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Digital Gaming => Computer Gaming => Topic started by: Destraex on June 24, 2020, 03:43:54 AM

Title: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Destraex on June 24, 2020, 03:43:54 AM
This game really got me excited before I found out it was single player only.
But it looks very good and I will play the demo anyways.

Edit: After playing the demo I found it very enjoyable. It feels like the original Wargame European Escalation. It has an A\b\c phase thing going, where after time or points or something I have not spent the time to figure out yet with my one game, where it offers you a choice of battlegroups to bring on at junctions. Points still control what you can bring on though.

https://store.steampowered.com/app/1109680/Regiments/
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Destraex on June 24, 2020, 05:24:49 AM
(https://i.imgur.com/MWvswTm.jpg)
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Destraex on June 24, 2020, 05:27:35 AM
(https://i.imgur.com/KmOs3nW.jpg)
(https://i.imgur.com/jCCC2JS.jpg)
(https://i.imgur.com/e4DRD4w.jpg)
(https://i.imgur.com/jkKcIZB.jpg)
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Destraex on June 24, 2020, 05:28:19 AM
Above screenshots are from my playing the demo. Just to give some context.

(https://i.imgur.com/4h5zhxy.jpg)

(https://i.imgur.com/IdKmEiN.jpg)
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Grim.Reaper on June 24, 2020, 06:59:07 AM
Thanks, wasn't aware of this one....just curious, it really does look like the other games----are they claiming to do anything really different than the others?  I'll try the demo tonight, but was just curious what makes this different/unique, if at all.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Jarhead0331 on June 24, 2020, 07:38:04 AM
I have the same question. There is another one called Cold Wargame coming out soon that also looks exactly like Wargame. There is no real indication as to what makes it different.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Destraex on June 24, 2020, 07:58:05 AM
Quote from: Grim.Reaper on June 24, 2020, 06:59:07 AM
Thanks, wasn't aware of this one....just curious, it really does look like the other games----are they claiming to do anything really different than the others?  I'll try the demo tonight, but was just curious what makes this different/unique, if at all.

The game approaches things in a much more abstract way with less detail than wargame does. You bring out squads including tanks as complete units. Infantry behaviour is very basic but makes sense. Terrain is very flat on the only map available. The game is very intuitive and easy to play. From what I have seen it's easier to use tactics and strategy as it is not as rushed as wargame on normal speeds because units are large and self contained.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Destraex on June 24, 2020, 08:02:16 AM
Quote from: Jarhead0331 on June 24, 2020, 07:38:04 AM
I have the same question. There is another one called Cold Wargame coming out soon that also looks exactly like Wargame. There is no real indication as to what makes it different.

Yeah cold wargame is single player as well. WAIT one: MP will be done in release version. Well that's something. Off I go to check this in more detail.
https://steamcommunity.com/app/1047210/discussions/0/1628539187757193934/
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Destraex on June 24, 2020, 08:06:23 AM
Jarhead, colour me interested. Looks like it may be a Russian dev team that like Fractions :P
(https://i.imgur.com/7RPyHmd.jpg)
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: The_Admiral on June 24, 2020, 09:44:45 AM
I talked with the designer of Regiments, really respect the guy.
It's not a Wargame clone, more of an interesting take on Wargame having a baby with World in Conflict.

I explain: the scale is a bit different. It is actually a clever re-invention of the genre by mixing the mechanics of Wargame, World in Conflict, Ground Control and even Company of Heroes from what I understand (haven't played the latter). To me the whole system does remind me very fondly of Ground Control.

You get to choose your main unit (like Wargame), but then your reinforcements come in waves (like the dropships in Ground Control) and in "battlegroups" (instead of single units like Wargame), while the scale is that of platoons (like in Ground Control), so you end up with some sort of dynamic deck that you can adapt to your plans and the current tactical situation. These battlegroups also come with different special actions (like World in Conflict). More than Wargame, the game emphasizes unit conservation (like Company of Heroes) and will allow you to R&R fully - or to even recover your lost units as long as you spend the points. These points are ticking according to your control of objectives (like Wargame) but you capture an objective only after a certain time spent on it either capturing it from neutral or turning it then capturing it if occupied by the enemy (like in Company of Heroes).
So, a lot of different influences put together in a very well-thought design that emphasizes combined arms - it feels balanced and efficient. Me likes. Loads of potential, loads of sweat expanded on the side of the designer, I dig that too.

Regarding the team of Cold War Game, I have nothing against them, the result is pretty neat - but as a designer I am a bit shocked that they make sure never to mention Wargame as an inspiration, perhaps for legal reasons, while still calling their game the way they do, which I don't find very classy. I wish them luck.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Toonces on June 24, 2020, 09:50:05 AM
That game looks exactly like Wargame: EE. 

I might have to give it a try, though.  Man, I wish I could play EE and the rest of the Wargame series, but I just can't think and click fast enough to play it.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Gusington on June 24, 2020, 10:01:28 AM
I do welcome more Cold War games, tho.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: The_Admiral on June 24, 2020, 10:13:37 AM
Quote from: Toonces on June 24, 2020, 09:50:05 AM
That game looks exactly like Wargame: EE. 

I might have to give it a try, though.  Man, I wish I could play EE and the rest of the Wargame series, but I just can't think and click fast enough to play it.

This one slows down too. And again don't let the looks cheat you, it plays absolutely not like Wargame - darn there's a free demo people, why don't you give it a run for its money (that is zero dollars!)  ^-^
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: CJReich46 on June 24, 2020, 01:12:48 PM
Quote from: Toonces on June 24, 2020, 09:50:05 AM
That game looks exactly like Wargame: EE. 

I might have to give it a try, though.  Man, I wish I could play EE and the rest of the Wargame series, but I just can't think and click fast enough to play it.

You and me both. The demo does have slow down and orders when paused. The tutorial is very clear, some parts are fuzzy though. It took me a while to grasp that "Oh I need points to deploy this..." or "I need points for this..."

But it is well done. I didn't see any weird glitches. I wonder if they can enlarge the mini map so if I'm paused I can look at the map and see my objectives. Another would be if you double click it zooms to that unit.  All in all, I did like it.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: IICptMillerII on June 24, 2020, 08:25:47 PM
I love seeing more modern wargames, especially ones set during the later years of the Cold War. I haven't had a chance to try the demo for Regiments out yet, but I do think what I've seen so far is promising. I like that it is clearly directly inspired by Wargame and World in Conflict (two of my favorite games) but is not a copy clone of either. My only real concern is that it looks to be more arcade than not. Kind of hypocritical of me seeing as I just said I love World in Conflict, a very arcade game, but in my defense I love that game for the single player story complimented by the fun gameplay. And as I said I cannot really judge yet as I have not played the demo for Regiments. Still though, I think it is a step in the right direction and I'm hoping to see it developed more. This could be the start of another promising lite-wargame series set in the Cold War!

