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Digital Gaming => Computer Gaming => Topic started by: monkex on March 05, 2020, 02:30:25 PM

Title: C# Aurora
Post by: monkex on March 05, 2020, 02:30:25 PM
Its coming  8)
Title: Re: C# Aurora
Post by: Gusington on March 05, 2020, 02:37:17 PM
wut
Title: Re: C# Aurora
Post by: bobarossa on March 05, 2020, 02:40:30 PM
So that means it's almost feature complete?  I know there had been a C# version you could try out for a while. 
Title: Re: C# Aurora
Post by: steve58 on March 05, 2020, 02:40:47 PM
Looks like the successor to Aurora (http://aurora2.pentarch.org/).
Title: Re: C# Aurora
Post by: Gusington on March 05, 2020, 02:42:48 PM
Oh.
Title: Re: C# Aurora
Post by: bobarossa on March 05, 2020, 02:48:19 PM
Saw a reference to a 'soft deadline' for release in March.  Said only Diplomacy is under testing at this point. 

Title: Re: C# Aurora
Post by: Jarhead0331 on March 05, 2020, 03:06:02 PM
Yes. Been following this closely. End of March is still looking good.

Everybody shouldn't get too excited though. If you didn't like the original, you probably won't like C# either.
Title: Re: C# Aurora
Post by: SteveW on March 06, 2020, 09:07:04 AM
End of March is still the goal.

This is the changes list: http://aurora2.pentarch.org/index.php?board=234.0

Here is a recent C# test campaign AAR if you want to see the new code in action. This is a full-on Warhammer 40k campaign with Imperial Navy, Imperial Guard, Space Marines, etc. Ground Combat is much more substantial in the C# version.
Background: http://aurora2.pentarch.org/index.php?topic=10441.0
Campaign Reports: http://aurora2.pentarch.org/index.php?topic=10462.0
Title: Re: C# Aurora
Post by: solops on March 06, 2020, 09:29:07 AM
Quote from: SteveW on March 06, 2020, 09:07:04 AM
End of March is still the goal.

Woo Hoo!
Title: Re: C# Aurora
Post by: Jarhead0331 on March 06, 2020, 02:08:20 PM
I want to have hundreds of SteveW's babies. He is the man!  :notworthy:
Title: Re: C# Aurora
Post by: Gusington on March 06, 2020, 02:35:31 PM
 :o
Title: Re: C# Aurora
Post by: W8taminute on March 06, 2020, 03:06:35 PM
Quote from: monkex on March 05, 2020, 02:30:25 PM
Its coming  8)

With all due respect...please identify yourself.   C:-)
Title: Re: C# Aurora
Post by: CJReich46 on March 06, 2020, 04:49:24 PM
Yes!
Title: Re: C# Aurora
Post by: bobarossa on March 06, 2020, 06:01:20 PM
Wow, there are 21 people registered at the Aurora forums with 'monk' in their name!
Title: Re: C# Aurora
Post by: Staggerwing on March 06, 2020, 07:02:06 PM
Must all be Tony Shalhoub fans...
Title: Re: C# Aurora
Post by: Sparhawk on March 06, 2020, 08:45:13 PM
I had the opportunity to play Aurora exclusively for a 3 month period between jobs 10 years ago. It demanded my full attention. Reading Steve's AAR for his Imperium scenario really, really makes me yearn for the time to devote to this game again. Who new one could be so passionate about surveying systems, designing ships, and so much more.
Title: Re: C# Aurora
Post by: Gusington on March 06, 2020, 09:52:49 PM
I am totally lost and have no idea what Aurora is.
Title: Re: C# Aurora
Post by: undercovergeek on March 06, 2020, 09:57:41 PM
Very deep, very immersive practically text only 4x game

Want to fire a missile? Design the engine, the mount, the warhead, the fuel
Title: Re: C# Aurora
Post by: Gusington on March 06, 2020, 10:00:40 PM
Sounds like...work.
Title: Re: C# Aurora
Post by: Staggerwing on March 06, 2020, 11:01:59 PM
In The Grim Darkness of the Far Future There is Only Lotus 1-2-3...
Title: Re: C# Aurora
Post by: undercovergeek on March 07, 2020, 01:24:59 AM
Quote from: Gusington on March 06, 2020, 10:00:40 PM
Sounds like...work.

