A couple of screenshots posted. It will be all about the AI for me.Post#111
3D engine now.
http://www.matrixgames.com/forums/tm.asp?m=4116917&mpage=4&key=
Quote from: -budd- on March 24, 2017, 08:48:47 AM
A couple of screenshots posted. It will be all about the AI for me.Post#111
3D engine now.
http://www.matrixgames.com/forums/tm.asp?m=4116917&mpage=4&key=
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.matrixgames.com%2Fforums%2Fupfiles%2F27124%2FC788447D9B4F4FBD8AB58309754CFF18.jpg&hash=1c4644717f68534da55bdbd7c40a8305dc1cefca)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.matrixgames.com%2Fforums%2Fupfiles%2F27124%2F69ADD42C2334436DBFB2C92EC4C80E6F.jpg&hash=986e5ed815c6f871275a74d772ad91ad46b7ed7e)
Didnt know you could copy image address and repost, learned something new.
That sure does look purdy! O0
Good LORD :wow:
Reading some of those Matrix posts.....not sure which forum is more toxic...Steam or the Matrix forums :uglystupid2:
Are there that many whinny, self-entitled, cry baby bitches in the gaming world? :idiot2:
Quote from: acctingman on March 24, 2017, 09:07:55 AM
Are there that many whinny, self-entitled, cry baby bitches in the gaming world? :idiot2:
Is this a serious question? :P
Quote from: mirth on March 24, 2017, 09:16:28 AM
Quote from: acctingman on March 24, 2017, 09:07:55 AM
Are there that many whinny, self-entitled, cry baby bitches in the gaming world? :idiot2:
Is this a serious question? :P
I don't want it to be :'(
Yea, I don't quite understand it myself. Most of the game forums i visit over there are fine and helpful.
Its been a very long time since I played CC. Do they support multi-story buildings in the latest releases. It always seemed weird that CC couldn't support them when I played it.
Thats so beautiful for me.
Quote from: RyanE on March 24, 2017, 10:17:59 AM
Its been a very long time since I played CC. Do they support multi-story buildings in the latest releases. It always seemed weird that CC couldn't support them when I played it.
When did you play it? I remember multi-story buildings (up to 3 levels maybe 4) being a staple of the line-of-sight since at least as far back as CC:ABTF (or whatever the Market-Garden campaign was called).
Or did you mean
distinct multi-story buildings? Like, someone could get into the 2nd floor of a 4 story church (the tower top counting as 4th), instead of the tower top or the 3rd floor, for some reason.
Quote from: -budd- on March 24, 2017, 08:48:47 AM
A couple of screenshots posted. It will be all about the AI for me
That engine looks very doable. Also as a euphamism. :smitten:
I'm actually scared to ask what the whinging is about. :wow:
I meant going into multi-story buildings and having units potentially on each floor.
Quote from: JasonPratt on March 24, 2017, 11:19:06 AM
Quote from: -budd- on March 24, 2017, 08:48:47 AM
A couple of screenshots posted. It will be all about the AI for me
That engine looks very doable. Also as a euphamism. :smitten:
I'm actually scared to ask what the whinging is about. :wow:
It's the same as with world in flames - waiting fatigue leading to waiting rage and some poor guy been dumb enough to put dates on things - they've been promised these screenshots since at least December
I saw the basics of this back in May 2014. IIRC, although I am sure there was much more to it, the key feature is the ability to alter the view from 2d to 3d. The sample Slitherine showed me looked pretty slick. I must confess I haven't heard about this project since then and thought perhaps they'd dropped it from development.
Been waiting for news of this for some time. Interesting.
Graphics look ok if a little bland for the tanks and very basic for the ground textures, walls and buildings. Guess that is why it's called an alpha :)
Just looking at it though, I am wondering whether something like steel division 1944 could almost do the 3D infantry close combat thing with more detail?
I hope the CC detailed infantry bars survived. I don't see it there yet.
Fingers crossed, I am really looking forward to this!!!
WOW! Looks nice! :D
Is there a release date for this?
2020? :2funny:
If i'm not mistaken i believe they mentioned this year sometime.
quote link please?
Quote from: Destraex on March 25, 2017, 04:06:22 AM
quote link please?
