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Digital Gaming => Computer Gaming => Topic started by: Nefaro on February 02, 2015, 09:14:44 PM

Title: Darkest Dungeon
Post by: Nefaro on February 02, 2015, 09:14:44 PM
Turn-based dungeon crawler coming out tomorrow (in EA?)...

http://store.steampowered.com/app/262060/


Was watching Quill18's Lets Play.  Sold me.
Title: Re: Darkest Dungeon
Post by: Great Ajax on February 02, 2015, 09:32:20 PM
I've been following this one for awhile and will be picking it up tomorrow.  The stress mechanic along with negative traits seems to make for some pretty epic dungeon crawls.

Trey
Title: Re: Darkest Dungeon
Post by: tgb on February 02, 2015, 10:10:38 PM
I haven't seen Quill's, although I'll probably watch it tonight.  I've been following this closely all weekend, and tomorrow will be all over it like stink on a baboon.
Title: Re: Darkest Dungeon
Post by: spelk on February 03, 2015, 03:17:10 AM
I was an early Kickstarter backer on this, and have the alpha code to play with on Steam..

It's really good and very polished even now. And quite punishing. Once things start to go South, they tend to snowball a bit, because bad things happening to your party, increases the likely of bad things happening to your party. Fighting to the bitter end, doesn't end well. Every conflict you encounter there is always a chance it begins to topple over. No matter how trivial or good a party setup you think you have. Healing is very weak so far, in the early game. So you're better off with Damage mitigation through the use of buffs and stuns. Bleeding and blighting are good falls backs for slow over time damage. Not so much if you're up against Skeleton warriors though.

The fact that you have to rest your heroes means your adventuring party is always in constant flux, and you have to be careful when putting together a team to make sure their skills enhance one another. A weak character in a four man team is a real dead weight to carry about. Positioning is everything.

I've not played a massive amount but what I have played of it shows me that there is a lot of close fought battles, that can turn on a sixpence (dime) and you need to have your wits about you and know when to attempt a flee before the big corpse laden snowball of doom starts a rolling.
Title: Re: Darkest Dungeon
Post by: Nefaro on February 03, 2015, 03:40:41 AM
Thanks for the info & tips.  I'm looking forward to trying it out.
Title: Re: Darkest Dungeon
Post by: Tpek on February 03, 2015, 05:43:06 AM
I've been playing it for a while now (another KS backer),
It's pretty neat.
But can get really really hard early on, at least until you get the sanitarium and some means of reducing stress.
Title: Re: Darkest Dungeon
Post by: airboy on February 03, 2015, 07:50:13 AM
Sounds like it is an intentionally difficult, rogue like game.

"Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring.

Recruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. You'll battle not only unimaginable foes, but stress, famine, disease, and the ever-encroaching dark. Uncover strange mysteries, and pit the heroes against an array of fearsome monsters with an innovative strategic turn-based combat system.

◾ The Affliction System – battle not only monsters, but stress! Contend with paranoia, masochism, fear, irrationality, and a host of gameplay-meaningful quirks!

◾ Striking hand-drawn gothic crowquill art style

◾ Innovative turn-based combat pits you against a host of diabolical monsters

◾ Ten (and counting!) playable hero classes, including Plague Doctor, Hellion, and even the Leper!

◾ Camp to heal wounds or deliver inspiring speeches.

◾ Rest your weary, shell-shocked characters in town at the Tavern or the Abbey to keep their stress in check.

◾ Classic CRPG and roguelike features, including meaningful permadeath, procedural dungeons, and incredible replay

Can you stem the tide of eldritch horrors erupting across your family's ancestral estate?

Descend at your peril! "

I'm going to wait for the reviews on this one.  Something that is hard as hell simply to be challenging is not for me in a game.
Title: Re: Darkest Dungeon
Post by: Nefaro on February 03, 2015, 12:19:56 PM
I dig roguelikes so it'll be insta-purchase.  When I say "roguelike", I mean the real turn-based RPG ones with permadeath and randomized areas to explore.   O0
Title: Re: Darkest Dungeon
Post by: JasonPratt on February 03, 2015, 05:10:50 PM
Promptly wishlisted. :)
Title: Re: Darkest Dungeon
Post by: tgb on February 03, 2015, 07:03:26 PM
OK.  I just had a character get syphilis from examining a dusty bookcase.  I think my mother must be one of the designers.

I wish there was more specific information as to the various buffs and afflictions.  I had a character examine a confessional and become "absolved of sins", but I have no idea what that actually did.  Another maxed out on stress and became "abusive", but other than making rude comments I didn't see any difference in her performance.

I wonder if characters can get Tourette's.
Title: Re: Darkest Dungeon
Post by: Nefaro on February 03, 2015, 07:36:17 PM
Quote from: tgb on February 03, 2015, 07:03:26 PM
OK.  I just had a character get syphilis from examining a dusty bookcase.  I think my mother must be one of the designers.