As for Cold War Game, I am highly skeptical of it. Most of the assets are literally ripped from other games. Some of the Soviet voices used are ripped out of World in Conflict, and Wargame. Plus, the game itself is literally a carbon copy of Wargame, just set a few years earlier. I'm surprised it has not been shut down for copyright infringement yet, and am still convinced it will be once it is released. Plus, I don't like the time period they focused on, and a lot of the gameplay I have seen so far appears paper thin at best. For example, I've seen M113's destroyed by enemy BMP's even though the M113's were behind a full sized building. Stuff like that. Very skeptical.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: The_Admiral on June 24, 2020, 09:51:50 PM
Well, here the tutorial being played (it's interesting for the mechanics, but obviously don't let it fool you on the overall feeling or the AI, it's all very dumbed down to learn the ropes)



And here a video by Raptor who played the game for quite a few hours and was rather familiar with the gameplay mechanics by then.

Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Bardolph on June 24, 2020, 10:21:18 PM
Comparisons to World in Conflict have my attention. It wasn't a terribly "realistic" game but man it was fun and I played a good bit of multiplayer back when it was a thing.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Gusington on June 25, 2020, 08:21:04 AM
^Me too! Enjoyed World in Conflict a lot.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: The_Admiral on September 01, 2020, 11:19:57 AM
Some news for you, gentlemen ;)

https://steamcommunity.com/games/1109680/announcements/detail/2885073380257284465

QuoteTeaser and MicroProse partnership
Publishing Agreement

About a month earlier, Regiments partnered with MicroProse Software in a publishing agreement. Those are important news by themselves. Developing an RTS single-handedly can be challenging and the help was very much welcome.
But much more importantly, I want to show what the cooperation already resulted in.

Visual Upgrade

Summer Festival demo showed that while the gameplay was solid and fresh, the graphics quality of the game wasn't wholly up to 2020 standards, especially in such a key aspect of the game as vehicle models. A tough issue for an indie developer.

Here's where the MicroProse support makes a difference. Together with their dedicated and talented art team, we've been working hard on improving this particular side of Regiments.

So here's a short teaser showing our progress so far. It's still going to be improved across the board - but I think it's already clear what a difference the partnership makes.

I'm looking forward to bring you not only the solid gameplay but also the stunning visuals.



And my own opinion about it, guaranteed 100% non-BS:

https://steamcommunity.com/games/1281220/announcements/detail/2869310781560768196

QuoteHey there chaps !
Some fresh publisher-related news today, with the announcement of Regiments as a newcomer in the Microprose-published line of simulation & strategy indie games.

This is a most satisfying & welcomed news indeed. The developer of Regiments, Mikhail, is the epitome of the passionate, hard-working indie dev who never shied away from a challenge. A self-learning achiever, he learned code from scratch years ago in order to develop the game of his dreams. He got there all by himself, and I for one was very touched and impressed when I got to try the demo of his game during the Summer Steam festival a few weeks ago. He embodies everything we believe in, and it is little surprise that we were among those who supported his addition to the line-up.

Any fan of Wargame & Steel Division, World in Conflict & Ground Control or even Company of Heroes will find many things to love in Mikhail's innovative take at the genre. Straying away from conventions, he managed to develop a smart, original gameplay that is completely new, and yet will feel familiar to long-term players of the aforementioned classics. Regiments adopted the Cold War gone hot as a setting reminiscent of Wargame and World in Conflict, but with a new approach that isn't based on deck building or micro-management.

The player gets to buy "task forces" with points gained by occupying objectives. These ad-hoc company-sized forces come from a list generated from the unit type picked at the beginning. These task forces can be a comprehensive or overly specialized assortment of platoons and support missions, depending on what you need at a given point. Altogether with the initial force chosen by the players, three additional Task Forces will be added successively each time a timer runs out, bringing your regiment up in size. Considering these reinforcements cannot be bought in advance, the meta is entirely in the hands of the player, who has to find a way to dictate the pace to the enemy while reacting to the AI's choices at the same time. It results in a very dynamic gameplay where force conservation, smart maneuvering and combined arms warfare are the key to victory.

Learning to play Regiments was a very easy yet satisfying, rewarding process. The complete customizable time speed allows you to play that game the way you like it, together with an active pause. As such, it gets only as Real-Timey as you will let it become, which makes it a very acceptable pick for turn-based grognards. The easy-to-learn, well-thought interface with its intuitive functions are certainly part of this comfortable learning curve. It is made so that you'd have to micro-manage only the important part. Need to withdraw and refit your unit? Just click the corresponding button, and your platoon will all by itself initiate a fighting retreat towards its rear maintenance area. Wanna fortify? Just leave your platoon in place with the right orientation, and the unit will prepare defensive positions if left inactive.

Well, the only problem with all that is that you cannot blame the game for your own failures, and there can be quite a few of them failures seeing how uncannily efficient the AI might be at time. As a non-nonsense being, it doesn't care much about your feelings and will not hesitate to push its advantage. Sometimes you get the right combo, and you end up winning hard, crushing the enemy – but sometimes the AI does you, and it hurts! But it's never truly lost: destroyed units come back as reinforcements for a price, and it is not rare to see the frontline move back and forth. Again, a truly refreshing experience that I advise you to try out when the next demo will come out (who knows, might be soon!).

In the meantime, be good chaps and go leave the maker of Regiments a wishlist & a follow, he certainly deserves your attention as much as he deserves my fandom.

Cheers and see you around soon for our next update for Task Force Admiral!
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Gusington on September 01, 2020, 01:13:46 PM
I see a Warthog!  <:-)
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: fabius on September 01, 2020, 04:23:44 PM
What's grabbed my interest in this is that it's bring in Task Forces, rather than single squads and vehicles of Eugen's games.
Sounds satisfyingly less micro
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: The_Admiral on October 16, 2020, 08:51:12 AM
Some new screenshots & progress, gentlemen!

https://store.steampowered.com/newshub/app/1109680/view/5518557801209173054

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/37988494/d3027714321b77f8ef778a46816c05be37f8215f.png)

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/37988494/0a51b102e8622bcf3adac794690dda566985013d.png)

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/37988494/6f4be69a0d75fa9de06598e139da749b8525f469.png)
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Gusington on October 16, 2020, 09:52:32 AM
Wow, very nice. Love the Hinds.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: IICptMillerII on October 16, 2020, 11:04:30 AM
Loving the new screenshots. Some of them almost remind me of Steel Beasts, especially that first one. I have high hopes for this title. More Cold War action, a good aesthetic, and the gameplay seems to know what it is trying to be so it should be fun and engaging even if its not the most realistic thing out there.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Gusington on October 16, 2020, 11:39:30 AM
As we move further away from WWII, I wonder if 'Cold War what-if' games will become the new WWII...can't say I would mind that.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: al_infierno on October 16, 2020, 03:14:26 PM
The infantry is actually quite impressive looking compared to the amorphous blobs that run around in Steel Division games.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: JasonPratt on October 16, 2020, 04:51:37 PM
Congrats on being picked up by Microprose!  :bd:

And nice to see Microprose publishers continuing to bet on a solid stable!
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: IICptMillerII on October 16, 2020, 07:23:10 PM
Quote from: Gusington on October 16, 2020, 11:39:30 AM
As we move further away from WWII, I wonder if 'Cold War what-if' games will become the new WWII...can't say I would mind that.

