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Hearts of Iron IV

Started by Ian C, May 13, 2016, 01:07:15 PM

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Ian C

#1275
Too much coffee and 4 hours sleep.

BTW - has anyone figured out how to do Naval things yet? It's a bit confusing with different areas lighting up when you select 'Patrol'.


The changes:


solops

Changed the WW2 borders to modern day??!? This is a joke, right? It is too insane to be serious, right?
"I could have conquered Europe, all of it, but I had women in my life." - King Henry II of England
I may be drunk, Miss, but in the morning I will be sober and you will still be ugly. - Winston Churchill
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Ian C

Quote from: solops on February 28, 2019, 03:53:40 PM
Changed the WW2 borders to modern day??!? This is a joke, right? It is too insane to be serious, right?

Certain borders. Quote:

"Molotov-Ribbentrop Pact borders are no longer achievable. Borders of Germany (General Government) in 1942 are no longer achievable. Borders of Bulgaria are no longer achievable. Borders of Montenegro and Albania under Italian rule are no longer achievable. Zaolzie looks even worse and out of place than before the update. Borders from the partitions of Yugoslavia are no longer achievable."

jomni

I never seem to care until this was pointed out. And I know how HOI tends to go in an ahistorical direction the more you play. But the argument also goes the other way. Since end-game is ahistorical, there's no need to do the modern-day borders.

Old TImer

Quote from: SirAndrewD on February 28, 2019, 03:27:09 PM
The borders decision is a really, really odd move on the part of the devs. 

I would think a WW2 game would concentrate on WW2 era borders.

Totally agree.  Paradox dropped the ball with this.  It IS supposed to be WW2.

CJReich46

#1280
Quote from: gregb41352 on February 28, 2019, 05:50:12 PM
Quote from: SirAndrewD on February 28, 2019, 03:27:09 PM
The borders decision is a really, really odd move on the part of the devs. 

I would think a WW2 game would concentrate on WW2 era borders.

Totally agree.  Paradox dropped the ball with this.  It IS supposed to be WW2.

Agreed. This is strange. Why would they do that?  I read the forum thread. Wow. So we're appeasing You Tuber/Meme boys/Modders? Give me a break.


" He either fears his fate too much
Or his deserts are small,
Who dares not put it to the touch
To win or lose it all."  - James Graham 1st Marquis of Montrose

Jarhead0331

It is an illogical decision to be sure, but I honestly don't think the average "casual" player will notice, or really care that much. At least, that's my take from having just perused around the map...Now, some seem to suggest that the redrawn boundaries do impact the game by preventing certain historical events or outcomes. If this is the case, then the situation is definitely more serious.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


SirAndrewD

Quote from: Jarhead0331 on February 28, 2019, 08:45:04 PM
It is an illogical decision to be sure, but I honestly don't think the average "casual" player will notice, or really care that much. At least, that's my take from having just perused around the map...Now, some seem to suggest that the redrawn boundaries do impact the game by preventing certain historical events or outcomes. If this is the case, then the situation is definitely more serious.

I didn't notice and I've got degrees in the subject.  However, once someone pointed it out it bugs me.  It's like a projectionist friend of mine that works at and indie theater.  I can't go see movies with him at big theaters because he always points out how out of focus things are and how the 18 year old minimum wage projectionist forgot to do this and that.  I'd never have seen it otherwise, but once I did, I couldn't unsee it.
"These men do not want a happy ship. They are deeply sick and try to compensate by making me feel miserable. Last week was my birthday. Nobody even said "happy birthday" to me. Someday this tape will be played and then they'll feel sorry."  - Sgt. Pinback

glen55

I glanced over the forum. I have seen several remarks about subs being of value now (you HOI 4 vets know how worthless they have been in prior patches).

This is the most substantive description I saw, and it's pretty tantalizing:

QuoteMerely a first playthrough as ( always) UK vanilla without the DLC...

Well things have certainly changed! And on the whole I detect some genuine strategy and choices to be made rather than min max gibberish.