I wish there was more specific information as to the various buffs and afflictions.  I had a character examine a confessional and become "absolved of sins", but I have no idea what that actually did.  Another maxed out on stress and became "abusive", but other than making rude comments I didn't see any difference in her performance.

I wonder if characters can get Tourette's.

I think some of those afflictions are intentionally vague.  Not an unusual thing in some roguelikes.  From what I've read, you can check the wiki for better details on stuff.  I will probably do so eventually, but I've been enjoying the surprises.

Most of those afflictions give you combat penalties to some degree.  You can hover the mouse over your stats and see what's affecting them.  The time I looked, the affliction modifier was categorized as "Other" IIRC.

I also had one with the 'Abusive' affliction.  I noticed that sometimes when another party member struck an enemy, that character would spit out a ridiculing text bubble and the target of that ire would gain Stress.  Same kind of thing with some of the other afflictions regarding Stress loss for other party members at certain times, depending on the nature of the affliction.


It's difficult, as expected after watching some vids.  You gotta expect your characters to die and have all kinds of debilitating issues.  And not being able to afford much of what you want to buy in town.  But damn am I enjoying it.   O0  The theme, art style, and mood is superb.  My only concern might be the variety of monsters & items available to be found but I've not seen all the current stuff yet and it will probably take awhile even with what's in this early access version.


I also installed Apotheon but Darkest Dungeon won't let me get away at the moment.  :))
Title: Re: Darkest Dungeon
Post by: Nefaro on February 05, 2015, 10:33:36 AM
Sweet baby raptor jesus is this addicting.    O0

And brutal.  But I'm doing okay now that I understand it a bit.

Title: Re: Darkest Dungeon
Post by: Nefaro on February 06, 2015, 04:19:56 PM
There is a lot of complaining about the difficulty, but I think part of that is due to people not understanding how to handle the various parts. 

It was pretty tough for me, the first few runs, but I didn't lose many characters.  You can replace them with fresh level 0 characters after every run anyway.  The real management challenge has been keeping my characters' Stress levels minimized during and between runs, but at Week 14 I'm already returning with less than 10 Stress on my  level 1 characters on Small and Medium missions.  So the Stress becomes manageable and less costly after you get your characters up to level 1 and upgrade your buildings a bit to save money reducing it. 

The real challenge is to choose parties with effective mixes of classes/skills and keeping your Light level at 75+ the whole time (lots of torches) if you want to avoid excessive Stress and the extra bad Quirks such high levels can add. 


Getting easier after Week 15 or thereabouts:

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fcloud-4.steamusercontent.com%2Fugc%2F528380967251101685%2F4D485452990CF102BC8DFA9BE5BDF4BBC6F94693%2F&hash=14f9a02d90e5e18454addc1e49bd4059365b46f6)
Title: Re: Darkest Dungeon
Post by: tgb on February 06, 2015, 05:05:58 PM
The thing with light, though, is it has a negative impact on loot drops.  The less light, the better the loot.
Title: Re: Darkest Dungeon
Post by: Nefaro on February 06, 2015, 07:14:36 PM
Quote from: tgb on February 06, 2015, 05:05:58 PM
The thing with light, though, is it has a negative impact on loot drops.  The less light, the better the loot.

Much of the equippable loot isn't all that great in this game, unless you get lucky with a specific combination.  It's all about the money and upgrade items.

Not sure whether the extra amount of loot is worth the extra expenditures in getting rid of stress and the bad quirks (because those are expensive even after some building upgrades).
Title: Re: Darkest Dungeon
Post by: Nefaro on February 07, 2015, 10:58:06 AM
Walked all over the first boss, the Apprentice Necromancer, yesterday.   :)



*small spoiler: boss pop-up stats shown*






Mid Fight
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fcloud-4.steamusercontent.com%2Fugc%2F528380967254044819%2F24B1079878FD85BF5FAD1EDEA647C37949778249%2F1024x575.resizedimage&hash=4b9870b7a6cd6670fcdaced78619be58b79eec23)


Victory
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fcloud-4.steamusercontent.com%2Fugc%2F528380967254063706%2F21BA7744B329546D483365D21C4C7451C33954B3%2F1024x575.resizedimage&hash=66333ea9aaf7dc094674d7e38b33337ce575c778)
Title: Re: Darkest Dungeon
Post by: Tpek on February 07, 2015, 11:06:25 AM
The Necromancer ones are rather easy.
It's the Swine Prince that gave me a run for my money.
Haven't tried the Wizened Hag and her following bosses though.
Title: Re: Darkest Dungeon
Post by: Nefaro on February 07, 2015, 11:12:43 AM
Quote from: Tpek on February 07, 2015, 11:06:25 AM
The Necromancer ones are rather easy.
It's the Swine Prince that gave me a run for my money.
Haven't tried the Wizened Hag and her following bosses though.