But weirdly rewarding
Title: Re: C# Aurora
Post by: Rayfer on March 07, 2020, 08:11:27 AM
Quote from: undercovergeek on March 07, 2020, 01:24:59 AM
Quote from: Gusington on March 06, 2020, 10:00:40 PM
Sounds like...work.

But weirdly rewarding

I tried the original. The learning curve is steep, requiring a commitment of time and effort I wasn't ready to give. Sort of like the commitment of time and effort necessary to learn a complicated flight sim, but without the graphic and visual rewards of a flight sim.
Title: Re: C# Aurora
Post by: GDS_Starfury on March 08, 2020, 04:51:43 PM
I found it to be a lot of fun and a great way to pass hours and hours of time.
Title: Re: C# Aurora
Post by: hellfish6 on March 09, 2020, 02:57:48 PM
Quote from: Rayfer on March 07, 2020, 08:11:27 AM
Quote from: undercovergeek on March 07, 2020, 01:24:59 AM
Quote from: Gusington on March 06, 2020, 10:00:40 PM
Sounds like...work.

But weirdly rewarding

I tried the original. The learning curve is steep, requiring a commitment of time and effort I wasn't ready to give. Sort of like the commitment of time and effort necessary to learn a complicated flight sim, but without the graphic and visual rewards of a flight sim.

Yeah, like a flight sim I had to RTFM/tutorials to figure out the most basic stuff... but unlike flight sims there's really nothing to compare Aurora to. I'm very keen on detailed 4X games, and this is about all I really have to go with atm.
Title: Re: C# Aurora
Post by: monkex on March 10, 2020, 04:23:51 AM
Hi Everyone, Monkex here, I'm a 60yo, been a gamer since year dot. I've played miniatures especially WW2 20mm and ACW 15mm. I got hooked onto boardgames years ago with the arrival of SPI's Strategy and Tactics, beginning with Napoleon at Waterloo and going as far as Europa's Fire in the East which was titanic to say the least. On PC I think it all really kicked of with X-Com and now I'm playing Ultimate Admiral Age of Sail.
I really like Aurora and I'm looking forward to the new iteration, I'll be weaving a bit of a story into my next playthrough.
I live in England with a swmbo, 2 out of 4 boys, a cat and a Doggo     
Title: Re: C# Aurora
Post by: W8taminute on March 10, 2020, 10:34:21 AM
Welcome aboard monkex!!   :)
Title: Re: C# Aurora
Post by: solops on March 10, 2020, 01:06:05 PM
+1.  Great, we need more young blood like you!
Title: Re: C# Aurora
Post by: CJReich46 on March 17, 2020, 10:13:22 PM
I remember a couple of Let's Players I used to follow on Aurora and that helped with learning the basics.

So one weekend I played and had a blast. Had a ship sent it out and then discovered it needed to refuel.

SO YEARS LATER, I built a ship that could do that, and it finally got to the ship that needed the refuel and I was able to bring it home.

I don't think I did anything military as far as warships , just the basic gravitational surveys and geological surveys, and maybe a jump point to a new system. But that was it.

But if C# is shaping up, I might be willing to give it a go.

