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Digital Gaming => Computer Gaming => Topic started by: Jarhead0331 on May 31, 2017, 10:12:05 AM

Title: Star Trek Bridge Crew
Post by: Jarhead0331 on May 31, 2017, 10:12:05 AM
http://store.steampowered.com/app/527100/Star_Trek_Bridge_Crew/ (http://store.steampowered.com/app/527100/Star_Trek_Bridge_Crew/)

I am not really a Star Trek fan, but this may be the most immersive enjoyable VR experience I've had to date. Definitely worth picking up VR gear to experience.
Title: Re: Star Trek Bridge Crew
Post by: mirth on May 31, 2017, 10:13:45 AM
Does it have green Orion slave women?
Title: Re: Star Trek Bridge Crew
Post by: Jarhead0331 on May 31, 2017, 10:19:10 AM
Quote from: mirth on May 31, 2017, 10:13:45 AM
Does it have green Orion slave women?

https://www.theguardian.com/technology/2016/oct/26/virtual-reality-sexual-harassment-online-groping-quivr (https://www.theguardian.com/technology/2016/oct/26/virtual-reality-sexual-harassment-online-groping-quivr)
Title: Re: Star Trek Bridge Crew
Post by: mirth on May 31, 2017, 10:21:02 AM
I asked because I was hoping I could play as one.
Title: Re: Star Trek Bridge Crew
Post by: Sir Slash on May 31, 2017, 10:34:55 AM
Watch Uranus there Mirth. Don't look at me, you all were thinking the same thing.
Title: Re: Star Trek Bridge Crew
Post by: mirth on May 31, 2017, 10:38:57 AM
You watch my...nevermind.
Title: Re: Star Trek Bridge Crew
Post by: Toonces on May 31, 2017, 10:40:39 AM
#femaleklingonbewbs

Title: Re: Star Trek Bridge Crew
Post by: bbmike on May 31, 2017, 10:48:22 AM
Quote from: Jarhead0331 on May 31, 2017, 10:12:05 AM
http://store.steampowered.com/app/527100/Star_Trek_Bridge_Crew/ (http://store.steampowered.com/app/527100/Star_Trek_Bridge_Crew/)

I am not really a Star Trek fan, but this may be the most immersive enjoyable VR experience I've had to date. Definitely worth picking up VR gear to experience.

Please tell me you prefer the TOS bridge. (https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.aarcentral.com%2Fpics%2Fplease.gif&hash=79b5fa88c4dbd5efb66763bad0d968825be8d4ef)
Title: Re: Star Trek Bridge Crew
Post by: mirth on May 31, 2017, 10:48:52 AM
Quote from: Toonces on May 31, 2017, 10:40:39 AM
#femaleklingonbewbs

(https://justaddtea.files.wordpress.com/2015/03/klingon-women1.jpg)
Title: Re: Star Trek Bridge Crew
Post by: Jarhead0331 on May 31, 2017, 10:54:27 AM
Quote from: bbmike on May 31, 2017, 10:48:22 AM
Quote from: Jarhead0331 on May 31, 2017, 10:12:05 AM
http://store.steampowered.com/app/527100/Star_Trek_Bridge_Crew/ (http://store.steampowered.com/app/527100/Star_Trek_Bridge_Crew/)

I am not really a Star Trek fan, but this may be the most immersive enjoyable VR experience I've had to date. Definitely worth picking up VR gear to experience.

Please tell me you prefer the TOS bridge. (https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.aarcentral.com%2Fpics%2Fplease.gif&hash=79b5fa88c4dbd5efb66763bad0d968825be8d4ef)

Nah. I much prefer the more modern one. Sorry. The TOS bridge controls look like a faux jewelry consignment sale.
Title: Re: Star Trek Bridge Crew
Post by: Barthheart on May 31, 2017, 10:56:42 AM
Quote from: Jarhead0331 on May 31, 2017, 10:54:27 AM
Quote from: bbmike on May 31, 2017, 10:48:22 AM
Quote from: Jarhead0331 on May 31, 2017, 10:12:05 AM
http://store.steampowered.com/app/527100/Star_Trek_Bridge_Crew/ (http://store.steampowered.com/app/527100/Star_Trek_Bridge_Crew/)

I am not really a Star Trek fan, but this may be the most immersive enjoyable VR experience I've had to date. Definitely worth picking up VR gear to experience.

Please tell me you prefer the TOS bridge. (https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.aarcentral.com%2Fpics%2Fplease.gif&hash=79b5fa88c4dbd5efb66763bad0d968825be8d4ef)

Nah. I much prefer the more modern one. Sorry. The TOS bridge controls look like a faux jewelry consignment sale.

LOL! But the new one looks like the inside of an Apple store....  :P
Title: Re: Star Trek Bridge Crew
Post by: Toonces on May 31, 2017, 10:59:34 AM
^ ok I don't even watch Star Trek and I found that lol funny.
Title: Re: Star Trek Bridge Crew
Post by: mirth on May 31, 2017, 11:00:45 AM
Quote from: Toonces on May 31, 2017, 10:59:34 AM
^ ok I don't even watch Star Trek

go stand in the shame corner with MD!
Title: Re: Star Trek Bridge Crew
Post by: JasonPratt on May 31, 2017, 11:01:29 AM
Quote from: mirth on May 31, 2017, 10:48:52 AM
Quote from: Toonces on May 31, 2017, 10:40:39 AM
#femaleklingonbewbs

(https://justaddtea.files.wordpress.com/2015/03/klingon-women1.jpg)

"One after the other, or both together?" -- Riker
Title: Re: Star Trek Bridge Crew
Post by: mirth on May 31, 2017, 11:05:24 AM
^good ol' Riker
Title: Re: Star Trek Bridge Crew
Post by: Jarhead0331 on May 31, 2017, 11:06:16 AM
Seriously...how did this thread turn out this way?
Title: Re: Star Trek Bridge Crew
Post by: mirth on May 31, 2017, 11:07:42 AM
Quote from: Jarhead0331 on May 31, 2017, 11:06:16 AM
Seriously...how did this thread turn out this way?

