matrix should re-release these

Started by MiniHexer, July 18, 2021, 12:19:12 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

MiniHexer



Command Ops: Battles from the Bulge and many other now that new tech is available to run them, I installed it on win10 but did not do the C++ libruaries or Directx or .Net as win10 has everything , it was just a straight install.

then I found it has a desktop res option,, so I fired it up, . all these old games that now run on win 10 should be investigated by matrix

Pete Dero

It has been re-released but not by Matrix : (https://store.lnlpublishing.com/command-ops-2-series)

https://store.steampowered.com/app/521800/Command_Ops_2_Core_Game/

https://store.steampowered.com/app/524173/Command_Ops_2_Ride_of_the_Valkyries_Vol_3/
Ride of the Valkyries covers Hitler's last offensive in what became known as the 1944 Battle of the Bulge. It focuses on the northern shoulder. As Obersturmbannfuhrer Peiper can you race your elite 1st SS panzer group and force a crossing of the Meuse river and turn the tide in the West. Or as General Ridgeway can you take charge and shore up the crumbling defenses with your XVIII Airborne Corps and use the reinforcing 3rd Armoured Division to drive back the German forces. It contains 12 scenarios.

https://store.steampowered.com/app/524174/Command_Ops_2_Bastogne_Vol_4/
Bastogne" is the companion module to "Ride of the Valkyries" and covers all the major operations of the German 5th Panzer Army and 7th Army during the Battle of the Bulge, 1944-45. Relive the desperate American delaying actions along the Bastogne corridor or the colossal tank battles between the 2nd Panzer Division and the US 2nd Armored Division in front of the Meuse near Dinant. As the German player, will you beat the 101st Airborne in the race to occupy Bastogne, or as Allied player will your 3rd Army counterattacks along the southern shoulder of the Bulge beat back the German onslaught and regain the initiative on the Western Front? It contains 12 scenarios.

Rekim

I've experienced rendering issues with Command Ops as well. It worked fine on my PC but has serious issues with the font on my laptop.

I was quite surprised when I bought Command Ops 2 and found it had the exact same issue. I made a bug report for both versions. There was some feedback, but never any resolution to the problem AFAIK.

Tripoli

"Do I not destroy my enemies when I make them my friends?" -Abraham Lincoln

Grim.Reaper

Quote from: Tripoli on July 18, 2021, 07:19:40 AM
Was the "Bradley at Bay" DLC ever released?  It shows up on the "Lock n Load" page, but not on Steam. See https://store.lnlpublishing.com/command-ops-2-vol-8-bradley-at-bay-llp314401-win and https://store.steampowered.com/app/590810/Command_Ops_2_Bradley_at_Bay_Vol_8/

Don't believe it has been released per comments in various forums, must have been a mistake on their store page.

Redwolf

I just wish they didn't rely on random icons in the UI so much.

It is like learning old hieroglyphs. Fell out of fashion 3000 years ago.

JasonPratt

I was involved with the attempt at fixing the laptop text-scaling problem long ago, when ComOps2 was first released. I helped figure out how to do a workaround on non-laptops, until the coding could be fixed, but the laptop thing was more difficult. I kinnnnnd of remember being able to fix it eventually, but I'm not where I can check right now.
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

glen55

Quote from: Pete Dero on July 18, 2021, 03:37:28 AM
It has been re-released but not by Matrix : (https://store.lnlpublishing.com/command-ops-2-series)

https://store.steampowered.com/app/521800/Command_Ops_2_Core_Game/
https://store.steampowered.com/app/524173/Command_Ops_2_Ride_of_the_Valkyries_Vol_3/
<snip>
https://store.steampowered.com/app/524174/Command_Ops_2_Bastogne_Vol_4/
<snip>

Awesome, thanks very much for those links! They've got the Market Garden and Greece scenarios, too.

That's my kind of wargame there. Let the AI handle the frickin' details. I wish an old game like that could be a little cheaper, but why should it be? In my humble but invariably correct opinion, nobody else to this day has done what they did as well as they did it.
Things are more like they are now than they have ever been before.
  - Dwight D. Eisenhower

Lotti Fuehrscheim

#8
This game tells a sad story.

It was the first computer wargame I bought, some twenty years ago: Highway to the Reich. I have lived in Beek near Nijmegen, where the US para's fought Hitler Jugend boys. One night in the local pub a drunk villager sat there with a Nazi Helmet on his head and he told me crying about what he saw as a boy: a group of German Hitler Jugend boys had surrendered to the para's who had charged into the village, but a fanatic idiot from that group fired on the Americans, who then threw a hand grenade into the group killing them all. His house was exactly at the border that divided the village into a German and a Dutch part, and the German boys had been his neighbours. Today that part of the village is the only piece of Germany that was permanently annexed by the Netherlands after the war.

But that is not the sad story I meant.

The first scenario of the game was the advance by the British from the Belgian border towards Eindhoven. It was very hard to keep up the pace in that scenario, and have have done countless runs, from trying to  micromanage everything, to just giving one big order to the whole command. It usually resulted in headquarter and support units leading the charge. There was evidently something wrong with the algorithms for complex assaults.

Today the programmer, Dave, alias Arjuna, is endlessly working on exactly that part of his program, trying to squash bug after bug, but each time something else is going wrong. Meanwhile, he is getting old. That is the sad story that I meant to tell. We are all getting old, longing for that perfect wargame that will never come in our lifetime.

Toonces

"If you had a chance, right now, to go back in time and stop Hitler, wouldn't you do it?  I mean, I personally wouldn't stop him because I think he's awesome." - Eric Cartman

"Does a watch list mean you are being watched or is it a come on to Toonces?" - Biggs

Old TImer

Sorta sad.  I'll be turning 70 in 2022.  Started in 1968 with the old Avalon Hill's "Jutland"  and never looked back.
The only regret is not being around in 25-50 years to see what the tech will be then regarding wargaming.
True 3-D?  What else........it boggles the mind.

Redwolf

Quote from: gregb41352 on December 16, 2021, 07:05:11 PM
Sorta sad.  I'll be turning 70 in 2022.  Started in 1968 with the old Avalon Hill's "Jutland"  and never looked back.
The only regret is not being around in 25-50 years to see what the tech will be then regarding wargaming.
True 3-D?  What else........it boggles the mind.

Doesn't look good. CM is the most serious 3D approach and tinkers around with incremental improvements for 20 years without serious competition (Panzer Command never took off).

Arjuna deserves credit for being the only one who gives a competitive and useful (to their own side) AI a shot.