Title: Re: C# Aurora
Post by: Jarhead0331 on March 18, 2020, 05:08:27 AM
Wish Steve would stop being such a stickler for perfection and just release it a few days earlier than he would really prefer under normal circumstances.with guys being couped up inside and all the fear and anxiety about this new world we find ourselves in, it sure would be a boost to morale. The little things can make a big difference sometimes.
Title: Re: C# Aurora
Post by: Geezer on March 18, 2020, 06:25:12 AM
I bounced off this so many moons ago I hardly remember it, or why.  Will have to take another look when it's released.  Thanks for the thread.
Title: Re: C# Aurora
Post by: Grim.Reaper on March 18, 2020, 06:53:46 AM
Quote from: Jarhead0331 on March 18, 2020, 05:08:27 AM
Wish Steve would stop being such a stickler for perfection and just release it a few days earlier than he would really prefer under normal circumstances.with guys being couped up inside and all the fear and anxiety about this new world we find ourselves in, it sure would be a boost to morale. The little things can make a big difference sometimes.

I see this same question being asked for a bunch of games due to release soon....Panzer Corp, OOTP, etc.  Can't argue that it might give folks a little joy back in their lives, but I am guessing most of these have set release plans and/or other situations that may make it hard for them to do....especially if the developers and publishers are scrambling themselves to take care of their families and make accommodations due to the unexpected closure of everything.  With that said, if it was possible, I would certainly love to enjoy some new games sooner to take my mind off this crap:)

But if any game was going to release early, my vote would be for Mount & Blade Bannerlord:)
Title: Re: C# Aurora
Post by: Jarhead0331 on March 18, 2020, 07:17:07 AM
Quote from: Grim.Reaper on March 18, 2020, 06:53:46 AM
Quote from: Jarhead0331 on March 18, 2020, 05:08:27 AM
Wish Steve would stop being such a stickler for perfection and just release it a few days earlier than he would really prefer under normal circumstances.with guys being couped up inside and all the fear and anxiety about this new world we find ourselves in, it sure would be a boost to morale. The little things can make a big difference sometimes.

I see this same question being asked for a bunch of games due to release soon....Panzer Corp, OOTP, etc.  Can't argue that it might give folks a little joy back in their lives, but I am guessing most of these have set release plans and/or other situations that may make it hard for them to do....especially if the developers and publishers are scrambling themselves to take care of their families and make accommodations due to the unexpected closure of everything.  With that said, if it was possible, I would certainly love to enjoy some new games sooner to take my mind off this crap:)

But if any game was going to release early, my vote would be for Mount & Blade Bannerlord:)

Aurora is a totally different situation. No publisher. No corporate developer. Its just one talented guy working on a project for himself that he is kind enough to share with like-minded individuals. There are no contracts, no distribution issues, there is no money involved. Again, I'm not saying I expect him to do this...just saying it would be a really nice surprise in a time like this.
Title: Re: C# Aurora
Post by: Grim.Reaper on March 18, 2020, 07:54:37 AM
Quote from: Jarhead0331 on March 18, 2020, 07:17:07 AM
Quote from: Grim.Reaper on March 18, 2020, 06:53:46 AM
Quote from: Jarhead0331 on March 18, 2020, 05:08:27 AM
Wish Steve would stop being such a stickler for perfection and just release it a few days earlier than he would really prefer under normal circumstances.with guys being couped up inside and all the fear and anxiety about this new world we find ourselves in, it sure would be a boost to morale. The little things can make a big difference sometimes.

I see this same question being asked for a bunch of games due to release soon....Panzer Corp, OOTP, etc.  Can't argue that it might give folks a little joy back in their lives, but I am guessing most of these have set release plans and/or other situations that may make it hard for them to do....especially if the developers and publishers are scrambling themselves to take care of their families and make accommodations due to the unexpected closure of everything.  With that said, if it was possible, I would certainly love to enjoy some new games sooner to take my mind off this crap:)

But if any game was going to release early, my vote would be for Mount & Blade Bannerlord:)

Aurora is a totally different situation. No publisher. No corporate developer. Its just one talented guy working on a project for himself that he is kind enough to share with like-minded individuals. There are no contracts, no distribution issues, there is no money involved. Again, I'm not saying I expect him to do this...just saying it would be a really nice surprise in a time like this.

