Elite: Dangerous. I broke down.

Started by Jarhead0331, April 11, 2014, 03:17:30 PM

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GDS_Starfury

Quote from: JudgeDredd on January 03, 2015, 04:26:22 AM
What exactly is the benefit of a better Optimal Mass or better Integrity. In fact with Integrity, what does that even actually mean?

120 lbs and 5'5" and she wont blow your best friend.
Jarhead - Yeah. You're probably right.

Gus - I use sweatpants with flannel shorts to soak up my crotch sweat.

Banzai Cat - There is no "partial credit" in grammar. Like anal sex. It's either in, or it's not.

Mirth - We learned long ago that they key isn't to outrun Star, it's to outrun Gus.

Martok - I don't know if it's possible to have an "anti-boner"...but I now have one.

Gus - Celery is vile and has no reason to exist. Like underwear on Star.


Jarhead0331

Quote from: GDS_Starfury on January 03, 2015, 04:49:05 AM
Quote from: JudgeDredd on January 03, 2015, 04:26:22 AM
What exactly is the benefit of a better Optimal Mass or better Integrity. In fact with Integrity, what does that even actually mean?

120 lbs and 5'5" and she wont blow your best friend.

See,,,if you bought the game, you might actually have something worthwhile to contribute to the thread!
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Jarhead0331

#1577
Quote from: JudgeDredd on January 03, 2015, 04:26:22 AM
Well, I have a few credits left and I'm looking at buying something for the Hauler. It might be a waste of money or not - I don't know. Trouble is, I think, there's not a lot of info.

For example - I'm looking at an upgraded FSD. Now the one I'm looking at is all blue and orange except power draw which is red. So I get that blue is better and red is worse and orange is the same. That's not really the problem. The problem is this...

The "blue items" are rating, integrity and optimal mass. In particular what's drawing my attention is the Optimal Mass. So the "rating" is a general sig given to a product and this one is better. But the game gives no information at all as to the benefits. What exactly is the benefit of a better Optimal Mass or better Integrity. In fact with Integrity, what does that even actually mean?

So - my (latest) gripe, I suppose, is the game doesn't give you that info. Kind of minor - probably to most. It "generically" tells you what parts of the item are better or worse, but it doesn't tell you how that will affect you. I don't want the game to spoon feed me everything....but I don't want to waste my hard earned credits buying something "better" that isn't better in the way I needed it to be

I'm off to see if the wiki helps - but I think it could be in game.

I don't think blue is necessarily better and red is necessarily worse. Blue is actually more, and red is actually less. Less can sometimes be better. For instance, some modules have less power draw. That is a good thing because it requires less power to use. So if you are looking at a module that requires less power than the module you currently have installed, it will be marked red, but this is actually a good thing. Don't hold me to this, because as I'm typing this I'm starting to have second thoughts. I have to go back in and check to see if less power draw is displayed in red or blue. LoL


Optimal mass is important because I believe it impacts on performance. You will note that every module you have has a certain mass. All of this mass adds to the overall mass of your ship. Some modules operate more efficiently if your ship falls within the optimal mass parameter. I usually look for modules that weigh less (another example of where less, or red could be good, I think) as being a positive factor and incentive for upgrading.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Tpek

So when is the game actually coming out?
Seems like the devs enjoy the ever-constant influx of people paying for the beta that they never bother to release the game.
For those of us who pre-ordered the non-beta edition this is kinda silly.

Jarhead0331

Quote from: Tpek on January 03, 2015, 06:05:15 AM
So when is the game actually coming out?
Seems like the devs enjoy the ever-constant influx of people paying for the beta that they never bother to release the game.
For those of us who pre-ordered the non-beta edition this is kinda silly.

Huh? The game has been out officially since December 16th.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


JudgeDredd

#1580
Quote from: Jarhead0331 on January 03, 2015, 06:03:57 AM
Quote from: JudgeDredd on January 03, 2015, 04:26:22 AM
Well, I have a few credits left and I'm looking at buying something for the Hauler. It might be a waste of money or not - I don't know. Trouble is, I think, there's not a lot of info.

For example - I'm looking at an upgraded FSD. Now the one I'm looking at is all blue and orange except power draw which is red. So I get that blue is better and red is worse and orange is the same. That's not really the problem. The problem is this...

The "blue items" are rating, integrity and optimal mass. In particular what's drawing my attention is the Optimal Mass. So the "rating" is a general sig given to a product and this one is better. But the game gives no information at all as to the benefits. What exactly is the benefit of a better Optimal Mass or better Integrity. In fact with Integrity, what does that even actually mean?

So - my (latest) gripe, I suppose, is the game doesn't give you that info. Kind of minor - probably to most. It "generically" tells you what parts of the item are better or worse, but it doesn't tell you how that will affect you. I don't want the game to spoon feed me everything....but I don't want to waste my hard earned credits buying something "better" that isn't better in the way I needed it to be

I'm off to see if the wiki helps - but I think it could be in game.