I'm gonna try the Swine Prince soon.   I have at least one, maybe two characters at Level 3 right now but my biggest concern is continuing to upgrade abilities and equipment.  For at least two parties and a third backup.



The character management part of the game kinda reminds me of the roster management in sports text sims.  Maybe that's why I'm so addicted to this.  Always enjoyed drafting/hiring players within a budget, allocating them to the proper places on the team, and watching them grow in ability.  Similar in a general sense.   :)
Title: Re: Darkest Dungeon
Post by: Tpek on February 07, 2015, 12:12:32 PM
^Just note that once a character reaches a certain level (when their name changes color from white to green for an example),
they will no longer be willing to participate in lower level missions.
This is one of the reasons you need to constantly hire new guys.
Title: Re: Darkest Dungeon
Post by: Nefaro on February 08, 2015, 03:36:01 PM
Quote from: Tpek on February 07, 2015, 12:12:32 PM
^Just note that once a character reaches a certain level (when their name changes color from white to green for an example),
they will no longer be willing to participate in lower level missions.
This is one of the reasons you need to constantly hire new guys.

It was suggested that you keep at least three teams (12 characters) of differing range, as the sweet spot.  Because the more you run a specific dungeon location, the higher it's mission level offerings eventually become.
Title: Re: Darkest Dungeon
Post by: Tpek on February 08, 2015, 03:44:30 PM
Thing is that sometimes you have to let your characters "chill off" for an adventure or two in the Sanitarium/Tavern/Abbey to reduce their stress or cure their ailments (strange how a Sanitarium can cure "Known Cheat" :P ).
Title: Re: Darkest Dungeon
Post by: Con on February 11, 2015, 10:53:53 AM
OK I am struggling with this one (I like it though but its not intuitive for me at all).  Can anyone help me with any of the following questions

1. If you purchase items for a dungeon run do all the unused items in your inventory disappear after the run?  (I have never made it to the end I have always had to retreat in failure)
2. How do you use items in your inventory like the Holy Water.  I dont see anywhere to equip it on a hero
3. Where do you get wood for camping (I have only tried small dungeons)

Any tips??

Thanks
Con
Title: Re: Darkest Dungeon
Post by: Tpek on February 11, 2015, 11:39:17 AM
1. Yes.
2. During a battle you can use items in your inventory.
3. You get a predefined number of "Woods" depending on the length of the dungeon.
Short gives none, medium 1 and long 2.
Title: Re: Darkest Dungeon
Post by: Nefaro on February 11, 2015, 04:02:35 PM
2) Inventory items like Holy Water, Keys, etc, can be dragged from your inventory to the appropriate container.  They go in that middle slot with the darkened shovel symbol.

Note that each item will only work in specific types of containers you are searching.  They can help improve your chances & the loot results for things such as using a key on a locked chest or grant you other special effects like the possibility of removing a bad quirk (on selected character) by using holy water on a cursed confessional.  They can still be random, however, so you don't always get the best results even when using an item that way.  Instead it may grant a buff or something.

I sometimes take a holy water with me if I have plenty money and a character with a bad quirk I wanna be rid of.  It usually doesn't pan out that way but it may be worth a shot at saving some sanitarium cost.

I generally take at least one shovel, for short & medium delves, and at least two for long ones.  If you don't have a shovel and need to remove a barricade, doing so by hand will burn up a lot of daylight and stress for all your characters.  In the case of using a shovel on a barricade, you only have to click the darkened shovel symbol in the center - not drag and drop.  Dunno why that's different.  On the Long and perhaps Medium length dungeons, it could pay to bring a key too since there is a higher chance of a room with a locked chest. 

I consider food, torches, and shovel(s) to be essential for a low stress approach.  The rest is just a shot at extra loot or effects, if you can find a matching container.

The bandages and that green potion is primarily for rt-clicking to remove bleeds and such although I think there may be a container type that they can also be used on.
Title: Re: Darkest Dungeon
Post by: glen55 on February 11, 2015, 06:38:13 PM
"Brutally difficult" is not typically a phrase I look for when considering a game purchase, but it sounds like there are some pretty intriguing "roster management" issues that separate this one out from the other brutally difficult roguelikes.  I might have to take the plunge.

Title: Re: Darkest Dungeon
Post by: GDS_Starfury on February 11, 2015, 06:42:03 PM
 :-\

I was expecting photos of Mirth's basement.
Title: Re: Darkest Dungeon
Post by: BanzaiCat on February 12, 2015, 02:11:03 PM
Quote from: GDS_Starfury on February 11, 2015, 06:42:03 PM
:-\

I was expecting photos of Mirth's basement.

Have you not been there yourself?
Title: Re: Darkest Dungeon
Post by: kassdhal on February 13, 2015, 05:50:28 PM
I ve been giving this game a fair (17h of play...) shot over the week... I'm really mixed... it is both amazing and terrible. First they designed a very clever game with a lot o ideas but at the same time it s so random that for a very long time i felt I was playing candy crush saga and that my skill did not have any importance in the game.

