 201x
 The same warm feeling set in, but not the same pure excitement from the younger days.
it must be something psychological... its hard to explain with English words for me ...my theory: all the things a person has seen in-between (in all the games with similar themes, evolving over the decades ...and maybe in RL too) get somehow 'factored into' the equitation.
Maybe its like you can see the Grand Canyon (or Alps, or NYC , or .... ) first time only once ... its still breathtaking, and marvelous to sit at its rim and hike inside again on the additional visits in later years to that place ... but its different from the first visit.
Or its like reading a book, and a movie forms in your mind, and later on a movie get produced, and the movie can be real great, even stunning ... but its the imagination of the director came to life not 'your imagination while reading in the past' that is project on the movie screen.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on April 13, 2014, 10:12:51 AM
It doesn't look too dissimilar to X-Rebirth. It's probably totally different and plays better - but it looks very similar in the videos I've seen.

From what I hear though, the physics of elite are much more "realistic" than the x games
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on April 13, 2014, 10:17:52 AM
I don't think there is enough content in the Alpha at this point to come close to justifying a $150 price tag, but that is not what the cost is about anyway. So if you are really on the fence, I say hold off and wait for the general beta, or just wait until release.

That being said, Flying through space in this world, and the way everything reacts to one another is truly an "experience," and I mean that in every sense of the word. Little details are spectacular.  Everything from the way your ship reacts when it bumps into an object in space, to the look of a laser impact on a shield, to the way fire fizzles out after a strike due to a lack of oxygen in the void.  It is all extremely well done. I've not flown in combat in space, but if I had, I think this is what it would feel like.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on April 13, 2014, 11:31:43 AM

That being said, Flying through space in this world, and the way everything reacts to one another is truly an "experience," and I mean that in every sense of the word. Little details are spectacular.  Everything from the way your ship reacts when it bumps into an object in space, to the look of a laser impact on a shield, to the way fire fizzles out after a strike due to a lack of oxygen in the void.  It is all extremely well done. I've not flown in combat in space, but if I had, I think this is what it would feel like.

That was my impression of the vids.  Looks very immersive.  Can't wait to see it once the sandbox is done.

Want.

Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on April 13, 2014, 03:18:40 PM
Dammit. Just bought it. I knew I would but I can't resist space games. Plus I watched this YouTube video of a guy using stealth to sneak up on people. He was cutting systems to reduce hear and dropping heat sinks. The enemy picked him up in intervals but because of his low signature, the independent gimbaled weapons couldn't track. He fired a few heat seekers and drilled him.

That's just cool
http://m.youtube.com/watch?v=7P6z1tR0fvc


Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on April 13, 2014, 03:46:24 PM
Oh my
Title: Re: Elite: Dangerous. I broke down.
Post by: RedArgo on April 13, 2014, 03:55:04 PM
I think I heard my kids talking about this game...
lol - well that's just rude!  ;)
My problem is finding a place where I can't hear them talking about games!
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on April 13, 2014, 03:57:56 PM
^I'm looking for that same place, especially when it can cost me 100s of dollars.

(http://0-media-cdn.foolz.us/ffuuka/board/a/image/1352/75/1352751577300.jpg)
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on April 13, 2014, 04:04:52 PM
Dammit. Just bought it. I knew I would but I can't resist space games. Plus I watched this YouTube video of a guy using stealth to sneak up on people. He was cutting systems to reduce hear and dropping heat sinks. The enemy picked him up in intervals but because of his low signature, the independent gimbaled weapons couldn't track. He fired a few heat seekers and drilled him.

That's just cool
http://m.youtube.com/watch?v=7P6z1tR0fvc

Did you get the premium beta or did you buy in for the alpha?  The premium beta does not have any of the station content as depicted in the video linked. We'll get that stuff in 5 or 6 weeks I think.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on April 13, 2014, 04:52:29 PM
Dammit. Just bought it. I knew I would but I can't resist space games. Plus I watched this YouTube video of a guy using stealth to sneak up on people. He was cutting systems to reduce hear and dropping heat sinks. The enemy picked him up in intervals but because of his low signature, the independent gimbaled weapons couldn't track. He fired a few heat seekers and drilled him.

That's just cool
http://m.youtube.com/watch?v=7P6z1tR0fvc

Did you get the premium beta or did you buy in for the alpha?  The premium beta does not have any of the station content as depicted in the video linked. We'll get that stuff in 5 or 6 weeks I think.

I bought the premium beta. I didn't really understand what came with what. I guess as long as I get all of the content, I'm ok. The combat should keep me busy.

So for $150 all I get is combat? I don't even get a station to land in and change weapons and such? Says they will be adding trading and such for the alpha. Is there a way to upgrade the premium beta to the alpha without repurchasing?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on April 13, 2014, 05:03:12 PM
I told you it was just single player missions and there is no where near enough content to justify $150. Do not even try to complain, bub.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on April 13, 2014, 05:07:44 PM
I told you it was just single player missions and there is no where near enough content to justify $150. Do not even try to complain, bub.

No complaints...buyer beware. I assumed combat also meant access to a station to equip my ship. You know, sans trading, a big universe, multiplayer, etc. Whether it's worth it is subjective. Like you, I had a good few months and can afford it. I live space combat and in the end, will get the full game. No complaints.

Did you buy the full alpha? I looked at upgrading but $300? I will stick to combat. In a month and 1/2 I get new content anyway.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on April 13, 2014, 05:53:08 PM
I told you it was just single player missions and there is no where near enough content to justify $150. Do not even try to complain, bub.

No complaints...buyer beware. I assumed combat also meant access to a station to equip my ship. You know, sans trading, a big universe, multiplayer, etc. Whether it's worth it is subjective. Like you, I had a good few months and can afford it. I live space combat and in the end, will get the full game. No complaints.

Did you buy the full alpha? I looked at upgrading but $300? I will stick to combat. In a month and 1/2 I get new content anyway.

No. I'm premium beta too. I simply can't swallow a $300 purchase. That, for me, is a bridge too far. However, as soon as I heard I could get something single player at $150, I jumped. So far, I do not regret it.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on April 13, 2014, 06:13:40 PM
what do you get that the great unwashed dont get in a year?
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on April 13, 2014, 07:07:30 PM
1 years worth of playing elite.
The cockpit views are in game: https://m.youtube.com/watch?v=y44RasDxMEk

Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on April 14, 2014, 12:18:26 AM
Thankfully I eventually got whatever was wrong with x-Rebirth sorted...so I am able to hold off on this.

I did, however, give some more videos a look and after seeing that stealth one, went to have a look at the site - but £200 for Alpha, £100 for Beta were way too much. If there was more in Beta - possibly. But not yet.
Title: Re: Elite: Dangerous. I broke down.
Post by: son_of_montfort on April 15, 2014, 09:39:51 AM
Yikes, I would be tempted to get this if I hadn't already dropped so much money on boardgame Kickstarting. Elite was a classic game and I'm stoked about the revival of genre.

And if what you all are saying about this early Alpha is good, then I am very hopeful for the full version.

I did back Star Citizen, but I've been a little miffed about what seems to be a lack of progress on that.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on April 15, 2014, 02:34:59 PM
Yikes, I would be tempted to get this if I hadn't already dropped so much money on boardgame Kickstarting. Elite was a classic game and I'm stoked about the revival of genre.

And if what you all are saying about this early Alpha is good, then I am very hopeful for the full version.

I did back Star Citizen, but I've been a little miffed about what seems to be a lack of progress on that.

Completely agree. Star citizen seems to be just a series of videos showing how cool it will be.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on April 15, 2014, 06:28:44 PM
I do like the dogfighting. In the x series you just turn until you find your enemy. Here, you really do need to roll, pitch and use some lateral thrusting to dodge rocks while you fight.

Jarhead, how do I turn off flight assist?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on April 15, 2014, 06:33:43 PM

Jarhead, how do I turn off flight assist?

I have it mapped to my joystick 5 key. I don't remember what it was by default.  Go into the options to change the control config.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on April 15, 2014, 08:15:06 PM

Jarhead, how do I turn off flight assist?

I have it mapped to my joystick 5 key. I don't remember what it was by default.  Go into the options to change the control config.

Tried...couldn't find it. Is it called "flight assist" or some thing else?

By the way, the graphics of missiles and hit/explosion effects are insane
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on April 25, 2014, 09:57:28 PM
Really cool vid of combat in an asteroid field. This guy is flying like this with flight assist turned off. The way he flies and seamlessly moves into "silent running" is a good indicator that I don't want to fight him:

http://m.youtube.com/watch?feature=youtube_gdata_player&v=Vvl7uaR1sfI

Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on April 26, 2014, 01:55:15 AM
That is too cool for school!

It's amazing what a few sounds can do to "put you there".
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on April 26, 2014, 02:55:56 AM
I have to admit that that video was WAY COOL.   ???
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on April 26, 2014, 03:31:20 AM
yup, very sexy
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on April 26, 2014, 04:06:28 AM
Everytime I see a video I go "oooohhh...." and fire up X Rebirth...and then quit  :(
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on April 26, 2014, 04:55:05 AM
sell the bike, buy elite Alpha access - solved
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on April 26, 2014, 06:01:06 AM
I need my bike. I LOVE my bike.

Besides - that's too steep...even for a full game
Title: Re: Elite: Dangerous. I broke down.
Post by: Staggerwing on April 26, 2014, 06:31:57 AM
The game would probably be mind-blowing if played wearing an Oculus Rift.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on April 26, 2014, 06:34:42 AM
I think I would puke my guts out, wearing that and playing something like Elite. :P

Your brain gets fooled bigtime while you're eyes register full 3D movement, tricking your balance organ, while your tactile sensory input provides conflicting feedback because your body is remaining in place.

It's already a pretty annoying feeling when the vision module is lagging behind the movement of the hydraulic legs (or the other way around) in our Full Flight Sims. I don't even want to think what will happen when I wear an Occulus Rift playing these kind of games!
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on April 26, 2014, 06:38:54 AM

It's amazing what a few sounds can do to "put you there".

Exactly my thoughts.  I was impressed with the sounds in the vids I've seen, and how it matched up well with the gameplay.

I think that's part of the reason I enjoy the WWI flight sims so much.  With the open cockpit, you have to use audio cues quite a bit to realize when you're going to stall, the wings being stressed too much in a turn/dive, or the prop being spun too fast.  Along with being shot at of course.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on April 27, 2014, 11:33:57 PM
Oh just admit that you like it so much because the combat is in slow motion and you can keep up this way! *biggrin
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on April 28, 2014, 12:00:59 AM
Oh just admit that you like it so much because the combat is in slow motion and you can keep up this way! *biggrin
lol - I didn't know the combat was in slow motion! That looked fast to me!  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: RooksBailey on April 28, 2014, 12:22:09 AM
That was a cool vid.  The idea of such a detailed combat engine running in a full featured sandbox space game is very exciting.  Hoping Braben can pull this off....
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 15, 2014, 03:32:29 PM
Well, alpha 4 came out today with the addition of trading, 5 systems each with several planets, additional hyperspace effects, which are freaking awesome, supercruise and some other things here and there.  once a play around with a bit I'll let you know but things look pretty good for this one.

Edit: played around a bit. There are lots (25 or so) commodities to trade...at least at the Beagle 2 station. Not bad for an alpha. The sounds and effects for both hyperspace and super-cruise are incredible. Listening to your ship creak and clang is very immersive. Planetary graphics are top notch including the effects as you fly through a planets rings...chunks of rock and ice everywhere.

At this point, it's just is alpha backers (suckers) so space is big and empty but so far so good.

Here's what happens when you super-cruise into a planetary ring. Still kind of clunky but you get a good idea as to the graphics and sound

https://m.youtube.com/watch?v=vZdEBIMjYM4

Here are the new hyperspace effects....be patient as this guy has problems aligning himself. Takes about 25 seconds

https://m.youtube.com/watch?v=FIPVegyKksI


Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 15, 2014, 05:28:15 PM
A trade run from start to finish. Good overview of how the game looks
http://m.youtube.com/watch?feature=youtu.be&v=B2mQgQdUXug

Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on May 15, 2014, 05:44:30 PM
I was sold on this after the first vid I watched.  And it was just some dude docking!  The sounds, motion, and interface all looked really immersive.

But I'm gonna wait until it's at least in Beta before buying in. 
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 15, 2014, 07:04:51 PM
So...two picks of one of the planets. The "rocky" one is the view as you come out of the bottom of the ring system
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on May 15, 2014, 11:58:29 PM
I cannot believe the immersion you get from this game. It's an absolute first day buy for me - I'll even buy in early when it's more reasonably priced.

Simply cannot wait! I'm struggling!  :D
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on May 16, 2014, 12:01:12 AM
I'm interested now.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on May 16, 2014, 02:13:30 AM
I cannot believe the immersion you get from this game. It's an absolute first day buy for me - I'll even buy in early when it's more reasonably priced.

Simply cannot wait! I'm struggling!  :D

+1...get to a more reasonable price and I likely will be in as well.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on May 16, 2014, 03:46:52 AM
I can't believe I have to wait another two weeks before I can try these features. Arrrrg.
Title: Re: Elite: Dangerous. I broke down.
Post by: BanzaiCat on May 16, 2014, 05:57:49 AM
I've not heard of this before and just noticed this thread...it DOES look super freaking cool, but $300, really?

I guess it's about perception and means...if I were a single man making what I do now, with no kids, I might slip for a game like that, but right now, it's impossibru to dump that much jack on a game. Even if it were $60 that's still too damn high. I say that because hell, everything goes way down in price eventually. If I dumped $300 on this now and in a year or two it's 'only' $50...

Then again I'm pretty adept at putting my head in the sand and ignoring shiny, expensive things until they go on sale on Steam...lol.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 16, 2014, 06:20:54 AM
Well it's not $300 anymore that's if you wanted to get in a few months ago. The premium Beta which will be available on May 31 is $150. Still pretty pricey but if you just wait until the game comes out I'm sure it will be much more reasonably priced although I'm sure it will still be expensive... My bet is around $75 or so.... I've absolutely nothing to base that on but just a guess
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on May 16, 2014, 07:21:11 AM
Also waiting for a price drop here. Once it does I'm all over it like a cheap suit.
Title: Re: Elite: Dangerous. I broke down.
Post by: Con on May 16, 2014, 07:46:02 AM
It looks good but I am crunched for time and I wonder how repetitive this becomes (limited textures for space stations etc).

Not fair to ask this yet from only seeing one early beta clip but I think I will wait to see what the community thinks after they have been playing in it for a while.  Last thing I need is an expensive time sink like WoW that after a year or two becomes a grind that is too much like work.

Con
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on May 16, 2014, 07:47:41 AM
It looks good but I am crunched for time and I wonder how repetitive this becomes (limited textures for space stations etc).

Not fair to ask this yet from only seeing one early beta clip but I think I will wait to see what the community thinks after they have been playing in it for a while.  Last thing I need is an expensive time sink like WoW that after a year or two becomes a grind that is too much like work.

Con
lol

A "year or two" is your monies worth right there. Surely no game goes beyond that and doesn't feel samey?

I know a "week or two" would be more inline with my gaming habits!  ^-^
Title: Re: Elite: Dangerous. I broke down.
Post by: BanzaiCat on May 16, 2014, 07:51:05 AM

I know a "week or two" would be more inline with my gaming habits!  ^-^

This is pretty much me as well. It's a rare game that keeps me coming back for more over a constant period of time. This game does look like something that might do that for me, but not without a super gaming rig and not the six-year-old one I have that's still managing to chug along.
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on May 16, 2014, 07:51:20 AM
For me the TW series has the longest legs. Hell tonight I am firing up the M2TW Crusades campaign which is 7-8 years old and I have already beaten it a few times.
Title: Re: Elite: Dangerous. I broke down.
Post by: Con on May 16, 2014, 09:27:21 AM
It looks good but I am crunched for time and I wonder how repetitive this becomes (limited textures for space stations etc).

Not fair to ask this yet from only seeing one early beta clip but I think I will wait to see what the community thinks after they have been playing in it for a while.  Last thing I need is an expensive time sink like WoW that after a year or two becomes a grind that is too much like work.

Con
lol

A "year or two" is your monies worth right there. Surely no game goes beyond that and doesn't feel samey?

I know a "week or two" would be more inline with my gaming habits!  ^-^

What I meant is that you get sucked in, start the whole leveling thing and then look around after a while and realize that your just not enjoying yourself due to repetition, or having to be part of an organized group/guild in order to access the better content (requiring a large time commitment).  I just dont have the bandwidth for these types of games anymore.  Its not just a question of money its a question of what do I spend my limited and fractured gaming hours on.

Con
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on May 16, 2014, 09:43:29 AM
It looks good but I am crunched for time and I wonder how repetitive this becomes (limited textures for space stations etc).

Not fair to ask this yet from only seeing one early beta clip but I think I will wait to see what the community thinks after they have been playing in it for a while.  Last thing I need is an expensive time sink like WoW that after a year or two becomes a grind that is too much like work.

Con
lol

A "year or two" is your monies worth right there. Surely no game goes beyond that and doesn't feel samey?

I know a "week or two" would be more inline with my gaming habits!  ^-^

What I meant is that you get sucked in, start the whole leveling thing and then look around after a while and realize that your just not enjoying yourself due to repetition, or having to be part of an organized group/guild in order to access the better content (requiring a large time commitment).  I just dont have the bandwidth for these types of games anymore.  Its not just a question of money its a question of what do I spend my limited and fractured gaming hours on.

Con

I know. I was just pulling your chain. I got the same way with World of Warcraft a few years ago.
Title: Re: Elite: Dangerous. I broke down.
Post by: Con on May 16, 2014, 09:57:27 AM
Though I can feel the pull of the game...it wants to suck me in!

Con
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 16, 2014, 01:35:01 PM
It's actually still in alpha.

 Frontier just released a newsletter mentions there will be different types of stations not just the one you see in the movies... but more traditional looking space stations as well
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 16, 2014, 05:20:38 PM
Another screenie. Nothing special but it shows the attention to detail. Notice the detailed clouds and such on te planet as well as an orbiting moon (is there another kind ?)
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on May 16, 2014, 05:28:55 PM
I'm just blown away with the immersion I see on the videos.

I also like the "sneak" around aspect - something a trader/smuggler might want to do and not something available in X-Rebirth

I'm very excited about this one - I just hope Matrix don't get their hands on it and label it "premium" (ok - that was a slap and a joke - but more joke)
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 18, 2014, 02:14:16 PM
A few more pics....I would post in the screenshot forum but I know many are interested in the progression of the game. Mods,
Let me know if I should just post in that thread

Meanwhile: (these are not mine,
They are posted in some frontier threads...although I will tell you that I have experienced these same views so they are authentic)
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on May 18, 2014, 11:54:42 PM
I'm unfamiliar with the details but is E:D supposed to be very multi-player oriented?

I've seen it alluded to in some vids as if it will be almost MMO-like in scale.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on May 19, 2014, 12:25:09 AM
I believe the Alpha and beta are - I have no idea about the main game though, so I do understand why you are asking
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 19, 2014, 06:21:57 AM
It will be both multiplayer and single player. The universe will be the same just a question of whether other players are in it or not.... or just and PCs depending on your selection.  In the alpha phase, there are single player missions but if you want to fly around the open universe and trade it's multiplayer. I have not run into another player yet and I've been playing for about six hours
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on May 19, 2014, 06:33:34 AM
As always, seeing this game makes me want to fire up X-Rebirth.

I did just that at the weekend - playing little else. Spent more hours on it this weekend than I have since I had it I think.

Unfortunately it seemed soulless. I made the mistake of taking on a mission to collect Ore from another system. Flew all the way there only to realise, after much hunting about, that it wasn't to buy the ore, but to harvest it. Not only do I know nothing about harvesting ore, but only having the Skunk means I probably couldn't transport it anywhere anyway.

So - as always, I fly about, land, collect all the freebies, have the occasional, horrible, inane chat with NPCs, fly about some more, shoot shit (in what appears to be pretty lame combat), land.

I get thanked for helping a station or a ship and my credibility goes up...I'm sure that will mean something, but the effect isn't outstandingly noticeable to me.

I don't know. I'm just disappointed in it.  :(
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on May 19, 2014, 07:49:37 AM
It will be both multiplayer and single player. The universe will be the same just a question of whether other players are in it or not.... or just and PCs depending on your selection.  In the alpha phase, there are single player missions but if you want to fly around the open universe and trade it's multiplayer. I have not run into another player yet and I've been playing for about six hours

so is the multiplayer version a universe filled with only other players and no AI/bots? What interractions take place in MP that wont be in SP?

just curious, id been all 'single-player' about it, but can now see the MP side of things and dont know which id prefer
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 19, 2014, 08:42:12 AM
From what understand, you will have 3 choices; multiplayer, single player online and single player off-line. The first two involve a procedural universe where all sorts of things happen. About 400,000,000,000 stars will be created representing the entire galaxy and you can fly to any of them. In multiplayer, there will be Other players as well as NPCs that trade, pirate, fight and otherwise interact.
In single player, it's the same but all NPC. The univers is still dynamic and an attack on a station supplying wheat to everyone will drive up the price.

Now in offline mode, you get the same universe but I think (think...not sure) that some events are limited. Events may be added by developers like: ok, there is a war now between these two groups.
You wouldn't get that if you never played online...something like that.

At any rate, single on line and multi online will be the same...is just whether the server "isolates you" so you don't meet others

Single player offline will contain all the trading and huge universe as well

Edit: it has been said that many of the stars will have planets added based on the Kepler discoveries. Most of the 400 billion stars will be created when you arrive with planets but no stations or population. I think the populated systems with stations will be in the hundreds...but I'm just making an educated guess
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on May 19, 2014, 10:27:10 AM
sounds like MP is the way to go

recently read a piece about a group of people in EVE that actively seek and hunt down Titans and destroy you - is 'grouping' represented or is it every man for himself - i could see 'companies' been formed and dont know if thats a good thing or not
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 19, 2014, 10:34:55 AM
There is some discussion going on now about penalties for grieving (meaning shooting and killing other players just to do it...no purpose)  but there will be piracy and things like that so there will be players out there who form trade groups and pirate groups;but there's a bounty on your head if you pirate and the higher the bounty more chance someone is going to stab you in the back and collect
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on May 19, 2014, 05:41:54 PM
There is some discussion going on now about penalties for grieving (meaning shooting and killing other players just to do it...no purpose)  but there will be piracy and things like that so there will be players out there who form trade groups and pirate groups;but there's a bounty on your head if you pirate and the higher the bounty more chance someone is going to stab you in the back and collect

There has always been an issue with such PK Bounties.  The player with the bounty on their head just gets a buddy to kill him and then they split the loot.   ::)

I don't think there's ever been a proper safeguard invented for such a bounty system.  The earliest one I remember was in Ultima Online.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 19, 2014, 06:51:13 PM
There is some discussion going on now about penalties for grieving (meaning shooting and killing other players just to do it...no purpose)  but there will be piracy and things like that so there will be players out there who form trade groups and pirate groups;but there's a bounty on your head if you pirate and the higher the bounty more chance someone is going to stab you in the back and collect

There has always been an issue with such PK Bounties.  The player with the bounty on their head just gets a buddy to kill him and then they split the loot.   ::)

I don't think there's ever been a proper safeguard invented for such a bounty system.  The earliest one I remember was in Ultima Online.

Maybe. The problem here is that pirating is part of the game. Some people will decide to be pirates and legitimately attack you. It's hard to allow that but prevent pointless killing. Right now it's easy to keep away from other players if you want. There were several alpha players who were grieving for a time but the community identified them and everyone kind of Ganged up on them. Who knows...if it becomes a problem, I will just move to single player.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 20, 2014, 06:43:55 PM
Just a little update. I wondered if you could actually travel between stars on "super cruise" or whether each star system (with planets) was a "room" a la "X series"

Turns out you can I guess...a seamless galaxy. Took this guy an hour and a half real time, but he made it:

http://forums.frontier.co.uk/showthread.php?t=17339

What I find interesting is the galaxy contains all of the actual stars, their real locations related to eachother and their names and types. So if you were at Sol, you could look off and see the Orion Nebula. If you wanted, you could then fly to Rigel or Betelgeuse or any other star in that constellation by picking it out on the galaxy map and hyperspace-in  there. Also, they have included the Kepler data on planets...so you could fly to Kepler 22 (whatever star that is) and see the developers idea of what planets are around it based on the Nasa info.

If there is a star in the night sky where you live, then it's in the same place relative in the game and you can fly there. Now, this is what we are told...and there is a big ass galaxy map that has all of these...only right now you can only go to 5 star systems.

Here is a link to the sub forum where each sticky describes how a part of the game works. May answer a lot of questions:

http://forums.frontier.co.uk/forumdisplay.php?f=36

Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on May 21, 2014, 07:00:03 AM
Holy crap...
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 21, 2014, 07:19:19 AM
Yeah. I will believe it when I see it but that's what they say
Title: Re: Elite: Dangerous. I broke down.
Post by: Rayfer on May 21, 2014, 12:35:47 PM
Did I understand that correctly; it took over an hour of real life time to get from one star system to another?
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 21, 2014, 01:21:58 PM
 I don't know whether he traveled from one star system to a separate star system or whether this was a binary star system where he went  from one to the other within the same system. I think the latter only because you can hyperspace to other systems.

Either way it's impressive. But don't worry usually you can hyperspace from one star to another which is instantaneous that's what made me think this was a second star in a binary star system and took him an hour to get to it.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 24, 2014, 04:11:00 PM
Interesting video showing the immense galaxy map. You can see how many stars are in the database. Eventually, you can travel to any of them...all 400,000,000,000. It's procedurally generated with the star type and number of planets stored to make sure it generates the proper star.

Fly to Sirius...get a big blue star. Fly to Rigel...get a big ass red star. Even binary stars

http://m.youtube.com/watch?v=clJwjraN_5Q

Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 25, 2014, 11:51:19 AM
https://m.youtube.com/watch?v=mRbmkIB9pxo

Short combat video. Guy is ambushed and runs and hides inside a freighter. Then goes all Kamikazi
Title: Re: Elite: Dangerous. I broke down.
Post by: WYBaugh on May 25, 2014, 02:37:23 PM
What controller do you guys use with the game?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on May 25, 2014, 03:53:16 PM
X-52 pro...soon to be X-55 Rhino
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 25, 2014, 06:47:36 PM
What controller do you guys use with the game?

I use some 10 year old Logitech stick with a throttle and hat
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on May 26, 2014, 05:01:10 PM
premium beta goes live for £100 on 31 May - its a chin scratcher

but then i havent played a game with a joystick since Daley Thompsons olympics and probably need another 100 for that
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 26, 2014, 06:44:29 PM
You can use the keyboard and mouse or an xbox controller also
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on May 27, 2014, 02:13:36 AM
is that the difference between been a combat veteran and a spinning hunk of space junk though?
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 27, 2014, 06:14:34 AM
I don't think it matters for me. There are guys who have special chairs set up with dual screens and duel sticks with things on their heads....so whether I use te keyboard or my Logitech, I'm not going to be high on the kill ladder
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on May 27, 2014, 06:19:42 AM
my resolve is melting but i can wait for general release
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 27, 2014, 06:42:49 AM
I highly recommend waiting until general release. I'm having a lot of fun with it but right now the size of the game is very limited and often the multiplayer server crashes... things need to be worked out. it will all come in time
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on May 27, 2014, 06:44:52 AM
yeah, every thing ive read is in the positive, even with the alpha niggles, flight feels right, combat feels right, id prefer to get caught up in the release extravaganza than know the things you guys know
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on May 30, 2014, 07:44:43 AM
Premium Beta is out. It was very difficult to install it and then shut down my computer to leave for work this morning.

If there are any thoughts about it, please post.
Title: Re: Elite: Dangerous. I broke down.
Post by: Tpek on May 30, 2014, 08:39:35 AM
Premium Beta is out. It was very difficult to install it and then shut down my computer to leave for work this morning.

If there are any thoughts about it, please post.

Has it got any cheaper? :P
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on May 30, 2014, 08:44:17 AM
Not a lot £100 or $167

This is from the buy page - if it had docking in stations, trading and single player, I'd be temtped

********************************************************************
Elite: Dangerous - Premium Beta




Play now and be part of the Elite: Dangerous development team!

 Get access to the first Beta stage of the game and help us shape Elite: Dangerous!

• Beta online multiplayer PLUS Single Player Combat missions to develop your Sidewinder skills
• Automatic access to all the Beta development stages
• All major downloadable expansion packs as they are released
• A download copy of the released game

 The FULL Premium Beta is OUT NOW.

.
Availability: In stock


£100.00
********************************************************************
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on May 30, 2014, 09:09:50 AM
Difficult to keep holding off... Especially if you think you might be in for the long run. Assuming the price of the base game and All expansions will be a lot higher than 167 bucks in the end...
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on May 30, 2014, 09:24:26 AM
Difficult to keep holding off... Especially if you think you might be in for the long run. Assuming the price of the base game and All expansions will be a lot higher than 167 bucks in the end...
I KNOW!   >:(

Funny thing is, I've just nought, in the last week, CM Market Garden, CM Red Thunder and Wolfenstein New Order...there's my money right there.

I've just about given up... ::)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on May 30, 2014, 09:40:42 AM
talk at RPS is of the base game been £35
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on May 31, 2014, 09:13:36 AM
Notwithstanding the fact that this game only just hit beta state, I am still prepared to emphatically declare that this game has managed to create the most atmospheric and authentic environment in any game ever.  It is a true feast for the senses.  This does not mean that it will end up being a great game, as this remains to be seen.  However, from a technical perspective it is a remarkable  achievement.
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on May 31, 2014, 09:47:14 AM
Most atmospheric game ever? That's bold.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on May 31, 2014, 11:02:09 AM
Most atmospheric game ever? That's bold.
I would certainly say, from the videos I've seen, that it is most definitely so in the genre (that I've played). Whether it is across all genres, my limited memory would not allow me to comment  :)
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on May 31, 2014, 11:20:54 AM
My memory is weak also. The most memorable space game of any type that I have played that we could even begin to relate to Elite is FreeSpace 2 and it's modern updates.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on June 01, 2014, 03:30:43 AM
The only thing I can't find a clear answer on is what sizes of ships will be in the game? Will there be capital ships, cruisers, etc as well as small vessels?

The game description talks about upgrading components of your ship, or even your ship itself, but nothing more.
I remember from Frontier that you could buy several ship models but none were big.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on June 01, 2014, 05:24:01 AM
The only thing I can't find a clear answer on is what sizes of ships will be in the game? Will there be capital ships, cruisers, etc as well as small vessels?

The game description talks about upgrading components of your ship, or even your ship itself, but nothing more.
I remember from Frontier that you could buy several ship models but none were big.

There are several classes of ships you can buy and they vary in size. At least one of them is a large freighter type vessel, but it definitely would not qualify as a "capital" class ship.  There is a video out there that gives a brief synopsis of each ship the play can acquire. They increase in size, but never get too large.

As far as whether larger ships are featured in the game, yes. There are videos out there showing larger ships engaging in combat.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on June 01, 2014, 08:55:43 AM
I believe that you can buy large freighters  but not pilot them. I don't think you can buy or pilot capital ships. But that's the way elite had always been. You are a trader/pirate/assassin...not a navy captain.
There has never been a "larger" game. It will have 400,000,000 stars
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on June 01, 2014, 09:59:57 AM
Do you think players will be able to indirectly control large vessels in the vein of the X games?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 01, 2014, 11:52:28 AM
That doesn't really bother me. Immersion and cool kit to carry out my job is all I'm bothered about.

X-Rebirth you need a big ship to trade really...the one you've got isn't really fit for purpose. So as long as the kit I can get (available ships and guns/missiles) allows me to go trading/assassinating/destroying, I'm cool  :D
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on June 01, 2014, 02:05:29 PM
Do you think players will be able to indirectly control large vessels in the vein of the X games?

No, I don't believe so. You will get to "control" large freighters via commands but as far as actually piloting??? You are stuck with fighters (sidewinder) through a corvette size ship (anaconda). It is what it is so if piloting a huge cruiser is your thing, look elsewhere
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 02, 2014, 07:45:18 AM
Ok. Well I'm going to be a sucker and jump on board with this next month. I have some money coming towards me and whilst pretty much all of it is going into our joint account, I'm pinching some.

Is it online only? I can't remember whether that was mentioned or not.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on June 02, 2014, 07:47:01 AM
iirc - 3 types - online, partial online and SP
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 02, 2014, 07:54:50 AM
Cool. July it is then!
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on June 02, 2014, 07:57:01 AM
Ok. Well I'm going to be a sucker and jump on board with this next month. I have some money coming towards me and whilst pretty much all of it is going into our joint account, I'm pinching some.

Is it online only? I can't remember whether that was mentioned or not.

No, there is a single player mode as well.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on June 02, 2014, 05:48:51 PM
I wish I could jump in as well....but spending over  $100 for a game will be tough again, especially after I got burned with World in Flames....they have scarred me for life!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 02, 2014, 11:22:27 PM
I couldn't help myself...what's a month anyway!

(http://i1160.photobucket.com/albums/q499/wmar1967/Misc/Snap2_zpsde597291.jpg)
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 03, 2014, 12:20:30 AM
I was floundering around online trying to work things out, get my controls sorted and familiarising myself with the mechanics and interface when I was given a warning about being intercepted or something.

I was then hit from "nowhere" and then saw the offender. As is a Scotsmans way - run away and fight another day (after observing a spider on a wall)...maybe. So I ran silent (I have no idea if that helped - but he didn't come back until I took silent off) and I set a jump to "somewhere"...came out of silent and he started harassing me again. But I dodged him - I guess he was maybe as n00b as me.

Anyway - jumped the hell out of there and now I have to go to work  :(
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on June 03, 2014, 12:24:12 AM
Need some Noob decals on your ship.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 03, 2014, 12:55:19 AM
Need some Noob decals on your ship.
He probably knew - the way I was just sitting around and not doing alot and what I was doing I was doing bad!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on June 03, 2014, 02:22:08 AM
well done JD - let us know how it plays
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 03, 2014, 02:30:19 AM
I get a "well done" for this one? I was expecting the normal weak willed ridicule  ;D

It is as atmospheric as I expected from the videos. Just the simple sound and shake as you speed up, the graphical feedback you get with the speed etc - just astounding.

I had to set all the keys - and I'm still not happy with my mappings - so I'll likely go through them again and change them (before they get stuck in ma heed).

I only just found out this morning how to dock - you need to request. I didn't do so last night and got a message saying I was tresspassing. I backed off - and tried again - same thing so then I thought "Oh well - I'll go in anyway"...within 2 minutes, just as I was about to land and ignoring all the warnings, I was blasted INSIDE the station  :D
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on June 03, 2014, 02:41:04 AM
no, no there are some games that deserve respect, and this is one of those thats hard to pass up - TBH i thought youd come up with a good 'because i didnt spend 100 on WiF i can have this'!!

i assume the request mechanic allows stations to deny fugitives permission - could be interesting if youre shipping illegal items

are you flight sticking, or keyboard and mouse?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 03, 2014, 02:59:41 AM
I tried keyboard and mouse and the process was fairly painless - setting it up. Unfortunately though, moving left and right, up and down with the mouse required constant movement in those axis to continue moving in the direction...so I was constantly picking up the mouse and moving it to continue movement. But I likely set it up a bit weird

I moved to stick and was very impressed with the support for it. The game detected it and defaulted some values (assigning button numbers I had no idea I had!)

But I might go back to mouse and keyboard to be honest...just because you find yourself reaching for the keyboard anyway with alot of things.

It impressed the hell out of me...and there's not alot there at the minute.

I love the ease of moving power to your 3 systems and then resetting to default. I love the size space appears to be - you "feel" the vastness of it. I love the sound of the weapons and your speed. I love the look of the game and the impression it gives of speed

I can only imagine what this is going to be like fully featured with lots of things to do and see.

Big thumbs up so far  O0 - though I already got all those impressions from the videos I watched.

It needs a manual though  ;D although you can get alot of info in the forums (which is where I discovered how to request docking)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on June 03, 2014, 03:04:22 AM
still not buying yet, but im close
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 03, 2014, 03:07:21 AM
£100 is not normally my price point. Nowhere near. But I was impressed with the Alpha videos I saw, and I had come in to a wee bit of money so I thought I would treat myself
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on June 03, 2014, 03:10:04 AM
You even exceeded my expectations....I knew you would break, but I did not have it happening so fast:). In all seriousness, does look like a good game and even that title page looks cool with the logo sticking out.

Maybe if they ever get less than $100 for a version of the beta I'll jump in too, otherwise I'll just live through everyone else's views for now:)
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on June 03, 2014, 03:17:32 AM
Good and tempting but my track record with space games is bad. There's so space game that I played to death. It's the genre that doesn't really click for me. I will wait for retail to avoid the risk.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on June 03, 2014, 03:40:14 AM
Good and tempting but my track record with space games is bad. There's so space game that I played to death. It's the genre that doesn't really click for me. I will wait for retail to avoid the risk.

ah, not just me then. Im not a massive space fan and am torn between getting caught up in the fervour of what looks amazing and the realisation that i dont actually rave for space games - it looks great but ive bought enough games that look great and then put them down 10 hours later
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 03, 2014, 03:46:01 AM
lol - 10 hours is a good innings  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on June 03, 2014, 03:47:35 AM
lmao - for you!!

im not paying 10 pounds an hour for any entertainment

well, there was the one time but thats a long, sorry story!
Title: Re: Elite: Dangerous. I broke down.
Post by: Boggit on June 03, 2014, 04:39:14 AM
lmao - for you!!

im not paying 10 pounds an hour for any entertainment

well, there was the one time but thats a long, sorry story!
Been there, done that too! :-[
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 03, 2014, 05:26:27 AM
Does anyone who has this know how to register for the forums? I get an error saying I haven't answered question 1 and 2 - but everything is filled out on the form. I've tried different lengths of password thinking it might be that - but the message is so obscure, I don't know what the error is referring to

Ta
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on June 16, 2014, 06:40:46 AM


looks fantastic, i like the look of the progressive damage and the fact that you have to attack from the rear because theres killer guns out the front
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on June 16, 2014, 12:04:49 PM
Lol...that's a lot of work for 100 credits
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 16, 2014, 01:21:24 PM
Lol...that's a lot of work for 100 credits
Yeah - the credits are few and far between from what I gather!

Also, your ship only has 4 slots for goods....it makes making money bloody hard
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on June 16, 2014, 01:51:20 PM
Well, the sidewinder only has four slots. Get a bigger ship like a cobra and you have some space. In the full game, there will be missions and payment for the discovery of new systems and such that will pay
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 16, 2014, 02:39:22 PM
Well, the sidewinder only has four slots. Get a bigger ship like a cobra and you have some space. In the full game, there will be missions and payment for the discovery of new systems and such that will pay
lol - I can't make any money. And at 100 credits for a kill, it's going to take an AWFUL long time to get a bigger, better ship. Also, I've LOST money in the very few trades I've done.

It's early though...so I'm not complaining - just saying - it's a biatch to try and make money
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 19, 2014, 03:54:34 AM
So I left space dock last night with my pitiful 4 lots of grain which I bought for 33 each in the hope of trying to make some money.

So there I was sitting around outside space dock. I viewed the galaxy map and specified my destination and off I went - hyper jump. When I came out of hyper jump, I went back into the galaxy map and selected the space dock as my target, locked it and elected to super cruise to it.

So I'm poodling along in super cruise and I get an Interdiction Alert. I've had them before, so I wasn't too fussed. I knew the score - drop out of super cruise, spin about a bit  and then carry on my way. But this time, whomever it was started firing at me.

So here I am - 23k kilometers away from my destination. I'm not going to get there fast - not without supercruise. So I pull out my one and only wee gun and start heading all over the place to try and hit this guy. Unfortunately, he's either bloody good (or at least bloody better than me) or he has a better spaceship. He fired a missile and in short time, my shields have gone down.

So I start weaving, slowing down, speeding up, yawing left and right, up and down, spinning all to try and avoid his continuous laser fire. My shields have now gone and sparks and smoke are coming up from my cockpit with each extra hit.

Anyway - I thought I should try and bail quick time. So I activated super cruise again. I was told I couldn't because I had my guns deployed (or debris scoop or landing gear). So I retracted my laser (it wasn't any use to me anyway against this guy) and I activated super cruise...but it was charging hellishly slow.

It was then I noticed I had most of my energy focused on engines (in order to get more regular boost). It had been left like that when I left the last space port. So I switch the focus to systems in the hope that super cruise came online faster...it didn't (I don't think anyway)

So the charging panel showed and all the while I'm trying to make myself as hard a target to hit as I could. I was succeeding...but still being hit. Eventually the 4 second counter came up......4.......3......2.......................1......engage!

And off I went - to the safety of the space port (there's a no fire area around a space port). Job done.

Hull integrity is at 60% which I couldn't afford to repair but I was able to repair some other minor system damage.

That was a close one! That guy really wanted my grain!  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on June 19, 2014, 04:03:04 AM
was there an opportunity to go stealth? or is that only possible if there are rocks and asteroids to hide behind?
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on June 19, 2014, 04:13:02 AM
Cool story!

I bet he was really hungry!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on June 19, 2014, 04:17:05 AM
funny as hell if he was wheat intolerant

we need more dietary problems in games!!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 19, 2014, 04:23:16 AM
tbh I was taking such a beating I thought it best just to concentrate on avoiding his attentions and trying to super cruise.

From what little I know, stealth only acts like ECM (I think) in that in scrambles the radar on the attackers ship and doesn't give a proper fix - but if he has eyes on - it'll be hard to go silent and avoid his aggression.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on June 19, 2014, 04:27:00 AM
so can you do a milennium falcon and land on an asteroid and switch everything off?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 19, 2014, 04:42:22 AM
lol - I think you are mistaking me for someone who knows how to play this.

But no - I do not think so - though that would be cool
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on June 19, 2014, 04:47:43 AM
lol - I think you are mistaking me for someone who knows how to play this.

But no - I do not think so - though that would be cool

from my very distant memories of Elite C64 - how are you finding docking - this was the biggest ball ache for me as an 11yr old, fly for miles, fight my way past the pirates and obliterate myself on the space station wall!!

and hows combat - are you using a stick or KBM?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 19, 2014, 04:54:37 AM
I'm using a stick but also keyboard (so many actions).

Docking is easy peasy. Not boring easy - but easy enough. I haven't crashed once. What IS difficult is getting to the space dock itself - because they are always close to a star or planet and therefore try and super cruise directly to it and you get a Proximity warning and spin out...taking you out of super cruise

I'm finding alot of it difficult. I've only been able to go between 3 systems - and I think one of them didn't have a port. I'm also losing what little money I had. Each transaction is losing me money. I've not found (or don't know how to find) space loot if any is around.

But I need a good manual to read...for the likes of whether it would be worth going into silent running whilst under attack.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on June 19, 2014, 04:58:25 AM
presumably theres something that allows you to spy on the market value of the goods in other systems before you buy them in yours?

oh man im talking myself into this game!
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on June 19, 2014, 05:01:22 AM
Well, the sidewinder only has four slots. Get a bigger ship like a cobra and you have some space. In the full game, there will be missions and payment for the discovery of new systems and such that will pay

Finally.. some real exploration.  I hope that facet ends up being as fun as I think it can.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 19, 2014, 05:06:02 AM
presumably theres something that allows you to spy on the market value of the goods in other systems before you buy them in yours?

oh man im talking myself into this game!
Not that I know of - yet
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 27, 2014, 11:11:18 PM
So someone killed me last night - took my food  :( and therefore my money. I have no goods or money now  :(
Title: Re: Elite: Dangerous. I broke down.
Post by: vyshka on June 27, 2014, 11:59:31 PM
That was rude of them. Any idea if they plan to lower the beta price as they get closer to launch? Would love to jump in, but $150 is enough to keep me rational and not click the buy button.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 28, 2014, 12:16:11 AM
No idea I'm afraid.

I only bought into it because I've come into a wee bit of cash....so I decided I liked the look enough to go ahead.

I wish there was a manual or something - I'm finding it really difficult to find out how to do certain things and I'm not sure if I should be able to or because it's beta. For example, I don't really know how to use the galaxy map - or that there's loads of destinations but some look different to others - so why?

Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on June 28, 2014, 01:25:26 PM
Yeah. I stopped playing until single player comes out. Tired of getting grieved for no reason
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on June 28, 2014, 01:55:15 PM
Yeah. I stopped playing until single player comes out. Tired of getting grieved for no reason

ah i was going to ask why that would stop in single player but the clue is in the question

i mentioned it earlier - i think this will be a giant magnet for assholes who will form clans and spoil peoples enjoyment
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on June 28, 2014, 01:58:33 PM
Yeah. I stopped playing until single player comes out. Tired of getting grieved for no reason

ah i was going to ask why that would stop in single player but the clue is in the question

i mentioned it earlier - i think this will be a giant magnet for assholes who will form clans and spoil peoples enjoyment

....have you decided what our clan will be called yet?.............
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on June 28, 2014, 02:16:49 PM
Red Banner Fleet has a nice ring to it.
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on June 28, 2014, 02:33:47 PM
Bed Flannel Feet?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on June 28, 2014, 02:58:24 PM
East Indian Shit Pun Company
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on June 28, 2014, 03:03:41 PM
EISPC?

No. Need one that gives a better acronym.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 28, 2014, 03:14:51 PM
It fits with this...

Heeee iiiiiis E I S P C
He is E I S P C
I know he is
I'm sure he is
He is E I S P C

 :D
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on June 28, 2014, 03:17:00 PM
Is it unusually warm in parts of the UK today? You guys have lost it!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on June 28, 2014, 03:22:04 PM
Lavian
Outerspace
Venture &
Enterprise

Trading -
Intergalactic
Tri System
Specialists

??
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on June 28, 2014, 03:23:55 PM
Fully
Loaded and
Armed
Next
Generation
Entrepreneurs
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on June 28, 2014, 03:40:27 PM
Trans
World
Anarchist
Troops
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on June 28, 2014, 03:46:24 PM
Galactic
Explorers
On the
Road to
Discovery
Including
Enlightenment

Goods and services
Interplanetary
Trading
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on June 28, 2014, 04:02:22 PM
Planetary and
Interstellar
Laser
Legion
Overlords of
Celestial
Knowledge.

By the way, Geek, don't forget to say 'Thank You' to that nice Mr Brant for restoring unto us wor cheese. O:-)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on June 28, 2014, 04:23:03 PM
oh yeaaaaah - so dod the russians surrender?
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on June 28, 2014, 09:13:55 PM
Perv's
And
Nerd's


a name Bawb's wife can get behind!
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on June 29, 2014, 04:15:44 AM
Star, I like that. Short, sweet and to the point. Just like Gus.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 08, 2014, 06:06:50 AM
Not sure if anyone saw the recent developments with the beta and actual game pricing they posted in their store.....this is currently available.

Premium Beta - $150 (Appears will end being on sale on July 15th)
Standard Beta - $75 (Will start sometime after premium beta ends)
Pre-Order of Release Version  - $50 (You can now pre order your final copy of the game)
Expansion Pass - $50 (You can now order to get all future expansions, sales on this item will end on July 29th)

Some interesting things I saw from this.....

- It seems since the premium beta is roughly ending in a week, seems to make sense to at least wait until standard beta is available and you can save $25 if you want both the game and expansion pass.  Just make sure to order the expansion pass by July 29th.

- I saw somewhere the fact they were pulling the expansion pass on July 29th was a source of debate if they were unsure of the expected sales of the game and might be a sign they feel the game won't sale well.  Therefore, they are not confident as to what, if any, actual expansion packs will be created.  I would have to think at least one will be created otherwise they will be killed for selling it all along.  Maybe they will take the tact like other games, hold back original content and call it an expansion:)

I really would like to buy this game, but I think I am done with paying $75-$100 for a game...maybe I will pick up the standard game when released.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on July 08, 2014, 07:54:52 AM
wise words Grim, i definitely want it, but ill wait for official release, i have enough to play until then
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 08, 2014, 07:58:03 AM
wise words Grim, i definitely want it, but ill wait for official release, i have enough to play until then

Me too...and to be honest with this game, I am still not fully grasping how all the single player stuff will come together and play out...since I only play single player, I want to make sure it is feature rich in this area and not overly focused on multi-player.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on July 08, 2014, 08:10:49 AM
AFAIK itll play just like the 80s version - therell be a whole universe of opportunity, youll just be in there on your own, which in the 80s didnt mean a thing, but now seems like an odd and sad thing!
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 08, 2014, 09:26:57 AM
Oh no, looks like if you pre-order the standard beta access now, you will get immediate access to the single player combat builds that have been released before in order to tie over until the full standard beta is released on July 29th.

http://forums.frontier.co.uk/showthread.php?t=25169

Gotta stay strong:)  $75 is still a little higher than I would want to spend on this game....
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 08, 2014, 01:36:28 PM
I am weak, even after saying I wouldn't spend 75 starting to cave...I am sick.  Folks that have it, is it worth it yet?  Please say no!!!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on July 08, 2014, 02:50:51 PM
I don't really know what's on offer for the money in terms of incentives.

But - I would say, whilst the game is superbly immersive - I mean superbly so and looks very good - I wouldn't recommend people spend the money. Note - I'm not slating it here - just being realistic about the content and the money.

If there are incentives for buying it just now - then you'd have to make that call...but content is slim pickings at the moment.

It IS immersive - very much so...but skimpy on content to give you anything back.

So make a call based on what you are getting in addition to the beta.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 08, 2014, 03:09:18 PM
I don't really know what's on offer for the money in terms of incentives.

But - I would say, whilst the game is superbly immersive - I mean superbly so and looks very good - I wouldn't recommend people spend the money. Note - I'm not slating it here - just being realistic about the content and the money.

If there are incentives for buying it just now - then you'd have to make that call...but content is slim pickings at the moment.

It IS immersive - very much so...but skimpy on content to give you anything back.

So make a call based on what you are getting in addition to the beta.

Thanks jd, dont think much offered in content yet but I assume when July 29 rolls around much more would be added. If I go in now I get the single missions to learn things before July 29.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on July 08, 2014, 03:13:09 PM
Well - I was trying to be honest. I bought at £100 ($140?) and I don't regret it. Whilst I have had fun flying it and doing things, I can say that there's not a huge amount in there at the moment. $75 (£50) - I would obviously jump in at that price - but I knew there wasn't a lot there at £100...so I have no excuse.

Seems the price is coming down more and more - so you'll only likely benefit - unless, as I said, there's some incentive to buy now (I don't know if there were any incentives for me - I think I get DLC or something)
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 08, 2014, 03:14:32 PM
Well - I was trying to be honest. I bought at £100 ($140?) and I don't regret it. Whilst I have had fun flying it and doing things, I can say that there's not a huge amount in there at the moment. $75 (£50) - I would obviously jump in at that price - but I knew there wasn't a lot there at £100...so I have no excuse.

Seems the price is coming down more and more - so you'll only likely benefit - unless, as I said, there's some incentive to buy now (I don't know if there were any incentives for me - I think I get DLC or something)

No problem and that was the kind of feedback I wanted...still torn....what to do.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on July 08, 2014, 03:18:19 PM
Well - to be even more truthful...it is very immersive. Docking is superb...I could do it all day. Little things like when you are close to the landing "sweet spot", you spacecraft is "grabbed" and docked.

Then there's the sounds...oooooh....the sounds. The weapons sounds. The Hyperdrive. The Superspeed. Thrust.


But then again...thin on content and some knobs about spoiling your online n00b flying around to investigate

Glad I could help  :D
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 08, 2014, 03:19:39 PM
Well - to be even more truthful...it is very immersive. Docking is superb...I could do it all day. Little things like when you are close to the landing "sweet spot", you spacecraft is "grabbed" and docked.

Then there's the sounds...oooooh....the sounds. The weapons sounds. The Hyperdrive. The Superspeed. Thrust.


But then again...thin on content and some knobs about spoiling your online n00b flying around to investigate

Glad I could help  :D

Sounds very good...becoming more weak
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on July 08, 2014, 05:30:38 PM
docking is what turns you on....

Im waiting till its retail with most bugs worked out and a lower price.  Ive got what to keep me busy with.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 08, 2014, 05:32:54 PM
docking is what turns you on....

Im waiting till its retail with most bugs worked out and a lower price.  Ive got what to keep me busy with.

For me it is not what is currently available that turns me on, it is the prospect of getting much more of the full game when the actual beta starts at the end of July.....getting it now is just icing on the cake where I can try the simple stuff right now and then come end of July, get the full beta.....if I am going to pay then, might as well pay now, it will be the same price but will get it sooner:)

At least that is what I am trying to talk myself into right now:)
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on July 08, 2014, 05:33:41 PM
how many other game ya got lined up to play right now?
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 08, 2014, 05:38:12 PM
how many other game ya got lined up to play right now?

Stop trying to think logically:)  You may just end up talking me out of it.....

I probably can't count the number of things I still need to play, its always the newer shiny things that interest me:)  Something about being part of beta processes thrill me...I know, its an illness.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on July 08, 2014, 06:01:13 PM
I got the time.  I got the money.  I also have 7 games I havent even touched yet, a fair bit of work paperwork, home repairs and shit, socializing women and Gus out of their underware, DVR to catch up on and reading the latest chapters of Mirth's biography.  talk about visual effects....

wait for it.  neither it nor the people you know that are going to play it are going anywhere.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on July 08, 2014, 06:04:50 PM
I will put forth this idea here and now.

if theres a system of trade, fleet growth, business and something of a clan structure we should all be on the same page.
the HW people I played with were all long time Close Combat players from various groups.  working on the same side as a team was a friking plasma torch through sour cream.  and that was just using team speak.  I would imagine that even as an EVE clan we would be a force to reckon with.
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on July 08, 2014, 06:25:14 PM
I'm buying this once it cracks the 60.00 mark and I don't have to wear underwear to play.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on July 08, 2014, 06:32:50 PM
with space opera I tend to lean towards the armored battle tutu.
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on July 08, 2014, 06:36:09 PM
Nice - when is the armored battle tutu NOT a good choice? Never.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 08, 2014, 06:36:34 PM
I'm buying this once it cracks the 60.00 mark and I don't have to wear underwear to play.

Your in luck, it has cracked the $60 mark...you can pre-order the final game for $50 right now:)  Just can't play it until the full release:)
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on July 08, 2014, 06:38:33 PM
^You evil bastard. Either way I still have my underwear on, though.

Or do I?
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 08, 2014, 06:41:03 PM
^You evil bastard. Either way I still have my underwear on, though.

Or do I?

Oh my...TMI!!!!  :)

On another note, does anyone know what platform the final release will occur on?  Will it be on Steam?  Or some other digital distribution system?  I am pretty sure the beta is not through steam but some kind of system used by the developers.
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on July 08, 2014, 06:42:02 PM
Dammit you're right Grim...watching the capital ship video now.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 08, 2014, 06:43:03 PM
Dammit you're right Grim...watching the capital ship video now.

Don't do it....those videos are the things drawing me in:)
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on July 08, 2014, 06:45:24 PM
Oh dear. Shiny Damocles. I think I'm infected.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on July 08, 2014, 07:43:29 PM
you were already infected.

Mirth's fault most likely.

hold fast men and wait until you see the whites of their final release date.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on July 09, 2014, 01:27:37 AM
you were already infected.

Mirth's fault most likely.

hold fast men and wait until you see the whites of their final release date.

listen to this man

our backlogs are already out of control
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on July 09, 2014, 01:38:22 AM
There really is nothing to buy yet. I have a suspicion, like myself, the idea of what this could be is dragging you in...but there's so little content you'll be off playing one of the other games you have waiting in the wings.

Not that I regret my purchase. Not at all - I knew what I was getting - but I haven't played it in like 2 weeks - waiting for the next release to see what other content is there (I think mirth said the same about his game time on it)
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 09, 2014, 05:34:16 AM
There really is nothing to buy yet. I have a suspicion, like myself, the idea of what this could be is dragging you in...but there's so little content you'll be off playing one of the other games you have waiting in the wings.

Not that I regret my purchase. Not at all - I knew what I was getting - but I haven't played it in like 2 weeks - waiting for the next release to see what other content is there (I think mirth said the same about his game time on it)

I agree and wouldn't buy it specifically for the content available today but more for the content that will be made available upcoming in the next beta on July 29 and the future.  If this game is really going to be released in 2014, a lot of stuff will need to start happening fast to make the release this year, I suspect.

So the question comes down to if you want to participate in the beta at some point, from a cost standpoint there is no difference doing it today or waiting until beta further along.  If you just want to play the released version, then would certainly wait since that will be cheaper.

I haven't decided yet but those are my reasons....if I know I will buy in beta, might as well do now, otherwise I will wait until full release:)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on July 09, 2014, 05:54:53 AM
you sound like this is really torturing you Grim - just get it over with, pay, sit back, smile and dont play the game for 3 months!!!!  :D
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 09, 2014, 05:55:44 AM
you sound like this is really torturing you Grim - just get it over with, pay, sit back, smile and dont play the game for 3 months!!!!  :D

Ain't that the truth:)
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on July 09, 2014, 06:56:28 AM
I am holding....I did not press the purchase button.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on July 09, 2014, 06:58:50 AM
one of my new purchasing rules is 'am i going to play it right now, like, install and play' if the answer to that is no, then it can wait til tomorrow, and it usually ends up been a month or 2 later or not at all
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 09, 2014, 07:03:58 AM
one of my new purchasing rules is 'am i going to play it right now, like, install and play' if the answer to that is no, then it can wait til tomorrow, and it usually ends up been a month or 2 later or not at all

A completely sound rule to live by...now if I was only rational about these things, it would be easy:)  Still haven't purchased and not sure I will yet....but has me curious for sure.  Here is what someone posted as to what is available and "possibly" coming.....

