GrogHeads Forum

Digital Gaming => Computer Gaming => Topic started by: -budd- on October 25, 2016, 07:23:37 PM

Title: Conflict of Heroes released on Steam
Post by: -budd- on October 25, 2016, 07:23:37 PM
Matrix/Slitherine release Conflict of Heroes on Steam. I own the whole package, i already got my steam keys and installed, everything seems to work fine.
http://www.matrixgames.com/forums/tm.asp?m=4171131
Title: Re: Conflict of Heroes released on Steam
Post by: Raied on October 25, 2016, 10:53:10 PM
Great, going to grab it today :)
Title: Re: Conflict of Heroes released on Steam
Post by: JudgeDredd on October 26, 2016, 12:47:10 AM
I was so disappointed on release when they had the 3D sprites.

This was one of those fantastic board games that did not translate well to PC. It left two key aspects of the board game out that made the board game great - the terrain (boards) and unit chits. They did fix it later I believe where you can play in "authentic" board game mode - so kudos for getting it right.

I may well pick this up having bought the board game set from Bob.
Title: Re: Conflict of Heroes released on Steam
Post by: JasonPratt on October 26, 2016, 11:18:37 AM
Hm, I thought the "chit" gfx were available from the beginning?

Anyway, yes, must activate my Steam keys now -- a series I have long invested in but haven't played!
Title: Re: Conflict of Heroes released on Steam
Post by: JudgeDredd on October 26, 2016, 12:03:13 PM
Quote from: JasonPratt on October 26, 2016, 11:18:37 AM
Hm, I thought the "chit" gfx were available from the beginning?

Anyway, yes, must activate my Steam keys now -- a series I have long invested in but haven't played!
I was in beta testing and I argued that the chits should be included from the start. iirc due to time and resources, that was not the case. The Chits were added after.
Title: Re: Conflict of Heroes released on Steam
Post by: Phantom on October 26, 2016, 01:41:51 PM
Does anyone have a view if COH is better/not as good or just different to Lock N Load Stalingrad?

Regards
Keith
Title: Re: Conflict of Heroes released on Steam
Post by: acctingman on October 26, 2016, 01:44:07 PM
Is this game mod able?

I thought I read that new units can't be created but maps can....anyone confirm this?

Title: Re: Conflict of Heroes released on Steam
Post by: JudgeDredd on October 26, 2016, 02:41:03 PM
Quote from: Phantom on October 26, 2016, 01:41:51 PM
Does anyone have a view if COH is better/not as good or just different to Lock N Load Stalingrad?

Regards
Keith
I had Conflict of Heroes board game and loved it. I also had LnL Band of Heroes (not Heroes of Stalingrad - but the same system effectively) and liked it.

I got Conflict of Heroes for the PC and liked it - not loved it. I also got LnL Heroes of Stalingrad and loved it - not liked it.

For me, CoH just didn't transfer well to 3D sprites and maps. I have to say when the board game maps and chits appeared, I liked it much more - but again, I never loved it. I just didn't think it transferred well to the PC. I think that's because the mechanics were simple enough on the board game and so all the additional things you do for the board game are what made the board game the excellent experience it was. Taking those away for the PC to handle and what was left - just clicking really.

LnL Heroes of Stalingrad for me was different because I was quite happy for the computer to take over the rules. I found them pretty complicated and that was mainly because, imo, the rule set was confusing, ambiguous in many places and regular checking and cross checking of the rules was required...there was no decent flow to the rules.

Taking that headache away for Heroes of Stalingrad then made the game enjoyable.

So in my humble opinion, LnL Heroes of Stalingrad was better than Company of Heroes as a computer game.
Title: Re: Conflict of Heroes released on Steam
Post by: JudgeDredd on October 26, 2016, 02:41:50 PM
Quote from: acctingman on October 26, 2016, 01:44:07 PM
Is this game mod able?

I thought I read that new units can't be created but maps can....anyone confirm this?
Sorry - I can't recall reading whether it was moddable or not. I generally don't bother modding games so would never have looked into this.
Title: Re: Conflict of Heroes released on Steam
Post by: Phantom on October 27, 2016, 12:59:13 PM

So in my humble opinion, LnL Heroes of Stalingrad was better than Company of Heroes as a computer game.

Thanks Judge - that's sort of the way I was leaning, so good to have a second opinion.

Regards
Keith




Title: Re: Conflict of Heroes released on Steam
Post by: MC on October 27, 2016, 01:17:26 PM
Is LnL Heroes of Stalingrad still supported by Matrix? I thought there would be no more updates.
Title: Re: Conflict of Heroes released on Steam
Post by: Richie61 on October 27, 2016, 01:29:51 PM
Quote from: MC on October 27, 2016, 01:17:26 PM
Is LnL Heroes of Stalingrad still supported by Matrix? I thought there would be no more updates.

Died along time ago. LnL is developing a new title based on the Band of Heroes game with added DLC. I haven't looked into the new game since I wasn't a HoS fan in the least bit.
Title: Re: Conflict of Heroes released on Steam
Post by: ArizonaTank on November 02, 2016, 12:38:49 AM
Quote from: JudgeDredd on October 26, 2016, 02:41:03 PM
I had Conflict of Heroes board game and loved it. I also had LnL Band of Heroes (not Heroes of Stalingrad - but the same system effectively) and liked it.

I got Conflict of Heroes for the PC and liked it - not loved it. I also got LnL Heroes of Stalingrad and loved it - not liked it.

For me, CoH just didn't transfer well to 3D sprites and maps. I have to say when the board game maps and chits appeared, I liked it much more - but again, I never loved it. I just didn't think it transferred well to the PC. I think that's because the mechanics were simple enough on the board game and so all the additional things you do for the board game are what made the board game the excellent experience it was. Taking those away for the PC to handle and what was left - just clicking really.

LnL Heroes of Stalingrad for me was different because I was quite happy for the computer to take over the rules. I found them pretty complicated and that was mainly because, imo, the rule set was confusing, ambiguous in many places and regular checking and cross checking of the rules was required...there was no decent flow to the rules.

+1