There is a lot of potential and a lot of ideas there so need to watch it develop but as of today I 'll stop play as it is just way too random
Title: Re: Darkest Dungeon
Post by: Rayfer on February 13, 2015, 06:03:26 PM
Quote from: glen55 on February 11, 2015, 06:38:13 PM
"Brutally difficult" is not typically a phrase I look for when considering a game purchase, but it sounds like there are some pretty intriguing "roster management" issues that separate this one out from the other brutally difficult roguelikes.  I might have to take the plunge.

LOL..when I see the phrase 'brutally difficult' it is a red flag that tells me to go no further.
Title: Re: Darkest Dungeon
Post by: Nefaro on February 13, 2015, 06:29:25 PM
I take it you guys don't like the Roguelike style of highly randomized and very difficult?  :-\
Title: Re: Darkest Dungeon
Post by: BanzaiCat on February 13, 2015, 07:42:46 PM
I'm generally not a fan of that kind of thing myself (I had a hard time with Sunless Sea), but that doesn't mean I'm not a sucker for trying. DD is on my wishlist.
Title: Re: Darkest Dungeon
Post by: DennisS on February 13, 2015, 08:18:03 PM
I just didn't "get" Sunless Sea. The basic premise just didn't work, and neither did the gameplay. Frankly, there just wasn't much there. In three minutes, you've seen just about all there is to see.
Title: Re: Darkest Dungeon
Post by: kassdhal on February 14, 2015, 03:39:34 AM
Well "highly randomized" game is pretty much the same as Candy Crush... the way you play has limited impact on the outcome... for me it s not a game it's casino, and I don t like that


In a game I like when skills is key, and then has to compensate for the random evolution. which is not the case here
Title: Re: Darkest Dungeon
Post by: BanzaiCat on February 14, 2015, 08:10:08 PM
I played Sunless Sea while it was in early access, and yes I agree once you've seen some of it, you might have seen it all. The game does draw me in a bit, but the entire fight versus hopelessness is tense but in an annoying way. I don't feel the challenge; I just feel stressed when I play it.

Same, I imagine, as I'd feel playing Alien: Isolation.
Title: Re: Darkest Dungeon
Post by: Nefaro on February 15, 2015, 12:10:30 PM
Quote from: kassdhal on February 14, 2015, 03:39:34 AM
Well "highly randomized" game is pretty much the same as Candy Crush... the way you play has limited impact on the outcome... for me it s not a game it's casino, and I don t like that


In a game I like when skills is key, and then has to compensate for the random evolution. which is not the case here

It isn't so randomized that I have no control.  It may feel that way at first but once you've improved your characters & town a bit, it has very manageable risk-reward.  Actually may become too easy after a time.

I think people are judging it to be too difficult by individual delves in the earliest part of the game.  It is actually oriented towards long-term strategy & management, not necessarily individual dungeon crawls.  For example, if any of my level-0 or even level-1 characters became too loaded with bad quirks early on in their dungeon crawling careers, I would just kick them out and recruit a new one to replace them.  There is a steady stream of new characters available so character permadeath isn't such a big deal.  Especially since you can just pull out and run away during most of each run.

Title: Re: Darkest Dungeon
Post by: JasonPratt on February 16, 2015, 07:42:08 AM
Worth noting that DD is still in beta Early Access, so I'm waiting for more polish anyway. :)

(Though in honor of other people's Valentine's Day weekend  ::), I did splurge on my resolution a bit to pick up Deadnaut. Which I haven't played yet, having finally started the gameclock on my Russian DHAAR campaign.)
Title: Re: Darkest Dungeon
Post by: Nefaro on January 20, 2016, 07:39:34 PM
Darkest Dungeon got an official release sometime this past week.


Started up a new campaign.  Love the dark theme, art, and sounds. 

It's really just a mix of Roster Management (w/ some RPG facets) and short Dungeon Crawls. 

Use your rested ones on a current crawl while sending others for stress relief at the bar/abbey, removing their afflictions in the sanitarium & such in the meantime.  Fire the noobs who've gone too nuts on their early run(s) and replace with fresh ones.  Purchase skill & equipment upgrades later.

Strange mix of mechanics but it hits on some of my favorite turn-based mechanics.
Title: Re: Darkest Dungeon
Post by: BanzaiCat on January 21, 2016, 07:41:36 AM
I noticed it was on super sale during Steam's winter sale, for $9.99, then went back to full price, and then it went on sale again recently but to $19.99. I'd like to get it someday but it'll have to drop more.
Title: Re: Darkest Dungeon
Post by: sandman2575 on January 21, 2016, 01:26:04 PM
I've been playing DD a fair bit since picking it up on Steam winter sale.

From an artistic design standpoint alone, the game is spectacular. I say that as someone who's not a fan either of comics or of Lovecraft, and DD's visual aesthetic relies heavily on the former, and its narrative relies heavily on the latter. It's just a beautiful game. The UI is very pleasing. The animations are minimal but effective. The overall atmosphere of the game is stunning.