What we have now:

SP scenarios
Multiplayer PU
8 Systems:
6 Ships
Plethora of trade goods
4 classes of weapons,
a game loop
Hyperspace
FSD (warp drive)
Trading
Bounty hunting,
Piracy
Skirmishes (between factions)

What we know is coming:
Policing
Fines
Comms (chat)
Matchmaking
Singleplayer PU.
more players and the bugs that increased load brings

What we suspect:
More systems,
More trade goods
more ships (I wanna see the viper mk2)
More more!
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 11, 2014, 04:46:05 AM
For those of you that own Elite, you might want to check out this document/manual if you haven't seen it before...seems like a lot of useful information.  For people that don't own it, can give you some details of the game too.

http://www.scribd.com/doc/230681554/Elite-Dangerous-the-Beginning-Early-Game-Designs-2014#download
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on July 11, 2014, 05:02:50 AM
Excellent - that might help!
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on July 11, 2014, 05:34:42 AM
Thanks Grim...where'd you find that manual?
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 11, 2014, 05:36:13 AM
Happen to see it posted on the official forums by somebody.
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on July 11, 2014, 05:39:25 AM
Cool tks.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 11, 2014, 09:43:35 AM
Another manual that might be helpful....

http://forums.frontier.co.uk/showthread.php?t=18465
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 12, 2014, 05:28:19 AM
Pretty cool article explaining the universe that was created and how based on real life stuff....pretty impressive on the detail being used.

http://www.newyorker.com/online/blogs/elements/2014/07/the-video-game-that-maps-the-galaxy.html?utm_source=tny&utm_campaign=generalsocial&utm_medium=twitter&mbid=social_twitter
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 12, 2014, 08:11:47 AM
Ok, my turn to do the walk of shame on this one....as everybody probably expected, I broke down and purchased today, even after saying I would never buy a game that costs this much:(

(http://i1117.photobucket.com/albums/k592/GrimReaper42/Games/elite.jpg)

Won't have much time to play today, maybe a quick tour once the download is done, but hopefully tomorrow I'll get some dedicated time.....
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on July 12, 2014, 08:46:46 AM
 ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 12, 2014, 08:50:37 AM
This game is gorgeous so far and to my surprise, I was actually able to fly the ship on default, of course probably missing half of it right now....trying to setup my flight stick and figure out how to enable TrackIR....then I will be good to go:)
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on July 12, 2014, 09:12:47 AM
Give me strength.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 12, 2014, 09:22:44 AM
If I was stronger, I would have waited:)  But I rationalized to myself it was worth it:)

Definitely will take practice though....so many options...the cockpit is absolutely amazing in my opinion....not that I know what a future space ship would be like, but it comes close to my imagination....love the popup HUD displays that come up and love the fact you see your pilot's arms do all the movements, many sims seem to forget about the pilot.  Glad I have a TrackIR though, think it might be tough (not impossible) without one to easily see all the onboard systems.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on July 12, 2014, 09:42:45 AM
Give me strength.

im here for you gus, we wont fall together
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on July 12, 2014, 09:47:04 AM
Still holding out, but it is very, very hard. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 12, 2014, 10:02:18 AM
Well, that is all the time I had for today in trying it out.....a lot to learn for sure.  In my last go around, tried the multiplayer and promptly got shot out of the sky:)

The one thing I have to grasp is the navigation and radar......couldn't find half the targets, but likely me not understanding how to use the radar yet.  When I got shot down, I never even saw my attacker's ship...just saw his laser beams tracking me and ultimately smashing my ship into little pieces:)

I also tried one docking session, but it did not go so well....I made it inside the station, which pleased me, but really couldn't figure out how to set the ship down....I'll have to review some of those YouTube videos later.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on July 12, 2014, 01:53:12 PM
After noticing that my X-52 pro and Track-IR had dust on them, I caved. 

So far, it's worth it.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 12, 2014, 02:36:10 PM
After noticing that my X-52 pro and Track-IR had dust on them, I caved. 

So far, it's worth it.

You can give me pointers later:)
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on July 12, 2014, 04:48:43 PM
Hold me ucg.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on July 12, 2014, 04:55:18 PM
He's deserted you Gus - come to the dark side - it's much more fun  >:D
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on July 12, 2014, 04:58:24 PM
Do you have donuts?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on July 12, 2014, 04:59:42 PM
Do you have donuts?

im here

dont do it
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 12, 2014, 05:08:55 PM
It's awesome, go for it:)
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on July 12, 2014, 05:27:49 PM
OK. Thinking 'strength.'
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on July 12, 2014, 08:32:01 PM
OK. Thinking 'strength.'

Oh Gus...

https://www.youtube.com/watch?v=bBXyB7niEc0

Seriously though, it's an experience.  I mean, I have NO idea what I'm doing.  Pretty much having to flashback to 1987 in my computer lab at school playing Elite and Starflight on the fly, and I'm still not quite getting it, but it's awesome. 

My wife was watching me play over my shoulder and asking how she could join in. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 12, 2014, 08:42:55 PM
OK. Thinking 'strength.'

Oh Gus...

https://www.youtube.com/watch?v=bBXyB7niEc0

Seriously though, it's an experience.  I mean, I have NO idea what I'm doing.  Pretty much having to flashback to 1987 in my computer lab at school playing Elite and Starflight on the fly, and I'm still not quite getting it, but it's awesome. 

My wife was watching me play over my shoulder and asking how she could join in.

Couldn't agree more with my limited time today.....even though I did not know what I am doing, it was just plain fun....graphics are great and just can't get over how well the cockpit experience is...tomorrow hope to play a ton more.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on July 13, 2014, 12:32:59 AM
My wife was watching me play over my shoulder and asking how she could join in.

thats a dangerous question around these parts.  :-X
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 13, 2014, 04:24:22 AM
For folks with the game, just found out something this morning that I am not sure if others were aware...you can request to have your commander name changed within the game through the support system.  The commander name is how everyone else in the game sees you and by default it is something very generic.  This way you can make it more identifiable.

Here is the link, just sign in with your account and go to the commander tab to make the request.

https://support.orerve.net/http/user/loginform
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on July 13, 2014, 03:06:08 PM
Thanks - done.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on July 13, 2014, 03:57:22 PM
One thing I can suggest.  Playing the Blue Danube in the background makes docking much, much better.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on July 13, 2014, 04:13:36 PM
Well I followed the support link, logged in and don't see anywhere that says how to change my game name.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 13, 2014, 04:18:36 PM
After you login, look for the commander tab I circled.

(http://i1117.photobucket.com/albums/k592/GrimReaper42/Games/commander.jpg)
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 13, 2014, 04:28:31 PM
I'll tell you that setting up your flight stick and keyboard commands is like a game itself:)  The mapping tool is very flexible and you have a lot of considerations to make based on your own personal needs.  I have actually spent most of the day just learning that and playing around with different setups and I am still not comfortable with what I have.

But one cool thing I learned today is the fact you can map a button to perform multiple functions depending on the action sequence your performing...for example, while your in normal flight you can assign a button to do task a, but when the UI panel (information displays and how you mostly interact with your cockpit) is displayed, that same button can be configured to do task b.  This really helps maximize the number of things you can program on your stick.

Good stuff....maybe by end of tonight I'll be satisfied with my setup:)
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 13, 2014, 07:37:29 PM
Just keeps getting better and better....now found out you can use voice commands to do a lot of the stuff you would do with keyboard/stick button presses...pretty cool.  Just tried it and worked pretty darn well.  This will be extremely handy!

You need this software (trial is free for 21 days, then costs $8)
http://www.voiceattack.com/download.aspx

Here is a forum thread that has a manual how to configure
http://forums.frontier.co.uk/showthread.php?t=12857

Cool video showing it in full use
https://www.youtube.com/watch?v=p6cK4cAT-a4
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 13, 2014, 09:27:57 PM
Well after my first day, really didn't play the actual game much and just focused on control setup and then when I found out about voice commands, that took up the rest of my time:)  I am still not done with the setup since it took me a while to figure out the voice commands, but it was absolutely worth it!  Great feature and really powerful and adds tremendously to the immersion factor in my opinion.  I won't have to worry about trying to find buttons in the heat of battler using this system.

Also kind of cool what you can do with it....you can have voice commands that activate one function or you can chain a bunch of commands together with one voice command.  Found another neat item with this is you can have the computer say something back to you after you issue the command, making your spaceship basically talk back to you and confirm your commands.

For example, I setup a voice command to turn on my hardpoints (no jokes here), which deploys my weapon.  I just have to say "Hardpoint On" and the weapon will deploy.  After it deploys, the computer will talk back to me and say anything I programmed it to say and in this case just something simple like "Hardpoint Turned On, Commander Grim Reaper".  Nice little personal touch:)

Although a steep price to pay for the game, I am likeing what I have seen so far and I haven't even really gotten deep into the game yet.  Getting it a little early has allowed me to mess around with all these configuration items ahead of time.

This voice program is not limited to Elite and can be used with most games I believe that involve key mapping....but I didn't really try it out with anything else.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on July 14, 2014, 01:23:34 AM
I tried the voice commands in Sub Command and it was a great feature, despite it occasionally entering the wrong command in on an occasional number even after I had "trained" the Windows voice recognition software numerous times.  It always seemed to be a certain number IIRC.  I'd say something like, "Steer course 325, speed 5 knots" and it would sometimes come back with, "Course 335" or some such. 

I believe Dangerous Waters also supported it but I didn't want to bother setting it up at the time, especially if it may still do that.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 14, 2014, 03:23:30 AM
Yep, voice stuff can be tricky but so far so good with this one.  I did the speech training 3 times as recommended and so far it has done a great job understanding all my commands.  I keep the commands to 1 or 2 words as much as possible.

We'll see how it plays out in the end, but so far so good.  I would hate for them to disobey my orders in the heat of battle:)
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on July 14, 2014, 03:35:07 AM
I've never been interested in giving the speech thing a try - being Scottish, I would expect a high failure rate!  :D
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on July 14, 2014, 03:40:12 AM
lmao - coffee down face and on desk

having worked with a Glaswegian guy for years i know where youre coming from

'Computer does not understand 'fire focking roarkets'!!!'
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on July 14, 2014, 03:44:24 AM
Me "Maximu Speed"
Game "Ah canny gee ye any mare power cap'n"
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 14, 2014, 03:48:04 AM
I've never been interested in giving the speech thing a try - being Scottish, I would expect a high failure rate!  :D

Too funny:). It would be interesting to see how well it does with various types of speech, although I suspect if you use the speech trainer that comes with windows enough, it would figure things out eventually.

Just another toy to play with, I'll see how I can put it to use in other games for the fun of it.  Although my family does look at me strangely as I talk to my computer screen:). Combine my headphones with my trackir hat with the tracking device, I must be a strange sight to look at playing a video game:)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on July 14, 2014, 03:52:55 AM
grim you have been the most successful person to deter from this game - its cool to read of your full day exploits setting up stick and everything else

i currently use Logitech keyboard and Logitech mouse non HOTAS set up, and if what the game needs is what youve gone through, ill watch from the sidelines!
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on July 14, 2014, 03:53:00 AM
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on July 14, 2014, 03:55:47 AM
^ exactly!  :2funny:
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 14, 2014, 04:00:10 AM
grim you have been the most successful person to deter from this game - its cool to read of your full day exploits setting up stick and everything else

i currently use Logitech keyboard and Logitech mouse non HOTAS set up, and if what the game needs is what youve gone through, ill watch from the sidelines!

Nah, doesn't require all that...lot of people playing with keyboard, mouse, and xbox controllers...just has options for a lot of other stuff to mess around with if you desire.  So far have really only spent less than a total day messing around,but I could have easily jumped right in with the preset profiles that come with the game.  I just like to mess around:)
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on July 14, 2014, 08:19:28 AM
I've never been interested in giving the speech thing a try - being Scottish, I would expect a high failure rate!  :D

Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on July 14, 2014, 03:31:06 PM
Me "Maximu Speed"
Game "Ah canny gee ye any mare power cap'n"
LOL - you made my day with that, JD

Mind you, it would be great to have one that when you destroy a target says 'Stitch that, Jimmy!'
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on July 14, 2014, 03:55:52 PM
lol
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on July 14, 2014, 05:46:36 PM
Wow, thanks for the voice command info.  This takes it to a whole new level of awesome. 
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on July 14, 2014, 09:11:16 PM
Well, the voice commands were nice, but they didn't save me from getting ganked off a hyperspace point.  I hope that guy that killed me enjoys my cargo of looted clothing.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on July 14, 2014, 09:29:16 PM
was it Prada or Armani?
Title: Re: Elite: Dangerous. I broke down.
Post by: Bletchley_Geek on July 15, 2014, 08:27:20 AM
Having read the New Yorker article and the game manual that Grim Reaper posted - thanks for that, it was really informative - my only question is whether that amazing model of the Milky Way is available for single player or it is just for multiplayer? With 400,000 million star systems in the simulation database, I can see my 1 Terabyte hard disk becoming very small all of a sudden. But maybe he's doing some of his magic (Elite 2 was a HUGE game, and it fitted in a couple 720 KBytes disks, if I recall correctly).
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on July 15, 2014, 09:41:00 AM
Having read the New Yorker article and the game manual that Grim Reaper posted - thanks for that, it was really informative - my only question is whether that amazing model of the Milky Way is available for single player or it is just for multiplayer? With 400,000 million star systems in the simulation database, I can see my 1 Terabyte hard disk becoming very small all of a sudden. But maybe he's doing some of his magic (Elite 2 was a HUGE game, and it fitted in a couple 720 KBytes disks, if I recall correctly).

Both. Single player is just the same universe with all other player characters barred. The program generates the same way (systems are procedurally generated)
We will see. I'm kind if nervous that they have only opened up about eight systems. Maybe just for bug checking
Title: Re: Elite: Dangerous. I broke down.
Post by: Bletchley_Geek on July 15, 2014, 05:18:18 PM
Having read the New Yorker article and the game manual that Grim Reaper posted - thanks for that, it was really informative - my only question is whether that amazing model of the Milky Way is available for single player or it is just for multiplayer? With 400,000 million star systems in the simulation database, I can see my 1 Terabyte hard disk becoming very small all of a sudden. But maybe he's doing some of his magic (Elite 2 was a HUGE game, and it fitted in a couple 720 KBytes disks, if I recall correctly).

Both. Single player is just the same universe with all other player characters barred. The program generates the same way (systems are procedurally generated)
We will see. I'm kind if nervous that they have only opened up about eight systems. Maybe just for bug checking

Wow. Just wow. This is one game which can be played for generations, literally.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on July 15, 2014, 05:32:40 PM
was it Prada or Armani?

Ask the guy sorting through the wreckage of my former ship.   :'(

I actually had found some random clothing containers floating about, so I thought I'd had some good fortune for some free cargo.  Ah well. 

I just hope I did enough damage to him to make his adventure less profitable.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on July 15, 2014, 08:34:52 PM
well, when one of you guys gets a space station going let me know.  Gus and I are going to open a strip club.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on July 15, 2014, 08:47:55 PM
well, when one of you guys gets a space station going let me know.  Gus and I are going to open a strip club.

I'm in.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on July 16, 2014, 03:29:32 AM
Name has now been changed to JudgeDredd - whoop whoop.

I guess alot of people might see that as a reason to destroy me though  ::)
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 16, 2014, 04:23:57 AM
Name has now been changed to JudgeDredd - whoop whoop.

I guess alot of people might see that as a reason to destroy me though  ::)

I'll be looking for you now:). I will be the ship that is flying out of control and being shot down by everyone else, so I won't be hard to miss:). I also got confirmation last night that my commander name was accepted, grim.reaper.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on July 16, 2014, 04:32:57 AM
So the Grim Reaper is flying about in a universe policed by Judge Dredd....cool!  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on July 16, 2014, 04:58:23 AM
when you say policed..............  spiralling out of control with your ass on fire i would imagine is more appropriate
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on July 16, 2014, 05:03:59 AM
My commander name was updated too. Although I'm happy, I do miss my old moniker. I thought Backer #543672 had a nice ring to it.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on July 16, 2014, 05:04:20 AM
I didn't say "policed well"  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on July 16, 2014, 06:41:34 AM
We'll need a name for the strip club.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on July 16, 2014, 07:06:15 AM
I requested "MikeCK". We will see if I get it. Last couple of places it's been taken...which is a bit odd. Maybe i have a stalker?
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on July 16, 2014, 07:28:19 AM
We'll need a name for the strip club.

The Free-Fall Boobie Club?
Title: Re: Elite: Dangerous. I broke down.
Post by: BanzaiCat on July 16, 2014, 07:45:45 AM
The Zero-G-Spot?
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on July 16, 2014, 07:46:46 AM
^ROFL ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on July 16, 2014, 09:23:24 AM
Anyone who has posted puns is not allowed in
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on July 16, 2014, 09:40:20 AM
To bad.  Its my strip club.   Punners get half price drinks.
I might just call it Puns & Buns.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on July 16, 2014, 09:44:05 AM
To bad.  Its my strip club.   Punners get half price drinks.
I might just call it Puns & Buns.

and if its my space station?
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on July 16, 2014, 10:10:26 AM
^...just that little office space out by the airlock........

We've, 'commandeered' the rest of it for our own nefarious purposes.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on July 16, 2014, 10:58:23 AM
and if its my space station?

we'll take it from you!
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on July 16, 2014, 11:05:54 AM
I was just going to name it Gus's and have no rules for admission, just like here.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on July 16, 2014, 12:00:06 PM
^...just that little office space out by the airlock........



Ummm.. yeahhh.  And we're gonna need you to come in on Sunday too.  Yeahhh. 
Title: Re: Elite: Dangerous. I broke down.
Post by: BanzaiCat on July 16, 2014, 12:48:36 PM
We should probably start with that castle we found in France and move up to space stations after we get some experience.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 18, 2014, 07:43:18 PM
Oh, very nice...future expansion for internal ship movement....

https://m.youtube.com/watch?v=OiTRJpvbmhU
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on July 18, 2014, 08:36:13 PM
Oh, very nice...future expansion for internal ship movement....

https://m.youtube.com/watch?v=OiTRJpvbmhU

Meh.

In all my experiences with games featuring spaceships, walking around inside of them has been utterly useless fluff.  Dev time that would've been spent better elsewhere.

But for some reason, a vocal portion of players always clamor for it.  And then nobody bothers using it much.  Most recent examples being Eve Online and STO, off the top of my head.  ::)
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 18, 2014, 08:54:25 PM
Oh, very nice...future expansion for internal ship movement....

https://m.youtube.com/watch?v=OiTRJpvbmhU

Meh.

In all my experiences with games featuring spaceships, walking around inside of them has been utterly useless fluff.  Dev time that would've been spent better elsewhere.

But for some reason, a vocal portion of players always clamor for it.  And then nobody bothers using it much.  Most recent examples being Eve Online and STO, off the top of my head.  ::)

Seems more than that planned...

Of course walking round your ship will be nice, but it is the just springboard for a very significant expansion of gameplay – you will be able to experience the inside of starports and interact with other players and AI characters, and even board other people’s ships in space and take them by force, as shown in this concept piece.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on July 18, 2014, 09:58:33 PM
Meh.

In all my experiences with games featuring spaceships, walking around inside of them has been utterly useless fluff.  Dev time that would've been spent better elsewhere.

But for some reason, a vocal portion of players always clamor for it.  And then nobody bothers using it much.  Most recent examples being Eve Online and STO, off the top of my head.  ::)

such shortsightedness.   

wait until the Orion slave girl DLC cums out.

(http://i.kinja-img.com/gawker-media/image/upload/s--Lq-ShRC5--/c_fit,fl_progressive,q_80,w_636/cwlvdlqt3wflp0ckghvh.jpg)
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on July 19, 2014, 08:21:00 AM
-Takei-

OH MY

-Takei-
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 25, 2014, 05:24:08 PM
Latest newsletter out as we are very close to the official beta 1 launch on July 29th.....

http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=c5e7202cb7

Kind of the first controversy that I have seen....they will have the ability for players to BUY additional ship skins/paint jobs, but you will need to pay with real money...start of microtransactions.   To me not a huge deal since optional, but just curious on how far they take it eventually.  Hopefully nothing too critical is ever released that way to force people to invest more into the game.....I guess we'll see.  These will be available for purchase when the beta starts next week.  Also curious on how much they will cost:)
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 28, 2014, 02:06:31 PM
So the next update and standard beta starts tomorrow....and of course I find out work requires me to be out of town...that's just how things go for me:)
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on July 28, 2014, 07:50:06 PM
Big wipe with the new Beta tomorrow as well.  Time for me to go try out some alternating builds on my Sidewinder.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 28, 2014, 08:02:13 PM
Big wipe with the new Beta tomorrow as well.  Time for me to go try out some alternating builds on my Sidewinder.

I will be reading your impressions while I am away:)  I am very interested in trying out the single player mode as well since that is likely how I mostly will play.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on July 28, 2014, 09:13:28 PM
Anxious to see single player
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on July 29, 2014, 04:49:33 PM
Beta is a bit of a mess so far for me.  Lots of bugs entering the Azeban City station and CTD's.  Also, the servers won't even connect for single player reliably right now, probably due to load. 

I'll give it a try later.  The change log looks amazing, and as soon as they iron out the launch day kinks I think we'll really be impressed. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 29, 2014, 05:34:46 PM
Beta is a bit of a mess so far for me.  Lots of bugs entering the Azeban City station and CTD's.  Also, the servers won't even connect for single player reliably right now, probably due to load. 

I'll give it a try later.  The change log looks amazing, and as soon as they iron out the launch day kinks I think we'll really be impressed.

Makes me feel good that I can't play for a number of days:). Hopefully kinks worked out by then...
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on July 29, 2014, 06:31:49 PM
Not my experience at all. So far it's a dream. Has to be seen to be believed.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on July 29, 2014, 09:35:10 PM
Second run was as smooth as Jarheads.  No problem at all.  I still haven't quite figured out the missions, and credits don't seem as easy as just heading to the Federal Distress Signal and cleaning up. 

I like that you start with a second laser, it helps.  I almost beat an interdiction pirate without taking any damage at all.  I slipped up somehow and he got a solid crit on me and won the dogfight despite my having him at no shields and 25% hull while I was untouched.  I really don't know how I lost that fight, but it was, to say the least, interesting. 

Graphics are much improved.  Seeing a star in all its glory was impressive. 

Frame Shift and Hyperdrive got merged, so that it chooses which is best depending on target and distance. 

There's fuel!  And you can't just jump directly to wherever you want.  You have to follow nodes.

Lots of commerce passes by nav beacons.  Fertile picking grounds for the pirates out there.

So, yeah, that's my takeaways from my clean and bug free run.  Seems like an amazing game coming together. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on July 29, 2014, 09:45:37 PM
Can you guys (ie. Jarhead) sort of summarize the various space games on the plate, and how they compare to this one?  I'm getting confused between this, Star Citizen, and there are at least one or two more that are of this genre...
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on July 29, 2014, 09:46:04 PM
Or, if I was to buy one, which is the one to get in on at this point?   ???
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on July 29, 2014, 09:56:06 PM
Can you guys (ie. Jarhead) sort of summarize the various space games on the plate, and how they compare to this one?  I'm getting confused between this, Star Citizen, and there are at least one or two more that are of this genre...

I can't speak for Jarhead, but I can say this.  Right now, Elite is playable and has a fairly rich universe.  Star Citizen is just a dogfight module. 

I've backed both, and spent money to get in on the Elite Beta.  But if you're starting out fresh, I would recommend Elite over Star Citizen since it's the game that actually looks to be realized and released in a playable and enjoyable state in the foreseeable future. 

Star Citizen has greater scope and a great pedigree.  I trust Chris Roberts based on his prior experience.  However, I don't see it coming along for quite a while.
Title: Re: Elite: Dangerous. I broke down.
Post by: Cougar_DK on July 29, 2014, 11:28:30 PM
Is there single player content in the beta?
Title: Re: Elite: Dangerous. I broke down.
Post by: RooksBailey on July 30, 2014, 12:38:26 AM
As I just wrote elsewhere, it is a very good thing that I don't generally get interested in space games until the dark days of Fall arrive, because I could easily find myself forking over $75 that I can't afford to fork over.   ;D

This really looks excellent already:



Praise be I still have the warm days of summer to distract me from indoor hobbies.  But I don't know how much longer that will act as a shield for my wallet.... :-\

EDIT: Combat vid went up 4 minutes ago.   ;)

Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on July 30, 2014, 05:26:32 AM
I agree with SirAndrew.  Elite is much further along in its development than Star Citizen. As such, it currently has a lot more polish and content. As a game, it is totally playable and enjoyable in its present state. I'm still so enamored by the visual and audio attention to detail that I find myself just wanting to fly around and dock at stations. I want to share the experience with anyone who happens to walk into my office during game time...."hey! I know you don't like games, but you have to check this out."

My only problem with it is that it is taking me sometime to really get into it. Space is just so vast, and it really feels so vast, that I'm nervous to really get out there and explore. Right now there are 55 star systems that are playable representing I think something like 33,000 cubic light years of space. I'm not really sure how that quantifies, but it sounds really damn vast.  Anyway, having the single player online option in beta is definitely helping to reduce my anxiety, I jumped to a new system for the first time last night. Yay!

On the other hand, I'm annoyed with star citizen. It has raised over 43,000,000 and there is very little to show for it at this stage. Yes, eventually  I believe there will be a solid fully featured game, but right now it's a pretty poor tech demo. Although you can experience it now for a relatively inexpensive price, I don't see the reason. They certainly don't need your money for backing at this point, and until they reach a reasonable development milestone I say, why bother?

The only other serious contender in the open world space combat and trade genre is Rebirth, and I know you are all familiar with the drama there. It's a respectable effort and it has been significantly improved since release. It's worth a look, but Elite is still the superior experience.

On a final note, I still keep X3 installed on my hard drive. It is an outstanding game that remains totally beautiful to this day. Flying around space stations still inspires awe. There is just so much to do, so much to build and so much to accomplish in x3 that it deserves to be mentioned in any serious discussion about the genre.  If you haven't already given this one a shot, do so. It's totally worth it, and the community is hardcore and thriving. There is a tremendous knowledge base.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on July 30, 2014, 05:39:55 AM
walk into my office during game time...."hey! I know you don't like games, but you have to check this out."

 :o

i knew i should have been a solicitor
Title: Re: Elite: Dangerous. I broke down.
Post by: chemkid on July 30, 2014, 05:41:34 AM
so fresh and still, i feel nostalgic!
...the latest version (beta 1.00) feels so much like the old days.
playing elite on my c64 - just starting fresh in orbit right in front of an rotation station - ready to dock! (without the docking-computer)
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on July 30, 2014, 05:42:07 AM
walk into my office during game time...."hey! I know you don't like games, but you have to check this out."

 :o

i knew i should have been a solicitor

LoL. I mean my home office.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on July 30, 2014, 05:50:41 AM
i surrender - its a purchase once im home on Friday

le sigh
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on July 30, 2014, 06:39:12 AM
I can't even look at you.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on July 30, 2014, 06:52:14 AM
but its so beautiful

and JH makes people queue into his office so he can show them
Title: Re: Elite: Dangerous. I broke down.
Post by: Cougar_DK on July 30, 2014, 08:02:12 AM
I just bought it.... I know, I'm weak!  >:D
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on July 30, 2014, 09:16:34 AM
Stand fast men! Hold!!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on July 30, 2014, 09:48:05 AM
devoid of any sim experience at all and therefore devoid of any simming equipment - would you guys recommend a stick first or track ir (i only googled track ir for the first time this afternoon after watching you guys refer to it over the years)
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on July 30, 2014, 10:47:50 AM
devoid of any sim experience at all and therefore devoid of any simming equipment - would you guys recommend a stick first or track ir (i only googled track ir for the first time this afternoon after watching you guys refer to it over the years)

Stick.  Preferably a HOTAS. I am not currently using Track IR with elite and I am still enjoying it.  However, a HOTAS is a must, in my opinion. Too bad you missed my recent give-away of my X-52. It went to another lucky forum member.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on July 30, 2014, 12:42:35 PM
devoid of any sim experience at all and therefore devoid of any simming equipment - would you guys recommend a stick first or track ir (i only googled track ir for the first time this afternoon after watching you guys refer to it over the years)

Stick.  Preferably a HOTAS. I am not currently using Track IR with elite and I am still enjoying it.  However, a HOTAS is a must, in my opinion. Too bad you missed my recent give-away of my X-52. It went to another lucky forum member.

thanks JH - at the time the stick would have been wasted on me

educate me - does HOTAS describe one of those with a manual thrust lever?
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on July 30, 2014, 12:54:53 PM
devoid of any sim experience at all and therefore devoid of any simming equipment - would you guys recommend a stick first or track ir (i only googled track ir for the first time this afternoon after watching you guys refer to it over the years)

Stick.  Preferably a HOTAS. I am not currently using Track IR with elite and I am still enjoying it.  However, a HOTAS is a must, in my opinion. Too bad you missed my recent give-away of my X-52. It went to another lucky forum member.

thanks JH - at the time the stick would have been wasted on me

educate me - does HOTAS describe one of those with a manual thrust lever?

HOTAS stands for Hands on Throttle and Stick.  Essentially, just as you say, a joystick and throttle combo. 

I use a Saitek X-52 Pro with Track IR and it's very immersive. 

I do recommend the X-52 Pro stick or the X-55.  Both have a lot of buttons, a good feel and work very well in the game.  The downside is they're pricey, and if this is the only sim you play, it might not be worth it. 

The Thrustmaster T-Flight is an economical alternative at a $50 price point, but I don't personally like the layout and the button count.  Also, I'm leery of a "You get what you pay for" experience with that stick. 

You might also look at CH products Fighterstick line.  It's a well regarded manufacturer, and they'll let you buy the stick and throttle separately if you want to slowly level up (although not at a discount).
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on July 30, 2014, 01:30:26 PM
and for your track IR - are you using 4 or 5 - is there a vast difference between the 2?
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on July 30, 2014, 01:59:55 PM
I use Track IR 5.  I never used 4 so I don't really know if the differences are noticeable. 

The naturalpoint website has a good breakdown of the two here:

http://www.naturalpoint.com/trackir/02-products/trackir-product-comparison.html
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on July 30, 2014, 02:45:18 PM
I have 4. If you're going to buy one, I don't see any reason to get 4 over 5, unless there is a drastic price difference.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 30, 2014, 02:56:36 PM
devoid of any sim experience at all and therefore devoid of any simming equipment - would you guys recommend a stick first or track ir (i only googled track ir for the first time this afternoon after watching you guys refer to it over the years)

Looks like you are taking the plunge after all:)

As for TrackIR, although not required, I find it extremely helpful in this game as well as other flight games....now that I have it, hard for me to play games without it personally.  Another valuable tool I would recommend checking out is VoiceAttack...it allows you to use verbal commands to do everything within the game...I am not that great with a bunch of keyboard/flight sitck controls and this frees me from those things....plus I find it faster than trying to remember mappings...it is only $8 if you decide to go for it.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 30, 2014, 02:58:13 PM
devoid of any sim experience at all and therefore devoid of any simming equipment - would you guys recommend a stick first or track ir (i only googled track ir for the first time this afternoon after watching you guys refer to it over the years)

Stick.  Preferably a HOTAS. I am not currently using Track IR with elite and I am still enjoying it.  However, a HOTAS is a must, in my opinion. Too bad you missed my recent give-away of my X-52. It went to another lucky forum member.

thanks JH - at the time the stick would have been wasted on me

educate me - does HOTAS describe one of those with a manual thrust lever?

HOTAS stands for Hands on Throttle and Stick.  Essentially, just as you say, a joystick and throttle combo. 

I use a Saitek X-52 Pro with Track IR and it's very immersive. 

I do recommend the X-52 Pro stick or the X-55.  Both have a lot of buttons, a good feel and work very well in the game.  The downside is they're pricey, and if this is the only sim you play, it might not be worth it. 

The Thrustmaster T-Flight is an economical alternative at a $50 price point, but I don't personally like the layout and the button count.  Also, I'm leery of a "You get what you pay for" experience with that stick. 

You might also look at CH products Fighterstick line.  It's a well regarded manufacturer, and they'll let you buy the stick and throttle separately if you want to slowly level up (although not at a discount).

I have actually had good luck with the Thrustmaster T-Hotas and strangely enough, I enjoy it more than my X52 for some reason...just feels better too me.  And it seems it is the flight stick most discussed on Elite forums, but of course that doesn't make it the best stick out there.  I am just an average player and I find it the best for me personally.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 30, 2014, 03:14:27 PM
So I see the skins have been released for purchase...they appear to range in $3.50-$5.00 per skin....thought they would be a little cheaper or in a bundle.  Will have to ponder whether worth that for just a different look.  Seems like 24 currently available.
Title: Re: Elite: Dangerous. I broke down.
Post by: Cougar_DK on July 30, 2014, 03:53:04 PM
I have choosen CH as my HOTAS, after my Hotas Cougar was a bit to heavy for my wrist. I have the Fighterstick, Pro Throttle, Throttle Quadrant and Pro pedals so if you want info then fire away :)

And using TrackIR is damn impressive in this game. Love the 'dogfight' scenarios while still setting up controls and learning all the different systems.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on July 30, 2014, 06:45:44 PM
99 out of 100 threads I this sight me other elite sighs have to do with what stick someone is using. I'm using a Logitech from 2002 and it works Great
On to the be: VERY HAPPY TO SEE they are up to 56 systems and solo gameplay. I live exploring without having to worry about being grieved. This game is a gem
Title: Re: Elite: Dangerous. I broke down.
Post by: Staggerwing on July 30, 2014, 06:51:19 PM
99 out of 100 threads I this sight me other elite sighs have to do with what stick someone is using. I'm using a Logitech from 2002 and it works Great
On to the be: VERY HAPPY TO SEE they are up to 56 systems and solo gameplay. I live exploring without having to worry about being grieved. This game is a gem

What did you do to piss off your autocorrect that badly?
Title: Re: Elite: Dangerous. I broke down.
Post by: Staggerwing on July 30, 2014, 06:56:30 PM
When is the game supposed to release? Days? Weeks? The beta is $75 and the pre purchase for day-1 unlock is $50.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 30, 2014, 07:04:20 PM
When is the game supposed to release? Days? Weeks? The beta is $75 and the pre purchase for day-1 unlock is $50.

Last info shared was sometime by the end of 2014....nothing any more specific at this point.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on July 30, 2014, 08:09:20 PM
Got my first kill. By the end of the night, I had 5! Awesome game. Totally loving it.
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on July 30, 2014, 10:34:52 PM
Oh man...nice...

Title: Re: Elite: Dangerous. I broke down.
Post by: RooksBailey on July 30, 2014, 11:21:32 PM
Oh man...nice...



That was pretty cool.   :coolsmiley:

But I will not succumb!  Well, at least not before the gamma test.  The game should be much further along and more bug free by then (flimsy excuse, I know  :)  ).

Q: I remember that in one of the early dev diaries, Braben mentioned that larger ships are going to have their interior space mapped out so that if you blow a hole in, say, the hull of a cargo freighter, the player might actually see cargo spill out and stuff like that.  Is that implemented yet?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on July 31, 2014, 02:24:53 AM
it is downloaded, then went to bed and im out all night tonight - sob

im going to blast it at the weekend and see if i can fly with a mouse and keyboard, and then see if my first purchase is stick or track IR because i do like the looking around the cockpit and watching fighters pass you by on the port or starboard
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on July 31, 2014, 02:42:24 AM
I've tried TrackIR so many times and failed miserably everytime.

And welcome aboard  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 31, 2014, 03:49:36 AM
it is downloaded, then went to bed and im out all night tonight - sob

im going to blast it at the weekend and see if i can fly with a mouse and keyboard, and then see if my first purchase is stick or track IR because i do like the looking around the cockpit and watching fighters pass you by on the port or starboard

It will be interesting to hear how a mouse and keyboard works out, it does seem like quite a few are playing that way too.  I am just much better with some kind of controller in most cases.  If you have a gamepad, many people seem to make that work too.
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on July 31, 2014, 06:00:05 AM
Are a bunch of DLCs planned?
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 31, 2014, 08:50:06 AM
Are a bunch of DLCs planned?

Only things known are two planned big expansions and a bunch of ship skins.  All depends on sales.
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on July 31, 2014, 09:40:20 AM
I'm going to hang on until full release. Hopefully, my aged Saitek X-45 combo will work alright with it.
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on July 31, 2014, 11:41:40 AM
I have a Thrustmaster waiting to be unboxed. And a cool joystick for this game too.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on July 31, 2014, 12:05:47 PM
I have a Thrustmaster waiting to be unboxed.

I just bet you do.   ^-^
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on July 31, 2014, 12:32:06 PM

I have actually had good luck with the Thrustmaster T-Hotas and strangely enough, I enjoy it more than my X52 for some reason...just feels better too me.  And it seems it is the flight stick most discussed on Elite forums, but of course that doesn't make it the best stick out there.  I am just an average player and I find it the best for me personally.

Mine has also done surprisingly well for the price.  Some of the joystick handles feel too cramped, making my hand fingers feel all squeezed in too tightly together (like my old Saitek X45 did).  This one is inexpensive and fairly comfortable.  The stick has been, and stayed, pretty tight.  There is no extra "play" in it after much use.

My only complaint is that I'd like to have more hat switches and buttons, so I'll probably have to cough up the big cash for something else before long.  It has enough for WWI and II flight sims but the modern ones have so much more button pushing that should be mapped to the HOTAS (as it is in RL).
Title: Re: Elite: Dangerous. I broke down.
Post by: Con on July 31, 2014, 01:17:17 PM
Never used TrackIR looks like it would be great for this game.  Can you use trackIR with a joystick?

Con
So little time for gaming I must resist another game vortex like Elite

Title: Re: Elite: Dangerous. I broke down.
Post by: TacticalWargames on July 31, 2014, 03:37:57 PM
Yes you can mate. Infact i's designed for sims really. Works well with ARMA series aswell.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on July 31, 2014, 05:18:31 PM
What is te trick to making money for kills in the Federal Distress Zone? I've got 12 kills and haven't made a dime...I see all these videos of people making a fortune in the zone by making kills.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on July 31, 2014, 06:39:35 PM
What is te trick to making money for kills in the Federal Distress Zone? I've got 12 kills and haven't made a dime...I see all these videos of people making a fortune in the zone by making kills.

I think you have to turn the bounties in now.  This is something that's escaping me as well however.  I'm instead running cargo, and occasionally running from players who now have the ability to intercept me in supercruise.  Had a few interesting conversations with the pirates though, good fun. 

If anyone sees me in game, I'm Commander W.Heisenberg.  Don't kill me.  Please. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 01, 2014, 02:23:36 AM
Ok. I think I figured it out in theory, but it's going to have to wait until I get home from work today in order to test it out. damn it!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 01, 2014, 02:29:35 AM
Ok. I think I figured it out in theory, but it's going to have to wait until I get home from work today in order to test it out. damn it!

Let us know your cunning plan
Title: Re: Elite: Dangerous. I broke down.
Post by: Con on August 01, 2014, 06:14:29 AM
What is te trick to making money for kills in the Federal Distress Zone? I've got 12 kills and haven't made a dime...I see all these videos of people making a fortune in the zone by making kills.

I think you have to turn the bounties in now.  This is something that's escaping me as well however.  I'm instead running cargo, and occasionally running from players who now have the ability to intercept me in supercruise.  Had a few interesting conversations with the pirates though, good fun. 

If anyone sees me in game, I'm Commander W.Heisenberg.  Don't kill me.  Please.

Hmmm if I do like this game I should get it now so I can lock up my favorite MMO gaming name BaconExplosion.  Dammit I need to stop finding any small thing to justify buying it

Con
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 01, 2014, 06:29:45 AM
Ok. I think I figured it out in theory, but it's going to have to wait until I get home from work today in order to test it out. damn it!

Let us know your cunning plan

I think what you need to do in order to get credit for kills is select a faction once you arrive in a conflict zone.  I think you do this on the left UI panel by going to the function page.  There should be an option there that permits you to select a faction.  Once you do this, theoretically, you should receive a combat bounty for every kill you make on the enemy faction. If anyone can try this during the day and report back, that would be great.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 01, 2014, 07:34:11 AM
a guy at SimHQ had the same problem

reply:-

Got to the Eranin Federal Distress location and join the Eranin forces. You will be fighting mostly federal fighters with weak shields and hulls. Even with one laser you will be killing them quite easily. Keep doing this until you have enough money for a second laser which will make the money come in quicker.

1. Do NOT join the Federation, you will be going PvP and will die in seconds unless you have a very well kitted out ship.

2. If you see a player controlled ship on the Federation side, assume he is in a ship far more capable than yours and get out ASAP.

3. Don't fly to a station when you are finished playing. Just Save and quit, this will mean you just keep appearing in the Eranin Fed Distress location.

4. If you are in the starter ship just fly til you die. It is pointless flying back to a station for repairs.
If you die in the starter ship having made less than ~2000cr, alt+tab and end the Elite Dangerous process. When you rejoin MP you will be back at the Eranin Federal Distress location.

Each kill nets you 500cr and in one 2 hour session you could easily make enough for an eagle or to upgrade your Sidewinder. Or do this a few times if you want a hauler to go the trading route.

Two points. To join a side make sure you select the faction you will fly for in the right hand menu under actions. Don't assume that joining the Eranin forces will protect you from player attack. I have never flown for the Eranin side and have always flown for the federation and always will. I am not alone in that.




Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 01, 2014, 08:42:46 AM
The distress signal was a very good money maker in the premium Beta, but I haven't been since Beta 1 since I was under the impression you had to turn bounties in now, and therefore had to survive a combat encounter until you can get to a base.  This may just be for missions though.  If it works the old way, then yes, heading to the distress signal and knocking off Federals until you die is the fastest way I've found to build up a lot of initial capital. 

Also, it seems that people still can't interdict even though you can see other players while in frame shift mode, so all attempts to evade players last night was pointless.  My mewling requests for mercy are rescinded...for now.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 01, 2014, 09:02:05 AM
I'm not playing pvp. I've only been playing the online solo.

Is there any back story to the factions? Who are they and what they represent? What differences in ships and tech, etc.?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 01, 2014, 09:02:40 AM
I get interdicted PLENTY! >:(
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 01, 2014, 09:03:59 AM
I get interdicted PLENTY! >:(

By players or NPCs? 

Supposedly only NPC's can interdict, and you can't avoid them...yet.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 01, 2014, 09:07:43 AM
ah - OK. I have no idea!

I just get beat up mostly!

In that case, I can't WAIT until players can do so also! Going from one place to another will be a dream (not!)
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 01, 2014, 09:17:28 AM
ah - OK. I have no idea!

I just get beat up mostly!

In that case, I can't WAIT until players can do so also! Going from one place to another will be a dream (not!)

Yeah, with the current system I can imagine player interdictions are going to happen a lot once it goes live.  Hopefully they'll put in some good ways of avoiding player pirates. 

Of course we can just play solo, but I do like the experience of having to deal with the threat of live player pirates.  There apparently is an ignore system for dealing with griefers who will do nothing but pick on newbies for nothing but the giggles.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 01, 2014, 06:50:44 PM
Now I'm pissed.  I flew to the distress signal, joined the Eradini faction and entered combat. I flew for about an hour and got 40 kills and each time it said I received 350 CR bounty for destroying a federal ship. I get back to base and I haven't earned a God damn cent. WHAT THE HELL!?!?!
Title: Re: Elite: Dangerous. I broke down.
Post by: DoctorQuest on August 01, 2014, 07:43:15 PM
Taxes?
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 01, 2014, 08:27:52 PM
Now I'm pissed.  I flew to the distress signal, joined the Eradini faction and entered combat. I flew for about an hour and got 40 kills and each time it said I received 350 CR bounty for destroying a federal ship. I get back to base and I haven't earned a God damn cent. WHAT THE HELL!?!?!

Apparently, since Beta 1, you have to turn in Vouchers.  I haven't tried this yet, so I will experiment tonight. 

For the glorious People's Republic of Eranin!  Power to the people!
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 01, 2014, 09:11:17 PM
Ok, here's how it goes. 

Head to the distress signal.  Choose Eranin.  Kill Capitalist Federal Scum. 

Survive.  This is important.  If you die, you get nothing. 

Head back to Azeban Station.  Dock.  Go to the local security office and redeem your Federal kill vouchers.  Profit. 

Glory to the People's Republic.  Redistribute your wealth accordingly. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 02, 2014, 04:20:36 AM
I have serious problems fighting for commies...

...yeah, I discovered the whole voucher system. In what s obviously a digital age, I do not see the point. Before I figured this out, I was killed in a collision and lost everything, really, really pissed.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 02, 2014, 04:45:58 AM
Now I'm pissed.  I flew to the distress signal, joined the Eradini faction and entered combat. I flew for about an hour and got 40 kills and each time it said I received 350 CR bounty for destroying a federal ship. I get back to base and I haven't earned a God damn cent. WHAT THE HELL!?!?!

Wow, 40 kills in an hour, pretty impressive....I will stay away from you online since I haven't mastered how to stay alive myself:)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 02, 2014, 04:55:31 AM
Had 30 mins spare last night to switch off engines, float and figure out controls.....

I'm not complaining but is there really no tutorial on what or why you should be doing anything..... just get out there and fathom it for yourself?
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 02, 2014, 05:05:34 AM
Had 30 mins spare last night to switch off engines, float and figure out controls.....

I'm not complaining but is there really no tutorial on what or why you should be doing anything..... just get out there and fathom it for yourself?

Yep, no tutorial yet and not sure there will be one in the end product either.  There is a couple of manuals that could help you.  Gives you some decent context about your ship and then second guide gives you some overall decent game stuff.  Better than nothing:)

http://www.elitedangerous.com/about/guide (quick start guide)
http://elite.frontier.co.uk/downloads/Sidewinder_Owners_Manual_WIP.pdf
http://forums.frontier.co.uk/showthread.php?t=19891
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 02, 2014, 06:12:15 AM
cheers grim
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 02, 2014, 08:16:11 AM
I have serious problems fighting for commies...

...yeah, I discovered the whole voucher system. In what s obviously a digital age, I do not see the point. Before I figured this out, I was killed in a collision and lost everything, really, really pissed.

I appreciate the irony of a bunch of space commies hiring money grubbing capitalist mercenaries like myself to fight their war for them. 

I'll kill either side as long as there's a paycheck in it.   >:D

I don't really like the voucher system either, but I think it was implemented as a balance.  Prior to the vouchers, the Federal distress signal was practically an exploit.  You could take the starter Sidewinder, fly out there, kill to your hearts content and just keep trucking until you died.  You could then take your free Sidewinder and head back out.  There was zero risk and infinite reward.

I'm not sure the voucher system is the exact answer, especially as easy as it is to die accidentally, but they did need something to close that loophole.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 02, 2014, 08:59:04 AM
you guys got any tips on not over shooting when in super cruise?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 02, 2014, 09:09:46 AM
you guys got any tips on not over shooting when in super cruise?

Yes. Look to the left side of your console. There is a gauge that shows you your speed and where you should be in order to not overshoot. There is also a gauge that shows when you should come out of frameshift.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 02, 2014, 01:20:00 PM
ah thanks JH ill look out for that next time
Title: Re: Elite: Dangerous. I broke down.
Post by: Cougar_DK on August 03, 2014, 08:09:52 AM
Have any of you figured out how to remove a key mapping from the control section in the options?
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 03, 2014, 08:53:17 AM
Have any of you figured out how to remove a key mapping from the control section in the options?

Select the key mapping you want to remove, then press the ESC when selected....it will remove the mapping.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 03, 2014, 09:24:05 AM
I recently upgraded to an Eagle MK. II.  I was initially concerned about sacrificing the durability of the sidewinder for more maneuverability and speed, but so far I haven't regretted it. I've only flown one sortie since I bought the Eagle, but for 18 kills, I was barely touched. My shields never flickered and I found it was much easier to avoid those deadly head to head collisions.

Any of you guys moved on from the Sidewinder? The obvious move is to save up for a cobra, but I've heard upgrading to reinforced alloy on an Eagle is an attractive option, especially if you plan on mostly flying combat ops and not engaging in any trading/merchant activity.  Also, is the Viper flyable yet? Seems like another good option between the Eagle and Cobra.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 03, 2014, 09:26:22 AM
JH - where are you actually going to engage in combat - peacefully tooling along learning the ropes i havent been set upon yet and i thought i would be?

ok, so ive 'mastered' hyper space, super cruise, not overshooting, docking and landing at the birth - phew, and thoroughly enjoyed it i hasten to add - stick arrives tomorrow

bought some cargo jumped back to Azerban and then got blasted by security for a previous 'what happens if i shoot at the space station' crime  :D

is there a completely restart career option  8)
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 03, 2014, 09:35:27 AM
JH - where are you actually going to engage in combat - peacefully tooling along learning the ropes i havent been set upon yet and i thought i would be?

ok, so ive 'mastered' hyper space, super cruise, not overshooting, docking and landing at the birth - phew, and thoroughly enjoyed it i hasten to add - stick arrives tomorrow

bought some cargo jumped back to Azerban and then got blasted by security for a previous 'what happens if i shoot at the space station' crime  :D

is there a completely restart career option  8)

For quick action, I usually fly to the Federal Distress Beacon. It is located near Eranin 2. Once there, I join the Eranin faction and hunt Federal Security Fighters for a 350CR bounty per kill.  Once I feel I have a well equipped vessel, I'll probably check out one of the high intensity conflict zones.

You can start a new career from the main menu loading options.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 03, 2014, 09:41:55 AM
JH - where are you actually going to engage in combat - peacefully tooling along learning the ropes i havent been set upon yet and i thought i would be?

ok, so ive 'mastered' hyper space, super cruise, not overshooting, docking and landing at the birth - phew, and thoroughly enjoyed it i hasten to add - stick arrives tomorrow

bought some cargo jumped back to Azerban and then got blasted by security for a previous 'what happens if i shoot at the space station' crime  :D

is there a completely restart career option  8)

For quick action, I usually fly to the Federal Distress Beacon. It is located near Eranin 2. Once there, I join the Eranin faction and hunt Federal Security Fighters for a 350CR bounty per kill.  Once I feel I have a well equipped vessel, I'll probably check out one of the high intensity conflict zones.

You can start a new career from the main menu loading options.

JH - you referring to the "clear save" option for starting a new career?  If so, does yours actually work?  I have tried that many times and all my stats remain the same.  I am also not sure which save it would be clearing, whether my online game or my solo game, unless they are one of the same from a save standpoint.  I also saw other folks on the forum appearing to have the same issue.

If that is what your not meaning, how specifically are you starting over?  Thanks!
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 03, 2014, 09:50:26 AM
JH - where are you actually going to engage in combat - peacefully tooling along learning the ropes i havent been set upon yet and i thought i would be?

ok, so ive 'mastered' hyper space, super cruise, not overshooting, docking and landing at the birth - phew, and thoroughly enjoyed it i hasten to add - stick arrives tomorrow

bought some cargo jumped back to Azerban and then got blasted by security for a previous 'what happens if i shoot at the space station' crime  :D

is there a completely restart career option  8)

For quick action, I usually fly to the Federal Distress Beacon. It is located near Eranin 2. Once there, I join the Eranin faction and hunt Federal Security Fighters for a 350CR bounty per kill.  Once I feel I have a well equipped vessel, I'll probably check out one of the high intensity conflict zones.

You can start a new career from the main menu loading options.

JH - you referring to the "clear save" option for starting a new career?  If so, does yours actually work?  I have tried that many times and all my stats remain the same.  I am also not sure which save it would be clearing, whether my online game or my solo game, unless they are one of the same from a save standpoint.  I also saw other folks on the forum appearing to have the same issue.

If that is what your not meaning, how specifically are you starting over?  Thanks!

That is what I am referring to, but I have never felt the need to use it. I did not know there were issues with it.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on August 03, 2014, 10:06:57 AM
I haven't touched this game in about four weeks just not in the mood but and thinking of picking it up again.

  Are any of you playing in the single player mode or just multiplayer?

Also I heard now there were over 50 systems?
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 03, 2014, 10:10:43 AM
JH - where are you actually going to engage in combat - peacefully tooling along learning the ropes i havent been set upon yet and i thought i would be?

ok, so ive 'mastered' hyper space, super cruise, not overshooting, docking and landing at the birth - phew, and thoroughly enjoyed it i hasten to add - stick arrives tomorrow

bought some cargo jumped back to Azerban and then got blasted by security for a previous 'what happens if i shoot at the space station' crime  :D

is there a completely restart career option  8)

For quick action, I usually fly to the Federal Distress Beacon. It is located near Eranin 2. Once there, I join the Eranin faction and hunt Federal Security Fighters for a 350CR bounty per kill.  Once I feel I have a well equipped vessel, I'll probably check out one of the high intensity conflict zones.

You can start a new career from the main menu loading options.

JH - you referring to the "clear save" option for starting a new career?  If so, does yours actually work?  I have tried that many times and all my stats remain the same.  I am also not sure which save it would be clearing, whether my online game or my solo game, unless they are one of the same from a save standpoint.  I also saw other folks on the forum appearing to have the same issue.

If that is what your not meaning, how specifically are you starting over?  Thanks!

That is what I am referring to, but I have never felt the need to use it. I did not know there were issues with it.

Ok, thanks...just wanted to make sure I wasn't missing something...
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 03, 2014, 10:13:43 AM
I haven't touched this game in about four weeks just not in the mood but and thinking of picking it up again.

  Are any of you playing in the single player mode or just multiplayer?

Also I heard now there were over 50 systems?

I play online solo (single player) exclusively.  I believe there are 55 or 56 star systems in game at present.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 03, 2014, 10:42:05 AM
The solo and multiplayer are pretty much identical now.  The ability of players to attack you while leaving the station has been essentially eliminated in civilized systems due to police presence, so any PvP is currently voluntary. 

Once player interdictions are implemented I may be tempted to go solo depending on the amount of griefing that will occur. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Cougar_DK on August 03, 2014, 11:19:30 AM
Have any of you figured out how to remove a key mapping from the control section in the options?

Select the key mapping you want to remove, then press the ESC when selected....it will remove the mapping.

Thanks GR O0
Title: Re: Elite: Dangerous. I broke down.
Post by: Cougar_DK on August 03, 2014, 11:25:38 AM
I only play solo and still riding my little Sidewinder as a trade vessel. It takes some time but I make around 1200 per trip so I soon have money for a bigger ship, looking at the Hauler to make more money per ride.

Is it possible to have more than one, i.e. have a ship for fighting and another for trading and then shift between them as I please?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 03, 2014, 11:59:11 AM
I only play solo and still riding my little Sidewinder as a trade vessel. It takes some time but I make around 1200 per trip so I soon have money for a bigger ship, looking at the Hauler to make more money per ride.

Is it possible to have more than one, i.e. have a ship for fighting and another for trading and then shift between them as I please?

I don't think you can have multiple ships presently. Not sure if it is a feature planned in the future.

It is going to take a long time for you to make decent money trading initially. My recommendation would be to use your sidewinder in the the Federal Distress Zone to raise quick money. A few sorties and you'll have enough to upgrade to a hauler. Then you can start making good profit by trading.

EDIT:

Found this post from Tom Kewell...

Quote
Multiple Ship Ownership

In Elite: Dangerous players can purchase and own multiple ships. The player can only pilot a single ship at a time, so other ships they own must be stored somewhere, and made accessible to the player in a believable, fun way.

    The player acquires ships from various traders and vendors around the Galaxy.
        Players will primarily purchase ships for credits from ship yards
        Ships may also be won through bets and competitions
        Ships may be given as rewards for events or missions the player completes
        When the player has acquired a new ship they will receive the choice to switch to the new ship or continue flying their current ship
            A choice like this is only offered in places where a ship can be stored otherwise the newly acquired ship will be somewhere else waiting for the player to go pick it up
    Players can trade in the ship that they are currently flying when purchasing a new ship
        Players will receive a percentage of the value of their ship if they decide to trade in their ship
            This percentage is based on wear and tear a ship can sustain over its career and its current state of maintenance so well maintained ships will have a higher percentage than beaten up ones
        Players will lose any cargo they have in the ship if they choose to trade in their ship to buy a new one
            Players will receive a warning allowing them to back out of a purchase and go sell their cargo
            Many shipyards have trading points where players can sell their cargo, although rates may be less competitive than at other markets
        Alternatively any cargo can be transferred to the new ship if able prior to being sold/disposed of
        Fitted equipment will need to be stripped out and stored as cargo for it to be transferred from the old ship to a new one
        Any transfers of cargo and/or equipment can be transferred for a fee.
        If the trade in value of the player’s current ship is higher than the value of the ship they wish to buy, they will receive the surplus in credits
            The player will receive a warning when they choose to trade in to ensure they don’t trade in a ship by accident
    Players can store ships they are not currently piloting
        Initially the player will have nowhere to store a ship
        The player will be able to rent (or buy) hangar space – for an initial fee, and then a rental. Not all stations will have storage space, and some will be cheaper than others. Storage spaces will come in a range of sizes (s,m,l). There isn’t a cap to the number of ships a player can store this way, other than the drain on their cash
        A number of different facilities can offer ship storage, with a range of different prices
            E.g. functional - shipyard storage, luxury – High end Storage attached to high end residencies in central locations, cheap – warehouses in remote locations
        Storage fees are deducted daily from their account, and there is an additional fee in some locations (generally the cheap ones) to retrieve the ship from storage, when the player wishes to pilot the ship again
            The fee increases over in-game time only (i.e. if you’re logged off it won’t increase)
        Players can store their ships at multiple locations
            Registering a new location for ship storage costs a fixed one-time fee
            Once registered a player can visit that location or any other registered storage location they have to arrange ship transfers between them which costs a fee to transport them, based on distance and law level of the intervening route (though the transfer happens magically – perhaps on a giant freighter).
        Players can only swap their current ship whilst in a registered storage location
            If the desired ship isn’t present then the player must arrange a transfer which costs a fee and takes time based on the distance the transferred ship needs to travel to get to the current storage location
                The same restrictions and pricing as above are applied here too
            Once the transfer is complete the player is notified and is able to dock and swap their ships putting their old ship in storage at that location providing they can also pay the storage fee accumulated for the transferred ship since it went into storage (including all previous storage locations it’s been at and transferred from since last flown)
            Cargo and equipment can be transferred for a fee, as with ship purchase.
    Players can buy a new ship without trading in their current one but must choose which of the two ships they would like to pilot afterwards
        The ship the player chooses not to pilot will have to be sent to any of the player’s registered storage location (possibly including the same station they’re at)
            If no storage location is registered then the player is forced to register one
            If a storage location is available (or has just been made available as above) it can be selected for the ship to be sent to without needing to pay a transfer fee as this is included in the price of the new ship (i.e. ensures that the player can transfer their ship despite having no money left after the purchase)


Note: It was discussed with the DDF that we would consider giving those who have named a station a voucher for free large ship storage on ‘their’ station. This could be a nice way to reward our backers in game.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 03, 2014, 01:47:52 PM
Also, is the Viper flyable yet? Seems like another good option between the Eagle and Cobra.

http://simhq.com/forum/ubbthreads.php/topics/3989751/Viper#Post3989751

same question from a guy here - he bought it and liked it but hull seems weak
Title: Re: Elite: Dangerous. I broke down.
Post by: Cougar_DK on August 03, 2014, 02:01:12 PM
Thanks Jarhead. I will try the combat out, but really like the trading pace even though 4 units is so little. But I have around 18k so I will make some more runs just to check out the hauler.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 03, 2014, 02:04:47 PM
Thanks Jarhead. I will try the combat out, but really like the trading pace even though 4 units is so little. But I have around 18k so I will make some more runs just to check out the hauler.

theres a few posts knocking around the interwebs about what to trade between starting zone and the next system - enough to upgrade within a few trips
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on August 03, 2014, 02:20:19 PM
10-4...thanks jarhead. About time for me to fire  it up again
Title: Re: Elite: Dangerous. I broke down.
Post by: Cougar_DK on August 03, 2014, 03:23:33 PM
Those fighters are pretty easy to take out in the starting Sidewinder. Thanks for the tip Jarhead.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 03, 2014, 03:50:40 PM
Those fighters are pretty easy to take out in the starting Sidewinder. Thanks for the tip Jarhead.

No problem. Good luck. The fighters are really easy to take down, yet the action is still enjoyable. I do feel challenged. I've never actually been shot down and the only times I have died have been from head on collisions at high speed. Its definitely the best way to raise quick funds.
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on August 03, 2014, 04:23:28 PM
I know this has probably been covered...and a search would turn it up...but I'm going to go the lazy route.