I don't think blue is necessarily better and red is necessarily worse. Blue is actually more, and red is actually less. Less can sometimes be better. For instance, some modules have less power draw. That is a good thing because it requires less power to use. So if you are looking at a module that requires less power than the module you currently have installed, it will be marked red, but this is actually a good thing.
I don't think that's correct. Admittedly I have no proof - and I should probably bow to your better understanding of the game - but I do think the blue is better than what you have and red is worse.

The example you mention is almost certainly not correct. I was just looking at FSD's and the power draw of the "upgrade" I was looking at was I think 2.00 compared to 1.6 on my current FSD and the upgrade value of 2.00 was shown in red

My memory is awful - it really is because I was only in the game looking at this a couple of hours ago - but I'd swear the more power draw was red because it was worse than what I have. If I can take a screenshot I will...but my screenshot software kind of jumps out the game and takes a shot of my desktop (it does that for some games). I do have my AMD Raptor(?) software, so I'll try with that to show what I mean

Quote from: Jarhead0331 on January 03, 2015, 06:03:57 AM
Optimal mass is important because I believe it impacts on performance. You will note that every module you have has a certain mass. All of this mass adds to the overall mass of your ship. Some modules operate more efficiently if your ship falls within the optimal mass parameter. I usually look for modules that weigh less (another example of where less, or red could be good) as being a positive factor and incentive for upgrading.
Thanks for that. I was hoping though that the game might give some more detailed indication of how it would help. In terms of FSD, I think what I would like to know is if I upgraded to the new drive, how much further would I be able to jump.

However, given your answer, I don't know that (given all the different options and configurations) that would be possible. Trouble I'm left with is this...I don't know if spending 8,000 credits will be of benefit or not. I mean - it likely will - but I don't really know how
Alba gu' brath

JudgeDredd

#1581
Quote from: Jarhead0331 on January 03, 2015, 06:09:18 AM
Quote from: Tpek on January 03, 2015, 06:05:15 AM
So when is the game actually coming out?
Seems like the devs enjoy the ever-constant influx of people paying for the beta that they never bother to release the game.
For those of us who pre-ordered the non-beta edition this is kinda silly.

Huh? The game has been out officially since December 16th.
lol - Jomni TPek (what was I thinking!) is back in the room  O0
Alba gu' brath

Jarhead0331

#1582
Quote from: JudgeDredd on January 03, 2015, 06:15:57 AM
Quote from: Jarhead0331 on January 03, 2015, 06:03:57 AM
Quote from: JudgeDredd on January 03, 2015, 04:26:22 AM
Well, I have a few credits left and I'm looking at buying something for the Hauler. It might be a waste of money or not - I don't know. Trouble is, I think, there's not a lot of info.

For example - I'm looking at an upgraded FSD. Now the one I'm looking at is all blue and orange except power draw which is red. So I get that blue is better and red is worse and orange is the same. That's not really the problem. The problem is this...

The "blue items" are rating, integrity and optimal mass. In particular what's drawing my attention is the Optimal Mass. So the "rating" is a general sig given to a product and this one is better. But the game gives no information at all as to the benefits. What exactly is the benefit of a better Optimal Mass or better Integrity. In fact with Integrity, what does that even actually mean?

So - my (latest) gripe, I suppose, is the game doesn't give you that info. Kind of minor - probably to most. It "generically" tells you what parts of the item are better or worse, but it doesn't tell you how that will affect you. I don't want the game to spoon feed me everything....but I don't want to waste my hard earned credits buying something "better" that isn't better in the way I needed it to be

I'm off to see if the wiki helps - but I think it could be in game.

I don't think blue is necessarily better and red is necessarily worse. Blue is actually more, and red is actually less. Less can sometimes be better. For instance, some modules have less power draw. That is a good thing because it requires less power to use. So if you are looking at a module that requires less power than the module you currently have installed, it will be marked red, but this is actually a good thing.
I don't think that's correct. Admittedly I have no proof - and I should probably bow to your better understanding of the game - but I do think the blue is better than what you have and red is worse.

The example you mention is almost certainly not correct. I was just looking at FSD's and the power draw of the "upgrade" I was looking at was I think 2.00 compared to 1.6 on my current FSD and the upgrade value of 2.00 was shown in red

My memory is awful - it really is because I was only in the game looking at this a couple of hours ago - but I'd swear the more power draw was red because it was worse than what I have. If I can take a screenshot I will...but my screenshot software kind of jumps out the game and takes a shot of my desktop (it does that for some games). I do have my AMD Raptor(?) software, so I'll try with that to show what I mean

Quote from: Jarhead0331 on January 03, 2015, 06:03:57 AM
Optimal mass is important because I believe it impacts on performance. You will note that every module you have has a certain mass. All of this mass adds to the overall mass of your ship. Some modules operate more efficiently if your ship falls within the optimal mass parameter. I usually look for modules that weigh less (another example of where less, or red could be good) as being a positive factor and incentive for upgrading.
Thanks for that. I was hoping though that the game might give some more detailed indication of how it would help. In terms of FSD, I think what I would like to know is if I upgraded to the new drive, how much further would I be able to jump.

