Author Topic: Introducing TASK FORCE ADMIRAL Vol.1: American Carrier Battles  (Read 43325 times)

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Offline Speedy

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Re: Introducing TASK FORCE ADMIRAL Vol.1: American Carrier Battles
« Reply #495 on: June 27, 2021, 08:39:09 PM »





You may want to extend that map a little to the south as my understanding was that most of the major RAAF/USAAF airbases where located around Townsville rather than Cairns.

Offline The_Admiral

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Re: Introducing TASK FORCE ADMIRAL Vol.1: American Carrier Battles
« Reply #496 on: June 27, 2021, 10:21:04 PM »
Well we would if we could - ideally we would need Noumea on the map, or Nauru. We'll have to do with what we have here for technical reasons, as we're stretching the limits as it is. That's still, in terms of size, several times whatever space is available in a tactical instance exists or is being made.  :-\
Remember it's a 1:1 thing in full 3D, I wish I could go all the way to Tokyo Bay but we gotta make a few choices  ;)

Ideally whatever might need to come from mainland Australia that wouldn't be based from Cairns will possibly be popping up from the map border (we might go for an off map gimmick), or will simply be based from an alternate field at Cairns. Same with the Catalinas & Fortresses operated from Noumea or Koumac. Planes flying against Rabaul from Townsville will have to fly from Port Moresby, just like they used to back then (the pit stop was necessary, so they'd spend the night there). These will be needed concessions I am afraid. To all intents & purposes, real estate north of Rabaul all the way up to Kavieng are more important to the scenarios proper.   :P

Offline The_Admiral

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Re: Introducing TASK FORCE ADMIRAL Vol.1: American Carrier Battles
« Reply #497 on: August 28, 2021, 11:05:23 PM »
Hi guys

Long time no see!  :peace:
We've been a bit busy, but here's a little post to play catch up. Hope the contents will be relevant enough to keep you interested  :coolsmiley:
I'll leave the links to the twitter feed - this is not easy to integrate to the forum, and honestly it would really clog the post. Just click on the stuff and it will bring you there, no worries  ^-^

* * * * * * * * * * * * *

The genesis of the player's office from our artist Julien from the outline to the prototype artwork. Remember your games from the 90s when you could click around on silly stuff in the museum or academy part of your favourite sim? Time (and money) will tell if we manage to turn it into 3D, but at the very least, if not, you'll get to click on classy 2D. It will be used for all in-game reference stuff (historical overview, 3D object database, player performance, OST, etc...)
I'm sure you can guess some of its most obvious functions too, but I'll let your imagination run wild!

Kuddos if you can see & identify the smaller details, like what's on the table on the left!



We also had a little sneak peek at our in-game view system (the switch between Strategic, Tactical & 3D World mostly)

https://twitter.com/DrydockDreams/status/1416416686803013632

These are not interchangeable, all three have their own functions:

- The World View is mostly a scenic view - although objects can still be selected, it is primarily used to let you set your preferred viewing angles, see the action for yourself, travel around, between units, and much beyond if your realism settings allow it ;

- The Tactical 3D Map can be accessed at all times by pressing space bar, whether you're in the 3D world, looking at the strategic map or wandering around in the flagplot, and will return you to your previous location once closed. It is used as to give tactical orders (aka when you need to give firing orders to ship during a surface engagement, for instance). This is probably the main inteface you'll be using during combat.

- The Strategic 2D Map on the other hand gives you a general view of the battlefield and of your naval task forces & aircraft groups. Allied, enemy forces, along with unidentified contacts are also indicated. The player uses the map to give general navigation and combat orders to friendly units, mostly when they are not engaged and over larger distances & greater lengths of time. Here task forces are all pointing in the same direction for prototyping purpose - don't you worry, icons do look in the right direction otherwise.

Absolutely work in progress, ofc!

https://cdn.discordapp.com/attachments/708311508488028271/878627792709881926/Tac-Strat-World_mode_swap.mp4

https://twitter.com/DrydockDreams/status/1408794530514567172

And some tweets of less strategic value, but still somewhat enjoyable I guess
https://twitter.com/DrydockDreams/status/1428035475726495747
https://twitter.com/DrydockDreams/status/1427841633563811844
https://twitter.com/DrydockDreams/status/1425052868575330313
https://twitter.com/DrydockDreams/status/1418950411159887872
https://twitter.com/DrydockDreams/status/1421469643718283266
https://twitter.com/DrydockDreams/status/1413835455661953027
https://twitter.com/DrydockDreams/status/1410244832350535687
https://twitter.com/DrydockDreams/status/1411383968985845763

Cheers!
« Last Edit: August 28, 2021, 11:08:19 PM by The_Admiral »

Offline Gusington

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Re: Introducing TASK FORCE ADMIRAL Vol.1: American Carrier Battles
« Reply #498 on: August 29, 2021, 12:15:08 PM »
 :D
"I'm not even dead and I'm rolling over in my grave."

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Offline GDS_Starfury

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Re: Introducing TASK FORCE ADMIRAL Vol.1: American Carrier Battles
« Reply #499 on: August 29, 2021, 10:20:32 PM »
 :bd:
Toonces - Don't ask me, I just close my eyes and take it.

Gus - I use sweatpants with flannel shorts to soak up my crotch sweat.

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Gus - Celery is vile and has no reason to exist. Like underwear on Star.


Offline Toonces

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Re: Introducing TASK FORCE ADMIRAL Vol.1: American Carrier Battles
« Reply #500 on: August 30, 2021, 12:56:47 PM »
I've always said, women and seamen don't mix.
"If you had a chance, right now, to go back in time and stop Hitler, wouldn't you do it?  I mean, I personally wouldn't stop him because I think he's awesome." - Eric Cartman

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Offline Gusington

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Re: Introducing TASK FORCE ADMIRAL Vol.1: American Carrier Battles
« Reply #501 on: August 30, 2021, 01:36:06 PM »
 :-[
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Offline Toonces

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Re: Introducing TASK FORCE ADMIRAL Vol.1: American Carrier Battles
« Reply #502 on: August 30, 2021, 02:11:37 PM »
Seriously, either this or Seapower needs to come out soon.  I'm going flipping crazy here.   :knuppel2:
"If you had a chance, right now, to go back in time and stop Hitler, wouldn't you do it?  I mean, I personally wouldn't stop him because I think he's awesome." - Eric Cartman

"Does a watch list mean you are being watched or is it a come on to Toonces?" - Biggs

Offline The_Admiral

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Re: Introducing TASK FORCE ADMIRAL Vol.1: American Carrier Battles
« Reply #503 on: August 30, 2021, 09:59:33 PM »
I've always said, women and seamen don't mix.

Is the result called Seamew?
That would probably explain why all the planes named after that are disappointing lame ducks with very big expectations & very small engines  :coolsmiley:

Offline Sir Slash

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Re: Introducing TASK FORCE ADMIRAL Vol.1: American Carrier Battles
« Reply #504 on: August 31, 2021, 08:23:45 AM »
I always thought that Sailors called their ships, 'She' to remind them of who back home they were getting away from by going to sea.  ^-^
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