I think we are starting to see more people explore the Cold War period. Partly due to nostalgia and partly due to the relatively unexplored territory rife with potential what-ifs. That said, I do not think it will even come close to supplanting WWII. WWII just has too much ingrained staying power.

Anyways, I for one am relatively outspoken when it comes for my love for more modern based wargames, and I am very happy to see all of the upcoming games set during the Cold War, specifically the 80s. The more the merrier I say! I could do without the obnoxious rinse and repeat copy/pasted hex games released every year though...
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Gusington on October 16, 2020, 08:28:19 PM
I absolutely have a nostalgia for the 1980s, in every way.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Destraex on May 14, 2021, 09:01:52 AM
So we have
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: demjansk1942 on May 14, 2021, 07:46:44 PM
No demo available anymore, bummer
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Destraex on May 14, 2021, 07:50:13 PM
Yeah shame about the demo.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: The_Admiral on May 14, 2021, 10:38:51 PM
Aye, but Mikhail wants to make another ready for this festival in June. Loads of progress have been made since Summer last year and he's just not too hot about keeping the old version online considering all the improvements done since then.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Destraex on May 15, 2021, 03:12:02 AM
Great news admiral... do you think he ever wants to compete with the other titles by making it online? Or does he want to keep it a low key single player title without all the attention multi brings?
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Jarhead0331 on May 15, 2021, 03:49:56 AM
Quote from: Destraex on May 15, 2021, 03:12:02 AM
Great news admiral... do you think he ever wants to compete with the other titles by making it online? Or does he want to keep it a low key single player title without all the attention multi brings?

Ha! This isn't Fortnite or PUBG. What a silly way to phrase that question. Since when is a single player focused wargame considered  "low key"?
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: The_Admiral on May 15, 2021, 09:51:17 AM
Quote from: Destraex on May 15, 2021, 03:12:02 AM
Great news admiral... do you think he ever wants to compete with the other titles by making it online? Or does he want to keep it a low key single player title without all the attention multi brings?

He's a single dev (although MPS does provide help having refurbished all the 3D models into what you've seen over the last few months). From what I understand on the discord he will stick with his single player campaign system. Game ain't "balanced" toward multiplayer either in this state.

He will have the attention he wants with the PR campaign ready to fire up when the game's nearing completion. Until then like most of us I guess he enjoys making the game he'd like to play rather than the game others would want him to make. We'll see how it goes during the next festival :)

Fortunately as you pointed out already when it comes to Wargame successors, there's a lot of different systems & love out there, I don't doubt everybody will find his darling eventually. So far though from the little we've seen, his game is probably the one veering the further away from the original Wargame formula in term of game design, as it is as much related to the legacy of War in Conflict as it is indebted to Wargame. Some might say it is actually closer to World in Conflict in some of the key aspects, but that's just my own personal feeling as a player.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Destraex on May 15, 2021, 07:57:38 PM
Quote from: Jarhead0331 on May 15, 2021, 03:49:56 AM
Quote from: Destraex on May 15, 2021, 03:12:02 AM
Great news admiral... do you think he ever wants to compete with the other titles by making it online? Or does he want to keep it a low key single player title without all the attention multi brings?

Ha! This isn't Fortnite or PUBG. What a silly way to phrase that question. Since when is a single player focused wargame considered  "low key"?
Sorry Jar, but single player games do not attract the same attention in my book. Why? Because generally people are not talking about them as much as an active community playing against or together in game. Thus single player games generally are more low key if we are comparing on a gamer per capita basis. You don't get as much vitriolic, toxic or even just the sheer amount of argumentative activity you do in multiplayer games that generate huge organised active communities. It's not as noisy. It's more low key. Multiplayer games are much harder to manage, balance and patch because of the attention that successful competitive multiplayer elements bring.

Additionally unless a game has a multiplayer element. I would guess that it cannot generate the extra sales that those with multiplayer can. But once you enter that multiplayer arena, all of the above applies. The dev really needs to be on their toes or the multiplayer community just dies. As it pretty much has in Iron Harvest. For the devs, multiplayer communities mean things need to be fixed immediately and actively. It is certainly not a low key activity for the devs to have a multiplayer element if they are trying to keep their game growing in sales for the multi element to be successful.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: The_Admiral on May 16, 2021, 09:28:18 AM
Oh btw, a gameplay video from April. Hard to see the differences that high over the battlefield, but they're around  ^-^
This is a deliberate attack against WP positions, which implies some cleaning of obstacles using engineers.



Voices were de-activated in this one session (they were present in the demo already though). Remember also that speed is adjustable & pause is the active kind - no need for monster clickfest skills if you decide so.

Cheers!
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: RyanE on May 16, 2021, 02:06:05 PM
"Additionally unless a game has a multiplayer element. I would guess that it cannot generate the extra sales that those with multiplayer can. But once you enter that multiplayer arena, all of the above applies. The dev really needs to be on their toes or the multiplayer community just dies. As it pretty much has in Iron Harvest. For the devs, multiplayer communities mean things need to be fixed immediately and actively. It is certainly not a low key activity for the devs to have a multiplayer element if they are trying to keep their game growing in sales for the multi element to be successful."

I see  this echo chamber is still alive and well with misinformation...

https://www.wepc.com/news/video-game-statistics/

"73.55% of gamers prefer single player games, 3.63% prefer Multiplayer games, and 22.82% like both equally."

"PC is still the most popular platform for game developers with 56% developing games for the platform in 2020."
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: The_Admiral on May 16, 2021, 06:58:48 PM
Well technically what Daes says isn't false - I mean, you won't claim the market share corresponding to the multiplayer base if you don't make a relevant multiplayer mode  ^-^
Besides, we're here talking about the Wargame community. Each existing community has its own stigmas, and that one genre sure has a larger than usual part of its community deeply involved, if not infatuated with multiplayer.

What Daes says after that is true too  - that is, you'll have to be mobilized 24/7 to make sure it works properly and satisfies the people it is made for, or your efforts will go to waste. Obviously when brought back to the levels indicated by the data you point out, it means spending most of your time fixing something only a minority of the player base will find attractive/useful. One can easily understand why the Dev would rather focus his limited resources of a polished single player game experience rather than risk it all. It is, after all, what Triassic & ourselves are doing too, for the very same reasons.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: The_Admiral on June 17, 2021, 04:01:19 AM
New demo released!

https://store.steampowered.com/app/1109680/Regiments/
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Destraex on June 17, 2021, 06:42:26 AM
Quote from: RyanE on May 16, 2021, 02:06:05 PM
"Additionally unless a game has a multiplayer element. I would guess that it cannot generate the extra sales that those with multiplayer can. But once you enter that multiplayer arena, all of the above applies. The dev really needs to be on their toes or the multiplayer community just dies. As it pretty much has in Iron Harvest. For the devs, multiplayer communities mean things need to be fixed immediately and actively. It is certainly not a low key activity for the devs to have a multiplayer element if they are trying to keep their game growing in sales for the multi element to be successful."

I see  this echo chamber is still alive and well with misinformation...

https://www.wepc.com/news/video-game-statistics/

"73.55% of gamers prefer single player games, 3.63% prefer Multiplayer games, and 22.82% like both equally."