The naval interface is going to take some getting used to but love the mechanics, which seem to be very realistic. Also finally a genuine submarine threat... Possibly an overpowered one but too early to say conclusively. Spotter fleets and heavy decisive battle fleets seems right on the money.

Seems like I lost almost half the Royal Navy to training accidents ( muggins removed the repair shipyards) which is excellent and well researched. Could we maybe assign a few select naval bases as designated repair hubs though? Wouldn't want to leave my preciouses within NAV range by accident.

If I was going to be picky I might suspect at this stage that airpower is a little too cheap on fuel compared to naval or land, and naval a touch too pricey. Not that I object to the huge fuel usage of the BBs etc... Though cruisers, especially light, seem unusable and DDs far too fuel hungry. A distinction has to be made between, especially for DDs, pottering around at steerage and flank combat.

Now I was going to hold off on buying the DLC itself as I rather expected things to be a bug strewn mess... On the base game though, I'm really starting to feel as though you've nailed it.

And by that I mean I'm struggling to see how a dominant meta will easily emerge. Could be wrong but even against the AI I detected the option to give ground and hit once supply lines were extended and fuel used up. Naval battles are genuinely decisive given the importance of trade and, dare I say it, even politics plays an important part if you think strategically?

My only real concern is that getting the US on side is going to be an I win button.

Also one small feature request... Rather than merely sinking enemy trade convoys how about capturing them and the resources they contain?
Things are more like they are now than they have ever been before.
  - Dwight D. Eisenhower

SirAndrewD

Well, heck, as a first I was doing a USA play on my first Man the Guns game. 


And yeah, first time ever, the Axis actually took over Norway!!!

But it was Italy..
"These men do not want a happy ship. They are deeply sick and try to compensate by making me feel miserable. Last week was my birthday. Nobody even said "happy birthday" to me. Someday this tape will be played and then they'll feel sorry."  - Sgt. Pinback

Ian C

East European & Balkan borders aside, it is a significantly better game. The fuel and naval additions have made the strategic layer deeper.

JudgeDredd

I have had this game since launch and I've hardly touched it. The same reason I hardly touched WitP - I'm lost.

I love the idea of the game. I love the look. But I have no idea how to conduct a country in war and managing said countries resources, let alone several. I did get into HoI2 Doomsday once, but not for the duration of the war. I probably made it a year in, if that.

I need to sit and invest some time in it - but then that's what I said about WitP.

It'll probably never happen - and that makes me sad  :(
Alba gu' brath

jomni

Just play and discover things along the way.  Don't aim to master all the stuff. That's how I played EU. Shouldn't the game run itself on autopilot anyway?

Ian C

#1288
Naval tutorial. https://www.youtube.com/watch?v=pdRe41MDUnM


Basic: make a fleet group. Assign an admiral who them controls all fleets under him in that group.

Set your patrol fleets to patrol missions in one or more areas. Set a Strike Fleet on the 'Strike' mission and it sits in port. It sorties when an enemy fleet is spotted by one of your groups in that fleet.
There can be more than one Strike Fleet.

Rayfer

#1289
Quote from: Ian C on March 01, 2019, 06:20:03 AM
Naval tutorial. https://www.youtube.com/watch?v=pdRe41MDUnM


Basic: make a fleet group. Assign an admiral who them controls all fleets under him in that group.

Set your patrol fleets to patrol missions in one or more areas. Set a Strike Fleet on the 'Strike' mission and it sits in port. It sorties when an enemy fleet is spotted by one of your groups in that fleet.
There can be more than one Strike Fleet.

I still haven't wrapped my head around how a fleet and its associated task forces work together.  I'll have to watch the tutorial you attached.  Thanks. 

Edit: While watching the video, he keeps interchanging the words fleet and taskforce as if they are one and the same thing...my understanding is they aren't.  A fleet is made up of any number of separate task forces yet each task force isn't itself a fleet.  Correct?  Ps.  Ian C: you're my go-to guy for this stuff, thanks.  :notworthy: