Graviteam Tactics: Mius-Front

Started by Asid, March 03, 2014, 09:02:50 PM

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W8taminute

My two favorite scenarios from Norm Koger's Operational Art of War was the 1967 Six Day war and the Korean War.  Never played anything else besides those two scenarios. 

I also wish there were more late 20th century DLC or games out there.
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Sir Slash

I could never win that Korean War scenario.
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

Silent Disapproval Robot

I'd prefer to stick with WWII, but see the series cover areas besides Ukraine specifically and the Eastern Front in general.

endfire79

Quote from: W8taminute on May 07, 2021, 02:56:39 PM
My two favorite scenarios from Norm Koger's Operational Art of War was the 1967 Six Day war and the Korean War.  Never played anything else besides those two scenarios. 

Same here - those were also my fav scenarios, along with the Czechoslovakia 1938 scenario & Dien Bien Phu 1953. You should give them a try at least once.
"I will return before you can say 'antidisestablishmentarianism'."

"A man may fight for many things. His country, his principles, his friends. The glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn."

W8taminute

Quote from: endfire79 on May 09, 2021, 09:12:46 AM
Quote from: W8taminute on May 07, 2021, 02:56:39 PM
My two favorite scenarios from Norm Koger's Operational Art of War was the 1967 Six Day war and the Korean War.  Never played anything else besides those two scenarios. 

Same here - those were also my fav scenarios, along with the Czechoslovakia 1938 scenario & Dien Bien Phu 1953. You should give them a try at least once.

I didn't realize there was a Dien Bien Phu scenario.  Will have to give that a try for sure.  Thanks!
"You and I are of a kind. In a different reality, I could have called you friend."

Romulan Commander to Kirk

Jarhead0331

A very big UI update hit today...wonder what it will change/improve. The developer was pretty secretive about details.
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Silent Disapproval Robot

I was just coming on to post about it.  I've only fiddled with it very briefly so I'm still at the frustration stage of trying to figure out where things have moved to, why they were moved, and what all the new numbers mean.

I do like the ability to customize the UI overlay although all I've done so far was change the colours around a bit and make things a little smaller than then a little bigger.


Jarhead0331

Quote from: Silent Disapproval Robot on June 17, 2021, 03:24:20 PM
I was just coming on to post about it.  I've only fiddled with it very briefly so I'm still at the frustration stage of trying to figure out where things have moved to, why they were moved, and what all the new numbers mean.

I do like the ability to customize the UI overlay although all I've done so far was change the colours around a bit and make things a little smaller than then a little bigger.

That is disconcerting. I sort of assumed it would be made more intuitive.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Silent Disapproval Robot

It's not bad at all.  Most of the stuff is in the same place but the colour scheme is more muted and the icons are larger and more bold.  I'm just confused by what some of the new numbers mean.  Actually, that's not really correct.  I think the meanings are clear enough but I don't know what the range of values are and what the numbers signify.  OK, my visibility is 161.  Does that mean I'm a shadow in a black alley or visible from space?


Geezer

Sorry for the thread necro.  Thinking of picking up this game finally, but I'm wondering if the AI is any good.  Watched some replays on Youtube and in one the AI made an attack by sending tanks out in a column with no infantry support which was a really bad idea that didn't end well.  So, is the AI any good?  Thanks.
We don't stop playing because we grow old; we grow old because we stop playing.  George Bernard Shaw

DetCord

Quote from: Geezer on February 07, 2022, 06:20:04 AM
Sorry for the thread necro.  Thinking of picking up this game finally, but I'm wondering if the AI is any good.  Watched some replays on Youtube and in one the AI made an attack by sending tanks out in a column with no infantry support which was a really bad idea that didn't end well.  So, is the AI any good?  Thanks.

The AI is excellent, IMHO. Mostly.  They, attack, flank, lay down arty prior to assaults, conduct ambushes, and the like.

The GUI on the other hand remains a steaming pile even after the revamp. It's a mess, the icons and sub-icons make no sense, the derivations of said icons make even less sense, and the arrangement and use of icons, orders, and assets is utterly baffling. The buttons, icon usage, directional planning, deployment, phases, etc etc etc make Steel Division 2 look like a masterpiece in comparison. And that games GUI was absolute garbage.

GT is the epitome of unintuitive. You'll spend the vast majority of your time in GT just learning the GUI, which can actually take a lot of hours resulting in trial and error. However, underneath what is quite possibly the worst excuse for a User Interface I've ever seen, honestly speaking that is, is one of the best and most realistic RTS depictions of the EF I've ever come across.   

al_infierno

Quote from: DetCord on February 09, 2022, 12:44:39 AM
Quote from: Geezer on February 07, 2022, 06:20:04 AM
Sorry for the thread necro.  Thinking of picking up this game finally, but I'm wondering if the AI is any good.  Watched some replays on Youtube and in one the AI made an attack by sending tanks out in a column with no infantry support which was a really bad idea that didn't end well.  So, is the AI any good?  Thanks.

The AI is excellent, IMHO. Mostly.  They, attack, flank, lay down arty prior to assaults, conduct ambushes, and the like.

The GUI on the other hand remains a steaming pile even after the revamp. It's a mess, the icons and sub-icons make no sense, the derivations of said icons make even less sense, and the arrangement and use of icons, orders, and assets is utterly baffling. The buttons, icon usage, directional planning, deployment, phases, etc etc etc make Steel Division 2 look like a masterpiece in comparison. And that games GUI was absolute garbage.

GT is the epitome of unintuitive. You'll spend the vast majority of your time in GT just learning the GUI, which can actually take a lot of hours resulting in trial and error. However, underneath what is quite possibly the worst excuse for a User Interface I've ever seen, honestly speaking that is, is one of the best and most realistic RTS depictions of the EF I've ever come across.   

Is there a guide you can share that does a decent job covering how to get started in the game?  I've been wanting to get into this as a less micro-heavy alternative to CM for ages but never got past the god-awful interface.
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It makes no difference what men think of war, said the judge.  War endures.  As well ask men what they think of stone.  War was always here.  Before man was, war waited for him.  The ultimate trade awaiting its ultimate practitioner.  That is the way it was and will be.  That way and not some other way.
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If they made nothing but WWII games, I'd be perfectly content.  Hypothetical matchups from alternate history 1980s, asymmetrical US-bashes-some-3rd world guerillas, or minor wars between Upper Bumblescum and outer Kaboomistan hold no appeal for me.
- Silent Disapproval Robot


I guess it's sort of nice that the word "tactical" seems to refer to some kind of seriousness during your moments of mental clarity.
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Skoop

As bad as the ui is in cm at least it made sense.  The graviteam ui is bad and senseless.  I could never get the arty to fire from forward observers for the life of me.  At least in cm I could do things it was just cluncky.

88mmkwk

Quote from: Skoop on February 09, 2022, 12:59:25 PM
I could never get the arty to fire from forward observers for the life of me.

Check out the YouTube video link posted above by Pete Doro.  It includes the GT video tutorials by The Warsimmer, who is absolutely the best GT tutorial maker out there iMHO.  Warsimmer just posted an updated Artillery tutorial 2 days ago and goes through handling artillery in great and very clear detail...

https://www.youtube.com/watch?v=OY1L0OrmpJo&t=341s
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