Author Topic: Paradox CEO admits SotS2 a "big mistake"  (Read 6808 times)

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Offline Martok

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Paradox CEO admits SotS2 a "big mistake"
« on: February 01, 2012, 01:03:34 PM »
http://www.strategyinformer.com/news/16322/paradox-sword-of-the-stars-2-was-a-big-failure

Fascinating. 


I'd still like to know what exactly happened.  Was it simple greed on Paradox's part, as so many feel to be the case?  Were they somehow duped and/or misled by Kerberos into believing the game was more or less complete (until it was too late)?  I'm really curious as to what actually precipitated this whole fiasco. 

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Offline LongBlade

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Re: Paradox CEO admits SotS2 a "big mistake"
« Reply #1 on: February 01, 2012, 01:54:14 PM »
I'm not privy to any inside details, but as a general observation Paradox has operated on the basis that it will release games in what many have argued is an unfinished state.

The quid pro quo of this is that Paradox has almost always delivered a series of patches to fix, upgrade, and improve the game - often several years after release.

Religious wars, of course, have broken out all over the web on the wisdom of this strategy, but clearly Paradox has stumbled in this instance.

Why? Money is the lifeblood of any business. By releasing games knowing they will need patching, cash flow helps offset the cost. A trust was established between Paradox and its customers where Paradox gave assurances that anything that didn't work at release would be fixed.

This apparently has strained that relationship enough that Paradox is changing its strategy - at least with regard to 3rd party devs. Whether products developed internally will be affected isn't clear from what I read.

Offline JasonPratt

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Re: Paradox CEO admits SotS2 a "big mistake"
« Reply #2 on: February 01, 2012, 03:07:17 PM »
Meanwhile the rest of us will plug along happily on version 1.8 of all the expansions to SotS1. (And buy the Distant Worlds series. {g})
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Offline Jarhead0331

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Re: Paradox CEO admits SotS2 a "big mistake"
« Reply #3 on: February 01, 2012, 03:11:47 PM »
Who cares why it happened...I want to know what they are going to do about it.
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Offline Jarhead0331

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Re: Paradox CEO admits SotS2 a "big mistake"
« Reply #4 on: February 01, 2012, 03:13:08 PM »
I just read the article...more important than stating that the game was a failure, I think is the admission that releasing it in that kind of a state was a "big mistake."
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Offline LongBlade

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Re: Paradox CEO admits SotS2 a "big mistake"
« Reply #5 on: February 01, 2012, 03:13:14 PM »
My sense is that by declaring this a failure, they've admitted the code is dead. Irreparable.

I hope not, but what else could it mean?

Offline Jarhead0331

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Re: Paradox CEO admits SotS2 a "big mistake"
« Reply #6 on: February 01, 2012, 03:16:50 PM »
My sense is that by declaring this a failure, they've admitted the code is dead. Irreparable.

I hope not, but what else could it mean?

OK...but how do you reconcile it with the other comment about the release?

Still...I really truly hope you are wrong. There is such tremendous potential in this game.
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Offline Bison

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Re: Paradox CEO admits SotS2 a "big mistake"
« Reply #7 on: February 01, 2012, 03:18:10 PM »
 
My sense is that by declaring this a failure, they've admitted the code is dead. Irreparable.

I hope not, but what else could it mean?

Kerberos abandons the engine and releases Sword of the Stars 3 on the Paradox Clausewitz engine  :o

Offline JasonPratt

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Re: Paradox CEO admits SotS2 a "big mistake"
« Reply #8 on: February 01, 2012, 03:46:31 PM »
My sense is that by declaring this a failure, they've admitted the code is dead. Irreparable.

I hope not, but what else could it mean?

Kerberos abandons the engine and releases Sword of the Stars 3 on the Paradox Clausewitz engine  :o

ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in chronological order. Lots and lots of order...

Dawn of Armageddon -- a narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse: The Hunt Begins: Insert Joke Here!

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR, lots of screenies.

Offline republic

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Re: Paradox CEO admits SotS2 a "big mistake"
« Reply #9 on: February 01, 2012, 09:16:32 PM »
I own the game and its a strange amalgamation of amazing features and broken features.  Thankfully I got it on sale and with a giftcard at that.  Even after all the patches, it feels like a beta or a tech demo.  I am a huge fan of the original SOTS and 4x games in general and I think SOTS2 has some fascinating twists on old themes...but I'm afraid if they don't get it up to par soon it will be abandoned.

I know Kerberos and Paradox have stated they are committed to finishing it, but I can't see them throwing a lot of money into something that was already probably a small moneymaker.  I fear they'll just end up abandoning and refunding.

Offline son_of_montfort

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Re: Paradox CEO admits SotS2 a "big mistake"
« Reply #10 on: February 01, 2012, 09:46:16 PM »
Who cares why it happened...I want to know what they are going to do about it.

+1000

I agree with JH, there is still a lot of potential here. I hope they aren't admitting the code is dead. And if they are, they need to provide a refund to those of us that stuck it out.
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Offline Jarhead0331

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Re: Paradox CEO admits SotS2 a "big mistake"
« Reply #11 on: February 02, 2012, 05:10:54 AM »
If they abandon this game, Kerberos is dead to me. I'm not sure what I'll do to Paradox, but it will be creative.
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Offline Martok

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Re: Paradox CEO admits SotS2 a "big mistake"
« Reply #12 on: February 02, 2012, 05:22:09 AM »
If they abandon this game, Kerberos is dead to me. I'm not sure what I'll do to Paradox, but it will be creative.

Heh.  Paradox dropping support for the game would almost be worth it, just see what you'd do.  :P 

...Almost, that is.  For as much as the original SotS isn't my cup of tea (and the sequel similarly didn't appeal to me, even before its disastrous release), it would be a shame if they simply stopped bothering to fix it.  It's clear a lot of thought and care went into the game's design & development (despite the results), to say nothing of the potentially disappointed/furious customers who purchased it. 

« Last Edit: February 02, 2012, 08:18:28 AM by Martok »
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Offline LongBlade

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Re: Paradox CEO admits SotS2 a "big mistake"
« Reply #13 on: February 02, 2012, 07:51:07 AM »
but I can't see them throwing a lot of money into something that was already probably a small moneymaker.

This is the problem.

I hate to say it, but it was probably inevitable. When your policy is to release games that are not at 100% (taking into account that no game is perfect and all games are patched) then you handicap yourself right out of the door. It is likely that everyone underestimated how much effort it would take to get the game up to speed. Now they've got a problem.

You guys are right - admitting it is the first step but it's what they do next that will make a difference.

Offline son_of_montfort

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Re: Paradox CEO admits SotS2 a "big mistake"
« Reply #14 on: February 02, 2012, 08:19:38 AM »
I'm admitting I made a "Big Mistake" when I preordered SotS2.

JH, I hate to say it, but I think Kerberos is already on my black list. I feel pretty betrayed, I was an avid fan over there and chatted with the devs pretty regularly. So when they dropped that bomb, it was almost like a personal insult!
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