First post
http://www.matrixgames.com/forums/tm.asp?m=4116917
Well, there is another job I could never handle....public relations for a game developer. I'd be telling 70% of the whinny little bitches on forums to go take a flying leap :bd:
At this point, Close Combat fans are like rabid dogs - not an excuse for the behavior - but they've had a piece of meat dangling in front of them for several years.
Personally, I'm not getting my hopes up for this new CC. I thought that last few were ....not good. In fact, everything after CC IV (BOTB) has been pretty bad.
The AI, in particular, has a lot of issues: It cannot seem to attack or find proper defensive terrain - the result is usually finding large clumps of enemy units bunched up in one area of the map. That all being said, if H2H is your purpose for buying CC, then you should be ok. The pathfinding is not great either, but can be excusable.
Quote from: -budd- on March 24, 2017, 08:48:47 AM
It will be all about the AI for me.
+1
That along with it's pathfinding. Used to drive me absolutely nuts with the vehicles and, occasionally, some squads.
Although the last and final time I rage quit a CC game, long ago, was due to an LOS bug. In which an AI anti-tank gun (iirc) had a clear LOS through a tiny lane between a couple buildings, and kept firing through it. While I could not return fire due to my LOS showing as blocked through the same line, from the other direction. :tickedoff:
https://www.polygon.com/2018/2/20/17033518/close-combat-the-bloody-first-delay-2014-release-date
Impressive! Thanks for the heads-up. O0
I am no programmer, but have managed programming content in multiple projects. The comment that unity didn't fit close combat seemed like a pretty obvious conclusion and should have been noted very early in development. I know it look like 20/20 hindsight, but look at the games that come out on that engine and then look at the detail level of the CC games. Just a semi-educated opinion.
Close Combat 3D aka The Bloody First has been announced for a release this year! weoot. It seems the campaign is not able to be played from the German perspective. Although you may be able to play each mission from the German side without any actual progress to the next mission. This may indicate a very special and new form of campaign strategic layer?
I have to say those screenshots seem to show that you can zoom in which I like. You can also rotate the map. Will this game have more than two player multiplayer? Will it be competition for Eugen's wargame series or the combat mission series of games? Will the game be clunky and ugly, like so many cheaper 3D games. The time delay was allegedly because of a need to change from unity to a new house Slitherine engine called Archon.
Will the AI have been new and well written or are they using the old files underneath the hood?
All these questions will need to be answered before paying what will I am guessing be an exorbitant price tag.
Loins are arid on this one. Parched even.
I haven't programmed since basic so I'm even farther out on this than RyanE, but, shoot, Unity seemed a horror show from the beginning.
The GoG editions of CC, for their faults, remain a joy. A game so long delayed will get no such breaks.
Quote from: RyanE on February 21, 2018, 04:07:46 PM
I am no programmer, but have managed programming content in multiple projects. The comment that unity didn't fit close combat seemed like a pretty obvious conclusion and should have been noted very early in development. I know it look like 20/20 hindsight, but look at the games that come out on that engine and then look at the detail level of the CC games. Just a semi-educated opinion.
Why would unity not be a fit for CC?
Again, not myself an expert, but talking to those who are, it's a very difficult environment to program in on the PC, designed as it is as way to ease multi-platform development.
If they are trying to stay true to the CC homage, it seems too generic to me.
P.S. Does anybody find that this page slows down occasionally during typing? i.e. the letters you type appear about 10 seconds after you type them?
Yep, happened to me yesterday on my KCD post. And its' doing it again right now! S-L-O-W !
Check the 'Feedback' section for a post concerning this very issue.
THanks! It's not just me.
I am getting the site trying to download files when I click on the threads. My AV catches them, but you might want to look into it...
Cheers
Pip
Frequently tries to download some SWF file for this forum.
Got that too. It seems to stop for a few days and goes on for a couple days...so forth and so on.
Usually happens to me on my phone.
The swf issue has been discussed previously here - http://grogheads.com/forums/index.php?topic=17513.msg495554#msg495554
Short-version: It's related to how Youtube videos are embedded in posts. It's important to use the link generated by the Share button on a YT video, not the URL from the address bar.