"PC is still the most popular platform for game developers with 56% developing games for the platform in 2020."

The fact that the single player games or their single player components are more popular or at least have more time spent in them by gamers is not surprising. An analogy I could think of would be people watching sport on TV against the numbers that actually play sport.
However in the RTS genre which "regiments" seems to fall into, not having a multiplayer element is very unusual. Regiments reminds me of steel division or world in conflict.

I would not be surprised if the multiplayer component of an RTS raises the profile of the game and increases sales through streaming competitive matches. Even if the single player story is also strong. I guess Starcraft 2 is a good example of that. Just because people prefer single player does not mean they are choosing single player only games. Hell most of the best selling games of all time have a multiplayer element. Even if the majority do not ever use it. Multiplayer inspires and drives single player sales in at least a lot of cases I would guess.

I would have hoped that co-operative experiences were more popular than multiplayer Versus or deathmatch scenarios. I play a mix but usually in the RTS genre end up playing coop vs the AI due to both my and my friends lack of competitive focus and skills in a given game. I personally love a human element.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: The_Admiral on June 17, 2021, 08:44:37 AM
It's a one-man endeavor, one has to take scale into account too. We're a little more than that, and we gave up on multiplayer in our first iteration for the very first reason. Launching into MP while maintaining a solid single-player game experience would be unwise if he doesn't have an actual couple guys in charge of the network issues alone. And the servers. And the rest. Anyway - I don't doubt Mikhail has great plans for the future of Regiments and the franchise, but he feels the need to first validate carefully the base concept before risking something bigger. Throwing extra money at it won't clone him, nor provide him with an instant team of experts of diverse backgrounds & relevant experience  ;)

Just look at how many people a team like Eugen needed to have Wargame EE running at all (while taking into account all the experience & tech from Ruse) and you'll see how big already a leap he's taking here.  :coolsmiley:
He's been helped  on some aspects he requested assistance. Look at the gorgeous soldiers for instance - these used to be sprites (!). Assets are fine as an area of improvement, because they can be done by somebody else in order to fit in his vision, but more than that would require re-thinking further the existing before it even, well, exists.

I'll stick to the first vision for now - time will tell how it delivers! On the technical side though, I hope you like what you see!  :hug:
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: MOS:96B2P on June 17, 2021, 08:55:05 AM
Quote from: The_Admiral on June 17, 2021, 04:01:19 AM
New demo released!

https://store.steampowered.com/app/1109680/Regiments/

Looks interesting.  I watched a few videos and did some reading about the game.  I don't think it has a replay feature?  Something like replay the last minute (or more) of the battle? 

I like watching a small fraction of a battle from a zoomed out perspective to get the big picture and an understanding of the changing overall situation.  After that I like to be able to rewind (at least one minute) and get down in the weeds with a platoon to understand what their tactical situation is.  Why / how did 2nd platoon lose two tanks etc.  A replay feature also allows for zoomed in screenshots of cool actions that may not be noticed with just one play through.  It is also easier to gather lessons learned and modify TTPs with a replay feature. 

If it has, or gets, a replay feature I will probably buy this.       

 
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: BradS62 on December 28, 2021, 02:17:14 AM
Regiments offers an open playtest on Steam.

https://sirusgaming.com/microprose-launches-open-playtest-for-regiments/
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: ArizonaTank on July 26, 2022, 10:30:55 AM
Steam release date is Aug 16th.

https://www.youtube.com/watch?v=IaGPjPvT0bw (https://www.youtube.com/watch?v=IaGPjPvT0bw)
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Gusington on July 26, 2022, 11:44:11 AM
 <:-)
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: GDS_Starfury on July 26, 2022, 03:39:09 PM
well I sure didnt like the demo.
to quick, gives the impression of being very clicky.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: The_Admiral on July 28, 2022, 12:40:10 AM
Not sure what's too quick about something that is fully pausable and can be slowed down to 0.25x of its normal time flow, Star... At that point it is slower than Armored Brigade  ^-^

The cute 3D shall not give it disservice or lead us to misunderstand its value as a game. To all intents & purposes it is a wargame - aka a real, kriegspielin' wargame. Units are not expected to behave individually like they do in Eugen's series, they are cute representations standing for the usual counters you'd use in these situations, and answer to the same rules of roll-defined damage with facing & armor values you'd find in any company level set of rules - with all the added value in terms of automation & detail (aka damage steps) you'd expect from a computer version. The unit scale is that of Steel Panthers 3, TacOps, Eastern Front, Flashpoint to name a few, and its mechanics save for some design choices (aka mainly the indivisible nature of platoons) are highly comparable. It can absolutely be played like these are, you're in full command of the clock. You shouldn't be hesitant or ashamed to make full use of it.

I dare say its cosmetics do their job so well that people don't even realize they're playing a wargame anymore. Which is great, except when wargamers are led astray and don't realize that either, which is quite a paradox  :coolsmiley:
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: MC on July 28, 2022, 09:02:41 AM
Quote from: The_Admiral on July 28, 2022, 12:40:10 AM
Not sure what's too quick about something that is fully pausable and can be slowed down to 0.25x of its normal time flow, Star... At that point it is slower than Armored Brigade  ^-^

The cute 3D shall not give it disservice or lead us to misunderstand its value as a game. To all intents & purposes it is a wargame - aka a real, kriegspielin' wargame. Units are not expected to behave individually like they do in Eugen's series, they are cute representations standing for the usual counters you'd use in these situations, and answer to the same rules of roll-defined damage with facing & armor values you'd find in any company level set of rules - with all the added value in terms of automation & detail (aka damage steps) you'd expect from a computer version. The unit scale is that of Steel Panthers 3, TacOps, Eastern Front, Flashpoint to name a few, and its mechanics save for some design choices (aka mainly the indivisible nature of platoons) are highly comparable. It can absolutely be played like these are, you're in full command of the clock. You shouldn't be hesitant or ashamed to make full use of it.

I dare say its cosmetics do their job so well that people don't even realize they're playing a wargame anymore. Which is great, except when wargamers are led astray and don't realize that either, which is quite a paradox  :coolsmiley:

If it can be slowed down to 0.25x and is fully pausable, that is a big plus. I'll be interested in reading some hands-on reviews once it is released.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: The_Admiral on August 12, 2022, 07:44:58 AM
Some innocent fun I had with the preview build (developer privilege, ahr-ahr) during my daily blitzkrieg-coffee moment.  :coolsmiley:

First series was taken at night, so obviously the shots might look a bit dark depending on your screen settings (and I was a rookie back then, I didn't know about the freecam, and I had left the mouse cursor on the screen too). The second sequence was taken during the day, this time with all the bothering stuff taken care of. Obviously it's not made to be played so close from the ground, but at least that's one game I can call absolutely AAR friendly!