Because this is how they all turn out?
Title: Re: Star Trek Bridge Crew
Post by: bbmike on May 31, 2017, 11:15:49 AM
Quote from: Jarhead0331 on May 31, 2017, 10:54:27 AM
Quote from: bbmike on May 31, 2017, 10:48:22 AM
Quote from: Jarhead0331 on May 31, 2017, 10:12:05 AM
http://store.steampowered.com/app/527100/Star_Trek_Bridge_Crew/ (http://store.steampowered.com/app/527100/Star_Trek_Bridge_Crew/)

I am not really a Star Trek fan, but this may be the most immersive enjoyable VR experience I've had to date. Definitely worth picking up VR gear to experience.

Please tell me you prefer the TOS bridge. (https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.aarcentral.com%2Fpics%2Fplease.gif&hash=79b5fa88c4dbd5efb66763bad0d968825be8d4ef)

Nah. I much prefer the more modern one. Sorry. The TOS bridge controls look like a faux jewelry consignment sale.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.aarcentral.com%2Fpics%2Fkirk.jpg&hash=80d8b48c55c144dc1675c8e9e1a2bbd3865a256e)
Title: Re: Star Trek Bridge Crew
Post by: Tpek on May 31, 2017, 12:39:04 PM
Quote from: Jarhead0331 on May 31, 2017, 10:19:10 AM
Quote from: mirth on May 31, 2017, 10:13:45 AM
Does it have green Orion slave women?

https://www.theguardian.com/technology/2016/oct/26/virtual-reality-sexual-harassment-online-groping-quivr (https://www.theguardian.com/technology/2016/oct/26/virtual-reality-sexual-harassment-online-groping-quivr)

"At first it was okay, he was just trying to brutally and viciously murder me and flay me alive with dark magic.
But then it became unbearable when he casually move a digital representation of a hand near a digital representation of the body of the character I play, and I felt so powerless".
::)
Title: Re: Star Trek Bridge Crew
Post by: mirth on May 31, 2017, 12:40:20 PM
Couldn't she virtually kick him in the balls?
Title: Re: Star Trek Bridge Crew
Post by: Tpek on May 31, 2017, 12:46:08 PM
"I felt so powerless... there was nothing I could do save asking him to stop, Easily killing his distracted character with my spells, weapons and skills,
kicking him off the game and not playing with him anymore, or replying him in kind... I was so powerless."
Title: Re: Star Trek Bridge Crew
Post by: OJsDad on May 31, 2017, 02:41:07 PM
Quote from: Jarhead0331 on May 31, 2017, 11:06:16 AM
Seriously...how did this thread turn out this way?

As many years as you've been hanging around this crew, you shouldn't be surprised by how fast or what direction this thread has gone. 
Title: Re: Star Trek Bridge Crew
Post by: mirth on May 31, 2017, 02:42:10 PM
We've boldly gone where we've gone many times before.
Title: Re: Star Trek Bridge Crew
Post by: Sir Slash on May 31, 2017, 02:52:14 PM
The Green Orion Slave Girls are all free now. And I hear they only turn green when they're VERY close.  ::)
Title: Re: Star Trek Bridge Crew
Post by: mirth on May 31, 2017, 02:53:20 PM
Danger close.
Title: Re: Star Trek Bridge Crew
Post by: spelk on May 31, 2017, 04:42:06 PM
Quote from: Jarhead0331 on May 31, 2017, 10:12:05 AM
http://store.steampowered.com/app/527100/Star_Trek_Bridge_Crew/ (http://store.steampowered.com/app/527100/Star_Trek_Bridge_Crew/)

I am not really a Star Trek fan, but this may be the most immersive enjoyable VR experience I've had to date. Definitely worth picking up VR gear to experience.

Seems more like a VR tech demo than a VR Star Trek experience. You probably need to play Star Trek Online for the full ST experience... VR not withstanding. ;)

https://www.polygon.com/virtual-reality/2017/5/29/15703172/star-trek-bridge-crew-preview

and I quote:

"Despite its grand vistas, Star Trek: Bridge Crew comes across more like a simple mobile game than a full virtual reality simulation of space combat and exploration."


and the after co-op updated version of the review:

"Despite its grand vistas, Star Trek: Bridge Crew comes across more like a sterile demo than a full virtual reality simulation of space combat and exploration"

This is all music to my ears, because in order for me to experience this in VR it would involve a purchase of £400+ equipment to play something close to a mobile game or tech demo. I've gotten 8+ months of Star Trek fuelled gaming from STO and have really enjoyed that.. at a fraction of the cost.

Two points:

1) You need to have bought into VR already, to have afforded the equipment
2) You need to have a crew of serious ST mates to play it with

Even then, it probably won't deliver any of the exceptional things a Star Trek title should.

It is basically waving your arms around, and pushing buttons. Admittedly on the deck of a 3d visualised Starship. But, alas we're not there. Price wise. Experience wise. I wish we were.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fsugarfreegamer.com%2Fwp-content%2Fuploads%2F2017%2F01%2Fllap.jpg&hash=7390616a2f1349a3a4d7f47fd7044aacd04bb91a) (http://sugarfreegamer.com/star-trek-serendipity-synchronicity/)



Title: Re: Star Trek Bridge Crew
Post by: Jarhead0331 on May 31, 2017, 05:01:55 PM
Quote from: spelk on May 31, 2017, 04:42:06 PM
Quote from: Jarhead0331 on May 31, 2017, 10:12:05 AM
http://store.steampowered.com/app/527100/Star_Trek_Bridge_Crew/ (http://store.steampowered.com/app/527100/Star_Trek_Bridge_Crew/)

I am not really a Star Trek fan, but this may be the most immersive enjoyable VR experience I've had to date. Definitely worth picking up VR gear to experience.

Seems more like a VR tech demo than a VR Star Trek experience. You probably need to play Star Trek Online for the full ST experience... VR not withstanding. ;)

https://www.polygon.com/virtual-reality/2017/5/29/15703172/star-trek-bridge-crew-preview

and I quote:

"Despite its grand vistas, Star Trek: Bridge Crew comes across more like a simple mobile game than a full virtual reality simulation of space combat and exploration."


and the after co-op updated version of the review:

"Despite its grand vistas, Star Trek: Bridge Crew comes across more like a sterile demo than a full virtual reality simulation of space combat and exploration"

This is all music to my ears, because in order for me to experience this in VR it would involve a purchase of £400+ equipment to play something close to a mobile game or tech demo. I've gotten 8+ months of Star Trek fuelled gaming from STO and have really enjoyed that.. at a fraction of the cost.

Two points:

1) You need to have bought into VR already, to have afforded the equipment
2) You need to have a crew of serious ST mates to play it with

Even then, it probably won't deliver any of the exceptional things a Star Trek title should.

It is basically waving your arms around, and pushing buttons. Admittedly on the deck of a 3d visualised Starship. But, alas we're not there. Price wise. Experience wise. I wish we were.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fsugarfreegamer.com%2Fwp-content%2Fuploads%2F2017%2F01%2Fllap.jpg&hash=7390616a2f1349a3a4d7f47fd7044aacd04bb91a) (http://sugarfreegamer.com/star-trek-serendipity-synchronicity/)

Suffice it to say, I disagree with the review you have posted, but since its telling you what you want to hear, I guess you can run with it.

218 user reviews on Steam. 211 are positive.
Title: Re: Star Trek Bridge Crew
Post by: mirth on May 31, 2017, 05:04:37 PM
500 quatloos on the newcomer!
Title: Re: Star Trek Bridge Crew
Post by: jomni on May 31, 2017, 07:03:01 PM
Pretty interesting.  Is it story based?
Title: Re: Star Trek Bridge Crew
Post by: Jarhead0331 on May 31, 2017, 07:16:57 PM
Quote from: jomni on May 31, 2017, 07:03:01 PM
Pretty interesting.  Is it story based?

Yes. There is a campaign and then you can also play in a mode that generates random encounters.
Title: Re: Star Trek Bridge Crew
Post by: jomni on May 31, 2017, 07:57:09 PM
Nice to hear about random encounters. Though playing with random people is a random encounter itself. What VR gear do you recommend and are there any other good VR games?
Title: Re: Star Trek Bridge Crew
Post by: Jarhead0331 on May 31, 2017, 08:23:58 PM
I have the HTC Vive, which works great with this game, but the Occulus Rift is an attractive option, especially for this game, since the Rift has the new touch controllers. These controllers actually detect your hands and fingers making control feel more natural. I'm hopeful that the Vive will come out with something similar in the near future.

There are many very good VR games out. Initially, most games were little more than tech demos, but lately more fully featured games have been released that are really taking advantage of the technology. Some developers are really trying new and innovative things, so you have a lot of different kinds of games ranging from space and flight sims, FPS shooting games, sword and archery games, Strategy/RTS games, etc. Some of the games still blow me away when I boot them up.
Title: Re: Star Trek Bridge Crew
Post by: MetalDog on May 31, 2017, 09:52:50 PM
Quote from: mirth on May 31, 2017, 11:00:45 AM
Quote from: Toonces on May 31, 2017, 10:59:34 AM
^ ok I don't even watch Star Trek

go stand in the shame corner with MD!


Just because I prefer to read, game, and chat with you nice folks here at GH doesn't mean I have never watched tv.  As a matter of fact, TOS is one of my all time favorite shows.
Title: Re: Star Trek Bridge Crew
Post by: Toonces on May 31, 2017, 10:14:32 PM
I don't want to ask what TOS is.

Just assume I know it somehow opposes whatever the other kind of Star Trek is.  I'm a warfare theorist, that works for me.
Title: Re: Star Trek Bridge Crew
Post by: Bison on May 31, 2017, 10:16:15 PM
Quote from: Toonces on May 31, 2017, 10:14:32 PM
I don't want to ask what TOS is.

Just assume I know it somehow opposes whatever the other kind of Star Trek is.  I'm a warfare theorist, that works for me.

When did being a weather man turn into being warfare theorist?
Title: Re: Star Trek Bridge Crew
Post by: FarAway Sooner on June 01, 2017, 12:37:31 AM
Duh.  Aerial warfare.
Title: Re: Star Trek Bridge Crew
Post by: Ian C on June 01, 2017, 03:32:03 AM
Can we play VR games without a VR helmet?
Title: Re: Star Trek Bridge Crew
Post by: jomni on June 01, 2017, 04:58:03 AM
Quote from: Ian C on June 01, 2017, 03:32:03 AM
Can we play VR games without a VR helmet?

Answer https://steamcommunity.com/app/518580/discussions/0/333656722964595491/
Title: Re: Star Trek Bridge Crew
Post by: Jarhead0331 on June 01, 2017, 05:19:33 AM
Quote from: Ian C on June 01, 2017, 03:32:03 AM
Can we play VR games without a VR helmet?

Some. The store page should tell you whether a VR headset is necessary. Most of the games are built for VR from the ground up. Others started out as traditional games and had VR functionality added.

Honestly, I can't really think of any dedicated VR games that I would want to play without a VR headset, anyway.  Often times, the fact that you play the game in VR is what pushes an otherwise average gaming experience over the top. So for example, a lot of the wave style shooters would get boring really fast were it not for the fact you play them in a virtual environment and interact with the world in such a unique way.
Title: Re: Star Trek Bridge Crew
Post by: bbmike on June 01, 2017, 07:41:43 AM
Quote from: Toonces on May 31, 2017, 10:14:32 PM
I don't want to ask what TOS is.

Just assume I know it somehow opposes whatever the other kind of Star Trek is.  I'm a warfare theorist, that works for me.

Close. TOS is the only Star Trek. There is nothing else. Except DS9. And bits of TNG.
Title: Re: Star Trek Bridge Crew
Post by: mirth on June 01, 2017, 07:53:33 AM
Quote from: bbmike on June 01, 2017, 07:41:43 AM
Quote from: Toonces on May 31, 2017, 10:14:32 PM
I don't want to ask what TOS is.

Just assume I know it somehow opposes whatever the other kind of Star Trek is.  I'm a warfare theorist, that works for me.

Close. TOS is the only Star Trek. There is nothing else. Except DS9. And bits of TNG.

This is turning into a religious debate :P
Title: Re: Star Trek Bridge Crew
Post by: Bison on June 01, 2017, 08:02:48 AM
I liked the Quantum Leap verson.  It had the best looking Vulcan.
Title: Re: Star Trek Bridge Crew
Post by: mirth on June 01, 2017, 08:08:59 AM
Quote from: Bison on June 01, 2017, 08:02:48 AM
I liked the Quantum Leap verson.  It had the best looking Vulcan.


(https://vignette1.wikia.nocookie.net/memoryalpha/images/5/59/Soval_2155.jpg/revision/latest?cb=20140607012029&path-prefix=en)
Title: Re: Star Trek Bridge Crew
Post by: Bison on June 01, 2017, 08:11:12 AM
Quote from: mirth on June 01, 2017, 08:08:59 AM
Quote from: Bison on June 01, 2017, 08:02:48 AM
I liked the Quantum Leap verson.  It had the best looking Vulcan.