So the beta is $75.  Is this higher than the expected retail price?  When is this expected to go to it's "normal" retail price...if it is going to change prices at release?
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 03, 2014, 04:32:49 PM
I know this has probably been covered...and a search would turn it up...but I'm going to go the lazy route.

So the beta is $75.  Is this higher than the expected retail price?  When is this expected to go to it's "normal" retail price...if it is going to change prices at release?

Retail is $50 and you can already place pre-orders...
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on August 03, 2014, 04:33:15 PM
When is he speculating on full release?

Edit: I'm trying to gauge whether the extra $25 is worth it, if you know what I mean.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 03, 2014, 04:41:56 PM
When is he speculating on full release?

Edit: I'm trying to gauge whether the extra $25 is worth it, if you know what I mean.

All we know is by the end of 2014.....that is all the developer's have given...if I was a betting man, some time in December.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 03, 2014, 05:14:15 PM
When is he speculating on full release?

Edit: I'm trying to gauge whether the extra $25 is worth it, if you know what I mean.

Its worth it. Every penny. The game is f*cking awesome.

...anyway, today's important lesson...power management, who knew?

So I've got my shinny new Eagle Mk.II and I saved up enough credits to kit it up with 3 C2 BURST lasers.  The burst lasers are much more powerful than the standard pulse laser...they totally shred $hit up.  So in looking at the stats, I noticed that the power requirement for the burst lasers were nearly twice that of the pulse lasers, but since I had never really been aware of the need for power, I said, who cares? Cha-ching!

I frameshift myself back over to the Federal Distress zone and deploy my three lasers...instantly, shields go down, I start breathing through my mask and I have a warning that I'm going to deplete my oxygen in 10 minutes.  Obviously, a power problem...shoot, what do do? So I saved my game and hopped onto the official forums and read all about power management.  On the right console you have your function menu which shows the status of all your ship systems. You can prioritize the order in which they receive power, and more importantly, you can shut non-essential systems off. I shut off the cargo hatch and reduced power priority on a few systems, but I still didn't have enough power to deploy all three lasers and still have life support. Damn...

I killed another 20 bad guys just using two burst lasers (Still supper powerful) and headed back to Azeban City. I sold one of my burst lasers and traded it in for a pulse laser. Hopefully now I'll be able to fight with all three.

Is anybody operating out of any station other than Azeban City? I find Azeban City to be getting old.  Not a lot of options in terms of outfitting your ship. No missile launchers, no cannons, etc. I;ve heard talk about I Boote, but that place is really damn far away. Anything else, closer to Eranin territory?
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 03, 2014, 08:15:03 PM
Well, never mind my statement of not getting griefed around a station.  Apparently a player Commander Spindal managed to take me out while INSIDE Azeban station.  I don't quite know how he accomplished that, but that wiped out quite a bit of progress for the evening. 
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on August 03, 2014, 08:19:01 PM
Edit: I'm trying to gauge whether the extra $25 is worth it, if you know what I mean.

is it going to detract from your watch budget?   O:-)
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 03, 2014, 08:24:35 PM
 >:D
Well, never mind my statement of not getting griefed around a station.  Apparently a player Commander Spindal managed to take me out while INSIDE Azeban station.  I don't quite know how he accomplished that, but that wiped out quite a bit of progress for the evening.

What would he gain by doing that? It's a crime that ultimately probably led to his destruction from the local law enforcement response and what would he gain from killing you? Unless you had a large bounty on your head...
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 03, 2014, 08:33:15 PM
>:D
Well, never mind my statement of not getting griefed around a station.  Apparently a player Commander Spindal managed to take me out while INSIDE Azeban station.  I don't quite know how he accomplished that, but that wiped out quite a bit of progress for the evening.

What would he gain by doing that? It's a crime that ultimately probably led to his destruction from the local law enforcement response and what would he gain from killing you? Unless you had a large bounty on your head...

I don't even know.  My bounty status was clean, and I can only imagine he died not long after I did.  Perhaps he was enticed by my low hull status from getting jumped by an NPC on my way in.

Perhaps it was just good old fashioned griefing.  I didn't even have any cargo.  I would've responded, but I thought the station had bugged somehow and was attacking me.  My surprise as he whizzed by me INSIDE the station right as I died. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Cougar_DK on August 03, 2014, 11:01:53 PM

Is anybody operating out of any station other than Azeban City? I find Azeban City to be getting old.  Not a lot of options in terms of outfitting your ship. No missile launchers, no cannons, etc. I;ve heard talk about I Boote, but that place is really damn far away. Anything else, closer to Eranin territory?

Isn' I boote right next to Eranin? The dock 'Chango Dock' has more ships and as i remember more weapons. Will check it asap.

There are a lot of different weapons. And I Boote is around the same number of ly as Eranin 2. I'm pretty sure you can find some cool weapons there. And its very peaceful around Chango Dock   :)
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 04, 2014, 04:58:18 AM
I'll try to find Chango. Next time I boot up.

I was unable to reach I boote from Eranin 2. I did not have enough fuel. Perhaps I was depleted from having come from Azeban...I'll try that again too.

Question...I've killed about 200 federal fighters in the distress zone...If I fly into federal space, will I be marked as an enemy and hunted?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 04, 2014, 06:11:41 AM
I'll try to find Chango. Next time I boot up.

I was unable to reach I boote from Eranin 2. I did not have enough fuel. Perhaps I was depleted from having come from Azeban...I'll try that again too.

Question...I've killed about 200 federal fighters in the distress zone...If I fly into federal space, will I be marked as an enemy and hunted?
You're always marked, JH!  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 04, 2014, 11:18:31 AM
After my bizzare death last night, costing me quite a bit of cash in Pirate bounties, I did a little digging on the Elite forums.  Apparently lying in wait right outside a busy station and blasting damaged ships as they're slowing down and making entry through the hangar is a thing.  I'm apparently not the only one this has happened to.  Supposedly this is being done because it makes for quick and easy targets.  No real benefit to the people doing it, it's just to grief.  They're using starter ships and tend to just respawn and repeat.

I guess to be better safe than sorry, if there are player ships loitering in weapons range the entry to the station, one should use horizontal thrusters right after entering the slot so there's no clear line of fire. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 04, 2014, 11:47:04 AM
That can happen even if the player is playing a strictly SP game?
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 04, 2014, 11:51:06 AM
That can happen even if the player is playing a strictly SP game?

No.  That's only something to worry about in Open Play. 

Right now the police response in a station's no fire zone isn't quite fast enough to keep griefers at bay, especially if they catch you right in the slot and already damaged.
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 04, 2014, 11:54:58 AM
Ok -calms down-
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 04, 2014, 12:00:55 PM
will you not be partaking of the MP Gus?
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 04, 2014, 12:42:10 PM
I generally don't like MP because I hate most people and shenanigans as described above. If that sort of thing is eliminated then I'll try it.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 04, 2014, 12:46:37 PM
I generally don't like MP because I hate most people and shenanigans as described above. If that sort of thing is eliminated then I'll try it.

This is why I'm trying MP in the Beta.  I'm leaning heavily towards SP only once Gamma launches.
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 04, 2014, 12:50:00 PM
Well it doesnt sound like there is any shortage of.things to do, SP or MP.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 04, 2014, 12:53:32 PM
I'm loving SP. Have no desire to try MP.
Title: Re: Elite: Dangerous. I broke down.
Post by: Cougar_DK on August 04, 2014, 01:07:28 PM
I'm loving SP. Have no desire to try MP.

+1  :)
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on August 04, 2014, 02:52:08 PM
I tried MP...sucks. Bunch of grieving and attaching when you are longing
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 04, 2014, 04:41:32 PM
^Your autocorrect has befuddled me again. But I am happy to see that most of you guys are playing in SP.
Title: Re: Elite: Dangerous. I broke down.
Post by: Kushan on August 04, 2014, 06:05:18 PM
Whats the SP like? Is it still the full game but without other players? Is there AI ships flying around in both modes?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 04, 2014, 06:31:19 PM
Whats the SP like? Is it still the full game but without other players? Is there AI ships flying around in both modes?

No. In SP, its just you and a vast expanse of empty space...

Just kidding. OF COURSE there are AI ships.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 04, 2014, 07:24:53 PM
I feel the odd man out playing MP. 

I'm increasingly seeing the futility of it however.  I was hoping for a more mature player base that didn't just try to kill PC's for no other reason than to do so, even if it's detrimental to their interests.  My hopes so far are being dashed.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 04, 2014, 07:29:56 PM
Mp is all I've played so far.... no particular reason other than being part of the big picture.... I be played 5 hours and haven't fired or been fired upon yet
Title: Re: Elite: Dangerous. I broke down.
Post by: Bletchley_Geek on August 05, 2014, 05:54:57 AM
I feel the odd man out playing MP. 

I'm increasingly seeing the futility of it however.  I was hoping for a more mature player base that didn't just try to kill PC's for no other reason than to do so, even if it's detrimental to their interests.  My hopes so far are being dashed.

As long as it doesn't devolve into camping choke points, or some highly bullshitted over-complicated mechanics that devolve into sitting for long periods of real life time waiting for the baddies, or random passers by, to man up and go across the chokepoint, PVP will be fine.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 05, 2014, 06:18:18 AM
came across 5 or 6 guys today just doing their trading, heading from a - b, no animosity, one guy sent a message with what he was carrying and what the prices were - all very friendly

used the stick for the first time today - something happened that i didnt expect, although the mouse and keyboard were fine, it didnt feel like i was flying my ship, it felt like i was using tools to move something around on screen, but with the stick - its my ship, im in it and im flying it, docking and landing feel awesome - cant explain why, it just feels great, breaking through the blue haze of the entry port and seeing the inside and then finding your bay, and the music change - its just great

not doing much at the mo, just haulin' fruit and veg to Beagle and bringing back tech to Azerban, going to note some prices as ive seen the hauler at 22k - i need some more sexy products to shift

all in all - awesome
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 05, 2014, 06:46:42 AM
Is there any better way to get a career going besides trading?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 05, 2014, 07:29:22 AM
follow the JH method, tool up and head to the distress signals
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 05, 2014, 07:33:03 AM
^ I need to do that - get some credits. I've been bored flying around trying to eeek a living and failing miserably on cargo sales
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 05, 2014, 07:33:41 AM
I added you as a friend btw JH.

Anyone who wants to add me in game, it's JudgeDredd  8)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 05, 2014, 07:34:57 AM
not meant in the slightest way negatively - but what does that add? - does it make me join the same server as you if youre on?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 05, 2014, 07:35:34 AM
follow the JH method, tool up and head to the distress signals

Indeed. Tooling up helps, but it isn't even necessary. I was very successful in the distress signal zone with the free sidewinder you get when you start the game. So long as you side with the Eranin and hunt the federals, you'll make steady progress. After three or four sorties I was able to afford an eagle. Another two sorties and I had her equipped with some serious lasers. I'm now operating an Eagle armed with two Burst Lasers under the wing mounts and a Pulse Laser mounted on the top turret. I can run all three without losing power to life support. The combo runs out of power pretty quickly, but tears down shields and hulls. I would say I got about 22 kills last night with this weapon combo in under 30 minutes.

My plan is to shop around for either a Viper or Cobra, new classes of weapons, or maybe even upgrade my Eagle to reinforced hull armor. 
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 05, 2014, 07:35:44 AM
lol - I have no idea buddy
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 05, 2014, 07:36:34 AM
I added you as a friend btw JH.

Anyone who wants to add me in game, it's JudgeDredd  8)

Hey cool! Didn't even know you could do that. I'll check in tonight when I get home. Is there a way in game to locate your friends and find out where in the universe they are?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 05, 2014, 07:39:35 AM
I don't know mate tbh. I saw the option, on the menus, and thought I'd give it a go. You and UCG were the only two I could recall had the game at the time, so I tried both and you came up.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 05, 2014, 07:39:48 AM
follow the JH method, tool up and head to the distress signals

Indeed. Tooling up helps, but it isn't even necessary. I was very successful in the distress signal zone with the free sidewinder you get when you start the game. So long as you side with the Eranin and hunt the federals, you'll make steady progress. After three or four sorties I was able to afford an eagle. Another two sorties and I had her equipped with some serious lasers. I'm now operating an Eagle armed with two Burst Lasers under the wing mounts and a Pulse Laser mounted on the top turret. I can run all three without losing power to life support. The combo runs out of power pretty quickly, but tears down shields and hulls. I would say I got about 22 kills last night with this weapon combo in under 30 minutes.

My plan is to shop around for either a Viper or Cobra, new classes of weapons, or maybe even upgrade my Eagle to reinforced hull armor.

is there a sub class of freighters or is it just a question of using the cargo holds on the eagle/viper/anaconda?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 05, 2014, 07:43:51 AM
I don't know mate tbh. I saw the option, on the menus, and thought I'd give it a go. You and UCG were the only two I could recall had the game at the time, so I tried both and you came up.

sent you a friend request apparently
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 05, 2014, 07:47:23 AM
follow the JH method, tool up and head to the distress signals

Indeed. Tooling up helps, but it isn't even necessary. I was very successful in the distress signal zone with the free sidewinder you get when you start the game. So long as you side with the Eranin and hunt the federals, you'll make steady progress. After three or four sorties I was able to afford an eagle. Another two sorties and I had her equipped with some serious lasers. I'm now operating an Eagle armed with two Burst Lasers under the wing mounts and a Pulse Laser mounted on the top turret. I can run all three without losing power to life support. The combo runs out of power pretty quickly, but tears down shields and hulls. I would say I got about 22 kills last night with this weapon combo in under 30 minutes.

My plan is to shop around for either a Viper or Cobra, new classes of weapons, or maybe even upgrade my Eagle to reinforced hull armor.

is there a sub class of freighters or is it just a question of using the cargo holds on the eagle/viper/anaconda?

No. There are dedicated haulers. Currently pilotable in game is the Lakon Type 6, the Lakon Type 9 - heavy, the Zorgon Peterson Hauler.  The Cobra and Anaconda have a serious bite, but also boast noticeable cargo space, as well.

Lakon Type-6
(http://img2.wikia.nocookie.net/__cb20140725180258/elite-dangerous/images/thumb/d/d2/Type6.jpg/400px-Type6.jpg)
Quote
The Lakon Type 6, like the much larger Lakon Type-9 Heavy is a freighter vessel mainly used for trading and hauling.

Lakon Type-9
(http://img1.wikia.nocookie.net/__cb20140718171939/elite-dangerous/images/thumb/5/5e/Blaze-02.jpg/400px-Blaze-02.jpg)
Quote
The Lakon Type-9 Heavy is a heavy freighter featured in Elite: Dangerous. Currently it has the largest capacity cargo hold of any ship available making it the ideal trading and hauling vessel. As a result of this it suffers from poor maneuverability and can have difficulty in shaking smaller ships from its blind spot. Although with five weapon hardpoints the Lakon Type-9 Heavy is not without defenses and can equip heavy armament.

It first appeared in the development diary videos and in some of the live streams done by Frontier. Later it appeared in the early Alpha stages and is one of the four ships that was in the first release of the Premium Beta.

The ship itself is often seen as a freighter, although it can be a potent threat if equipped with the right weapons. It can, with good aim and piloting take down a Sidewinder in one pass. Yet, the role of this ship is most likely going to be a trader as it is incredibly slow and lumbering. Also note that it has problems fitting through the narrow gates of the Coriolis space stations and can therefore be very expensive to fly if the pilot is not sufficiently skilled.

Zorgon Peterson Hauler
(http://img2.wikia.nocookie.net/__cb20140621145102/elite-dangerous/images/thumb/5/51/Zorgon_Peterson_Hauler_-_In_flight.png/400px-Zorgon_Peterson_Hauler_-_In_flight.png)
Quote
The Zorgon Peterson Hauler, more commonly known as just "The Hauler" is a light freighter designed to give pilots a ship with a sizeable cargo hold for a relatively low price. This is countered by the Hauler featuring only one weapon hardpoint making it very weak in combat.
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 05, 2014, 08:07:38 AM
I officially now have a hard on for this game. Using this thread as my manual. Purchase is imminent. Never had a chance to play the first one on my C 64 so this will be doubly sweet.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 05, 2014, 08:16:15 AM
I officially now have a hard on for this game. Using this thread as my manual. Purchase is imminent. Never had a chance to play the first one on my C 64 so this will be doubly sweet.

It took 31 pages of this to give you wood? I hear doctors are actually prescribing copies of Elite: Dangerous in lieu of Viagra.
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on August 05, 2014, 08:48:59 AM
^ROFL ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 05, 2014, 09:25:41 AM
I'm the shy type.

EDIT: will a physical copy be available at launch? Anyone know?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 05, 2014, 10:21:54 AM
he's in.......... like taking candy from a baby

you a fighter or a trader?
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on August 05, 2014, 10:37:06 AM
Can you form guilds or such like in MP?
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 05, 2014, 12:27:33 PM
I think I'd like to start as a trader.
Title: Re: Elite: Dangerous. I broke down.
Post by: Con on August 05, 2014, 01:38:32 PM
Ok I am getting slowly sucked into the vortex as well

It's a bit pricey though
$75 for the game
$120 for new saitek x52 controllers
$140 for trackir (it's too cool not to have with this game)
Total $335

So to try and save costs I see someone is selling a saitek x52 on Craigslist here in boston for $60 (joystick and thruster) supposedly in excellent condition. Any advice if I should go with the used one and save $60 or am I only going to get headaches buying this used?

Thanks
Conrad




Title: Re: Elite: Dangerous. I broke down.
Post by: RooksBailey on August 05, 2014, 01:58:48 PM
Cool vid of the astrophysics at work (two hours condensed into 30 secs):



But I am still prepared to wait a bit more before jumping in.   :)
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 05, 2014, 05:37:25 PM
came across 5 or 6 guys today just doing their trading, heading from a - b, no animosity, one guy sent a message with what he was carrying and what the prices were - all very friendly

used the stick for the first time today - something happened that i didnt expect, although the mouse and keyboard were fine, it didnt feel like i was flying my ship, it felt like i was using tools to move something around on screen, but with the stick - its my ship, im in it and im flying it, docking and landing feel awesome - cant explain why, it just feels great, breaking through the blue haze of the entry port and seeing the inside and then finding your bay, and the music change - its just great

not doing much at the mo, just haulin' fruit and veg to Beagle and bringing back tech to Azerban, going to note some prices as ive seen the hauler at 22k - i need some more sexy products to shift

all in all - awesome

Did I miss it earlier, what flightstick did you end up buying?
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 05, 2014, 05:39:21 PM
Ok I am getting slowly sucked into the vortex as well

It's a bit pricey though
$75 for the game
$120 for new saitek x52 controllers
$140 for trackir (it's too cool not to have with this game)
Total $335

So to try and save costs I see someone is selling a saitek x52 on Craigslist here in boston for $60 (joystick and thruster) supposedly in excellent condition. Any advice if I should go with the used one and save $60 or am I only going to get headaches buying this used?

Thanks
Conrad

Wow...your going all in from the start!
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 05, 2014, 05:48:42 PM
Some details I found at the official forums about the friends and private group settings...pretty nice how you can play in MP with only people you want to....kind of a nice go between in playing solo and mp.




Private Group – Players in this group will only be matched with other players in the same private group

Players can create their own private group and invite people into it
To help facilitate inviting players into a private group, players can be indicated as friends in game and can be selected easily for sending invites out too
Any player can be invited into a private group regardless of friend status so player name searching and direct in-game selection is possible
A player who accepts such an invite will be removed from their current group upon the next hyperspace jump and be placed in the private group of the inviting player
A player who refuses such an invite will remain in whatever group they were already in and the option to ignore future requests from that player during the current gaming session is presented
Players can only invite other players of the same type (normal, iron man) to a group
Players can save private group settings including players to invite to allow quick selection and set up of groups
A player can set an option to allow friends to “quick join” into their private group
They can change this option at any time
Players will be able to see on their friend list that other friends are in private groups and that some may have a symbol indicated they’re free to “quick join” into the group without needing an invite
The “quick join” option can be extended to allow friends of friends in freely also
A player wishing to join another player’s private group will have to message them asking for an invite as there is no way to formally request admission into the group
Players will thus typically set the “quick join” option if they don’t want the hassle of their friends having to message them when they want to join in with the group
Only the original private group creator can invite others into their group. They can also do the following:
Kick other players out of the group
Disband the group resulting in all the other players entering their own individual private groups with “quick joining” disabled (gives them the opportunity to play solo or decide to join the all players group)
Pass their leadership and thus all these options to someone else in the group
Upon disconnecting, logging off or leaving the group automatically passes leadership to the oldest private group member, i.e. the first player to accept an invite into the group that is still present
When creating a group the player creating it can decide how the group will react to crimes committed by players while in the group
The player can decide to either count only crimes committed against other players, or against AI ships
The player can decide if a player who earns a bounty is either kicked back into the all players group, or can be kept in the private group
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 05, 2014, 05:52:33 PM
I added you as a friend btw JH.

Anyone who wants to add me in game, it's JudgeDredd  8)

I added you in, thought I would give it a shot:)
Title: Re: Elite: Dangerous. I broke down.
Post by: Con on August 05, 2014, 06:26:43 PM
Ok I am getting slowly sucked into the vortex as well

It's a bit pricey though
$75 for the game
$120 for new saitek x52 controllers
$140 for trackir (it's too cool not to have with this game)
Total $335

So to try and save costs I see someone is selling a saitek x52 on Craigslist here in boston for $60 (joystick and thruster) supposedly in excellent condition. Any advice if I should go with the used one and save $60 or am I only going to get headaches buying this used?

Thanks
Conrad

Wow...your going all in from the start!

Actually looking at the price tag I am reconsidering....maybe getting a thrustmaster stick for $60 instead and waiting for the trackir until later.  I just want it all....hard to justify though since my gaming time is limited

Con
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 05, 2014, 06:31:51 PM
I have a Thrustmaster that I got on sale for 18.00. Poke around and you can really save some money on them.
Title: Re: Elite: Dangerous. I broke down.
Post by: RooksBailey on August 06, 2014, 12:59:07 AM
Apparently a lot of people are now searching for joysticks to play Elite Dangerous with, so PC Gamer just posted a review of all your options:

The best PC joysticks (http://www.pcgamer.com/2014/08/05/the-best-pc-joysticks/)

When I jump on the E:D bandwagon, I will probably go with the Thrustmaster HOTAS X.  That will be the first stick I have purchased in...a decade?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 06, 2014, 01:12:58 AM
came across 5 or 6 guys today just doing their trading, heading from a - b, no animosity, one guy sent a message with what he was carrying and what the prices were - all very friendly

used the stick for the first time today - something happened that i didnt expect, although the mouse and keyboard were fine, it didnt feel like i was flying my ship, it felt like i was using tools to move something around on screen, but with the stick - its my ship, im in it and im flying it, docking and landing feel awesome - cant explain why, it just feels great, breaking through the blue haze of the entry port and seeing the inside and then finding your bay, and the music change - its just great

not doing much at the mo, just haulin' fruit and veg to Beagle and bringing back tech to Azerban, going to note some prices as ive seen the hauler at 22k - i need some more sexy products to shift

all in all - awesome

Did I miss it earlier, what flightstick did you end up buying?

Just the thrustmaster hotas one - feels good so far

Ok I am getting slowly sucked into the vortex as well

It's a bit pricey though
$75 for the game
$120 for new saitek x52 controllers
$140 for trackir (it's too cool not to have with this game)
Total $335

So to try and save costs I see someone is selling a saitek x52 on Craigslist here in boston for $60 (joystick and thruster) supposedly in excellent condition. Any advice if I should go with the used one and save $60 or am I only going to get headaches buying this used?

Thanks
Conrad

Wow...your going all in from the start!

Actually looking at the price tag I am reconsidering....maybe getting a thrustmaster stick for $60 instead and waiting for the trackir until later.  I just want it all....hard to justify though since my gaming time is limited

Con

I loved the thought of track ir but as others have said it's not the most important.... the stick is, and freelook around the cockpit is one keypress away
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on August 06, 2014, 01:45:22 AM
A decade without a stick?  That's unpossible!

I think I may have a sickness for I seem to collect sticks like some gear collect Steam sale games.  I've got 3 MS Sidewinder 2 force-feedback sticks (still the best stick ever made, IMO);  a Logitech G940 Force feedback HOTAS (piece of junk); a CH Products stick, throttle, and pedal setup that I won playing IL2: 1946  (nice setup but I prefer force feedback and I am not a fan of pedals), and a Saitek X-55 RHINO (I use the throttle with my MS Sidewinder 2.   I really like the RHINO stick and throttle but I prefer FFB.  I like the backlit panels on the throttle and the overall accuracy of it.  I have had problems getting some games to recognize inputs from the rotaries.  I'd also prefer it if the toggle switches would hold position either up or down instead of re-centring so I could tell at a glance what settings I have but overall, it's a very good setup.) 
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 06, 2014, 04:02:41 AM
lol, this is my first joystick since 1986 when i shredded my last with Daley Thompsons Decathalon
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 06, 2014, 04:20:01 AM
lol, this is my first joystick since 1986 when i shredded my last with Daley Thompsons Decathalon

I have really liked the thrustmaster stick so far for this game as well as others.  Just seems to have the right feel and I didn't have to spend a fortune on it (picked it up for $18) in a past sale.  Combining this with the voiceattack program, it has enough buttons and such to meet my needs.  Although trackir is not essential, I do like using it for this game and others, just because it feels a little easier for me then using the pov stick on the flightstick.

Certainly a lot of toys at your disposal if you want them:)
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 06, 2014, 04:41:57 AM
I always felt my head was on a spring with TrackIR!
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 06, 2014, 04:48:35 AM
I always felt my head was on a spring with TrackIR!

It certainly takes a little time to get used to the feel, but completely understandable that it does not workout for everyone.  It does feel weird sometimes wearing a hat with the sensor as you are sitting in front of your monitor playing a game:)
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 06, 2014, 05:11:35 AM
A decade without a stick?  That's unpossible!

I think I may have a sickness for I seem to collect sticks like some gear collect Steam sale games.  I've got 3 MS Sidewinder 2 force-feedback sticks (still the best stick ever made, IMO);  a Logitech G940 Force feedback HOTAS (piece of junk); a CH Products stick, throttle, and pedal setup that I won playing IL2: 1946  (nice setup but I prefer force feedback and I am not a fan of pedals), and a Saitek X-55 RHINO (I use the throttle with my MS Sidewinder 2.   I really like the RHINO stick and throttle but I prefer FFB.  I like the backlit panels on the throttle and the overall accuracy of it.  I have had problems getting some games to recognize inputs from the rotaries.  I'd also prefer it if the toggle switches would hold position either up or down instead of re-centring so I could tell at a glance what settings I have but overall, it's a very good setup.)

I don't think I ever had the sidewinder 2, but I used to swear by the sidewinder pro. I used it for damn near a decade and replaced one when it wore out. Only stick I ever liked so much, I actually bought it again. What is the modern equivalent of the pro?

...and yeah, those guys around here who can't stop buying steam games....real sickness. I hope they get help...whoever they are...what? Why are you staring at me?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 06, 2014, 05:30:18 AM
Well...I left the Eranin system for the first time last night. I ended up in the asellus system. Found a station there that sells a much wider selection of gear, weapons and even ships. They have a hauler and a viper in stock. The viper isn't cheap, but I'm still not sold on whether it's worth it, or if I just save for a cobra. Nobody really seems to use the viper and I have been unable to find any opinions on it.

Anyway, I was going to buy a rail gun for my top turret, but the power output is ridiculous. I would definitely be sucking air with no life support. Instead, I just bought a docking computer to make the process faster. I don't mind docking, in fact, I enjoy it. However, I sometimes have trouble finding the stupid entrance on those coriolis stations. Also, when you're trying to raise credits quickly, it would be nice to save some time where you can. It was only 4,500.

Does anybody use any weapon other than lasers? Cannons? Missiles? What combo do you find is most effective?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 06, 2014, 06:03:30 AM
im not sure anyones as rich as you!!

does the docking computer play music?

warning by the way - i read a few posts about how easy it is to rack up the cash and upgrade, apparently this is a strategy by frontier so the testers get to use all the gear, find out what works, find out whats balanced etc, come the actual release - MUCH harder
Title: Re: Elite: Dangerous. I broke down.
Post by: Con on August 06, 2014, 06:54:17 AM
Apparently a lot of people are now searching for joysticks to play Elite Dangerous with, so PC Gamer just posted a review of all your options:

The best PC joysticks (http://www.pcgamer.com/2014/08/05/the-best-pc-joysticks/)

When I jump on the E:D bandwagon, I will probably go with the Thrustmaster HOTAS X.  That will be the first stick I have purchased in...a decade?

Thanks for the link

I too have not used a joystick in over a decade and my last one was a logitech cheapo one (that I threw out over 5 years ago because it was just gathering dust and taking up space) so its interesting to see how they have evolved.  I am thinking the Thrustmaster X HOTAS as well just becuase I dont want to drop the money on something I dont know if I will use enough.

Interestingly though there was no review of the Saitek X52, anyone here use this stick and what do they think of it?  It sort of bridges the gap price point wise between the Thrustmaster and the more expensive ones

Thanks
Con
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 06, 2014, 06:56:49 AM
Apparently a lot of people are now searching for joysticks to play Elite Dangerous with, so PC Gamer just posted a review of all your options:

The best PC joysticks (http://www.pcgamer.com/2014/08/05/the-best-pc-joysticks/)

When I jump on the E:D bandwagon, I will probably go with the Thrustmaster HOTAS X.  That will be the first stick I have purchased in...a decade?

Thanks for the link

I too have not used a joystick in over a decade and my last one was a logitech cheapo one (that I threw out over 5 years ago because it was just gathering dust and taking up space) so its interesting to see how they have evolved.  I am thinking the Thrustmaster X HOTAS as well just becuase I dont want to drop the money on something I dont know if I will use enough.

Interestingly though there was no review of the Saitek X52, anyone here use this stick and what do they think of it?  It sort of bridges the gap price point wise between the Thrustmaster and the more expensive ones

Thanks
Con

i just got the thrustmaster one - i dont honestly think youll need anymore than that - i prefer the keyboard to the actual throttle control but everything else is awesome
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 06, 2014, 07:30:34 AM

Interestingly though there was no review of the Saitek X52, anyone here use this stick and what do they think of it?  It sort of bridges the gap price point wise between the Thrustmaster and the more expensive ones

Thanks
Con

I used the X52 for years. It replaced my Sidewinder Pro. It was a sturdy, trustworthy HOTAS and I always liked the button placement and feel. I recently gave it away to DoctorQuest and replaced it with the X55 Rhino.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 06, 2014, 07:42:16 AM
"I've melted a few times due to boost combined with slow charging the drive. Problem is, the heatsink launcher adds weight and reduces your hyperspace range too"

you can melt? lol
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 06, 2014, 07:53:00 AM
retail price index!

i think you need to have the game up and running for it to work

http://www.oisltest.com/DM/BPC/
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 07, 2014, 07:06:39 AM
for the undecided 

http://www.eurogamer.net/articles/2014-08-04-five-talking-points-from-the-elite-dangerous-beta
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on August 07, 2014, 08:38:16 AM
It does feel weird sometimes wearing a hat with the sensor as you are sitting in front of your monitor playing a game:)

You don't have to. Use the TrackClip Pro (which I would recommend anyone to get in any case) and attach that to your headset (Assuming you use one).
I am always using a headset anyway so it not less natural in this case to use the TIR as well.
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 09, 2014, 02:54:24 PM
Just pre-ordered for 50.00.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 09, 2014, 03:28:27 PM
mmm...anyone else getting an error logging in?

"Unexpected response from server : BadRequest"


** FIXED **
https://forums.frontier.co.uk/showthread.php?t=33298
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 09, 2014, 03:37:58 PM
Just pre-ordered for 50.00.

Just $25 more and you can have access now:)
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 09, 2014, 03:40:48 PM
mmm...anyone else getting an error logging in?

"Unexpected response from server : BadRequest"


** FIXED **
https://forums.frontier.co.uk/showthread.php?t=33298

Yeah, yesterday I saw the message about needing to update the launcher...they just do it in the news section versus how they show it more pronounced when an actual game update comes out...they probably should make it more obvious.
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 09, 2014, 06:49:58 PM
75.00 is just too high for me. The beta will be over soon anyway won't it? Full release imminent?
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 09, 2014, 06:53:50 PM
mmm...anyone else getting an error logging in?

"Unexpected response from server : BadRequest"


** FIXED **
https://forums.frontier.co.uk/showthread.php?t=33298

I got it too, but then I updated my launcher and there were no problems at all. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 09, 2014, 07:02:42 PM
75.00 is just too high for me. The beta will be over soon anyway won't it? Full release imminent?

No release date besides sometime  in 2014....based on current status and timing, I am thinking a December holiday release...but purely a guess.
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 09, 2014, 07:48:08 PM
I can wait...I've waited longer for less!
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 09, 2014, 09:16:38 PM
I can wait...I've waited longer for less!

You're missing out. Its awesome and totally worth the extra $25.  Why even pre-order if you're going to wait for release?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 09, 2014, 10:36:52 PM
Note to self...hitting escape to the menu does NOT pause the game. NOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 10, 2014, 01:10:03 AM
Is there an external view? I can't seem to find one...I'd like to see my wee baby sailing along sometimes
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 10, 2014, 01:30:03 AM
Oh MAN!

So I went to the distress zone and kill some stuff and when finished or damaged I've been going back and not reparing - becaue I thought I read somewhere in this thread that you shouldn't repair - just keep killin and dyin...so I did - and I took a free sidewinder and lost all my kills and "vouchers" for credits!  >:(
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 10, 2014, 01:35:09 AM
Ok, here's how it goes. 

Head to the distress signal.  Choose Eranin.  Kill Capitalist Federal Scum. 

Survive.  This is important.  If you die, you get nothing. 

Head back to Azeban Station.  Dock.  Go to the local security office and redeem your Federal kill vouchers.  Profit. 

Glory to the People's Republic.  Redistribute your wealth accordingly.
Aaahhh...BUGGER!
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 10, 2014, 02:48:34 AM
Is there an external view? I can't seem to find one...I'd like to see my wee baby sailing along sometimes

Nope....I also wish they had this.  They are selling the additional paint jobs but can't see the value of getting them if no constant external view.  You can see other player's external views as they fly near you so to buy the paint for them to enjoy seems not worth it yet.  But maybe they add full external views before release.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 10, 2014, 02:55:22 AM
Question

I just died in the Federal Distress Zone again...(AGAIN!)

If I pay the more expensive 1600, do I get to keep all my vouchers for kills? Or will I lose everything anyway?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 10, 2014, 03:10:41 AM
Note to self...hitting escape to the menu does NOT pause the game. NOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!

Lmfao..... I had this, escape, go to toilet, take a phone call, return to the you've been destroyed screen

Is there an external view? I can't seem to find one...I'd like to see my wee baby sailing along sometimes

They've said they're not doing it..... too much potential for cheating
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 10, 2014, 03:14:32 AM
Note to self...hitting escape to the menu does NOT pause the game. NOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!

Lmfao..... I had this, escape, go to toilet, take a phone call, return to the you've been destroyed screen

Is there an external view? I can't seem to find one...I'd like to see my wee baby sailing along sometimes


They've said they're not doing it..... too much potential for cheating

Really?  What kind of cheating happens from seeing external views?  Never heard that used as a cheat before, but maybe I have missed something.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 10, 2014, 03:16:24 AM
I can go without...just sometimes it seems your missing the beauty of your ship flying through space - or into dock.

Having said that, keeping it in cockpit view does help with immersion
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 10, 2014, 04:12:19 AM
Well, I can confirm after buying my "insured" Sidewinder for 1600 that you DO NOT get to keep your vouchers that you haven't cashed in

I've just blown 1600 credits, PLUS what I lost when killed PLUS the previous turn

No bloody wonder I'm still in a Sidewinder with 127 credits to my name!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 10, 2014, 04:18:35 AM
Note to self...hitting escape to the menu does NOT pause the game. NOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!

Lmfao..... I had this, escape, go to toilet, take a phone call, return to the you've been destroyed screen

Is there an external view? I can't seem to find one...I'd like to see my wee baby sailing along sometimes


They've said they're not doing it..... too much potential for cheating

Really?  What kind of cheating happens from seeing external views?  Never heard that used as a cheat before, but maybe I have missed something.

where could that sneaky enemy be? behind me? underneath me? doing a maverick and goose and upside down above me?

ill switch to external view and find out where they are before targetting my lasers on them
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 10, 2014, 04:19:40 AM
Well, I can confirm after buying my "insured" Sidewinder for 1600 that you DO NOT get to keep your vouchers that you haven't cashed in

I've just blown 1600 credits, PLUS what I lost when killed PLUS the previous turn

No bloody wonder I'm still in a Sidewinder with 127 credits to my name!

back to square 1?

cancel save and start again?
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 10, 2014, 04:30:26 AM
Note to self...hitting escape to the menu does NOT pause the game. NOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!

Lmfao..... I had this, escape, go to toilet, take a phone call, return to the you've been destroyed screen

Is there an external view? I can't seem to find one...I'd like to see my wee baby sailing along sometimes


They've said they're not doing it..... too much potential for cheating

Really?  What kind of cheating happens from seeing external views?  Never heard that used as a cheat before, but maybe I have missed something.

where could that sneaky enemy be? behind me? underneath me? doing a maverick and goose and upside down above me?

ill switch to external view and find out where they are before targetting my lasers on them

Gotcha...thanks
Title: Re: Elite: Dangerous. I broke down.
Post by: Staggerwing on August 10, 2014, 05:36:30 AM
But if minivans can have displays connected to cameras facing backwards out their arse why can't future spacecraft? Just add a few more cameras to the sides, top and bottom, and you have the same thing as movable external views (just w/out any selfie opportunities).



For that matter current fighter helmet display tech can let you look through the floor of your jet using the various sensors.
Title: Re: Elite: Dangerous. I broke down.
Post by: Great Ajax on August 10, 2014, 06:07:55 AM
It is the same reason why I can't play War Thunder in arcade mode.  If you use the external view, you have unparalleled situation awareness.  To be good at dogfighting, you have to master situational awareness, know the capabilities of your ship and the enemies ships and anticipate their maneuvers.  Using the cockpit view would be a death sentence as you lock your field your view.  In order to be competitive, everyone would have to use external view.

Trey 

Note to self...hitting escape to the menu does NOT pause the game. NOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!

Lmfao..... I had this, escape, go to toilet, take a phone call, return to the you've been destroyed screen

Is there an external view? I can't seem to find one...I'd like to see my wee baby sailing along sometimes


They've said they're not doing it..... too much potential for cheating

Really?  What kind of cheating happens from seeing external views?  Never heard that used as a cheat before, but maybe I have missed something.
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 10, 2014, 07:45:38 AM
How old are the PCs you guys are running on?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 10, 2014, 07:58:45 AM
I bought this lot in September last year (2013)

Windows 7 64bit
Monitor - Iiyama Prolite X2377HDS 23" IPS Panel LED HDMI Monitor
Intel Core i5 4670K 3.40GHz Socket 1150 6MB Cache Retail Boxed Processor
Asus Z87-K Socket 1150 HDMI DVI D-Sub 8-Channel HD Audio ATX Motherboard
SanDisk 120GB Extreme SSD - 2.5" SATA-III - Read 550MB/s Write 510MB/s
Seagate 2TB BARRACUDA 3.5" SATA-III Hard Drive - 7200RPM 64MB Cache
Kingston 8GB (2x4GB) DDR3 1600MHz HyperX Genesis Plug N Play Memory Kit CL9 1.5V
MSI HD 7950 3GB GDDR5 DVI HDMI DisplayPort PCI-E Graphics Card
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 10, 2014, 08:06:31 AM
Mine is a year or two old.....

Windows 8.1
3770k Processor
16 GB of RAM
ATI R9 270x Video Card (2GB of RAM)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 10, 2014, 09:09:07 AM
im on 16 months old with

Win 7 64
I5 3570 @ 3.4ghz
8gb ram
Geforce GTX 660

all on high - not a problem at all
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on August 10, 2014, 11:09:24 AM
I use a 6 (maybe older) year old Logitech and it works fine. I'm a single player guy though so I don't have to deal with that guy with the occular gear, 3 screens and a chair with HOTAS attachments and yaw petals
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 10, 2014, 01:52:29 PM
Thanks guys...my machine is almost 3 years old with Win 7, 4 GB RAM and a NVidia GeForce 560 GTX...sounds like I will be ok.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 10, 2014, 02:01:10 PM
1 year old

Win 7 64bit
Intel i-7-4820k 3.7Ghz
16 gb ram
Nvidia Titan
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 10, 2014, 03:07:01 PM
Wtf? Isn't the titan one of those 1000 pound bad boys?

Good skills
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 10, 2014, 05:49:47 PM
Wtf? Isn't the titan one of those 1000 pound bad boys?

Good skills

Yeah.  I didn't pay exactly that for it. I ran into some luck that made building that computer surprisingly cheaper than the specs indicate. 

It certainly makes everything run smoothly. 
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on August 10, 2014, 06:02:00 PM
Note to self...hitting escape to the menu does NOT pause the game. NOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!

When I first got the game I was trying to dock. I was lined up and ready to go. I went to the menu thinking it would pause....wanted to see which key I assigned to my landing gear. As I returned to the game, I was smashing into every object and ship imaginable inside the station and various things shot at me
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on August 10, 2014, 06:27:32 PM
Thanks guys...my machine is almost 3 years old with Win 7, 4 GB RAM and a NVidia GeForce 560 GTX...sounds like I will be ok.

You will be fine. I have a mid- range rig and I have no issues. It seems pretty well optimized and the whole "space is big and empty" thing means that there aren't a lot of things to render (except asteroids if you are in rings)
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 10, 2014, 06:35:53 PM
I hope so...I have been waiting for a game like this forever. Want it to run well.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on August 10, 2014, 06:51:12 PM
ooooooohhhhh

if thats what you guys are playing on then I cant wait for the release.  ^-^
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 10, 2014, 06:58:31 PM
Show off
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on August 10, 2014, 07:05:10 PM
after the pain in the ass it was to get right?  fuck ya!

Win7 64bit OEM
AMD Vishera 8350 8 core @ 4.2 mhz
Sabertooth 990fx R2 MB
480 GB Seagate SSD  <---  love this little badass!
ATI R9 270 GPU
16 gigs of crazy Corsair low latency shit.

Bring it bitches!
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 10, 2014, 07:08:57 PM
That is a rather dashing machine...bastard.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on August 10, 2014, 07:13:47 PM
Thank you!

I bled for it.  quite literally.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 10, 2014, 08:05:03 PM
Just flew to Beagle's Landing to buy my new Viper Mk.III.  It wasn't easy to trade in my Eagle...she was a great ship.  The Viper is kicka$$ though. Very fast (cruises at about 260)  and potential for some serious firepower with two class 2 hardpoints and two class 4 hardpoints.  I'm only used to fighting with pulse and burst lasers, but Beagle's Landing has such a great selection of weaponry...rail guns, multi-barrell cannons, missile launchers, beam lasers, etc. I need to do some research on what is the best combo, also, I need to learn about the Viper's power capabilities (or limitations).  I've only have 2 pulse lasers mounted right now, but I flew back to Eranin space to raise some funds in the Federal Distress zone. Once I get this ship outfitted to my satisfaction, I may keep it through the rest of the beta, at least until they do another wipe...

(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/10535771_4760996039008_8547136120380719060_o.jpg)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 11, 2014, 08:50:36 AM
L9 freighter (my ultimate goal) takes down an anaconda

pics not vid

http://imgur.com/a/3Q7aa?gallery#0
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 11, 2014, 09:00:30 AM
I can't fathom how people are generating that much money. That guy has close to 3,000,000 in the bank. I thought I was doing reasonably well earning close to 20,000 per sortie into the distress zone, but at those numbers, I'll never be able to generate that kind of revenue. What's the trick? Is there that much profit in trade?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 11, 2014, 09:04:46 AM
Well with a cargo hold that size, he's making a profit...it's not worth it on the 4 slots you have in the Sidewinder...which I think is VERY poor.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 11, 2014, 09:09:27 AM
I can't fathom how people are generating that much money. That guy has close to 3,000,000 in the bank. I thought I was doing reasonably well earning close to 20,000 per sortie into the distress zone, but at those numbers, I'll never be able to generate that kind of revenue. What's the trick? Is there that much profit in trade?

with the right trade run, an L9 can make 650000 a trip apparently

and in an L6, about 75000 a run

right planet, right commodities - theres all kinds of trade runs been posted out there

but I imagine when gamma/full release hits its not going to be that easy
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 11, 2014, 09:21:07 AM
I can't fathom how people are generating that much money. That guy has close to 3,000,000 in the bank. I thought I was doing reasonably well earning close to 20,000 per sortie into the distress zone, but at those numbers, I'll never be able to generate that kind of revenue. What's the trick? Is there that much profit in trade?

with the right trade run, an L9 can make 650000 a trip apparently

and in an L6, about 75000 a run

right planet, right commodities - theres all kinds of trade runs been posted out there

but I imagine when gamma/full release hits its not going to be that easy

Wow. I need to start thinking bigger.  I've been happy making a modest living hunting Federals, but I've dumped hours into the game and destroyed damn near 500 Federal ships and I'll be lucky if I've cleared $150,000. That was a lot of time and effort for not much of a return when considering the above trade profits.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 11, 2014, 09:28:18 AM
i suppose it depends what you want from the game, or what career path you want to take

im certainly happy to be a trader, im looking into the black market and illegal trades at the mo and getting as much info as possible, then exploring the stars!
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 11, 2014, 10:45:54 AM
I typically head for my bunker when JH mentions it's time to think bigger.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 11, 2014, 02:25:31 PM
Man I am so fed the f*ck up of being crashed into and losing all my kill vouchers!. I had full shields, full health, everything was cool...last ship in the Federal Distress Zone and I get rammed and killed!

About 20 kills down the tube.

And that isn't the first time tonight!!  >:(

I think I've lost in excess of 40 kills tonight. 3 from just being swarmed and 2 from being rammed. I've had a new Sidewinder 5 times tonight!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 11, 2014, 03:02:17 PM
And another ramming! FFS!

That's me for the night. Too bloody frustrated for anymore.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 11, 2014, 03:34:36 PM
And then I get 10 kills and head home.

Some of these Federation fighters seem to be considerably more "jinky" than others.

Anyway 14,000 credits and on my way to an Eagle.

Question - when you get the Eagle - if you lose it, do you get offered a free basic Eagle (like the Sidewinder) or do you get offered the free Sidewinder and the insured purchase of your last Eagle?

I don't want to buy an Eagle, lose it (which I likely will) and then end up with a Sidewinder again and lose the 16,000 credits!

Ta
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 11, 2014, 03:48:59 PM
Back to the sidey afaik
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 11, 2014, 03:51:32 PM
ooh....that will hurt. I hope the Eagle is good enough to put up with my crap flying (AND take the stooped occasional head on collision!)

I presume you can pay the insurance to get the Eagle you just had though?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 11, 2014, 05:01:29 PM
ooh....that will hurt. I hope the Eagle is good enough to put up with my crap flying (AND take the stooped occasional head on collision!)

I presume you can pay the insurance to get the Eagle you just had though?

you can pay a modest fee to get your Eagle back.  You can pay a little more to get all your weapons and equipment too. You should always keep 3000 to 4000 credits in the back just in case.

By the way, collisions area the only way I've ever been killed.  Its frustrating and with the loss of the vouchers it hurts everytime.  Stil a kickass game though.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on August 11, 2014, 05:14:58 PM
ooh....that will hurt. I hope the Eagle is good enough to put up with my crap flying (AND take the stooped occasional head on collision!)

I presume you can pay the insurance to get the Eagle you just had though?

you can pay a modest fee to get your Eagle back.  You can pay a little more to get all your weapons and equipment too. You should always keep 3000 to 4000 credits in the back just in case.

By the way, collisions area the only way I've ever been killed.  Its frustrating and with the loss of the vouchers it hurts everytime.  Stil a kickass game though.

Depending on when you bought into the alpha/premium beta, you get a discount on insurance I believe
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 11, 2014, 05:47:37 PM
ooh....that will hurt. I hope the Eagle is good enough to put up with my crap flying (AND take the stooped occasional head on collision!)

I presume you can pay the insurance to get the Eagle you just had though?

I would highly recommend the Viper over the Eagle.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 11, 2014, 05:59:31 PM

I would highly recommend the Viper over the Eagle.

Any suggestions on outfitting for the Viper? I just bought one last night. I'm thinking two Burst lasers and two multi-barrel cannons to start. Maybe two heat sinks to help with energy dissipation.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 11, 2014, 08:41:05 PM
Nevermind. I just lost my Viper in a collision and was a couple grand short of having enough to buy the Viper back. I also lost vouchers for about 40 kills, that's about 20,000 credits.  After all I have been through, I refuse to start over in a sidewinder at this point. I worked so hard to get that stupid thing.

I'm going to need to shelve this for awhile...maybe when I come back to it, I'll try a merchant game?

 
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 11, 2014, 11:34:33 PM
Nevermind. I just lost my Viper in a collision and was a couple grand short of having enough to buy the Viper back. I also lost vouchers for about 40 kills, that's about 20,000 credits.  After all I have been through, I refuse to start over in a sidewinder at this point. I worked so hard to get that stupid thing.

I'm going to need to shelve this for awhile...maybe when I come back to it, I'll try a merchant game?
DAMN!

Collisions are really, really nasty...and they hurt even more when you've lost credits AND your latest lovely...so lol, but total sympathy.

The "bigger ships - do they not come with more shield power and hull protection? I would've thought (hoped?) maybe they'd survive collisions a bit better
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 12, 2014, 01:15:16 AM
What happens if you route more power to shields before collision?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 12, 2014, 01:22:29 AM
If you could do that, you could probably avoid the collision. The collisions are REALLY fast!

Also - meant to say you don't put energy to shields so much as putting energy to systems...which will speed up shield generation. I don't know if that makes the shields stronger per se.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 12, 2014, 02:15:49 AM
googled it, cant find anything to suggest its a massive problem or that the herd is complaining

did find this though, which demonstrates how invaluable track IR could be, he never loses sight of his target because hes able to track it everywhere

Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 12, 2014, 02:23:48 AM
It's only a "vocal" issue for me when I have quite a few kills and one mentalist takes out my Sidewinder!

I just couldn't be tempted to get TrackIR again. It's never worked for me. I don't know why - it just hasn't
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 12, 2014, 02:37:27 AM
yeah i know, i just wondered if it was a major 'yeah, were trying to fix it thing' after you and JH both switched the game off in frustration
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 12, 2014, 02:43:16 AM
lol. It will be a major frustration to anyone who leaves Azeban, goes to the Federal Distress Zone, gets 20 kills and is then rammed...twice. It'll definitely frustrate you then.

But as JH said, the game just feels superb. I love docking - though I wish they'd make it easier to find the entrance to the stations. Quite often I'm spending upwards of 5 minutes going round looking for the entrance.

I really wish I could get on with TrackIR.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 12, 2014, 04:03:42 AM
In the relatively short time that I actually had it, I do feel that the viper was a very solid craft. It survived several "bumps" very well without even losing shields. However, these were not high speed impacts. I think in the fighter sized craft, nothing is going to save you from a full speed head on impact. As JD said, they are very fast and very violent. Sometimes they are very difficult to avoid...I changed my play style to try to reduce them from occurring and I was largely successful. However, I guess I got just a little too overconfident in that viper.  I'm still in denial that I have to start over on a free sidewinder. On the other hand, collisions don't really matter much when you're driving a sidewinder because if you lose it, it's free to replace.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 12, 2014, 04:34:16 AM
lol. It will be a major frustration to anyone who leaves Azeban, goes to the Federal Distress Zone, gets 20 kills and is then rammed...twice. It'll definitely frustrate you then.

But as JH said, the game just feels superb. I love docking - though I wish they'd make it easier to find the entrance to the stations. Quite often I'm spending upwards of 5 minutes going round looking for the entrance.

I really wish I could get on with TrackIR.

i watched a video of a guy who had scooped some stray resources up and was taking it to the black market, he flew straight through the docking port at about 130, spun round, nose dived into his bay, jammed all on and landed inch perfect in like 30 seconds - it takes me about 6 of the allotted 9 mins as i approach at about 25, edge throught the port and chug to my bay - the guy was unbelievable
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 12, 2014, 08:31:33 PM
Nevermind. I just lost my Viper in a collision and was a couple grand short of having enough to buy the Viper back. I also lost vouchers for about 40 kills, that's about 20,000 credits.  After all I have been through, I refuse to start over in a sidewinder at this point. I worked so hard to get that stupid thing.

I'm going to need to shelve this for awhile...maybe when I come back to it, I'll try a merchant game?

Sorry you lost your Viper JH.  I know how easy it is to lose your gear. Honestly, that's part of why I'm playing Beta, learning how to be careful when it matters.

For what it's worth, I agree with your loadout on the Viper.  Two solid lasers backed by multicannons is my preferred build.  The cannons rip through armor and lasers shields, and you can fire both together when you're really dishing out an alpha strike. 

Trading can be tedious, but I do believe it's the best way to make cash.  I've heard of a few using a hauler and a cannon to make a good living as a pirate, but I haven't tried it. 
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 12, 2014, 08:35:09 PM
lol. It will be a major frustration to anyone who leaves Azeban, goes to the Federal Distress Zone, gets 20 kills and is then rammed...twice. It'll definitely frustrate you then.

But as JH said, the game just feels superb. I love docking - though I wish they'd make it easier to find the entrance to the stations. Quite often I'm spending upwards of 5 minutes going round looking for the entrance.

I really wish I could get on with TrackIR.

Track IR really makes a difference.  I love it.  For what it's worth, there's a lot of DIY guides on the Elite Forums to make a Track IR alternative while not spending a lot on Track IR 5.
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on August 12, 2014, 08:57:59 PM
Damn it! I may just buy this during the weekend!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 13, 2014, 09:04:02 AM
http://forums.frontier.co.uk/showthread.php?t=34437

someone has a written a guide to everything in the cockpit, and what it all does, how to fly, and how to fight, dock, trade, buy, sell.......... err well everything  :D - lots of tips and handy hints
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 13, 2014, 09:19:42 AM
ooohhh...cool!  O0
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 13, 2014, 09:29:06 AM
im still not entirely sure this is right, but if it is then im in awe of the game more than i was already

people are reporting price crashes in certain commodities they were dealing in, the reason? because a huge number of posters have stated, i take XXX from XXX to XXX and earn a fortune, everyone then starts working this route and the global, ummm galaxial price adjusts itself

theres a single, market economy across the whole game???
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 13, 2014, 10:48:55 AM
im still not entirely sure this is right, but if it is then im in awe of the game more than i was already

people are reporting price crashes in certain commodities they were dealing in, the reason? because a huge number of posters have stated, i take XXX from XXX to XXX and earn a fortune, everyone then starts working this route and the global, ummm galaxial price adjusts itself

theres a single, market economy across the whole game???

Yes, the market fluctuates based on supply and demand. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Con on August 13, 2014, 11:00:20 AM
im still not entirely sure this is right, but if it is then im in awe of the game more than i was already

people are reporting price crashes in certain commodities they were dealing in, the reason? because a huge number of posters have stated, i take XXX from XXX to XXX and earn a fortune, everyone then starts working this route and the global, ummm galaxial price adjusts itself

theres a single, market economy across the whole game???

Yes, the market fluctuates based on supply and demand.
Even if you are playing the solo version?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 13, 2014, 01:31:49 PM
The voucher system has to change. I keep getting killed in collisions after having made 30 to 40 kills. This has happened three times since I lost my damn viper. Either change the system, or permit a save...at least during solo play.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 13, 2014, 02:13:30 PM
lol - I was just coming on to bitch about the same thing!

I just lost 20+ kills again. I know I was pushing it...but when you haven't received any damage - why would you scuttle home? You stay and run when things are getting hot. So either change the damn voucher system, allow a save or DO NOT allow one impact to kill you. If I had a collision and I took x% damage, I'd know "Right - that's it - lets go"...but with a complete loss of your last 40 minutes and all your vouchers for a single collision - it's ludicrous!  :crazy2:
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 13, 2014, 03:18:50 PM
Well I now have 22,000 credits - enough for an Eagle - but after what happened to JH, I think I might stick with my Sidewinder.

Shame - 'cos it makes making money useless if you're too scared to upgrade
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 13, 2014, 03:29:20 PM
Well I now have 22,000 credits - enough for an Eagle - but after what happened to JH, I think I might stick with my Sidewinder.

Shame - 'cos it makes making money useless if you're too scared to upgrade

The Eagle only costs about 3,000 to replace if you die. If you can manage to keep this kind of a balance, you'll be ok.  The problem with the Viper is it cost over 6,000 to replace, and when I died, I was on my first flight since I bought it so I was very low on funds. I would go ahead and get the Eagle. Its a great ship.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 13, 2014, 03:36:43 PM
Does the Eagle come with free guns (like the Sidewinder) or do you have to buy new (obviously I know it'd be beneficial to buy new...but maybe not initially)

Thanks JH - I may just do that.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 13, 2014, 04:18:49 PM
Does the Eagle come with free guns (like the Sidewinder) or do you have to buy new (obviously I know it'd be beneficial to buy new...but maybe not initially)

Thanks JH - I may just do that.

I'm pretty sure it comes with at least one loaned pulse laser.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 13, 2014, 04:23:32 PM
found out 2 things tonight - flying and trading is awesome

however, im shit at combat!! thought id better at least work out what goes where - booted up the combat scenarios - can i beat the Crimson Triumph?

can i fk - its 12:0 to him so far!!
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 13, 2014, 05:07:55 PM
found out 2 things tonight - flying and trading is awesome

however, im shit at combat!! thought id better at least work out what goes where - booted up the combat scenarios - can i beat the Crimson Triumph?

can i fk - its 12:0 to him so far!!

Is that the guy in a Cobra where you have a wingman?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 13, 2014, 05:16:26 PM
no, i think its the one before, just the third one - you have the waste to shoot, then the really slow guy and the the sidewinder

1 lets play later and i restarted the game and killed him first time - was doing so much wrong and not using the lateral thrusters to come out of the turn before him and drop on his tail - now perfected, but dear god pulse lasers are crap!
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 13, 2014, 05:30:52 PM
I don't mind pulse lasers so much. They don't drain the energy reserve too quickly, whereas burst lasers do and pulse lasers will still destroy hulls very quickly. So I like being able to put more shots on target consistently, rather than fewer, but more powerful ones. Still, on the more advanced ships, I do go with burst lasers.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 13, 2014, 05:58:19 PM
i was quite fond of the multi cannons on the first tutorial
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 14, 2014, 12:37:28 AM
So I bought my Eagle - headed to the FDZ and almost lost the damn thing.

Maybe I shouldn't have jumped into combat without giving her a run. Also, I think I jumped into the FDZ when it was high on Fed units and low on Eranin units...'cos I was jumped on big time.