In the first sequence below, East-German motorized infantry enters a small complex. Fitter fighter bombers open the assault with a napalm strike, as ground elements push forward. It ends on the location proper, where everything has burnt already (hence the dark color of the barren soil)

(https://cdn.discordapp.com/attachments/750421872776314962/1007337840314695720/unknown.png)

(https://cdn.discordapp.com/attachments/750421872776314962/1007337854231396472/unknown.png)

(https://cdn.discordapp.com/attachments/750421872776314962/1007328317826936922/20220811235917_1.jpg)

(https://cdn.discordapp.com/attachments/750421872776314962/1007328318074409020/20220811235936_1.jpg)

(https://cdn.discordapp.com/attachments/750421872776314962/1007328318380572793/20220811235959_1.jpg)

(https://cdn.discordapp.com/attachments/723559022695022693/1007321098360197190/20220811235345_1.jpg)

(https://cdn.discordapp.com/attachments/723559022695022693/1007321098678968420/20220811235644_1.jpg)

(https://cdn.discordapp.com/attachments/723559022695022693/1007321099152932884/20220811235824_1.jpg)

(https://cdn.discordapp.com/attachments/723559022695022693/1007321100054708305/20220812000235_1.jpg)

(https://cdn.discordapp.com/attachments/723559022695022693/1007321100537045073/20220812000250_1.jpg)

Here's a close up of the East-German NBC suit that you see on my screens, taken by the dev.

(https://cdn.discordapp.com/attachments/723559022695022693/1007350893525602324/Regiments_Screenshot_2022.07.29_-_23.00.37.36.png)

In the next sequence, here's German mechanized infantry advancing alongside its Marder IFVs, still in a NBC suit (I won't spoil but there's a reason for all that).

(https://cdn.discordapp.com/attachments/723559022695022693/1007570820144578600/20220812164424_1.jpg)

(https://cdn.discordapp.com/attachments/723559022695022693/1007570820371054642/20220812164311_1.jpg)

(https://cdn.discordapp.com/attachments/723559022695022693/1007570820631113808/20220812164045_1.jpg)

(https://cdn.discordapp.com/attachments/723559022695022693/1007623596434268212/20220812170733_1.jpg)

(https://cdn.discordapp.com/attachments/723559022695022693/1007623596694323230/20220812170449_1.jpg)

Fitters strike again, aiming at a Leopard 2 platoon. The first aircraft has a rocky approach to target due to ground fire from Gepard SPAAG and its bombs fall wide. The second one though attacks unhindered and put the bombs right in the middle of the four vehicles. But these are HE small bombs, and besides the suppression & the fireworks, overall damage is superficial.

(https://cdn.discordapp.com/attachments/723559022695022693/1007623452632547468/20220812171429_1.jpg)

(https://cdn.discordapp.com/attachments/723559022695022693/1007623452846469171/20220812171545_1.jpg)

(https://cdn.discordapp.com/attachments/723559022695022693/1007623453068775514/20220812171647_1.jpg)

(https://cdn.discordapp.com/attachments/723559022695022693/1007623453337190450/20220812171653_1.jpg)

(https://cdn.discordapp.com/attachments/723559022695022693/1007623453601447976/20220812171706_1.jpg)

(https://cdn.discordapp.com/attachments/723559022695022693/1007623453811167232/20220812171715_1.jpg)

(https://cdn.discordapp.com/attachments/723559022695022693/1007623454029254666/20220812171732_1.jpg)

(https://cdn.discordapp.com/attachments/723559022695022693/1007623454230593566/20220812171742_1.jpg)

Here here! Needless to say, I am having a lot of fun  :smitten:
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: greengiant on August 12, 2022, 08:13:04 AM
Looks great!  I think my only real peeve with Eugen's Wargame franchise is how difficult it can be to tell what's going on. It's all nice and well to zoom in during a replay, but generally you're high up observing the battlefield during combat and I found it a bit frustrating seeing things blow up and not having a clue what just blew up until I either paused to zoom in, or paused without zooming while my forces got trashed. Great games, just not for me. They do make for some of the most entertaining replays/youtube footage though; insane amount of detail.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: fran on August 13, 2022, 12:21:23 PM
Looks great. Do one need high spec PC to enjoy. Also does the night battles influence LOS. And use of flares as a counter is needed?
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: The_Admiral on August 13, 2022, 12:57:09 PM
Aye, flares nullify night range penalties within a given radius (which is visible to you when you are about to drop them). If you drop them too close and your units are within said circle, the buff obviously applies to the enemy too.

Units are rated for their night vision gear with a value that implies a lower or higher penalty during night combat (from none, to basic, advanced, thermal). To quote the game directly regarding the mechanics (in their in-game encyclopedia)

QuoteNight Vision: Night imposes additional challenges: spotting range is reduced, identification happens much slower and weapon accuracy degrades.

Most units have at least basic night vision equipment which partially offsets those negative modifiers. Advanced 2nd Generation night vision equipment is better, while Thermal imaging cameras and Ground Surveillance Radars remove the penalty almost completely.

Using illumination Tactical Aid is another way to combat darkness. Artillery-delivered flares will last for about 60s, removing all night modifiers agianst targets in the illuminated area

In other terms, at night Pact units are usually forced to attack on a single point so as to benefit from their illumination tactical aid, while NATO units tend to be able to maneuver in the dark better and can possibly strike more easily at different points in the enemy line. They can also try to make the best use of the enemy's illumination aid recharging, or having been deployed somewhere else.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: fran on August 13, 2022, 12:58:57 PM
Introduction video:




Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: fran on August 13, 2022, 12:59:23 PM
Quote from: The_Admiral on August 13, 2022, 12:57:09 PM
Aye, flares nullify night range penalties within a given radius (which is visible to you when you are about to drop them). If you drop them too close and your units are within said circle, the buff obviously applies to the enemy too.

Units are rated for their night vision gear with a value that implies a lower or higher penalty during night combat (from none, to basic, advanced, thermal). To quote the game directly regarding the mechanics (in their in-game encyclopedia)

QuoteNight Vision: Night imposes additional challenges: spotting range is reduced, identification happens much slower and weapon accuracy degrades.

Most units have at least basic night vision equipment which partially offsets those negative modifiers. Advanced 2nd Generation night vision equipment is better, while Thermal imaging cameras and Ground Surveillance Radars remove the penalty almost completely.

Using illumination Tactical Aid is another way to combat darkness. Artillery-delivered flares will last for about 60s, removing all night modifiers agianst targets in the illuminated area

Thank you
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Grim.Reaper on August 16, 2022, 05:27:18 AM
Released....$25.49 during initial launch....
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Gusington on August 16, 2022, 05:50:27 AM
Nice. I plan on getting this. Anyone else?
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Jarhead0331 on August 16, 2022, 06:00:37 AM
I can't get it to run in 4k. 1920x1440 is the highest resolution I can get. I've tried on two separate systems. The first is a multi-monitor rig. I contacted MP and apparently multi-monitor setups are not yet supported. So I tried it on a different rig and I'm having the same problem. Very frustrating.

They're working with me to solve it, but I really don't feel like playing it at all in 1920x1440.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Grim.Reaper on August 16, 2022, 08:13:10 AM
That stinks...I am on the fence so far.  Really want to buy it, but afraid the scale/speed will be too much for me as other games like this seem to overwhelm my abilities to manage.  So hoping to see some reviews indicate its a slower/manageable pace compared to others.  I realize some of the other games have various pause methods, but still did not help me greatly.  Prefer smaller units and focus versus trying to manage across a large map.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: The_Admiral on August 16, 2022, 09:09:55 AM
Can't be less micro than that GR...!