(https://vignette1.wikia.nocookie.net/memoryalpha/images/5/59/Soval_2155.jpg/revision/latest?cb=20140607012029&path-prefix=en)

We all have our preferences, but I prefer this Vulcan compared to your Vulcan preference.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fsixpacktech.com%2Fwp-content%2Fuploads%2F2009%2F03%2Ftpol_star_trek_enterprise.jpg&hash=a45be8c999295d41d0fbc9241e75b987b671ae62)
Title: Re: Star Trek Bridge Crew
Post by: mirth on June 01, 2017, 08:12:20 AM
Oh her...
Title: Re: Star Trek Bridge Crew
Post by: Jarhead0331 on June 01, 2017, 08:15:52 AM
Quote from: bbmike on June 01, 2017, 07:41:43 AM
Quote from: Toonces on May 31, 2017, 10:14:32 PM
I don't want to ask what TOS is.

Just assume I know it somehow opposes whatever the other kind of Star Trek is.  I'm a warfare theorist, that works for me.

Close. TOS is the only Star Trek. There is nothing else. Except DS9. And bits of TNG.

I thought TOS  meant "the original series".
Title: Re: Star Trek Bridge Crew
Post by: Bison on June 01, 2017, 08:16:44 AM
Quote from: Jarhead0331 on June 01, 2017, 08:15:52 AM
Quote from: bbmike on June 01, 2017, 07:41:43 AM
Quote from: Toonces on May 31, 2017, 10:14:32 PM
I don't want to ask what TOS is.

Just assume I know it somehow opposes whatever the other kind of Star Trek is.  I'm a warfare theorist, that works for me.

Close. TOS is the only Star Trek. There is nothing else. Except DS9. And bits of TNG.

I thought TOS  meant "the original series".

It does.
Title: Re: Star Trek Bridge Crew
Post by: Ian C on June 01, 2017, 09:02:22 AM
Quote from: jomni on June 01, 2017, 04:58:03 AM
Quote from: Ian C on June 01, 2017, 03:32:03 AM
Can we play VR games without a VR helmet?

Answer https://steamcommunity.com/app/518580/discussions/0/333656722964595491/


800 bucks for a PC VR Helmet??!!

I'm not playing that to get a 3D migraine.
Title: Re: Star Trek Bridge Crew
Post by: gameleaper on June 01, 2017, 09:23:03 AM
Quote from: Ian C on June 01, 2017, 09:02:22 AM
Quote from: jomni on June 01, 2017, 04:58:03 AM
Quote from: Ian C on June 01, 2017, 03:32:03 AM
Can we play VR games without a VR helmet?

Answer https://steamcommunity.com/app/518580/discussions/0/333656722964595491/


800 bucks for a PC VR Helmet??!!

I'm not playing that to get a 3D migraine.

If you already have a playstation 4, you can get the VR setup for £350 , I know Star trek was being made for PS4 aswell probably out, but check, The gear isn't as good as oculas but not bad, so if you have PS4 your ok. I have seen an oculas and played VR Regata on steam, it was phenominal you can sail boats and its like real, I got told what VR was and seen it on TV, but you cant be told you have to see it.
Title: Re: Star Trek Bridge Crew
Post by: Bison on June 01, 2017, 09:26:01 AM
New technology.  Give it a couple of years and it'll be cheaper.  I'm not going to buy into the VR however. 
Title: Re: Star Trek Bridge Crew
Post by: mirth on June 01, 2017, 09:28:03 AM
Have you bought into regular reality?
Title: Re: Star Trek Bridge Crew
Post by: Bison on June 01, 2017, 09:31:03 AM
Quote from: mirth on June 01, 2017, 09:28:03 AM
Have you bought into regular reality?

Well I reject structuralism, so yes I accept reality.
Title: Re: Star Trek Bridge Crew
Post by: Jarhead0331 on June 01, 2017, 10:01:15 AM
Quote from: Bison on June 01, 2017, 09:26:01 AM
New technology.  Give it a couple of years and it'll be cheaper.  I'm not going to buy into the VR however.

It is undeniably the future of PC and console gaming and definitely the future of recreation and entertainment. The technology will mature and be refined, but if you're refusing to buy into VR then you should be prepared to give up the hobby. The technology and experience is so revolutionary it is definitely more than a gimmick or passing phase.
Title: Re: Star Trek Bridge Crew
Post by: mirth on June 01, 2017, 10:16:14 AM
He'll still have his euro games.
Title: Re: Star Trek Bridge Crew
Post by: Bison on June 01, 2017, 10:22:28 AM
My issues with VR are philosophical and not really the point of this thread.  I don't disagree with JH that VR will become more prominent in time.
Title: Re: Star Trek Bridge Crew
Post by: Jarhead0331 on June 01, 2017, 10:27:15 AM
Quote from: Bison on June 01, 2017, 10:22:28 AM
My issues with VR are philosophical and not really the point of this thread.  I don't disagree with JH that VR will become more prominent in time.

Ahhhhhhhh....this could be an interesting discussion. I can see philosophical apprehension with the technology, but its no different than anything else. In moderation, I don't see a problem.
Title: Re: Star Trek Bridge Crew
Post by: JasonPratt on June 01, 2017, 11:01:36 AM
Quote from: Jarhead0331 on June 01, 2017, 08:15:52 AM
Quote from: bbmike on June 01, 2017, 07:41:43 AM
Quote from: Toonces on May 31, 2017, 10:14:32 PM
I don't want to ask what TOS is.

Just assume I know it somehow opposes whatever the other kind of Star Trek is.  I'm a warfare theorist, that works for me.

Close. TOS is the only Star Trek. There is nothing else. Except DS9. And bits of TNG.

I thought TOS  meant "the original series".

Close. It means "the old stuff". Except not "stuff".

>:D
Title: Re: Star Trek Bridge Crew
Post by: mirth on June 01, 2017, 12:12:55 PM
Title: Re: Star Trek Bridge Crew
Post by: Phantom on June 01, 2017, 02:00:57 PM
Quote from: Jarhead0331 on June 01, 2017, 10:01:15 AM
Quote from: Bison on June 01, 2017, 09:26:01 AM
New technology.  Give it a couple of years and it'll be cheaper.  I'm not going to buy into the VR however.