Thankfully the speed of the Eagle and boost allowed me to escape far enough to rebuild my shields (power was shifted to weapons and engines)...I headed back in with full shields and took out 3 Feds before getting the hell out of dodge with 24% hull!

By the way - I've just been going with the flow - but is there any reason why everyone chooses the Eranin as the side to take - do you get any money joining the Feds? Any more/less money? Bad rep?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 14, 2014, 05:10:49 AM
So I bought my Eagle - headed to the FDZ and almost lost the damn thing.

Maybe I shouldn't have jumped into combat without giving her a run. Also, I think I jumped into the FDZ when it was high on Fed units and low on Eranin units...'cos I was jumped on big time.

Thankfully the speed of the Eagle and boost allowed me to escape far enough to rebuild my shields (power was shifted to weapons and engines)...I headed back in with full shields and took out 3 Feds before getting the hell out of dodge with 24% hull!

By the way - I've just been going with the flow - but is there any reason why everyone chooses the Eranin as the side to take - do you get any money joining the Feds? Any more/less money? Bad rep?

They choose Eranin because federal security fighters are easier to destroy than sidewinders.

I'm back in an Eagle too. I was going to hold out and wait to have enough for a viper, but I figured what the hell. I had a good night...I have my eagle equipped with a pulse laser and 2 burst lasers and I'm just plowing through those federal security fighters. I've got 40,000 in the bank so I should be back in a viper in the near future.

I really do love the eagle though...it's very fast and nimble and I love the way it's engine growls. I do look forward to the time when you can own more than one ship because this is one I would like to hold on to.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 14, 2014, 05:23:13 AM
7 mil for an anaconda - i flew past one last night and nearly crashed into the station wall - they look awesome
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 14, 2014, 05:31:17 AM
7 mil for an anaconda - i flew past one last night and nearly crashed into the station wall - they look awesome

Me too. I saw one docking in Azeban City as I was leaving. Took some nice photos of it. Will post them tonight. It's definitely my goal ship in he game presently. I just don't see myself ever making enough dosh to afford one.
Title: Re: Elite: Dangerous. I broke down.
Post by: TacticalWargames on August 14, 2014, 06:10:56 AM
Jarhead, if it's anything like the original Elite I was playing near enough everyday for over a year trading to get the goodies I wanted. Then my save tape was chewed..oh the horror.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 14, 2014, 06:22:56 AM
save tape - lmao, the good old days
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 14, 2014, 07:28:18 AM
Jarhead, if it's anything like the original Elite I was playing near enough everyday for over a year trading to get the goodies I wanted. Then my save tape was chewed..oh the horror.

Yeah...trading is definitely the way to go. Combat comes with too much risk and not enough reward. I think I'll eventually end up with a Cobra which has a modest cargo capacity, as well as a pretty stiff bite...eventually, the goal?  Anaconda!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 14, 2014, 09:40:08 AM
a lot of people are recommending the Cobra above the haulaer and Lakon 6 because of its ability to defend itself - it seems its a two way decision to make - strip the hauler of guns and learn to run or go cobra and fight
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 14, 2014, 09:54:37 AM
a lot of people are recommending the Cobra above the haulaer and Lakon 6 because of its ability to defend itself - it seems its a two way decision to make - strip the hauler of guns and learn to run or go cobra and fight

Yea. I get nervous when I come across a Cobra. I've been interdicted by them a couple times in my travels. So far, I've decided that caution is the better part of valor. Eventually, when I don't have much to lose, I'll engage them to see how tough they are, but if I'm returning to port to cash in vouchers, it just isn't worth the risk.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 14, 2014, 11:28:55 AM
Just lost my Eagle. Same thing...15-20 kills, full shield and collision. I had already avoided loads at a hairs breadth.

And I have 1700 credits...I needed 2200 I think it was to replace my Eagle...so I'm back in a Sidewinder. SOB!

If only I had been smart and left when I had enough kills to cover the insurance. :uglystupid2:

Well...you live and learn. I have to say though - these collisions are a total pita.  >:(
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 14, 2014, 11:30:11 AM
One thing that is superb in this game - and someone else mentioned it in this thread - allowing you to assign a button to multiple controls depending on the task you are performing. Superb thinking!  O0
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 14, 2014, 11:37:33 AM
And again - new Sidewinder lost - head on!! AAAAAAAAAAAAAAAAAAAAAARGH!!!
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 14, 2014, 12:23:45 PM
JH passing on combat for...trading? INCONCEIVABLE
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 14, 2014, 12:33:09 PM
JH passing on combat for...trading? INCONCEIVABLE

Well this is why I'm thinking a Cobra on the road to an Anaconda is the best path for me. They are both extremely versatile ships with significant combat and cargo capability. 
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 14, 2014, 12:34:54 PM
I don't blame him - combat is infuriating with this collision bollox

I've lost ANOTHER 3 Sidewinders and god knows how many potential credits...all because you don't scarper as soon as you make a kill...because essentially that's what it comes down to...how many kills makes it worth your while travelling back to Azeban...1? 5? 10? 20? 50?

I'd argue 20 is a good haul to make it worth while going back to collect your bounty. Unfortunately, you are highly unlikely to get 20. I seldom get more than 10 before I'm taken out by a suicide fed!

I'm dropping it just now. I was really happy when I found out about the FDZ - unfortunately, it's proved far FAR more frustrating than it has lucrative. I've absolutely lost far more vouchers than I've cashed

I'm going to play some Steel Beasts tonight and rethink this one. Trouble is, trading is useless with 4 cargo...and even if you could find 4 stock with huge benefit - you've got to offload them...and with very little knowledge of the systems, what's there and whether you can sell (and make a profit) makes it far too cumbersome for that at the moment!

So - I'm oot for the mo. My excitement has been crushed for the moment. I just wish they'd make it so a collision maybe just took out 50% - even more perhaps - just leave you with enough to say "Right - time to bail"
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 14, 2014, 12:48:05 PM
I don't blame him - combat is infuriating with this collision bollox

I've lost ANOTHER 3 Sidewinders and god knows how many potential credits...all because you don't scarper as soon as you make a kill...because essentially that's what it comes down to...how many kills makes it worth your while travelling back to Azeban...1? 5? 10? 20? 50?

I'd argue 20 is a good haul to make it worth while going back to collect your bounty. Unfortunately, you are highly unlikely to get 20. I seldom get more than 10 before I'm taken out by a suicide fed!

I'm dropping it just now. I was really happy when I found out about the FDZ - unfortunately, it's proved far FAR more frustrating than it has lucrative. I've absolutely lost far more vouchers than I've cashed

I'm going to play some Steel Beasts tonight and rethink this one. Trouble is, trading is useless with 4 cargo...and even if you could find 4 stock with huge benefit - you've got to offload them...and with very little knowledge of the systems, what's there and whether you can sell (and make a profit) makes it far too cumbersome for that at the moment!

So - I'm oot for the mo. My excitement has been crushed for the moment. I just wish they'd make it so a collision maybe just took out 50% - even more perhaps - just leave you with enough to say "Right - time to bail"

Good luck staying away. I was in the same spot as you.  I held out for maybe half a day.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on August 14, 2014, 01:44:34 PM
JH passing on combat for...trading? INCONCEIVABLE

You keep using that word... I do not think it means what you think it means
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 14, 2014, 01:49:14 PM
I'm not quite the combat veteran but if I understand you you're both head on and then crash..... could you, umm move?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 14, 2014, 01:51:06 PM
I don't blame him - combat is infuriating with this collision bollox

I've lost ANOTHER 3 Sidewinders and god knows how many potential credits...all because you don't scarper as soon as you make a kill...because essentially that's what it comes down to...how many kills makes it worth your while travelling back to Azeban...1? 5? 10? 20? 50?

I'd argue 20 is a good haul to make it worth while going back to collect your bounty. Unfortunately, you are highly unlikely to get 20. I seldom get more than 10 before I'm taken out by a suicide fed!

I'm dropping it just now. I was really happy when I found out about the FDZ - unfortunately, it's proved far FAR more frustrating than it has lucrative. I've absolutely lost far more vouchers than I've cashed

I'm going to play some Steel Beasts tonight and rethink this one. Trouble is, trading is useless with 4 cargo...and even if you could find 4 stock with huge benefit - you've got to offload them...and with very little knowledge of the systems, what's there and whether you can sell (and make a profit) makes it far too cumbersome for that at the moment!

So - I'm oot for the mo. My excitement has been crushed for the moment. I just wish they'd make it so a collision maybe just took out 50% - even more perhaps - just leave you with enough to say "Right - time to bail"

There is a tool jd that tells you the best price for goods between 2 systems
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 14, 2014, 02:15:06 PM
I'm not quite the combat veteran but if I understand you you're both head on and then crash..... could you, umm move?

Of course...9 times out of 10, I am able to avoid a head on collision, but combat in space is fast, aggressive and violent. First, I will always try to avoid facing an enemy fighter head on at high speed....however, sometimes you have no choice but to engage in head on combat because you do not want to roll and expose your aft or flanks. Second, on those occasions where you have to engage in a head on scenario, sometimes when you bank at the last moment, you or your opponent may bank into each other. At those speeds it is just sometimes simply unavoidable.  I have over 600 kills and have maybe been involved in 15 head on collisions that have resulted in catastrophe. That's a pretty fair ratio, I think.

The reason it is so frustrating in this game is because you lose all the progress you have made in the flight up to the collision. So if you've been engaged in white knuckle combat for over an hour and have 60 kills when the collision occurs, you lose all the vouchers that you earned from those kills. That's like 21,000 credits.  Additionally, you lose your ship and equipment, and although you can buy it back through insurance at a reduced price, sometimes you just don't have enough in the bank, in which case ALL is lost.  With no option to save, this is a particularly harsh result.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 14, 2014, 02:38:24 PM
I'm not quite the combat veteran but if I understand you you're both head on and then crash..... could you, umm move?

Of course...9 times out of 10, I am able to avoid a head on collision, but combat in space is fast, aggressive and violent. First, I will always try to avoid facing an enemy fighter head on at high speed....however, sometimes you have no choice but to engage in head on combat because you do not want to roll and expose your aft or flanks. Second, on those occasions where you have to engage in a head on scenario, sometimes when you bank at the last moment, you or your opponent may bank into each other. At those speeds it is just sometimes simply unavoidable.  I have over 600 kills and have maybe been involved in 15 head on collisions that have resulted in catastrophe. That's a pretty fair ratio, I think.

The reason it is so frustrating in this game is because you lose all the progress you have made in the flight up to the collision. So if you've been engaged in white knuckle combat for over an hour and have 60 kills when the collision occurs, you lose all the vouchers that you earned from those kills. That's like 21,000 credits.  Additionally, you lose your ship and equipment, and although you can buy it back through insurance at a reduced price, sometimes you just don't have enough in the bank, in which case ALL is lost.  With no option to save, this is a particularly harsh result.
What he said
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 14, 2014, 02:38:51 PM
I don't blame him - combat is infuriating with this collision bollox

I've lost ANOTHER 3 Sidewinders and god knows how many potential credits...all because you don't scarper as soon as you make a kill...because essentially that's what it comes down to...how many kills makes it worth your while travelling back to Azeban...1? 5? 10? 20? 50?

I'd argue 20 is a good haul to make it worth while going back to collect your bounty. Unfortunately, you are highly unlikely to get 20. I seldom get more than 10 before I'm taken out by a suicide fed!

I'm dropping it just now. I was really happy when I found out about the FDZ - unfortunately, it's proved far FAR more frustrating than it has lucrative. I've absolutely lost far more vouchers than I've cashed

I'm going to play some Steel Beasts tonight and rethink this one. Trouble is, trading is useless with 4 cargo...and even if you could find 4 stock with huge benefit - you've got to offload them...and with very little knowledge of the systems, what's there and whether you can sell (and make a profit) makes it far too cumbersome for that at the moment!

So - I'm oot for the mo. My excitement has been crushed for the moment. I just wish they'd make it so a collision maybe just took out 50% - even more perhaps - just leave you with enough to say "Right - time to bail"

Good luck staying away. I was in the same spot as you.  I held out for maybe half a day.

Yeah - back on. Damn game!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 14, 2014, 04:01:49 PM
I'm not quite the combat veteran but if I understand you you're both head on and then crash..... could you, umm move?

Of course...9 times out of 10, I am able to avoid a head on collision, but combat in space is fast, aggressive and violent. First, I will always try to avoid facing an enemy fighter head on at high speed....however, sometimes you have no choice but to engage in head on combat because you do not want to roll and expose your aft or flanks. Second, on those occasions where you have to engage in a head on scenario, sometimes when you bank at the last moment, you or your opponent may bank into each other. At those speeds it is just sometimes simply unavoidable.  I have over 600 kills and have maybe been involved in 15 head on collisions that have resulted in catastrophe. That's a pretty fair ratio, I think.

The reason it is so frustrating in this game is because you lose all the progress you have made in the flight up to the collision. So if you've been engaged in white knuckle combat for over an hour and have 60 kills when the collision occurs, you lose all the vouchers that you earned from those kills. That's like 21,000 credits.  Additionally, you lose your ship and equipment, and although you can buy it back through insurance at a reduced price, sometimes you just don't have enough in the bank, in which case ALL is lost.  With no option to save, this is a particularly harsh result.

go home every 20 credits? wouldnt hurt so much
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 14, 2014, 04:33:01 PM
I can't seem to avoid 9 out 0f 10...but it's the one - just the one, that takes you out that's so damned annoying
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 15, 2014, 04:10:09 PM
For the external shot guys -

Update from the Lead Designer -

Hello Folk!

To add a little developer clarification:

We are looking at external camera views, with the following caveats:

* They are contextualised as camera/drone systems
* They are not designed to be used as alternate flight views
* Their primary function is to allow "beauty shots"
* They may have occasional tertiary game play functions (such as seeing how close you are to something)

No ETA at the moment though.

Hope this helps.

Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 15, 2014, 04:37:40 PM
Being able to use it when landing would be cool. Don't get me wrong, I like being in the cockpit to land - kind of feels right - but a beauty shot now and again, watching yer skids hit the pad...
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on August 15, 2014, 04:44:53 PM
Are you guys being rammed by other players (human) or NPC's?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 15, 2014, 04:45:26 PM
i think in your case JD its an external shot of someone carrying the bits of your ship home in a carrier bag - a bit like eric morecombe at the end of each episode, with his mac and brown paper bag, 'JDs pride and joy' written on the side
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 15, 2014, 04:50:28 PM
lmao

NPC's. As JH said - the problem is you can be in combat for an hour, collecting vouchers and then BAM! It's all over in one hit! Ship lost. Upgrades lost. Vouchers lost.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 15, 2014, 07:16:27 PM
I'm a few grand short of being able to afford a Viper again. I've had a few successful runs without any catastrophes, although the Lord knows, I've had some REALLY close calls. Anyway, I finally hooked up my TrackIR. It definitely helps being able to keep my eye on the enemy, but its going to take some time before I feel really comfortable with it.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 16, 2014, 02:59:12 AM
Let us know how you get on - that could be my next purchase for elite

I had 5 more goes at crimson bollocks last night and beat him every time, so I'm getting there

Have you fought a player yet?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 16, 2014, 05:35:55 AM

Have you fought a player yet?

No. Meet me at the flagpole at Azeban city at 3:00 high.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 16, 2014, 06:29:03 AM
lmao - forgot, youre in solo
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 16, 2014, 10:57:21 AM
UCG - I'm using the Trade Tool for Elite Dangerous which allows you to specify certain things and gives you an idea of markup...but I'm wondering...not all the systems are in place - so how do you know what to buy and where to go. There's only a handful of systems, right?

You can make a modest living at best (from what I'm doing) on trade. With only 4 cargo slots (that's a bit disappointing, even for a startup ship in a trade game!) certain products net me 300+ credits per journey.

But - I'll be honest - it's much more satisfying than losing all your vouchers in an hour with a collision!

But I'm wondering about the systems. The Galaxy map shows a fair few systems...but I've wasted quite a bit of fuel travelling to a system only to find nothing is there...or is that not the case? Am I just not looking right? Does every system modelled in the Galaxy have a port? I have to own up to being lost in the galaxy map...and apparently it's not a fraction of the size it's going to be!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 16, 2014, 11:17:31 AM
This game is both stunning and incredibly captivating (and with the voucher system infuriating) all at the same time!!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 16, 2014, 12:20:06 PM
AFAIK every main system has a port - eranin is azerban, next door is beagle 2, and then chango station at ibootis - i think the main star has the port as opposed to eranin 3 or whatever, easiest thing to do is as soon as you come out of a jump pull up the navigation list and you should see the port in the list
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on August 16, 2014, 03:02:08 PM
If the game engine generation creates 400,000,000,000 stars, I have to believe some systems will end up with nothing but the star and some planets
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 16, 2014, 03:06:50 PM
indeed - and now that ive written down the trade prices of 3 planets im wondering how big a book ill need!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 16, 2014, 03:44:53 PM
Did you know about this UCG?

http://www.elitetradingtool.co.uk/

This has netted me 18k credits in about 15 runs. Not a great return - but safe
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 16, 2014, 03:48:25 PM
Yeah.......... it's cheating  :P
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 16, 2014, 05:41:42 PM
Had a tough day...three sorties, two of which ended in collisions resulting in total loss. The third I barely escaped with my life after only taking down 17 ships. So, after expenses, I'm just about even with where  I started. Sometimes I swear the game feels like it gets harder.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 16, 2014, 11:40:17 PM
There have been times in the FDS where I've came out of jump and kind of wandered about killing shit without even seemingly being noticed - other times I've been jumped on by a multitude of Fed ships and don't even get a single kill before I'm getting the eject warning!
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 17, 2014, 03:40:31 AM
There have been times in the FDS where I've came out of jump and kind of wandered about killing shit without even seemingly being noticed - other times I've been jumped on by a multitude of Fed ships and don't even get a single kill before I'm getting the eject warning!

Yep. When you're jumped by 5 or more ships at once, it can get very dangerous very fast. It doesn't happen too often usually, but when it does it is frustrating. Worse, there is no way to communicate with the allied Eranin sidewinders to ask for help. I wish you form squadrons with them and coordinate when necessary.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 20, 2014, 01:49:56 AM
Man...I SERIOUSLY pushed my luck in the FDS this morning.

I had already visited it twice and got my ass kicked because I was jumped on by a shed load of Fed fighters both times and dispatched quick smart.

I then went back and was jumped again...but with my shield gone and hull done to 12%...I thought "What have I got to lose?"...so I stuck it out, transferred power to engines to run...ran a bit and moved power to shields to build my shield back up and headed back in.

I got 17 kills and was just about thinking I had overstayed my welcome when I was mugged by a load of new incoming Feds.

I started running. I already had Azeban City locked (one of the first things I do when I get in the FDS - always have your egress!) - so I just had activate the jump drive right? Wrong. "Mass Locked!!" I couldn't jump. So I was jinking and turning, moving energy from shields to engine and back again, using my booster to try and get distance, frantically trying to operate the jump drive.

Eventually, my shields came back online - with 1% hull left! I moved energy back to engine, boosted again and operated the jump drive again. This time it engaged but was reduced by a factor of 10 because of Mass location or something.

I carried on jinking, diving, yawing all over the place until I left the mass lock and the jump drive eventually went into full charge....4....3....2....1... DONE!

I got back to Azeban City with 17 kills to retrieve and 1% hull!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 20, 2014, 02:48:39 AM
i think it will have been a proximity lock, not so much mass lock but if youve got ships around you, plus you overheat when you jump with an extended jump time and can explode apparently
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 20, 2014, 02:49:59 AM
That's what it was - a proximity lock. And yeah - I was lucky with the heat issue because I was using Boost a lot!
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 20, 2014, 05:07:02 AM
I've had some very similar experiences over the past few days.  Still, I've managed to raise over 100,000. Tonight, I plan on heading out to beagles landing to pick up a viper and equip her with some serious firepower. This time, however, I'll be sure to save at least 8000 to 10000 in the bank...just in case.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 20, 2014, 05:22:57 AM
ive been looking around for guides to upgrading ships, what weapons to get first etc but havent found any tips

i know im going to go hauler and then cobra but just need tips on the whole, heat sinks, missiles, lasers, cannons thing
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 20, 2014, 06:01:22 AM
ive been looking around for guides to upgrading ships, what weapons to get first etc but havent found any tips

i know im going to go hauler and then cobra but just need tips on the whole, heat sinks, missiles, lasers, cannons thing

Right. So I read about the weapon classes on the wiki to see how they operate in terms of power requirement and damage to shields and/hull. I applied this information to my play style, which is up close and aggressive and worked out what I think will be the best combo. It's still a learning experience though and I'm always trying new things.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 20, 2014, 06:53:10 AM
For any of you geezers that don't make it up to the Share Your Videos thread...

This is trading and dying really fast!

Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 20, 2014, 06:54:59 AM
oh...and I can't believe I paid 1000 credits to fix the hull, made 1000 credits on mt trade and then got wiped out immediately on jumping into the FDS - losing my 1000 profit, the 1000 I spent on repairs and my time :-)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 20, 2014, 07:29:50 AM
i responded there about the collisions - i see the problem now! none of the combat tutorials do that so i wonder if its scripted in the AI
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 20, 2014, 07:34:00 AM
i responded there about the collisions - i see the problem now! none of the combat tutorials do that so i wonder if its scripted in the AI

It never strikes me as a tactic the AI is doing on purpose.  The reality of combat in space is sometimes you end up on a head on collision course. Usually, either the player or the AI will break before impact, but sometimes you and/or the AI break away too late, or both parties break into each other.  Sometimes a collision just happens. I don't feel like the AI is ever really going kamikaze and it doesn't feel gamey or unfair to me. 
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 20, 2014, 07:38:02 AM
I agree...it's just an accident and whilst I would agree it's not "unfair", I don't like the total collapse of the craft on one strike. They're just too fast to often do anything about. So I'll be a huge fan if they tame that down...not by a lot - but enough that you can decide to bug out.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 20, 2014, 07:47:37 AM


anaconda meets lakon 9 - almost destruction!
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 20, 2014, 07:50:54 AM
I agree...it's just an accident and whilst I would agree it's not "unfair", I don't like the total collapse of the craft on one strike. They're just too fast to often do anything about. So I'll be a huge fan if they tame that down...not by a lot - but enough that you can decide to bug out.

I guess, but it doesn't strike me as unrealistic as is. Think about it. You have two vessels heading straight towards each other, each traveling approximately 150 to 200km/s. That is going to be a major impact.  I've had collisions that were not head on and survived with varying levels of damage to shields and hull. So, although harsh, I believe it is realistic and realism is something that I don't want the game to depart from.

What I'd like is the ability to cash in your vouchers from deep space. If I can cash them in electronically from my cockpit while docked, why can't I do this in space, as well?  If I could make a few kills here and there and then log into the security office from space to cash in the vouchers, I wouldn't feel pressured to break off all the time and fly back to port. Also, this would really give the player an option to pause from the action to avoid a catastrophe. If the player fails to do this and then dies, then the loss of the vouchers is on him. I think this is the best, and totally reasonable, solution to the issue.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 20, 2014, 07:54:41 AM
JH - saw this this and thought of you

http://forums.frontier.co.uk/showthread.php?t=6221

a post from a dev about multiple ship ownership and the purchase of hangars in space stations!
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 20, 2014, 07:57:17 AM
JH - saw this this and thought of you

http://forums.frontier.co.uk/showthread.php?t=6221

a post from a dev about multiple ship ownership and the purchase of hangars in space stations!

Yep. I've read that. Sounds really great!

Any idea when the next beta is coming, and what it will add?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 20, 2014, 08:05:39 AM
should be this week, they said theyd let people know after gamescon which finished last week

ermmm..........

"board and steal other ships with Zero-G FPS combat"
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 20, 2014, 08:08:07 AM
I agree...it's just an accident and whilst I would agree it's not "unfair", I don't like the total collapse of the craft on one strike. They're just too fast to often do anything about. So I'll be a huge fan if they tame that down...not by a lot - but enough that you can decide to bug out.

I guess, but it doesn't strike me as unrealistic as is. Think about it. You have two vessels heading straight towards each other, each traveling approximately 150 to 200km/s. That is going to be a major impact.  I've had collisions that were not head on and survived with varying levels of damage to shields and hull. So, although harsh, I believe it is realistic and realism is something that I don't want the game to depart from.

What I'd like is the ability to cash in your vouchers from deep space. If I can cash them in electronically from my cockpit while docked, why can't I do this in space, as well?  If I could make a few kills here and there and then log into the security office from space to cash in the vouchers, I wouldn't feel pressured to break off all the time and fly back to port. Also, this would really give the player an option to pause from the action to avoid a catastrophe. If the player fails to do this and then dies, then the loss of the vouchers is on him. I think this is the best, and totally reasonable, solution to the issue.
I don't think it's unrealistic...just too - final. Simply put - it's downright freakin annoying when it happens. So I only want it tamed down so it doesn't happen anymore - realistic or not (and undoubtedly so)...I could just do without losing out so damn quick. Thankfully, in that mission, I hadn't spent 30 minutes or more gathering vouchers  :)
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 20, 2014, 08:20:04 AM
^Holy cow! Awesome banner in your sig, JD!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 20, 2014, 09:44:21 AM
^Holy cow! Awesome banner in your sig, JD!
All thanks to PanzersEast!  :)
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 21, 2014, 05:03:23 AM
Ha! Judge, you're going to love this.

So I saved up about 110,000 credits and finally decided to head out to beagle 2 landing to pick up another viper. I get there, buy my new ship and equip her with 2 multi-cannons and a burst laser. This left me with about 8000 credits. I was tempted to buy a second burst laser, but I resisted, just in case I somehow was killed and needed cash to buy my old hardware. My finger was on the button to buy though, that's how close I was.  If I had  bought it, it would have left me with less than 3000 credits; not enough to purchase the ship back if lost in combat.

Anyway, I leave beagle 2 and head back to Eranin. I make it into the FDS and start tearing apart federal fighters. The cannon/laser combo is amazing. I can destroy a federal fighter in seconds. I love how cannons require deflection while lasers mostly do not. Excellent touch.  Anyway, after taking down close to 20 fighters....BOOM!!! Collision. I'm dead. It cost me about 7,600 credits to buy my old ship with all the hardware. I have a few credits left. That was my one chance. If I die again before making more money, it's back to a free sidewinder.  I can't tell you how extremely pissed I would be right now if I had bought that stupid laser.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on August 21, 2014, 08:28:27 PM
Well if this doesn't make you want to buy the game...not sure what will. Guy smuggling contraband past the police. Crazy stealth and piloting skills!

https://m.youtube.com/watch?v=KbaLJTGHkj8

Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on August 21, 2014, 08:56:37 PM

Hmmm if I do like this game I should get it now so I can lock up my favorite MMO gaming name BaconExplosion.  Dammit I need to stop finding any small thing to justify buying it

Con

I recall getting some complaints and being forced to change my character name in UO and some other MMO ages ago. 

I used the name "Stinkypinky".  I had seen much worse, but it doesn't take much to piss some small portion of people off at any one moment.   ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on August 22, 2014, 10:26:10 PM
How do you cash in vouchers? I fought for the federation killing some Eranin craft. Do I have to find a federation station ? Then what

Side note. I found a federation station and cruised towards it. I tried to jump out of the supercruise at the perfect time which I guess kind of was the perfect time because when I frameshifted,  I was already inside of the station smashing in the sidewalls with all the alarms going off. I had to fly out of the station speed the store let me talk there
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 23, 2014, 03:03:49 AM
I was with you until 'station speed'  :D
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 23, 2014, 05:31:16 AM
How do you cash in vouchers? I fought for the federation killing some Eranin craft. Do I have to find a federation station ? Then what

Side note. I found a federation station and cruised towards it. I tried to jump out of the supercruise at the perfect time which I guess kind of was the perfect time because when I frameshifted,  I was already inside of the station smashing in the sidewalls with all the alarms going off. I had to fly out of the station speed the store let me talk there

When you are docked in a station, go to station services. Then go to contacts, local security office, and there will be an option to cash out vouchers.

That's interesting about exiting frame shift into a Coriolis port. That must be a bug. In case you don't know it yet, there is a gauge on the left side of the cockpit that tells you when you should exit frame shift.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 23, 2014, 06:52:00 AM
That's interesting about exiting frame shift into a Coriolis port. That must be a bug. In case you don't know it yet, there is a gauge on the left side of the cockpit that tells you when you should exit frame shift.

and when your HUD flashes 'safe to disengage' youll drop out about 19k from the station

i didnt think you could get in one without docking permission

Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 23, 2014, 08:25:53 AM
i havent checked but apparently I Bootis has run out of fish - the most used and abused commodity in the local markets - game makes me smile everyday
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on August 23, 2014, 09:37:57 AM
How do you cash in vouchers? I fought for the federation killing some Eranin craft. Do I have to find a federation station ? Then what

Side note. I found a federation station and cruised towards it. I tried to jump out of the supercruise at the perfect time which I guess kind of was the perfect time because when I frameshifted,  I was already inside of the station smashing in the sidewalls with all the alarms going off. I had to fly out of the station speed the store let me talk there

When you are docked in a station, go to station services. Then go to contacts, local security office, and there will be an option to cash out vouchers.

That's interesting about exiting frame shift into a Coriolis port. That must be a bug. In case you don't know it yet, there is a gauge on the left side of the cockpit that tells you when you should exit frame shift.

I did that and didn't see an option to cash vouchers and Azebin (or whatever the starting station is). I assumed it was because I fought for the federations against Eranis craft so I need to find a fed station to pay. Of course, I did find one, at .12 light speed so they won't let me back
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 23, 2014, 11:46:40 AM
Why did you side with the Federation over the Eranin?  If you're looking to make a quick buck, the prevailing wisdom is to NOT do that. Always select Eranin. Maybe you just discovered why?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 23, 2014, 12:17:39 PM
I leave Aulin to go to Rakapilia, and decide to make one more jump away from Azerban and arrive in LH 2516 - theres nothing there, just stars, i need to jump again so head to LH 2887. As i exit the jump the ship tells me my main tanks are empty, oh crap, oh crap i need to get to the station as soon as possible. At last an extraction planet, the amount of minerals i knew about just doubled and theyre all great prices - big decision now, head back towards Azerban, trading as i go or head further into the unknown - Bolg and other weird names are further afield

I dont know whether its my own imagination or its a credit to the dev team but i genuinely feel on the borders of the unknown, its a relief to see the glorious space station when you find it, wondering whether to venture on or head back 'home'

like a security blanket Azerban feels like home, but when there are 400, 000, 000 stars to choose from im sure people will find new homes and just disappear into the blackness, and i hope like some kind of space faring Day Z, youll see a ship a billion miles from home in the same system you are and you can hail them and discuss where youve been and where youre going

as i said, game makes me smile everyday, long time since i felt like this
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on August 23, 2014, 02:09:47 PM
Well I imagine anyone would be pissed if I materialized from supercruise in the middle of their stations .

That said, whats the big deal about siding with the federation? Why should I side with Eranin? Are they independent? You say general consensus (I don't doubt you) but I haven't heard that..why?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 23, 2014, 02:29:48 PM
Well I imagine anyone would be pissed if I materialized from supercruise in the middle of their stations .

That said, whats the big deal about siding with the federation? Why should I side with Eranin? Are they independent? You say general consensus (I don't doubt you) but I haven't heard that..why?

Have you looked for threads on making money in the FDS? They all, unanimously, agree that siding with the Eranin is the faster way to earn more credits. I do not know if its because Federal Security fighters are lighter and easier to kill, because there are more of them or because its easy to kill them and then head back to Azeban City to cash in the vouchers. All I know is that is what everyone says. So? How much money did you make from hunting the Eranin Sidewinders?  On their face, they seem more dangerous....they are out there with pulse, burst and beam lasers, and I've seen them shooting missiles too. All Federal Security Fighters, on the other hand, have the same weak loadout.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 23, 2014, 02:30:36 PM
I leave Aulin to go to Rakapilia, and decide to make one more jump away from Azerban and arrive in LH 2516 - theres nothing there, just stars, i need to jump again so head to LH 2887. As i exit the jump the ship tells me my main tanks are empty, oh crap, oh crap i need to get to the station as soon as possible. At last an extraction planet, the amount of minerals i knew about just doubled and theyre all great prices - big decision now, head back towards Azerban, trading as i go or head further into the unknown - Bolg and other weird names are further afield

I dont know whether its my own imagination or its a credit to the dev team but i genuinely feel on the borders of the unknown, its a relief to see the glorious space station when you find it, wondering whether to venture on or head back 'home'

like a security blanket Azerban feels like home, but when there are 400, 000, 000 stars to choose from im sure people will find new homes and just disappear into the blackness, and i hope like some kind of space faring Day Z, youll see a ship a billion miles from home in the same system you are and you can hail them and discuss where youve been and where youre going

as i said, game makes me smile everyday, long time since i felt like this

The biggest problem I have with flying the smaller combat craft is limited range. I can barely make 6 light years in my Viper. No better in the Eagle or Sidewinder.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 23, 2014, 02:41:58 PM
and then add cargo - you have to find a cluster of stars and find the trade 'golden ticket' between them
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on August 23, 2014, 03:00:34 PM
Well I imagine anyone would be pissed if I materialized from supercruise in the middle of their stations .

That said, whats the big deal about siding with the federation? Why should I side with Eranin? Are they independent? You say general consensus (I don't doubt you) but I haven't heard that..why?

Have you looked for threads on making money in the FDS? They all, unanimously, agree that siding with the Eranin is the faster way to earn more credits. I do not know if its because Federal Security fighters are lighter and easier to kill, because there are more of them or because its easy to kill them and then head back to Azeban City to cash in the vouchers. All I know is that is what everyone says. So? How much money did you make from hunting the Eranin Sidewinders?  On their face, they seem more dangerous....they are out there with pulse, burst and beam lasers, and I've seen them shooting missiles too. All Federal Security Fighters, on the other hand, have the same weak loadout.

I hadn't looked at any threads on making money to tell you the truth. I killed three Eranin fighters for 350 bucks each so that's $1050 in vouchers. That  was just in one quick combat mission. I just started picking off sidewinders that it wandered outside of the main combat ball

You probably have more experience with this game than anyone else on this form except maybe undercover geek...so if you say it's better to fight the feds then I'm going back and fighting the feds!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 23, 2014, 03:12:01 PM
i havent read anywhere dont fight eranin, i just think everyone goes for the easier option as JH said - the feds are poorly armed, im sure as the game develops therell be a consequence and a backstory as to why and why not
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 23, 2014, 03:36:39 PM
mikeck...out of curiosity, what are you flying in these days and what weapons do you have equipped?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 23, 2014, 03:53:53 PM
i wasnt around for pre beta like your good self JH - was there a character wipe when it went public

there is discussion that beta 2 will be early september and will come with a wipe
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 23, 2014, 04:35:15 PM
i wasnt around for pre beta like your good self JH - was there a character wipe when it went public

there is discussion that beta 2 will be early september and will come with a wipe

Yes, Sir. Every major update has come with a character wipe. However, you are refunded credits for the value of your ship and kit. I only seriously started playing after Beta 1 with the solo online-verse. When it was just public multiplay, I really just hung around Azeban City sightseeing. So fortunately, I had nothing to really lose in the wipe. Now, with my viper, weapons and systems...I'm nervous.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 23, 2014, 06:00:06 PM
JH & JD -

Hello Commanders!

The suicide rammer AI is mostly a bug, which should go live with the next update (NPC ships were still trying to aim as they dodged, resulting in collision course behaviour). The possibility for collisions will still exist, but hopefully it won't be the de facto tactic!
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 23, 2014, 08:43:35 PM
JH & JD -

Hello Commanders!

The suicide rammer AI is mostly a bug, which should go live with the next update (NPC ships were still trying to aim as they dodged, resulting in collision course behaviour). The possibility for collisions will still exist, but hopefully it won't be the de facto tactic!

Wow! Awesome.
Title: Re: Elite: Dangerous. I broke down.
Post by: Staggerwing on August 23, 2014, 08:47:40 PM
JH & JD -

Hello Commanders!

The suicide rammer AI is mostly a bug, which should go live with the next update (NPC ships were still trying to aim as they dodged, resulting in collision course behaviour). The possibility for collisions will still exist, but hopefully it won't be the de facto tactic!

Judge Dredd is going to be doing backflips when he reads this!

Maybe now is the time for me to take the plunge, though I'll probably have to buy a new vid card and more ram for the windows 'puter to play the game.
Title: Re: Elite: Dangerous. I broke down.
Post by: Staggerwing on August 23, 2014, 08:52:13 PM
Huh. Just read at the web site that it'll be released for Mac a few months after the Windows release, no extra charge for beta purchasers. Sweet!
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on August 24, 2014, 11:54:39 AM
mikeck...out of curiosity, what are you flying in these days and what weapons do you have equipped?

Interesting you ask...at one point I had a cobra gussied up with all sorts of auto cannons and heat sinks and then on one of the updates swept everything clean and I started out with a sidewinder. so I kind of put the game side. So right now I'm in a Side winder with my loaned weapons and do the usual stuff so nothing exciting on my end.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 24, 2014, 01:09:20 PM
mikeck...out of curiosity, what are you flying in these days and what weapons do you have equipped?

Interesting you ask...at one point I had a cobra gussied up with all sorts of auto cannons and heat sinks and then on one of the updates swept everything clean and I started out with a sidewinder. so I kind of put the game side. So right now I'm in a Side winder with my loaned weapons and do the usual stuff so nothing exciting on my end.

How long did it take you to save up for that cobra, and how did you do it? Trade I presume? What do they go for anyway? I'm thinking at least $150,00 to $300,000?
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on August 24, 2014, 02:36:29 PM
mikeck...out of curiosity, what are you flying in these days and what weapons do you have equipped?

Interesting you ask...at one point I had a cobra gussied up with all sorts of auto cannons and heat sinks and then on one of the updates swept everything clean and I started out with a sidewinder. so I kind of put the game side. So right now I'm in a Side winder with my loaned weapons and do the usual stuff so nothing exciting on my end.

How long did it take you to save up for that cobra, and how did you do it? Trade I presume? What do they go for anyway? I'm thinking at least $150,00 to $300,000?

No sometime ago a new build came along and when I started I had like 100,000 credits or something like that out of nowhere so I went ahead and spent until the new beta came long after that and wiped me clean. so wasn't sure if it was a bug or not but I never did they work to get the money they just gave it to me
Title: Re: Elite: Dangerous. I broke down.
Post by: RooksBailey on August 24, 2014, 08:56:01 PM
Interesting article in The Telegraph about the impact Elite has had on the culture:

http://www.telegraph.co.uk/games/11051122/Elite-the-game-that-changed-the-world.html

Quote
Braben is held in such high esteem in the games world (the widely-admired and hugely popular Grand Theft Auto is considered Elite’s natural successor) that pilgrims occasionally track him down to his home in Cambridge – from Germany on one occasion – and ask him, in mind-boggling detail, about the machine code for Elite. Business meetings have been known to begin with a blushing software engineer asking him to sign their Elite “training manual”.

And now, aged 50, the “Godfather of Gaming” is trying to match the revolutionary excitement of his youth. Elite is coming back, this time in virtual reality, multi-player glory, and with its own orchestral soundtrack.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on August 26, 2014, 01:27:33 AM
Wow! That illegal goods vid linked above is very cool!
Once Elite gets released properly I am definately jumping in.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 29, 2014, 09:46:19 AM
happy as a dog with two d**** - surrounded by spreadsheets and commodity prices - even got a rough handle on the galaxy map and supply and demand

tonight i shall be selling my lasers giving me extra jump capacity

confirmed for Beta II so far -

1) Outposts. These will be non station dockable structures which will be found all over the galaxy, not only near planets. There use is as yet uncertain.

2) Ranks. Player & Faction ranks are due to make an appearance in B2.

3) Expanded Mission System. Tied into #2 the mission system is getting a huge expansion with missions relating to ranks and multi tiered missions both confirmed.

4) The Ocellus Station. A brand new station type called Ocellus is coming in B2. Nothing other than its appearence is known yet.

and galnet feed where space stations can and will share news on players with reputations - earn bounties hunting them down - how cool to appear on galactic news as a player (i think!!)
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 29, 2014, 10:15:24 AM
Has anyone seen any "sexy" stations? I only see the hexadioganise ones :-)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 29, 2014, 11:58:58 AM
Have you not seen the orbital ones with the big wheel at one end?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 29, 2014, 01:10:49 PM
Nope. To be honest, I've not travelled very far
Title: Re: Elite: Dangerous. I broke down.
Post by: Swatter on August 29, 2014, 01:23:10 PM
I very much enjoy ED, but it is definitely unforgiving. I ran into a bug where your current ship isn't displayed on the insurance screen (after you die) and I lost almost everything. I then exited super-cruise too close to the station and hit the damn thing, destroying ship and cargo. I lost everything again. It was a tough day yesterday.

ED is right now a good game, very good in many aspects. I can only imagine how cool it will be after release and a couple of expansions.

Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 29, 2014, 02:04:46 PM
I very much enjoy ED, but it is definitely unforgiving. I ran into a bug where your current ship isn't displayed on the insurance screen (after you die) and I lost almost everything. I then exited super-cruise too close to the station and hit the damn thing, destroying ship and cargo. I lost everything again. It was a tough day yesterday.

ED is right now a good game, very good in many aspects. I can only imagine how cool it will be after release and a couple of expansions.

Wow. That's some pretty nasty stuff. Thankfully, I have not experienced anything like that.

I got a little burned out on the FDS grind so I put the game down for awhile. Looking forward to some more content in Beta2.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on August 29, 2014, 02:11:01 PM
Edit
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 30, 2014, 04:55:28 AM


a viper with 3 cannons - shield destruction and 68% shield loss in one shot on a sidewinder!!
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on August 30, 2014, 05:47:34 AM
Awesome. I really want to get this eventually, although I'm pretty sure I'll be hopeless at combat. My spatial awareness leaves much to be desired.......
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 01, 2014, 12:53:27 AM
What a hive of scum and villainy freeport is!!

Shot at all the way in, shot at all the way out - its risky

Found my first stock of narcotics but haven't seen a buyer
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 02, 2014, 05:32:31 PM
help me!

im being taken over by this game - i sat at work in a darkened hidey place drawing space routes and triangles of trade, i have opened a teamviewer service so that i can access my commodity list on my home PC from my office and contemplate where to trade next and im hooked on docking, and bringing up the commodity list
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on September 02, 2014, 06:12:20 PM
Yeah....I have to deal with combat now until I get enough for a hauler. I want to trade, not just fight sidewinders
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 02, 2014, 11:49:16 PM
I want to trade also - but with something that carries more than 4 items!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 03, 2014, 02:15:06 AM
theres a hauler for 29k at Freeport and im at 18k - once you get up to 12k ish you can trade in the more lucrative items - on small money you can carry 4 lots of fruit and veg and earn 800, with 10k in the bank you can carry 4 lots of crop harvesters and earn 1200-1600 a run but the markets are changing nearly everyday at the minute
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 03, 2014, 02:41:41 AM
DAMN!

My game dropped out from connection and when I went back in, I was at the same place. I jumped to I-Bootis and I can't seem to get away from I-Bootis. It's just not moving and I've been flying ages...so I can align to Chango Dock - and I've got 12k worth of stock on board!!

aaaaaaaaaaaaaaargh!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 03, 2014, 02:56:12 AM
NM - I set a new location and jumped to that which got me away from I-Bootis. I don't know what that was!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 03, 2014, 03:02:06 AM
NM - I set a new location and jumped to that which got me away from I-Bootis. I don't know what that was!

were you stuck in a hyperjump tunnel?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 03, 2014, 03:32:02 AM
NM - I set a new location and jumped to that which got me away from I-Bootis. I don't know what that was!

were you stuck in a hyperjump tunnel?
I-Bootis just wasn't moving. I was trying to get to Chango Dock - and it was behind I-Bootis, so I headed off away to avoid the proximity alert and I was looking out my window and it just wasn't moving...no closer, no further away. In the end I selected a Nav Beacon to jump to then jumped out and jumped to Chango

Never seen it before. I also didn't have enough fuel to jump back to Eranin...so I was getting a bit worried I'd lose my 12k of cargo!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 03, 2014, 03:54:34 AM
yeah this happened to me the other night - its the proximity to the planet that slows your supercruise to almost a normal speed and it looks like youre not moving
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 04, 2014, 09:24:35 AM
http://simhq.com/forum/ubbthreads.php/topics/4004947/Viper_Skins_Released!_%28Plus_bo#Post4004947

the union jack one looks cool
Title: Re: Elite: Dangerous. I broke down.
Post by: sandman2575 on September 04, 2014, 09:52:44 AM
the union jack one looks cool


apparently that's Austin Powers' viper...
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 06, 2014, 03:12:20 AM
Question about the star system...

I bought some Tea (being British and all) and I wanted to head to H Draconis to sell it...but I get a message when I attempt to jump saying "Jump Exceeds Drive Fuel use limit of 0.80 tons"

How do I therefore get to that system?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 06, 2014, 03:28:22 AM
Question about the star system...

I bought some Tea (being British and all) and I wanted to head to H Draconis to sell it...but I get a message when I attempt to jump saying "Jump Exceeds Drive Fuel use limit of 0.80 tons"

How do I therefore get to that system?

with less cargo or a better ship - where are you jumping from?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 06, 2014, 03:29:52 AM
It starts - guilds  >:(

i like that its possible, i like that people will use it, i like that others wil turn up in big bad ships and kill them

i dont like my combat skills so ill stay away from freeport


"Hello Commanders!

I would like to inform you all of the new Freeport Tax and Protection Services outfit based at Freeport, LP 98-132.

Freeport has become a dangerous place to travel lately. On arrival at the station you can expect to be viciously attacked without warning from a number of foes.

However! There may be a solution on the horizon:

On arrival at Freeport you will be contacted by one of the FTPS agents informing you of the requirement to pay service tax. Please keep all weapons stowed away to avoid unfortunate accidents. You will be made aware that you will have free passage to the station to conduct your business. On departure please be ready to pay the tax for safe passage out of the station. On payment of tax you will receive protection from the FTPS agent(s) until you have frame shifted away. Protection does NOT extend beyond the Freeport station area and only covers you for departure. When arriving at Freeport for further visits you are required to pay departure tax again. Discounts may be applied for repeat custom purely at FTPS discretion.

If you do not comply you will have your shields removed at which point you should come about, face the station and come to a standstill so negotiations can commence. What happens after this point is up to you.

Remember, there are a LOT of undesirables around Freeport, let us save you from them!

Fly safe!"
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 06, 2014, 03:37:27 AM
Eranin

I guess the more encompassing question is - are all the systems on the Galaxy map available to travel to and, if so, given the message I received, I have to "hop" to other systems to get closer?

The Galaxy map shows a load of systems - and I've visted about a half a dozen...mainly because I didn't want to waste fuel going to place that had nothing there - like Eranin 5(?)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 06, 2014, 03:45:33 AM
you need to jump to the main star of the system and on arrival open NAV again and youll see the space station to head for, AFAIK at the moment systems only have 1 station so there would be no point going to any other planets in a system if youve already sourced the space station - the mass of planets are all for future dev - landings, factions, exploration and missions

in the map you need to go to 'real map' not the one showing all your trade routes - if you click on the destination and move the cargo slider up to 4 tonnes (or whatever your max is) it will show you where you can reach

similarly if you choose your jump destination before leaving the station it will tell you if youre out of range before you leave the station

this just arrived this morning to decipher the trade map and its brilliant - makes it much clearer

Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 06, 2014, 04:12:44 AM
Brilliant - thanks  O0
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 06, 2014, 04:47:47 AM
Shite.

I've jumped to one too many destinations and I have insufficient fuel to jump anywhere. Worse than that, I am in a system with no station.

What are my options? Suicide?  ::)
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 06, 2014, 04:59:09 AM
NM - I used the Distress Beacon and I am now full
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 06, 2014, 05:03:57 AM
Lol beat me to it

My rule of thumb is always go to the station even without items just so you can refuel

I think you paid top dollar for your tea at eranin
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 06, 2014, 05:14:13 AM
I paid top dolla for the fuel!! 675 credits!

Tea I made 1100 on.

On the plus side, as I am exploring now, I'm getting familiar with where I can go etc, etc...now, I thought this game had a lot to offer before I found all these other places!

Saw my first proper space station at Romanenko Estate in Opala! Stunning watching it from the outside...just sitting watching it spin round!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 06, 2014, 05:45:59 AM
Bought my Hauler  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 06, 2014, 07:13:30 AM
Bought my Hauler  ;D

Skills! Should get mine this evening

Emergency fuel is about 100 times the station price

Wait til mining and exploration come in
Title: Re: Elite: Dangerous. I broke down.
Post by: TacticalWargames on September 06, 2014, 09:00:04 AM
Hows he single player aspect of the game? As I wont be bothering with muliplayer.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on September 06, 2014, 10:18:56 AM
Hows he single player aspect of the game? As I wont be bothering with muliplayer.

Is identical MP except all ships are NPC's. I'm not being sarcastic..lol. It uses the same procedural generation and the are universe, economy, Etc.
Solo mode just excludes other players from your game.
Title: Re: Elite: Dangerous. I broke down.
Post by: TacticalWargames on September 06, 2014, 02:21:07 PM
Sounds great..really can't be doing with online idiots\griefers.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 12, 2014, 12:33:10 PM
Free eagle to all early backers.... to be parked in a space port at your leisure
Title: Re: Elite: Dangerous. I broke down.
Post by: RooksBailey on September 12, 2014, 12:46:51 PM
Free eagle to all early backers.... to be parked in a space port at your leisure

Yeah, they are offering a good deal!

http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cbbe7b15e6

Quote
We are announcing today that the price of the final release of Elite: Dangerous will be £39.99 ($59.99 and €49.99).

We are also announcing a special pre-order digital pack, the Elite: Dangerous Mercenary Edition, which is a bonus pre-order game collection loaded with digital extras.

The pack is available on our store today for new customers at a discounted price off the final release of £35.00 ($50 and €40) plus the addition of the Mercenary Pack extras. Anyone who has already pre-ordered the final release version of Elite: Dangerous (including of course Alpha, Premium Beta and Beta participants) will also receive the bonus pre-order collection when the game is released.

Well, now it is a given that I will be pre-ordering this game at some point.  Still plan to wait until the last beta/first gamma though.  I don't want to jump in while the game is still feature incomplete. 
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 12, 2014, 01:07:02 PM
This game is more feature complete (and extremely stable) than most releases over the last few years!  :)
Title: Re: Elite: Dangerous. I broke down.
Post by: sandman2575 on September 12, 2014, 01:08:19 PM
Well, now it is a given that I will be pre-ordering this game at some point.

+1 

I was counting on the $50 price, but now that we hear the price will go up on release, I'm definitely pre-ordering as well.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 12, 2014, 01:14:13 PM
I can't see a free eagle...all I see is a cost :-(
NM - being an idiot  :D
Title: Re: Elite: Dangerous. I broke down.
Post by: sandman2575 on September 12, 2014, 01:22:24 PM
I can't see a free eagle...all I see is a cost :-(
NM - being an idiot  :D

i.e. "Don't be a penny pincher.  Just buy the damn game already" - ?  Or ?

Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on September 12, 2014, 01:30:52 PM
They mention the free eagle for those who purchased the "mercenary" edition. I bought in as alpha but have no idea what "edition" I have. I am assuming I would get the eagle....hmm
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 12, 2014, 01:35:30 PM
The press release says this...
Quote
The pack is available on our store today for new customers at a discounted price off the final release of £35.00 ($50 and €40) plus the addition of the Mercenary Pack extras. Anyone who has already pre-ordered the final release version of Elite: Dangerous (including of course Alpha, Premium Beta and Beta participants) will also receive the bonus pre-order collection when the game is released.
I think it's very decent of them
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 12, 2014, 03:20:05 PM
They mention the free eagle for those who purchased the "mercenary" edition. I bought in as alpha but have no idea what "edition" I have. I am assuming I would get the eagle....hmm

youre classed as a backer and will therefore get the mercenary pack
Title: Re: Elite: Dangerous. I broke down.
Post by: RooksBailey on September 12, 2014, 03:38:01 PM
Some budgetary bits:

Elite: Dangerous creator says crowdfunding covered less than one-quarter of its total cost (http://www.pcgamer.com/2014/09/12/elite-dangerous-crowdfunding-covered-less-than-one-quarter-of-its-total-cost-creator-says/)

Quote
Elite: Dangerous drew in nearly £1.6 million—that's roughly $2.6 million—on Kickstarter, and that's a lot of money by just about any measure. Yet it was only a slice of the total development budget, and not even a particular large slice at that.

"The original budget, because we put a lot of our money towards it, was £8 million," Frontier Developments founder David Braben told Eurogamer. Since then, "It's grown by quite a lot," he added.

That amount is also a tiny fraction of the $53 million (and counting) raised by Star Citizen, but Braben said "we're very, very happy" with the budget, especially since fans are continuing to pay for beta access and preorders. "We already have enough [money] to see it through," he said. "It all means it just de-risks it in a really good way."

As for the future, Braben said it would be "silly" not to at least look at a console version of the game, but for now the PC is the focus. "The important thing is I don't want it to disrupt development of Elite," he said. "We are doing the best game we can on PC and then we will look at console."

Title: Re: Elite: Dangerous. I broke down.
Post by: Staggerwing on September 12, 2014, 06:13:59 PM
I just took the plunge. Now to see if my windowbox can handle the game....
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 13, 2014, 04:12:23 AM
So I say it's the most stable game in recent years and my first outing into online mode and it crashes on a jump to Eranin!  >:(

Also - got to the FD area, got 3 kills and a head on wipes me out  >:( why oh why did I smash into that wall with my Hauler!  :(
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 13, 2014, 04:28:38 AM
I had forgotten how bloody downright annoying the FDS zone and it's kamikaze feds were. 3 times, kills racking up and head on death.

I'm actually THAT bored with it, I'm going to clean the bathroom.

This is my own fault for not looking after my Hauler. I'm still totally pissed about how I lost that!

Where's my sponge?  :D
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 13, 2014, 07:51:36 AM
I just took the plunge. Now to see if my windowbox can handle the game....

just to let you know - at the mo the devs have kind of switched trade off, i havent booted the game up yet since the change but the forum is full of complaints, particularly as they didnt tell anyone

so 2 days ago you had a plethora of planets selling and buying different things depending on their economy type, today the first 6 plaents you can reach apparently have nothing to sell and nothing to buy

is it a bug? are they trying to get everyone into fighters to test combat? are they restabilising the markets? noone knows yet

as someone did say a while ago it was far too easy to get to an anaconda in 3 days of hard core playing, in ye olde elite that was months of gameplay, what you got after 3 days of hard core gaming was something like a docking computer and you ran all the way to school to tell everyone - so maybe the markets are been rebalanced

just so you know
Title: Re: Elite: Dangerous. I broke down.
Post by: Staggerwing on September 13, 2014, 11:02:20 AM
Thanks. I just fired up the Windowbox. Now to see about D/Ling.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 19, 2014, 11:04:51 AM
Gadzooks -

in short, a new ship, 500 more explorable systems, new weapons, a pirate weapon, new stations, a proper working black market and a free copy of the old Elite, a proper star map highlighting import/exports of a planet as you view them

Welcome to Elite: Dangerous Newsletter #41!

This week’s newsletter marks the beginning of our ten day celebration of the 30th anniversary of Elite. To make it extra special we are announcing the Beta 2 release date and some of the many additions you will see in Beta 2. We have also added a limited edition Cobra paint job, and we have a free copy of the original BBC Micro Elite for you!

Galnet will be reporting on the tensions surrounding the 30 year anniversary of Eranin’s independence from the Federation in Elite: Dangerous through a series of special bulletins over the next 10 days, so keep an eye on your inbox.  You will also be able catch up on the new Galnet pages on our website.

Last week we announced that the price of the final release of Elite: Dangerous will be £39.99 ($59.99 and €49.99) and we also announced a special pre-order digital pack, The Elite: Dangerous Mercenary Edition, which is a bonus pre-order game collection loaded with digital extras.

The pack is available on our store for new customers at a discounted price off the final release of £35.00 ($50 and €40) and anyone who has already pre-ordered the final release version of Elite: Dangerous will also receive the bonus pre-order collection when the game is released.

Don’t forget, if you have pre-ordered the finished game but are tempted to start playing sooner, there is an upgrade path which will cost you an additional £15. Interested? Just go to the store, put the Beta in your basket and the correct discount will be applied when you checkout.
 
Contents this week (Click subject to jump forward):

    Newsletter Peek of the Week
    Beta2 to be released 30th September
    Elite 30th Anniversary
    Comms Chatter
    GalNet

Newsletter Peek of the Week
'Imperial Courier'
Back to Contents
Beta 2 to be released 30th September
We still have our collective foot firmly pressing the pedal to the metal on the development of Elite: Dangerous, both on ‘under the hood’ work and forward facing features to get the game ready for release before the end of 2014.

We’re delighted to announce that Beta 2, our second beta phase, will be released on Tuesday 30th September, as the culmination of our 10 days of celebration of the 30th Anniversary of the release of Elite on the BBC Micro - see what we did there…?!

It’s been quite a few weeks since we released Beta 1 on 29th July.  Here’s why:

Elite: Dangerous wouldn’t be an Elite sequel without the ability to progress from ‘Harmless’ all the way to the exalted status of ‘Elite’.  In Beta 2 all pilots have a visible combat rating, so now you can start to work your way up to ‘Elite’!
 
As well as a rank, in Beta 2 you have reputations.  Your reputation is tracked within each system and separately against the galactic power blocs involved in that system. Reputation can be positive and negative, and affects the pricing of services offered to you in stations or outposts controlled by the Federation, Empire or Independent Alliance.
Beta 2 also allows you to start to discover and explore new star systems and planets and even to sell the data on them.

We have now added a detailed system map for each star system – this is populated for known systems, and the map is also the repository for distributing new exploration data as it comes in from those intrepid people pushing out the frontiers of human space.
The system maps are also the visible in-cockpit tip-of-the-iceberg of what has been a big step forward in the detail of the science used to model the creation of planetary bodies, their compositions, atmospheres – even life – within star systems and the systems used to determine their economies, placement of starports etc.
This work has in turn allowed us to open up around 500 star systems in Beta 2.  The familiar 55 Beta 1 systems are still all there, with an additional approximately 100 light year push out to the frontier and beyond in the direction of unexplored space – after all, you need things to discover!

Another potential winner from the Lakon shipyards has been added, the Asp Explorer.  The Asp Explorer is very versatile and its design parameters and layout can accommodate modules that make it a perfect ‘grand tourer’ for your voyages of exploration.
Beta 2 also provides much greater variety for modifying all types of ship.  There are different Life Support modules, Engines, Hyperdrives, Power Distributors, Sensors, Shield Generators and Cargo Racks.  You also are given much more information on upgrades to inform your choices. PRO-TIP: shields and drives are tuned for particular hull masses.

Ships and their systems are subject to gradual wear and tear in Beta 2 – the extent of this of course depends on how careful a pilot you are!