Yep, I understood that...I was more referring to how the general ask of releasing early seems to be happening on many other things due to release soon....
Title: Re: C# Aurora
Post by: solops on March 18, 2020, 09:51:11 AM
Early releases... Great Idea!!!!! The additional bugs would give us all something to do  - whining about devs who release buggy products too soon!
Title: Re: C# Aurora
Post by: Geezer on March 18, 2020, 11:29:41 AM
Here is a link to 18, as of now, videos on the changes coming with C# Aurora.  So far I have just started watching the first video so I have no opinion on them.

https://www.youtube.com/watch?v=AtQRd_1Vzcc&list=PLuoNRGAhOKpXTWBkbi9Hv7oXYj9ZzXdGF


Edit - And here is a mere 116 :o video tutorial series on Aurora 4X in case anyone wants to know about the original game.

https://www.youtube.com/watch?v=5skHvsYBtNc&list=PLuoNRGAhOKpWN1wJqfGoQTmXnlRXl-VgP
Title: Re: C# Aurora
Post by: Geezer on March 20, 2020, 03:00:20 PM
Sounds like Steve is shooting for a week from Monday for release.  This was posted earlier today:

Quote...My plan is to keep testing and tweaking up to Friday next week, then spend the weekend creating and testing the install and doing the obfuscation.
Title: Re: C# Aurora
Post by: Geezer on March 29, 2020, 12:27:29 PM
Looks like there will be a few days delay while he makes some more last minute improvements.
Title: Re: C# Aurora
Post by: Jarhead0331 on April 12, 2020, 07:21:40 AM
Initial 32-bit release build is unleashed.

http://aurora2.pentarch.org/index.php?topic=10635.msg120847#new (http://aurora2.pentarch.org/index.php?topic=10635.msg120847#new)
Title: Re: C# Aurora
Post by: solops on April 12, 2020, 09:45:12 AM
OMG. Overwhelming.
Title: Re: C# Aurora
Post by: Yskonyn on April 12, 2020, 11:04:52 AM
It's still spreadsheets in space, but my goodness, what depth and detail in this game!
Truely awesome job by Steve!
Unfortunately the resolution requirement makes it unsuitable for my laptop.
Title: Re: C# Aurora
Post by: Geezer on October 11, 2020, 05:59:17 PM
1.12 is out.
Title: Re: C# Aurora
Post by: Jarhead0331 on October 11, 2020, 07:01:35 PM
Quote from: Geezer on October 11, 2020, 05:59:17 PM
1.12 is out.

Yeah...i took a break from the game waiting for this one to come out, but it took forever for Steve to push it out the door and I mostly forgot how to play. lol

I'm going to pick it up again but want to wait a few days for the eventual incremental patches that are sure to follow in rapid succession.
Title: Re: C# Aurora
Post by: Geezer on October 11, 2020, 07:40:32 PM
I'm in the same boat.  Will have to go through Space Marine's tutorials to remember how to play.
Title: Re: C# Aurora
Post by: Yskonyn on October 12, 2020, 05:08:38 AM
The fact that many patches arent savegame compatible have caused me to wander off as well. I'll wait until that cadence stops for longer periods.
Title: Re: C# Aurora
Post by: Jarhead0331 on November 29, 2020, 06:08:25 PM
I came back to this over the weekend and put more hours than I'd like to admit running through a new conventional start. I still say this is the ultimate 4x game, and if only it had just a little more graphical and some appropriate audible "flair", it would be unrivaled. It's so good and detailed that it wouldn't even need that much in the way of production value to push it over the top. It is simply the ultimate sci-fi strategy game sandbox where you can almost do anything that you can imagine and nothing else comes even remotely close. I guess Distant Worlds may be a very...very "distant" second (see what I did there?). 

Of course, the draw back is that with so much detail and breadth, it can be exhausting. There is limited automation and when you have discovered multiple systems that you've begun to colonize, managing the colonies and fleets and responding to new crisis, such as overcrowding, political instability, raw material shortages, vessel distress, and don't forget, alien incursion, can quickly become overwhelming.   