It is undeniably the future of PC and console gaming and definitely the future of recreation and entertainment. The technology will mature and be refined, but if you're refusing to buy into VR then you should be prepared to give up the hobby. The technology and experience is so revolutionary it is definitely more than a gimmick or passing phase.

I do agree that the concept of VR has huge potential, and not just in gaming, but I wouldn't buy into it just yet - as I don't think that a clunky headset with eye damaging screens is the future - no-one ever indulged in technology that made them look silly - look how 3D cinema has spectacularly failed to catch on.  I understand MS are working on a next generation (no pun intended) VR system that projects externally - now that is VR I would buy into.
Title: Re: Star Trek Bridge Crew
Post by: Jarhead0331 on June 01, 2017, 02:44:00 PM
Quote from: Phantom on June 01, 2017, 02:00:57 PM

I do agree that the concept of VR has huge potential, and not just in gaming, but I wouldn't buy into it just yet - as I don't think that a clunky headset with eye damaging screens is the future - no-one ever indulged in technology that made them look silly - look how 3D cinema has spectacularly failed to catch on.  I understand MS are working on a next generation (no pun intended) VR system that projects externally - now that is VR I would buy into.

Eye damaging? Whatch' you talkin' 'bout Willis?

The "external" projection you are referring to is called "augmented reality". Its totally different.
Title: Re: Star Trek Bridge Crew
Post by: glen55 on June 01, 2017, 05:32:26 PM
Quote from: Jarhead0331 on June 01, 2017, 02:44:00 PM
Quote from: Phantom on June 01, 2017, 02:00:57 PM

I do agree that the concept of VR has huge potential, and not just in gaming, but I wouldn't buy into it just yet - as I don't think that a clunky headset with eye damaging screens is the future - no-one ever indulged in technology that made them look silly - look how 3D cinema has spectacularly failed to catch on.  I understand MS are working on a next generation (no pun intended) VR system that projects externally - now that is VR I would buy into.

Eye damaging? Whatch' you talkin' 'bout Willis?

The "external" projection you are referring to is called "augmented reality". Its totally different.

Heck, we had augmented reality back when I was in college in '72. And you're right, it is different.
(https://static1.squarespace.com/static/53d58588e4b0c3fee1f6ee3b/t/53dd4088e4b0890f0498a030/1407008913011/)
Title: Re: Star Trek Bridge Crew
Post by: bbmike on June 01, 2017, 05:43:07 PM
Quote from: mirth on June 01, 2017, 07:53:33 AM
Quote from: bbmike on June 01, 2017, 07:41:43 AM
Quote from: Toonces on May 31, 2017, 10:14:32 PM
I don't want to ask what TOS is.

Just assume I know it somehow opposes whatever the other kind of Star Trek is.  I'm a warfare theorist, that works for me.

Close. TOS is the only Star Trek. There is nothing else. Except DS9. And bits of TNG.

This is turning into a religious debate :P

Oops, almost forgot. TAS also is.
Title: Re: Star Trek Bridge Crew
Post by: Swatter on June 01, 2017, 11:49:36 PM
Quote from: Jarhead0331 on June 01, 2017, 10:27:15 AM
Quote from: Bison on June 01, 2017, 10:22:28 AM
My issues with VR are philosophical and not really the point of this thread.  I don't disagree with JH that VR will become more prominent in time.

Ahhhhhhhh....this could be an interesting discussion. I can see philosophical apprehension with the technology, but its no different than anything else. In moderation, I don't see a problem.

We might already be living in a simulation so why not pile another one on top?
Title: Re: Star Trek Bridge Crew
Post by: Nefaro on June 02, 2017, 12:35:55 AM
Quote from: mirth on May 31, 2017, 10:13:45 AM
Does it have green Orion slave women?


No.

That's Star Trek Bitch Crew




Easy mistake to make, though.  ;)
Title: Re: Star Trek Bridge Crew
Post by: Phantom on June 02, 2017, 01:49:57 PM
Quote from: Jarhead0331 on June 01, 2017, 02:44:00 PM
Quote from: Phantom on June 01, 2017, 02:00:57 PM

I do agree that the concept of VR has huge potential, and not just in gaming, but I wouldn't buy into it just yet - as I don't think that a clunky headset with eye damaging screens is the future - no-one ever indulged in technology that made them look silly - look how 3D cinema has spectacularly failed to catch on.  I understand MS are working on a next generation (no pun intended) VR system that projects externally - now that is VR I would buy into.

Eye damaging? Whatch' you talkin' 'bout Willis?

The "external" projection you are referring to is called "augmented reality". Its totally different.

"Development builds of Oculus Rift have been around since late 2012, and early adopters have already reported ocular problems with extended use. While these reports aren't especially widespread, they're enough to raise concerns" - apparently the issue is related to fooling your eyes/brain into believing an image 2/3 cm away from your eye has actual depth - it causes eye strain & has been linked to myopia.

The external projection I had in mind isn't augmented reality, but rather (appropriately) the equivalent of Star Trek's "holodeck" - ie: not reality with something superimposed, but a genuine 3D artificial environment.
Title: Re: Star Trek Bridge Crew
Post by: mirth on June 02, 2017, 01:53:02 PM
Quote from: Nefaro on June 02, 2017, 12:35:55 AM
That's Star Trek Bitch Crew

Where do I buy that?
Title: Re: Star Trek Bridge Crew
Post by: Jarhead0331 on June 02, 2017, 02:02:34 PM
Quote from: Phantom on June 02, 2017, 01:49:57 PM
Quote from: Jarhead0331 on June 01, 2017, 02:44:00 PM
Quote from: Phantom on June 01, 2017, 02:00:57 PM

I do agree that the concept of VR has huge potential, and not just in gaming, but I wouldn't buy into it just yet - as I don't think that a clunky headset with eye damaging screens is the future - no-one ever indulged in technology that made them look silly - look how 3D cinema has spectacularly failed to catch on.  I understand MS are working on a next generation (no pun intended) VR system that projects externally - now that is VR I would buy into.

Eye damaging? Whatch' you talkin' 'bout Willis?

The "external" projection you are referring to is called "augmented reality". Its totally different.

"Development builds of Oculus Rift have been around since late 2012, and early adopters have already reported ocular problems with extended use. While these reports aren't especially widespread, they're enough to raise concerns" - apparently the issue is related to fooling your eyes/brain into believing an image 2/3 cm away from your eye has actual depth - it causes eye strain & has been linked to myopia.