There are new Dumbfire Missile racks, Plasma Accelerators and Cannon. Oh – and the mine launcher first seen in the Beta 1 video has now been added - plus mines, too!
Whilst we are on the subject of weapons, there is a new class of non-lethal missile-deployed weapon in Beta 2 called a ‘cargo hatch disruptor’.  If your target’s shields are down and you fire one of these, it will attach to the target and use targeted ECM to cause their cargo hatch to open.  Cargo will then spill out involuntarily. Think of it as a means to fill your piratical boots with a slightly clearer conscience – the disruptor doesn’t explode so your victim lives to fight another day, and you get a correspondingly smaller bounty on your head.

Outposts, the exposed, isolated galactic equivalents of the run-down roadside café, the remote research base, the windswept motel that we described [in newsletter 37], are to be found in the more off-the-beaten-track places of Beta 2.
Beta 2 also contains the Occelus starport types.  The Ocellus starport is stronger, better protected from radiation and more expensive than the Coriolis class stations and slightly smaller, and much smaller than the giant Orbis.  The Occellus stations can be moved from place to place with the attachment of a giant drive system, and tend to appear at the end of the first ‘gold-rush’ phase in a new system, marking the start of a more law-abiding way of life.  They were described in detail [in newsletter 38].
Beta 2 extends the visibility of other ships in supercruise, whether they are player or AI.  You can also buy a module that allows you to track any other ship that jumps into supercruise or hyperspace by following their supercruise ‘wakes’.

As you can see, there is a whole lot more going on in Beta 2 - so there is also now a new live ‘newsfeed’ addition to station services which provides news items about happenings from the far flung reaches of the dynamic, connected Elite: Dangerous galaxy as well as player generated activity in the local system.

We have re-purposed the single player combat scenarios into a series of optional simulator tutorials to aid newcomers to Elite: Dangerous in developing their piloting skills.  There are also new, safe simulator tutorials for docking and travel, so to learn these skills you no longer need to scrap a small pile of Sidewinders! A new pre-flight check system in the initial start-flow provides quick, basic instruction of the ship’s main controls, too.

There are also a host of general qualitative improvements in Beta 2 – some of the more obvious ones include the planetary rings that now have rock, ice and metal variants with matching dust motes and depth, and the response to lighting of distant views of ring systems has been improved.
There is a lot more music, and Backer’s names (from the appropriate crowd-funding reward tiers) have been added to the Beta 2 NPC database too!

Those of you who have the appropriate hardware will be pleased to know that SLI/Crossfire support in Beta 2 will allow those with suitable high-end rigs to play in 4K ultra-high definition.  Never ones to waste the opportunity for another gratuitous 4K screenshot, here goes…:
Of course Elite: Dangerous is still very much a work-in-progress – we continue to work hard on more features, improvements and optimizations for the full release.  Watch this space!
Back to Contents
Elite 30th Anniversary
Tomorrow is the 30th Anniversary of the first launch of Elite on the BBC Micro in the UK, and in other countries over the following days.  We know many of you played the original, and to allow others to join you down memory lane we are giving a free copy of BBC Micro Elite away to everyone via our online store! It bundled with the BeebEm BBC Micro and Master 128 Emulator for PC.

To get your copy just go to the store, where it is listed as a product, put it in your basket and it will appear free of charge. If you don’t already have an account with us, to get the free game please set one up here.

We’d like to thank Mike Wyatt for allowing us to distribute the fantastic BeebEm from our site - he is happy to help anyone using BeebEm via http://www.mkw.me.uk/beebem/

We also have some special new limited edition T-shirts available from today you can buy these and other retro Elite Tees on our store.
Also there is a limited edition wireframe paint job for the Cobra which is available here.  It will only be available for the 10 days of our celebrations and will be withdrawn from sale on Tuesday 30th September so get it while you can!
We have received some amazing memories, pictures and videos from you, many thanks for all your messages and keep them coming in! We will be adding them to a special page on our website and posting them up on our social media pages.
If you still want to join in you can send any pictures, videos or images to us at; elite30years@frontier.co.uk or you can tweet #EliteDangerous#Elite30Years

Or email us with a link to where we can download your file. Please make sure you provide a name and contact details with anything you share.
Please note, by submitting content and information you are automatically giving Frontier the right to use the content publically, so if you do not want your video used – don’t send it to us!
Back to Contents
Comms Chatter
David Braben will also be explaining how you can do it all in Elite: Dangerous with his Death, Stealth, Money and Power Developer Session at EGX on Thursday 25th September at 2pm.
Rand Haginen has been showing off his flying skills in Oculus mode - he gets very close to the station and shows the enormous detail to be seen.
 
Isinona has been at it again on his You Tube Channel, this time interstellar bounty hunting with flight assist off!  Look out for some fancy flying, and watch the K-Warrant Scanner being put to good use.
Iain M Norman posted these two pics up on twitter – they made us smile!
Back to Contents
Transmission 19th September 3300
Galnet News Transmission 19th September 3300
All information ©3300 Elite Pilots Federation. Copyright violation is a crime in all jurisdictions.
 
:: Elite Pilots Federation Alert ::
Eranin’s 30 year anniversary of independence from the Federation is tomorrow, and their ‘cold war’ looks more and more like a tinderbox ready to ignite.
 
Eranin is flaunting its freedom in the face of Federal systems by announcing a celebratory liquor produced in Eranin and its fellow independent communist system Wyrd.  In response the Federation has banned liquor in the local area and deployed many black ops teams around the systems, which has even disrupted our own Black Market data gathering this week.
 
Frankly things don’t look good.  We’d expect to see both sides reaching out to members over the coming days for assistance if things take any further turn for the worse.
 
::GalNet Trade Aggregation Service Reports::
:: Market Information::
Ship Sales (by market share)
After last week’s stunning news of a free Eagle for all, Core Dynamics Eagle take up falls back to a more usual 13.6% market share.
 
Faulcon deLacy remains top of the pile and tightens its grip on the market even further with a 1.6% overall market share rise to 41.6%.  We have been digging hard over the past week following the rumours of the FdL board doing a big deal.  Although we haven’t yet got the full story it appears that something huge is about to happen with the Cobra. Could this be linked to the 30 year anniversary tension between Eranin and the Federation?
 
Zorgon Peterson's once again accounts for a solid 26% share this week.
 
Lakon sales remain static this week, and the company will hope today’s news of the release of the Asp Explorer on 30 September will help stimulate interest in their range.
 
Most Profit Made From:
Auto Fabricators  << NEW
Consumer Technology v
Terrain Enrichment Systems v
Fish   << NEW
Gallium v
 
Most traded Black Market goods:
Data unavailable.
 
Most goods bought and sold (By cargo units):
Fish ^
Auto Fabricators << NEW
Computer Components ^
Consumer Technology << NEW
Clothing << NEW
 
Top 5 Largest Importers, by Quantity of Good Traded:
LHS 3262: Louis de Lacaille Prospect
Aulin: Aulin Enterprise
i Bootis: Chango Dock
Asellus Primus: Beagle 2 Landing
LFT 880: Baker Platform
 
Top Exports, Ranked by Quantity:
LHS 3262:  Louis de Lacaille Prospect : Auto Fabricators << NEW
LHS 3262:  Louis de Lacaille Prospect : Consumer Technology v
i Boötis: Chango Dock : Fish ^
Aulin: Aulin Enterprise: Agricultural Medicines << NEW
 
Aulin: Aulin Enterprise: Terrain Enrichment Systems v
 
Trade Tips & Hidden Gems:
Markets currently trading with good profits:
Nang Ta-khian: Hay Point ^
Ovid: Bradfield Orbital << NEW
Pi-fang: Brooks Estate
h Draconis: Brislington
Tilian: Maunder’s Hope << NEW
 
::And Finally::
Our human interest news editor was killed this week in an unexplained ‘accident’ on her way to Eranin to report on the 30th Anniversary celebrations.  Out of respect our ‘And Finally’ section will not run this week.
 
Detailed market information feeds are available via an upgraded subscription to GalNet services.
 
Sports Results, Entertainment News and Celebrity Gossip are available via an upgraded subscription.
 
This GalNet News Transmission is sponsored in part by the Bank of Zaonce. Trust the Bank of Zaonce with your hard-earned credits.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on September 19, 2014, 12:02:47 PM
Beta 2 sounds positively delicious.
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on September 19, 2014, 01:02:06 PM
I bought the mercenary thingie so I guess I'll just have to wait until final release.
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on September 21, 2014, 07:31:36 PM
Whelp, I also have joined the "broke down" crowd.  That smuggling video was just fantastic. 

Downloading...   O0
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on September 21, 2014, 07:48:40 PM
aye yai yai.  This is going to take a while it seems.   :-\
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on September 21, 2014, 08:58:41 PM
I spent $100 on Train Simulator during the weekend which I don't regret. But I'm was wondering why didn't I spend the money on this instead?  :uglystupid2:
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on September 21, 2014, 09:09:36 PM
Meh.  You can't take it with you....I say get both!   :D
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on September 21, 2014, 09:16:52 PM
Lol! You're right.
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on September 21, 2014, 10:37:27 PM
Ok, if you see a Commander Toonces flying around online, don't shoot....it's just me.

You might want to give me some space, though.  I don't necessarily drive so good.
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on September 21, 2014, 11:29:34 PM
Man, what a fantastic looking game!  I can see how this is going to be a major time-sink in the near future.  With the TrackIR set up it is just awesome.

I'm going to need to read the manual, though.  While I did successfully figure out how to dock at Azerbijan (or however it's spelled), I don't understand a lot of what's going on in my ship.

Great call, Jarhead!   O0
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on September 21, 2014, 11:38:22 PM
What do you think...

Commander Toonces
or
Commander Toonces T. D. Cat
?

 ???

Ok, I'm done replying to myself for the evening.   ::)
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on September 22, 2014, 05:24:08 AM

Great call, Jarhead!   O0

Took you long enough.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on September 22, 2014, 06:37:24 AM
Meh.  You can't take it with you....I say get both!   :D

Man, you guys are gonna feel stupid when you're at the pearly gates and don't have enough for the registration fee
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 22, 2014, 07:08:50 AM
i think most of us here arent going 'upstairs'

and its about time Toonces, ask away if you need any beginner help
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on September 22, 2014, 12:55:58 PM
Wow! Did you hear Faulcon DeLacy has slashed the price of the Cobra MK III by 50%! That comes to around 86,000 credits and they are offering full trade-in value for any ship! This is a great deal. I may have to part with my Viper.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 22, 2014, 01:31:18 PM
Wow! Did you hear Faulcon DeLacy has slashed the price of the Cobra MK III by 50%! That comes to around 86,000 credits and they are offering full trade-in value for any ship! This is a great deal. I may have to part with my Viper.

ah is that what the newsletter was?

youve got 8 days!!!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 22, 2014, 01:47:16 PM
UCG - you may have the answer in your globe trotting skills.

I was on LHS 2887. I had a mission to take 1xSynthetic Fabrics to Eranin as part of a mission. On top of that, I took another mission to transport 1xSomething to Ovid.

So I looked at the Galactic map. It showed that with my current payload (2 tonnes?) I could make it to LP 271-25 AND Rakapila. On top of that there was a grey dashed line from Rakapila to Aulin with abroken grey line and the same to I-Bootis and Eranin.

Thing is, I tried a couple of times - got to Rakapila fine but Aulin each time showed out of reached (insufficient fuel). Why am I not reading the map right? The blue lines show current load out - I get that. But the grey lines show on the loadout as per the slider below. Well, the slider below was at 2 - so I thought I could get to Aulin.

Any ideas what the hell I'm doing wrong. I wasted a shed load of time and fuel and eventually ran out of time on both missions and suffered a fine for each. On top of that, when I was in Rakapila for the last time, I pressed the power boost button instead of the button to lower me...and went colliding into the station and dead (again!)


Also - am I right in thinking when the game is released, everyone's progress is going to be wiped? If so - I may just hop around the galaxy rather than trying to get money for another hauler.

Ta
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 22, 2014, 05:40:12 PM
UCG - you may have the answer in your globe trotting skills.

I was on LHS 2887. I had a mission to take 1xSynthetic Fabrics to Eranin as part of a mission. On top of that, I took another mission to transport 1xSomething to Ovid.

So I looked at the Galactic map. It showed that with my current payload (2 tonnes?) I could make it to LP 271-25 AND Rakapila. On top of that there was a grey dashed line from Rakapila to Aulin with abroken grey line and the same to I-Bootis and Eranin.

Thing is, I tried a couple of times - got to Rakapila fine but Aulin each time showed out of reached (insufficient fuel). Why am I not reading the map right? The blue lines show current load out - I get that. But the grey lines show on the loadout as per the slider below. Well, the slider below was at 2 - so I thought I could get to Aulin.

Any ideas what the hell I'm doing wrong. I wasted a shed load of time and fuel and eventually ran out of time on both missions and suffered a fine for each. On top of that, when I was in Rakapila for the last time, I pressed the power boost button instead of the button to lower me...and went colliding into the station and dead (again!)


Also - am I right in thinking when the game is released, everyone's progress is going to be wiped? If so - I may just hop around the galaxy rather than trying to get money for another hauler.

Ta

just had this explained me to too re jump ranges - the question been if i can get from A - B - C - D without refuelling why cant i just go from A - D - the answer been you have a maximum jump range on the ships that limits the total jump possible, so if it was 10 from A-D and your engines max out at 5 thats why you have to make 2 jumps

With regards to the galaxy map, all i get is its a work in progress and in Beta 2 its supposed to be much, much improved - for now i use this

http://www.elitetradingtool.co.uk/

im not using the trade tool itself, but there is a sliding bar on there that tells you how far each ship can jump with a ton of cargo, progressing up to its max cargo so the hauler can go 16 light years when its empty, but only 6.3 when its full at 16 tonnes - hasnt failed me yet

as for wiping, noone knows if the beta 2, due on 30 sept will wipe or not, but there is a definite wipe at gamma, but again noone has confirmed if therell be one at actual release
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 22, 2014, 06:24:14 PM
Earnt my first Elite chest hair yesterday - smuggling - last newsletter says Aulin and Wyrd are giving away liquor, and so they are at 95 credits a tonne, bought some and went to the nearest Federation system with a black market, pulled out of supercruise 19km from the space station, switched off everything but sensors and engines - that got the heat signature to 0 and the windows iced up, then approached the station, which to my horror opened fire with everything, but it wasnt at me, it was to the sneaky bastard pirate who had dropped in behind me to steal my stuff, with no heat signature you cant be targetted automatically you need to be at point blank and manual so youre almost invisible, but this guy saw me and clearly ignored the 'stow weapons' command from the security forces and got blasted as he prepped to get me - snuck past the security Vipers, docked and sold the whisky on the black market for 500 credits a ton profit - biggest ever gaming smile

and its not even finished yet
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on September 22, 2014, 06:27:37 PM
Wow! Did you hear Faulcon DeLacy has slashed the price of the Cobra MK III by 50%! That comes to around 86,000 credits and they are offering full trade-in value for any ship! This is a great deal. I may have to part with my Viper.

How long in real-world game time are we talking to earn 86000 credits?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 22, 2014, 06:46:59 PM
Wow! Did you hear Faulcon DeLacy has slashed the price of the Cobra MK III by 50%! That comes to around 86,000 credits and they are offering full trade-in value for any ship! This is a great deal. I may have to part with my Viper.

How long in real-world game time are we talking to earn 86000 credits?

Are you tradin' or fightin'?
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on September 22, 2014, 08:52:41 PM
Right now I'm just figuring out what the G key does.

Maybe how long does it take trading vs. fighting vs. a blended approach.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on September 22, 2014, 10:22:14 PM
On the average combat run in the federal distress signal I haul in about 16,000 credits. On a good sortie, I can bag over 20,000. So, theoretically, I could get the credits needed for the discounted cobra in 4 to 6 sorties.

The frustration comes from deadly head on collisions. Federation fighters have a nasty habit of colliding with you at high speed causing instant death. When this happens, you lose all your combat vouchers. So if you have been flying for an hour and have destroyed 40 fighters, you can lose all that in the blink of an eye. That's why I usually head back to dock after I've shot down between 25 and 30 ships. It's just too risky to stay out there any longer. Check back a few pages...there is a lot of discussion about the collision issue.

In short, I think it's pretty well established that trade is the most lucrative approach to wealth in the game. But I don't really hAve the head for trade. I'm a combat pilot through and through and although it may take a little longer there is still steady income to be made living life dangerously.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 22, 2014, 11:37:59 PM
The problem with the trade approach is, if you aren't a master at it (like myself) then you can screw up your jump distances. I don't know HOW MANY TIMES I've went to a system to load up only to find I can get a certain way back to where I was heading but can't...it's impossible to make a jump...therefore you have to drop or sell cheap. This makes trade a lengthy process.

Add to that only 4 tonne limit for the Sidewinder

And in if the fact you'll occasionally be an idiot and do something stooped and ruin everything (like crashing into the wall of a space station and not having enough insurance to cover your loss!)

Combat, as JH suggested, is lucrative but whenever I go there I am constantly worried of getting that head on collision - which can happen ANYTIME. The longer I stay there, the more my stress level increases and then BAM...and the inevitable "I wish I had left after that last kill" thought creeps in.

But - as UCG's story attests....regardless of how infuriating things are (can't jump, selling cheap, head on collisions, losing everything) the game just keeps dragging me back again and again and again!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 22, 2014, 11:39:46 PM
Earnt my first Elite chest hair yesterday - smuggling - last newsletter says Aulin and Wyrd are giving away liquor, and so they are at 95 credits a tonne, bought some and went to the nearest Federation system with a black market, pulled out of supercruise 19km from the space station, switched off everything but sensors and engines - that got the heat signature to 0 and the windows iced up, then approached the station, which to my horror opened fire with everything, but it wasnt at me, it was to the sneaky bastard pirate who had dropped in behind me to steal my stuff, with no heat signature you cant be targetted automatically you need to be at point blank and manual so youre almost invisible, but this guy saw me and clearly ignored the 'stow weapons' command from the security forces and got blasted as he prepped to get me - snuck past the security Vipers, docked and sold the whisky on the black market for 500 credits a ton profit - biggest ever gaming smile

and its not even finished yet
Superb!  O0

I went into silent running the other day to evade some fed fighters (apparently I seem to have a "WANTED" marker??) and snuck into a space station.
Title: Re: Elite: Dangerous. I broke down.
Post by: TacticalWargames on September 23, 2014, 01:15:44 AM
Will there be a reset when it gets an official release?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 23, 2014, 02:57:50 AM
Will there be a reset when it gets an official release?

2 wipes AFAIK - either at Beta 2 in a week OR one at Gamma, and then prob release
Earnt my first Elite chest hair yesterday - smuggling - last newsletter says Aulin and Wyrd are giving away liquor, and so they are at 95 credits a tonne, bought some and went to the nearest Federation system with a black market, pulled out of supercruise 19km from the space station, switched off everything but sensors and engines - that got the heat signature to 0 and the windows iced up, then approached the station, which to my horror opened fire with everything, but it wasnt at me, it was to the sneaky bastard pirate who had dropped in behind me to steal my stuff, with no heat signature you cant be targetted automatically you need to be at point blank and manual so youre almost invisible, but this guy saw me and clearly ignored the 'stow weapons' command from the security forces and got blasted as he prepped to get me - snuck past the security Vipers, docked and sold the whisky on the black market for 500 credits a ton profit - biggest ever gaming smile

and its not even finished yet
Superb!  O0

I went into silent running the other day to evade some fed fighters (apparently I seem to have a "WANTED" marker??) and snuck into a space station.

im not sure i understand the difference between silent running and 0 heat temperature, one guy tried to explain silent running was for combat and heat was for sneaking, i know if you generate heat you can be seen by sensors and thats why you run at 0 i dont know what silent running hides

and as far as i know the ramming thing is over, those that have mentioned it on the elite forums have all come back and said its either gone or very rare
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 23, 2014, 03:01:48 AM
I didn't know there was a distinction because when you go into Silent Running, your heat signature drops whilst the heat within your craft gets to critical levels if you run for too long.

In essence, I thought silent running was the tool  that reduced your heat signature. But I admit I haven't looked it up or read the manual - it was purely an assumption
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 23, 2014, 03:24:43 AM
I didn't know there was a distinction because when you go into Silent Running, your heat signature drops whilst the heat within your craft gets to critical levels if you run for too long.

In essence, I thought silent running was the tool  that reduced your heat signature. But I admit I haven't looked it up or read the manual - it was purely an assumption

ok, got it - with silent running you basically close the external heat vents, this allows you to still have all your modules on but heat builds up inside and you need to dump that with heat sinks

whereas switching things off obviously switches the modules off and you cant use them
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 23, 2014, 03:30:20 AM
I did go through switching a load of things off that time I ran out of fuel in the vain hope that might help me get somewhere...clutching at straws. That's when I noticed the cool ice effect. Also - try switching off life support and listen to the wee fella  ;D

The game is pretty spectacular given it's still in BETA. I've been more than VERY impressed...and like I said, I keep coming back to it time and again, regardless of me being an idiot!

I'm glad about knowing about the "wiping". That will save me bothering to go after any upgrades. I mean, I will when I can, but I think I'll use this time to investigate the universe, get to understand the map, the ship systems etc.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 23, 2014, 03:33:45 AM
I remember you saying you play online. I noticed online takes alot longer to connect. It also seemed to be less stable in the few tries I gave it last week...just constantly loading or taking ages when you dropped out of supercruise and I even had a couple of drop outs. I went back to solo (mainly because of the load times and drop out of supercruise times).

Did you notice any of that? Not so much the game dropping out, but when you come out of supercruise your ship shakes about for seemingly ages before you are back in control or the very lengthy load time, certainly compared to solo play.

This might be the time for me to try online again...just whilst I'm not fussed about getting wiped out.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 23, 2014, 03:58:36 AM
ive never really wanted to say it out loud lest it jinxes the whole thing but ive not had any major problems whatsoever - for the first few weeks i had a problem with the game locking up everytime i put a space station in the middle of the screen to dock, graphics driver update solved that, since then ive had one server disconnect which was last night, but i think that was me sat in game and swapping to desktop to check an excel spreadsheet over and over again

ive had maybe 2 or 3 instances of requesting to launch and the landing pad still holding me for about 30 seconds - i just assume the call got stuck in the network but it happens eventually

but the biggest complaints i see are from the fighters, theres quite a bit of 'rubber banding' and network syncronicity problems - a guy posted a split screen vid the other day of what he saw and what his opponent saw and they werent the same at all - people get quite upset about it, but its BETA, still getting worked on

as for a trader, right now i think Frontier are testing what they can and cant adjust on the fly without crashing the universe, prices that were good today are bad tomorrow, stations that desperately needed tea are now selling tea, consumer tech has crashed but in reality this is the demonstration of a fluid market - as long as the galaxy map resource view reflects these changes but sometimes it doesnt and there is another public outcry

The big fight at the minute is one main 'trading tool' that is pulling prices straight from the elite database as soon as anyone visits, while the tool in itself is a cool piece of work, it leads (in my opinion) to every trader in a Lakon 9 all arriving at once with thousands of tonnes of stock flooding the market, so at 11pm coffee was 1578 and by midnight the system is now selling coffee at 1052 whilst youre still tooling along in the your hauler with 16 tonnes of coffee
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on September 23, 2014, 04:30:55 AM
Ok, I'll be the slow guy in the room.

Where is the federal distress beacon located?

I've been learning the ropes hauling hydrocarbons or some such between Azeban and Dahran Gateway.  Not much profit in that but I'm figuring out the way the game plays.  I found some loot floating around and grabbed that but it must have been black market.  I couldn't figure out how to sell it and when I left D. G. I got blasted so I suppose I did something wrong.  It was all good, though, because I was almost out of fuel with only 6 cr to my name...so I was on the way out anyway.

I need to figure out how to take a bounty and make it work.  I haven't seen this distress beacon you're referring to yet.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 23, 2014, 04:40:59 AM
I think it's in the Eranin system - the Federal Distress Signal is there. You will see several circle icons showing you things like systems, unidentified signals etc one of them with be the FDS.

Remember when you get to the FDS you need to select your faction (go to the right hand console and in one of the pages there's Choose Faction...select that and then select Eranin (I think)). Also remember after dicing in the FDS go back to a space port and trade in your kill vouchers. For obvious reasons, I don't think you can do that at a Federal Spaceport - though I could be wrong. JH is probably the man for more info on the FDS and kill vouchers or bounty vouchers or whatever they're called. Remember, the longer you stay in the FDS, the more you stand to lose if you die. When I hit the FDS, I always set a waypoint out of there as my destination...that way when I'm getting clobbered (which happens alot when the Feds all jump you at the same time) I can jump out...and there's a couple of times I've literally made it out by the skin of my teeth. I'm sure I recall one time where I made it out with 1% hull integrity left.

As for black market stuff, best go low (silent running, low signature) to get passed da cops. I've not done much of that at all - UCG is your man. As for selling, when you go to a station and select Starport Services, one of the options will be CONTACTS - under there you will find missions and Black Market to trade on.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 23, 2014, 05:19:55 AM
toonces, anything you pick up floating around is classed as stolen, as soon as youre scanned at an authority system youll get blown up - 2 choices, sell it at an anarchy system who dont care where you got it, or smuggle your way in

Federal distress shenannigans is for JD and JH as fighters but theres going to be a whole lot more in a week as the back story explodes, currently iBootis which was a popular trading destination is at war and has dropped into anarchy - very risky place to go and a lot of unidentifiable signals are federal forces and free forces massing for the big war, and the star system hasnt even expanded enough to take the empire into account, thats next week, and then the list of empire ships will be released, and i think you might be able to reach Lave i dont know

im leaving and breathing this game right now  :-[
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on September 23, 2014, 05:27:58 AM
Ok, I'll be the slow guy in the room.

Where is the federal distress beacon located?

I've been learning the ropes hauling hydrocarbons or some such between Azeban and Dahran Gateway.  Not much profit in that but I'm figuring out the way the game plays.  I found some loot floating around and grabbed that but it must have been black market.  I couldn't figure out how to sell it and when I left D. G. I got blasted so I suppose I did something wrong.  It was all good, though, because I was almost out of fuel with only 6 cr to my name...so I was on the way out anyway.

I need to figure out how to take a bounty and make it work.  I haven't seen this distress beacon you're referring to yet.

Federal distress beacon is located near Eranin 2. Jump there and you'll see it pop up on your contacts list.
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on September 23, 2014, 05:41:04 AM
you guys are such a tease!  >:D  (...even stronger then the EO's nagging for for her (our) next wellness getway weekend ;) )

so now you can expect an evil german physicist roaming through your galaxy space too ;D

Just downloading :)
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 23, 2014, 06:03:36 AM
Cool...ze Germans are coming!  :D
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 23, 2014, 06:11:55 AM
you guys are such a tease!  >:D  (...even stronger then the EO's nagging for for her (our) next wellness getway weekend ;) )

so now you can expect an evil german physicist roaming through your galaxy space too ;D

Just downloading :)

wait til you see a german viper (and no thats not a teutonic window cleaner, an actual german viper in the german colours)
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 23, 2014, 07:01:54 AM
I didn't buy any of their paint schemes 'cos there wasn't a Scottish one  ^-^
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 23, 2014, 07:05:54 AM
there is, im sure, ive seen it, not ingame but in pics - could have sworn i had

edit - balls, limited edition sale, cant see them now
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on September 23, 2014, 07:57:34 AM
I didn't buy any of their paint schemes 'cos there wasn't a Scottish one  ^-^

If its not Scottish, its crap!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 23, 2014, 08:47:04 AM
I didn't buy any of their paint schemes 'cos there wasn't a Scottish one  ^-^

If its not Scottish, its crap!

if you had a webcam you would see the grumpiest face ever as JD flew around in his union jack viper - the Sassernach
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 23, 2014, 08:52:09 AM
lol

Not at all. I actually thought the Union Jack one was quite smart. But if I'm going to pay for a scheme, it has to be one I really wanted.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 23, 2014, 09:40:34 AM
im waiting for the huge anaconda, lakon 9 ones - see what they look like
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on September 23, 2014, 11:21:19 AM
I died and made the same mistake others have...I got cocky and bought items without leaving enough cash for insurance. Anyway, are they wiping everyone's character with the new Beta 2 on sept 30? Anyone know? 'Cause I'm not going to start a new game is I get wiped out in a week
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 23, 2014, 12:11:59 PM
It's unconfirmed yet
Title: Re: Elite: Dangerous. I broke down.
Post by: Pete Dero on September 23, 2014, 12:21:56 PM
http://forums.frontier.co.uk/showthread.php?t=41674&page=8
-----------------------------------------------------------------------

Post n° 74 :


Asked Michael Brookes about a wipe for SB2.


Hello Mr Brookes,

Missed KS, bought PB1. Back from holiday. Perhaps I've missed the announcement and can't seem to find it in the threads.

When is/will be announced what happens wrt a wipe and SB2. Options.

1) Total wipe.
2) Partial wipe. Only credits remain. So sell ship etc in time.
3) No wipe. Ships/equipment,credits etc transferred to SB2.

This info would be really appreciated and useful so I can act accordingly wrt testing ED.

Regards,
Jan Bessels


Michael Brookes reply - which I assume I can share:
Quote:
"We're not planning a wipe for Beta 2. 

This weekend will be spend flying and grinding in a L-9 so I can buy an ASP Explorer and fully kit it out and go fly out and explore and TEST all the new features. As ship and equipment prices are yet unknown I probably grind till my fingers bleed...... "
 
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 23, 2014, 01:14:18 PM
I died and made the same mistake others have...I got cocky and bought items without leaving enough cash for insurance. Anyway, are they wiping everyone's character with the new Beta 2 on sept 30? Anyone know? 'Cause I'm not going to start a new game is I get wiped out in a week
lol - it seems to be fairly common. At least here on Grogheads!  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on September 23, 2014, 01:22:31 PM
Ok, copy all.

This is a fantastic game.  I stayed up really, really late last night playing- not something I do very often.

I can easily see this becoming my new Falcon 4.0.
Title: Re: Elite: Dangerous. I broke down.
Post by: steve58 on September 23, 2014, 01:59:58 PM
Way cool.  You can pick up the original Elite for free!    OK, maybe you could get this for a while, but I just noticed... O0

https://store.zaonce.net/elite1984.html

Quote
For PC only. Requires Windows XP or greater

Package includes a disk image of the original Elite for BBC Micro B; BeebEm, a BBC Micro and Master 128 emulator that enables you to run BBC Micro software on your PC; and instructions for getting started with both BeebEm and Elite.
Title: Re: Elite: Dangerous. I broke down.
Post by: PanzersEast on September 23, 2014, 02:03:26 PM
Ok, copy all.

This is a fantastic game.  I stayed up really, really late last night playing- not something I do very often.

I can easily see this becoming my new Falcon 4.0.

That is a bold statement  ;)

Is it really any better than the X3?  I guess there is so much to do in X3 I am not sure how much better outside of graphics it is and maybe combat.

PE
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 23, 2014, 02:27:38 PM
I don't really know about content - but from a playability perspective and an immersion perspective - this beats X3 Rebirth hands down imo.

I genuinely liked X3 though I thought it was very difficult to find things out...some people loved that, I like some hand holding. But when Rebirth came out I really wanted to love it...but it just didn't have something.

And whatever it didn't have, Elite has in SPADES! I fired up Rebirth about a week or two ago and was on it for maybe an hour and I just didn't have that same feel of flying round space. Sure, there's lots of ships and space stations...but there was no immersion there for me.

That's my opinion anyway.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on September 23, 2014, 04:02:54 PM
Ok, copy all.

This is a fantastic game.  I stayed up really, really late last night playing- not something I do very often.

I can easily see this becoming my new Falcon 4.0.

That is a bold statement  ;)

Is it really any better than the X3?  I guess there is so much to do in X3 I am not sure how much better outside of graphics it is and maybe combat.

PE

I've described this game as genre redefining. It is the most sensory immersive game ever released in my opinion. It is quite simply a total feast for the senses.  On top of that it is exciting, fun and infinitely vast in what it has to offer.  I've struggled with whether it is revolutionary or merely evolutionary, but it just does so many things absolutely right while making so few mistakes I feel like I can only describe it as a revolution in gaming. This game deserves every reward it will receive. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on September 23, 2014, 05:14:00 PM
^ This.

Although I own a few space games, it really isn't a genre I've spent much time exploring. 

But something about this title has definitely grabbed me.  I'll agree with Jarhead that it is an incredible sensory experience so far.  There isn't any one particular thing I can put my finger on; it's a culmination of little details, like the stupid bobblehead doll on the dashboard, or the way your displays become functional when you look at them, the noises as you enter a space station- the buzzing of the lights, the chatter in the docking area, the complexity of managing the ship's systems. 

It's like somebody finally listened and said, "Ok, this time we're going to take everything customers love about these games and do them all right."

I'll contrast this with something like Battle of Stalingrad, where it seems like despite knowing what the vast majority of their customers want, 777 Studios has made what I would consider poor design decisions...despite knowing they are contrary to what most simmers want.  Elite is the polar opposite.  They know what we like, and they just do it very well and don't half-ass it.

Anyway, I'm only 10 hours in, so take everything I say with a grain of salt.   ^-^
Title: Re: Elite: Dangerous. I broke down.
Post by: Rayfer on September 23, 2014, 05:31:20 PM
This thread depresses me. I want it but I suspect my aging 6 year old rig would sputter and die trying to run it.
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on September 23, 2014, 05:33:56 PM
Are we going to hook up on MP together? 

Break...

Jarhead, did you get Star Citizen too?  I was watching a youtube comparison video last night and S.C. looks pretty good also. 
Title: Re: Elite: Dangerous. I broke down.
Post by: PanzersEast on September 23, 2014, 06:49:27 PM
So I take it that the pricing is for the base game... then you can purchase ships in game or bypass that is purchase outright with real cash?


PE
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 23, 2014, 06:54:02 PM
In ED?

No pay to win at all
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on September 23, 2014, 06:58:00 PM
Are we going to hook up on MP together? 

Break...

Jarhead, did you get Star Citizen too?  I was watching a youtube comparison video last night and S.C. looks pretty good also.

Yes. I have a basic ship package for SC. So far, not impressed. It has a long way to go. I'm confident it will get there, but Elite is light years ahead (See what I did there?)
Title: Re: Elite: Dangerous. I broke down.
Post by: PanzersEast on September 24, 2014, 08:01:24 AM
Let's go surf.... September 30th = Beta 2

- Combat ratings from ‘Harmless’ all the way up to ‘Elite’.

- Reputations per system and galaxy-wide that influence attitudes and prices offered to you.

- Ability to discover and explore and scan new systems and sell the data on them.

- Detailed system maps.

- Around 500 additional star systems to explore.

- Lakon Asp Explorer ships added.

- Much greater variety of upgradable Life Support modules, Engines, Hyperdrives, Power Distributors, Sensors, Shield Generators and

- Cargo Racks for all ships.

- Ships are subject to gradual ‘wear and tear’.

- New weapons including mines and a new non-lethal missile-deployed cargo hatch disruptor for piracy.

- Outposts (small, exposed ‘roadside café’ stations in remote locations)

- Occelus starports, a version of which can move around for early civilization of new systems and space tourism.

- Visibility of other ships in supercruise, and track others through supercruise and hyperspace.

- Newsfeeds about events from the rest of the galaxy and player activity in your local system.

- All backers names (from the appropriate crowd-funding reward tiers) have been added to the NPC naming database.


PE
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 24, 2014, 08:14:36 AM
bought the Cobra last night, saved and switched off, get to take it for a spin later today

i was going to go straight to a Type 6 but the hauler only has 16 slots where the cobra has 36 and a bigger jump distance, saved up 140k credits only to find out it was 33.5k!

still rich so time to do more trading
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 24, 2014, 08:29:24 AM
As a trader as opposed to a fighter, I'm not overly happy with the idea of jumping into supercruise and have someone fallowing me. The idea of super cruising out of trouble is to get away. On top of that, wherever you jump out, you have at least 20km to go to the station...I've been as close as 19km and that's it. 20km is a long way to go when you've got someone climbing all over your arse who you've just tried to get away from.

If you come out of supercruise and have another jump to make, you have to avoid the IMPACT by moving your ship away from the planet you are pointing at or you'll be dragged out of supercruise with an over heating ship, go to your left console and choose the next destination...

So...I'm not a fan of how that sounds...as a trader. If I were a fighter, how cool...but I'm not  :(
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 24, 2014, 08:42:19 AM
i dont think theyve fully figured out the interdiction rules yet, i dont think it will be as simple as ship x is going to planet x and so am I, press z to interdict

remember you can supercruise anywhere, the pirate has no knowledge of your destination, so if you get away from a planet im not sure they can follow you

unless they hang around the exit zones and take you as you arrive

itll be interesting
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on September 24, 2014, 11:39:28 AM
its indeed very immersive :-)  i already feel a fatigue from fight for survival  ;-)

here's my story:
i got the free ship and hopped to a star where the planet Anahit's ring is a source for gold.  i collected other material first which sells for 500 credits, then on a next haul i finally found the gold and made it back to Freeport (i had two restarts because i was hunted down when i investigated a signal and it was not space debris it where fighters... then i got the hauler and was able to collect 10 gold container...and was looking for more stuff to salvage, but only on the way to the spaceport ...guess what, got interdicted and destroyed ....Arrrrhhh! 
i got hauler back from the insurance money and looked again for high value stuff in the planets ring .... i got interdicted again (even empty) tried to flee into the asteroid field where i had planed to go on silent running and then shut down all systems .... i didn't made it ....a missile was faster


JH, a question about 'the combat at the distress signal'-battle
 ...you have to take a side, so either Federation or the local star system force ... but then the decision for a faction will stick?
and you cant (save) visit starsystem that are under the Federation justice anymor in the future?  so maybe its better to help the Federation in that battle?           
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on September 24, 2014, 11:57:49 AM

JH, a question about 'the combat at the distress signal'-battle
 ...you have to take a side, so either Federation or the local star system force ... but then the decision for a faction will stick?
and you cant (save) visit starsystem that are under the Federation justice anymor in the future?  so maybe its better to help the Federation in that battle?         

No. Every time you go to the Signal Zone you pick factions anew. There is no hit to reputation.  However, with beta2 I think they are adding the reputation system so that all might change.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 24, 2014, 01:28:23 PM
I noticed the other day when I highlighted over a Fed system, it said "Wanted". I think, however, that that was due to me being jumped by a couple of fighters (I wasn't aware as I was in my map) and when I came out the map and realised, I started fighting them...only to realise they were the Fed cops. I think that made me wanted.

I'm not sure I've been scanned when I've visited Fed space since...or even if I've visited Fed space...but it defo says Wanted in Fed space.
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on September 24, 2014, 01:51:45 PM
Mike- how are you collecting minerals?  I haven't been able to figure that out yet.

When you go the distress beacon, I don't see the option where you pick a side.  Also, how are you collecting money for kills?  I took a contract from the BB at Azeban City that wanted me to kill 4 Emine(?) starships for 1000CR.  I actually killed 3 and then collided with the Dreadnaught just as I was about to kill number 4, so I didn't collect the contract.  But I don't see how you are collecting thousands of credits per sortie.

I need to figure out how you guys are getting paid in the early game.  I'm on a fresh re-start with the Sidewinder after dying last night, but how to start making meaningful money in it is eluding me.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 24, 2014, 01:59:53 PM
Also Mike - HTF did you get a Hauler already?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on September 24, 2014, 02:18:50 PM
Mike- how are you collecting minerals?  I haven't been able to figure that out yet.

When you go the distress beacon, I don't see the option where you pick a side.  Also, how are you collecting money for kills?  I took a contract from the BB at Azeban City that wanted me to kill 4 Emine(?) starships for 1000CR.  I actually killed 3 and then collided with the Dreadnaught just as I was about to kill number 4, so I didn't collect the contract.  But I don't see how you are collecting thousands of credits per sortie.

I need to figure out how you guys are getting paid in the early game.  I'm on a fresh re-start with the Sidewinder after dying last night, but how to start making meaningful money in it is eluding me.

Dude...I know its a big thread, but all the answers you seek are contained within. We all struggled with this.

To avoid making your life miserable, look on the rightside panel. Scroll until you get to the page that has the option to select a faction and then choose Eranin or Federation. Then, start killing the enemy.  Each kill gives you a combat voucher. When you're done fighting go back to the local space station, head to the security office and cash in all your vouchers.  If you die in combat before cashing in your vouchers, you will lose them all.  It is painful and frustrating when this happens. My recommendation is to avoid dying. 
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 24, 2014, 02:20:24 PM
Mike- how are you collecting minerals?  I haven't been able to figure that out yet.

When you go the distress beacon, I don't see the option where you pick a side.  Also, how are you collecting money for kills?  I took a contract from the BB at Azeban City that wanted me to kill 4 Emine(?) starships for 1000CR.  I actually killed 3 and then collided with the Dreadnaught just as I was about to kill number 4, so I didn't collect the contract.  But I don't see how you are collecting thousands of credits per sortie.

I need to figure out how you guys are getting paid in the early game.  I'm on a fresh re-start with the Sidewinder after dying last night, but how to start making meaningful money in it is eluding me.

Dude...I know its a big thread, but all the answers you seek are contained within. We all struggled with this.

To avoid making your life miserable, look on the left side panel. Scroll until you get to the page that has the option to select a faction and then choose Eranin or Federation. Then, start killing the enemy.  Each kill gives you a combat voucher. When you're done fighting go back to the local space station, head to the security office and cash in all your vouchers.  If you die in combat before cashing in your vouchers, you will lose them all.  It is painful and frustrating when this happens.
It's the right hand panel to choose a faction  ;)
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on September 24, 2014, 02:25:07 PM
Mike- how are you collecting minerals?  I haven't been able to figure that out yet.

When you go the distress beacon, I don't see the option where you pick a side.  Also, how are you collecting money for kills?  I took a contract from the BB at Azeban City that wanted me to kill 4 Emine(?) starships for 1000CR.  I actually killed 3 and then collided with the Dreadnaught just as I was about to kill number 4, so I didn't collect the contract.  But I don't see how you are collecting thousands of credits per sortie.

I need to figure out how you guys are getting paid in the early game.  I'm on a fresh re-start with the Sidewinder after dying last night, but how to start making meaningful money in it is eluding me.

Dude...I know its a big thread, but all the answers you seek are contained within. We all struggled with this.

To avoid making your life miserable, look on the left side panel. Scroll until you get to the page that has the option to select a faction and then choose Eranin or Federation. Then, start killing the enemy.  Each kill gives you a combat voucher. When you're done fighting go back to the local space station, head to the security office and cash in all your vouchers.  If you die in combat before cashing in your vouchers, you will lose them all.  It is painful and frustrating when this happens.
It's the right hand panel to choose a faction  ;)

Yeah. I just picked up on that in proof reading. That one would have driven him crazy...good April fools joke though...if it was April.
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on September 24, 2014, 02:55:58 PM
Also Mike - HTF did you get a Hauler already?

Toonces, JD, fly into an Anarchy ruled system ....supercruise around ...if there is an unidentified signal source  fly near it and investigate ...containers are floating in space when you are lucky  ....deploy the cargo scoop ....collect those with high value ...fly to a spaceport with a blackmarket ...sell the found items ( 'stolen' marked) there with the help of the contacts menue of the spaceport
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 24, 2014, 03:33:56 PM
I noticed the other day when I highlighted over a Fed system, it said "Wanted". I think, however, that that was due to me being jumped by a couple of fighters (I wasn't aware as I was in my map) and when I came out the map and realised, I started fighting them...only to realise they were the Fed cops. I think that made me wanted.

I'm not sure I've been scanned when I've visited Fed space since...or even if I've visited Fed space...but it defo says Wanted in Fed space.

The whole faction/wanted thing is about to crazy as war spreads across the system
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on September 24, 2014, 03:41:13 PM
Ok, I looked for that faction thingy the first time you mentioned it and I didn't see it.  Maybe too much beer...I'll look sober tonight.   :buck2:
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on September 25, 2014, 02:12:25 AM
Alright, I'm starting to figure this out.

I collected a bounty for killing 3 Emine ships, but then I had a bounty on my own head that I had to pay off when I went to Azeban City.  I don't need you to explain it, I'll look up the mechanics of how this all works later.  What I found, though, is that collecting scalps is only profitable if you don't take hull damage.  I got completely lit up by the 4th guy I was fighting and he knocked me down to 21% hull, which almost negated my profits.  If you guys are killing 8000CR worth of scalps in the Sidewinder then you have my ultimate respect.

Anyway, I got one really good courier run that netted a couple thousand CR plus a few bounties and that put me over the edge to start playing the commodities market for real.  I found a good route between Azeban City and Beagle 2 Station.  I'm up to about 15,000 credits which now allows me to kit out 3 somethings (I can't remember what they are, some technology) per run that will get me a good 2400CR per one-way, and then Animal Feed or Food going the other way is netting me about 2000CR per run.  So finally, after getting some money in my pocket I'm able to start making MORE money much faster. 

Boy, that was tough and a little grindy.  I hope I don't have to start from scratch like that again!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 25, 2014, 02:27:53 AM
Alright, I'm starting to figure this out.

I collected a bounty for killing 3 Emine ships, but then I had a bounty on my own head that I had to pay off when I went to Azeban City.  I don't need you to explain it, I'll look up the mechanics of how this all works later.  What I found, though, is that collecting scalps is only profitable if you don't take hull damage.  I got completely lit up by the 4th guy I was fighting and he knocked me down to 21% hull, which almost negated my profits.  If you guys are killing 8000CR worth of scalps in the Sidewinder then you have my ultimate respect.

Anyway, I got one really good courier run that netted a couple thousand CR plus a few bounties and that put me over the edge to start playing the commodities market for real.  I found a good route between Azeban City and Beagle 2 Station.  I'm up to about 15,000 credits which now allows me to kit out 3 somethings (I can't remember what they are, some technology) per run that will get me a good 2400CR per one-way, and then Animal Feed or Food going the other way is netting me about 2000CR per run.  So finally, after getting some money in my pocket I'm able to start making MORE money much faster. 

Boy, that was tough and a little grindy.  I hope I don't have to start from scratch like that again!
Making money from Trade is less risky and could be more profitable (think head on collisions or, as you say damage taken). I certainly got my Hauler quicker by doing trade. There's a web site I'll PM you that you can use to check out prices of products and where you'll get most profit (I'll pm it because UCG is a geek about trade!)  :P

You really need to take somewhere in the region of at least 10 scalps before heading back to Azeban City to make a decent profit and cover repair costs. Also - choose Eranin as your faction and kill Fed ships and you won't have a bounty when you get back to Azeban.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 25, 2014, 04:21:32 AM
Alright, I'm starting to figure this out.

I collected a bounty for killing 3 Emine ships, but then I had a bounty on my own head that I had to pay off when I went to Azeban City.  I don't need you to explain it, I'll look up the mechanics of how this all works later.  What I found, though, is that collecting scalps is only profitable if you don't take hull damage.  I got completely lit up by the 4th guy I was fighting and he knocked me down to 21% hull, which almost negated my profits.  If you guys are killing 8000CR worth of scalps in the Sidewinder then you have my ultimate respect.

Anyway, I got one really good courier run that netted a couple thousand CR plus a few bounties and that put me over the edge to start playing the commodities market for real.  I found a good route between Azeban City and Beagle 2 Station.  I'm up to about 15,000 credits which now allows me to kit out 3 somethings (I can't remember what they are, some technology) per run that will get me a good 2400CR per one-way, and then Animal Feed or Food going the other way is netting me about 2000CR per run.  So finally, after getting some money in my pocket I'm able to start making MORE money much faster. 

Boy, that was tough and a little grindy.  I hope I don't have to start from scratch like that again!
Making money from Trade is less risky and could be more profitable (think head on collisions or, as you say damage taken). I certainly got my Hauler quicker by doing trade. There's a web site I'll PM you that you can use to check out prices of products and where you'll get most profit (I'll pm it because UCG is a geek about trade!)  :P

You really need to take somewhere in the region of at least 10 scalps before heading back to Azeban City to make a decent profit and cover repair costs. Also - choose Eranin as your faction and kill Fed ships and you won't have a bounty when you get back to Azeban.

lol, if youre going to link to where i think they were all closed down this morning - data scraping tools are now banned, data collecting as in i flew here and that was the price and it been recorded is fine but writing script to pull the prices from the games memory is now defunct
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 25, 2014, 04:23:56 AM
lol - shite!  >:(

Now you have to do what you had to do in the X universe...buy shit and hope you can make a profit...and I was NEVER any good at that, so when I was able to get the trading tool in X, I was very pleased...and even then I found it a challenge.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 25, 2014, 04:46:16 AM
im unsure if its in Beta 2 but its definitely coming - much more adaptive trading tools, getting updates from systems without having to dock, other pilots been able to sell price lists as they leave stations, and a more intuitive galaxy map

what i will say is the galaxy map works at the mo - BUT ONLY - if you check one commodity at a time. If you click on say metals youll see some trade between planet X and who it sells metals to, but if you dig into the metals category and click each metal on and off youll see much more trade routes that were missed with 'just show me metals'

i downloaded slopeys the other day to see what it actually did and then flew out, checked the galaxy map and noted what i would buy, then used slopeys and compared the 2 - they matched almost everytime, one is work and rewarding, one is clicking a button and been spoon fed
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 25, 2014, 04:51:19 AM
I like spoon fed  ;D

I don't want my gaming to be work...though even I would admit Slopey's was the height of laziness. Having said that - I still f***ed up...not realising I couldn't actually freakin get to system X with a full load!  ::)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 25, 2014, 05:11:36 AM
lol, slopeys would tell you how many jumps you needed and where to jump to and from - its not really caught on yet at the elite forums but its already starting

'whaaaaaaaat - you cant switch it off'

'WOWarcraft were ok with it why arent you'

'Sux, not playing anymore'

and the reasoned response from the devs - we just want you to go out and explore, see the rich universe we built instead of flying backwards from A - B, earning 2 million a run and complaining youre bored
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 25, 2014, 06:16:45 AM
Whilst I will miss the ease of Slopey's (even though I apparently didn't get it!), I agree with the devs. Of course, as long as there's a way to know what you're buying and what the "likely" selling price is elsewhere (ala X universe) rather than having to travel all the way to different systems, being jumped, having to refuel and get your ship fixed to find out you actually just lost money.

Haterz will always hate  >:(
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 25, 2014, 06:17:23 AM
oh - and whoever said "Sux, not playing anymore", yeah...good luck  :2funny:
Title: Re: Elite: Dangerous. I broke down.
Post by: chemkid on September 25, 2014, 07:19:08 AM
This thread depresses me. I want it but I suspect my aging 6 year old rig would sputter and die trying to run it.
excactly! i couldn't handle this thread, finally gave in and bought the game...
so, my 4 years old rig sputtered trying to run this beast - before it died i uninstalled and promised to better keep away from this thread.
see - it's not working either...  ::)

great game - great thread - great excuse to buy new 'fast' machine!!  O0

cheers!
chem!
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on September 25, 2014, 11:37:16 AM
Whilst I will miss the ease of Slopey's (even though I apparently didn't get it!), I agree with the devs. Of course, as long as there's a way to know what you're buying and what the "likely" selling price is elsewhere (ala X universe) rather than having to travel all the way to different systems, being jumped, having to refuel and get your ship fixed to find out you actually just lost money.

Haterz will always hate  >:(

These last few posts flesh out some stuff I was thinking about.  I was kind of surprised that there wasn't some sort of master DB that would help you to know what the going rates were for various commodities in different systems.  I figured I missed something- like some sort of stock market page or something- that would refresh what was trading at posts you have already been to.  Like, when at Beagle being able to pull up a page that showed what Azeban City's commodities were trading for where you just came from.  It's good to know that such a tool doesn't exist in game and that I wasn't just missing something.

Having said that, while it's kind of annoying to have to keep your own log of what's doing in the commodities market, I can see the validity of forcing the player to go explore.  I was basically running back and forth between Azeban and Beagle over and over and it sort of felt like flying Air Hauler between Honolulu to Hilo over and over, with the weather set to clear skies.  There was no real challenge and by the end I was sort of wondering if this is all there is to it. 

To that end, I can understand now why this game really needs an MMO component.  In solo mode there really is no danger traipsing between two adjacent stations and just making a slow living.  Throwing some pirates and bounty hunters in there will spice things up. 

I keep forgetting this is still a beta.  With about 30 hours of gameplay now, I can definitely start to feel some of the missing features.  I look forward to seeing this get fleshed out further.  Beta 2 should really shake things up.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on September 25, 2014, 01:08:20 PM
I play solo mode and can tell you that I wouldn't say there is NO danger. I have been "interdicted" twice by pirates in federal space. Both I eventually outran but I was close.
MMO is always more active but I prefer single. I don't like getting ambushed in a station and blown up by some 15 year old who thinks it hilarious to kill ships for no reason
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on September 25, 2014, 01:34:39 PM
I play solo mode and can tell you that I wouldn't say there is NO danger. I have been "interdicted" twice by pirates in federal space. Both I eventually outran but I was close.
MMO is always more active but I prefer single. I don't like getting ambushed in a station and blown up by some 15 year old who thinks it hilarious to kill ships for no reason

+1. And the fact that the developer is giving us the option to play a fully featured solo game is EXTREMELY commendable.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 25, 2014, 03:31:35 PM
I play solo mode and can tell you that I wouldn't say there is NO danger. I have been "interdicted" twice by pirates in federal space. Both I eventually outran but I was close.
MMO is always more active but I prefer single. I don't like getting ambushed in a station and blown up by some 15 year old who thinks it hilarious to kill ships for no reason
+2
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on September 25, 2014, 03:37:23 PM
I guess it will be possible to haven an MMO avatar and an solo play avatar ?
i am not sure if there will be one big  persistend universe for all (should be possible with 400 billion stars) ...or several servers 

it would be cool to have a loose Grog gang  8)
where for example one eve JH and Toonces flying escort for JD's magnificent 100t hauler, while i maybe try to explore a new resource rich uncharted star system ahead  and transmit the data to the grog gang to show up later.... or whatever dynamic situations may develop because all Grogs here  will own several different ships (at least 2) for different tasks
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on September 25, 2014, 03:43:20 PM
Good idea, Mike. I can feel my resolve slipping away...........
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 25, 2014, 04:19:12 PM
i think its unlikely well all get on the same instance with cross ocean access - if were all friends in the game it will prioritise but theres no guarantee still

Have found a most lucrative route this evening - LHS3262, buy Consumer Tech here at 5500 a ton and take it to Wyrd who are paying 7200 a ton, then at Wyrd buy as much liquor as possible, and on the way back to LHS3262 stop at Acihault and smuggle in the liquor for 875 a tonne profit - made 55k in one journey in my Cobra III, its 5 jumps there and 5 back but theres nothing like entering a station at 200kph with the windows frosted over to avod a scan
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on September 25, 2014, 07:00:48 PM
New video from David with Beta 2 play and explanations of what is new. He explains how the universe will grow. For instance, if a player discovers gold in a system, eventually word get out and there will be a gold rush. If there are enough players there, eventually over time the system will develope including a space station.

Right now, they have been sending emails out about a civil war on Eranin. Players are free to interact with that conflict and smuggle weapons or whatever.

No doubt this will be the single greatest and most complex video game of the genre (if not for every genre)

https://m.youtube.com/watch?v=dJzizYUEF9c

Edit: here is part of the email I got last night updating me on the Eranin situation. It discusses the players taking part. In this cases, players are smuggling liquor to the Eranin government through federal blockades

"In response to the Eranin government's call yesterday for a wider spread of its now-infamous celebration liquor, there has been much activity involving large amounts of liquor in several systems.

Over 30 Commanders have taken liquor to Opala's Romanenko Estate.  In LHS 3262, CMDR Waugh and CMDR Sophie-Beth have both been major contributors to the liquor flooding into Louis de Lacaille Prospect.  CMDR Sandmann is also doing his best to help Bolg's Moxon's Mojo star port drown its sorrows. "
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on September 25, 2014, 11:23:31 PM
I got completely lit up by the 4th guy I was fighting and he knocked me down to 21% hull, which almost negated my profits.  If you guys are killing 8000CR worth of scalps in the Sidewinder then you have my ultimate respect.

well... you know, some people are just born to be good pilots.   ;)
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on September 25, 2014, 11:54:40 PM
Yeah, I'm definitely more of a lazy cargo guy.  Game imitates real life and all that!   :coolsmiley:
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on September 25, 2014, 11:57:55 PM
but you have your watch.   O0
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 26, 2014, 05:19:25 AM
I know hes a lawyer and probably right, but today i am moist

The new galaxy map window - an entire system with the top imports and exports and the black market goodies

mop me now

(http://imagizer.imageshack.us/v2/1280x1024q90/540/SWSG89.jpg) (https://imageshack.com/i/f0SWSG89j)
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on September 26, 2014, 08:24:30 AM
Beta 2 is going to be better than any other space trader game at any point I think. It looks like one of these developers is actually going to come through on what was promised!
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on September 26, 2014, 08:43:57 AM
It is so rare that a developer actually meets expectations. It is almost unheard of these days for a developer to not only meet expectations, but to exceed them. I feel that is exactly what Frontier is doing.  They are going to rewrite the book on how to make a game that has players dreaming about their plans and adventures long after the computer has been shut off.
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on September 26, 2014, 08:48:29 AM
in the video about what would be his dream feature to bring in the future ... the CEO said  "exploring and  hunting (lifeforms) on planets"  O0   

if they get descending in and scoping through the atmosphere and exploring the surface of a planet as good as what is already in there in ED it will be stunning  ...and worth an upgrade of my hardware if necessary  :)

btw
is there a way to engage/disengage shieldsmodule with a key-binding instead using the right side interface to switch it on/off.

in my hauler i risk often to fly without shields becuse when i investigate a signal i switch to silent-run just before dropping out of cruise speed and at the maximum distance ...so i am not visible if there is more then some containers floating around ...if there are ships i start the framedrive  and get away before they even kew i was there...wekkk ist a race against the heat building up.
 
also i like to collect the floating stuff iced-over, so if i get company there is no heat to see  ;)

but when interdicted i need to get the shields module on-line ASAP and there is no time to navigate through the UI 
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 26, 2014, 09:19:06 AM
i think all the side panel stuff is hard coded to those panels - lots of people asking for a galaxy map key too
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on September 26, 2014, 09:37:12 AM
looks like Friends and Groups functionality just got online  :)
 
Title: Re: Elite: Dangerous. I broke down.
Post by: PanzersEast on September 29, 2014, 06:50:47 AM
PE is in.... after waiting until I felt this is in a functional state and with Beta 2 being released tomorrow.... PE is now in SPACCCCCCEEEEEE.


