Graviteam Tactics: Mius-Front

Started by Asid, March 03, 2014, 09:02:50 PM

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Asid

Save format in the next update
26 JUNE   - GOBLIN949A

Next update will change the save format in tactical battles. Old saves will not load properly! We recommend to finish tactical battles beforehand.
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Asid

New update - June 28, 2016
28 JUNE   - GOBLIN949A

Added
1) Tactical map in battle became three-dimensional with seamless transition to/from 3D mode
2) Added the ability to view the after battle telemetry (in the statistics)
3) Added a button for viewing achievements at the end of battle
Changed
4) The road availability attribute is removed when digging trenches on roads
5) Layer that displays the briefing can be changed by pressing the right mouse button (on the switch briefing button)
6) Changed the appearance of the directional arrows

Bugs
7) Fixed a bug with turns indicated before the arrival of enemy reserves
8) Fixed a bug with incorrect positioning of Maxim machine gun in certain cases
9) Fixed a bug with observation devices not closing under fire
10) Fixed a bug with a cease-fire in the beginning of game, if AI has a script set
11) Fixed a bug with achievements disappearing if STEAM is in offline mode

Changed the save format in tactical battle. Old saves will not load properly!
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Boggit

@Asid :)
This all sounds great. Is there any plan to introduce AAA to deal with the weakness of ground forces to air attack? I wonder if the air forces will be given some nerfing to represent air spotting better/people hiding from air attack.
The most shocking fact about war is that its victims and its instruments are individual human beings, and that these individual beings are condemned by the monstrous conventions of politics to murder or be murdered in quarrels not their own. Aldous Huxley

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On a good day, our legislature has the prestige of a drunk urinating on a wall at 4am and getting most of it on his shoe. On a good day  ::) Steelgrave

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Asid

Quote from: Boggit on June 29, 2016, 01:47:45 PM
@Asid :)
This all sounds great. Is there any plan to introduce AAA to deal with the weakness of ground forces to air attack? I wonder if the air forces will be given some nerfing to represent air spotting better/people hiding from air attack.
Hi Boggit

AAA are not planned at this point.

The air forces will not be nerfed as it is not considered to be overpowered. In fact it is not really that effective. The effect is more visual at this point.

I hope this helps

Regards
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Boggit

The most shocking fact about war is that its victims and its instruments are individual human beings, and that these individual beings are condemned by the monstrous conventions of politics to murder or be murdered in quarrels not their own. Aldous Huxley

Foul Temptress! (Mirth replying to Gus) ;)

On a good day, our legislature has the prestige of a drunk urinating on a wall at 4am and getting most of it on his shoe. On a good day  ::) Steelgrave

It's kind of silly to investigate whether or not a Clinton is lying. That's sort of like investigating why the sky is blue. Banzai_Cat

Asid

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Asid

New update - July 7, 2016
7 JULY   - GOBLIN949A

Added
1) Indication of the reasons when quick battle cannot start and errors when reading the player profile
2) Clearing of all quick battle settings, right-click on a category: paths, triggers, placement or groups - removes all items in this group
Changed
3) Replacing platoons in quick battle settings is done in 1 step, without having to remove previous ones
4) Small changes in actions of AI recon groups
5) Changed effects of the covert movement modifier (it has effect only on path selection)
6) Added an ability to put any commands into a queue (while holding Shift)
7) Ambush, covert action and AI control icons
8) Infantry behavior in different situations
9) User guide
Bugs
10) Fixed a bug with blocked firing on external target designation
11) Fixed a bug with soldiers animation switching to lying mode when running and walking
12) Fixed excessive transparency of map markers when viewed from a great height

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jomni


Hofstadter

Oh my god I didnt even know about it.

Bought and will record later tonight.
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jomni

Yes. This one is as a sneaky release.

Asid

#355
Quote from: jomni on August 05, 2016, 02:28:10 AM
New DLC and you guys didn't hype this up?
No need too hype GT  :coolsmiley:

Real life has been particularly demanding lately. I will try and keep up  O:-)
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Asid

#356
New update - August 5, 2016
5 August

Added
1) AI units arrived and located in the reserve cells can displace player units, if they have an advantage in forces.
2) Added ML-20 152 mm guns spotter in quick battle.
3) Added MG-34 heavy machine gun.
4) Added VPGS-41 rifle grenade.
5) Added artillery battery with LefH-18 guns to quick battle organizational structure.
6) Added units armed with MG-34 heavy machine gun in quick battle.
7) Added Pak 97/38 gun.
8) Added units with Pak 97/38 gun in quick battle and operations.
9) Sounds of shots for lePak-41, Pak-97/38, Kwk-38/39 guns.
10) Specifying the order type for quick battle scripts.

Changed
11) The Stepanovka operation, taking into account the displacement new possibilities.
12) Weapons and ammunition amounts indication for infantry.
13) Selection algorithm of the weapon shown in the tactical diagram for infantry units.
14) Do not give a message when crew abandons unarmed vehicle.
15) Changed the algorithm of weapons and ammunition picking during a battle.
16) Number and location of defense places in buildings.
17) Territory calculation when calculating the results.

Bugs
18) Fixed a bug with missing speech of unbuttoned vehicle crews.
19) Fixed a bug with broken hot keys for finding unit and attaching the camera in the deployment phase.
20) Fixed a bug with incorrect ammunition %% indication for a squad.
21) Fixed a bug with long pauses between consecutive orders.
22) Fixed a bug with second crew members of heavy weapons, which were out of trenches in some cases.
23) Fixed nonoperability of user scripts in quick battle.
24) Fixed a bug with gun gunlayer's wrong selection of sight after its transportation.
25) Fixed bugs related to transportation of guns in various combinations of order sequences.
26) Fixed a bug with incorrect positioning of soldiers in multistory buildings in the initial orders phase.
27) Fixed a bug with the map cut-off when short distances to the horizon are selected in the settings.
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Asid

Graviteam Tactics: Dawn of Blau DLC



http://store.steampowered.com/app/501670/

Price: £10.99

About This Content

First days of the German operation "Blau" in the summer of 1942 in the Oskol river area. The Wehrmacht 6 Army dealt a crushing blow at the boundary of the 28 and 21 RKKA Armies, forcing them to retreat in disorder to the Oskol river. To prevent the units of the Wehrmacht 6 Army from reaching the west bank of the river, the RKKA command redeployed the 91 TBde to Verhnyaya Lubyanka - the last point before the crossings near Volokonovka - with the objective to impede the enemy advance, and thus, gain time for the retreat of the battered RKKA units.

•   Two operations of 6 turns for each of the parties.
•   Precisely recreated area of over 60 sq. km: hilly plains with harsh terrain and extensive gullies.
•   Historical organizational structure of units at the time of the offensive.




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sandman2575

 :o

Wow.  No idea this was on the horizon. Insta-buy when I get home later tonight.  Thanks Asid!!

Asid

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