The external projection I had in mind isn't augmented reality, but rather (appropriately) the equivalent of Star Trek's "holodeck" - ie: not reality with something superimposed, but a genuine 3D artificial environment.

The issue seems to be more one of eye strain, which is not unique to VR devices, but an issue with the use of all digital devices.

https://www.aao.org/eye-health/tips-prevention/are-virtual-reality-headsets-safe-eyes (https://www.aao.org/eye-health/tips-prevention/are-virtual-reality-headsets-safe-eyes)
Title: Re: Star Trek Bridge Crew
Post by: Phantom on June 03, 2017, 05:27:57 AM
Quote from: Jarhead0331 on June 02, 2017, 02:02:34 PM
Quote from: Phantom on June 02, 2017, 01:49:57 PM
Quote from: Jarhead0331 on June 01, 2017, 02:44:00 PM
Quote from: Phantom on June 01, 2017, 02:00:57 PM

I do agree that the concept of VR has huge potential, and not just in gaming, but I wouldn't buy into it just yet - as I don't think that a clunky headset with eye damaging screens is the future - no-one ever indulged in technology that made them look silly - look how 3D cinema has spectacularly failed to catch on.  I understand MS are working on a next generation (no pun intended) VR system that projects externally - now that is VR I would buy into.

Eye damaging? Whatch' you talkin' 'bout Willis?

The "external" projection you are referring to is called "augmented reality". Its totally different.

"Development builds of Oculus Rift have been around since late 2012, and early adopters have already reported ocular problems with extended use. While these reports aren't especially widespread, they're enough to raise concerns" - apparently the issue is related to fooling your eyes/brain into believing an image 2/3 cm away from your eye has actual depth - it causes eye strain & has been linked to myopia.

The external projection I had in mind isn't augmented reality, but rather (appropriately) the equivalent of Star Trek's "holodeck" - ie: not reality with something superimposed, but a genuine 3D artificial environment.

The issue seems to be more one of eye strain, which is not unique to VR devices, but an issue with the use of all digital devices.

https://www.aao.org/eye-health/tips-prevention/are-virtual-reality-headsets-safe-eyes (https://www.aao.org/eye-health/tips-prevention/are-virtual-reality-headsets-safe-eyes)

Interesting article - I didn't know you could get motion sickness in VR - great for age of sail games I guess  ;)
Title: Re: Star Trek Bridge Crew
Post by: Jarhead0331 on June 03, 2017, 06:03:30 AM
Quote from: Phantom on June 03, 2017, 05:27:57 AM
Quote from: Jarhead0331 on June 02, 2017, 02:02:34 PM
Quote from: Phantom on June 02, 2017, 01:49:57 PM
Quote from: Jarhead0331 on June 01, 2017, 02:44:00 PM
Quote from: Phantom on June 01, 2017, 02:00:57 PM

I do agree that the concept of VR has huge potential, and not just in gaming, but I wouldn't buy into it just yet - as I don't think that a clunky headset with eye damaging screens is the future - no-one ever indulged in technology that made them look silly - look how 3D cinema has spectacularly failed to catch on.  I understand MS are working on a next generation (no pun intended) VR system that projects externally - now that is VR I would buy into.

Eye damaging? Whatch' you talkin' 'bout Willis?

The "external" projection you are referring to is called "augmented reality". Its totally different.

"Development builds of Oculus Rift have been around since late 2012, and early adopters have already reported ocular problems with extended use. While these reports aren't especially widespread, they're enough to raise concerns" - apparently the issue is related to fooling your eyes/brain into believing an image 2/3 cm away from your eye has actual depth - it causes eye strain & has been linked to myopia.

The external projection I had in mind isn't augmented reality, but rather (appropriately) the equivalent of Star Trek's "holodeck" - ie: not reality with something superimposed, but a genuine 3D artificial environment.

The issue seems to be more one of eye strain, which is not unique to VR devices, but an issue with the use of all digital devices.

https://www.aao.org/eye-health/tips-prevention/are-virtual-reality-headsets-safe-eyes (https://www.aao.org/eye-health/tips-prevention/are-virtual-reality-headsets-safe-eyes)

Interesting article - I didn't know you could get motion sickness in VR - great for age of sail games I guess  ;)

Yea! Motion sickness is a major issue with VR, much more common than any issues with eye strain. There are still a few games that make me feel very uncomfortable, but most I have grown used to. Apparently, VR confuses your senses. Your eyes are detecting motion, but the rest of your body is not and these confusing signals result in nausea. The brain is an amazing thing...
Title: Re: Star Trek Bridge Crew
Post by: bbmike on June 03, 2017, 07:01:34 AM
I did have a hard time watching parts of the video that mirth posted. There was way too much movement. I guess it might be different if you were actually wearing the VR gear.
Title: Re: Star Trek Bridge Crew
Post by: Jarhead0331 on June 03, 2017, 07:17:51 AM
Quote from: bbmike on June 03, 2017, 07:01:34 AM
I did have a hard time watching parts of the video that mirth posted. There was way too much movement. I guess it might be different if you were actually wearing the VR gear.

It's definitely different...it's worse.  ;D
Title: Re: Star Trek Bridge Crew
Post by: Staggerwing on June 03, 2017, 07:43:19 AM
Quote from: mirth on June 01, 2017, 12:12:55 PM



'Star Trek: Jazz Hands!'
Title: Re: Star Trek Bridge Crew
Post by: Phantom on June 04, 2017, 06:06:38 AM
Does the kit required for this game include motion sensors on the hands as well as the VR headset then?
Title: Re: Star Trek Bridge Crew
Post by: Tpek on June 04, 2017, 06:17:06 AM
Damn, I guess I really need to go and shell out for a VR set.

Is the PS4 VR set really that bad and not worth it? (I'd rather play this game on the PS4)
Title: Re: Star Trek Bridge Crew
Post by: Jarhead0331 on June 04, 2017, 07:26:54 AM
Quote from: Phantom on June 04, 2017, 06:06:38 AM
Does the kit required for this game include motion sensors on the hands as well as the VR headset then?

Yes. Motion controllers. You hold one in each hand. I believe you can use a regular game pad too, but that is extremely immersion breaking.
Title: Re: Star Trek Bridge Crew
Post by: Jarhead0331 on June 04, 2017, 07:32:21 AM
Quote from: Tpek on June 04, 2017, 06:17:06 AM
Damn, I guess I really need to go and shell out for a VR set.

