Consolidated War Cabinet thread

Started by CosPetia, May 28, 2014, 03:58:37 AM

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CosPetia

Yet additional equipment is available to play with.
Something for everybody: Assault rifles for the infantry man and strike elements for the air forces.
Check them out at: http://www.warcabinet.net/gallery/early-alpha-screenshots/

CosPetia

Sharing with you war strategy approach:
First start preparing force allocation in the war theater. Using balanced mix of frontline units (infantry, mechanized and armor) and sufficient number of support formations (Artillery, Air Defense and Logistics)

On operation level prefer to Use of "shock" formations for quick penetrations. Typical one would include mix and Armor and Mechanized unit for recon and spearhead assaults. This would be accompanied by second line of self-propelled artillery batteries.  When on offensive you would need mobile support formation to keep up with the advance. Mobile Air Defense is also necessity for most major engagements.

CAS used extensively when available. Watch out, suppress or avoid enemy SAMs when using air assets.
What would be you tactics and force composition when you want to achieve quick breakthrough?
Would you share your preferred equipment for the mission?

CosPetia

Fresh screenshots from Air Combat.
Including destructable plane models.
In-game mechanics under discussion http://forum.warcabinet.net/topic/422-air-combat-revealed/




Gameplay video with Dev commentary is coming next. Will include core gameplay on tactical missions, world weapons market, unit training, equipment inventory system, revampled land units navigation and many more cool features.

bayonetbrant

The key to surviving this site is to not say something which ends up as someone's tag line - Steelgrave

"their citizens (all of them counted as such) glorified their mythology of 'rights'...and lost track of their duties. No nation, so constituted, can endure." Robert Heinlein, Starship Troopers

CosPetia

Thanks. We always focus gameplay first, but good look could never hurt  O0

CosPetia

Would like to share with you more information about infantry formation equipment, usage and tactics.
Mortars are added as standard fire support element on battalion level. On tactical battles they will act as separate units formed into battery. Despite limited range and moderate firepower when deployed right they could be used with great effect against soft targets given their high mobility and concealment factor.
Below is shown 2B14 Podnos, Russian 82mm mortar. Animated fire support teams would be really cool to watch in action.



Another great asset for the infantry formation is portable SAMs. They will come at a price and not always will easy to obtain, but once in possession they could prove very efficient against much more valuable air assets. Undetected infantry having such SAMs would be high tread against helicopters or low flying planes. The more advanced versions of these weapons will be increasingly dangerous.  If you include Portables SAMs into your battalion they will be embedded as launcher carry soldier into the infantry platoons.
Some examples of what the factions will use (infrared homing please):
Strela-3 (SA-14)


FIM-92B Stinger


Hope these will further enhance tactical battle possibilities and thinking factor

CosPetia

Hi Guys,

Wanted to show you latest strategic features of the game.
You can see them at:

We envisioned high degree of in-game customizations available to the player and large dynamic campaign for great re-play value.
Darkness will be the mood of choice when playing war.
We want to make a better strategy game experience and your comments are the most valuable support on that. Tell us what you think.

Kind Regards,
MindHeart team.

dinsdale

It looks really interesting. One thing I don't understand yet, what scale is the game played? From the unit detail it looks like a small unit tactical game, but the strategic choices look like a theatre of operation or army level. Who is the player and what roles does he/she have?

CosPetia

QuoteOne thing I don't understand yet, what scale is the game played? From the unit detail it looks like a small unit tactical game, but the strategic choices look like a theatre of operation or army level. Who is the player and what roles does he/she have?

At strategic layer player decide on all army operations on battalions' level (air wings for aviation). These include supplying new weapons, train and deploy units, manage commanders, etc.
When there is proximity of opposing forces on strategic map then tactical combat is triggered. Player has a choice to auto-resolve or enters the battle and commands forces at platoon level (so one tank on 3D field is a platoon). Each platoon/company part of the battalion is playable as separate unit on the tactical map. This is the primary the purpose of the battalion designer feature. You decide what your battalions' composition is. Eg: When you add 3 riflemen to your battalion then this unit will have 3 infantry platoons.
Tactical maps are scaled to simulate engagements at such level.  Detailed models are for added immersion and not intended to be playable as individual entities.   
I'll be happy to further elaborate on any gameplay related topics.   

dinsdale

Thanks,

Looks like great game, good luck!

Huw the Poo

Your website doesn't mention Linux support but I've just noticed you mentioned Linux in this thread - instant erection interest!  I'll be following this from now on, it looks great!

CosPetia

QuoteYour website doesn't mention Linux support but I've just noticed you mentioned Linux in this thread - instant erection interest!  I'll be following this from now on, it looks great!
We are aiming first for Windows, but Linux and Mac will follow shortly.

bayonetbrant

Has anyone ever given this game a run to see how it plays?
The key to surviving this site is to not say something which ends up as someone's tag line - Steelgrave

"their citizens (all of them counted as such) glorified their mythology of 'rights'...and lost track of their duties. No nation, so constituted, can endure." Robert Heinlein, Starship Troopers

Jarhead0331

Quote from: bayonetbrant on March 19, 2017, 08:52:14 AM
Has anyone ever given this game a run to see how it plays?

It was never released and last news post is from 8/15. I presume the game is dead.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


bayonetbrant

wasn't sure...  website looks good but not much since 2015 either

just didn't know if anyone was following this
The key to surviving this site is to not say something which ends up as someone's tag line - Steelgrave

"their citizens (all of them counted as such) glorified their mythology of 'rights'...and lost track of their duties. No nation, so constituted, can endure." Robert Heinlein, Starship Troopers