PE
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on September 30, 2014, 12:54:22 AM
good timing PE   O0

 today the new Beta will go life, forum rumors (based only of former E:D stuff realse times)  are 'late afternoon' GMT+1 :) 
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 30, 2014, 01:10:46 AM
Anyone who wants to add me in Elite:Dangerous I am JudgeDredd (rather surprisingly)  O0

Maybe we can find out what the "friends" thing is about and how it works as a game
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on September 30, 2014, 01:16:48 AM
Done  :)

i also had send a request to a "Toonces" some times ago  ;)  ...but that may have been some other Toon?

btw
another interesting fact i had found out in the forums:
If you play Solo online its the same evolving galaxy then playing multi-online, just all the other players are not visible (and can grief you) but all the dynamic flow of events are there ....i have read a hints that you can even free switch between solo and multi in-game?
(i guess only when docked in a port, or when 'alone' in space,  or no hostiles nears ...so people don't buck out once a PvP fight had started)   
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 30, 2014, 01:18:47 AM
He's still working the game out, bless his little cotton socks  :P

I'll sort that out when I get home tonight
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 30, 2014, 03:02:31 AM
Done  :)

i also had send a request to a "Toonces" some times ago  ;)  ...but that may have been some other Toon?

btw
another interesting fact i had found out in the forums:
If you play Solo online its the same evolving galaxy then playing multi-online, just all the other players are not visible (and can grief you) but all the dynamic flow of events are there ....i have read a hints that you can even free switch between solo and multi in-game?
(i guess only when docked in a port, or when 'alone' in space,  or no hostiles nears ...so people don't buck out once a PvP fight had started)   

You can switch out whenever you get to the main menu..... a while back there was a guy camping inside a station shooting you as you landed, thought he was a gaming God for an hour or two, everyone simply switched to solo, landed, took off, left station and switched back to multi
Title: Re: Elite: Dangerous. I broke down.
Post by: PanzersEast on September 30, 2014, 06:31:50 AM
I'm in as well... JD and Mike will send a request...  what time are you guys on?  I when through all the setup last night of getting my systems and flight stick configured.... and getting myself killed in a 30 min dogfight.


PE
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 30, 2014, 06:45:10 AM
I'm GMT - I won't be on tonight or tomorrow. I might be Thursday of Friday and I definitely will be in the weekend sometime...time to be determine
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 30, 2014, 07:47:19 AM
I'm in as well... JD and Mike will send a request...  what time are you guys on?  I when through all the setup last night of getting my systems and flight stick configured.... and getting myself killed in a 30 min dogfight.


PE

Save your config file before upgrading today..... it wiped the files last time

Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on September 30, 2014, 07:53:38 AM
Just FYI for those who don't get them...the latest news flash from the elite universe. You will notice that player actions actually have an effect on the events. It truly is a dynamic universe:

"All information ©3300 Elite Pilots Federation. Copyright violation is a crime in all jurisdictions.

:: Elite Pilots Federation Priority 1 Alert ::

Rebels seize Azeban's third city following outbreak of civil war in the Eranin system

The Azebanian provincial city of New Fresno fell to rebel forces this morning as the civil war moved into its fourth day.

Thousands of pro-government refugees have fled to Azeban’s historical capital city of Fort Bradley, escaping what is believed to be, thus far, a largely bloodless rebellion.

The weekend had seen significant government victories, thanks in large part to the participation of traders from the Pilot's Federation. Cmdrs Johnny V and Fallschirmjäger provided Eranin's government with high quantities of Combat Stabilizers and Basic Medicines, while Cmdrs Nephalim Angel and Psychopomp delivered cases of celebratory liquor in the thousands.

However, orbital strikes on grain silos by rebel craft have caused panic on the streets of New Fresno and a mass exodus of loyalist civilians that has left the city in rebel hands.

Civilians have begun hoarding medical supplies, driving demand for essential medicine while demand for luxury goods and consumer technology is plummeting. Commentators suggest the market’s reaction, when it comes, will be swift and dramatic.

Fort Bradley remains untouched by rebel forces. An official speaking from the city denied rumors of Imperial support for the long-standing government, and said: “We are doing all we can to support our comrades making the journey to our capital, where they will be greeted warmly by the loyal people of Azeban.”

He went on to dismiss the uprising, describing the conflict many are calling the 'Anniversary War' as a ‘skirmish’, saying: “Eranin is a system of pioneers that has stood proudly independent for 30 years, and we ask our friends in the Pilot's Federation to supply us with medicine and weapons to assist in opposing these rebels' unjustified attacks against Eranin's people.”

In a dispatch believed to have come from the overthrown New Fresno, rebel forces responded: “We demand democracy, nothing more. Our unelected government steals away our freedoms while raising ever more in taxes. We will remove them from power one building, one city and one planet at a time, if we must. We have attacked only the grain silos with which Eranin's government shackles its people, and any bloodshed will be on our oppressors’ hands, not ours.”
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on September 30, 2014, 07:55:18 AM
"
Conflict between Pilot's Federation Commanders in the i Boötis system has seen 3,316 bounties collected in recent days, but a further 6,343 fresh bounties handed out by the federation's enforcers. Cmdr Erik Marcaigh is the system's Most Wanted, and has been described as “a menace.” The Pilot’s Federation asked other pilots to “follow the lead of leading bounty hunter Cmdr kiFF and collect the generous rewards offered on rogue agents.”

Trading and combat activities currently favor Eranin's government over its rebels, though disinformation campaigns on both sides make accurate reporting problematic."
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on September 30, 2014, 04:02:51 PM
Beta 2 being uploaded now. Turns out that it will be a FULL WIPE which really pisses me off. We wee told that it would not be so I invested my limited game time this week to playing...only to lose it all
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 30, 2014, 04:06:42 PM
^ I deliberately hadn't been playing because BETA 2 was coming out. I know they said what they said - but I wasn't taking any chances on investing a whole load of time for naught!

I feel yer pain though.  :(
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on September 30, 2014, 04:07:35 PM
Beta 2 being uploaded now. Turns out that it will be a FULL WIPE which really pisses me off. We wee told that it would not be so I invested my limited game time this week to playing...only to lose it all

Did you have a good time?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 30, 2014, 04:23:26 PM
theres a message from the team earlier this week asking for the communitys opinion and partial or full wipe - they hinted they would prefer a full one to properly test the new stuff and 53 pages later the vast majority was 'do what you need to do', but they still asked
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 30, 2014, 04:29:19 PM
well, it was 53 pages this morning!!

160 now

and the moaning begins already because they said the 30th and it might be 1am on the 1st, the plethora of 'but i stayed up special for this moment'

i mean, i love Elite, but seriously!
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on September 30, 2014, 04:47:17 PM
Beta 2 being uploaded now. Turns out that it will be a FULL WIPE which really pisses me off. We wee told that it would not be so I invested my limited game time this week to playing...only to lose it all

Did you have a good time?

Of course. But the point is that the enjoyment stems from building my character. If I knew it was going to be wiped in a week, I would have spent my time playing something else until it updated. I don't mind the wipe itself but I am a little upset that we were told there would be no wipe originally. I'm not suicidal or something but I get about 4-5 hours a week of computer time so I would have preferred to invest it in something else. It's a
"Me" problem but annoying nonetheless.
Title: Re: Elite: Dangerous. I broke down.
Post by: PanzersEast on September 30, 2014, 06:26:08 PM
Beta 2.0 is now released.


PE
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 30, 2014, 06:44:12 PM
remember to get the new installer
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on September 30, 2014, 06:52:08 PM
Download is sloooooooowww. Just FYI. Been downloading for 39 minutes and have about 10% done. Guess the rest of the 500,000 beta backers are doing the same
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 30, 2014, 07:22:54 PM
Download is sloooooooowww. Just FYI. Been downloading for 39 minutes and have about 10% done. Guess the rest of the 500,000 beta backers are doing the same

lol yeah

load, crash

load, look, crash

load, look, take off, crash

load, look, take off, fly, crash

its a bit rough at the mo with everyone on - bedtime and try tomorrow
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on September 30, 2014, 11:18:47 PM
lol yeah

load, crash

load, look, crash

load, look, take off, crash

load, look, take off, fly, crash

its a bit rough at the mo with everyone on - bedtime and try tomorrow

its like a date with Mirth.   ???
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 30, 2014, 11:19:47 PM
well, it was 53 pages this morning!!

160 now

and the moaning begins already because they said the 30th and it might be 1am on the 1st, the plethora of 'but i stayed up special for this moment'

i mean, i love Elite, but seriously!
lol - it takes all kinds to make the world interesting...and otherwise!  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 01, 2014, 12:52:05 AM
well, it was 53 pages this morning!!

160 now

and the moaning begins already because they said the 30th and it might be 1am on the 1st, the plethora of 'but i stayed up special for this moment'

i mean, i love Elite, but seriously!
lol - it takes all kinds to make the world interesting...and otherwise!  ;D

And guess who ended up til 3?
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on October 01, 2014, 12:59:51 AM
Windy looking for his teeth?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on October 01, 2014, 01:14:55 AM
well, it was 53 pages this morning!!

160 now

and the moaning begins already because they said the 30th and it might be 1am on the 1st, the plethora of 'but i stayed up special for this moment'

i mean, i love Elite, but seriously!
lol - it takes all kinds to make the world interesting...and otherwise!  ;D

And guess who ended up til 3?
oh dear oh dear!  :o
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 01, 2014, 02:12:59 AM
Lol, so many problems at mo I'll leave it for a day.... don't know whether it's network or needs a hotfix, while new ui and set up to learn...... don't even start in azeban city anymore
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on October 01, 2014, 04:50:59 AM
I installed but could not connect to a server last night. Wow. Don't start at Azeban anymore? That's a shock.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 01, 2014, 05:06:06 AM
you start at azeban outpost, outside, in the shadow of eranin itself, no commodity trading at outposts so youve got to jump to the old city station but jumping isnt working so thats that for now

starmap now shows the whole selection of planets and their stations so you can see a systems whole planet range and whether it has a station or not - wyrd has 3 now!!

lave is in too
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on October 01, 2014, 06:19:29 AM
Yeah not sure what's up with the jumping. I thought they were supposed to update to 5.01 last night to fix that...kind of makes it hard to do stuff when you can't jump
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on October 01, 2014, 06:21:48 AM
I installed but could not connect to a server last night. Wow. Don't start at Azeban anymore? That's a shock.

I could not log on in solo mode but if I tried open play I could log on. then if I quit the menu and tried solo play again,  it would let me logon....so not sure what's happening over there
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 01, 2014, 06:23:39 AM
patch 2.01 later today

the biggest problems are no jumping, but works for some, and the actual sky out of the window is been ported in from the galaxy map as a bug so its all shiny and weird
Title: Re: Elite: Dangerous. I broke down.
Post by: PanzersEast on October 01, 2014, 07:00:43 AM
I had server issues last night, but was able to play solo.  I did manage to make one trade run for marginal profit, however I got jumped several times, but made it out alive.  I am a newb so I have just the basic setup and trying to earn enough money for upgrades.  I have most of the procedures down, however need a little more practice.  I feed very exposed in space for sure, just the basic setup makes for a very interesting journey by just earning money and not much exploring.

I also had issues with my TrackIR and it was so bad I had to turn it off. 

PE
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on October 01, 2014, 07:11:49 AM
 was able to play some tutorial (those without a jump) and actually even managed to get into solo-play just once  ...until game freezed when i try to jump
(well, i had to kill the ED client-task with windows taskmanager a lot and restarted client to get some 'stick-time' in 2.0)

i cant evaluate on the graphics because my 500-series Nvidea card has some known issues with ED beta 2.0 atm 

things will improve fast in the next hours/days with little updates in the making
 
 
 
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on October 01, 2014, 10:44:22 AM
Actually the biggest issue for me right now is the lack of a galaxy maps for navigation. When you open up the galaxy map you get an outside view of the Milky Way...same bug in the cockpit view when you're looking at the Milky Way as if you're millions of light-years outside of it. hopefully 2.01 will fix that otherwise navigations going to be a bit tough
Title: Re: Elite: Dangerous. I broke down.
Post by: Bletchley_Geek on October 01, 2014, 05:48:48 PM
The experience was a bit rocky last night (Australian East Coast time). I got one lock-up while jumping (in the Travel Tutorial) and another one loading the first Tutorial. Killing the game with the Task Manager worked very well for me as well. I attempted the Travel Tutorial five times and I got a lock-up twice while entering hyperspace.

Anyone got some good tips/tactics on combat?

I see that ships turning around the Yaw axis is quite slow - took me a couple deaths in the Advanced Combat tutorial to realize that - and now I understand that the name of the game is to Roll + Pitch when you want to turn fast. Is that yaw-axis turning slowness an attribute specific to each ship? I also see that this space game requires you to regulate thrust manually to match enemy ships speeds. Is there any module/fitting for the ship that tells you on the HUD what's the speed of the current locked target? Last, do weapons have "realistic" ranges or these are "gamified"? On the first basic combat tutorial I could see those Gatling Guns having an effect on asteroids several kilometers away.

I also find in-system navigation to be slightly confusing. Having a celestial locked doesn't seem to be shown as clearly as it is the case for ships - I had to eyeball my destination. Either that, or I don't know how to read the scanner graphics (which could well be the case).
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 01, 2014, 06:48:54 PM
yaw was deliberately made so slow so you couldnt sit stationary and act like a turret in space

the goal was to make combat WW2 in style, boom and zoom, dog fighting and trying to out turn the opponent

there is also flight assist on and off that allows various tricks, one of which was to flip and fly backwards as your enemy passes you so you can carry on shooting - but the flight mechanics have all just been altered for beta 2 - lots of sulkers and lots of people happy, as ever thus

the big 'no can do' now is they have nerfed the ability to turn flight assist off and then just hit boost, which in some ships gets you to 700 in a second - you will never be caught unawares whilst that exists
Title: Re: Elite: Dangerous. I broke down.
Post by: Bletchley_Geek on October 01, 2014, 09:14:23 PM
Thanks for the answers, fellow Geek :)

yaw was deliberately made so slow so you couldnt sit stationary and act like a turret in space

the goal was to make combat WW2 in style, boom and zoom, dog fighting and trying to out turn the opponent

It's an interesting decision, and I do agree that it gives a very distinct character to combat. Indeed, if one had a ship with really thick shields and hull, probably the whole combat thing would devolve into a 3D version of Space Invaders.

there is also flight assist on and off that allows various tricks, one of which was to flip and fly backwards as your enemy passes you so you can carry on shooting - but the flight mechanics have all just been altered for beta 2 - lots of sulkers and lots of people happy, as ever thus

Cranking horizontal thrust in reverse is something I have tried, but indeed, pulling that at the right time is going to be a hard skill to learn. How does flight assist affect thrust? As a limiter of sorts?

the big 'no can do' now is they have nerfed the ability to turn flight assist off and then just hit boost, which in some ships gets you to 700 in a second - you will never be caught unawares whilst that exists

That sounds good too - I do like that this game doesn't introduce artificial chokepoints (other than stations and celestials with the mass lock effect). I need to understand better how scanners and ECM works, though - as I was thinking that dropping from Frame Shift  propulsion several hundred kilometers away from your destination and going silent running could help to check for nasty surprises.

Is there any kind of NPC "space police" besides the "no fire zones" around stations?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 02, 2014, 02:45:38 AM
AFAIK security forces only exist around the space stations, unless you go to the conflict zones and distress signals - jumping is still broken for multiplayer play at the mo, playing solo i see now you exit supercruise about 8km from the station - in beta 1 it used to be between 17 and 21 km and this was plenty out of range of any police scanners so go into silent running and enter the station, no need to be 100s of kms away
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on October 02, 2014, 12:54:24 PM
Holy crap...they are having issues with this beta. We are now at 2.03 and still have galaxy map issues, missing star boxes and frozen games left and right. I suppose this stuff happens on huge server games but it's frustrating to be sure
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on October 02, 2014, 01:10:16 PM
Based on what I'm hearing, I'm surprised they even went with the release...sounds like it needed to be held back for a few more days at least.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on October 02, 2014, 01:54:35 PM
Based on what I'm hearing, I'm surprised they even went with the release...sounds like it needed to be held back for a few more days at least.

Yes..100% correct.  I'm generally pretty forgiving if bugs and such upon release but this is horrible. Now, it is a Beta do things are bound to be off but many can't even log on to play
 test
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on October 02, 2014, 02:40:57 PM
I didn't take heed of UCG's advice to backup my ini file - and now all my controls need remapping  ::)

Actually - it wasn't ignoring the advice, it was just forgetting.

Right - who are these people...they are waiting on my Friends list

Rift Gambit
Backer #- 18750
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 02, 2014, 04:25:37 PM
Based on what I'm hearing, I'm surprised they even went with the release...sounds like it needed to be held back for a few more days at least.

I'm almost inclined to believe a conspiracy theory I read today......

Part of beta 2s fix list was syncing the mtu traffic on the netcode and it appears they set this at 1500 which is too high for most people and the connection packets weren't getting through.... someone sussed this out and posted about manually amending your router to up the mtu allowance and they Presto people were getting in

No explanation, no sorry, just the next patch lowers the mtu tolerance again..... the theorist suggested they were trying to see how big the data packages they could send could get to before all Hell broke loose and then just dialled it down  when they captured the average
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on October 02, 2014, 04:26:21 PM
It seems there wasn't a problem with the control mapping...they were all mapped as per my last game prior to updating.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on October 02, 2014, 04:40:27 PM
There's still something screwy though...some of the controls that were "shareable" don't seem to be - or at least aren't working as they used to. I had one of my POV hats which I could use to move to the left, right and centre UI - and they don't now.

So I think perhaps some aspects (like the inverts) of the controller have actually changed - though all my buttons/controls were as they were before the upgrade, they aren't all working as they used to...so maybe a toggle somewhere in the controls that I long forgot about.

I'm too tired to try and find the problem just now.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 02, 2014, 04:59:24 PM
trading has taken a back seat for this beta, its mechanics and affects were obviously tested and passed in beta 1

2 is all about missions, theres hundreds of em, steal this, smuggle that, courier these, kill them - and galnet news is live in the stations when you dock including the most recent traffic, whos in, whos out, most wanted, and much more its very immerssive

people jumping out of systems now leave a wave that you can scan and then you can follow them - most handy for pirates and bounty hunters

as for ships, the Lakon 9 that was about 2 mil last beta has been seen for sale at 29 million
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on October 03, 2014, 12:07:07 AM
trading has taken a back seat for this beta, its mechanics and affects were obviously tested and passed in beta 1

2 is all about missions, theres hundreds of em, steal this, smuggle that, courier these, kill them - and galnet news is live in the stations when you dock including the most recent traffic, whos in, whos out, most wanted, and much more its very immerssive

people jumping out of systems now leave a wave that you can scan and then you can follow them - most handy for pirates and bounty hunters

as for ships, the Lakon 9 that was about 2 mil last beta has been seen for sale at 29 million
It's actually rather refreshing to see a development team take a seemingly very structured approach to testing. Very professional.  O0
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on October 03, 2014, 06:57:56 AM
Based on what I'm hearing, I'm surprised they even went with the release...sounds like it needed to be held back for a few more days at least.

I'm almost inclined to believe a conspiracy theory I read today......

Part of beta 2s fix list was syncing the mtu traffic on the netcode and it appears they set this at 1500 which is too high for most people and the connection packets weren't getting through.... someone sussed this out and posted about manually amending your router to up the mtu allowance and they Presto people were getting in

No explanation, no sorry, just the next patch lowers the mtu tolerance again..... the theorist suggested they were trying to see how big the data packages they could send could get to before all Hell broke loose and then just dialled it down  when they captured the average

I guess I really don't have a problem with this if true. It is a beta and I guess they would want to see "how fast the car goes". If it was done intentionally, I'm actually less concerned than my original thought of negligence (not in the actual legal sense)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 03, 2014, 07:12:19 AM
agree totally

but man it didnt half upset people if thats what they did!  ^-^
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on October 03, 2014, 07:24:13 AM
Some of my keys and settings aren't working. I'm going to hold off on playing this thing until its patched a couple times and I receive the all clear.  I'm disappointed that there is no compensation for the total wipe.  I thought we might at least get some extra credits.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on October 03, 2014, 07:26:10 AM
Some of my keys and settings aren't working. I'm going to hold off on playing this thing until its patched a couple times and I receive the all clear.  I'm disappointed that there is no compensation for the total wipe.  I thought we might at least get some extra credits.
I'm pretty sure I'm suffering from that...I left it last night and I'll wait a bit. I'm currently trying out the Mig-21bis  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 03, 2014, 07:35:20 AM
2.04 incoming tonight, no details yet

a lot of people have suggested clearing your save, it seems to cache some corrupted muck somewhere

havent seen anyone mention loss of controls

have you remapped it all again?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on October 03, 2014, 07:37:17 AM
^Some of my keys seem to be un-remappable. As for others that I am having trouble with, I have not tried to clear the setting and then remap it, I guess I'll give that a shot. Thanks.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on October 03, 2014, 07:38:01 AM
Some of my keys and settings aren't working. I'm going to hold off on playing this thing until its patched a couple times and I receive the all clear.  I'm disappointed that there is no compensation for the total wipe.  I thought we might at least get some extra credits.
I'm pretty sure I'm suffering from that...I left it last night and I'll wait a bit. I'm currently trying out the Mig-21bis  ;D

I got the Mig too.  I just have no idea what to do with it. LoL.  The cockpit is a bit overwhelming.
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on October 03, 2014, 07:38:04 AM
...at least i was able to join a game with no freeze last night  (and wasted time looking for driftin Gold that is no there anymore)

today a 2.04 is announced !
 well i cant check it out before midnight or so ...its national holiday and "Kaiser Wetter" here :-)   
so i enjoy myself in system Sol on planet #3 in RL
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 03, 2014, 07:38:29 AM
^Some of my keys seem to be un-remappable. As for others that I am having trouble with, I have not tried to clear the setting and then remap it, I guess I'll give that a shot. Thanks.

either that or delete the key bindings .ini

good luck
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on October 03, 2014, 08:02:28 AM
...at least i was able to join a game with no freeze last night  (and wasted time looking for driftin Gold that is no there anymore)

today a 2.04 is announced !
 well i cant check it out before midnight or so ...its national holiday and "Kaiser Wetter" here :-)   
so i enjoy myself in system Sol on planet #3 in RL
I need to get my arse to an Oktoberfest one year. Those kind of beers appeal to me!
Title: Re: Elite: Dangerous. I broke down.
Post by: PanzersEast on October 03, 2014, 08:38:13 AM
I just need mo money...... I am flying in a compact mini with sling shots for defense!


PE
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 03, 2014, 09:18:20 AM
I just need mo money...... I am flying in a compact mini with sling shots for defense!


PE

pffft, strip out the guns for more jump distance, sell the shield generators for more hold space and live on the edge!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on October 03, 2014, 12:58:11 PM
I can't seem to jump. It says

Frameshift Cancelled : hardpoints/gear/scoop deployed

But all weapons are stowed, the scoop and landing gear are retracted  ???
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on October 03, 2014, 04:41:50 PM
Are you mass locked. If you look to the right of your front screen there will be some indicators whether you're landing gear is down or you are mass locked. This can happen if you were too close to the station a planet or star
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on October 04, 2014, 12:08:24 AM
No - sorry I should've mentioned - there's nothing to stop me jumping but something IS stopping me jumping.

Besides - it used to say Mass locked - this is very specifically saying something is deployed - and all my systems are telling me otherwise.  >:(
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on October 04, 2014, 01:38:26 AM
...hit the "U" key once or twice and watch the status reports (deploying, retracting) and try to jump  ...there might be some glitch with the GUI interface

so fresh deploying / retracting of all 3 items may help
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on October 04, 2014, 02:08:10 AM
Nope - tried all that. Deployed scoop, heard it deploying and retracted it, same with guns and landing gear  :(
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on October 04, 2014, 03:10:09 AM
One of my buddies at work bought Elite today and we just spent about 3 hours playing together online in Open World.  Went to the Federal Distress Beacon and cleaned house...it's much easier with a wingman.

Very cool.  If you haven't tried to voice comms yet, they're pretty awesome. 
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 04, 2014, 04:08:54 AM
Nope - tried all that. Deployed scoop, heard it deploying and retracted it, same with guns and landing gear  :(

have you cleared your save?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on October 04, 2014, 04:25:25 AM
no
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on October 04, 2014, 05:03:21 AM
Nope - tried all that. Deployed scoop, heard it deploying and retracted it, same with guns and landing gear  :(

have you cleared your save?
I don't suppose you know where it is on a Win 7 system? I can't see anything that looks like a save

nevermind - online save. Cleared now, so I'll have a look
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 04, 2014, 05:10:13 AM
yeah, sorry, just the clear save button - if you havent done much since beta 2 it wont hurt
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on October 04, 2014, 05:36:20 AM
Well, that worked thank you.

I really don't know what was going on there.   :idiot2:
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on October 04, 2014, 06:47:32 AM
Awesome video of a guy flying through ice rings

https://m.youtube.com/watch?v=_iqu5yUOB-0

Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on October 04, 2014, 08:50:51 AM
Very impressive!
Title: Re: Elite: Dangerous. I broke down.
Post by: Staggerwing on October 04, 2014, 09:48:43 AM
I've been futzing around with my joystick for the last 20 minutes trying to get the game to recognize the throttle input. Everything else in the  pre-launch 'checklist' checked off fine but the throttle lever won't register. When I bought the game I took a quick spin using keyboard but now that I have a little time to try things out I want to do it properly and this glitch is pissing me off.  >:(

Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on October 04, 2014, 10:05:07 AM
I've been futzing around with my joystick for the last 20 minutes trying to get the game to recognize the throttle input. Everything else in the  pre-launch 'checklist' checked off fine but the throttle lever won't register. When I bought the game I took a quick spin using keyboard but now that I have a little time to try things out I want to do it properly and this glitch is pissing me off.  >:(

Stop it! You'll go blind.
Title: Re: Elite: Dangerous. I broke down.
Post by: Staggerwing on October 04, 2014, 10:17:01 AM
Boy did I ever walk into that one...  :P
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on October 04, 2014, 10:33:47 AM
After 20 minutes of futzing around with your joystick, I'm surprised you weren't too tired too walk into it!   ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 04, 2014, 10:34:08 AM
I've been futzing around with my joystick for the last 20 minutes trying to get the game to recognize the throttle input. Everything else in the  pre-launch 'checklist' checked off fine but the throttle lever won't register. When I bought the game I took a quick spin using keyboard but now that I have a little time to try things out I want to do it properly and this glitch is pissing me off.  >:(

if it helps, i dont use mine, i find it too insensitive, i changed the set up to have a button to accelerate in 25% blocks of power, that way i know 75% is in the blue for fighting and super cruising, and its 2 more button presses to a quarter speed for entering the stations
Title: Re: Elite: Dangerous. I broke down.
Post by: Staggerwing on October 04, 2014, 10:37:57 AM
Thanks, I'll have to try that.

If I can get the hang of things it might motivate me to find my old x45 hotas, currently packed away in one of many boxes up in my attic/crawlspace.
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on October 19, 2014, 12:05:18 PM
You can have one of these for a mere £1000......

http://elitegaming.org.uk/shop/GameCab/Cockpits/Elite-Dangerous?gclid=CLuFrp6mucECFSXKtAodRBwAQA

And do read the small list of Q/A's. Some are quite funny.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 28, 2014, 01:51:37 PM
BETA 3, servers come back on in about 2 hous

NEW FEATURES & CONTENT
- New ship - Imperial Clipper added
- New ship - Federal Dropship added
- Added player driven interdiction
- Players can now interdict NPC ships and the NPC will be recreated in normal space along with the player (player interdiction is also possible)
- Fuel scooping from stars added
- Asteroid mining added (metal and rock)
- Players can own multiple ships
- Play area expanded (capsule 350ly long, radius 37 ly - 2400+ systems)
- Planet visuals overhaul
- Planet liquid colours now reflect chemical composition
- Atmospheric colours now reflecting their chemical composition
- Surface types and colours now reflect chemical composition
- Planets display volcanic features
- Complex Craters can create dust ejecta
- Crater frequency dependent on atmosphere thickness
- Ice planets now have fracture features
- Dynamic ice caps on all planets
- Dynamic liquid levels on all planets
- Asteroid belt clusters added
- Nebulae added to galaxy map
- Nebulae added to sky map rendering
- Make outpost landing pads more zero-g
- Status panel now shows faction reputation
- Improved range display and route finding in galaxy map
- Philanthropy missions added
- Partial name searching added to galaxy map
- Additional ships added to loading screen


NEW AUDIO

- Music – Music replaced with mastered assets - Combat/Supercruise/Bookend/Station etc
- Audio Gameplay - Sounds added for Fuel scooping, refinery, heat damage
- Audio Gameplay - Sounds added for Mining laser, asteroid chunks and related physics
- Audio Gameplay - Sounds added to FSD interdictor module, and interdiction gameplay
- Audio Ships - Sounds added for Imperial Clipper
- Audio Ships – Sounds added for Dropship
- Audio Options – Added more ways to personalise the audio in the options menu. Work in Progress.
- Audio Ambience - When entering rings, the stellar ambiences shift to a ring specific ambience.
- Audio GUI - The passive target scanner (select ship) now has audio notifications
- Audio GUI - Docking offenses will now result first in alarm sounds before (still) death.
- Audio GUI - Sound when flipping through sub targets.
- Audio Physics - New impact and physics sounds for ice and metal asteroids.
- Audio - Turning lights on/off is now audible.
- Audio Ships – Other ships Frameshift jump improvements including charge up
- Audio – New Remlok O2 mask/breathing sounds
- Audio Voice – Various new Ship Voice Alerts added
- Audio Voice – New ship voice system. More scalable and robust for future development.



STABILITY FIXES

- Paintjob threading crash fix
- Fix crash in wolfpack tactics caused by player pilot creating group of AI ships
- Don't crash if a star type is missing
- Fix startup softlock in race condition where we claim island on one server while we're switching to another server where we then fail to make resource allocations because it doesn't recognise the island
- Prevent crash in station menu for tutorial and debug stations
- Fix crash in AI group duties
- Avoid a crash that may happen when switching from side-by-side mode to Oculus Rift in the main menu
- Fix broken station prototype names causing crash on arrival at station from supercruise
- Game crashes when attempting to lock onto a despawned location fixed
- When we request a module by name, safely handle that module's slot existing but having no item in it
- Fix a crash when submunitions exploded while the remote object was in a partially constructed state
- Prevent crash on shutdown from system map caused by the game object being destroyed right out from under its parent
- Add the default ammo item if no item is added to the shield bank module already
- Handle skybox star render manager getting destroyed before its been fully created
- Avoid an assert in Turn Client - try to pass through any incoming packet via the STUN port for further handling if valid

TWEAKS & FIXES

- Fix shield art on Fed Fighter
- Displaying ship wear incorrectly fixed
- Capital ships can no longer be moved if repeatedly rammed
- Ensure station orbits are beyond any ring systems and within any moon systems
- Fix low poly versions of ships to fix shadows
- Adjusted the bounty value multiplier for the various ships in the game. Now the automatic bounties should be larger for large ships
- Upped the max delay on the authority response times, as well as slightly upping the max bounty this is based on
- Update patrol paths around stations
- Various mission text fixes
- Improved behaviour for supercruising AIs in a system with no stations
- Cap framerate when application is full screen but minimised
- Streaming improvements
- Give star models on the system map a wider range of sizes
- Fixed Viper's small hardpoint doors being swapped
- Remove red text when the distance is larger than your current jump distance
- Added Damage type fields for weapons in outfitting
- Update text for good and bad trade good entries on the news feed
- Adding money to delivery MPEs for delivery missions and smuggle missions. This means that the money will show up when you hand in goods at a target station
- Fixed the cockpit HUD disappearing momentarily when exiting the preflight checks
- Hauler art fixes
- Stop AI doing attack stationary when target is strafing
- The MTU discovery process is only required on the first connection to an edServer - we can skip it when switching over to a different server
- Moved the text for 'REPAIR' on the modules list so it does not intersect the module health percentage
- Balancing pass on wear and tear values, to make them a bit more forgiving
- Added v1 Chatter table text for the following convoy based NPCs - Funeral, Wedding, Explorer, Nomad, Medical
- Skip fading in spot light shadows when then light has just been turned on
- Rebalanced sensors power draw and made it so that all ships can only fit the size of module it can support rather than it being a maximum size
- Various updates to asserts in the shadow system to account for camera positions far from the origin. Don't attempt to extrude degenerate edges on the silhouette of cascade frustums. Check for zero length vectors in cascade bounds intersection calculation
- Eagle: Independent type authority paint job
- Eagle: Federation type authority paint job
- Eagle: Imperial type authority paint job
- Rebalanced scatter spray multicannons. Their arc of fire is slightly reduced and a power curve has been applied to their scatter to ensure most of the shots are roughly in the centre area of the arc. Now it is effective at sidewinders out to 400 metres or so
- Repair module was doing bad things with it's ammo accounting fixed
- Eagle: Alliance type authority paint job
- Keybinding for firing a single chaff launcher added
- Adding "Security Level" to the galaxy map
- Added free versions of the modules used by the free sidewinder to ensure no exploit exists for creating money from selling parts
- Rebalanced module stats to reduce the number of jumps the top end drives are capable of whilst still giving better jump ranges
- Cache fines on the client and add this information to the status panel
- Fix chaff launcher not being selectable for a firegroup
- The "Safe to drop out" message should have priority over the "Slow down" message
- Stop Prox and IMPACT indicators staying illuminated whilst jumping
- Police ships are always fully scanned
- Double faction choice range to 20000 so the player doesnt lose the choice of sides if they fly out 10000
- Fix FSD scanner only scans high energy wakes
- Fixed a focus issue on the navigation panel
- Changed cargo malfunction to only spit out 2-8 cannisters rather than a proportion of the total cargo capacity of the ship
- Tweaked overcharged weapon variants to make them a bit more inaccurate and also tweaked shields to make kinetic weapons slightly less effective against them than they currently are
- Impossible to select 'rebuy all' using just an XBOX360 controller fixed
- Server broadcast message shows spurious ampersand fixed
- Players should be able to cycle between Hardpoints and Livery using the xbox bumpers
- In outfitting, the value of an item is displayed in the middle column but it is missing "CR" fixed
- Paint jobs for CobraMKIII - Pirate 8
- Reset mouse control when undocking
- Improved lighting to outposts and stations
- Tweak to obstruction helper to try to reduce AI ship crashes
- AIs created in the same group shouldn't try to pirate each other
- When one authority ship has scanned a ship and found it has a bounty, all authority ships know about the bounty and will come and join in
- Improved MPC pirate behaviour when cargo is jettisoned
- Will want to use left and right arrows in the text entry box, so don't enable those UI inputs
- Improved lighting for all ship cockpits
- Stop AIs charging their FSD when they are hard masslocked
- Inhibit AI FSD charging based on soft masslocking (other ships), only for supercruise
- "Surge detected" is now used to show that a ship (either player or NPC) is charging their FSD, rather than a change in engine power
- Fix and turn on system naming based on galactic region
- Improved weapon effects
- Cartography shop will now show stellar bodies listed of the sellable system
- Shifted the rating of all internal modules up by 3 so that the best modules are rated A instead of D now
- Player is told they can sell huge amounts of cargo when they cannot fixed
- Back button inconsistant with the rest of the GUI fixed in station services
- Striped planets when SLI is enabled fixed
- Re-Enabled the Dither in the galaxy map. Toned it down a bit but still strong enough to soften the banding by a fair bit
- Old speedo units in Hyperspeed animation fixed
- Unsent messages are visible when entering hyperspace fixed
- Player name missing letters fixed
- Increase time between spawn checks for ambient traffic
- Removed ability to see systems you shouldn't be able to see from cartography store
- When claiming authority ensure we specify some sessions the newly claimed authority must be in
- Dropping collision damage to about 3/8ths of what it currently is - Should deal with a lot of problems of insta-death collisions
- Change fed authority to sys authority ships in mining scenarios
- Reduced mission network traffic considerably
- Improved server efficiency and stability.
- Laser impacts now illuminate their surroundings
- Fix some false positives in the checks to see if potential targets are in the same group when scanning and pirating
- Don't ever allow multiple missions in a bank to have the same hash
- Meta file adjustment so that the L4 LODs render though the background sphere - i.e, we can now see stations for miles and miles!
- Ensure that ambient AI don't start spawning until the player ship is live
- Fix for the extremely bright eagle retro thrusters
- Increase the time between checking for police patrol spawns
- Inform the server when a player vacates an island, leaving the islandhook just containing the jump wake
- Smoother LOD transition for stations
- Improved the framerate in the Galaxy map while in the Galactic core
- Light distance culling switched off for some important lights
- Station texture optimisations
- When entering somewhere (supercruise, area with space station etc), don't wait at all for other machine's objects
- NPCs are no longer added to the comms list, so while they can send messages to you, you can't reply (or report or friend them).
- Art/Shader pass on StationMenu UI
- Prevent the cache from creating data for a system that isn't ready in Stellar Forge
- SLI/Crossfire: Fix for flickering planetary rings. Make sure the ring textures are generated (including their mipmaps) for each video card in a multi-GPU system
- AI ships (and docking computers) were finding it hard to dock at some of the bigger stations as the holding positions were inside the bounding object
- The Mtu Discovery process is now bidirectional
- Fix a bug that was leading to many module being off on remote machines
- Make camera view in system map less incorrect for Oculus Rift
- Fixed schroedinger bug that was causing ship purchase to fail
- Disable boost binding while landing gear or cargo scoop is deployed
- Firing drones against wanted targets should no longer get you in trouble
- Updated ammo prices so they're not too low and/or broken
- Only perform shadowing on the cockpit when using high or ultra material setting
- Oculus Rift/System map: Tweak the min/max dolly distances when OR is enabled, to try and get the same feel (sizes, proximity) as when OR is disabled
- Added proper variant names to all weapon variants
- Fixed enter hangar button not being available after landing
- Prevent the player from accepting a mission they've had active this game session
- Stop stations using the planet/moon taking up the child object counter when naming planets/moons
- Tweaking Relationship to fit the scale of Reputation
- Disconnect the player if a cargo collect or eject fails in such a way as to leave the player's cargo out of sync with the webserver
- Prevent weapons showing up in the ammo store that don't use ammo in players' eyes
- Adjust an AI's auto-created bounties to include a modifier based on combat rank
- Min auto-bounty should be 100
- Added the correct icon to the mission details
- Made star descriptions depend on luminosity class as well as spectral sequence
- Oculus Rift/System Map: While wearing the Oculus Rift, allow moving the camera even closer to planets, but hiding the UI elements while the camera is quite close to them
- Tweak to the orbit constraints of generated stations.Now, they will not be in an orbit lower than the max of one with speed 30kms^-1 or 1000km from the surface
- Reputation affects Faction Relations! e.g. if you've got /really/ bad rep, ships will treat you as hostile
- Disconnect the player if a market trade fails with a sync error
- Updated bloom to have different settings per quality level
- Fixed low quality bloom so it doesn't attempt to render to the same texture it's sampling from
- Added galaxy map quality settings
- Knocked back the lighting on the "default" (non-aligned to a faction) Coriolis station so its not as garish.
- Fixed flickering of stars the first moments of starting a game
- Show most fuel efficient routes to nearby systems on galaxy map
- Sun hotspot lens flares now fade on later
- Fixed Text cut off on power use display
- Get AI to use Cargo Hatch Disruptor
- Disconnect the player if a ship or module trade fails with a sync error
- When authority is pinging to and fro, ensure flag is established for the final settling point
- Fix oversized giant stars by using the clamp correctly in galaxy map
- Some tweaks to how the sim unit for hovered and selected stars is handled in the map. This has a small speed gain when browsing through the core
- Fixed duplicate words in outfitting names
- Hooking up v1 of the generic chatter for Smugglers and Celebrities
- Headlook now takes priority over in-game UI
- Added stats for weapons designed to punch above their weight in terms of ship size
- Line Renderering fixes
- Added chatter hooks for Police
- Added chatter hooks for Miners
- Lowered default heat around stars
- Added behaviours for AIs patrolling in supercruise
- Galaxy map optimisations
- Poly trail rendering optimisations
- Limit the rate at which a DefenceSystem can generate collision PFX
- Added ship specific heat values for flying near stars
- More improvements to AI avoidance
- Implement the '+' sign to the list of hardpoints, if there is things to buy for that slot
- Switch over to an alternate method of doing docking allocation
- Don't count island hooks for hyperspace wakes when calculating the number of friends present in an island
- Various bug fixes related to multiple to single blend surface support in the fragment pipeline
- Turn off old random dice roll Interdictions
- Unable to select back in the group menu with joystick/pad fixed
- When looking at items in the livery - we should be able to preview paintjobs without equipping them
- Fix for tear and wear repairs. It wasn't updating its value when interacted
- Fix nasty rubber-banding issues when NPCs transfer authority
- Clear supercruise flag etc when starting/restarting game
 
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 28, 2014, 01:52:23 PM
- When we buy a new fuel tank, we should move the fuel form the old tank into the new one. We should not just give the player a full fuel tank
- Protect the server against claim island requests with invalid star system addresses
- Updated star database
- Increased the range and decreased the charge time (slightly) of the ECM
- Added Alliance Police scheme
- Stars not showing up for systems with dual core processors fixed
- New formulae for calculating authority response delay and strength, also now based on the system's security level. Also, only vipers and below will carry out investigations, and outposts don't cause the delay to be set to minimum, as normal stations do
- Increased heat around stars in normal space to 50% super cruise heat at the same distance
- Added faction information to home page (station menu)
- Added a "on route but low fuel" line type and tweaked the colours
- Synchronise stellar forges using server base time. Means, for example, that space stations don't jink to new orientations when new players join in a session
- Tweaked default gamepad controls so boost is now on left stick and FSD is on X
- Oculus Rift/Direct Access: Allow the window to be resized to the desired dimensions (the ones specified in the options menu), while making sure the swap chain is created respecting the size of the Oculus Rift display, when Direct Access is enabled
- Fix an incomplete distance test that would result in you dropping out at the wrong station in some cases
- Disconnect the player if commander death transaction fails
- Show an error and correct the gui when a limpet purchase web request fails
- Tweaking damage rates for overheated ships
- Fixed station name wrapping on docking GUI
- Fix members of session not being available for comms
- For markets containing more than one economy, don't duplicate commodities in the import and export lists
- Rebalance of armour, shield and heat values across all ships
- Fix an issue with AI getting stuck in the tunnel on the way out
- Bottom commodity option on galactic map overhangs GUI background fixed
- Small popup windows use same key's as the big side panels fixed
- Text stacks in the fuctions tab of the right hand panel when in a Viper fixed
- Doubled the available stock levels of different weapons and internal ship modules in the outfitting shops
- Target sight should be different if your target is behind a planet
- Increased module health across the board
- Fix for super cruise lines in the system map
- Galaxy Map menu get overlaid when switching tabs fast fixed
- Display system description on system map when no object is selected
- Display 'terraformed' text in the planet info on the system map when appropriate
- Improvement for rubber banding when network is overloaded: extend time before snag authority when network load increases
- Fix for resetting list focus on the group comms panel
- Rich hangers now have the station's name displayed
- Swap descriptions for Metal Rich and High Metal Content planets
- Sensor system visual changes aimed at giving better awareness mostly in supercruise. (Note, does not actaully affect sensor range, only the display):
- Change how we clamp logarithmic scales so that we always enforce a minimum separation rather than collapsing nearby objects onto yourself.
- Use logarithmic scale in supercruise
- Use detailed icons rather than generics for all planets/stars.
- Remove the fixed planet/system scale and instead show a dynamic range based on a two minute time horizon at your current speed.
- If you target a ship, we zoom the range to put your target in a "sweet spot".
- Stellar bodies will show at the edge of the radar when detected but out of render-range in the same way as ships.
- Use the same logic as locationTargetting to not show bodies obscured by their parent.
- Scale the iconified versions of star/planets/moons to differenct sizes to give a clearer indication of what you're seeing (but only when they're far enough away that the real size isn't relevant to you).
- Added option to cancel a docking request
- Warning messages when players hit 100% heat, and when they start taking damage from heat
- Added missing explore module flag for internal compartments for all ships but the sidewinder
- Rejig of galaxy mass, so that the arms are more populated, and more systems are generated in the thick disc
- The gaps between arms now have some sparse stars
- Anaconda wear and tear art fixes
- Improvements to hyperspace and supercruise effects
- Fix for 'blue hyperspace' bug
- Fix Procyon B classification
- Moved Horsehead nebula
- Moved Pleiadies nebula
- Stop reducing displayed strings of control binding names to narrow-character strings
- Stations and Outposts should now display a suitable icon in the hangers
- Added damage decals to quality options
- Scale number of supercruising AIs based on system population
- When picking targets for travelling supercruise AIs, ensure their destination is not where they've spawned
- Oculus Rift/Galaxy Map: Billboards are now closer to the camera than they were, and have also a larger scale, and the billboard reference technique breaks for them
- Updates to star generation through height from galactic plane
- Generated system meta data updated
- All lasers now have lens flares on their firing points
- Warzone rewards upped from 350 to 1000
- Icy asteroid belts don't get mining scenarios
- Network update to Send the objects which need to be sent (sometimes some were not getting sent)
- Oculus Rift/Loading Screen: Push the ship models forward to prevent clipping artifacts if the camera gets too close to them
- Fix AI collecting cargo
- Pre-flight check UI updated to use fancier rendering style
- Increase web request timeout
- Some hitcheck improvements to the Habitat Ring
- Fixing incursion mission completion, tune difficulty down a bit
- Fix for not pulling the base value of a ship in order to perform the calculation on insurance
- Get AI to swap tactics more readily instead of waiting until the current tactic times out
- Fix bug causing unrelated fines to be deleted
- Tweaks to the exploration body pricing calculations multiply by 10
- Exploration:
- Allow multiple bodies to be scanned at once
- Allow multiple scan types to happen simultaneously
- Changed when the 'X bodies discovered' info is displaced, to when we actually hear back from the server
- Added info when an 'advanced' scan is complete
- Protected against a player not having a valid commander ID in a tutorial
- Don't scan to the 'Penetrating surface' scan level
- If a subsidiary is deleted before it's ready to go live, but after the rest of the object is ready to go live, then the parent object will now go live instead of getting stuck in its life-cycle
- If a live object is registered as a subsidiary before the parent object has gone live then the parent will now not get stuck in its life cycle
- System map camera controls are now much less sensitive
- Flight model tweaks
- Change default transverse/reverse speed caps to 80/60% rather than 60/40.
- speed bleed does not occur in FAOff unless you're above your 4-pip speed, but occurs uniformly above that.
- Turn rotation damping off in FAOff if you're above current-pip speed.
- Fixed one-sided holograms on Criminal station
- Don't create the hyperspace intra tunnel if we're actualyl going into (or out of) supercruise
- Added an extra bit of generation so that some rings will create a smaller ring interior to them which is richer in resources
- Fix strange AI behaviour when undocking, was caused by large ships not doing the initial simple lift from pad because they thought they were already far enough away
- AIs were waiting for permission to join the shared path 600m back from the door, which was sometimes further than the distance back to the pad, so were just waiting over the pad. Now wait 600m from the door or 100m less than the the path distance, whichever is smaller
- Stop the pad from rotating back to its docking configuration until the AI has left the station
- Get the AI to actually release their permission on the pad once they've finished launching and left the shared path
- Exploration - Sort out when the discovery scanner can be used
- Stop AI's getting in each others way when docking
- Fixed hard edge to hyperspace outro tunnel
- Exploration: Fix for not being able to scan a body again with an advanced scanner
- Minor controlling faction name is finally shown properly in the station menu
- Disconnect the player if hyperspace request fails
- If we cannot put a module onto a slot because it does not fit for some reason, we should not even try to make the new module object
- We should consider only hull mass when deciding if we can fit a shield generator onto our ship
- Reset the multi-GPU task tracker when the ring instance is destroyed, so that the ring texture can be regenerated the next time the simulation ring becomes visible
- Optimisations to improve the performance of Greeble rendering
- Extended heat sink launch interval to prevent audio issues
- Prevent people from manually dropping out of supercruise while in an interdiction
- Prevent a person currently interdicting someone from being interdicted themselves
- Slots were misnamed on the Insurance Screen
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 28, 2014, 01:52:47 PM
- Station menu pages for Authority/Jurisdiction/Local Security Page Bounty Store/Pilot's Federation/Reputation Combat Bonds
- FSD wakes in supercruise now have a virtual mass lock field the same way as the USS locations
- Class 2 pulse weapons now gimbal again
- Stop Repairer doing its thing while docked so we don't get server sync issues
- Avoid sending incorrect legality values to the game client
- Deal with the nasty load-game case in which we're not in the system the webserver says we should be in, by choosing a new location somewhere arbitrary near that system's largest star
- Unable to select "search" while adding friends using an xbox 360 pad fixed
- Fix targeting low energy wakes in supercruise
- When AI facing away from a target, make sure we pick roughly the same direction we're heading
- Remove the 'sell all map data' button
- Implement Authority page on station services UI.
- Implement pilots federation page
- Kill Warrant Scanner now has correct icon in outfitting menu
- Ensure no police AI in supercruise in anarchy systems. (Keep the very small chance of police at 10% when in systems with zero security.)
- Implement the partial refuel option on the Station Services screen
- Exploration: - Request & cache the systems that can be bought so that stellar forge has the systems ready for us to look up
- Enable use of Mines by AI
- Sensor rendering - limit icons for large objects to 15% of the sensor area. Note that their Ground-plane silhouette and proximity sphere can still be enormous, but this is required to correctly give the impact plane
- Set a max speed for AI when launching and on the outer path of the station, most of them were already respecting this, but some were not
- Tweaks to X52 bindings
- New pre-allocation of landing pads when starting from docked
- Station services are now part of the regular cockpit ui flow, so the player is no longer locked into them when active
- Can access side panels when in station services menu
- Fix for fullscreen->windowed transition problem
- Added partitioning of missions by ones that you can accept vs ones that are blocked for some reason (e.g. you don't have enough cargo space to collect it)
- Fixed an issue with the galaxy octree, for some reason it was doubling the size of the nebulas AABB in the octree which meant too many intersected with the frustum
- Tighten use of ids to prevent objects mis-replicating
- Remove the "Report Detected Crimes" entry in functions panel
- AI launching, when the AI is on the outside shared path, if they somehow get ahead of the position they should be at, don't make things worse by forcing them to go back to that position
- Fix for spinning rocks at start-up
- Updated look of station menu, shipyard and preflight checks Updated material of shipyard and preflight checks
- Added pilots federation logo to station menu
- Prevent physics world from adding objects during shutdown
- Fixed display label for starting location in death insurance screen
- Don't limit the fuel tank to full refills only, as it's misleading when you will actually run out of fuel
- Disable the 'distress beacon'
- Bring the new and improved effects for supercruise interdiction in to the supercruise intro as well
- Reduced blue mist in hyperspace
- Enable use of Shield Cells by AI
- If a docked AI loses its docking request due to auth transfer, it will leave immediately
- If a docking AI similarly loses its docking request, and its landing pad is allocated to somebody else, then jump away if outside the station; if it's inside the station, we can't really abandon the docking attempt, but we'll leave as soon as we've docked
- Hitcheck optimisations and fixes for the standard Inner Dock
- Missions whose criteria you don't meet now highlight in red the specific criteria not met.
- Fixed a few more situations where the new 'UI head look' binding on gamepad 'B' was being allowed when it shouldn't.
- Simplified how we position 'there more news to read' ellipsis symbol, so it isn't just entirely random.
- GUI transition to enter starport services has a big square flicker fixed
- Display icons for stored ships and missions on the system map
- Fix Arcturus system description
- Cargo scoop message overhaul
- Add a warning message when the player exceeded the power requirements for their active modules
- Automatically add drones to AI ships that have a drone control module. Between two and four, based on available cargo space, added after cargo
- Addressed some conflicts between the mouse headlook controls and mouse cursor
- Insurance screen: show respawn location for each option, add fines & bounties lines to the bill, replace allowance with forced loan
- Restrict the life support module's advance to authority only
- On resurrect, locally clear fines & bounties for respawn jurisdiction
- Set systems with a population of over 1 million to be explored
- A lot of the hanger cameras which were near the floor were clipping slightly when viewed on the Occulus Rift. Have moved the affected cameras upwards slightly which should improve the issue
- Big update to trader loadouts, to include more modules (mostly defensive for them traders)
- Added in empire trader and federal dropship NPC loadouts
- Reduced the max distance for deploying mines to 2km
- Enable use of ECM by AI
- Enable use of Heat Sink by AI
- Fixed selecting a preset control scheme not activating until you either exit the menu or lose and regain focus on the window
- Rubber-banding improvement: when not yet live ensure proxy address stays in step with container address
- Add and use a non streaming meta file for hanger docks to avoid lack of a dock while loading
- Fixed ship name formatting in news feeds
- Defer removing record for a big Id to the next Advance to avoid re-entrant deadlocks when a machine disconnects
- Stop scrolling off selected fire groups showing old data
- Added mission / stored ship icons to the galaxy map
- Added scrolling to galaxy map info tab
- After firing the last of your hatch breakers, the ammo count reads "0/4294967295" fixed
- Update description and system name for Tau Sagittarii
- Fixes for missions descriptions
- In the Transaction Panel, index fines by their relevant system (for minor factions) or major factions
- Greeble and hitcheck optimisation for the Rich Inner Dock variant
- Increase reputation points awarded for all actions
- Significantly improved the appearance of specular highlights on rings when both the light direction and view direction are very shallow
- Made collection missions not select commodities that might be available at the station the mission is given at
- Mission text update
- AI only spawn either legal cargo, which is chosen from the exports from the main market in the current system, or illegal cargo, which is cargo that is banned in the current system
- Flag fines as dormant on commander death
- Fix commodity market to cope with security level being 0
- Cache the cockpit damage so that is remains broken when entering supercruise
- Turn off flare billboard for stars in system map
- When establishing a connection to the server(s), wait for the primary server to complete connection before connecting to the rescue server so that when we connect to the secondary server we give it a consistent ID for who we are. Avoids occasional connection difficulties
- Fix collisions with asteroids
- High bandwidth consumption caused by friends list reduced
- Change mission spawn time to 5 minutes per 2 missions
- Screen cuts off end of station name Paul-Friedrichs Experdition Base Camp fixed
- Set value of cargo to 0 in cargo/collect when it is stolen
- Set up default templates for all the planet classifications. So if doesn't matches the rules for volcanic activity, temperature, liquid coverage, etc; it still has some visualization assigned
- Wait to connect to rescue server until we're ready
- Noise file for L type dwarves now doesn't have yellow in it
- Adjustments to L, T, Y dwarf light colour and multiplier values so they they are not pink and reflect real colours a little better
- Do not give out sold modules on resurrect
- Don't allow firing drones at stations
- Don't let subsidiary and parent 'does machine X know about me' flags get out of sync
- Fixed the problem when clicking on an empty part of the map would zoom into the current selection
- Fixed problem where id in the fines model wasn't being set, preventing the pay method from working
- Bobbleheads removed
- Fix PVP bounty-hunting
- Audio Tweak - Exploration D-Scanner sound has been upgraded.
- Audio Tweak - When Exploration Scanner finds new bodies, a ping is played with a pause depending on the distance of said body to the scanner.
- Audio Tweak - Changed the incoming and outgoing voice comms ringtones.
- Audio Tweak - Added events and support for new station type idents.
- Audio Tweak - Revised shield impact noises and electrical/static noises to match the updated shield visuals.
- Audio Tweak - Docking Computer distortion when going through the force field is less intense.
- Audio Tweak - Changed the distance at which weapon impacts caused by others are audible (closer) for performance and mix improvements.
- Audio Tweak - Collisions between ships are audible from a greater distance.
- Audio Tweak - Beefed up large cannon (which could also be a band name).
- Audio Tweak - Multi Cannon sounds received a bit of love.
- Audio Tweak – Landing gear improvements
- Audio Tweak – Pulse laser tweaks
- Audio Tweak – Improvements to other ship engines
- Audio Tweak – More improvements to Frameshift transitions to improve smoothness and sonic robustness
- Audio Mix – Supercruise movement sounds have inverse dynamic relationship with supercruise music
- Audio Mix – more audible voice comms GUI
- Audio Mix – Ship Engines not as strongly affected by landing gear or cargo scoop deployment as before
- Audio Mix – Re-jigged audio busses to better support dynamic mixing
- Audio Mix – Some cockpit verb used on self ship engines
- Audio Mix – ship voice dynamically volume adjustments
- Audio Mix - Weapons behind the pilots seat will be muffled according to distance from the seat to improve the mix and sense of scale of ships.
- Audio Mix – Basic Reverb set up for asteroid rings
- Audio – Large number of soundbank optimisations, to improve performance and reduce memory footprint
- Audio Bug - Firing Multiple Multi-Cannons should no longer result in clipped or stalled audio.
- Audio Bug - Popup screens now play their own sounds and no longer stop the main holo-screen audio from playing back.
- Audio Bug - Cargo scoop audio no longer stops after 5 seconds.
- Audio Bug - Cargo scoop audio no longer breaks when selecting multiple containers in quick succession.
- Audio Bug - Fixed a bug in impact sounds that would cut off some of those sounds.
- Audio Bug - Fixed a bug that cut out the low-end (bass region) of some weapons.
- Audio Bug - ammo depletion sound on the multi-cannon fixed.
- Audio Bug - Beamlaser hitting a greeble texture would play the impact sound forever.
- Audio Bug - Beamlaser no longer amplifies too much when rolling and pitching wile firing.
- Audio Bug - Stellar Cartography ambience in the Galaxy and system map now fades out when music is set to 0 volume.
- Audio Bug – Several small changes to stop other ship engine sounds from continuing after destruction
- Audio Bug – Temporary fix for loud clicking on secondary explosions a large distance away.
- Audio Bug – Fix for Other Eagle soundbank sometimes not loading
- Display mission and ship locations in the map
- Display star catalogue data on system map
- Hide System Map UI when the dolly distance is small (if the user is using Oculus Rift
- When a proxy for an object arrives across the network, instead of guessing which location to put it in, use its session to work out which location to put it in
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on October 28, 2014, 01:54:08 PM
but did they fix anything?   :crazy2:
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on October 28, 2014, 02:12:08 PM
I barely touched Beta2 due to the wipe. I'm finding it hard to get back into. Just playing too many other things right now...Still, I will try to give this a shot sometime in the new future.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on October 28, 2014, 04:36:34 PM
Jarhead, with the new missions in Beta 2, it didn't take long to get up and running. Made about 20k in 5 missions comprising 2 hyper jumps. Played a few hours and I was able to buy a viper. Much quicker than trading or fighting.( although i did kill a 10k bounty in an extraction zone)
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on October 29, 2014, 11:20:10 AM
I'm now starting to debate just when I should pick this up. 

The price is still pretty high right now, but my biggest concern is how often the Beta gets wiped to make way for new updates.  Especially now that it's in Beta and (I suppose) getting closer to an official release. 
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on October 29, 2014, 06:18:10 PM
Well there was a wipe from beta 1 to
2 but no wipe from 2 to 3. So I've have several months of gaming without losing anything
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 29, 2014, 06:43:20 PM
new interdictions and the mini game therein are awesome
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on October 29, 2014, 07:34:11 PM
OK. I just flew from Azeban Orbital to Azeban City. I'm going to have to relearn where everything i in the universe. You used to be able to buy an Eagle at Azeban City, now they only have the Sidewinder in stock. Anyway, I didn't think they could make this game any more beautiful...guess what? They did. Its amazing.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 30, 2014, 03:24:58 AM
Styx had 8 ships last night, including an asp and one of the new navy dropships
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on October 30, 2014, 05:26:53 AM
Styx had 8 ships last night, including an asp and one of the new navy dropships

Does stock available change from time to time at stations or are certain models only available at certain stations?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on October 30, 2014, 05:28:08 AM
Has the "next" wipe occurred now then? I didn't want to go into it and build up with another wipe heading in.