I still have not found myself involved in an interstellar war, but the herculean effort that must be involved to build, supply, and operate a vast space-faring fleet and army is truly daunting when considering how complex it is to simply manage science, exploration and logistical fleets across systems. I'm very comfortable with early development, research, economy, mining and exploration. This really leaves conflict as the final frontier for me. It is only a matter of time before I'll have to roll up my sleeves and get nasty.  Like high yield nuclear implosion warhead nasty. 

Anyway, game is at 1.12 now and I'm hoping for 1.13 at some point over the next few weeks. I'll start a new game when it is released.
Title: Re: C# Aurora
Post by: Geezer on November 29, 2020, 07:32:38 PM
I keep thinking of coming back to this but I've been playing Stellaris lately and that is scratching the 4X itch for me right now.
Title: Re: C# Aurora
Post by: Jarhead0331 on August 07, 2022, 07:25:41 PM
Version 2.0 of C# Aurora was released this weekend. It represents the largest update since version 1.13. Huge amount of additions and changes...if you can actually imagine that. In any event, I've started a new conventional empire and once I get a feel for the game again, I may also start a new AAR along the lines of this one....sorry this one never made it any further. Not sure why the screenshots aren't showing up.

http://www.grogheads.com/forums/index.php?topic=25095.0 (http://www.grogheads.com/forums/index.php?topic=25095.0)
Title: Re: C# Aurora
Post by: solops on August 07, 2022, 07:33:29 PM
Thanks JH.
Title: Re: C# Aurora
Post by: Geezer on August 08, 2022, 04:32:21 AM
Thanks for the heads up.  Might have to get back into it.
Title: Re: C# Aurora
Post by: Jarhead0331 on August 21, 2022, 07:17:11 PM
I've got a pretty good game going right now. The Sol system wasn't the richest in terms of mineral resources, but three of my nearest neighbors have proven to not only be mineral rich, but there are a number of affordable locations for colonies.

(https://scontent-lga3-2.xx.fbcdn.net/v/t39.30808-6/300696550_10159542406837702_8423065168156144775_n.jpg?_nc_cat=106&ccb=1-7&_nc_sid=730e14&_nc_ohc=mht9b83V6eoAX_E1ww8&_nc_ht=scontent-lga3-2.xx&oh=00_AT9f40muCBcJzuV0-oc7ZSRlf9JG-xICdTEHsJ7J7g-bhw&oe=63088AD0)

There is Proxima Centauri, where I have already establish a growing colony.

(https://scontent-lga3-2.xx.fbcdn.net/v/t39.30808-6/300844454_10159542406852702_6747049825709264758_n.jpg?_nc_cat=110&ccb=1-7&_nc_sid=730e14&_nc_ohc=ow5tnId53F8AX9GhB0o&_nc_ht=scontent-lga3-2.xx&oh=00_AT-kZX_CjYAbHU8ycn1EkKSXWx8yxJt2QECghEaX1Aq8kg&oe=6308B673)

(https://scontent-lga3-2.xx.fbcdn.net/v/t39.30808-6/300798927_10159542406832702_2315999466881180331_n.jpg?_nc_cat=102&ccb=1-7&_nc_sid=730e14&_nc_ohc=73rXTWOWq28AX-4140g&tn=ReCvT7n0uc5moSXM&_nc_ht=scontent-lga3-2.xx&oh=00_AT_oWJw3AAnjO_SWWQrNevsI_6vHrA1bWruBUuT_7oFUjA&oe=6307EEE9)

Alpha Centauri, where I've begun staging some worlds for colonization with infrastructure and where there are some interesting bodies with rather eccentric orbits.