In short, I'm not this game's target audience, and I still think it's fantastic.

Though I'm having trouble making progress!  I started up a new campaign after DD's official release this week. I've got the early game down, more or less. What I'm having a lot of trouble doing is actually building up a core of experienced adventurers. I can't seem to get a character past level 2 before their negative quirks start to outweigh the benefit of their positives. And it ain't cheap to get rid of those quirks, or to get rid of Stress.

Beautiful game. Definitely challenging, and appears to definitely be grindy. I'd like to make more progress, but right now I just feel like I'm recycling characters. Fresh ones come in. Go on some adventures. Become neurotic and psychotic. Get released. Rinse and repeat.
Title: Re: Darkest Dungeon
Post by: Nefaro on January 21, 2016, 02:55:44 PM
I tend to spend the money removing the minimum amount of least desirable afflictions from otherwise good characters.

After you decide to stick with a few choice ones, their maintenance costs shoot up due to that stuff.  The other lot of characters are just there to delve for a little profit and burn some time while the main team is in R&R (or the Asylum!).  Hopefully the occasional fodder will make it through the "farm team" without being completely wrecked.  :D
Title: Re: Darkest Dungeon
Post by: chemkid on March 12, 2016, 03:33:54 PM
...give 'em RNG some more love!

https://www.youtube.com/watch?v=pCrfX0yze5E

enjoy!
chem!
Title: Re: Darkest Dungeon
Post by: Nefaro on March 13, 2016, 06:54:49 AM
Quote from: chemkid on March 12, 2016, 03:33:54 PM
...give 'em RNG some more love!

https://www.youtube.com/watch?v=pCrfX0yze5E

enjoy!
chem!

LOL'd!

I must have played too much DD since the lyrics make so much sense.   ;D
Title: Re: Darkest Dungeon
Post by: Philippe on September 21, 2017, 02:00:44 PM
I stumbled onto this game the other day almost by accident. 

The game is totally sick and I love it.

The parody of Lovecraft's writing style warms the cockels of my warped heart (and diseased mind).

What a sublimely pointless time-waster.
Title: Re: Darkest Dungeon
Post by: -budd- on September 21, 2017, 06:12:08 PM
Quote from: Philippe on September 21, 2017, 02:00:44 PM
I stumbled onto this game the other day almost by accident. 

The game is totally sick and I love it.

The parody of Lovecraft's writing style warms the cockels of my warped heart (and diseased mind).

What a sublimely pointless time-waster.

I agree, love the game. Not really my type of game either, its very well made. Sure the RNG will F**k you from time to time and you'll scream and cuss like a sailor when the enemy pulls out a triple dodge when you need the kill because your hand crafted character is on deaths door and hanging by a thread....C'est la vie.
Title: Re: Darkest Dungeon
Post by: CJReich46 on September 26, 2017, 06:34:19 PM
Darkest Dungeon is just one of those purchases I don't regret one bit.

It's cruel, and dark but even there's moments where your heroes really do the impossible. I had a party if I remember correctly, it was an Arbalest, A Vestal, Grave Robber and I think it was the Leper, and they were getting clobbered in the final battle in their expedition to the Warrens. I thought the Undead/Cultists types in the Ruins were bad, Oh no nothing compared to the swine-mutilated  disease ridden horrors that lurk in the Warrens. Anyway this party was bleeding white, and then the Arbalest nailed one shot kill on one baddie, and then the rest rallied and pretty much won the day.

....they were wiped out in a boss fight 2 weeks later.


Interesting note: I was in an HP Lovecraft mood around Halloween last year and I found online a motion comic of "The Call of Cthulhu" and "The Rats in the Walls" done by the guys who did Darkest Dungeon, and even read by our "narrator" from DD it was on You Tube. I'll post a link if I find it.






Title: Re: Darkest Dungeon
Post by: Gusington on September 26, 2017, 06:58:41 PM
I'm very interested in this but I've read the difficulty is wacky fruity...what do you guys think?
Title: Re: Darkest Dungeon
Post by: Moreb on September 26, 2017, 07:29:30 PM
I think the biggest problem, from reading many of the reviews, is the RNG. Players never seem to advance enough to escape its hold. Many feel that the long grind in building up characters is all for moot. That alone is enough to keep me away.
Title: Re: Darkest Dungeon
Post by: -budd- on September 26, 2017, 09:35:18 PM
It's a game of extreme high and lows, sure the RNG will f**k you from time to time but the game is about mitigating that and pretty much tells you that up front. The choices you make whether it's picking which character to invest your money and training in, which afflictions to heal, which powers to bring along on your expeditions, even how you line up your characters its all about mitigating the RNG and it's chances to F**k you ;D. You will lose characters, no way to avoid it...sooner or later someone will die. The game really makes you think about your choices, always looking for that perfect party lineup for the next incursion into the dungeon. You will scream when that character you invested a lot of gold and training in is hanging on death's door and the AI just pulled off a triple dodge and now its their turn to take a shot at you, it goes the other way too, when you pull off that crit just when your whole party is on the ropes....sweet... if your into it, the game will get a reaction from you good and bad. These games aren't really my thing but i find this to be one well made game. I've restarted 5 or 6 times along the way always learning a little more, one thing that will doom you is falling to far behind the money or upgrade curve which has caused me more trouble than the RNG.
Title: Re: Darkest Dungeon
Post by: Philippe on September 27, 2017, 12:08:54 AM
Invoking RNG's in this of all games probably misses the point.  This is a Lovecraftian environment.  I haven't read everything that he and his collaborators wrote, but I'm having trouble remembering many Lovecraft stories with happy endings.  You're supposed to lose  The key thing to remember is that you can run away, and the opening sequence tells you about the initial narrator running from an encounter wailing and howling. 