Is the PS4 VR set really that bad and not worth it? (I'd rather play this game on the PS4)

It's not necessarily "bad" but it only supports seated play and it only has one camera positioned to the front, which means there are no sensors behind you. As a result, the action must all take place in a limited arc to the front of the seated player.
Title: Re: Star Trek Bridge Crew
Post by: Pete Dero on September 05, 2017, 03:17:09 AM
http://store.steampowered.com/app/527100/Star_Trek_Bridge_Crew/

50% off (only 8 hours left)
Title: Re: Star Trek Bridge Crew
Post by: spelk on December 22, 2017, 01:41:21 PM
Now you don't need the £400 PSVR setup to play it, and it's currently £15.99 on PSN.

https://www.dualshockers.com/star-trek-bridge-crew-no-vr/
Title: Re: Star Trek Bridge Crew
Post by: Tpek on December 23, 2017, 06:20:25 AM
Awesome, I might just pick it up now.
Title: Re: Star Trek Bridge Crew
Post by: Destraex on December 24, 2017, 06:13:36 PM
Yeah. Non VR mode. What is the combat system like? Full simulator mode?
Title: Re: Star Trek Bridge Crew
Post by: spelk on December 25, 2017, 08:04:53 AM
I've only done the first two missions in the main campaign. The combat isn't bad.

You have control over the ships systems, targetting, scanning, readying plasma torp tubes, firing phasers in beam or burst mode, and managing the power levels, even re-routing power for a little extra poke (but the ship becomes unstable rapidly if you use re-routing for any length of time).

Shields management, transporter beam lock & energising. Subsystem repair and allocation of engineering teams.

Helm can be manual but as a captain you generally use target location points to navigate from the Captains chair on the local map - you can also use Impulse engines for short-ish jumps or full Warp drive for long distance travel.

Analysis/Scans long range probes. Even Subsystem targetting with phasers or Subsystem intrusion (disrupting engines, weapons, shields)

It's not massively "action orientated", more like the show, in command, trying to manage all the balls up in the air and making decisions on what to employ and when. They even give you a stab at the Kobayashi Maru in the first mission. :)

Solo playing and having to manage all systems is frantic. Although the captains chair gives you a lot of general orders that take care of specific more complicated actions. However, if you want fine control you need to drop into the Helm/Tac/Engineer stations to fine tune anything.

What I've played of it so far, I absolutely love it. It is a dream come true. And that is just doing it Solo. I bet with a team of three others it becomes a very intense and co-operative event.

It has a campaign (not sure how many missions), commanding the U.S.S Aegis, but they do have some replay value if you want try out different tactics and timings. It also has a random mission generator commanding Aegis or the U.S.S. Enterprise - there are a number of types, defend, combat etc.

It even has solo voice command control, but does some weird sending your voice data to IBM Deep Mind to analyse it! But that is an option you can turn on or off.

It is VERY Star Trek and one of the best Spaceship Bridge "Simulation" games I've seen. But my judgement could be clouded there because it is VERY Star Trek.

Title: Re: Star Trek Bridge Crew
Post by: Tpek on December 25, 2017, 08:43:11 AM
^Is it really so Combat-ish or does it actually present different kinds of missions?
Title: Re: Star Trek Bridge Crew
Post by: spelk on December 25, 2017, 09:32:52 AM
Quote from: Tpek on December 25, 2017, 08:43:11 AM
^Is it really so Combat-ish or does it actually present different kinds of missions?

It's not massively combat heavy, I've only played the Prologue (which is a training mission with three stages to it), and Mission 1 (with three or four stages with a few objectives in each stage). In one of the stages in both missions there was an element of combat. Mostly, travel, scanning exploration and manoeuvre.

From what I can tell the campaign has 6 missions, 1 prologue and 1 Kobayashi Maru challenge. So I don't think this is a long story heavy game at all.

There are "Ongoing Voyages" which are randomly generated missions and they are from four types of mission (Defend, Recover, Rescue, Research). I haven't tried any of them yet. Presumably you can set the difficulty.

I think the main draw of the game, is simply being part of a crew manning a bridge console, or trying to orchestrate the whole team and make the decisions on how to tackle problems.

I can confirm I've seen Klingon ships drop in from cloak, I have fired on them, and I've also battled generic Space Pirates. That's about all the combat I have had exposure to. And they were just short sessions within a wider mission structure.
Title: Re: Star Trek Bridge Crew
Post by: Grim.Reaper on December 25, 2017, 09:44:20 AM
spelk, i know you mentioned solo and being a little frantic...can you expand on that? i only want to play solo and i do t want to control every aspect, prefer to just direct things.  fast pace is not my strong suit:). would a purchase by worth it just for solo?
Title: Re: Star Trek Bridge Crew
Post by: spelk on December 25, 2017, 11:02:31 AM
Quote from: Grim.Reaper on December 25, 2017, 09:44:20 AM
spelk, i know you mentioned solo and being a little frantic...can you expand on that? i only want to play solo and i do t want to control every aspect, prefer to just direct things.  fast pace is not my strong suit:). would a purchase by worth it just for solo?

It's do-able solo. You have to be the Captain, and most things you can handle from that chair. Course, speed, scans, red alert, engage enemy, major power boosts, repairs etc. If you want a finer control than just telling full power to engines. Say to boost shields AND engines and drop phaser power, then you'd need to go into the Engineers chair, and manually move the energy about. If you want to re-route power, then that also needs to be manually controlled. But for most things, in solo mode, you haven't got time to micromanage power down to that level.

It is frantic, but only in times of combat stress. There are times when you can drop to helm and fly around anomalies or asteroids at your leisure. You can even let the AI fly around those obstacles but sometimes they're a little long-winded. I've had AI try to take us to Warp and the Warp cells discharge before we're aligned up. But most of the time, the AI are good at committing your orders.

If you want a taste, here is me doing Mission 2. If you don't want to spoil the contents of Mission 2, don't watch this.



My biggest worry is that the Campaign only has 6 proper missions, 1 tutorial mission and 1 challenge. So you can see Mission 2 is about 12 minutes long. That is a short one I think, because you are under a time pressure, but you know, even if they were 15 to 20 minutes long, that isn't a lot of gameplay. I've played Mission 2 three times, and I got 12/24 survivors on the first go, only 6 on the second, and 18 on my third - this one. So you can replay them and try and get a better outcome, try some things differently.. but you know, only 6 missions.