(https://scontent-lga3-2.xx.fbcdn.net/v/t39.30808-6/300756628_10159542406967702_1606191700972458940_n.jpg?_nc_cat=109&ccb=1-7&_nc_sid=730e14&_nc_ohc=8onhLJG32HUAX94InOu&tn=ReCvT7n0uc5moSXM&_nc_ht=scontent-lga3-2.xx&oh=00_AT9DlcRhxp2msUCVoFbsuAB_FCCni0dSq7CUrwMqZdTTAA&oe=6307B895)

Finally, there is Struve 2398 that has at least one good spot with a ton of Sorium. This will be a vital fuel production point for deeper expeditions into the unknown.

I'm playing it pretty smart this time and not expanding too far before I'm ready. As I find new locations for colonies, I train Garrison police battalions to maintain law and order in the new colonies and to suppress any rebellion.  I'm really  beginning to understand the Aurora ground force features and learning how to create formation templates, classes and to place them in hierarchies.

(https://scontent-lga3-2.xx.fbcdn.net/v/t39.30808-6/300768334_10159542406962702_2387583375093360641_n.jpg?_nc_cat=109&ccb=1-7&_nc_sid=730e14&_nc_ohc=PuBuzp1kchgAX9MizVS&_nc_ht=scontent-lga3-2.xx&oh=00_AT8VcwQRIOM8H7X9T9HYc80xoGwV2SXJ-UE_mhP4OgLB2A&oe=6307FFFA)

I also build Police Cutters to provide orbital security and planetary protection.  I'm keeping costs down by not putting jump drives on my vessels for now. I'm just stabilizing each jump point and transiting with conventional engines. I figure I won't really need jump drives until I'm ready to build a real war fleet. 

Of course, I've also colonized the moon and Mars, which both have thriving colonies which are supported by major civilian shipping lines.

(https://scontent-lga3-2.xx.fbcdn.net/v/t39.30808-6/300601450_10159542406982702_2754092634123000913_n.jpg?_nc_cat=108&ccb=1-7&_nc_sid=730e14&_nc_ohc=OERC4znPBjEAX-LaHq3&_nc_ht=scontent-lga3-2.xx&oh=00_AT_NwlGpN5obhNF3ZAqcN-QMqI1VJgc0VznpNg6W45UaDA&oe=6307E9C8)

There is something about this game that just always sucks me in.
Title: Re: C# Aurora
Post by: Jarhead0331 on September 18, 2022, 12:04:01 PM
Man...after years of playing this game off and on, it has finally happened. First contact, and they do not seem to be nice.

(https://scontent.fewr1-6.fna.fbcdn.net/v/t39.30808-6/307969769_10209889351946628_553748818798998419_n.jpg?_nc_cat=108&ccb=1-7&_nc_sid=730e14&_nc_ohc=zZsdM0_wLg4AX8iqXNr&_nc_ht=scontent.fewr1-6.fna&oh=00_AT9stpksPBzm5Hfz31hFm9xuG1__tpG8_J3Zq4BNLaxxpQ&oe=632C2744)
Title: Re: C# Aurora
Post by: Tripoli on September 18, 2022, 01:59:54 PM
Quote from: Jarhead0331 on September 18, 2022, 12:04:01 PM
Man...after years of playing this game off and on, it has finally happened. First contact, and they do not seem to be nice.

...


You are going to need a bigger boat..... ;D
Title: Re: C# Aurora
Post by: bobarossa on September 18, 2022, 02:07:03 PM
The most common alien I used to run into was a horde of tiny ships with energy weapons.  I used tons of AMM`s on them.  Hoped to eliminate enough to survive when they got into energy range.
Title: Re: C# Aurora
Post by: Sparhawk on September 18, 2022, 03:46:10 PM
Goodness, I hope you have tons of missiles and a good missile fire control system.
Title: Re: C# Aurora
Post by: GDS_Starfury on September 18, 2022, 06:05:33 PM
kinda surprised it took you this long.
Title: Re: C# Aurora
Post by: Jarhead0331 on November 27, 2023, 10:31:39 AM
The long awaited 2.2.0 patch has finally been released. I've been waiting a little over a year for this one. A very long list of fixes, changes and additions.

Steve, as always, is such a stud.