Author Topic: Burden of Command Announced  (Read 38540 times)

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Offline Tripoli

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Re: Burden of Command Announced
« Reply #210 on: September 18, 2021, 01:36:37 PM »
New Developer Video: Dynamically Generated Soundtrack in a *turn based* game
“Do I not destroy my enemies when I make them my friends?” -Abraham Lincoln

Offline Sir Slash

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Re: Burden of Command Announced
« Reply #211 on: September 19, 2021, 07:51:14 PM »
Sounds like the last Family Reunion we had on Thanksgiving. A great idea though.  :clap:
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

Offline lhughes42

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Re: Burden of Command Announced
« Reply #212 on: September 20, 2021, 02:05:15 PM »
LOL. I grok.
And thanks 8-) We're pretty happy right now. Took a lot of iterations to get there and subtle sound design issues but feedback from playtesters has been encouraging.
  Luke
Burden of Command lead
Steam: http://bit.ly/BoCSteam

Offline Tripoli

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Re: Burden of Command Announced
« Reply #213 on: October 02, 2021, 08:23:28 PM »
More advances in the AI program.  Don't leave your weak units unsupported....

“Do I not destroy my enemies when I make them my friends?” -Abraham Lincoln

Offline demjansk1942

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Re: Burden of Command Announced
« Reply #214 on: October 03, 2021, 08:34:25 AM »
When is this game coming out? Soon I hope

Offline Bamilus

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Re: Burden of Command Announced
« Reply #215 on: October 03, 2021, 10:51:49 AM »
When is this game coming out? Soon I hope

Soon(TM)

Offline Tripoli

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Re: Burden of Command Announced
« Reply #216 on: October 05, 2021, 11:30:45 AM »
When is this game coming out? Soon I hope

For a variety of reasons, I can't give a date on when BoC will be released.  Mostly, because I don't know.  :)  With that said, the game is steadily  progressing.  I can give you a general idea of where we are on the roadmap.  We have done a lot of playtesting with the scenarios where the Germans are on the defensive.  We did those first, because the AI is much easier to write.  We are now hard at work with the offensive AI.  Once that is done, we have 7 scenarios to playtest.  Then we will string the scenarios into a true campaign (vice simply strung together scenarios) and playtest the RPG mechanics, such as XP gain.  Then we will do some fine tuning, such as balance and adding a bit more polish.  The micro-development blog posted at

 https://www.youtube.com/channel/UC6D1rHMFvqsVM1ICFVQFXOA

give a really good idea of what we were working on the prior week.

“Do I not destroy my enemies when I make them my friends?” -Abraham Lincoln

Offline Tripoli

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Re: Burden of Command Announced
« Reply #217 on: November 03, 2021, 04:31:47 PM »
New Developer Video: "Awakening the Past" (demonstrating how we do our image colorization)

“Do I not destroy my enemies when I make them my friends?” -Abraham Lincoln

Offline Tripoli

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Re: Burden of Command Announced
« Reply #218 on: November 08, 2021, 06:25:12 PM »
New Developer Video: "Smarter AI" showing the AI learning how to use cover before an assault
https://youtu.be/K75b3CRXdo0
“Do I not destroy my enemies when I make them my friends?” -Abraham Lincoln

Offline Tripoli

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Re: Burden of Command Announced
« Reply #219 on: November 20, 2021, 02:05:13 PM »
New Developer video: Scenario tactical gameplay: "Million Dollar Ridge, Sicily 1943"

“Do I not destroy my enemies when I make them my friends?” -Abraham Lincoln