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Digital Gaming => Computer Gaming => Topic started by: CJReich46 on May 13, 2021, 10:41:31 PM

Title: Conquest of Elysium 5 Announced!
Post by: CJReich46 on May 13, 2021, 10:41:31 PM
Saw this on the 4x Reddit.

https://www.illwinter.com/coe5/index.html

10 different planes - Inferno, A Sky Realm, continents (Yes there will be ships and ports.) Three new factions - New rituals, battle maps, independent factions new monsters, new random events.

August 2021!
Title: Re: Conquest of Elysium 5 Announced!
Post by: JasonPratt on May 14, 2021, 08:36:22 AM
Saw this advertised on Steam (I think), and wishlisted: it may be the edition I finally buy! (Don't know why, exactly. Maybe for the multiplayer. But I've always WANTED to like this spin-off.)
Title: Re: Conquest of Elysium 5 Announced!
Post by: CJReich46 on May 19, 2021, 04:55:25 PM
Quote from: JasonPratt on May 14, 2021, 08:36:22 AM
Saw this advertised on Steam (I think), and wishlisted: it may be the edition I finally buy! (Don't know why, exactly. Maybe for the multiplayer. But I've always WANTED to like this spin-off.)

I have been playing a bit of COE4 lately since the announcement, and airboy asked for what were the differences.

What I noticed is in battles. The armies will move forward to attack surround etc. Casters will do their thing, ranged units etc. Also when you're in a fortress or citadel, you have walls and gates to defend. So if you're the besieging army you have to deal with the defending units on the wall then the gate.  Not to mention more rituals for classes to do.

There are Planes of Existence -  There is Elysium,  Hades (for all you necromancers) and Inferno (demonologists)   Agartha, The Void (Horrors). From time to time someone will open the gate to those planes OR worse an event will trigger them being opened.  BEWARE. 

I had a game where I was a Warlock (Dark Age) and watching almost all the AI players fall due to Independent armies. Then when I thought my Fire Summoned Armies were doing well... some damn fool opened the gates to Inferno, and all the devils came out! So I was getting mopped by them, and trying to hang on to find the final AI to crush it.  I did not do so well. What I like about Conquest 4 is the Independent units do not sit idling waiting for you to conquer them. They move. They threaten and siege.





Title: Re: Conquest of Elysium 5 Announced!
Post by: CJReich46 on August 10, 2021, 05:33:06 PM
Release date!!!  :o

August 17th!
Title: Re: Conquest of Elysium 5 Announced!
Post by: al_infierno on August 10, 2021, 06:04:04 PM
 <:-)
Title: Re: Conquest of Elysium 5 Announced!
Post by: CptHowdy on August 17, 2021, 07:07:37 AM
downloading now  :D
Title: Re: Conquest of Elysium 5 Announced!
Post by: devoncop on August 18, 2021, 01:25:55 AM
May pick this up today. Reviews are excellent and I haven't given the COE series a try yet.

I have dabbled in Dominions 5 but I found it a bit overwhelming and the UI regarding gem use a bit baffling but this one seems to be more streamlined whilst retaining a huge variety of units and play styles.
Title: Re: Conquest of Elysium 5 Announced!
Post by: Gusington on August 18, 2021, 09:02:38 AM
Is this game as complex as it is massive? Overwhelming like devoncop describes Dominions 5 above?
Title: Re: Conquest of Elysium 5 Announced!
Post by: devoncop on August 18, 2021, 09:40:50 AM
Hi Gus

You can read the manual online or download it for free via steam if that is of interest.

I am doing that now and am about 60% through the 80 pages.

It is evident that it does not have the intense micro of Dominions 5 (armies are set up automatically rather tan having to be deployed manually via battle plans and magic users cast their known spells without player involvement for example). It still has a lot of nuances however and the more I read the well written manual the more I am enthusiastic about the game.

The manual does make clear that there is a certain roguelike unpredictability to your starting position and world events so if that is something that bothers you it may not be your sort of game but I think it may hit my sweet spot as the replayability and differentiation between different faction playstyles is huge.

The corny old cliche "easy to learn and hard to master" seems to be appropriate here.