One of the things that's wrong with most computer games is that after you learn how to play them you always win.  Not here.  When your weak party of neophytes goes up against all-powerful star spawn, instead of raging against RNG's, savor the hopelessness of the situation, and see if you can make it to the exit with some of your sanity intact. At that point it becomes a balancing act -- did you pick up enough loot on your aborted run to pay for what you spent on equipment?  The secret to success seems to be learning to buy exactly what you need to survive, and not spending a penny more.  If you start counting on that victory bonus, you're probably living beyond your means, and a couple of failed expeditions will put you out of business.
Title: Re: Darkest Dungeon
Post by: Gusington on September 27, 2017, 12:15:15 PM
RNG?
Title: Re: Darkest Dungeon
Post by: Philippe on September 27, 2017, 12:29:59 PM
Computer-speak for unlucky die rolls.
Title: Re: Darkest Dungeon
Post by: Gusington on September 27, 2017, 01:00:52 PM
Oh. Dorks!
Title: Re: Darkest Dungeon
Post by: BanzaiCat on September 27, 2017, 05:05:15 PM
* Random Number Generator, I think.

I have had this game on my wishlist since it first came out, but seeing as how it's at heart an exercise in frustration I've not taken the plunge yet. Maybe when it's under five bucks I'll pull the trigger. Despite the handicaps it metes out to players it does look like it has some fun factor to it.
Title: Re: Darkest Dungeon
Post by: bbmike on September 27, 2017, 05:53:03 PM
Quote from: Gusington on September 27, 2017, 01:00:52 PM
Oh. Dorks!

There are no dorks on Grogheads. Only nerds!  #:-)
Title: Re: Darkest Dungeon
Post by: jamus34 on September 27, 2017, 05:54:42 PM
I thought RNG was latin for "CPU giving you the long and hard shafting when you have a 99% chance of a positive roll"
Title: Re: Darkest Dungeon
Post by: BanzaiCat on September 27, 2017, 07:24:04 PM
CPU love you long time
Title: Re: Darkest Dungeon
Post by: Gusington on September 27, 2017, 07:31:56 PM
Too boo koo!
Title: Re: Darkest Dungeon
Post by: mirth on September 27, 2017, 07:33:06 PM
Quote from: Gusington on September 27, 2017, 07:31:56 PM
Dongle too boo koo!

ftfy
Title: Re: Darkest Dungeon
Post by: Gusington on September 27, 2017, 07:36:16 PM
It's interchangeable really.
Title: Re: Darkest Dungeon
Post by: mirth on September 27, 2017, 07:39:23 PM
Quote from: Gusington on September 27, 2017, 07:36:16 PM
It's interchangeable really.

Plug-N-Play?
Title: Re: Darkest Dungeon
Post by: Gusington on September 27, 2017, 07:41:25 PM
Let me think about it.
Title: Re: Darkest Dungeon
Post by: Moreb on September 27, 2017, 07:43:33 PM
Coming from a background of boardgames where nearly every mechanic was a RNG, mostly open for all to see, the idea of it being used is not the problem. I would assume every single program uses what boils down to an RNG at its base depending on the algorithms it uses. Some are extremely complex while others are merely a 1d6. Where the trouble comes in for me is when every bit of skill is superseded by a RNG. i.e. The results affect player 1d4 instead of player X because of Y and Z. Again, I don't have DD but a friend of mine, whos opinion I appreciate, also gave a negative review after many hours of play because of too much reliance on a chaotic and overbearing RNG..
Title: Re: Darkest Dungeon
Post by: mirth on September 27, 2017, 07:49:28 PM
Quote from: Gusington on September 27, 2017, 07:41:25 PM
Let me think about it.