I'm presuming so, in which case it's time to fire this bad boy up again. Just for a mess around...nothing fancy
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 30, 2014, 06:13:21 AM
Styx had 8 ships last night, including an asp and one of the new navy dropships

Does stock available change from time to time at stations or are certain models only available at certain stations?

stock does change, but usually just the quantities of ships as opposed to the types, for example Styx will probably only sell those 8 but have varying numbers from 0 - whatever

someone is building a list of what theve found where - but now that the bubble is 2500 systems strong it might take some time!

FWIW the imperial courier is getting pounded but its not been used the way it should - people are trying to use it as a hauler or fighter but it will be for luxury and VIP courier missions, theyre just not in yet

Has the "next" wipe occurred now then? I didn't want to go into it and build up with another wipe heading in.

I'm presuming so, in which case it's time to fire this bad boy up again. Just for a mess around...nothing fancy

this BETA 3 wipe was just your ship and you were refunded with its value

Gamma will apparently be full wipe
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on October 30, 2014, 09:01:56 AM
Has the "next" wipe occurred now then? I didn't want to go into it and build up with another wipe heading in.

I'm presuming so, in which case it's time to fire this bad boy up again. Just for a mess around...nothing fancy

There was no White from Beta 2 to 3. You lost all of your equipment but it was cashed in for currency. So my viper with its multi guns and extended cargo bay was all Cashee for 350,000 credits. Just flew back out and repurchased everything I had before no problem
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 05, 2014, 02:50:18 PM
live stream last night - 3 devs, 2 talking 1 flying launch into space in open play to demonstrate new stuff, took maybe 10 mins for 3 players to find them and blast them to bits in front of 45000 viewers

im a bit  ::)

but also a bit  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 05, 2014, 03:15:07 PM
lmao

Cool  :D
Title: Re: Elite: Dangerous. I broke down.
Post by: Bletchley_Geek on November 05, 2014, 04:50:25 PM
live stream last night - 3 devs, 2 talking 1 flying launch into space in open play to demonstrate new stuff, took maybe 10 mins for 3 players to find them and blast them to bits in front of 45000 viewers

im a bit  ::)

but also a bit  ;D

That was fun to watch, really. There were a couple moments when players' spaceships were floating near the devs ship - which is a very pretty one to watch, actually - I almost was expecting the di-di-do-da from Close Encounters of the Third Kind to start blaring :)

But indeed, the "aliens" here weren't as friendly as those from the movie. Probably a manifestation of the "unrest" - or impatience - some are displaying on the forums at the moment regarding the perceived "shallowness" of the current Beta, and the concern about the chances of things getting "deeper" before the launch date.
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on November 05, 2014, 05:04:57 PM
When is the #%@ official release??
Title: Re: Elite: Dangerous. I broke down.
Post by: Bletchley_Geek on November 05, 2014, 06:05:54 PM
When is the #%@ official release??

I saw in the forums the following timeline:

-> Gamma (a.k.a. Release Candidate) - 22.11.14
-> Release - 23.12.14
Title: Re: Elite: Dangerous. I broke down.
Post by: RooksBailey on November 05, 2014, 06:33:53 PM
When is the #%@ official release??

I saw in the forums the following timeline:

-> Gamma (a.k.a. Release Candidate) - 22.11.14
-> Release - 23.12.14

Perfect!  It can remain as the #1 item on my Christmas list for Santa!   :)
Title: Re: Elite: Dangerous. I broke down.
Post by: Bletchley_Geek on November 05, 2014, 06:44:50 PM
Perfect!  It can remain as the #1 item on my Christmas list for Santa!   :)

Beware though, that the above was from a post from a regular user, who was quoting a dev. I took it at face value (Chinese whispers and all that) because it makes a lot of sense, the premiere event is happening on November 22nd and with that schedule it would get released just in time for the Christmas season.
Title: Re: Elite: Dangerous. I broke down.
Post by: RooksBailey on November 05, 2014, 09:03:45 PM
Perfect!  It can remain as the #1 item on my Christmas list for Santa!   :)

Beware though, that the above was from a post from a regular user, who was quoting a dev. I took it at face value (Chinese whispers and all that) because it makes a lot of sense, the premiere event is happening on November 22nd and with that schedule it would get released just in time for the Christmas season.

Noted.  If it is Dec 23, I hope the team sticks around for a few days to make sure the servers don't crash or to fix some other awful calamity that will prevent me from playing my Christmas gift!  I recall the time when I purchased X3:TC and the awful Tages DRM server crashed, preventing anyone from playing the game until after New Years.   :tickedoff:
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 05, 2014, 09:32:43 PM


this BETA 3 wipe was just your ship and you were refunded with its value

Gamma will apparently be full wipe

I take it the "Gamma" wipe will be the one for full release then?  Or is there another big content update that will require a reset?

Not sure if I should wait until release is imminent and pre-order right before, since there will likely be a release wipe(?), or whether I should pick it up sooner.  Having enough fun with other stuff right now, so I can wait out some more beta time if they're still gonna be wiping.
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on November 05, 2014, 09:47:51 PM
I bought the mercenary pack.  All the expense of pre-access without the ability to play until release!  I R SMRT!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 05, 2014, 11:55:05 PM
It's also worth noting that in a recent poll the majority of players say it's not ready for release and shouldn't be out in 2015 mainly because the game will get abused by reviewers and left for dead in it's current MP
 state, the good thing been there's no publisher pressing for release but then you wouldn't want to miss the Christmas market

Supposed to be a big announcement this Friday
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on November 06, 2014, 05:40:37 AM
Given the standard for "release" these days, this game is already heads and shoulders above most. I'm hard pressed to imagine why people would be arguing that it is not ready.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 06, 2014, 05:52:01 AM
Given the standard for "release" these days, this game is already heads and shoulders above most. I'm hard pressed to imagine why people would be arguing that it is not ready.
Agreed  O0
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on November 06, 2014, 06:04:52 AM
sorting through all the chatter or maybe better called gibberish on the ED forums: it seems to be the MP part,
where people want to play with local friends, netcode-issues, stutters n such,  ....well, 400 Billion opinions, wishes, expectations   

i play-tested only 'Solo' so far :)   
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on November 06, 2014, 06:41:50 AM
Thanks guys. So it sounds as if release may be kinda sorta on 12/23. But maybe not.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 06, 2014, 07:01:17 AM
Given the standard for "release" these days, this game is already heads and shoulders above most. I'm hard pressed to imagine why people would be arguing that it is not ready.

Mp issues mainly and then the usual plethora of bugs, missions disappear mid flight leaving you stuck with the cargo, literally stuck, it won't leave the hold, a host of other mission bugs and some people still cannot get in game

I've stopped reporting that none of this has happened to me because I sound like a smug twat I suppose

Most people are 'meh', quit, restart and reload but for some it is genuinely the end of their world

Noticing a massive gap in the 84 crowd and the 14 crowd, so many kids asking for  a dock button, a mine button, a arrive at destination button, a trade button - basically a please play this game for me button whereas the old duffers are loving it
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 06, 2014, 08:11:53 AM
Given the standard for "release" these days, this game is already heads and shoulders above most. I'm hard pressed to imagine why people would be arguing that it is not ready.

Mp issues mainly and then the usual plethora of bugs, missions disappear mid flight leaving you stuck with the cargo, literally stuck, it won't leave the hold, a host of other mission bugs and some people still cannot get in game

I've stopped reporting that none of this has happened to me because I sound like a smug twat I suppose

Most people are 'meh', quit, restart and reload but for some it is genuinely the end of their world

Noticing a massive gap in the 84 crowd and the 14 crowd, so many kids asking for  a dock button, a mine button, a arrive at destination button, a trade button - basically a please play this game for me button whereas the old duffers are loving it
naaaaaaaaaaaaaaaaaaaw  :P
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 06, 2014, 08:17:51 AM
oh i see, preserved for posterity as well

git
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 06, 2014, 08:20:38 AM
lol

I just imagined you on the forums saying "Nah...that's fine", "Works for meeee", "Not broken my end" and people getting all  :knuppel2:  about it  ;)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 06, 2014, 08:22:37 AM
thats EXACTLY what was happening
Title: Re: Elite: Dangerous. I broke down.
Post by: Bletchley_Geek on November 06, 2014, 04:28:32 PM
Noted.  If it is Dec 23, I hope the team sticks around for a few days to make sure the servers don't crash or to fix some other awful calamity that will prevent me from playing my Christmas gift!  I recall the time when I purchased X3:TC and the awful Tages DRM server crashed, preventing anyone from playing the game until after New Years.   :tickedoff:

That's true but they're based on the London area, and from what I remember when I played Eve On-line - also hosted at some massive data center there - there were pretty capable to function 24/7. I wouldn't expect that Frontier doesn't opt for a similar kind of service. Also, Frontier has had ample time to collect data on how their current server setup is handling the load of the Betas and see what hardware upgrades they do require if any. I am sure they have projections of load and necessary capacity, but I wouldn't be surprised they scale up over the course of months after release. I am not privy to the costings, but usually, server farms setups with state-of-the-art connection to the Internet are very expensive stuff and it's not like David Braben - OBE or not - can walk into Buckingham Palace and ask the Windsors for some cash-ola to splurge on hardware which isn't going to be using 100% of its CPU time 24/7.
Title: Re: Elite: Dangerous. I broke down.
Post by: Bletchley_Geek on November 06, 2014, 05:07:12 PM
Given the standard for "release" these days, this game is already heads and shoulders above most. I'm hard pressed to imagine why people would be arguing that it is not ready.

Mp issues mainly and then the usual plethora of bugs, missions disappear mid flight leaving you stuck with the cargo, literally stuck, it won't leave the hold, a host of other mission bugs and some people still cannot get in game

I've stopped reporting that none of this has happened to me because I sound like a smug twat I suppose

Most people are 'meh', quit, restart and reload but for some it is genuinely the end of their world

Noticing a massive gap in the 84 crowd and the 14 crowd, so many kids asking for  a dock button, a mine button, a arrive at destination button, a trade button - basically a please play this game for me button whereas the old duffers are loving it

I enjoy your very dry posts on the Frontier forums, geek :)

There are some bugs there, some of them seem to be quite adamant at not going away easily. On the other hand, of all the Early Access stuff I have been involved, Frontier does have an actual framework to gather players' feedback on bugs and problems in the game. They're very organised and engage with you over their help desk, trying to get from you further information from logs etc. so they can nail down the causes for a given issue and fix it.

Let me go back to the bugs.

Since Beta 2 landed, Elite has been crashing hard - requiring a reboot or rebooting itself - my machine at seemingly random times (browsing station services, steering away from stars after hyperjump), even after installing the latest NVIDIA drivers that allegedly offer support for Elite (with that kind of support, mate, you don't need enemies). It's not a heat issue, as I keep my box clean and sometimes it happens just like after 3 minutes of playing. Things work now for me after setting the Elite executable to enforce Windows 7 compatibility. I realized that such random crashing tends to happen across most games using DirectX 11 (curiously, not Civilization). Doing some research on the Internet, I see that's an awful lot of people pissed off with NVIDIA drivers stability on Windows 8 and 8.1. Looks like some calls to DirectX have a different behaviour on different Windowses, and that has been a pain in the arse for devs and driver vendors alike.

The mission system works, but there are some odd things, like Courier missions with deadlines that are physically impossible to meet (I saw two missions available with a 0h 0min deadline). I have focused mostly on Trading - and especially the "speculative" trading missions where the NPC factions ask for X of some particular commodity, and you have to figure out how to get them and how to maximize profit by doing side trades or side missions. Last night I did something like 8 or 9 of those missions, and only *one* became bugged, as I got disconnected from the server while jumping and the missions (and cargoes) were wiped out when I relogged. So at least that part of the game - oddities with deadlines, disconnections and payments aside - seems to be fairly complete and functional.

The PVP is amazing, more so with the full introduction of the interdiction gameplay. I have played Eve On-line for years, and man, Elite is a game of "real" skills. I have evaded quite a few human interdictions - it's really tense, as the attacker tries to keep you in his sights, and you try to keep in your sights a "escape vector", so the best pilot comes on top - something which is very hard to pull out on Eve On-line (very hard meaning that you need to match character skills or in other words, time as a subscriber, equipment and numbers, so good luck with that). The NPCs are obviously cheating though (you get insta-interdicted more often than not), so I expect some people to get very infuriated :)

On the one hand, I agree with UGeek that there's a lot of teenage angst on those forums. But there's also some quite well argued concerns regarding a general "lack of depth" in the sense of "having a purpose" or player actions' having "meaning". There's indeed a lot of man-children who want to play the Saviour of the Galaxy/Star Tycoon thing and went to the wrong game for that. Yet it's true that with the threat of data wipes and the obvious disconnection between the players and the "background simulation" (i.e. the NPC's simulated galactic society), it's hard to see what's going to be the long term appeal (now). So I refrain from expressing my impatience for having the whole thing as soon as possible, as I understand that the "background simulation" is a major and complex game system. But it worries me that we haven't seen really much of it during the Betas - just bits and pieces, with moderators "injecting" events in the game, markets behaving more or less as explained in the Design Discussions Archive.

Maybe that's what Gamma is about - getting all the components of the  background simulation running together and expose to player input (and most definitely, substantial and frequent vandalisation). Eve On-line first went after a mixed model of player and NPC driven economy and world story, but they eventually gave up and put most of the responsibility (and the blame for massive market crashes and totally out-of-character behavior breaking the "storyline") on the shoulders of players, rather than spending time and resources at a very hard balancing act which would piss off or alienate a substantial proportion of Eve subscribers.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 07, 2014, 02:43:06 AM
Agree with all from BG, regarding my comments on there I have to keep a tight rein sometimes, I already have 3 yellow cards for been mean

 
Noted.  If it is Dec 23, I hope the team sticks around for a few days to make sure the servers don't crash or to fix some other awful calamity that will prevent me from playing my Christmas gift!  I recall the time when I purchased X3:TC and the awful Tages DRM server crashed, preventing anyone from playing the game until after New Years.   :tickedoff:

That's true but they're based on the London area, and from what I remember when I played Eve On-line - also hosted at some massive data center there - there were pretty capable to function 24/7. I wouldn't expect that Frontier doesn't opt for a similar kind of service. Also, Frontier has had ample time to collect data on how their current server setup is handling the load of the Betas and see what hardware upgrades they do require if any. I am sure they have projections of load and necessary capacity, but I wouldn't be surprised they scale up over the course of months after release. I am not privy to the costings, but usually, server farms setups with state-of-the-art connection to the Internet are very expensive stuff and it's not like David Braben - OBE or not - can walk into Buckingham Palace and ask the Windsors for some cash-ola to splurge on hardware which isn't going to be using 100% of its CPU time 24/7.

With reference to this, it's my understanding there's nothing server-side beyond saved games, profiles and data.... everything else is generated in game from the players own networks including the PvP islands which is the cause of some people's problems
Title: Re: Elite: Dangerous. I broke down.
Post by: sandman2575 on November 07, 2014, 12:16:47 PM
RPS is reporting full release is Dec. 16

http://www.rockpapershotgun.com/2014/11/07/elite-dangerous-release-date/#more-248195 (http://www.rockpapershotgun.com/2014/11/07/elite-dangerous-release-date/#more-248195)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 07, 2014, 12:20:59 PM
yeah just came out on newsletter
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 07, 2014, 07:21:28 PM
Yep:
"We are delighted to announce Tuesday 16th December as the release date for Elite: Dangerous!"
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on November 08, 2014, 02:41:42 PM
Hot Damn! - I'll be getting it as a late birthday / early Christmas pressie  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on November 12, 2014, 06:27:08 AM
Ok this might be a dumb question but I havent kept up with all the huah here;

As I can see the game can be bought in two flavours at this time:
-Beta pack for 60 euro's which will give you the Merc Edition of the full game upon release.
-Merc Edition preorder for 40 euro's, but doesn't grant you beta access.

The confusing part however is the note at the end of the beta pack description : the beta does not offer you access to expansions for free.

As I can see neither does the Merc preorder? Is that comment a remnant of a pledge deal that ran earlier which includes all expansions or such?

In other words: there is no pack WITH those expansions anymore is there?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 12, 2014, 08:12:03 AM
Afaik you're right, beta 1 pledge was standard or for extra cash was all dlc free - this package is no longer available
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on November 12, 2014, 11:48:54 AM
Would you recommend jumping in now for 60 euro's and be able to start playing now (if it gets delayed you can play already) or would you wait for release now and jump in at 40 euro's because beta is almost over anyway?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 12, 2014, 12:00:09 PM
Personally I'd say now, I have 200 hours logged, and it's now all I play, for me they could release it this evening and say it's finished and I'd be happy - it's pretty much 84 elite now, the whiners are the new crowd who want cod in space, medals, skins, upgrades and dead bodies floating after an explosion - when told you have to make your own story and use imagination they're totally baffled by this concept
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on November 12, 2014, 12:21:13 PM
Elite Frontier has been my favorite game for a long time when I was a kid. Very fond memories, but I was not willing to shell out the insane amount of cash they asked in the beginning.
60 euro's is a PS4 game, so if Elite: D is that good I am ok with buying it at that price.

Just a last reality check; I have seen some complaints about repetetive gameplay and lack of variety in space stations. Is this a fact or just a whine?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 12, 2014, 01:50:09 PM
the repetitive gameplay comes from the kids who think its about racing to be Supreme Commander General of Space, find a lucrative route between 2 stations and just grind, and grind and grind until they have the ££ to get the big ships, and then realise theve burnt out and thats not what the game is about#

There are about 6-7 different kinds of station at the minute, but i find its like different guns in FPS, youre that concerned with shooting and living you dont really notice what the gun looks like, same with stations, dock, and attempt to land, there is no time to be sight seeing, but even then 7 is enough for me
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 12, 2014, 02:05:07 PM
I'll pick this up very soon, probably the beta access pre-order.

Did someone say there is some recommended extra DLC or something that we should pick up now rather than later?


Also... will there be a GrogHeads Consortium after release?  >:D
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 12, 2014, 02:14:08 PM
i think the dlc was a rebirth crossover comment

im thinking a GH hunter killer squad
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on November 12, 2014, 02:28:34 PM
Yeah that sounds like a nice idea UG. Are there guilds or corps in game?
What about the starter ship, is it fixed or do you get a choice of several? If so, which one would you recommend or are they very much role specific?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 12, 2014, 02:32:01 PM
if you get the mercenary pack youll have a sidewinder and also an eagle (first fighter as opposed to multi role or trader), some backers will start with a cobra - one of the first pledges from moons ago

but most will start with just a sidey, which can be quite pimped out to be fair
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on November 12, 2014, 06:40:19 PM
The game is supposed to release next month (like Dec 14th or something).  I don't see any reason to pay the premium beta price when you can save 1/3 the cost by waiting another month. 

I mean, you waited this long, what's one more month?   ???
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on November 12, 2014, 11:50:36 PM
Thats Assuming they make the releasedate. ;)
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 13, 2014, 12:09:22 AM
The game is supposed to release next month (like Dec 14th or something).  I don't see any reason to pay the premium beta price when you can save 1/3 the cost by waiting another month. 

I mean, you waited this long, what's one more month?   ???

I thought you got some extra swag on release, too?  No?
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on November 13, 2014, 10:33:59 PM
Ah, I don't know.  I guess you'll have to read the fine print and figure this one out without me.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 14, 2014, 04:06:35 AM
Ah, I don't know.  I guess you'll have to read the fine print and figure this one out without me.

From what I see on the list, you get all the same extras with the current release pre-order and the beta.  Except some Sol Access Permit.

That's probably not worth an extra $25 so I'll probably get the regular pre-order if it's gonna be released Mid-December anyway.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on November 14, 2014, 06:17:42 AM
I couldn't wait and went for it. 60 euro's is a reasonable price and I don't mind supporting Braben and his crew with an extra 20 euro's.

Boy oh boy! Jarhead wrote that this was the single most immersive space ship simulator he had ever witnessed and I must agree! Have done several of the tutorial missions and flying around with my TrackIR and TM Warthog HOTAS makes it VERY immersive!  O0
I like the fact that the game simulated you watching an interface inside your helmet or something similar, even in the main menu (it pans and shifts when looking around!). Very cool.

Haven't seen much more yet, but the production values seem to be up there. Manual docking is a blast! :)
What are your handles in Elite so I can populate my friends list?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 14, 2014, 06:29:05 AM
I love the new graphical look when you are moving between pages on your display...they have a kind of retro blue, electronic gauze looking "crackle" before the page is displayed!  :smitten:
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 14, 2014, 09:36:57 AM
I couldn't wait and went for it. 60 euro's is a reasonable price and I don't mind supporting Braben and his crew with an extra 20 euro's.

Boy oh boy! Jarhead wrote that this was the single most immersive space ship simulator he had ever witnessed and I must agree! Have done several of the tutorial missions and flying around with my TrackIR and TM Warthog HOTAS makes it VERY immersive!  O0
I like the fact that the game simulated you watching an interface inside your helmet or something similar, even in the main menu (it pans and shifts when looking around!). Very cool.

Haven't seen much more yet, but the production values seem to be up there. Manual docking is a blast! :)
What are your handles in Elite so I can populate my friends list?

brilliant, welcome to the party - hope you enjoy it

handle is same here
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 14, 2014, 09:40:14 AM
...What are your handles in Elite so I can populate my friends list?
Welcome

Same name in game
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on November 14, 2014, 06:24:48 PM
Am I understanding correctly that the offline solo mode will no longer be implemented in the game?  Not sure how I feel about that since it was stated during ordering it was a feature to be available.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on November 14, 2014, 06:50:25 PM
Am I understanding correctly that the offline solo mode will no longer be implemented in the game?  Not sure how I feel about that since it was stated during ordering it was a feature to be available.

Where did you get that idea?
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on November 14, 2014, 06:52:06 PM
Latest newsletter stated it and also the official forum is blowing up...
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on November 14, 2014, 06:53:16 PM
https://forums.frontier.co.uk/showthread.php?t=58789
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on November 14, 2014, 06:55:39 PM
Just connecting to the internet? I don't see why that still gets people all pissed off. So what? It connects to the server "from time to time". All I care about is having the option to play against NPCs only, without having some 15 year old asshole with too much time on his hand attacking me at every port of call. I don't see this as a big deal at all.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 14, 2014, 06:58:28 PM
https://forums.frontier.co.uk/showthread.php?t=58789

Quote
"Galaxy, story, missions, have to match, and it does mean the single player has to connect to the server from time to time, but this has the added advantage that everyone can participate in the activities that can happen in the galaxy. A fully offline experience would be unacceptably limited and static compared to the dynamic, ever unfolding experience we are delivering."

So they're gonna make you log in on occasion?  Sounds more like an excuse to have some form of DRM on it. 

I'm mostly looking forward to multi-player.  But I dunno why they wouldn't just allow people doing single-player to just log in and update the stuff when they feel like it, rather than forcing them to.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on November 14, 2014, 06:59:05 PM
I don't care about the Internet connection either...but I think it also implies the universe will evolve based on everyone accessing it versus a completely self contained environment.  Regardless of the impact seems odd they would pull this feature close to release especially since a selling point for many who joined early.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 14, 2014, 07:04:41 PM
I'm guessing it's:

A)  A form of DRM.

B)   Forcing regularly updated in-game advertising for their DLC on you.

C) A way to allow single-players to still discover systems and get credit for it across the 'living' universe, so everyone's star systems are the same.

D)  All Of The Above.


Probably (D).
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 14, 2014, 09:15:16 PM
It's not a conspiracy. The game connects to the internet so it can update markets, update new wars or "goings on". For example, if the designers decide it's time for a civil war in a certain sector,
They start one. When you play solo, your game connects so you can get the civil war on your comp too.

The economy is designed for thousands of people to interact with it...it needs to update to the main economy to adjust supply and prices. That's it
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 14, 2014, 09:17:42 PM
I don't care about the Internet connection either...but I think it also implies the universe will evolve based on everyone accessing it versus a completely self contained environment.  Regardless of the impact seems odd they would pull this feature close to release especially since a selling point for many who joined early.

It's always been this way. When you select "solo", your computer downloads the "current "
Universe and the economy. It continually updates it. Solo doesn't mean isolation...it means no NPCs I'm your universe. That is no change

From the newsletter:
"Going forwards, being online lets us constantly both curate and evolve the galaxy, with stories unfolding according to the actions of commanders. Exploration is also a key factor, too, and it is important that what a single player explores matches what other players explore whether single or multiplayer – a complex, coherent world – something we have achieved. Galaxy, story, missions, have to match, and it does mean the single player has to connect to the server from time to time, but this has the added advantage that everyone can participate in the activities that can happen in the galaxy.  A fully offline experience would be "

So basically, you play solo mode with no NPCs but your game will "touch base" every once in a while to update discoveries, wars and economics. That way, things you do in your game can effect the broader game...only you don't have to dodge 15 year old kids ambushing you. Sounds great to me and is consistent with what i have understood the direction to be
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 14, 2014, 10:00:12 PM


So basically, you play solo mode with no NPCs but your game will "touch base" every once in a while to update discoveries, wars and economics. That way, things you do in your game can effect the broader game...only you don't have to dodge 15 year old kids ambushing you. Sounds great to me and is consistent with what i have understood the direction to be


So.. it was (C), at the least.  ;)
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on November 14, 2014, 11:10:19 PM
I don't care about the Internet connection either...but I think it also implies the universe will evolve based on everyone accessing it versus a completely self contained environment.  Regardless of the impact seems odd they would pull this feature close to release especially since a selling point for many who joined early.

It's always been this way. When you select "solo", your computer downloads the "current "
Universe and the economy. It continually updates it. Solo doesn't mean isolation...it means no NPCs I'm your universe. That is no change

I do believe the game was originally promoted to support (3) different modes and up until this announcement people thought they were included when they purchased....

1)  Multiplayer, connected, everyone shares the updates to the universe
2)  Solo, but connected so you could receive universe updates
3)  Offline solo, no connection ever needed and your universe was not updated to represent global universe updates

As far as how big of a deal this is to people, I guess that is up to each individual to decide.  Again, just thought it was interesting that the elimination of one mode would happen so close to release, especially a mode that a number of people bought the game assuming would be included from the start based on the original kick starter promises and what was listed as included during pre ordering.  The developer hasn't commented yet so maybe just a big misunderstanding.

Here is also solo game information that is still listed in the FAQ posted on the forum.

How will single player work? Will I need to connect to a server to play?

The galaxy for Elite: Dangerous is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players. This includes the galaxy itself as well as transient information like economies. The aim here is that a player's actions will influence the development of the galaxy, without necessarily having to play multiplayer.

The other important aspect for us is that we can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.

Update! The above is the intended single player experience. However it will be possible to have a single player game without connecting to the galaxy server. You won't get the features of the evolving galaxy (although we will investigate minimising those differences) and you probably won't be able to sync between server and non-server (again we'll investigate).
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 15, 2014, 03:03:07 AM
Grim is right, on release there was supposed to be a single player offline option, looking at the carnage over there at the mo it was going to be a quite popular option
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 15, 2014, 03:20:06 AM
Whilst I'm not going to get my panties in a twist over it, there is always the concern that something "breaks" and you can't connect - does that mean the game won't work? Will the universe be a "nothing"...stale, non evolving?

If you can still play and the universe on your PC "takes over" and models the dynamics, then I'm not too fussed...but if the connection required does break the game and prevent it from being played "as I originally expected I would be able to", then I've got concerns.

More so than any other games I have because I actually really enjoy this and can see me playing it for a fair few years. I don't need it to require an internet to be alive - I hope.  :-\
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on November 15, 2014, 04:58:30 AM
Whilst I'm not going to get my panties in a twist over it, there is always the concern that something "breaks" and you can't connect - does that mean the game won't work? Will the universe be a "nothing"...stale, non evolving?

If you can still play and the universe on your PC "takes over" and models the dynamics, then I'm not too fussed...but if the connection required does break the game and prevent it from being played "as I originally expected I would be able to", then I've got concerns.

More so than any other games I have because I actually really enjoy this and can see me playing it for a fair few years. I don't need it to require an internet to be alive - I hope.  :-\

I think that is the big question since the announcement is vague....seemed like it kind if implied you would "time to time" need to connect, but no idea how often and what happens when you don't.  Personally, I just wanted a self-contained solo mode where my actions only impacted the universe versus receiving the updates based on the other people's actions or what the developers decide to do later.  Not sure it is a game breaker for me, but just something I would have preferred.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 15, 2014, 05:31:05 AM
I think the big problem is they knew a long time ago but up until yesterday, don't know if it's there today, they were still advertising a full off line mode.... it's not an issue for me but I see the reasons for the anger
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on November 15, 2014, 05:42:54 AM
I think the big problem is they knew a long time ago but up until yesterday, don't know if it's there today, they were still advertising a full off line mode.... it's not an issue for me but I see the reasons for the anger

I think that is the biggest reason for the anger....if it was never advertised with an offline mode and stated many times in advertisements, articles, and forums, people likely wouldn't have cared much since they could have voted by either buying or not buying the game based on that information.  Instead, it was always stated to be included and I am sure some people bought the game based on the offline feature being available.  I'll have to admit when I spent my $150 on the game, it was "one" of the things that pushed me over the top of making the purchase.  But to pull it so late before release and for the developers not to have a formal response prepared (besides what is in the newsletter) does leave people a bit cold after they in good faith invested in the game, especially those that paid a lot of money for betas and based their buying decision on it having a offline solo mode.  It also will make people think twice believing the developers on other things they may say is coming for the future in updates or expansion packs  Like you, I completely understand people's anger and disappointment.

We'll see how it all plays out...I certainly hope they are still successful so they game can continue to evolve and grow.

Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 15, 2014, 07:15:49 AM
I see what you guys are saying and yes I agree they did promise in off-line mode. I also am concerned about what happens when the Internet goes down and I can't play. But in this day and age with digital downloading services and steam it's just hard to find new good games that don't require some sort of Internet connection or updating from time to time. I mean yeah I can play steam in off-line mode it works,but how long is that going to last it seems more more games want Internet connections... that's just the way it's going in the future. several years ago we were complaining because you don't really "own" games that you digitally downloaded... you are  just buying a license. this will be the next complaint that eventually will just have to except.

 I've always just played the regular solo mode where the galaxy updates like it always has. it's never been a problem I've never not been able to connect even in beta. it's been a little weird sometimes but I'm always connected.

Also even in the solo mode you're not constantly connected it merely updates on the Internet on occasion presumably if it can't connect you could still play it just can't update I haven't read anything that says when it tries to connect to the Internet to update the economy that the game is unplayable until I can do so.

All I know is I've put about 50 to 60 hours in the game and besides little glitches and a crash you were there I haven't had any problems related to Internet connection. I only play solo play so it really only connects as soon as I boot up and start the game that's it.

Any rate the game beats the alternative which, at this point, is nothing except a bunch of PR
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 15, 2014, 09:39:19 AM
In the end the guys just keep this in mind:?to date this game company has kept all of its promises concerning what you would be able to do in this game. It has delivered, it had fixed it's problems and so far seems to have upheld it's end of the bargain. I see no reason to fear any kind of nefarious activity or shenanigans on their part. O0
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on November 15, 2014, 09:48:35 AM
In the end the guys just keep this in mind:?to date this game company has kept all of its promises concerning what you would be able to do in this game. It has delivered, it had fixed it's problems and so far seems to have upheld it's end of the bargain. I see no reason to fear any kind of nefarious activity or shenanigans on their part. O0

Except their promise of having an offline solo mode in the game, so not quite all promises:)

Like I said, we'll have to see how this all ends up and can't really judge before then.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on November 15, 2014, 10:28:58 AM
In the end the guys just keep this in mind:?to date this game company has kept all of its promises concerning what you would be able to do in this game. It has delivered, it had fixed it's problems and so far seems to have upheld it's end of the bargain. I see no reason to fear any kind of nefarious activity or shenanigans on their part. O0

Except their promise of having an offline solo mode in the game, so not quite all promises:)

Like I said, we'll have to see how this all ends up and can't really judge before then.

Grim, respectfully (and I mean that) I completely disagree with you. The game is already, in a word, exceptional. That means that it has truly captured something extraordinary. It has already broken several records in my book and by all indications, it will only continue to grow and excel. It succeeds where so many others have failed. For someone to now sit back and say that despite the fact that they have delivered to us the space trading and combat game of our dreams, they still failed to fulfill all of their promises, and then to go even further to say, you just have to wait until its released for you to cast your final judgment is extremely annoying to me and probably extremely insulting to the guys who have made this one of a kind ground breaking game.

This game deserves little to no criticism so I wish people would just chill out. This is totally a non-issue to me and I'm a hardcore single player. I do not play the MP part of the game. People will always find something to complain about or attack developers about. I wish people could give credit where it is due and just cut these guys the little slack, which they so richly deserve.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 15, 2014, 10:36:37 AM
I agree with every single thing you said there JH - but I am still a bit worried about the state of single player. Like I said - I don't mind the online connection...so long as when that online is "broke", I can still play.

If that contingency is in there, then I'm happy.

The game is superb...but it could do without being hobbled.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 15, 2014, 10:41:35 AM
In the end the guys just keep this in mind:?to date this game company has kept all of its promises concerning what you would be able to do in this game. It has delivered, it had fixed it's problems and so far seems to have upheld it's end of the bargain. I see no reason to fear any kind of nefarious activity or shenanigans on their part. O0

Except their promise of having an offline solo mode in the game, so not quite all promises:)

Like I said, we'll have to see how this all ends up and can't really judge before then.

Grim, respectfully (and I mean that) I completely disagree with you. The game is already, in a word, exceptional. That means that it has truly captured something extraordinary. It has already broken several records in my book and by all indications, it will only continue to grow and excel. It succeeds where so many others have failed. For someone to now sit back and say that despite the fact that they have delivered to us the space trading and combat game of our dreams, they still failed to fulfill all of their promises, and then to go even further to say, you just have to wait until its released for you to cast your final judgment is extremely annoying to me and probably extremely insulting to the guys who have made this one of a kind ground breaking game.

This game deserves little to no criticism so I wish people would just chill out. This is totally a non-issue to me and I'm a hardcore single player. I do not play the MP part of the game. People will always find something to complain about or attack developers about. I wish people could give credit where it is due and just cut these guys the little slack, which they so richly deserve.

Agree with all this, its been my only game since July, and like i said last week, ive had my £50 worth already, and you could release it tomorrow as feature complete for me

i dont know whether its bad luck, odd systems, weird places in the world but apaprt from the occassional network issue ive had none, literally none of the bugs listed in the bug list when new releases come out

As to chilling out, there are 200, 000 backers at the minute, and probably 200 people tearing their hair out in the 'no offline mode' thread - its impossibe to keep up with the growth of the thread that at 13:00 this afternoon was 108 pages after only 12 hours - but theres presumably 199, 800 people out there getting ready for beta 3.09, gamma and release
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on November 15, 2014, 10:53:25 AM
In the end the guys just keep this in mind:?to date this game company has kept all of its promises concerning what you would be able to do in this game. It has delivered, it had fixed it's problems and so far seems to have upheld it's end of the bargain. I see no reason to fear any kind of nefarious activity or shenanigans on their part. O0

Except their promise of having an offline solo mode in the game, so not quite all promises:)

Like I said, we'll have to see how this all ends up and can't really judge before then.

Grim, respectfully (and I mean that) I completely disagree with you. The game is already, in a word, exceptional. That means that it has truly captured something extraordinary. It has already broken several records in my book and by all indications, it will only continue to grow and excel. It succeeds where so many others have failed. For someone to now sit back and say that despite the fact that they have delivered to us the space trading and combat game of our dreams, they still failed to fulfill all of their promises, and then to go even further to say, you just have to wait until its released for you to cast your final judgment is extremely annoying to me and probably extremely insulting to the guys who have made this one of a kind ground breaking game.

This game deserves little to no criticism so I wish people would just chill out. This is totally a non-issue to me and I'm a hardcore single player. I do not play the MP part of the game. People will always find something to complain about or attack developers about. I wish people could give credit where it is due and just cut these guys the little slack, which they so richly deserve.

Jh, my comment about waiting to see how it all turns out to judge was only meant to focus on the solo portion of the game, not the entire feature set.  didn't really think I was attacking any of the developer's implemented work, but more was intrigued about a feature not making the cut that was well advertised as being part of the game.  We all have different thoughts on games and how some issues concern people more than others, so I will leave it at that.  Regardless of their change of plans, hasnt changed my mind about the game at all and still looking forward to the final release.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 15, 2014, 03:10:30 PM
I agree with every single thing you said there JH - but I am still a bit worried about the state of single player. Like I said - I don't mind the online connection...so long as when that online is "broke", I can still play.

If that contingency is in there, then I'm happy.

The game is superb...but it could do without being hobbled.

I don't believe you will need a continuous connection. When you start a game and select "solo", it "checks in" and updates the universe. I could be wrong but that's my understanding
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 15, 2014, 03:19:01 PM
its the regularity of that check in that hasnt been confirmed or denied but Michael did say it calls home everytime a trade is made - so thats going to be quite regular
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 15, 2014, 04:01:38 PM
I agree with every single thing you said there JH - but I am still a bit worried about the state of single player. Like I said - I don't mind the online connection...so long as when that online is "broke", I can still play.

If that contingency is in there, then I'm happy.

The game is superb...but it could do without being hobbled.

Agreed.

I like the evolving galaxy features and would want to use them.  But after having login issues with so many different titles in the past (most recently ROF again), I think it should be expected to happen.  Quite possibly at release, if it's as popular as I suspect.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on November 16, 2014, 02:25:30 AM
So does this mean you guys arent't really into forming a GH Hunter Killer Squad afterall and are going to hide cowardly in your own pocket of reality only using the data of the big world out there where the real men are fighting over every commodity? :D

I had expected to make Grogheads be infamous and feared amongst space farers!

My name seems to be Commander Backer57744674 or something to that end. Do you guys know where I can change this? Can find it anywhere!
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 16, 2014, 02:56:59 AM
So does this mean you guys arent't really into forming a GH Hunter Killer Squad afterall and are going to hide cowardly in your own pocket of reality only using the data of the big world out there where the real men are fighting over every commodity? :D

I had expected to make Grogheads be infamous and feared amongst space farers!

My name seems to be Commander Backer57744674 or something to that end. Do you guys know where I can change this? Can find it anywhere!

Ha!

I'm still debating spending the extra cash and picking it up by the November 22nd wipe (is that the last one?). 
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on November 16, 2014, 03:32:29 AM
So does this mean you guys arent't really into forming a GH Hunter Killer Squad afterall and are going to hide cowardly in your own pocket of reality only using the data of the big world out there where the real men are fighting over every commodity? :D

I had expected to make Grogheads be infamous and feared amongst space farers!

My name seems to be Commander Backer57744674 or something to that end. Do you guys know where I can change this? Can find it anywhere!

You have to go to the official website and open up a ticket to request a name change. At least that is how you used to have to do it.

This is from earlier In this thread, about 4 months ago....

Quote
For folks with the game, just found out something this morning that I am not sure if others were aware...you can request to have your commander name changed within the game through the support system.  The commander name is how everyone else in the game sees you and by default it is something very generic.  This way you can make it more identifiable.

Here is the link, just sign in with your account and go to the commander tab to make the request.

https://support.orerve.net/http/user/loginform
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on November 16, 2014, 04:50:38 AM
Thanks JH, that link worked. Instant name change too.  O0
Now I am properly addressed as Commander Yskonyn.  :smitten:
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on November 16, 2014, 08:09:10 AM
Not sure if anyone ever noticed or even cares since so old and the shiny new toy is much better...but you can actually get a free download of the original 1984 Elite edition from their store....

https://store.zaonce.net/elite-dangerous-cat/elite1984.html

Maybe for just a trip down memory lane:)
Title: Re: Elite: Dangerous. I broke down.
Post by: Bletchley_Geek on November 16, 2014, 04:44:03 PM
I do agree with Jarhead, that Frontier has truly crafted a space combat and trading game that actually works and delivers where others' haven't (yet or ever).

But, to be very honest, this "I'm alright Jack, stuff it up" thing about the offline mode, and associated "white knighting" of Frontier is truly annoying. It might not be a deal breaker for a substantial part of the KS, alpha and beta backers, but it is significant. Tracking the threadnaught on the Frontier forums shows that indeed, it is not substantial, but it is significative and broad, including a couple forum moderators, as well as some very high-level KS backers (high-level as in thousands of pounds backing, which isn't too bad).

Regarding connectivity - your client checks up with the server:

* Every time a trade is made / the commodity market is checked
* Every time you check/buy/sell ship modules
* Every time you access the bulletin board for a mission, same for accepting and delivering
* Every time you pay a fine
* Every time you sell or buy stellar cartographic data
* Every time you request for docking
* Every time you refine minerals
* Every time you cash in a bounty
* Every time you jump into a system

this can be checked by looking at the logs that the Elite client generates, and the errors I have been getting during Beta. I thought that it also downloaded other stuff (regarding stellar bodies, etc.) but UGeek is right that those assets are generated, on demand, in your machine.

I have been tracking over the past few days how much data you get to download or upload after a 4 hour session, and in my case were a few megabytes. I am pretty sure there's a lot of bloat due to debugging code, etc. So I don't think those with limited data plans should care or worry about Elite:Dangerous making a serious dent in their monthly data budgets - this looks to me cheaper in terms of data than it is to spend 4 hours browsing heavily bloated sites or the Steam catalogue.

Yet it's not just logging - the game client talks to the server in a fairly regular basis, and indeed, this dual client/server architecture has been in place since Alpha 2. The "game" is conceptually a "browser", where you have cached most of the content, but the logic and interaction with the world is mediated by a server application. I have always been skeptical about the feasibility of a truly offline Elite experience because of this, but obviously, I had no real arguments looking at the very explicit mentions to it on Elite's EULA

https://store.zaonce.net/ed-eula/

Quote
8. In-Game Advertising

The Game may incorporate technology (which may be provided by Frontier or third party service providers engaged by Frontier (each a "Dynamic Advertising Provider")) which enables advertising to be uploaded into the Game on your PC, and changed while the Game is being played on-line.  In order that the Dynamic Advertising Provider is able to direct advertising appropriate to your Game and geographic region, as well as to the correct location within the computer game, certain non-personally identifiable data and information may be retrieved and retained by the Dynamic Advertising
Provider including your I.P. address, geographic location, in-game position, and information concerning the appearance of advertising visible during your gameplay (for example, the length of time an
item of advertising was visible, the dimensions of the advertisements). In addition, the Dynamic Advertising Provider may assign a unique identification number which is stored on your PC and which is used to monitor and calculate the number of views of dynamic advertising during gameplay. None of the information collected for this purpose including the identification number can be used to identify you.

The technology employed by Dynamic Advertising Providers may be located outside your country of residence (including outside of the European Union).


Where a Game incorporates dynamic advertising technology, the technology which serves the provision of dynamic in-game advertising is integrated within the Game. This means that if you do not want to receive dynamic advertising, you should only play the game when you are not connected to the Internet.

more comments on the EULA, since context seems to be quite important to understand this.

Going back to the "I'm allright Jack" thing. I have seen truly lamentable and unbelievable narrow minded comments on the Elite forums regarding this. Not having a cheap and reliable means of connecting to the Internet is less rare than some think. Indeed, you needed a connection to get the game in the first place. But that situation can change for shorter or longer periods of time. In my particular case, next week I am moving my family as I got a job in a different city. Being December and the Christmas season pretty much around the corner, I am not really banking on getting a cheap and reliable connection until mid January. That's two months that I'll have to rely on tethering my computer through my mobile phone if I want to play anything that requires some sort of online handshake. Rates of mobile data aren't particularly cheap in my part of the world.

That's one real world case of why the decision of dropping off-line support matters.

Another reason this may matter, is that by dropping off-line support, you're no longer "buying" a game. Or well, you're buying stuff in the same sense as you do when you buy books on the Kindle Store (this "buying" used to be referred as to "renting" before Silicon Valley Newspeak changed the meaning of "buying" for good). This is quite a deal breaker for many people out there, and I reckon quite a few persons on these forums. I am wondering whether they're going to bother distributing the boxed version of the "game" listed as a KS reward - it would probably be a strong contender to the "most meaningless KS reward ever".

Yet another reason that some people have got really vocal - and vociferous, and over the top, indeed - is that with dropping off-line the very clearly stated "DRM freedom" of Elite just flew out of the window. Always online is DRM, the most effective kind of DRM system, by the way.

And the last reason is in the portion of the EULA I quote above. Did you know about this Dynamic Advertising thing? I didn't - as it usually happens with these sh*tstorms, people start turning rocks and finding the most interesting stuff under them. Dropping the off-line mode, means that the "in-game advertising and tracking for commercial purposes" is now mandatory. And note the bit I highlighted in red - that means that whatever data it could be surmised at the present or future by analyzing your interactions with the game can be sold to third parties without Frontier needing your consent. There's people out there who actively avoid Facebook, and I wouldn't say they're just a tiny minority of fringe lunatics.

One can't help wondering about what was the driving force behind the decision of dropping off-line support. Just technical reasons? Too many counterexamples for that out there. Too complex to pull out correctly within the set shipping date? Perhaps. Off-line mode being something that worried a significant part of Frontier's shareholders (Frontier went public a while ago)? Who knows, but really, claiming that a profit can be made selling DLC, coffee mugs, meaningless vanity items, etc. around a video game, doesn't seem to me to be a business plan that would seduce a lot of capital. MMOs either go free to play with micro-transactions (with varying degrees of pay-to-win in there) or subscription-based. Frontier, cleverly, goes after selling advertisement space and demographics data.

So what is indeed, as Jarhead says, a massive accomplishment just got splashed with some very unpalatable crocks of sh*t.
Title: Re: Elite: Dangerous. I broke down.
Post by: Bletchley_Geek on November 16, 2014, 05:39:13 PM
Regarding connectivity, etc. Just another note for people interested in Elite.

The "server" - or more adequately, the network of computing nodes they deploy their server software on - lives in Ireland Amazon EC2 server farm. Which is not really a big deal if you happen to live in the UK (the UK and Ireland are directly connected). As you get away from the UK, the latency with the server grows accordingly. My particular case is quite extreme - I live in Australia. So whatever connection I establish with the server goes through Hawaii, US West Coast, US East Coast, Holland, the UK and finally Ireland. This translates in an average latency of about 300 ms - can get worse than that. Indeed, this latency is manageable when your interaction with the server isn't very "tight": browsing commodity markets, bulletin boards, shipyards etc. show some "blinking" and "waiting" but that is fine. The problem comes with the multi-player matchmaking - the server decides which clients get grouped together, and then whatever player-to-player interaction is handled in a peer-to-peer way. This, in my case, translates that I hardly see any other fellow human players, and I get occasional massive stuttering on stations and Nav Beacons (turns out that I have an easier time breaking free from player interdiction, because the server kicks me out of the instance since it finds "unfair" that I have such latency).

Of course this isn't something is going to get fixed - it is an accident of geography, so to speak. So it has become apparent to me, that unless I move at some point in the future back to Europe, I'd rather play the game Solo Online.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 16, 2014, 05:48:39 PM
Concerning their decision to remove the off-line mode. It is possible that during the substantial beta testing, Frontier found that the completely separated universe in off-line mode breaks down? Has anyone seen a rep from frontier ask why they did it?

Also, if the game tries to access the server during a jump into the system or something and fails to connect can you keep playing does the game get you from continuing until connection can be established?

I haven't had a problem so far but I have a pretty good Internet connection
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on November 16, 2014, 05:55:51 PM
Concerning their decision to remove the off-line mode. It is possible that during the substantial beta testing, Frontier found that the completely separated universe in off-line mode breaks down? Has anyone seen a rep from frontier ask why they did it?

Also, if the game tries to access the server during a jump into the system or something and fails to connect can you keep playing does the game get you from continuing until connection can be established?

I haven't had a problem so far but I have a pretty good Internet connection

Link to an article where some info stated by the company...basically said they could not fulfill their vision with offline.

http://www.gamespot.com/articles/elite-dangerous-drops-its-promised-offline-mode/1100-6423629/
Title: Re: Elite: Dangerous. I broke down.
Post by: Bletchley_Geek on November 16, 2014, 06:02:47 PM
Concerning their decision to remove the off-line mode. It is possible that during the substantial beta testing, Frontier found that the completely separated universe in off-line mode breaks down? Has anyone seen a rep from frontier ask why they did it?

This is Braben's statement right from the newsletter

http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cea4f4cd56&e=a3a4e2a920

Quote
The basic fact of being able to interact online with our community during development has been tremendous. Just as in a film, based on feedback some of the things we originally thought would work have been left ‘on the cutting room floor’. We have also added unplanned features which I think are fundamentally key to the experience, and have made the game all the better.  For example shifting design emphasis towards fantastic major new features such as supercruise, outposts and multiple ship ownership, to name just a few.

We have also been able to create a connected experience which lets you play your own story whilst in a dynamic, ever unfolding galaxy that is constantly reacting to what you and every other player is doing, be that trading, combat, exploration or missions. This has become fundamental to the whole experience.

Going forwards, being online lets us constantly both curate and evolve the galaxy, with stories unfolding according to the actions of commanders. Exploration is also a key factor, too, and it is important that what a single player explores matches what other players explore whether single or multiplayer – a complex, coherent world – something we have achieved. Galaxy, story, missions, have to match, and it does mean the single player has to connect to the server from time to time, but this has the added advantage that everyone can participate in the activities that can happen in the galaxy.  A fully offline experience would be unacceptably limited and static compared to the dynamic, ever unfolding experience we are delivering.

David, as the lead designer, does indeed have the right to cut away from the game whatever he isn't pleased with. But when you look at the whole thing, you can't help wondering to what extent David's assessment was influenced by concerns which aren't stated in the newsletter. Or in less words, in the absence of an incentive, what's the point of trying hard to deliver. It is interesting that the gameplay logic which relies on talking to the server isn't featured in this statement - David knows pretty well that the server could be replaced either by a process running in the same machine as the client, with minimal to no changes in the code (it would be a matter of making sure that the server is up, and setting the server address to localhost).

But in the same way David is entitled to shape the game to fit his vision, people is entitled to be less than happy with his decision.

Also, if the game tries to access the server during a jump into the system or something and fails to connect can you keep playing does the game get you from continuing until connection can be established?

Not in my case - it kicks you out of the game (to the main menu).  I have one open ticket at the moment, where this was happening, but the client was knocked out (the client froze with the main menu music playing, but not accepting any input). The dev asked me "is this happening to you often", so I am wondering whether the disconnection is working as designed, or he was referring to the client freeze.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 17, 2014, 12:57:23 PM
I picked up Elite Dangerous this afternoon.  The Beta version, since the planned final wipe is this weekend.   

Dunno what kind of condition this thing is in, or whether I'll mess with it much over the week.  But if the real start is the 22nd, as planned, then I wasn't gonna be saving anything by waiting a few more days.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 17, 2014, 01:09:38 PM
It's been mentioned many times in this thread Nef...the game is in a far better and complete state than a lot of games nowadays.

I'm not sure about this connection thing...but I've paid my money now - so what comes, comes.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 17, 2014, 01:29:51 PM
It's been mentioned many times in this thread Nef...the game is in a far better and complete state than a lot of games nowadays.

I'm not sure about this connection thing...but I've paid my money now - so what comes, comes.

I expected it to be a multi-player game, pretty much an MMO, so the offline part getting cut didn't surprise me.

I'd only be concerned about how well the servers hold up, along with latency and connection issues for anyone not in Europe.  The more "hops" my connection has to make in order to reach their server farm in Ireland, the higher the chance of disconnects and latency spikes. 
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 17, 2014, 02:02:02 PM
ive read it 1000s of times and im still not sure i understand it but the servers arent doing the MP part of the game like a traditional MMO
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 17, 2014, 03:09:08 PM
ive read it 1000s of times and im still not sure i understand it but the servers arent doing the MP part of the game like a traditional MMO

Doesn't matter.  If we see "Failed To Connect" or "Connection Failed" errors often enough, there will be a revolt.

I'm thinking of bad stuff along the lines of Ubi's fiasco of a DRM system, when it has reportedly had issues checking in with the server regularly using this same kind of setup.
Title: Re: Elite: Dangerous. I broke down.
Post by: Father Ted on November 17, 2014, 03:34:20 PM

Doesn't matter.  If we see "Failed To Connect" or "Connection Failed" errors often enough, there will be a revolt.



Yeah, but they've got your money.  I foresee an almighty shitstorm when (if) Star Citizen gets a release.  The whole concept of buying stuff that doesn't exist yet is crazy.  I admit I ponied up $45 for SC as I thought it a reasonable punt, but I know people who've spent hundreds.  I wonder how they'll feel when they realise it's just another video game?
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 17, 2014, 05:03:50 PM

Doesn't matter.  If we see "Failed To Connect" or "Connection Failed" errors often enough, there will be a revolt.



Yeah, but they've got your money.  I foresee an almighty shitstorm when (if) Star Citizen gets a release.  The whole concept of buying stuff that doesn't exist yet is crazy.  I admit I ponied up $45 for SC as I thought it a reasonable punt, but I know people who've spent hundreds.  I wonder how they'll feel when they realise it's just another video game?

I also get the impression that Elite will be spewing out a steady stream of DLC.  So it's probably in their interest to keep their connectivity situation under control if they want to retain their customer base for such future sales.  Extra motivation is good.  I'd relate E:D to something like Guild Wars 2, perhaps. 

I wrinkled my nose at the first details of Star Citizen.  Haven't even bothered looking into it after that.   :buck2:
Title: Re: Elite: Dangerous. I broke down.
Post by: Bletchley_Geek on November 17, 2014, 05:50:32 PM
ive read it 1000s of times and im still not sure i understand it but the servers arent doing the MP part of the game like a traditional MMO

You're right UGeek - Elite is quite groundbreaking in that respect. Let me try to explain how the basic idea works and how it compares with traditional MMOs:

In traditional MMOs, PVP matchmaking requires that both players are in the same "shard", "instance", "level" or "room". In some games this sharding is quite obvious - WOW for instance - and in others it's presented in a way that the player perceives it as seamless - as Eve On-Line does, where the "instance" encompasses up to 500 cubic kilometers around any fixed object like a station, a stargate, etc. - but sharded nonetheless.

The players' actions are submitted to the server, and the actions are resolved by putting them on a "queue". This queue is processed in a first-in first-out order, and the server resolves each action in turn, broadcasting the results to all players in the same "room". This has several implications: if you have high latency, your actions will be resolved after those of players with lower latency, and high-server load, that is, there are lots of incoming players' actions to process, there might be significant delays in the server getting back to you or worse, the server might decide to limit the number of actions to be processed (so your input is "rescheduled" to some point in the future, at which you might well be already dead).

Of course, there are many, many variants on this pattern, that try to improve the fairness and robustness of player-to-player interactions. One typical way of making this process as fair as possible, is to group players' actions in "frames", resolving and applying players' actions effects as if they were effectively being resolved simultaenously (so two players shooting at each other can get both a headshot if they fired at the same "server time"). Games like Eve On-line go well beyond this - and just recently - have quite sophisticated algorithms to ensure a reasonable degree of fairness in how players' actions are resolved. In Eve, they introduced a pretty nifty system that "dilates" time - that is, the server doesn't get back to anyone until all actions submitted within a given fixed time frame are resolved. So the game becomes a slideshow of sorts, but for everyone.

In Elite, as I understand it, the server role in the player-to-player interaction is to 1) determine whether the latency between two groups of players is low enough and 2) create an "instance" - called "islands" in Elite - dynamically for those two groups to interact directly. This, on paper, is very neat. You do away with requiring the quite massive processing capabilities that Eve requires. It also, in theory if the matchmaking algorithms and heuristics get it right, ensure that you'll enjoy a low-latency player-to-player experience. The thing is that this is quite hard to pull out right. First, the server needs to "calibrate" the latencies between the players. This can take some time  - depending on the latency between each client and the server - and may be very unreliable due to stuff happening in the Internet at large. And second, once the server "pairs" the players and sends them the data describing the island, it all depends on the two players' machines and the particular conditions of the network connecting them. Which are dynamic - the assessment the sever made to match two players' might turn out not to be so good after some time is elapsed.

It is not surprising that Elite dev team is needing so much effort to pull out just about right - it's very complex! And there's a substantial body of knowledge in computer networking that says that this can't work anywhere but in a curated network (like a local area network), and when the peer-to-peer exchange involves a group of n clients it can't just work efficiently. But of course, it offers massive savings in infrastructure. If they manage to have this system working, they could well write quite a few research papers on it, as it would be truly ground breaking.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 17, 2014, 09:04:25 PM
Started it up to begin mapping buttons.

Ugh.  I've done it so much recently that I didn't have much stomach for d!cking with it at the moment.  Have had a nightmare of a time trying to get my CH setup working in the WOFF campaign, thus far with no success.  But I'd like to shake out my Elite noobidity by the weekend.  Onward procrastination!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 17, 2014, 11:25:03 PM
Started it up to begin mapping buttons.

Ugh.  I've done it so much recently that I didn't have much stomach for d!cking with it at the moment.  Have had a nightmare of a time trying to get my CH setup working in the WOFF campaign, thus far with no success.  But I'd like to shake out my Elite noobidity by the weekend.  Onward procrastination!
One of the really cool things about mapping buttons in this is buttons can be "re-used". So for example you can map the POV to look around and then when you are docked, you can map the POV to access the menus.

But I agree...mapping is a gamers nightmare nowadays.  >:D

Thank god DCS eventually allowed the user access to the key config whilst in flight. I'm forever forgetting key bindings.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 17, 2014, 11:41:33 PM
Started it up to begin mapping buttons.

Ugh.  I've done it so much recently that I didn't have much stomach for d!cking with it at the moment.  Have had a nightmare of a time trying to get my CH setup working in the WOFF campaign, thus far with no success.  But I'd like to shake out my Elite noobidity by the weekend.  Onward procrastination!
One of the really cool things about mapping buttons in this is buttons can be "re-used". So for example you can map the POV to look around and then when you are docked, you can map the POV to access the menus.

But I agree...mapping is a gamers nightmare nowadays.  >:D

Thank god DCS eventually allowed the user access to the key config whilst in flight. I'm forever forgetting key bindings.