Time can be slowed down to 0.75x, 0.5x & 0.25x, pause is active (and the tutorial encourage you to use it to give orders) which technically makes it a a-la-carte WEGO, units won't ever go beyond 20 at the same time in the worst case scenario, units fortify automatically, mortars fire automatically at the closest eligible target, etc...  :coolsmiley:

Less micro than that for the scale just doesn't exist. Honestly there are more units involved in your average Flashpoint battle ^^
(and way much more in, say, armored brigade).
At some point you still wanna command something don't you ^^
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Grim.Reaper on August 16, 2022, 09:55:59 AM
Quote from: The_Admiral on August 16, 2022, 09:09:55 AM
Can't be less micro than that GR...!

Time can be slowed down to 0.75x, 0.5x & 0.25x, pause is active (and the tutorial encourage you to use it to give orders) which technically makes it a a-la-carte WEGO, units won't ever go beyond 20 at the same time in the worst case scenario, units fortify automatically, mortars fire automatically at the closest eligible target, etc...  :coolsmiley:

Less micro than that for the scale just doesn't exist. Honestly there are more units involved in your average Flashpoint battle ^^
(and way much more in, say, armored brigade).
At some point you still wanna command something don't you ^^

Not sure I ever said I didn't want to command anything, simply stated that managing a ton of units is not something that I prefer, nor good at.  Pretty sure there are different levels of leadership in the real world?  I find it difficult to keep apprised of all the units spread out across the map and still be able to watch/see things unfold, even with various speed settings.  Not saying it is or isn't a bad game, simply saying it may or may not be for me...
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: The_Admiral on August 16, 2022, 10:54:34 AM
There's a smiley attached - it implies I did not expect seriously that you did not want to command anything, you can relax.

As for the rest, was I mistaken in thinking you had an actual question in regard of things being too fast for you? You were provided with an answer, which includes a pause (not just "various speed settings") and an estimate of how many friendly units are up at any time (20 not being exactly my idea of "too many" in any wargame I've come across) so as to help. Sorry if it did the opposite.

On the other hand, if you were in here just for the sake of rambling, may as well say it from the get-go. We all have our hobbies, that's understandable.

Cheers
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: SirAndrewD on August 16, 2022, 11:54:47 AM
Quote from: Gusington on August 16, 2022, 05:50:27 AM
Nice. I plan on getting this. Anyone else?

Purchased.

It'll provide a nice distraction at work today. 
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: ArizonaTank on August 16, 2022, 01:38:51 PM
Purchased, but work calls.  Hopefully have time to play with it tonight.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: SirAndrewD on August 16, 2022, 01:48:47 PM
So far so good.  Tutorials go fast like the Demo and everything looks great and is much easier to get a hold of than the Eugen games for situational awareness. 

Seems a tad light on content though.  Skirmish should be fun it worth will really depend on how many hours the campaign can provide. 

More SP content currently than WARNO however if that's your yardsitck.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Ian C on August 16, 2022, 03:04:44 PM
I'm temped. What nations can you play as?
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: SirAndrewD on August 16, 2022, 03:23:06 PM
^
NATO has US, West German and Belgian Formations

Warsaw Pact has Soviets and East Germans. 

There are UK units in the game.

Campaign looks to be in chapters locked to one particular side or the other..
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: ArizonaTank on August 16, 2022, 04:44:51 PM
Was able to play through the tutorials. Like it better than WARNO...but that is mostly because WARNO is still missing a tutorial and most of its single player content.

I am not normally an RTS guy, so the ability to slowing down play really helps.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Ian C on August 16, 2022, 04:46:08 PM
Quote from: SirAndrewD on August 16, 2022, 03:23:06 PM
^
NATO has US, West German and Belgian Formations

Warsaw Pact has Soviets and East Germans. 

There are UK units in the game.

Campaign looks to be in chapters locked to one particular side or the other..


Thanks!
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Gusington on August 16, 2022, 05:01:55 PM
You can play as the Belgians??

Purchasing now!
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Jarhead0331 on August 16, 2022, 05:36:55 PM
Does anyone else have the resolution problem? It is really pissing me off.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Gusington on August 16, 2022, 05:42:43 PM
I did not.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: SirAndrewD on August 16, 2022, 06:38:08 PM
Quote from: Gusington on August 16, 2022, 05:01:55 PM
You can play as the Belgians??

Purchasing now!

Yep.

Brit units are folded in with their formations. 
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Gusington on August 16, 2022, 07:11:15 PM
I spent some time just in the encyclopedia and was intrigued.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Pete Dero on August 17, 2022, 02:52:00 AM
Quote from: Gusington on August 16, 2022, 05:01:55 PM
You can play as the Belgians??

Purchasing now!

Command Regiments, Brigades, and Task Forces from a multitude of factions: Soviet Union, USA, East and West Germanies, Belgium, UK - with more to come.


Probably wanted to start with the smallest one  ;).

Armored Brigade also released DLC that included Belgium (& France) :

Belgium on the other hand does not share France's reliance on fast vehicles and heavily mechanized infantry, and does for the most part use equipment that they've got from other NATO-nations. Much like the Polish, some of their equipment is a bit out-dated, but this does not make Belgium weak, as their infantry are real beasts. Well trained and well equipped, their elite infantry are a threat to anyone who dares get close. Their reliance on infantry makes Belgium a more defensive-oriented nation than most, and makes them feel very different to France.

Belgium managed to make a significant contribution to NATO collective defence, deploying half of its Army to the FRG as part of the Belgian I Corps. The remainder of the army comprised the Forces of Interior responsible for the defense of the home territory, made up of regular army units which would be augmented in wartime by the local gendarmerie and reserve forces. In addition, the Forces Interior were supplemented by a regiment of elite para-commandos with two airborne infantry and one commando battalion. However, much of its equipment remained obsolescent; its main battle tank, the Leopard 1(BE) was of 1960s vintage and its M75 and AMX-13 Mod 56 APCs, as well as its Alouette II helicopters were almost museum-pieces from the 1950s. However, the Army went through a modest re-equipment programme through the 1980s; upgrading its APCs and artillery, increasing the numbers of ATGMs and replacing most of the Air Force's fast jets with modern aircraft.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: The_Admiral on August 17, 2022, 03:20:52 AM
Good explanation ^^

But it is also because they happened to be on the way of the where the scenario was taking the game to (at the junction between NORTHAG & CENTAG (where the Ist Belgian Corps used to live) just north of the Fulda gap. That's why you get also a few British units from the BAOR along for the ride.

These have just made their appearance in Warno too, actually.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: ArizonaTank on August 17, 2022, 08:29:34 AM
Quote from: Jarhead0331 on August 16, 2022, 05:36:55 PM
Does anyone else have the resolution problem? It is really pissing me off.

No problems on my rig
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: SirAndrewD on August 18, 2022, 10:49:52 AM
Oh, a fair warning after starting the campaign...

The campaign has a really cool setup whereby you fight over a map in 20 minute phases.  The gameplay is very much slower with less micro and a much better battlefield awareness than the oft compared Eugen titles. 