However, given your answer, I don't know that (given all the different options and configurations) that would be possible. Trouble I'm left with is this...I don't know if spending 8,000 credits will be of benefit or not. I mean - it likely will - but I don't really know how

I could be wrong. I forget too. I'll check next time I play.

More importantly, you can see how a new module will affect your jump range. All those statistics are displayed to the right. It shows your current jump range, your unladen and laden ranges and how all of those numbers are changed by different hardware. It also shows other important numbers like changes in overall power output, power draw, mass, etc. it's all clearly displayed with very specific numbers to the decimal point.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


JudgeDredd

Am I the only KJ losing money?

I think the plan needs to be - don't pick up stuff floating in space. Basically, you're marked as wanted with a fine because you "stole" it - which doesn't really seem right.

I picked up some military plans and lost 3k on those and just recently I left a station and found a load of "white squares"...turned out to be Tea and Coffee. I thought "Ohhh...free money". Nope. Stolen and a 10k fine. Worst thing is, where I am, I can't even find anywhere that'll buy them. I've landed at a couple of Outposts (I thought they would be wanting things like Tea and Coffee) and my cargo isn't showing in the commodities window.  :'(

Seems the auld saying is true in the future and space - you don't get something for nothing.

On a side note about this - I'm not happy that "finding" lore about should mean you stole it. But then that's because I'm feeling hard done by just now. In the last hour I've went from 30k to 20k  :'(

What a w****r  8)
Alba gu' brath

JudgeDredd

Quote from: Jarhead0331 on January 03, 2015, 07:32:33 AM
....
More importantly, you can see how a new module will affect your jump range. All those statistics are displayed to the right. It shows your current jump range, your unladen and laden ranges and how all of those numbers are changed by different hardware. It also shows other important numbers like changes in overall power output, power draw, mass, etc. it's all clearly displayed with very specific numbers to the decimal point.
Thanks for that. I saw those numbers on the right - I didn't link them to the item I was looking at (like a muppet)

Ta
Alba gu' brath

JudgeDredd

By the way - I docked at a station that has a big red skull on it. Is that a pirate base or am I just not welcome there?

Rather surprisingly, they don't want to buy my tea and coffee either  :-\
Alba gu' brath

Jarhead0331

Do not pick up floating cargo. The system as it is does not really reward you for it. I think they need to change that. If you find it, it shouldn't be marked as stolen. However, it is and if you get scanned, you're screwed, as you've already learned.

You can sell stolen goods on the black market, or perhaps in the independent systems. I'm not sure because I did it once, learned my lesson and then never did it again. I bitched about it a few pages back. LoL.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


MikeGER

#1587
JD ...while you are still doing 'clean' business find a station or better an outpost that has a Backmarket (take notes on a post-it for later use) ...all cargo floating in space is 'tagged with its former owner RFID chips' and those has to be found and replaced in a dark corner of a stations hangar by a specialist it seems (like a stolen chipped cat or dog would have to see a darksided vet to replace the chip) 

if you pick up those cargo you have to manage to get unscanned to the location with the market and in case of a station you have to buzz-through the entry. if you didn't had spend time in the close vicinity of the station (wheel) when you drop out of the frameshift and fly through the door with more then 140 there is no scan ...and you can sell on the black market for 1/2 prise from the list 
i found that only worse the risk when taking a mission to retrieve a special item (like Blackbox, Prototype Tech, etc..)

even more risky: you can fly around with randomly picked up stolen goods, visit a station without a market (cause of a timed mission you like to end before) enter unscanned and also leave it!  unscanned ... i usually get scanned when leaving, so i did that only once. (i found prototype tech and smuggeld it in and out of stations until a mission popped up that was lookin for exactly that item.....but i lost a lot of sweet and was glad to finally get rid of it).   
Never tried this stunt again;-)   
     

JudgeDredd

Yeah - thanks both.

I think I'll stay away from the BM stuff. It's way too easy to get scanned and the hit is pretty big.

I'm turning to generic missions. Picking up dropped goods or dealing with BM stuff just is not worth it
Alba gu' brath

Tpek

Quote from: Jarhead0331 on January 03, 2015, 06:09:18 AM
Quote from: Tpek on January 03, 2015, 06:05:15 AM
So when is the game actually coming out?
Seems like the devs enjoy the ever-constant influx of people paying for the beta that they never bother to release the game.
For those of us who pre-ordered the non-beta edition this is kinda silly.

Huh? The game has been out officially since December 16th.

I guess I should facepalm myself then.
Maybe I should have paid more attention to the countless pointless blog-emails they sent :P