However, the random mission generator may provide a bit more longevity. Not tried them yet.


Title: Re: Star Trek Bridge Crew
Post by: Grim.Reaper on December 25, 2017, 11:22:36 AM
Thank you, certainly tempted...sounds like something I might enjoy....
Title: Re: Star Trek Bridge Crew
Post by: JasonPratt on December 28, 2017, 12:19:55 AM
Of course, it's relatively cheap for a ~2 hour campaign plus some random-gen replay.
Title: Re: Star Trek Bridge Crew
Post by: Jarhead0331 on December 28, 2017, 12:46:50 AM
The value comes from the unique VR experience. Take that out and the experience is pretty flat if you ask me. The game is meant to be played in VR. I think it was a bad decision to release a non VR version. It will result in negative reviews and complaints by those playing the game in a way it wasn't meant to be played, which is unfair to the overall accomplishment of the original concept.
Title: Re: Star Trek Bridge Crew
Post by: spelk on December 28, 2017, 11:32:18 AM
I'm glad they released a non-VR version, because there are a number of multiplayer  starship bridge simulators (https://www.reddit.com/r/BridgeSims/) out there none of them have the official Star Trek IP. Plus there are none on the console platforms.

VR is an expensive luxury at the moment. Making the game work outside of it, opens up their market, a little bit, to people who want to play co-op bridge sims, but can't afford the heavy price tag for VR buy-in.

I think the single player "campaign" is built to teach you and challenge you a little bit. But the random missions are for co-op play with a crew of mates. With or without VR.

Just my two penneth.

Title: Re: Star Trek Bridge Crew
Post by: Jarhead0331 on December 28, 2017, 11:48:06 AM
Quote from: spelk on December 28, 2017, 11:32:18 AM
I'm glad they released a non-VR version, because there are a number of multiplayer  starship bridge simulators (https://www.reddit.com/r/BridgeSims/) out there none of them have the official Star Trek IP. Plus there are none on the console platforms.

VR is an expensive luxury at the moment. Making the game work outside of it, opens up their market, a little bit, to people who want to play co-op bridge sims, but can't afford the heavy price tag for VR buy-in.

I think the single player "campaign" is built to teach you and challenge you a little bit. But the random missions are for co-op play with a crew of mates. With or without VR.

Just my two penneth.

Yes. That's reasonable and I agree that ordinarily a non-VR version is a good thing. However, where the game is developed around that kind of experience, playing it without the VR capability detracts from the overall game and I will not be surprised if there is an influx of negative reviews by people who ignore, or are oblivious to the fact that the game is meant to be played in VR.
Title: Re: Star Trek Bridge Crew
Post by: Ian C on December 28, 2017, 11:48:45 AM
I bought it earlier but got a refund. The reason: the on-screen controls are difficult to access. It wasn't fun trying to press button A on the Captain's chair and taking 10+ seconds to do it.
Title: Re: Star Trek Bridge Crew
Post by: spelk on December 28, 2017, 12:15:46 PM
Quote from: Ian C on December 28, 2017, 11:48:45 AM
I bought it earlier but got a refund. The reason: the on-screen controls are difficult to access. It wasn't fun trying to press button A on the Captain's chair and taking 10+ seconds to do it.

Is this on the PC (with a controller) or the Xbox?

I had an issue with getting to the main menu when controlling the other stations from the Captains chair. But, I worked out it was because of the wording in the tutorial. It said I had to look at the central control panel, and then press button X(on the PS4). Naturally, looking at the central control panel, from the Captains chair involves looking up a bit. So I naturally thought I had to hold R1 (the right bumper trigger) which is the free-look control, and then press X. No response from X. Unless I let go of R1. Which seemed totally un-intuitive. Having to hold one trigger, and then a button, and then release the trigger. I was having all sorts of issues getting this to feel fluid and natural.

But the words "look at the central control panel" were probably in there for the VR people, and in the non-VR version it just needed you to be in the Captains chair, facing forward. Which is the default position without any triggers or buttons pressed. So essentially, bringing up the menu to flip between orders and stations, was just to press X. This smoothed the process for me.

In solo mode, navigating the ship and focusing on objectives is where the UI can't handle much subtlety. If I want to move the ship towards a beacon, but fire at the gravimetric mines in the way, I have to issue the move with the beacon targetted, then target the mine (and the ship starts to approach the mind instead) then engage target, blow the mine up, then select the beacon again to make the ship move back on course. I suspect having a helmsman and a tactical officer lined up, I can tell the helm to go towards the beacon and the tac can select the mine and fire phasers at it, without all this buggering about selecting items on the local tac map.

Still, it's Trek, and I'm in control, on the bridge. Fiddling with the buttons and knobs, or flying the thing. That's enough for me :)





Title: Re: Star Trek Bridge Crew
Post by: Ian C on December 28, 2017, 05:24:31 PM
Quote from: spelk on December 28, 2017, 12:15:46 PM


Is this on the PC (with a controller) or the Xbox?


PCwith mouse. That's probably the issue but I generally don't like using an Xbox PC controller because for me, it's a hard to aim at things and I don't like the way you have to steer with one stick and look with another. I find a mouse intuitive and easy to use.  Saying that, I did ok on a PS 1 for a coupla years....

EDIT: maybe I should have used the controller before refunding. I might have enjoyed it more...
Title: Re: Star Trek Bridge Crew
Post by: Destraex on July 02, 2021, 11:58:13 PM
I don't know why I forgot about this one and non-VR mode. Must have been expensive way back when. The console thing would have put me off as well. Just got this game in the sales and it seems to be fun so far. It is also reminding me of how damned good Star Citizen is already.
I managed to pass the Kobayashi Maru scenario while simultaneously failing it in the both the positive and negative objectives. I transported everybody off and warped out. But I think when the tactical officer finished transporting she probably only meant the first batch?

Not sure how good this game is going to be moving forward through the scenarios though. I get the impression their may not be any actual progression system in the campaign. More like a string of missions to pass.

(https://i.imgur.com/xrSvDNb.png)

(https://i.imgur.com/BJUtoOe.png)

(https://i.imgur.com/TC3qrpd.png)

(https://i.imgur.com/EbENsO9.png)

(https://i.imgur.com/g7yEOti.png)