Author Topic: Destroyer The UBoat Hunter - Steam Game- Command a convoy escorts in battle  (Read 2020 times)

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Offline Millipede

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Hey Admiral, thanks for the reply... great stuff... informative as usual. I'd like to add that in spite of the mildly ahistorical concept of Fletchers combating U-Boats, I'm really looking forward to this game. Anything that models a Fletcher is right near the top of my mental wish list. I must admit that I'm a bit concerned with the pick action A or B in an interactive movie game play but I'll just wait hopefully until the game is released.

Drifting a little bit off topic... When I think off WW2 naval action the image of Carriers, Subs and Destroyers jumps to the fore. With Subs, the boats that come to mind have names like Wahoo, Flasher, Tang and the rest of the USN fleet boats (a bit of a contrast to many of you who seem to be more interested in U-Boats and the Battle of the Atlantic) and my image of a destroyer is a Fletcher with a bone in her teeth driving forward to attack a Battleship. If that seems idiotic to you, you might explore the story of Taffy 3 and the Battle off Samar.
 https://en.wikipedia.org/wiki/Battle_off_Samar
or video
https://www.youtube.com/watch?v=4AdcvDiA3lE

To say that this was THE example of "Tin Can Sailors" at their finest is a massive understatement.

Offline The_Admiral

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Always a pleasure!

It's fine but in effect Samar is one illustration that is more an exception than anything. The only comparable action I could think of was in the MTO, and Glorious for the lack of planes doesn't even qualify. Same with sub/air naval combat interaction - Nautilus' action at Midway being the single most famous example perhaps.

Otherwise the three aspects (aka surface, sub & air combat) of naval warfare very, very scarcely interacted with each other within the same action/engagement. And the three of them I dare say never ever did. Doesn't mean they didn't over the course of several days of course, like in Midway - but that's something else entirely.

Offline hellfish6

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Today's Flare Path has me much more interested.

Offline glen55

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It all sounds very interesting, but it also sounds kind of like one of those play-it-once games.
Things are more like they are now than they have ever been before.
  - Dwight D. Eisenhower

Offline Millipede

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15 minutes of gameplay on YT   https://www.youtube.com/watch?v=0i4wqucuHkQ

Offline FarAway Sooner

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Submarines were more a tool of strategic/economic warfare, as opposed to anti-combatant tools.  Although, as noted, the primary use of submarines in major fleet engagements seemed to be as picket ships.

Submarines played a critical role in two major periods of the war:  The first 42 months of the Battle of the Atlantic and the last 24 months of the Battle of the Pacific.  In both cases, the primary reason that they were so successful was the same:  The enemy didn't dedicate enough resources to stopping them.

The Japanese simply never built enough escorts, destroyers, or ASW planes in the first place.  They couldn't really afford to, especially not if they wanted the capital ship force that they did.  The end result was free range hunting by US sub captains, once they got their torpedo woes sorted out and enough forward bases established that they could roam the South China Sea.

The Brits had largely fought the U-boats to a standstill by late 1941.  U-boats were still sinking freighters, but the rate was no longer in their favor.  It was only after the US entered the war, and the USN spent the first 6-12 months of the Atlantic War with their head stuck up their ASW asses, that the war started to tilt back in the favor of the U-boats for a while.

By mid-1943, the Americans had finally embraced a mature ASW doctrine, and the Allies finally had enough DDs and DEs, to say nothing of land-based ASW craft and the newly deployed CVEs, to put the squeeze on the Germans.  The ability to finally deploy long-range ASW craft to the Azores was not exactly a decisive blow, but it was in many ways the final nail in the U-boats' coffin, as it eliminated the last major land-based air coverage gap for convoys steaming directly from US or South American ports to Africa (where a lot of traffic was being sent directly, to support the war in the Mediterranean theater).

Offline smithcorp

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Demo for this is out now. Requires you to opt in to the test via their Steam store page, then you can install the demo. Limited number of demo downloads apparently so get in quick.

Videos of demo gameplay look good, right up my alley.  Looks like they pushed back on the publisher's desire to simplify things (demo was delayed because it was 'too realistic').