Title: Re: Conquest of Elysium 5 Announced!
Post by: Gusington on August 18, 2021, 09:46:49 AM
^Thanks! Got a link to that manual?
Title: Re: Conquest of Elysium 5 Announced!
Post by: devoncop on August 18, 2021, 11:02:03 AM
Quote from: Gusington on August 18, 2021, 09:46:49 AM
^Thanks! Got a link to that manual?

As ye ask...so shall ye be given (or something like that)

http://www.illwinter.com/coe5/coe5manual.html
Title: Re: Conquest of Elysium 5 Announced!
Post by: Gusington on August 18, 2021, 11:15:35 AM
Thank you! Looking at the Steam page now...not one negative review. That is unreal. The fanbase must be cult-like.
Title: Re: Conquest of Elysium 5 Announced!
Post by: devoncop on August 18, 2021, 11:24:16 AM
Just bought it :-)
Title: Re: Conquest of Elysium 5 Announced!
Post by: Gusington on August 18, 2021, 11:33:59 AM
Post impressions! This is the first game of this type that has interested me, so I am a total n00b in this realm.
Title: Re: Conquest of Elysium 5 Announced!
Post by: Ubercat on August 18, 2021, 11:56:11 AM
I'm liking it so far. It appears to have the same depth as all Illwinter games. Only played the Dwarves at this point.

I'm trying to whittle down an AI enemy by cutting his resource collecting abilities and waylaying his traveling armies, all while building a force great enough to assault his capital.
Title: Re: Conquest of Elysium 5 Announced!
Post by: devoncop on August 18, 2021, 12:42:37 PM
Quote from: Gusington on August 18, 2021, 11:33:59 AM
Post impressions! This is the first game of this type that has interested me, so I am a total n00b in this realm.

Will do !

Will be starting a playthrough as a Kobold King tomorrow morning. Impossibly feeble expendable infantry but with the ability to summon uncontrolable dragons and  other monstrosities which cost sacrifices of those very same expendable  Kobbolds to summon up is a faction that appeals to my crazed dictator instincts  :)

Spoiler....it is likely to be a short playthrough !
Title: Re: Conquest of Elysium 5 Announced!
Post by: Sparhawk on August 18, 2021, 07:21:37 PM
I haven't picked it up yet though will tonight. I've played many hours of both COE 3 and COE 4 so look forward to what this iteration will bring.
Title: Re: Conquest of Elysium 5 Announced!
Post by: al_infierno on August 19, 2021, 12:03:30 AM
OK, I just have to say it even though I'm obviously an idiot who's missing something.

What the absolute fuck am I doing in this game?

I've played tons of Dominions and dabbled a bit in CoE 4 and never gotten past this basic question with this particular series.  I barely have enough gold to hire anything (roughly 5 income per turn and basic units cost 30, 50, 70+), and I can't succeed in any battles with my starting units.  Is this unlike Dominions in that you need to be patient and wait several turns to build up a treasury and hire units?  My instinct is to expand as fast as possible, but I get crushed by everything on the map.  Do I just need to go nab as many empty tiles as possible like a traditional 4X?
Title: Re: Conquest of Elysium 5 Announced!
Post by: devoncop on August 19, 2021, 12:43:06 AM
Well I just lost my first 200 turn playthrough as Slithergrog the Great (a misnomer if ever there was one!)

Playing as a Kobbold Chief I rolled the white Kobbolds which use shock magic and have a heap of cowardly useless chaff. Had a decent expansion ...definitely avoid any tricky battles early on and seize villages,hamlets and mines for more income. Towns also give you increased chances to be able to recruit sorcerers/Drakes/assassins etc

Eventually after a 70+ turn campaign that ebbed and flowed against the hideous Khaled the Scourge Lord and his undead horrors Gekk-Nikku and his attendant Chiefs and sorcers fell in a climactic battle trying to recapture borderlands taken by the undead.

Many lessons learned. Trading is very useful if you capture a market to get hold of the resources you need in particular as a faction.