However, the downside.  There is no in mission save.  Also, since you can slow time and pause, of course 20 minutes game time is more like an hour real time if you're as methodical as someone like me.  I know that most of us at our advanced years has many "life happens" moments in our gaming time, so if you are 30 minutes of real time into your 10 minutes of the phase, you can't quit or you'll lose all the progress. 

I know this could be a showstopper for some.  It stops save scumming but, this is an SP only game, and a really good one at that, so I'm not sure why save scumming is such a concern.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Sigwolf on August 18, 2022, 04:03:54 PM
Quote from: SirAndrewD on August 18, 2022, 10:49:52 AM
I know this could be a showstopper for some.  It stops save scumming but, this is an SP only game, and a really good one at that, so I'm not sure why save scumming is such a concern.

That is definitely a crap design decision, IMO.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: The_Admiral on August 18, 2022, 11:08:15 PM
Save scumming isn't the concern, nor is it a crap design decision for the sake of it. It was a matter of having to discriminate among functions based on available development time. There's one single coder, can't expect him to deliver everything on his first game I am afraid.

Save game systems that take place within the tactical instance are a minefield to program (and so are replay systems, etc...). These are second tier functions on anybody's planning board unfortunately - a good illustration of it is The Creative Forge's reluctance to make it happen in battle 20 years after their first TW game, and the issues they encountered early on even in the strategic mode. I.e. I am sure some of you are old enough to remember these funny Rome 1 moments when you'd save just before a deadly assault, to realize the AI is just walking the other direction.... ^^

A save game system is not only about taking a picture of a situation at one given instant, but has to account for everything that came before - and more importantly everything that was to come later on (that is, considering you're saving when it's convenient for you, but have obviously little regard or knowledge as a player of what is taking place in the mind of the AI). That is the same issue you submariners might know from games that wouldn't let you save within a given distance of the enemy, or from a wargame perspective, games like the Close Combat series that use the exact same system as Regiments.

I am not finding excuses, just offering some context for that choice he made based on our own experience - but had it been done either the game would come out months from now, or other important features wouldn't be there. In regard of project management the result is pretty and I can relate to that choice in terms of priority - ourselves for TFA, we have somebody (our dev's old colleague familiar with the engine) helping us developing the save game system (that lays the groundwork for the replay system too). Had I asked our own dev to spend some time on it, that would take months out of his already busy schedule.

Because at the end of the day, you can certainly play a fine game with no save game function, but you won't enjoy a broken game with a save game function  :P
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Jarhead0331 on August 19, 2022, 04:53:52 AM
I just want to be able to play it in 4k.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Pete Dero on August 19, 2022, 06:24:48 AM
Quote from: Jarhead0331 on August 19, 2022, 04:53:52 AM
I just want to be able to play it in 4k.

On Steam forum  : Can't Change Video Settings

Multimonitor support is WIP and the game probably tries to grab the valid resolution list from a wrong display.


But I just noticed you already posted there.

An experimental update in the next hotfix might fix it (should be released today).
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Jarhead0331 on August 19, 2022, 07:59:04 AM
Quote from: Pete Dero on August 19, 2022, 06:24:48 AM
Quote from: Jarhead0331 on August 19, 2022, 04:53:52 AM
I just want to be able to play it in 4k.

On Steam forum  : Can't Change Video Settings

Multimonitor support is WIP and the game probably tries to grab the valid resolution list from a wrong display.


But I just noticed you already posted there.

An experimental update in the next hotfix might fix it (should be released today).

New patch is out and it actually makes the problem worse. Regiments can't figure out which monitor is which. I have three monitors... identified as 1, 2 and 3. The third monitor is the main 4k monitor in the middle. One and Two are on the sides and are max res 2560x1440. Regiments has them ID'ed wrong. It has Monitor 1 as the 4k screen and monitors two and three as the 2560s. What is even more annoying is that if I enter windowed mode and move the game over to monitor 3, the one that is actually 4K, the max resolution in game is only 1920x2160. I mean, what in the ever-loving hell is going on and why is this only a Regiments problem for me? Even more frustrating is that based on the developer's responses in the steam thread, he really has no idea what is causing the problem, is blaming it on Unity and it doesn't seem to be a high priority to fix, which, I guess I understand since it doesn't seem to be a really pervasive problem, but for those of us who are suffering with it, the struggle is real!

I don't want to review the game for GH until i get this sorted out. Otherwise, it will be a really short and negative review.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: bobarossa on August 19, 2022, 08:58:14 PM
Out of curiousity, if you unplug two monitors and only leave a 4k one, does it work?
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Jarhead0331 on August 19, 2022, 09:38:58 PM
Quote from: bobarossa on August 19, 2022, 08:58:14 PM
Out of curiousity, if you unplug two monitors and only leave a 4k one, does it work?

I've disconnected from the display settings the two 2560s leaving only the 4K active and this does not change anything. I have also tried running it on another rig that only has the 4K monitor plugged into and the same problem exists.  The monitor is plugged into a KVM switch so that I can run it on both rigs. I suspect this is the true culprit...for whatever reason, the game cannot run the 4K monitor in 4K through the KVM switch even though every other program I have ever run can.

I was really curious to give the game a shot, so I just ran it on one of the side monitors in 2560 for awhile. I do really enjoy the game, but so far I do still feel like I instinctively prefer the Eugen titles over this.  In the Wargame series the terrain is more diverse in topography and elevations, there is much more unit variety, the battles can be much larger and I feel like there is a lot more tactical flexibility. Also, although both games utilize phases in unique and different ways, I prefer the Eugen system that has the different phases as all part of the same battle, whereas Regiments seems to use phases to separate  a single battle into different chapters. Finally, the retreat system in Regiments is a little gamey to me. It seems that it can be utilized to move units out of combat to resupply and to even somewhat refit them. I haven't experienced this in battle, but I think I read that losses in a battle are not permanent and if a unit is destroyed on map, it will regenerate in your reinforcement pool and can be called back into the game. 

I'm not really suggesting that any of these mechanics are bad. They are interesting, fun and I like it. I'm just saying that - so far - i still prefer the Wargame titles. Regiments is a really good effort so far though.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Pete Dero on August 20, 2022, 03:38:22 AM
Quote from: Jarhead0331 on August 19, 2022, 09:38:58 PM
the battles can be much larger

From what I'm reading the fact that the battles in Regiments are smaller is a plus to many players who are overwhelmed by Eugen games.
Not that one has to be better than the other, they just tap in to a similar but slightly different market.

Quote from: Jarhead0331 on August 19, 2022, 09:38:58 PM
Regiments is a really good effort so far though.

The latest Wargame titles are steps above the first one (European Escalation) so let us hope Regiments follows the same path.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Pete Dero on August 22, 2022, 03:40:16 AM
For what it is worth : I have a 2 monitor setup and game runs fine in 4K for me (but I don't have a KVM switch, just one PC with 2 screens).
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Skoop on August 24, 2022, 12:06:43 PM
Warno is very MP focused, that's why it seems be out of control for SP people.  I highly recommend to play warno with friends either pvp or pve or you can have all AI, and just take a small section of the map with your battlegroup and dominate it. 