Take your time.
Title: Re: Darkest Dungeon
Post by: -budd- on October 03, 2017, 07:17:53 PM
Steam mid week madness 60% off, embrace the suffering.

http://store.steampowered.com/app/262060/Darkest_Dungeon/
Title: Re: Darkest Dungeon
Post by: Gusington on October 03, 2017, 07:18:44 PM
You gaming harlot!
Title: Re: Darkest Dungeon
Post by: -budd- on October 03, 2017, 07:32:31 PM
I'm supportive :P

you ever decide on your October Halloween scary game yet......Skyrim don't count, no matter how gothic.
Title: Re: Darkest Dungeon
Post by: Gusington on October 03, 2017, 07:35:51 PM
I tried out Darkwood and it trapped me, is featured in the next installment of What is Gus Playing next week.

Now I have started Witcher 3 Hearts of Stone and am loving life again. And next week Shadow of War comes out 🤓
Title: Re: Darkest Dungeon
Post by: -budd- on October 03, 2017, 07:47:54 PM
Nice feature, Darkwoods is on my list. Top down games have no creep value for me, need to be FP or maybe TP. Looking forward to your Darkwood opinion, i'm on the fence.
Title: Re: Darkest Dungeon
Post by: Gusington on October 03, 2017, 07:51:53 PM
I can almost guarantee you that Darkwood will shiver your timbers, never mind it's too down perspective. You may pee a little.
Title: Re: Darkest Dungeon
Post by: Ubercat on October 03, 2017, 09:32:20 PM
I've been curious about Darkwood. If Gus is that enthusiastic, I think it's only a matter of time before I grab it.
Title: Re: Darkest Dungeon
Post by: Moreb on October 03, 2017, 09:43:20 PM
I'm very early into Darkwood but can confirm Gus' sentiment. My timbers were noticeably shivered.
Title: Re: Darkest Dungeon
Post by: Gusington on October 04, 2017, 08:26:00 AM
Any pee?
Title: Re: Darkest Dungeon
Post by: MC on October 04, 2017, 08:33:47 AM
Urine for a real surprise!
Title: Re: Darkest Dungeon
Post by: Gusington on October 04, 2017, 12:46:54 PM
...
Title: Re: Darkest Dungeon
Post by: Moreb on October 04, 2017, 02:26:40 PM
Quote from: Gusington on October 04, 2017, 08:26:00 AM
Any pee?

I'm not sure because I'm wearing my poise pad
Title: Re: Darkest Dungeon
Post by: JasonPratt on October 04, 2017, 02:59:50 PM
R'lyeh Nurgle Gothic!


........I'm too late for that joke.  :hide:
Title: Re: Darkest Dungeon
Post by: Toonces on October 04, 2017, 03:14:43 PM
I think I'm going to go ahead and pull the trigger on this.  There seems to be plenty of meat here to justify 10 clams...I spent that much on Wendy's the other day.

(can you believe how expensive fast food has gotten?  10 bucks for a Wendy's #1, large size...that's a lot of mullah!)
Title: Re: Darkest Dungeon
Post by: Toonces on October 04, 2017, 04:02:02 PM
Have you guys bought Crimson Court DLC also?

The completioninst in me wants to add it to my basket, but the reviews aren't too good, and it's only marked $2 off regular price.  I could use that money for lunch, you know?
Title: Re: Darkest Dungeon
Post by: -budd- on October 04, 2017, 08:10:16 PM
Quote from: Toonces on October 04, 2017, 04:02:02 PM
Have you guys bought Crimson Court DLC also?

The completioninst in me wants to add it to my basket, but the reviews aren't too good, and it's only marked $2 off regular price.  I could use that money for lunch, you know?
Not yet, I will when it hits 50% off. There's enough meat on the main game until it hits my price. If you get the game don't forget to check the workshop for mods. Mainly different visuals and skins and new characters. I use some skins and background images, I didn't add anymore character classes.
Title: Re: Darkest Dungeon
Post by: Toonces on October 07, 2017, 03:30:33 PM
This is such an interesting game!  I lost my entire party on the second quest, which was a real bummer, but since I'm still learning the game I'm trying not to take it too hard.  I was on the last room of the dungeon, but just didn't have enough food to heal my party up for the last fight.  I'm kind of bummed at losing my characters, TBH.

However, I still have two of the original party that I sent to the tavern and the brothel for stress relief.  That's how I roll.   ;D
Title: Re: Darkest Dungeon
Post by: Toonces on October 07, 2017, 03:30:57 PM
This game seems like a no-brainer at 10 bucks. 
Title: Re: Darkest Dungeon
Post by: jamus34 on October 07, 2017, 03:53:04 PM
1) gonna lose a lot more than that. Once they gain a level or two then it really starts hurting.
Title: Re: Darkest Dungeon
Post by: Con on October 07, 2017, 04:01:17 PM
Wait till you wipe on the last boss with a full level led team equipped with the best gear and epic trinkets. That's a sting you don't forget
Title: Re: Darkest Dungeon
Post by: -budd- on October 07, 2017, 05:08:41 PM
Don't forget you can run away to save characters, of course you lose the treasure. Too many run away's and you'll fall behind the money curve, it's a balancing act. One of the things i spend money on early is the ability to expand my roster, and i fire anyone will really damaging traits or illnesses. I wait a bit before i invest in a character. I try to have an "A" team and "B" team and some bench players. If your feeling confident go through a dungeon without torches, the treasure is better the lower the light.
Title: Re: Darkest Dungeon
Post by: Toonces on October 07, 2017, 08:01:33 PM
The game said something about the treasure being better with lower light, but I didn't quite get it.  That's good to know.