Great game and am genuinely excited to give it another crack as the Kobbolds but may see how another faction plays out first.
Title: Re: Conquest of Elysium 5 Announced!
Post by: al_infierno on August 19, 2021, 12:09:35 PM
^ So DON'T throw away all my troops on the nearest enemy unit on turn 1.  #:-)  Sounds like a solid strategy to me!
Title: Re: Conquest of Elysium 5 Announced!
Post by: devoncop on August 19, 2021, 01:05:53 PM
Quote from: al_infierno on August 19, 2021, 12:09:35 PM
^ So DON'T throw away all my troops on the nearest enemy unit on turn 1.  #:-)  Sounds like a solid strategy to me!

100% correct sir  ;)

As my second playthrough as the Dwarven Queen (no sniggering at the back Gus) that was definitely necessary as the Dwarven troops are hideously expensive and my Citadel was a long way from other mines that dwarves desperately need to produce the iron for their better units,

I have managed to get shiny iron gates in my Citadel however which are also now enchanted to zap anyone trying to break in ....much like my own real life abode :)

Expansion may have been too slow however and enemy factions are appearing on the horizon.....

Title: Re: Conquest of Elysium 5 Announced!
Post by: Gusington on August 19, 2021, 02:35:49 PM
 8)
Title: Re: Conquest of Elysium 5 Announced!
Post by: al_infierno on September 08, 2021, 02:10:19 PM
Interview with Illwinter by Explorminate:

https://anchor.fm/explorminate/episodes/Interview-with-Illwinter-Game-Design-e172a1e
Title: Re: Conquest of Elysium 5 Announced!
Post by: solops on November 03, 2021, 08:39:34 PM
How is this game? It has been out a while now. Any conclusions? I have never played any of the CoE games, but I have played Dominions 3, 4 and 5. How does CoE5 compare?
Title: Re: Conquest of Elysium 5 Announced!
Post by: TheFjordFox on November 04, 2021, 08:40:58 AM
This is a damn good game! I picked it up in september for the first time - never played any of it's predecessors, but I've already racked up over 300 hours in the game. It uses a lot of the same visual assets as dominions do.

I've got a few playthroughs out of it on youtube - I've got 6 "seasons" out so far, and I plan to do a playthrough of all the classes over time. I just want to play the classes a bit on my own before I record for youtube, so I know what I'm doing with them, so it's a bit slow going, but hey - here's a link to my latest playthrough with the Necromancer class.



My favourite classes in the game so far are Dryad Queen and Necromancer. Necromancer because of all the free units you get to throw at the enemy. Dryad Queen because you get to charm your enemy to come to your side, summon animals of the wilds to your side, and turn foe to friend.

100% recommend this game to anyone just slightly curious about it!



@al_infierno - thanks for the link! Listening to it right now, gonna be a good hour :)
Title: Re: Conquest of Elysium 5 Announced!
Post by: solops on November 04, 2021, 11:56:41 AM
My big question is: I have Dom5. What is different about CoE5 that would make me want to buy it?
Title: Re: Conquest of Elysium 5 Announced!
Post by: TheFjordFox on November 04, 2021, 01:09:37 PM
No clue, I haven't tried Dom myself yet, but it's on my to-do list. I guess you could look it up and see what it's about. I know that CoE plays more like civilization games, if that makes sense, with auto-combat and tiles and such.

I'd definitely recommend it, that's for sure! There's a fair bit of asset crossover between the games, which can be either good or bad, depending on your view on it.
Title: Re: Conquest of Elysium 5 Announced!
Post by: Tanaka on November 09, 2021, 03:59:26 AM
Quote from: solops on November 03, 2021, 08:39:34 PM
How is this game? It has been out a while now. Any conclusions? I have never played any of the CoE games, but I have played Dominions 3, 4 and 5. How does CoE5 compare?