I played the demo for regiments and it was good, but I'm already vested in warno, so this will be a christmas sale game for me.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: ArizonaTank on August 24, 2022, 12:13:52 PM
Quote from: Pete Dero on August 22, 2022, 03:40:16 AM
For what it is worth : I have a 2 monitor setup and game runs fine in 4K for me (but I don't have a KVM switch, just one PC with 2 screens).

This is my experience as well. No issue with two monitor setup.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: undercovergeek on August 24, 2022, 05:31:14 PM
Quote from: Skoop on August 24, 2022, 12:06:43 PM
Warno is very MP focused, that's why it seems be out of control for SP people.  I highly recommend to play warno with friends either pvp or pve or you can have all AI, and just take a small section of the map with your battlegroup and dominate it. 

I played the demo for regiments and it was good, but I'm already vested in warno, so this will be a christmas sale game for me.

I wouldn't touch any MP game with a barge pole and am having a blast with Warno - I'm a slow player, a turtler you might say - I'll advance to the point of being 51/49 in front and defend that line with my life but I love the game - liberal use of the pause button whenever I hear a new contact warning and I've never felt overwhelmed - it's not just an MP game
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: MC on August 24, 2022, 11:10:41 PM
Quote from: undercovergeek on August 24, 2022, 05:31:14 PM
Quote from: Skoop on August 24, 2022, 12:06:43 PM
Warno is very MP focused, that's why it seems be out of control for SP people.  I highly recommend to play warno with friends either pvp or pve or you can have all AI, and just take a small section of the map with your battlegroup and dominate it. 

I played the demo for regiments and it was good, but I'm already vested in warno, so this will be a christmas sale game for me.

I wouldn't touch any MP game with a barge pole and am having a blast with Warno - I'm a slow player, a turtler you might say - I'll advance to the point of being 51/49 in front and defend that line with my life but I love the game - liberal use of the pause button whenever I hear a new contact warning and I've never felt overwhelmed - it's not just an MP game

Sounds great. I will definitely be picking this up in the future.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Skoop on August 25, 2022, 01:06:58 PM
Quote from: undercovergeek on August 24, 2022, 05:31:14 PM
Quote from: Skoop on August 24, 2022, 12:06:43 PM
Warno is very MP focused, that's why it seems be out of control for SP people.  I highly recommend to play warno with friends either pvp or pve or you can have all AI, and just take a small section of the map with your battlegroup and dominate it. 

I played the demo for regiments and it was good, but I'm already vested in warno, so this will be a christmas sale game for me.

I wouldn't touch any MP game with a barge pole and am having a blast with Warno - I'm a slow player, a turtler you might say - I'll advance to the point of being 51/49 in front and defend that line with my life but I love the game - liberal use of the pause button whenever I hear a new contact warning and I've never felt overwhelmed - it's not just an MP game

I totally agree with you and play SP skirmishes that way.  There's also workshop mods that slow dow the speeds of units and add more supply so long battles are more fun.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: IICptMillerII on August 26, 2022, 01:22:48 AM
I'm really enjoying Regiments. In my opinion it is a great experience. More of a classic RTS/RTT, in a great setting. The campaign is a lot of fun, the skirmish modes loads of fun and have a surprising amount of replayability, and the gameplay has a great flow to it and is very satisfying. Plus, the devs have already said they are planning on supporting the title after release with some DLCs, and there have already been a handful of patches that fixed a few crash issues and tweaked some of the gameplay behavior.

I'm in love with the game and cannot wait to see more. I wrote up an AAR for the game on my blog, which can be found here: https://millerswargamingvault.blogspot.com/2022/08/west-german-chevauchee.html
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Destraex on August 29, 2022, 06:52:00 AM
Miller. What makes it better than WARNO for you?
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: IICptMillerII on August 30, 2022, 08:15:16 PM
Quote from: Destraex on August 29, 2022, 06:52:00 AM
Miller. What makes it better than WARNO for you?

Hmm, that's a tough one. I wouldn't say that I prefer one over the other, strictly speaking. I own both and do not regret either purchase.

I really like the gameplay in Regiments. It is very smooth and satisfying, and thanks to it being "realism-lite" values are abstracted enough that you don't lose a single tank platoon to a volley from a flank without any time to react. That is a crucial part of the gameplay loop in my opinion. It allows the game to function in real time with lots of units without becoming overwhelming for the player. It really does feel like Wargame and World in Conflict combined, and I am very fond of both of those games.

WARNO is different. For one, its still a work in progress. And I do think it has been improving in the right direction. I am very excited for the Army General and other singleplayer stuff coming for it. I think the majority of my enjoyment in WARNO will come from doing coop and head to head Army General campaigns. Plus, they are way more open to modding this time around, so it will be interesting to see what is cooked up by the community on that front. Even things like a tweaked campaign, or a new campaign set in an earlier time period could be really interesting.

That said, I think the biggest problem with WARNO right now is playing the game. Everything is just so fast. I know that is a criticism that is often thrown around and poorly substantiated. The best way for me to describe it is that because nothing in the game is abstracted (a pop gun firing at the flank of an Abrams will kill it outright, for example) everything feels lightening fast. Too fast to be able to react to everything as it is happening. The player basically has to be paying 100% attention to all units at the same time, which is impossible.
That said, I don't think the gameplay is terrible. There is a mod that I have played around with (called the Cinnamon Mod) that slows down the speed of all vehicles in the game by a lot. It makes some other tweaks too but that is the main one. By slowing down movement speeds across the board it gives the player more time. Reinforcements do not arrive as fast to flank an enemy, or your own attack, and you can devote more attention to your main effort whether it is an offensive or defensive. Having to rely on a mod isn't ideal, as it requires you to play with others who have the mod and not everyone will like this mod or that, but I think it is proof that great gameplay can be squeezed out of WARNO.

All that said, I will likely be happy with the vanilla experience in Army General with friends. If I think there is anything too egregious the modding tools are fairly easy to use, and I can always create some mods for my friends and I to play with when doing coop/head to head stuff. 
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: Destraex on September 01, 2022, 05:25:41 AM
Fair enough. Great reply.
The technical abstraction is what turns me off regiments even if I do not have full control of WARNO all the time. I consider some losses due to lack of control to be more accurate than total control of all minutia. But if you are losing control of entire assaults because you are not within the games OODA loop so to speak, then yes the game is probably going to overwhelm you. I have found the game was like that for me in early patches because the AI would take every opportunity to pour thousands of behing the lines ambushes on you like they were all like cells of a partisan army. You would just lose a tonne of high value units because the AI was treating every unit like a behind the lines special forces insertion. It seemed like the AI was allergic to roads. It does not do that anymore. Thank goodness.
Title: Re: DEMO - Regiments - Single player RTS, cold war - Very WARGAME Eugen like.
Post by: undercovergeek on September 01, 2022, 11:23:34 AM
If you really like Warno but get overwhelmed I find if you dial down the difficulty it's a much different game - no rush and it's more enjoyable - you may not feel like you're a kickass general after but you've enjoyed it at least - which is what it's all about in the end