I've had a few characters die of heart attacks.  That was amusing.

I dunno...I'm really grooving on this.  Surely for the price it's already been a good investment.
Title: Re: Darkest Dungeon
Post by: -budd- on October 07, 2017, 09:43:51 PM
Quote from: Toonces on October 07, 2017, 08:01:33 PM

I dunno...I'm really grooving on this.  Surely for the price it's already been a good investment.

Preach Brother  O0

Title: Re: Darkest Dungeon
Post by: FarAway Sooner on January 29, 2019, 09:26:32 AM
Resurrecting this thread from the dead to say...  I got this game at the Steam Holiday Sale for $8, and I'm totally loving it so far!

I'm a few quests in, had just gotten done breezing through my latest Expedition, and was feeling cocky.  My best character (a Crusader) had rested his soul by Praying at the Abbey, and my loverlorn Mutant Warrior is insistent that he will ONLY spend time in the brothel when left in town, so I was feeling cocky.

***Spoiler Alert***

I'm exploring the first level of one of the easier parts of the Mansion Ruins, when I stumble across a peculiar artifact with the instructions "Insert Torch to Witness the Void".  Well, one of my characters is an Occultist, so I think, "Hey, he's an Occultist and this looks like an Occult thing.  I've cleverly read the instructions, and I've also cleverly made the connection that this funky artifact is an Occult-type thing.  I bet this game will reward me for my cleverness and problem-solving."

Instead, my party is summoned into a nether dimension to fight a horrific creature with 3 times the hit point of my staunchest warrior who summons 2 minions at the start of every turn to serve as fodder.  I'd not discovered the "Retreat" button at the top of the screen, but did so at Round 5--by which time my failure to retreat successfully on that turn proved the death knell of my party.  I lost 3 of the 4, and the 4th is now a shattered hulk of himself who's so freaked out by his trip to the nether dimensions that he's of no use.

Did I mention that I'd spent all my Gold upgrading buildings and outfitting my expedition?   ;D

I think it might be time to start a New Campaign!
Title: Re: Darkest Dungeon
Post by: -budd- on January 29, 2019, 07:37:25 PM
Quote from: FarAway Sooner on January 29, 2019, 09:26:32 AM
Resurrecting this thread from the dead to say...  I got this game at the Steam Holiday Sale for $8, and I'm totally loving it so far!

I'm a few quests in, had just gotten done breezing through my latest Expedition, and was feeling cocky.  My best character (a Crusader) had rested his soul by Praying at the Abbey, and my loverlorn Mutant Warrior is insistent that he will ONLY spend time in the brothel when left in town, so I was feeling cocky.

***Spoiler Alert***

I'm exploring the first level of one of the easier parts of the Mansion Ruins, when I stumble across a peculiar artifact with the instructions "Insert Torch to Witness the Void".  Well, one of my characters is an Occultist, so I think, "Hey, he's an Occultist and this looks like an Occult thing.  I've cleverly read the instructions, and I've also cleverly made the connection that this funky artifact is an Occult-type thing.  I bet this game will reward me for my cleverness and problem-solving."

Instead, my party is summoned into a nether dimension to fight a horrific creature with 3 times the hit point of my staunchest warrior who summons 2 minions at the start of every turn to serve as fodder.  I'd not discovered the "Retreat" button at the top of the screen, but did so at Round 5--by which time my failure to retreat successfully on that turn proved the death knell of my party.  I lost 3 of the 4, and the 4th is now a shattered hulk of himself who's so freaked out by his trip to the nether dimensions that he's of no use.

Did I mention that I'd spent all my Gold upgrading buildings and outfitting my expedition?   ;D

I think it might be time to start a New Campaign!

Yea, your done, restart. You fall behind the money curve, and it gets even more difficult. Big part of the game is managing your negative traits. i wait a bit before i invest in a character, they start collecting a bunch of negative traits and that can get expensive. Did you figure out your favorite lineup yet, your "A" team so to speak.
Title: Re: Darkest Dungeon
Post by: FarAway Sooner on January 31, 2019, 12:24:46 AM
I'm having a hard time finding enough healers.  I like having one melee dude (Hellion, Crusader, Man-at-Arms), one shooter/area-effect dude (Highwayman), one healer (Vestal), and one artillery dude.  Not sure yet if I like the Blight Bomber's ability to poison a couple guys and wear them down steadily, or the Arbalest's ability to just lay the hurt on one particular target.