Leave No One Behind: Ia Drang

Started by Jarhead0331, August 11, 2021, 06:45:00 AM

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Jarhead0331

Interesting. Could suck...but, if done right, could also be awesome.

https://store.steampowered.com/app/1635350/Leave_No_One_Behind_la_Drang/

Quote

Leave No One Behind is a tactical real-time strategy war game. Experience some of the hardest battles fought during the Vietnam War in 1965 between the US Army and the Army of the Northern Vietnam to contro the X-Ray and Albany landing zones and the Plei Me special forces camp.

Main Features
Lead American troops to their key engagements in Vietnam, in 1965, the year when the full commitment of the US forces started. Inspired by and with respect to playability, the game depicts the battles for control of the X-Ray landing zone, the Albany landing zone and the Plei Me special forces camp. However, these battles set the tone of the Vietnam war and the strategy of both sides for years to come. Fresh on the battlefield and thousand miles away from home, American troops must face a tough and determined enemy with superior troop numbers. As their commander, you must confront your enemy with a skillful positioning of your units and the use of artillery and your air support. Helicopters both in transport and combat roles stand for a key component to prevail. Every life matters and everyone should be saved. You should leave no one behind!

The game covers following historical battles
Battle of LZ X-Ray
Battle of LZ-Albany

Battle for control of the Plei Me special operations camp
The battles are divided in multiple missions inspired by the true events. Player in the role of American commander must achieve victory conditions to progress further. The game also includes multiple, purely fictional side missions. The missions take place mainly in a daytime, but several nighttime missions are also included.

Environment
The terrain is modelled based on the satellite data and historical maps with respect to playability. In case of LZ X-Ray, it includes the proverbial terrain features which played strategic role during the battle: ´dry creek bed´ as a main line of defense and ´termit hill´ which served as a command post of the American commander, LtCol Hal Moore. The terrain and flora respect the reality of highlands of the central Vietnam where the events of the game take place: plains and hills covered by thick grass and bushes with scattered woody areas.

Infantry combat
The workhorse of the game which bears the brunt of fighting, conquering, and holding terrain are infantry platoons armed with historical weapons (assault rifle M-16, grenade launcher M-79, pistols Colt 1911, machine guns M-60). The player can detach a patrol from a platoon which lacks much of the firepower but is fast and a vigilant observer. The platoons, if not destroyed in battle, collect combat experience, and improve. In management interface of the game, the player can reinforce platoons both with men and equipment.

Artillery support
The artillery is an instrumental tool of support for the American infantry, and it balances the situation when American infantrymen are badly outnumbered, which is the usual case in the game. It can fire classic high-explosive, smoke, or phosphorus ammunition. The aiming of artillery is a critical ability. It takes several seconds before the grenade hits the selected location; the aiming procedure utilizes the grid with coordinates.

Air support
Bombers are yet another critical asset of support for the hard-fighting American infantrymen. In the game, they are featured by a single engine A1-Skyrider on one hand and majestic B-52 flying fortress on the other hand. Needless to say, the armament consists of napalm bombs which are attractive not only for their devastating effect on the enemy infantry, but also for the stunning visuals they provide.

Helicopters
Helicopters became the symbol of Vietnam War and rightly so. They provided mobility for the American troops in the conflict without frontlines which was mainly fought in difficult terrain with no road infrastructure. Within the game, Bell UH-1 Iroquois as troop carriers (´slicks´) mean the bloodline for reinforcements and ammunition necessary to sustain intensive battle. The same type of helicopters in different configuration serves as gunships providing flexible and timely fire support. Finally, the player will have much smaller Hughes OH-6 in his inventory as fast scouts.

Management
The game features simple economical system where points gained by success on the battlefield serve as game currency for procurement of reinforcements, equipment and artillery, and air support. If the fighting gets hot and player scores high enough headcount in short time, he or she can enable the option ´broken arrow´ when air support is free and unlimited.

Leave No One Behind
It is not just the game´s title but also one of the game´s mechanics. Dead and wounded soldiers are collected by stretchers and should be airlifted by helicopters back to base. If the player ignores this principle, he or she will suffer penalization in point´s gains. Dead or alive, all American soldiers should return home!

A remark on historical accuracy
The game is inspired by the true events of the Vietnam War and employs many principles and mechanics based on real combat tactics. The game was developed with respect to bravery and sacrifice of soldiers who fought on both sides. The great source of inspiration for developers is the book We Were Soldiers Once... and Young by Lt. Gen. Harold G. Moore, who led the soldiers of 7th Cavalry to LZ X-Ray, and war journalist Joseph L. Galloway. Whoever is interested in the true history of the events which were the source of inspiration for the game, the reading of this book is highly recommended.

Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Sir Slash

Looks Loin-Moistening to me. And I'm NOT a Vietnam Fan.
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

Gusington

First project from that developer (Gaming 301)?


слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

demjansk1942

I am still waiting for the one to come out from Matrix by the guys who did conflict middle east

Grim.Reaper


al_infierno

Might have to give this one a shot.
A War of a Madman's Making - a text-based war planning and political survival RPG

It makes no difference what men think of war, said the judge.  War endures.  As well ask men what they think of stone.  War was always here.  Before man was, war waited for him.  The ultimate trade awaiting its ultimate practitioner.  That is the way it was and will be.  That way and not some other way.
- Cormac McCarthy, Blood Meridian


If they made nothing but WWII games, I'd be perfectly content.  Hypothetical matchups from alternate history 1980s, asymmetrical US-bashes-some-3rd world guerillas, or minor wars between Upper Bumblescum and outer Kaboomistan hold no appeal for me.
- Silent Disapproval Robot


I guess it's sort of nice that the word "tactical" seems to refer to some kind of seriousness during your moments of mental clarity.
- MengJiao

Jarhead0331

It lists the developer as "Gaming 301".  My concern is that this is the same developer behind a game called "Cold War Game" that was released and quickly pulled from Steam over a DMCA claim. The name of that developer was "Room 301".

Who is going to be the guinea pig and take one for the team?
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


al_infierno

Oof that potential Cold War Game connection sure is loin drying  :-[
A War of a Madman's Making - a text-based war planning and political survival RPG

It makes no difference what men think of war, said the judge.  War endures.  As well ask men what they think of stone.  War was always here.  Before man was, war waited for him.  The ultimate trade awaiting its ultimate practitioner.  That is the way it was and will be.  That way and not some other way.
- Cormac McCarthy, Blood Meridian


If they made nothing but WWII games, I'd be perfectly content.  Hypothetical matchups from alternate history 1980s, asymmetrical US-bashes-some-3rd world guerillas, or minor wars between Upper Bumblescum and outer Kaboomistan hold no appeal for me.
- Silent Disapproval Robot


I guess it's sort of nice that the word "tactical" seems to refer to some kind of seriousness during your moments of mental clarity.
- MengJiao

Grim.Reaper

Although subject matter seems cool.....not feeling good about this one enough to try it at this point.

Jarhead0331

#9
The hell with it. I took the plunge.

I only played for about half an hour, but it is definitely a real game and it is certainly not atrocious. The tutorial moves pretty quickly and is a little hard to follow. There are some pretty deep and interesting mechanics here with respect to clearing LZs, ordering in platoons and maintaining their effectiveness with deliveries of reinforcements and ammunition. There are ammo bearers and stretcher bearers that are used to shuttle ammo and wounded and it looks like there is a good effort here to bring home the importance of helicopters as the lifeline to your units in the field.

There are various unit roles in each platoon, such as riflemen, machine gunners, grenadiers, officers, medics, etc. and some of them have special commands and "abilities", per se.

It is definitely limited in that there is only a campaign with linked missions. I do not see any skirmish mode for instance and it is only the Battle of Ia Drang. My intention is to give it another hour or so to make a decision before I cross that 2 hour refund threshold, but so far, it isn't crazy terrible. Take that for what it is worth.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Grim.Reaper

Thanks...if your two hours ends up positive, might take the plunge.....

Jarhead0331

I've got about an hour and half in now and I finished the first mission, which served as a tutorial...I've got to say, it's not half bad. Units gain experience in combat and become more effective. You can also call in reinforcements with different weapons so you can fill your platoons out with riflemen, recon, machine guns, grenadiers, etc. It's actually quite fun calling in stretchers to remove wounded and KIA from the field during battle and then seeing the medevac choppers fly in to bring them out. The choppers also bring in the reinforcements during battle.

I called in a couple of platoons to assault an NVA base and I used A1 Skyraiders to soften the position up with napalm. You can upgrade your HQ to give you additional resources, ammo stockpiles, first aid stations, etc.

So far it's a neat little game. I think it's slightly overpriced...$19.99 would have been the sweet spot, but I don't have plans to refund it.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Zulu1966

Quote from: Jarhead0331 on March 02, 2022, 09:27:38 PM
I've got about an hour and half in now and I finished the first mission, which served as a tutorial...I've got to say, it's not half bad. Units gain experience in combat and become more effective. You can also call in reinforcements with different weapons so you can fill your platoons out with riflemen, recon, machine guns, grenadiers, etc. It's actually quite fun calling in stretchers to remove wounded and KIA from the field during battle and then seeing the medevac choppers fly in to bring them out. The choppers also bring in the reinforcements during battle.

I called in a couple of platoons to assault an NVA base and I used A1 Skyraiders to soften the position up with napalm. You can upgrade your HQ to give you additional resources, ammo stockpiles, first aid stations, etc.

So far it's a neat little game. I think it's slightly overpriced...$19.99 would have been the sweet spot, but I don't have plans to refund it.

Yeah - bought this - interesting.
"you are the rule maker, the dictator, the mini- Stalin, Mao, Hitler, the emperor, generalissimo, the MAN. You may talk the talk and appear to be quite easy going to foster popularity, but to the MAN I say F*CK YOU." And Steve G is F******g rude ? Just another day on the BF forum ... one demented idiots reaction to BF disagreeing about the thickness of the armour on a Tiger II turret mantlet.