I own and play both and I enjoy playing COE5 over Dominions 5. You are not just playing against the other players you are playing against the world. It is a living breathing world and a great adventure. Not to mention the 10 other planes or so. Make sure to get the AI suicide prevention mod. It is a must.

https://www.illwinter.com/coe5/
Title: Re: Conquest of Elysium 5 Announced!
Post by: Sparhawk on November 14, 2021, 09:18:19 PM
I've been having trouble with the forces of Inferno. It seems as if every time I start, a portal is opened up before I get a chance to grow, and they roll over me. Maybe this is a recent addition. The game is challenging enough as it was, I can't seem to find a way to overcome this new challenge.
Title: Re: Conquest of Elysium 5 Announced!
Post by: al_infierno on November 14, 2021, 11:29:45 PM
Well I'm starting to get the hang of the game, playing as a human baron I've managed to get a reasonably sized army marching around the map and taking valuable money-making positions.  It feels a lot more familiar to a traditional 4X than Dominions 5.  Seems like it would be interesting in multiplayer but I'm not sure how much player interaction / diplomacy there is here compared to Dom 5.
Title: Re: Conquest of Elysium 5 Announced!
Post by: TheFjordFox on November 15, 2021, 11:17:27 AM
Quote from: Sparhawk on November 14, 2021, 09:18:19 PM
I've been having trouble with the forces of Inferno. It seems as if every time I start, a portal is opened up before I get a chance to grow, and they roll over me. Maybe this is a recent addition. The game is challenging enough as it was, I can't seem to find a way to overcome this new challenge.

In villages, hamlets etc, I believe one of them on any given map generated, there will be one or more mad cultists. If these are not killed at any point, they will open a gate to inferno later in the game. Killing them before they open the gates will solve this problem in most cases. Sometimes it's no up to you to do that tho, you need to rely on the AI taking them on. Which can be dodgy. There are other ways to open a gate to inferno as well, but in my experience this is the main one.

However, and I'm not sure about this, but it seems that if you do this, removing one end-game crisis, another one will just randomly take it's place instead. Take this with a grain of salt however.
Title: Re: Conquest of Elysium 5 Announced!
Post by: solops on November 15, 2021, 01:01:03 PM
Quote from: al_infierno on November 14, 2021, 11:29:45 PM
Well I'm starting to get the hang of the game, playing as a human baron I've managed to get a reasonably sized army marching around the map and taking valuable money-making positions.  It feels a lot more familiar to a traditional 4X than Dominions 5.  Seems like it would be interesting in multiplayer but I'm not sure how much player interaction / diplomacy there is here compared to Dom 5.

Al, what is the difference between CoE and Dom?
Title: Re: Conquest of Elysium 5 Announced!
Post by: al_infierno on November 15, 2021, 03:59:06 PM
Quote from: solops on November 15, 2021, 01:01:03 PM
Quote from: al_infierno on November 14, 2021, 11:29:45 PM
Well I'm starting to get the hang of the game, playing as a human baron I've managed to get a reasonably sized army marching around the map and taking valuable money-making positions.  It feels a lot more familiar to a traditional 4X than Dominions 5.  Seems like it would be interesting in multiplayer but I'm not sure how much player interaction / diplomacy there is here compared to Dom 5.

Al, what is the difference between CoE and Dom?

On a broad level, CoE is more straight forward and plays a lot faster.  You don't have to fiddle with army compositions, spell cast orders, and things like that - you just attach troops to a general and march them around the map to kill stuff and take valuable tiles, a la Heroes of Might and Magic.  The battles are still automated, so you don't have much control over the battles compared to Dom, so it's kind of a balance between convenience versus depth of strategy.  It's refreshing to play after spending a lot of time in mid-to-late game Dominions.

Also, there are destructible obstacles like trees, fortress gates, etc which makes things battles bit more interesting.

The world map resembles Civ IV with the square tile-based generation, and lots of empty terrain tiles in between valuable tiles like mines and oasis.  Also, you move around generals with an "action point" style system like in Civ games.  The income and troop production is also very reminiscent of Civ - you'll have to wait several turns and use your starting army wisely to grab some valuable tiles so you can get an income rolling before you're really able to raise a sizeable army.  It's not like Dom where you're basically rushing to pump out troops and grab everything in sight ASAP.  Your economy is slow to start, and roaming independent armies like pirates and wild animals will periodically attack you and try to take valuable tiles away.

In a sense, I would describe it as being like a cross between HoMM and Civilization IV with a classic Illwinter asymmetric game design.  The Human Baron plays completely differently to the Troll King or the Kobold Lord, etc.