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91
Computer Gaming / Re: The Forgotten City - RPG Set in Ancient Rome...
« Last post by Sir Slash on July 28, 2021, 08:45:05 AM »
Looks very cool.  :clap:
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Computer Gaming / Re: The Forgotten City - RPG Set in Ancient Rome...
« Last post by Rayfer on July 28, 2021, 08:43:50 AM »
Nice find Gus....!   :)
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Computer Gaming / The Forgotten City - RPG Set in Ancient Rome...
« Last post by Gusington on July 28, 2021, 08:29:23 AM »
...and originally a Skyrim mod:

https://store.steampowered.com/app/874260/The_Forgotten_City/

The creator put this together while writing his own historical novel set in an ancient Roman city, with the help of Philip Matyszak, an Oxford historian and ancients specialist. I've read some of his books on the ancient Greeks.

Just released but the few reviews on Steam right now are 'positive' and the online buzz is very good.

94
Computer Gaming / Re: Next from Microprose...
« Last post by Gusington on July 28, 2021, 05:58:50 AM »
Yeah I've read about those issues. Hoping the creator of the game is receptive with the community and feedback and patches the game up to make it more user friendly.
95
Books & Reading / Re: What are we reading?
« Last post by GDS_Starfury on July 27, 2021, 10:20:06 PM »
The Subtle Art of Not Giving a Fuck by mark Manson.
not a book I needed to read but the Supreme Leader read it and said I should because its a textual representation of my base line philosophy covering a lot of my outlook on life.
96
Tabletop AARs / Re: Cruel Seas - pasta fight!
« Last post by Silent Disapproval Robot on July 27, 2021, 08:42:21 PM »
Nah, played with a buddy.

Sponsor me for a Green Card so I can get out of Canuckistan and you can take first choice for which side to play!
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Tabletop AARs / Re: Cruel Seas - pasta fight!
« Last post by Jarhead0331 on July 27, 2021, 08:39:21 PM »
You played this solitaire? Great job painting those ships by the way! i wish we were neighbors.
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Computer Gaming / Re: Next from Microprose...
« Last post by Jarhead0331 on July 27, 2021, 08:38:20 PM »
How do you like the combat?

I've only been in two battles so far...well, three if you count the one I lost and had to start over.

In the first battle there was like no guidance. I had no idea what the hell I was doing, but I caught on with the basics fast. I mean, there isn't too much to it initially. The battles look great and they are definitely exciting and fun. There seem to be a lot of different missile types, although my current inventory of ships is limited to the types of projectiles that can be used.

The second battle added boosting, guided missiles and countermeasures. I can see more options opening up as you get more ship types and I guess weapon types, as well.

The battle area is pretty restrictive and small. You're in the sky, so you should be able to maneuver more. Its immersion breaking to hit a wall mid flight like some invisible barrier.

I guess my takeaway from writing out the above is that its really a mixed bag so far. Still have the desire to play more, but I wish there was a quick mission mode or a skirmish mode. So far, all I can see is the campaign and it does not look like you can save. It saves automatically and I haven't been able to see any indication of when that actually happens.
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Computer Gaming / Re: Next from Microprose...
« Last post by Gusington on July 27, 2021, 08:26:38 PM »
How do you like the combat?
100
Tabletop AARs / Cruel Seas - pasta fight!
« Last post by Silent Disapproval Robot on July 27, 2021, 07:55:14 PM »
I busted out my copy of Cruel Seas for a game this afternoon.  I'd painted up my Italian navy a while back but never managed to get any of the ships to the table before the lockdowns, so we rectified that situation today.

The scenario had the Royal Navy attempting to force its way through a contested series of islands.  The Italians had 4 MAS boats, a minelayer corvette, an antiaircraft barge, and a shore based bunker with 57mm guns.  The Brits had to escort a tanker and an armed merchantman.  They had 4 early war Vospers MTBs and a Fairmile gunboat as well as air support in the form of some Beaufighters.


Royal Navy enters the map



Italian MAS boats sortie to intercept



Things start off on the wrong foot for the RN right away when Coastal Command shows up, misidentifies a British MTB as a MAS boat and shreds it with cannon.


The Blenheim crew tried to redeem themselves by bombing the shore batteries but managed to miss on their bombing run.  It seemed to be a theme for the RN in this scenario.

The Fairmile went down early in the battle, having the bad luck to cross a torpedo track meant for the merchantmen.  It sustained critical damage and ended up with a jammed rudder.  It circled helplessly until 20mm fire from MAS boats ended its miserable existence.

Long range torpedoes from two of the Vospers managed to sink the Italian corvette.


But the MAS boats overwhelmed the screen and unleashed a volley of torpedoes that sank both merchantmen. 



Final losses

RN
1 Vospers
1 Fairmile
1 Armed Merchantman (4,000t)
1 Tanker (7000t)

Regia Marina
1 Gabbiano class corvette
2 MAS boats


Fun game, very swingy, lots of ridiculous dice rolls.  Good times.


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