Author Topic: Distant Worlds 2 Formal Announcement  (Read 4212 times)

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Online Jarhead0331

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Re: Distant Worlds 2 Formal Announcement
« Reply #15 on: January 27, 2021, 04:31:13 PM »
Well, you wanted Aurora-depth in a handsome package, so there you go!

Remains to be seen whether it has Aurora depth, but I'm investigating.
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Offline hellfish6

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Re: Distant Worlds 2 Formal Announcement
« Reply #16 on: January 27, 2021, 06:54:49 PM »
UI doesn't really bother me yet upon viewing this. Maybe it'll feel different if/when I play. I like having micro sometimes, but I've never known what the line between good micro and bad micro is. Aurora has tons of micro, but once you know what you're doing (which is the real fight in that game) it kinda makes sense. Then in HOI4, which I hate and love in equal parts, I keep having to redraw fronts and battle lines whenever my troops encounter a lake.

Offline Myrmidon

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Re: Distant Worlds 2 Formal Announcement
« Reply #17 on: January 27, 2021, 07:08:21 PM »
Ehhh, sorry guys.   As my above comments highlight, I'm a huge fan of Distant Worlds.  But comparing DW to Aurora is like comparing Age of Wonders to Dominions 5....  Both are great games, and of the same genre, but I don't think there would be any argument as far as which is deeper.  Which is fine, because that's not everyone's cup of tea.   

I've got great hopes for DW2 as an awesome 4x, and it will excel in many ways that Aurora doesn't.  I don't think it's reasonable to expect the depth to be anywhere near Aurora... they are almost 2 different animals.   

Offline Myrmidon

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Re: Distant Worlds 2 Formal Announcement
« Reply #18 on: January 27, 2021, 07:49:05 PM »
Just finished watching the clip on the economy UI.  Got to say, I'm pretty impressed so far.

I'm not always a fan of having information bars stuck on the side of the screen and needing to be scrolled a lot.  I love the ability to be able to stick a screen front and center and expand or shrink it as I choose. 

Once I got over that though, there appears to be a lot more transparency about what's cooking with the economy, which is a very welcome addition from the first game.  Oftentimes, in the first DW, it seemed like I didn't really realize a problem until I started seeing backups at my stations, and then had to do some fishing around to see what the bottleneck was in the resource pipeline.  The new system seems to show pretty quickly how much of a resource is available, what is currently running a deficit,  how much a given resource is worth on the market.  I think I even saw that stations can now reserve a stockpile of certain resources!!!  That's an incredibly awesome and welcome feature. 

Also, I think I noticed that weapons systems now have firing arcs in the ship design screen!?!

Very excited by what I saw from that first video.  Please keep them coming!

Offline rustyshackleford

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Re: Distant Worlds 2 Formal Announcement
« Reply #19 on: January 27, 2021, 08:54:11 PM »
Wish I had the attention span to really get into 4x games.

Checkout a boardgame called "Space Empires: 4X" - I do NOT have the attention span to play 4X PC games. The idea of loading up Civ and understanding all of the intricacies of tech, etc. makes me lightheaded.

But Space Empires: 4x? Plays like a 4X PC game in under 2 hours. There's even a solo module that has you playing against a bot/AI. It is LOADS of fun.

https://www.gmtgames.com/p-762-space-empires-4th-printing.aspx

Offline Yskonyn

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Re: Distant Worlds 2 Formal Announcement
« Reply #20 on: January 28, 2021, 02:26:35 AM »
Ehhh, sorry guys.   As my above comments highlight, I'm a huge fan of Distant Worlds.  But comparing DW to Aurora is like comparing Age of Wonders to Dominions 5....  Both are great games, and of the same genre, but I don't think there would be any argument as far as which is deeper.  Which is fine, because that's not everyone's cup of tea.   

I've got great hopes for DW2 as an awesome 4x, and it will excel in many ways that Aurora doesn't.  I don't think it's reasonable to expect the depth to be anywhere near Aurora... they are almost 2 different animals.

True. I didn't mean it in the literal sense, though.
I don't think Aurora has an equal when it comes to depth and detail. If only it had more graphics and its patches wouldnt require a new game.
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Offline Anguille

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Re: Distant Worlds 2 Formal Announcement
« Reply #21 on: January 28, 2021, 02:42:13 AM »
It's going to take some time to learn and master but this is going to be a fine game i intend to play for a long time...

Offline SlagDog

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Re: Distant Worlds 2 Formal Announcement
« Reply #22 on: January 28, 2021, 08:41:43 AM »
I'm really digging the information that we are getting about DW2. I like what I see. I'm not put off by the UI. I think it is organized and they have done a great job at trying to manage the huge amount of information that a player will have to manage. I wonder though if adding the 3D graphics will slow down the modding community in getting out ship designs and other graphic mods. The ship design reminds me of GC3s ship design. I am really looking forward to diving into to this monster game!

Online Jarhead0331

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Re: Distant Worlds 2 Formal Announcement
« Reply #23 on: January 30, 2021, 07:14:19 AM »
Fleet combat looks leagues better over the first game...


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Offline Yskonyn

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Re: Distant Worlds 2 Formal Announcement
« Reply #24 on: January 30, 2021, 07:48:27 AM »
If you visit the gamesite you can apply for beta testing!!
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However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore.”

Offline Geezer

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Re: Distant Worlds 2 Formal Announcement
« Reply #25 on: January 30, 2021, 10:15:53 AM »
I applied for beta.  The dev is on vacation right now and after that the first round of beta invites are supposed to go out.
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Offline Yskonyn

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Re: Distant Worlds 2 Formal Announcement
« Reply #26 on: January 30, 2021, 10:20:46 AM »
Vacation? Where to?  :DD
"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore.”

Offline Anguille

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Re: Distant Worlds 2 Formal Announcement
« Reply #27 on: January 30, 2021, 10:24:16 AM »
Fleet combat looks leagues better over the first game...


Yeah….i really like it and see myself playing lots of these battles. I expect some excellent Star Wars or Star Trek mode.

Offline Myrmidon

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Re: Distant Worlds 2 Formal Announcement
« Reply #28 on: January 30, 2021, 06:52:57 PM »
Wow.... all I can say is wow.  The Fleet combat was exciting in the last game, but totally chaotic, and actually confusing at times with the 2d. 

The enhancements here are real. The graphical enhancements are great.  Combat roles now appear to really matter, this fleet engagement actually came across like something out of a sci-fi classic.  The ships at some points seem to be selective in choosing which weapons to focus on different targets.  Hull piercing weapons were being utilized on that escort when it's shields were knocked out, while using the shield breaking lasers on different ships that still had active shields.

Thanks for the heads up about the beta sign up.  May go ahead and give it a go!

Offline FarAway Sooner

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Re: Distant Worlds 2 Formal Announcement
« Reply #29 on: January 31, 2021, 08:10:40 PM »
That does look promising.  The largest problem I had with fleet engagements was that the ships were usually ignorant of other ships.  I can't tell you how many times I'd be trying to demolish an enemy fleet and then blow up their outlying mining stations, leaving a core world in the solar system unmolested, when half my ships would spontaneously decide to attack the Orbital Weapons Platforms and the enemy Starbase that had 4x their firepower instead.

I do like the role of fighters, bombers (and I'm assuming missiles) and other elements of the screening force.  In the absence of some rock-paper-scissors combos (e.g., the heaviest guns get a penalty firing at fast-moving ships), smaller ships quickly become throw-away ships and the easiest way to win is to send in a fleet of exclusively big ships and then retreat when they're all half-damaged.