Digital Gaming > Dominions III LFG and Strategy Discussion

[Dominions 5] Grogs4way (in progress)

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Ajidica:
Thanks!

Do we need to do anything to start the game (ie: get turns sent out)? Llamaserver says everyone's pretender has been submitted.

W8taminute:

--- Quote from: Ajidica on February 29, 2020, 07:06:39 AM ---Thanks!

Do we need to do anything to start the game (ie: get turns sent out)? Llamaserver says everyone's pretender has been submitted.

--- End quote ---

Yes, I have to activate it manually because I forgot to check the auto start game option.  We should be getting our first turn now. 

TheMeInTeam:
I played 1st turn earlier today.  We're in different time zones it seems (I'm US East) so it'll be hard to get blazing fast turnarounds, but I can usually hit turns after work so shouldn't be too bad.

I am playing MA Xibalba, which is supposed to be a bad nation.  Though I don't think it belongs with stuff like EA Kailasa or MA Eriu personally.

The roster for this game is interesting.  There are no true water nations, but three nations with significant amphibious capability.

Ajidica:

--- Quote from: TheMeInTeam on February 29, 2020, 06:57:45 PM ---Though I don't think it belongs with stuff like EA Kailasa or MA Eriu personally.

--- End quote ---
I think EA Kailasa gets a worse rap than it deserves. You have size three two-attack recruit anywhere sacreds with few units requiring substantial resources. The Yavanas and Yakashas may be cap only, but they aren't slow to recruit and are guaranteed to be level three mages in either earth or water.

Monkey troops aren't good, but at least Kailasa has good access to a lot of the big buff spells in earth and nature. Bandar Warriors with strength of giants are surprisingly heavy hitters.

TheMeInTeam:

--- Quote from: Ajidica on February 29, 2020, 10:25:46 PM ---
--- Quote from: TheMeInTeam on February 29, 2020, 06:57:45 PM ---Though I don't think it belongs with stuff like EA Kailasa or MA Eriu personally.

--- End quote ---
I think EA Kailasa gets a worse rap than it deserves. You have size three two-attack recruit anywhere sacreds with few units requiring substantial resources. The Yavanas and Yakashas may be cap only, but they aren't slow to recruit and are guaranteed to be level three mages in either earth or water.

Monkey troops aren't good, but at least Kailasa has good access to a lot of the big buff spells in earth and nature. Bandar Warriors with strength of giants are surprisingly heavy hitters.

--- End quote ---

Problem with your recruit-anywhere sacreds is that they have no prot.  So if you want to expand at all, you need to either run an awake expander or do more than just trash sloth to get a high end incarnate bless.  You can do that of course, and then you have some recruitable thugs that can take blesses and a decent nature/astral communion.  But your troops are still bad, and unless you took a resistance bless (which isn't viable for expansion) the recruit anywhere sacreds are nothing special in PvP wars after good magic comes online.

It's playable, all nations are, but it's definitely low tier.  Eriu's problem is mostly different.  They still have problems expanding w/ just troops, but they *also* are one dimensional in magic, so I'd grade them even lower than Kailasa who can at least break into other paths more easily and has multiple useful late game paths from the start.

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