That's what makes it even worse.  Binding all the stuff in some sensible way is annoying, but at least that's over fairly quickly.  Writing all your newly mapped stuff down and then getting it memorized is a much longer process.  My brain doesn't assimilate such info as quickly as it used to.  :idiot2:

In the case of Elite, I started up the Docking tutorial and didn't see jack shit regarding any pointers.  Looks like I'll be digging around for key commands quite a bit.  :))
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on November 18, 2014, 12:04:51 AM
Luckily the Controls in Elite aren't nearly as many as in DCS. :)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 18, 2014, 12:30:23 AM
remember if youre going to press escape in Elite to check the keys, behind the scenes the game is still running, nothing like checking what the 'reverse as quickly as possible' key is whilst approaching a station wall!
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on November 18, 2014, 12:31:47 AM
The whole concept of buying stuff that doesn't exist yet is crazy.

when was the last time you went on a date?  same end game but this game is cheaper.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 18, 2014, 12:49:20 AM
there is always the possibility that they both suck
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 18, 2014, 01:10:13 AM
or not  O:-)
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on November 18, 2014, 01:55:33 AM
That's just anal, then.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 18, 2014, 02:52:55 AM
No puns

No anal

And definitely no anal puns
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on November 18, 2014, 05:10:46 AM
The whole concept of buying stuff that doesn't exist yet is crazy.

when was the last time you went on a date?  same end game but this game is cheaper.

...and then that date says :no more offline mode for you  ;)   LOL
Title: Re: Elite: Dangerous. I broke down.
Post by: MIGMaster on November 18, 2014, 07:57:03 AM
BBC had a story on Elite today and the uproar over no s/p component:

http://www.bbc.com/news/technology-30097229
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 18, 2014, 08:06:53 AM
I really, REALLY don't get it.

So - a superb, ever evolving game is available online and a rather stale and placid game would be had in offline mode.

I don't get why it has to be one or the other

As I said - I'm more concerned with what about when the servers aren't there...even momentarily, of a few hours, or a day or two - or even forever? And even if they are there - EVERYONE'S experience of newly released "online only" games recently has been absolutely diabolical.

I think it's a bit of a cop out and I wouldn't be surprised (hold on...let me put my tin foil hat on) if it was to do with DRM.

Just saying. Why not explain the need to go online but not "break the game" if no offline is available?  :uglystupid2:
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 18, 2014, 11:31:49 AM
There's been some admittedly terse replies from the devs explaining why they can't do it....... the 500 page threadnought rumbles on from personal attacks to self loathing.... it's a horrible thing

I know I'm damn glad I'm not part of the team meeting the great unwashed on Saturday.... to some extent after some posts in the thread of doom there would be a genuine fear for safety.... I'll be watching the twitch feed though
Title: Re: Elite: Dangerous. I broke down.
Post by: sandman2575 on November 18, 2014, 11:51:22 AM
I could understand the furor if Frontier had suddenly decided to eliminate single player altogether (in which case I'd definitely be seeking a refund), but this 'crisis' seems way overblown to me.  Yeah, I'd prefer that Elite not have to be 'tethered to the beast' in order to play it, but this is clearly the way the wind is blowing in game development now.  I don't like having to login to play Rise of Flight or Battle of Stalingrad, but I can live with it.

I think much of the overreaction has to do with the fact that Elite has been such a remarkable feel-good story of independent game developer working in harmony with supportive gaming community to build a truly visionary game that really seems to be living up to its incredibly ambitious premise. Maybe the honeymoon was bound to end at some point, but the marriage seems strong enough to survive this spat. ... one hopes...
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 18, 2014, 12:03:46 PM
I could understand the furor if Frontier had suddenly decided to eliminate single player altogether (in which case I'd definitely be seeking a refund), but this 'crisis' seems way overblown to me.  Yeah, I'd prefer that Elite not have to be 'tethered to the beast' in order to play it, but this is clearly the way the wind is blowing in game development now.  I don't like having to login to play Rise of Flight or Battle of Stalingrad, but I can live with it.

I think much of the overreaction has to do with the fact that Elite has been such a remarkable feel-good story of independent game developer working in harmony with supportive gaming community to build a truly visionary game that really seems to be living up to its incredibly ambitious premise. Maybe the honeymoon was bound to end at some point, but the marriage seems strong enough to survive this spat. ... one hopes...
Well, it's likely because online connections required for gaming are a crap idea. More than that, they seldom start off well AT ALL.

Also - I don't know when you joined the BETA...but don't forget a lot of people bought into this very early and paid a not so inconsiderable amount of money. To then potentially have the game hobbled is going to be a kick in the arse.

However, I do again add the caveat that as long as the game isn't broke if online "isn't there", I don't give a hoot.
Title: Re: Elite: Dangerous. I broke down.
Post by: sandman2575 on November 18, 2014, 12:19:32 PM
I am definitely a latecomer to the Elite crowd, so I'm by no means claiming any special perspective on what's happening here. And I do understand/sympathize with the passions this game has aroused, especially among the kickstarter supporters 'who were fans before it was cool'. Elite really feels like "an Event" game in a way I can't easily think of another example of, besides its near-cousin Star Citizen.

It just seems to me that the anger is an overreaction because it was starting to look like Elite was going to be "perfect". It just kept exceeding everyone's expectations, in contrast to nearly every other big-ticket, overhyped, AAA title out there. So I think this letdown about 'no offline mode' seems to some like a crushing disappointment because it's the first real bump in the road of Elite's amazing progress.  I think fans are making a mountain out of a molehill here, if only because the journey toward release has been so miraculously smooth to date.



Title: Re: Elite: Dangerous. I broke down.
Post by: TacticalWargames on November 18, 2014, 01:03:26 PM
A real blow this news. I thought this was the better game to SC due to a single player experience..without getting greifed or dealing with the usual idiots you get on multiplayer games..at leats I never went for the beta anyway. This has warned me off buying anything again in beta development.

The original Elite was able to work well and be great without being online..not sure why it has suddenly become impossible to do many years later.

This always online thing is really an anti piracy measure I reckon..plus your game is dependent on the developers being in business for you to be able to play the game in the future.

Well Rogue System it will be for my future space game.
Title: Re: Elite: Dangerous. I broke down.
Post by: sandman2575 on November 18, 2014, 01:13:29 PM
A real blow this news. I thought this was the better game to SC due to a single player experience..without getting greifed or dealing with the usual idiots you get on multiplayer games.

But Single Player is not being eliminated.  You can still play SP, against AI bots, you will just have to be online to do it.

...unless I'm seriously misunderstanding something here   ???  (wouldn't be the first time)...
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 18, 2014, 01:25:19 PM
There's definitely some over reaction.

I'm not suggesting people who bought in early have any reason to be any more pissed off or vocal about the issue. In fact you'd think they'd know that things might change. But you could imagine paying "a few hundred" pounds for a game might make you very wary about a decision which could mean, at some time...anytime, your game could become unplayable for a period of time or even a long period of time or even forever.

This is probably likely amplified by the fact that you've been having such a glorious offline experience

But - again - if it breaks the game. If it doesn't then what's the worry. I don't really care about the connection to get the info...but I don't want my game to be broken if the internet isn't there or the servers are overloaded or they are down...
Title: Re: Elite: Dangerous. I broke down.
Post by: sandman2575 on November 18, 2014, 01:35:53 PM
We've got bigger problems if the internets go down --

http://southpark.cc.com/clips/x2wsii/is-there-internet-here (http://southpark.cc.com/clips/x2wsii/is-there-internet-here)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 18, 2014, 01:58:23 PM
A real blow this news. I thought this was the better game to SC due to a single player experience..without getting greifed or dealing with the usual idiots you get on multiplayer games.

But Single Player is not being eliminated.  You can still play SP, against AI bots, you will just have to be online to do it.

...unless I'm seriously misunderstanding something here   ???  (wouldn't be the first time)...

youre right, TWG is wrong - all thats gone is single player offline - a closed game with no online presence at all, single player online still very much available - interactive universe, missions, story just no baffoons on affecting you, although i admit to liking open online
Title: Re: Elite: Dangerous. I broke down.
Post by: Bletchley_Geek on November 18, 2014, 03:56:18 PM
David Braben himself has come forward to address the questions from backers, beta testers and fans at large:

https://forums.frontier.co.uk/showthread.php?t=60284

Still some terseness in about the off line mode, but I really appreciated his comments regarding the viability of Solo Online over a tethered mobile connection.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 18, 2014, 04:12:30 PM
David Braben himself has come forward to address the questions from backers, beta testers and fans at large:

https://forums.frontier.co.uk/showthread.php?t=60284

Still some terseness in about the off line mode, but I really appreciated his comments regarding the viability of Solo Online over a tethered mobile connection.

Didn't they always have the "solo online" version planned, in addition to the offline one?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 18, 2014, 04:43:57 PM
always solo online, and then bowed to pressure for solo offline so it never was a kickstarter pledge
Title: Re: Elite: Dangerous. I broke down.
Post by: Bletchley_Geek on November 18, 2014, 07:16:37 PM
Didn't they always have the "solo online" version planned, in addition to the offline one?

Yes, they did. My remark was about my appreciation of they testing that the online modes over ad-hoc mobile Internet connections was viable.
Title: Re: Elite: Dangerous. I broke down.
Post by: TacticalWargames on November 18, 2014, 07:35:03 PM
Not sure I got it wrong as such. I read offline mode was ditched and thats what I would have bought it for. If the single player online experience was going to be the same as multiplayer online then thats no issue but that apparently isn't going to be the case, your going to experience a much emptier environment, depending on how empty depends on whether I will buy it. GOing to wait for reviews.

I haven't read anything on any other forum so no idea what sort of flame war is going on, however gamers want different things at times and we should all respect their likes and dislikes even if they aren't the same as ours.

Not going to lose sleep over it.


Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 18, 2014, 07:47:13 PM
I play solo online now and haven't found the universe to be empty at all. I mean, space is big and lonely and the game reflects that...but I get interdicted, see lots of ships by stations, bounty hunt in mining areas, etc. Certainly not empty except for the missing 16 year olds waiting to blow me up as I dock
Title: Re: Elite: Dangerous. I broke down.
Post by: TacticalWargames on November 18, 2014, 07:49:14 PM
Thanks for the info..that sounds promising.


Good it's still on my to buy list then.

Thanks!

I play solo online now and haven't found the universe to be empty at all. I mean, space is big and lonely and the game reflects that...but I get interdicted, see lots of ships by stations, bounty hunt in mining areas, etc. Certainly not empty except for the missing 16 year olds waiting to blow me up as I dock
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 18, 2014, 11:41:08 PM
I haven't read the 500+ page thread (obviously). Those threads are often "entertaining" in a kind of car crash way, but get tiring really quickly.

So - has anyone (including Braben) from the Elite crew actually confirmed that if there's no internet or no servers that you will still be able to play the game?

That is my concern but with claim and counter claim as well as the vitriol, I don't know the answer.
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on November 18, 2014, 11:52:00 PM
If you read the link Bletchley Geek posted, it will answer all of your questions.

But short version- you have to connect to the internet to play the game.  Period.

I didn't read the fine print before I bought into the game, so at least for me, this latest controversy is a non-issue.  The game is just like Rise of Flight.  You have to log into the server to play the game.  If the server goes TU then you can't play the game.

Ok, so sure an totally offline mode would have been convenient.  Apparently they simply couldn't code the game to have that mode and still be true to their vision of the game. 

Look, nobody's arm got twisted to buy this game before release.  Early access and beta are what they are.  If you don't know the risks of buying into kickstarter or early access then you've been living under a rock and not paying attention.  I don't care what was "promised"; until a game is actually on the shelf, finalized and released, then everything is subject to change.  If you put in hundreds of dollars for this game when it was still under development, then tough shit if you're upset now.  Be a little smarter with your money next time. 

Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 18, 2014, 11:52:35 PM
I'm just reading Braben's answers now but this is what struck me

Quote
One thing we have looked at carefully is our requirements of the network connection. For the single player game they are pretty light
For me - I couldn't give a rats arse if the connection is light or heavy. I have a superb connection (I totally see people's pov if they do not have a great connection and their worries)...but my own concern (light or heavy need for online) is what happens when it's not there at all? The "light" and "heavy" is not my concern. What happens when the "light" requirement isn't there?

Still reading - so if the answer is there, I'll get to it and apologies for asking  ;)
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on November 18, 2014, 11:54:02 PM
When the light requirement isn't there, you can't play the game JD.
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on November 18, 2014, 11:59:02 PM
I swear, some of this I just don't get.  It's a $50 game FFS.  It costs me $30 to take the family for McDonald's after my son's football game on Saturdays. 
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 19, 2014, 12:03:43 AM
 ::)

So if my local connection goes down or the servers are overloaded or the connection breaks I can't play the game I paid £100 for?  :tickedoff:

Ah well...wtf. The worlds in shit state. Plenty of other things to get angst about.

I'm out. I'll wait for the shit storm when the game's released and the servers melt.

*edited to say*
I should've finished on the more positive "If they don't melt, I'll be a happy bunny"  ;)
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 19, 2014, 12:14:10 AM
I read his statements. Very fair responses. Of course - the proof will be in the tasting.

I loved this one
Quote
Questioner
I pirated the original Elite, do you forgive me?
Quote
Quote Originally Posted by David Braben View Post

I think more pirated it than bought it!

 But yes, I forgive you (but please buy Elite: Dangerous! ;-) )
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on November 19, 2014, 01:01:04 AM
The "light" and "heavy" is not my concern. What happens when the "light" requirement isn't there?

JD, you light a few tea-candles (power is out too) and brake out your  TAL or the RAF Eagle Day board game 8)

 and please dont forget to record the seccsions with your phones cam and some draft notices on paper
for your outstanding AARs O0 to later publish on Grogheads, when the 5 days Blizzard catasrophe in England is over.

That's the reason i have TAL as a board game ... i could play it even in the Apocaypse, Ragnarök, or when an X39 solare flares EMP has killed all the world gadgets month ago, and i had relocated with the few local survivor to this stronghold ...ten klicks away as the crow flies :) (http://www.die-bergischen-drei.de/uploads/pics/_Burg_PeterBreuer.jpg)   
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 19, 2014, 01:32:09 AM
The "light" and "heavy" is not my concern. What happens when the "light" requirement isn't there?

JD, you light a few tea-candles (power is out too) and brake out your  TAL or the RAF Eagle Day board game 8)

 and please dont forget to record the seccsions with your phones cam and some draft notices on paper
for your outstanding AARs O0 to later publish on Grogheads, when the 5 days Blizzard catasrophe in England is over.

That's the reason i have TAL as a board game ... i could play it even in the Apocaypse, Ragnarök, or when an X39 solare flares EMP has killed all the world gadgets month ago, and i had relocated with the few local survivor to this stronghold ...ten klicks away as the crow flies :) (http://www.die-bergischen-drei.de/uploads/pics/_Burg_PeterBreuer.jpg)   
Very true.

And thx for the comment on the AAR's. I've struggled with World at War (I WILL get it done!) and I'm struggling a bit with the rules in Warfighter. I'm reading them again...and besides, Panzerseast did a great job with his.  O0
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 19, 2014, 04:56:19 AM


I didn't read the fine print before I bought into the game, so at least for me, this latest controversy is a non-issue.  The game is just like Rise of Flight.  You have to log into the server to play the game.  If the server goes TU then you can't play the game.



Let's hope it's not just like Rise Of Flight's servers.  Those damn things go down about twice a week... for many hours.   ::)
Title: Re: Elite: Dangerous. I broke down.
Post by: RyanE on November 19, 2014, 06:13:46 AM
"I didn't read the fine print before I bought into the game, so at least for me, this latest controversy is a non-issue.  The game is just like Rise of Flight.  You have to log into the server to play the game.  If the server goes TU then you can't play the game."

I thought you could play RoF offline.  Its just that your campaign doesn't update.  I thought that changed years ago.  Most of the games that I have played that had an online requirement for SP eventually changed to having an offline mode once installed and activated...including Steam.

edit...just confirmed, RoF will run offline.  Its been like that at least the three years I have been using it.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on November 19, 2014, 06:14:22 AM

The original Elite was able to work well and be great without being online..not sure why it has suddenly become impossible to do many years later.


theres a quantum order of magnitude difference between this and what I played on my Apple 2e.
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on November 19, 2014, 08:02:01 AM
"I didn't read the fine print before I bought into the game, so at least for me, this latest controversy is a non-issue.  The game is just like Rise of Flight.  You have to log into the server to play the game.  If the server goes TU then you can't play the game."

I thought you could play RoF offline.  Its just that your campaign doesn't update.  I thought that changed years ago.  Most of the games that I have played that had an online requirement for SP eventually changed to having an offline mode once installed and activated...including Steam.

edit...just confirmed, RoF will run offline.  Its been like that at least the three years I have been using it.

Yeah, ROF has an off-line mode. That's usually how I play it. You do need to go on-line to update if there have been any changes to the game.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 19, 2014, 08:55:25 AM
Oi you, get into the birthday thread and say thanks for loving me!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 19, 2014, 10:01:26 AM
We have a birthday thread?  :-\
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 19, 2014, 10:39:52 AM
We have a birthday thread?  :-\

We do in current affairs for the old fart above!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 19, 2014, 01:12:11 PM
Sorry if this has been posted in here - but a very interesting video of the building of Elite (original)

Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on November 19, 2014, 05:43:21 PM
Ok, I mis-spoke regarding RoF.
Title: Re: Elite: Dangerous. I broke down.
Post by: Father Ted on November 20, 2014, 03:36:13 PM
The whole concept of buying stuff that doesn't exist yet is crazy.

when was the last time you went on a date?  same end game but this game is cheaper.

I just think it's a brilliant marketing strategy.  Most people wouldn't pay $200 for an actual videogame, but a lot will pay that (and more) for a game that hasn't yet been made.  They do so because if it doesn't exist yet it could still become this life-changing experience - once it exists and is just the videogame it was always going to be, then it becomes only worth $50.  It's a sort of Schrodinger's Cat - whilst it's still in the box it could become anything, but once released it is what it is.

Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on November 20, 2014, 06:37:08 PM
Here is the cockpit setup everyone needs:)

http://www.eurogamer.net/articles/2014-11-20-man-constructs-elite-dangerous-cockpit-wins-videogames
Title: Re: Elite: Dangerous. I broke down.
Post by: RooksBailey on November 20, 2014, 06:38:52 PM
I just think it's a brilliant marketing strategy.  Most people wouldn't pay $200 for an actual videogame, but a lot will pay that (and more) for a game that hasn't yet been made.  They do so because if it doesn't exist yet it could still become this life-changing experience - once it exists and is just the videogame it was always going to be, then it becomes only worth $50.  It's a sort of Schrodinger's Cat - whilst it's still in the box it could become anything, but once released it is what it is.

I think you just won the internet!  That was the smartest thing I have read on the 'net in a long time.   O0
Title: Re: Elite: Dangerous. I broke down.
Post by: Bletchley_Geek on November 20, 2014, 10:21:32 PM
I just think it's a brilliant marketing strategy.  Most people wouldn't pay $200 for an actual videogame, but a lot will pay that (and more) for a game that hasn't yet been made.  They do so because if it doesn't exist yet it could still become this life-changing experience - once it exists and is just the videogame it was always going to be, then it becomes only worth $50.  It's a sort of Schrodinger's Cat - whilst it's still in the box it could become anything, but once released it is what it is.

I think you just won the internet!  That was the smartest thing I have read on the 'net in a long time.   O0

Let me second Rooks compliments. That was an awesome analogy.
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on November 21, 2014, 01:42:32 AM
I just think it's a brilliant marketing strategy.  Most people wouldn't pay $200 for an actual videogame, but a lot will pay that (and more) for a game that hasn't yet been made.  They do so because if it doesn't exist yet it could still become this life-changing experience - once it exists and is just the videogame it was always going to be, then it becomes only worth $50.  It's a sort of Schrodinger's Cat - whilst it's still in the box it could become anything, but once released it is what it is.

I think you just won the internet!  That was the smartest thing I have read on the 'net in a long time.   O0

Let me second Rooks compliments. That was an awesome analogy.
+1

and in addition in this ED "Schrödinger's Cat" experiment some spectators in the auditorium think that yelling at the still closed box with the cat or at Schrödinger (in forum shit storms and community outrages ) actually change or save the cat's-state  ...or they can by this revoke a already dead cat inside the box when they feel to smell some stench ooze out of the box ... so it will instead nicely Purrrrr when the box get opened finally (Release)     ;)

and to make things even more complex:
 -  one mans 'dead cat' is the other mans 'living pet' and and the other way around also ;) 
 -  other think the experiment should have been done from the beginning with a dog,
    ... and so constant complain to Schrödinger and also to Nils Bohr and Heisenberg
 -  others didn't even had understood the whole experiment at all, and expect if you had put in a mice, you will surly to get out an elephant or even a raging dinosaur, and always living, of course  ...a living mice is a huge disappointment 

well, you cant betray Quantum Physics  8)              ....yet (at the day of writing)
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 21, 2014, 08:31:27 AM
Anyway..

Did the new version get switched over yet? 

I just updated mine but didn't know what the situation was.  I don't think there is supposed to be anymore wipes, but I figured there will probably be some kinks to iron out since the update changed a few things.

If anyone gets online with it over the weekend, let us know how it's going.  :)
Title: Re: Elite: Dangerous. I broke down.
Post by: Father Ted on November 21, 2014, 05:00:11 PM
Anyway..

Way to blow my mood, dude  ;)
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 21, 2014, 06:10:14 PM
Anyway..

Way to blow my mood, dude  ;)


Who let the cat out?

 :D
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 21, 2014, 07:00:33 PM
Anyway..

Did the new version get switched over yet? 

I just updated mine but didn't know what the situation was.  I don't think there is supposed to be anymore wipes, but I figured there will probably be some kinks to iron out since the update changed a few things.

If anyone gets online with it over the weekend, let us know how it's going.  :)

The wipe will occur November 22 with the Gamma release. No idea what the purpose was of releasing beta 3.9 then the gamma 2 days later
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 22, 2014, 02:07:20 AM
I think it was to test the network software - I found myself in almost a full instance last night - about 20 to 25 players in - very congested at the space port
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on November 22, 2014, 04:44:18 AM
the Gamma presentation event/party starts today at 20pm GMT (and is aired on Twitch somehow)

Does anybody know when the Gamma will actually get life for the players then?
will this be an "if you are lucky the download will be active barely close to midnight GMT" as with the betas again
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on November 22, 2014, 06:30:10 AM
Looks like Gamma release in an hour or so...info I saw at forums....


The first gamma build will be released in a little over an hour. People will be kicked from the server shortly . Here is the change log for the build:

 - Playable area no longer restricted to beta bubble
 - Playable ship Python added
 - Playable ship Orca added
 - Kickstarter starting ships and locations added
 - Freagles added
 - Capital ship events added

 - Fix crash following docking and accessing starport services
 - Fix for multiple input devices not working - for example pedals and throttle from multiple input device controllers
 - Chances for USSs increased
 - Fix for cargo hatch not ejecting any cargo when malfunctioning
 - Workaround for AMD white lines issue
 - Check to make sure the target is this machine that this machine is ready to receive authority
 - New games account for fines, bounties, and permits
 - Added missing text strings for Federal and Imperial missions
 - NPC Comms in Another Castle Unidentified Signal Sources should now only display the new target destination rather than listing multiple destinations
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on November 22, 2014, 06:38:14 AM

and in addition in this ED "Schrödinger's Cat" experiment some spectators in the auditorium think that yelling at the still closed box with the cat or at Schrödinger (in forum shit storms and community outrages ) actually change or save the cat's-state  ...or they can by this revoke a already dead cat inside the box when they feel to smell some stench ooze out of the box ... so it will instead nicely Purrrrr when the box get opened finally (Release)     ;)

and to make things even more complex:
 -  one mans 'dead cat' is the other mans 'living pet' and and the other way around also ;) 
 -  other think the experiment should have been done from the beginning with a dog,
    ... and so constant complain to Schrödinger and also to Nils Bohr and Heisenberg
 -  others didn't even had understood the whole experiment at all, and expect if you had put in a mice, you will surly to get out an elephant or even a raging dinosaur, and always living, of course  ...a living mice is a huge disappointment 


are you still talking about the game or is this the most succinct synapses of German porn Ive ever read?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 22, 2014, 06:47:46 AM
Mine is now Gamma
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on November 22, 2014, 06:49:09 AM
Mine is now Gamma

yep, just updated...was a pretty small download this time around.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 22, 2014, 06:49:47 AM
we start with 100 credits, sob - this is going to be a long road, with an unconfirmed wipe on the 16 th  :'(
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 22, 2014, 07:01:39 AM
What I was afraid of. This is why requiring a connection is always a bad idea.

First outing, upgraded, was in the menu system, tried to accept Yykson as a friend, get booted out. Try again and I get this...

(http://i1160.photobucket.com/albums/q499/wmar1967/Misc/Snap1_zpsf8d312ec.jpg)
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on November 22, 2014, 07:03:54 AM
They are probably on overload with everyone upgrading:)  Their forums are also very slow and spotty right now.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 22, 2014, 07:05:37 AM
I actually can't get on now. Says the game failed to authenticate with the server. Cunningly I can't take a screen shot.

It did create a crash report and it was sent. I wonder if they are being bombarded with messages at the moment.

Bloody people won't learn. If you're going to make your game require a connection, then you need to make sure the servers are there - otherwise you get a bloody mutiny!  :knuppel2:
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 22, 2014, 07:07:57 AM
Why is START disabled? Do you have to do the tutorials now?
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on November 22, 2014, 07:09:08 AM
I actually can't get on now. Says the game failed to authenticate with the server. Cunningly I can't take a screen shot.

It did create a crash report and it was sent. I wonder if they are being bombarded with messages at the moment.

Bloody people won't learn. If you're going to make your game require a connection, then you need to make sure the servers are there - otherwise you get a bloody mutiny!  :knuppel2:

Seeing that as well....for now, just chalking it up to early issues with people downloading all at once or possibly just a deployment glitch....
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on November 22, 2014, 07:10:52 AM
Why is START disabled? Do you have to do the tutorials now?

Mine is active now that I got in past the original error....
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 22, 2014, 07:19:19 AM
lol - mine is still red...even after being able to connect now!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 22, 2014, 07:31:06 AM
There now!

One thing I wish it would do is tell you if a button is bound before re-assigning. Currently, if you select a button to be assigned and it's already assigned, it just changes it and gives you a brief notification at the bottom that they button was bound to something else.

That in itself makes assigning buttons a bit tricky!
Title: Re: Elite: Dangerous. I broke down.
Post by: gameleaper on November 22, 2014, 07:46:37 AM
Ive skimmed a few posts back, but Im not sure how you guys are playing, are you in beta trials or something? I just looked at the web site its £35 preorfer, will it be on steam? Im new to the info on the game, Im lazy waiting for it to release
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on November 22, 2014, 07:53:47 AM
Ive skimmed a few posts back, but Im not sure how you guys are playing, are you in beta trials or something? I just looked at the web site its £35 preorfer, will it be on steam? Im new to the info on the game, Im lazy waiting for it to release

Yes, it is still in pre-release...full release is December 16th.  It won't be available through steam, it uses its own client/server software.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 22, 2014, 08:19:21 AM
Bloody game is unplayable just now.

Constant server issues. If I'm not getting kicked from the game, I'm unable to access the START button. If I'm getting the start button, I'm getting stuck in hyper jump.

Very poor implementation at the moment. The game was more stable and I was more impressed with it in BETA.  :knuppel2:
Title: Re: Elite: Dangerous. I broke down.
Post by: gameleaper on November 22, 2014, 08:30:20 AM
thanks for the info guys.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 22, 2014, 09:58:05 AM
I actually can't get on now. Says the game failed to authenticate with the server. Cunningly I can't take a screen shot.

It did create a crash report and it was sent. I wonder if they are being bombarded with messages at the moment.

Bloody people won't learn. If you're going to make your game require a connection, then you need to make sure the servers are there - otherwise you get a bloody mutiny!  :knuppel2:

I suspect this will be happening somewhat regluarly until awhile after official launch. 

Aside from pop overload, they'll also take the servers down quite a bit in the last stretch.  Then, when official release begins, the population overload will smash it again for awhile.

It's essentially an MMO release.  :-\
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 22, 2014, 10:34:19 AM
I updated to the gamma and could not connect to the server turned on my firewall try 10 minutes later and was able to get on. not sure if they're related or not but I did see something from the developer that said they were having server maintenance issues because of the volume. But I agree this is the exact reason why you want to be able to play off-line.

These "server volume" issues always pissed me off you don't know that every single person owns this game is going to be on around the same time trying to play? really
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 22, 2014, 10:40:34 AM
I probably should've just picked up the regular December release version.  Haven't been all that interested in learning it just yet and I figured this thing would have issues typical of MMO releases when hearing that an internet connection is required for all of it.

Probably not gonna get some deep stretches into it until the end of December or later.   :crazy2:
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 22, 2014, 10:44:00 AM
The game, when I have been able to get on, looks amazing. It's still an extremely immersive experience. And that's saying something when I've had it for so long.

But yeah - internet connections are bad ideas and they ALWAYS have problems on release.

PITA

I need to read the manual. I have NO idea what I'm doing in that galaxy map!  :crazy2:
Title: Re: Elite: Dangerous. I broke down.
Post by: panzerde on November 22, 2014, 11:15:14 AM
I don't know that I'm concerned enough (yet) about the need for the always on connection to make me want a refund, but I am glad I didn't buy into the Alpha/Beta when I was originally planning on doing so. This still looks really amazing and immersive.


I just am not keen on the idea of it basically being an MMO now when true single player was part of the game from the outset. I honestly probably wouldn't have done the early access backer thing if Braben had said right from the outset that there wasn't going to be true single player.  As it is, I seriously doubt I'll even try and play at launch. I might even ask for a refund before launch.


If I wanted an MMO I'd just play EVE. The point is that I don't have the time to keep up with a universe that requires me to play all of the time, and that's what these seems to be shaping into.


That's not to say this won't be a great game, for people that want that experience. I get that's what Braben wanted to make. Just not sure that's at all what I want to play.

Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 22, 2014, 11:21:38 AM
I didn't read anything about the game when I bought it. I heard JH talking it up here and others. I saw some videos, I came into some money and decided to get it.

I had no idea whether offline would be a mode or not - I assumed it would.

The connection requirement doesn't bother me - but it will if it's dodgy - which it has been today. But I'm giving them the benefit of the doubt as it's the GAMMA release and teething issues. I'm hoping release will be smooth.

As for refunds...no. Never wanted one and I didn't even consider it when I found out it required a connection. The game is absolutely amazing. It's stunning. It's immersive and it's superb fun. I couldn't imagine why I would want a refund.

I did wonder if some people wanting refunds were simply doing so because they could get it for £35...but I guess the company opened themselves up to that kind of request if people paid thinking (being led to believe) that they were getting an offline mode and are now not.

But it never crossed my mind. This is quite simply the best game I think I've ever had - and that was my BETA experience. It's well worth the money I paid for it.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 22, 2014, 11:39:37 AM
servers are getting hammered right now, plus a whole host of new players just got dumped in the mix, at least weve got random starting places as opposed to 200k people starting in Eranin like 2 nights ago - im in the middle of butt **** nowhere - some adventuring to be done!!

start button stays red if it cant connect to your local server - somewhere else on the screen itll say 54.178.61.111 (disconnected) - its the disconnected bit thats causing probs
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 22, 2014, 11:40:38 AM
There's a manual?   ???

Is it any good?  I didn't think there was one out since they're still adding stuff.



I had planned on getting into it sometime over the weekend, but if they're talking like another wipe may be coming after all then not so much.  Last I heard, this was the last planned wipe, but it wouldn't surprise me if they did so again with three weeks left to go.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 22, 2014, 11:44:59 AM
theres an unofficial 'sidewinder pilots' manual on the forum but theyve confirmed the actual manual will be the last thing they write
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 22, 2014, 11:51:28 AM
Yeah I started in the middle of nowhere...LTT 15449 I think. My Eagle is there. I've got no money - so I can't trade. I'm nowhere near Eranin, so I can't go to the FDS.

I have to do missions I guess.

Question...when you take on a "trade" mission, do you have to buy the goods or are they automatically given to you? If you have to buy them, I can't even do that!

I did notice the red START being linked to the disconnected...eventually.  O0
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 22, 2014, 12:18:42 PM
are you in 'Bose station'? thats where i started and your planet sign sounds familiar

yeah take the transport missions where they give you the cargo
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 22, 2014, 12:30:42 PM
I've got a question for you guys. I was in early backer so I assume I get the bonus ship stored somewhere. The station I started out in the middle of nowhere has me in a sidewinder how do I find out where my other ship is?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 22, 2014, 12:37:26 PM
are you in 'Bose station'? thats where i started and your planet sign sounds familiar

yeah take the transport missions where they give you the cargo

Thanks

As for where I am, I'm confused. I was in a system and I looked at my other ships (1x Eagle) and it said it was in LTT 15449...but I've just went to that system and there's only two big stars there!

I think I might have inadvertently lost my Eagle  :P
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 22, 2014, 12:38:46 PM
I've got a question for you guys. I was in early backer so I assume I get the bonus ship stored somewhere. The station I started out in the middle of nowhere has me in a sidewinder how do I find out where my other ship is?
I think it's at the place you start. Just go to the Ships(?) on the Station Menu and it will be listed.

I have lost mine somewhere though so maybe I'm not the best person to answer that  :-X
Title: Re: Elite: Dangerous. I broke down.
Post by: panzerde on November 22, 2014, 01:09:18 PM
JD, I'm convinced by your enthusiasm. You have high standards, and if you are that enthused about the game still, I'm convinced.


I just don't have a lot of patience for running into griefers and 14 year-old "captains" with names like "Kommander P3N1s."  ???
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 22, 2014, 01:15:39 PM
are you in 'Bose station'? thats where i started and your planet sign sounds familiar

yeah take the transport missions where they give you the cargo

Thanks

As for where I am, I'm confused. I was in a system and I looked at my other ships (1x Eagle) and it said it was in LTT 15449...but I've just went to that system and there's only two big stars there!

I think I might have inadvertently lost my Eagle  :P

Yes but HOW do I look at my other ships where do I go to look at them is what I mean?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 22, 2014, 01:32:06 PM
are you in 'Bose station'? thats where i started and your planet sign sounds familiar

yeah take the transport missions where they give you the cargo

Thanks

As for where I am, I'm confused. I was in a system and I looked at my other ships (1x Eagle) and it said it was in LTT 15449...but I've just went to that system and there's only two big stars there!

I think I might have inadvertently lost my Eagle  :P

Yes but HOW do I look at my other ships where do I go to look at them is what I mean?
I'm afraid I canny help at the moment...I'm still looking for mine.

I have got to LTT 15449 - which is where my Eagle is - but I don't know what station it's at.

If I find it, I'll try and give you some pointers.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 22, 2014, 01:34:38 PM
lol - found my ship.

Looking at the System view map, the port with your ship has an icon on it informing me I have a ship there.

I'll be back to let you know what you want in a mo (I think!)

And how weird it's at Reilly Dock and my name is Riley!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 22, 2014, 01:36:14 PM
look at the system map, youll see a little blue icon

system not galaxy
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 22, 2014, 01:46:31 PM
Mikek....when you are in the station where your other ship is, you go to Starport Services, select Shipyard and there are 3 tabs saying Shipyard[?], Stored Ships[?] and Ship Locations[?]

If you are the correct port, move to the Stored Ships tab and select your stored ship - simples  :P
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 22, 2014, 01:58:56 PM
Mikek....when you are in the station where your other ship is, you go to Starport Services, select Shipyard and there are 3 tabs saying Shipyard[?], Stored Ships[?] and Ship Locations[?]

If you are the correct port, move to the Stored Ships tab and select your stored ship - simples  :P

Ok, how do I find out what system it's in. Someone said I will see it in the galaxy map but all I see is the icon showing my current sidey

Or is it in my starting system?
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on November 22, 2014, 02:00:36 PM
I'm finding that despite its pitiful cargo hold, immediately getting your Eagle is a better bet than the Sidewinder.  Interdiction is a bit out of control right now, and it's much easier to evade in the Eagle. 

There's great money to be made if you drop near an unexplored system.  However, be aware there is a bug that drops your credits to 0 if you turn in cartography data.  Good news was, all I had to do is log out and back in. 

Also, ran into a bug where I couldn't turn in bounties.  Also solved by a log off and in.

All in all, having fun.  Glad to finally be in Gamma.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 22, 2014, 02:06:43 PM
Mikek....when you are in the station where your other ship is, you go to Starport Services, select Shipyard and there are 3 tabs saying Shipyard[?], Stored Ships[?] and Ship Locations[?]

If you are the correct port, move to the Stored Ships tab and select your stored ship - simples  :P

Ok, how do I find out what system it's in. Someone said I will see it in the galaxy map but all I see is the icon showing my current sidey

Or is it in my starting system?
It's in your starting system if you remember what that was.

You can find it by docking at a station with a Shipyard. Then you would look in the same place (as I mentioned above) and this time go to Ship Locations[?]. You will see your ship there and it will tell you the system.

Once you get to that system, go to the System Map (not Galaxy) and you will see all the starports...one will have a blue icon showing you you have a ship there...then fly to that station.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 22, 2014, 02:08:55 PM
I'm finding that despite its pitiful cargo hold, immediately getting your Eagle is a better bet than the Sidewinder.  Interdiction is a bit out of control right now, and it's much easier to evade in the Eagle. 

There's great money to be made if you drop near an unexplored system.  However, be aware there is a bug that drops your credits to 0 if you turn in cartography data.  Good news was, all I had to do is log out and back in. 

Also, ran into a bug where I couldn't turn in bounties.  Also solved by a log off and in.

All in all, having fun.  Glad to finally be in Gamma.
Yeah I like the Evade Interdiction method...and I'm VERY glad you get to try and evade. I thought once you were interdicted, you were interdicted and that was going to be that. I imagined being stopped loads by various idjits.

I thought the Eagle and Sidey had the same cargo hold size?
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on November 22, 2014, 02:12:51 PM
I'm finding that despite its pitiful cargo hold, immediately getting your Eagle is a better bet than the Sidewinder.  Interdiction is a bit out of control right now, and it's much easier to evade in the Eagle. 

There's great money to be made if you drop near an unexplored system.  However, be aware there is a bug that drops your credits to 0 if you turn in cartography data.  Good news was, all I had to do is log out and back in. 

Also, ran into a bug where I couldn't turn in bounties.  Also solved by a log off and in.

All in all, having fun.  Glad to finally be in Gamma.
Yeah I like the Evade Interdiction method...and I'm VERY glad you get to try and evade. I thought once you were interdicted, you were interdicted and that was going to be that. I imagined being stopped loads by various idjits.

I thought the Eagle and Sidey had the same cargo hold size?

It did have the same in prior builds, it's down to 2T now. 

That's really not too bad if you get the right missions.  And given the ability to evade, and superior fighting abilities if you can't, it's worth the trade off. 
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 22, 2014, 02:13:36 PM
Okay I think I found it I see the big blue icon on the galaxy map and then a small icon indicating where I am now. think the big blue one is where my extra shit this
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 22, 2014, 02:15:04 PM
I'm finding that despite its pitiful cargo hold, immediately getting your Eagle is a better bet than the Sidewinder.  Interdiction is a bit out of control right now, and it's much easier to evade in the Eagle. 

There's great money to be made if you drop near an unexplored system.  However, be aware there is a bug that drops your credits to 0 if you turn in cartography data.  Good news was, all I had to do is log out and back in. 

Also, ran into a bug where I couldn't turn in bounties.  Also solved by a log off and in.

All in all, having fun.  Glad to finally be in Gamma.
Yeah I like the Evade Interdiction method...and I'm VERY glad you get to try and evade. I thought once you were interdicted, you were interdicted and that was going to be that. I imagined being stopped loads by various idjits.

I thought the Eagle and Sidey had the same cargo hold size?

It did have the same in prior builds, it's down to 2T now. 

That's really not too bad if you get the right missions.  And given the ability to evade, and superior fighting abilities if you can't, it's worth the trade off.
oh... :(

4 was bad enough. But I guess it's only fair as it's more a fighter
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on November 22, 2014, 02:17:55 PM
I'm finding that despite its pitiful cargo hold, immediately getting your Eagle is a better bet than the Sidewinder.  Interdiction is a bit out of control right now, and it's much easier to evade in the Eagle. 

There's great money to be made if you drop near an unexplored system.  However, be aware there is a bug that drops your credits to 0 if you turn in cartography data.  Good news was, all I had to do is log out and back in. 

Also, ran into a bug where I couldn't turn in bounties.  Also solved by a log off and in.

All in all, having fun.  Glad to finally be in Gamma.
Yeah I like the Evade Interdiction method...and I'm VERY glad you get to try and evade. I thought once you were interdicted, you were interdicted and that was going to be that. I imagined being stopped loads by various idjits.

I thought the Eagle and Sidey had the same cargo hold size?

It did have the same in prior builds, it's down to 2T now. 

That's really not too bad if you get the right missions.  And given the ability to evade, and superior fighting abilities if you can't, it's worth the trade off.
oh... :(

4 was bad enough. But I guess it's only fair as it's more a fighter

It is pretty much a fighter.  But it does have superior jump range on the Sidewinder as well, so there'll be more light cargo hauling mission opportunities. 

My first hour or two with the Eagle netted about 15k on bounties, light cargo hauling missions at 3k or so a pop, and a few exploration discoveries. 
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 22, 2014, 02:21:38 PM
lol - I've just been getting lost really.

I've done one mission for 2 Biowaste to be transported that netted me 800cr.

I've been trying to find my "base plate" and my Eagle. Now I have...the fun can begin.  :knuppel2:
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 22, 2014, 02:31:05 PM
yeah back to pen and paper for me for a while
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 22, 2014, 02:34:29 PM
Can I make a recommendation from someone who's played the game a lot? Click on your eagle that's in storage then go to options underneath it and click to sell it you can get 40,000 credits. Use that 40,000 credits to upgrade your sidewinder with maybe some better weapons and some cargo space and then go make money. Eagles are a bit faster but they're too weak to go around picking fights with better to save your money up for a viper trust me Eagles are fast but they are glass cannons.

I can take that 40,000 credits rearm my side wonder what to gimbaled multi cannons and blow up every eagle I come across
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 22, 2014, 02:36:21 PM
weirdly enoough if you die in the 100 cr sidewinder, you respawn with 1000 credits - oops
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 22, 2014, 02:41:26 PM
weirdly enoough if you die in the 100 cr sidewinder, you respawn with 1000 credits - oops


If that can be easily reproduced then they'll probably take the server down, work up a quick fix, and patch it once they know.  If they don't plan on wiping between now and release, anyway.  Otherwise some people will exploit it to the hilt.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on November 22, 2014, 02:43:49 PM
Can I make a recommendation from someone who's played the game a lot? Click on your eagle that's in storage then go to options underneath it and click to sell it you can get 40,000 credits. Use that 40,000 credits to upgrade your sidewinder with maybe some better weapons and some cargo space and then go make money. Eagles are a bit faster but they're too weak to go around picking fights with better to save your money up for a viper trust me Eagles are fast but they are glass cannons.

I can take that 40,000 credits rearm my side wonder what to gimbaled multi cannons and blow up every eagle I come across

Yeah, I considered that pretty strongly as well.  I just prefer piloting the Eagle, it feels a lot more responsive.

I'm also appreciating its longer jump capacity.  I can't find any place selling better fuel holds for the Sidey, and it's limiting my opportunities to take missions due to its abysmal range with 4 tons loaded. 
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on November 22, 2014, 02:53:50 PM
weirdly enoough if you die in the 100 cr sidewinder, you respawn with 1000 credits - oops


If that can be easily reproduced then they'll probably take the server down, work up a quick fix, and patch it once they know.  If they don't plan on wiping between now and release, anyway.  Otherwise some people will exploit it to the hilt.

The devs know about it, and say a fix is in the works. 

It's really no much of a big deal though.  One cargo mission can net easily three times that and can be run in less than 10 minutes. 
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 22, 2014, 02:59:51 PM
I chose to sell my eagle for 40,000 credits. Has anyone tried to keep the eagle and sell the sidewinder can you do that?
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on November 22, 2014, 03:00:19 PM
I chose to sell my eagle for 40,000 credits. Has anyone tried to keep the eagle and sell the sidewinder can you do that?

Sadly, Sidey sells for 0CR.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 22, 2014, 03:09:57 PM
That's okay. trust me, that sidewinder with two multi cannons will tear apart that stock eagle and has more cargo space
Title: Re: Elite: Dangerous. I broke down.
Post by: RedArgo on November 22, 2014, 05:25:46 PM
My boys want this for Christmas and I have a few questions about multiplayer.

Is there filtering available on the chat box to get rid of inappropriate language?

Are the "groups" still in?  So I guess they could make a group of just their friends for multiplayer?

Is there voice chat or do you need a third party app like skype or teamspeak?

Thanks.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on November 22, 2014, 07:22:20 PM
My boys want this for Christmas and I have a few questions about multiplayer.

Is there filtering available on the chat box to get rid of inappropriate language?

Are the "groups" still in?  So I guess they could make a group of just their friends for multiplayer?

Is there voice chat or do you need a third party app like skype or teamspeak?

Thanks.

I've yet to actually have a human speak to me via chat box.  I don't even know how to use the chat box, and I always play open.  This is at any stage of the Beta. 

From what I understand, you can create groups with friends, but I haven't tried.  Solo play is also enabled.

There's no integrated voice chat.  Again, I've had zero interaction with a human player that wasn't shooting at me, and that's with not avoiding interaction.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 23, 2014, 12:59:51 AM
I was talking about this manual...but seems it was an "early" one...no idea how relevant it is to the game now

(http://i1160.photobucket.com/albums/q499/wmar1967/Misc/Snap1_zpsfd0b0cdd.jpg)

(http://i1160.photobucket.com/albums/q499/wmar1967/Misc/Snap2_zpsf6049996.jpg)
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on November 23, 2014, 05:35:17 AM
Cool stuff.
My little boy has his birthday today and tomorrow we will be going on a holiday for a week.
Enough time to let the servers settle down for a bit.  O0
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 23, 2014, 08:37:56 AM
I've been playing this almost solidly the whole weekend! Absolutely superb fun.

How do I explore? I've been going to unexplored systems, but nothing happens.

I think I read in that "beta" manual I had that I need probes or something.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 23, 2014, 08:41:04 AM
I've been playing this almost solidly the whole weekend! Absolutely superb fun.

How do I explore? I've been going to unexplored systems, but nothing happens.

I think I read in that "beta" manual I had that I need probes or something.


From the vids I've seen, you need upgraded sensors of some kind.  Plus there have been suggestions of watching for "moving stars" when you're frameshifting through systems to get clues about where extra planets are located that you've not actually detected yet.

The exploration part is something I'm really interested in.  Although it's probably not all that profitable and someone mentioned there's a bug with it's reward system currently.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 23, 2014, 09:26:57 AM
When you work into a system go to your navigation map where it shows all the planets and stations. Occasionally you will see an area that just says unexplored just highlighted and click on it to lock the destination like you would any planet or station and then fly there usually it is some type of planet. When you get there scan it using your loaned scanner you have to set up a key binding to do so.
That will give you info about the planet. Simply by warping into a star you can pick up astronomical info about whether or not there are planets there which can be sold

Personally I'm trying to make my way across the galaxy to sol. I heard that the planets look incredible
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 23, 2014, 10:53:22 AM
One thing I would say is this - it's VERY difficult to make any money at the moment. Apart from my basic equipment, I'm short of tools.

I was hoping to make money just doing some of the missions from the bulletin boards, but they seem to be all dried up - all I ever see now is missions I can't do.

I've looked into selling my Eagle...but even then, you get so little for your money. Everything costs so much. Nothing of much use below the 40k credits you get for the Eagle.

And I don't get what you were going on about mikeck with "upgrading" your guns...moving to the gimballed cannons is showing as a downgrade (from F - what you currently have - to G for the guns).

But regardless...I didn't want to fight my way to Elite. I wanted to trade and explore. So far I'm just fumbling around and there are precious few (read none) trade missions now. I've had one.
Thanks for the tip on scanning. I'll have to look at the controls again.

Anyway...here I go again. We'll have to try and meet up somehow - I don't even know if that's possible. I've seen others as being online, but I can't "interact" with the name.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 23, 2014, 10:57:39 AM
Has your connection been stable?

Well.. yours will probably be better than mine since the servers are closer.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 23, 2014, 11:00:47 AM
One thing I would say is this - it's VERY difficult to make any money at the moment. Apart from my basic equipment, I'm short of tools.

I was hoping to make money just doing some of the missions from the bulletin boards, but they seem to be all dried up - all I ever see now is missions I can't do.

I've looked into selling my Eagle...but even then, you get so little for your money. Everything costs so much. Nothing of much use below the 40k credits you get for the Eagle.

And I don't get what you were going on about mikeck with "upgrading" your guns...moving to the gimballed cannons is showing as a downgrade (from F - what you currently have - to G for the guns).

But regardless...I didn't want to fight my way to Elite. I wanted to trade and explore. So far I'm just fumbling around and there are precious few (read none) trade missions now. I've had one.
Thanks for the tip on scanning. I'll have to look at the controls again.

Anyway...here I go again. We'll have to try and meet up somehow - I don't even know if that's possible. I've seen others as being online, but I can't "interact" with the name.

Moving to gimbaled multi cannons is NOT a downgrade from your loaned pulse lasers. You don't have the energy stores to use those weak lasers long enough to do much. With multicannons, I don't need power.....I just hold the trigger down. So yes, multi cannons are far better than a stick sidey )or eagle especially due to it's high power use) with loaned pulse lasers

Also, with 40k, I bought Multi cannons (non gimbaled) and about 20k worth of superconductors (or similar....was about 4k each) and made 5k off the sale.
So turned 20k into 25k in a trade run.
If you don't sell the eagle, it's hard to get cash to buy the more expensing trade
Items

If you don't plan on fighting anything, keep the 18k they cost but good luck fighting off that viper that interdicted you. You should find plenty of those "3k to take these there" missions. Are they not listed?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 23, 2014, 11:52:21 AM
One thing I would say is this - it's VERY difficult to make any money at the moment. Apart from my basic equipment, I'm short of tools.

I was hoping to make money just doing some of the missions from the bulletin boards, but they seem to be all dried up - all I ever see now is missions I can't do.

I've looked into selling my Eagle...but even then, you get so little for your money. Everything costs so much. Nothing of much use below the 40k credits you get for the Eagle.

And I don't get what you were going on about mikeck with "upgrading" your guns...moving to the gimballed cannons is showing as a downgrade (from F - what you currently have - to G for the guns).

But regardless...I didn't want to fight my way to Elite. I wanted to trade and explore. So far I'm just fumbling around and there are precious few (read none) trade missions now. I've had one.
Thanks for the tip on scanning. I'll have to look at the controls again.

Anyway...here I go again. We'll have to try and meet up somehow - I don't even know if that's possible. I've seen others as being online, but I can't "interact" with the name.

Moving to gimbaled multi cannons is NOT a downgrade from your loaned pulse lasers. You don't have the energy stores to use those weak lasers long enough to do much. With multicannons, I don't need power.....I just hold the trigger down. So yes, multi cannons are far better than a stick sidey )or eagle especially due to it's high power use) with loaned pulse lasers

Also, with 40k, I bought Multi cannons (non gimbaled) and about 20k worth of superconductors (or similar....was about 4k each) and made 5k off the sale.
So turned 20k into 25k in a trade run.
If you don't sell the eagle, it's hard to get cash to buy the more expensing trade
Items

If you don't plan on fighting anything, keep the 18k they cost but good luck fighting off that viper that interdicted you. You should find plenty of those "3k to take these there" missions. Are they not listed?
Nope. I've had 2 missions...now everything just shows as missions I can't do.

As for the cannons...I'm just going by what the interface says. It's a downgrade. Lasers are F and cannons are G is what it says. How that grade is awarded I don't know. Maybe I was looking at the wrong cannons.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 23, 2014, 11:53:35 AM
Has your connection been stable?

Well.. yours will probably be better than mine since the servers are closer.
It has been stable today and last night.

I will say it's noticeable it's on a server. There are little "glitches" when flying around and some (what seems to be) "warping" when you see other players.

But I've had a good day on it.
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on November 23, 2014, 11:56:08 AM
My boys want this for Christmas and I have a few questions about multiplayer.

Is there filtering available on the chat box to get rid of inappropriate language?

Are the "groups" still in?  So I guess they could make a group of just their friends for multiplayer?

Is there voice chat or do you need a third party app like skype or teamspeak?

Thanks.

I actually don't know about the filtering.  I don't think you can chat with someone unless you approve their request to chat.  There isn't a chat box open like, say, Mount and Blade, where there is a constant stream of chatting going on if that's what you mean.

You can definitely make a group of friends for multiplayer.

There is indeed integrated voice chat.  You can set up it to be push-to-talk or just voice activated.  It's very cool...it does that little beepy thing like you hear in astronaut comms with mission control, and it's sort of staticy and fades a bit when you're farther away.  It's very well done.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 23, 2014, 12:15:12 PM
mickek - what is the Sensor thing called and which section is it under (to be able to assign a key). I don't see anything for a "sensor"
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 23, 2014, 12:36:22 PM
Ahem, its f for fixed and g for gimballed JD!

And you need a discovery scanner
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 23, 2014, 12:49:20 PM
Ahem, its f for fixed and g for gimballed JD!

And you need a discovery scanner

This. "F" and "G" are whether the weapon is fixed or gimbaled.

Ok, scanner. Look at the screen on the right side of your ship and go to the "fire group" or "weapons group" or whatever it's called where you assign weapons to fire groups. You will see your scanner there. Either assign it to your #1 shoot button in a different group or to the #2 weapon button
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 23, 2014, 01:02:47 PM
lol



Ok - I don't want to start a war here...but I want to tell you what I'm seeing...(unfortunately print screen just comes up blank!)

I'm in game now and I see my Lasers have a RATING of F and a Class of 1. When I go to "Buy/Equip", I check out the first thing on the menu - the Multi Cannon with a rating of F and a Class of 1. There's another multi cannon there with a Rating of G and a Class of 1. Highlighting this, it shows (in the right hand side) a little blue up arrow next to the Rating E - showing it is better.

In fact, there are several parts showing red, blue and orange. Orange is where it's of similar spec, blue is where what you are looking at is better than what you have and red is where it's worse than what you have. The red and blue also show down/up arrows respectively

The weapons on display to me right now have different "ratings". They are F, I, G, E, D and B

So I don't think the rating is Gimballed or Fixed...sorry  :P

Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 23, 2014, 01:07:32 PM
Ahem, its f for fixed and g for gimballed JD!

And you need a discovery scanner

This. "F" and "G" are whether the weapon is fixed or gimbaled.

Ok, scanner. Look at the screen on the right side of your ship and go to the "fire group" or "weapons group" or whatever it's called where you assign weapons to fire groups. You will see your scanner there. Either assign it to your #1 shoot button in a different group or to the #2 weapon button
Wrong...sorry  :P

Thanks for the scanner thingy. I was looking in the controls menu.  O0
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 23, 2014, 01:59:01 PM
lol



Ok - I don't want to start a war here...but I want to tell you what I'm seeing...(unfortunately print screen just comes up blank!)

I'm in game now and I see my Lasers have a RATING of F and a Class of 1. When I go to "Buy/Equip", I check out the first thing on the menu - the Multi Cannon with a rating of F and a Class of 1. There's another multi cannon there with a Rating of G and a Class of 1. Highlighting this, it shows (in the right hand side) a little blue up arrow next to the Rating E - showing it is better.

In fact, there are several parts showing red, blue and orange. Orange is where it's of similar spec, blue is where what you are looking at is better than what you have and red is where it's worse than what you have. The red and blue also show down/up arrows respectively

The weapons on display to me right now have different "ratings". They are F, I, G, E, D and B

So I don't think the rating is Gimballed or Fixed...sorry  :P

Ok. There are multiple ratings. Ratings for damage, power usage, weight, etc.
So if one is blue is doesn't mean it's better or worse. I will tell you that two multi cannons are better than your two stock loaned lasers for two reasons. They use no energy so they can be fired at a constant rate (no cool down) and they will SHRED. A ship in seconds when the shield is down. Your stock lasers heat up too quickly in order to maintain continuous fire to get the shields down.

So don't just look at one category of the rating. Lasers dish out more DPS sure....but half the time they aren't even firing because they are cooling down. They get good when you get upgraded power and better lasers. Early on with a sidey though, multi cannons are good
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 23, 2014, 03:06:09 PM
ok - well I'm not going to bang my head on a  wall here.  ;D

I took the "rating" to be a general "collection" of the abilities of the weapon - the good and the bad. Ergo - I take a rating of F to be "generally" better than a rating of G and one of B to be considerably better than F.

I wasn't suggesting for a second that a weapon with a better rating was better in all ways to a weapon with a worse rating...it depends I guess on what you're looking for. The rating is just a guide

But it's not fixed and gimbal - it's a rating.  :P

I'm going to play - or do whatever it is I do in this game.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 23, 2014, 03:22:06 PM
Just don't fight in a sidey or an eagle with stock lasers...regardless. Of whether you upgrade. You MAY live but unlikely

Truthfully, the best way to see wha weapon is better than another is price. The more effective, the higher the price. Again, not always....eagles have notoriously low power supply so any lasers will drain quick without a power supply upgrade
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on November 23, 2014, 03:23:38 PM
I was doing really well, but a lot of the threads over at the Frontier Official forums have made me put a bit of the brakes on things. 

It seems the devs have backed off on the concept that the Gamma is the Preview, and the belief has become pretty prevalent that a release day wipe is coming.

I really can's stand the idea of losing my stuff again.  I was happy to test and test during Beta, but I'm kind of ready to get it on now that we're feature complete.   

EDIT: Unfortunately, yeah, they're all but confirming an end of Gamma wipe now.  https://forums.frontier.co.uk/showthread.php?t=63841
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 23, 2014, 03:26:17 PM
I just assume there will be a wipe. No reason NOT to if it makes the release version more stable. If they don't, great. But I'm with you.  I stopped playing last night and won't pick it up until release. I've lost stuff I worked hard for twice (which I expected) and am tired of going through the same motions
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on November 23, 2014, 03:28:42 PM
I just assume there will be a wipe. No reason NOT to if it makes the release version more stable. If they don't, great. But I'm with you.  I stopped playing last night and won't pick it up until release. I've lost stuff I worked hard for twice (which I expected) and am tired of going through the same motions

Yeah, I completely understand the logic of it, and the necessity.  I'm just done testing, I did a lot of that in Beta.  Ah well.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on November 23, 2014, 04:10:58 PM
I just don't have a lot of patience for running into griefers and 14 year-old "captains" with names like "Kommander P3N1s."  ???


<--- scratches P3N1s off Captains name list.   :-\
Title: Re: Elite: Dangerous. I broke down.
Post by: panzerde on November 23, 2014, 04:26:00 PM
I just don't have a lot of patience for running into griefers and 14 year-old "captains" with names like "Kommander P3N1s."  ???


<--- scratches P3N1s off Captains name list.   :-\


No, no you're cool as long as it isn't Kommander P3N1s  O0
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 23, 2014, 04:41:25 PM
How un-cool am I? I have no idea what P3N1 means
Title: Re: Elite: Dangerous. I broke down.
Post by: panzerde on November 23, 2014, 04:42:39 PM
How un-cool am I? I have no idea what P3N1 means


Assume the 3 is an "e" and the 1 is an "i."

Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck</