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Digital Gaming => Computer Gaming => Topic started by: sandman2575 on May 24, 2018, 09:55:46 AM

Title: Medieval Kingdom Wars?
Post by: sandman2575 on May 24, 2018, 09:55:46 AM
Anyone play this? It's available for $10 on Steam:

https://store.steampowered.com/app/499660/Medieval_Kingdom_Wars/ (https://store.steampowered.com/app/499660/Medieval_Kingdom_Wars/)

I know you can't really go wrong for $10, but mostly wonder if this is worth picking up at all (...really trying to limit my 'buy but never wind up playing' Steam habit). Wonder just how Early it feels as an Early Access title -?
Title: Re: Medieval Kingdom Wars?
Post by: Jarhead0331 on May 24, 2018, 10:15:44 AM
I haven't played it very much. All I can say is the developers are rock stars when it comes to supporting it. Very frequent updates.
Title: Re: Medieval Kingdom Wars?
Post by: sandman2575 on May 24, 2018, 11:47:24 AM
Quote from: Jarhead0331 on May 24, 2018, 10:15:44 AM
I haven't played it very much. All I can say is the developers are rock stars when it comes to supporting it. Very frequent updates.

That's an important consideration in picking up an EA title, for me anyways -- feeling reasonably certain that the game is not just going to languish in Early Access limbo for months and years.

Will prob get this then. Looks like an interesting combination of Knights of Honor and Med. Total War.
Title: Re: Medieval Kingdom Wars?
Post by: ArizonaTank on May 24, 2018, 12:22:10 PM
Thanks for pointing out....been on my wishlist.  Just purchased at 50% off
Title: Re: Medieval Kingdom Wars?
Post by: Gusington on May 24, 2018, 04:50:00 PM
I have it too but have not played it but like JH says I have noticed at least a couple of updates per month.
Title: Re: Medieval Kingdom Wars?
Post by: Rayfer on May 24, 2018, 05:05:23 PM
I have only 3 hours in it so I've just scratched the surface.  It has similarities to the Total War games, but also difference, especially in the city building aspect of the game, that part is different.
Title: Re: Medieval Kingdom Wars?
Post by: Gusington on May 24, 2018, 06:11:35 PM
Better or worse?
Title: Re: Medieval Kingdom Wars?
Post by: FlickJax on May 25, 2018, 05:35:03 AM
keep it coming those who have played... still on fence here....
Title: Re: Medieval Kingdom Wars?
Post by: Grim.Reaper on May 25, 2018, 05:42:51 AM
It's only $10 and Steam has refunds.....if anyone had the slightest interest, think it would be worth the minor risk.....
Title: Re: Medieval Kingdom Wars?
Post by: Geezer on May 25, 2018, 06:08:34 AM
Here is a year old review on Youtube:  https://www.youtube.com/watch?v=MbJy8-F7GtE

Edit - People on Steam either really love it or really hate it.  An odd mix of reviews as though they are not playing the same game.   ???
Title: Re: Medieval Kingdom Wars?
Post by: Jarhead0331 on May 25, 2018, 07:04:27 AM
I wouldn't rely on a year old review. This game is constantly updated and patched.
Title: Re: Medieval Kingdom Wars?
Post by: Geezer on May 25, 2018, 07:17:02 AM
More recent gameplay video:  https://www.youtube.com/watch?v=uK3SsiqEfUY
Title: Re: Medieval Kingdom Wars?
Post by: Rayfer on May 25, 2018, 08:13:16 AM
Quote from: Geezer on May 25, 2018, 07:17:02 AM
More recent gameplay video:  https://www.youtube.com/watch?v=uK3SsiqEfUY

This video does a decent job demonstrating what the game is all about, from city upgrades to combat.
Title: Re: Medieval Kingdom Wars?
Post by: Gusington on May 25, 2018, 10:16:04 AM
This thread is moistening my loins for this game again.
Title: Re: Medieval Kingdom Wars?
Post by: Geezer on May 25, 2018, 11:27:59 AM
Here is a post with their upcoming development plans heading toward beta.  Note that Update #54 has already been implemented:

Hey Everyone,

With Beta milestone just three months away, MKW is shaping up into the Kingdom Wars game we always wanted to make. With nearly 55 updates and Summer finally here, it`s time to celebrate with a massive -50% off Weeklong Sale.

Here`s a nice video to introduce the game to the new players joining us today
https://youtu.be/uK3SsiqEfUY

And it`s just as well that we reveal or plans for the next 3 months, leading onto the Beta Milestone. Things are about to get very interesting as we nearing completion on several huge projects that`s been in the making for months. And as soon as we get through this, it`ll be time to rework and polish, including long overdue work on interface and combat.

So without further introduction lets take a look into production plans for the next four months. Bellow list only includes the biggest features of each update.

And if you have any questions or need clarifications - please don`t hesitate to ask:)

And so - off to work, to make this beautiful 4 months plan happen. Thanks for all your continuous support, and here`s to the Beta milestone.


SUMMER 2018 DEVELOPMENT ROADMAP

Update # 54
------------------------
ETA: Mid May
-Multiple armies in auto-resolve
-Various fixes on a dozen of bugs
-A lot of new music


Update # 55
------------------------
ETA: Late May
-Multiple armies in battle
-Various fixes on a dozen of current bugs
-New town: Norwich


Update # 56
------------------------
ETA: Mid June
-Direct X 11 - Part 1 - same visuals but improved performance
-Fixed various Direct X 9 related bugs
-New way to create armies with Lord or Adviser
-Tooltips for every single element of the Interface
-Building city walls on the worldmap
-Updated diplomacy features for minor lords
-Becoming the King, ruling as a King and hiring lords
-New diplomatic features as a King
-New town: Lisbon
-New terrain set: Forest


Update # 57
------------------------
ETA: Late June
-Direct X 11 - Part 2 - changing resolution in-game, windowed mode
-Major updates to World Map AI, friendly lord assistance, lords working together in attacks
-Major updates to World Map AI: no suicide attacks, looking for weaker points, ambushes
-CoOp battles with inviting another player or friends army
-New terrain set: Farmland
-New town: Cagliari


Update # 58
------------------------
ETA: Early July
-Direct X 11 - Part 3 - Various visual filters and visual improvements enabled
-Each nation get a roaster of unique troops, completely different from each nation
-Major updates to World Map AI, friendly lord assistance, lords working together in attacks
-PvP campaign battles, with another player or friend replacing AI in a battle
-New Advisers menu: Court Chaplain, introducing of Cards advantages on the world map and battle
-New terrain set: Southern Plains
-New town: Dublin


Update # 59
------------------------
ETA: Late July
-New Tutorial Campaign added with nearly 10 missions and a lot of world map gameplay. Fully voice acted
-Direct X 11 - Part 4 - Final visual improvements
-New Advisers menu: Merchant, introducing various trade features
-Final CoOp campaign features like sending resources
-Selecting color and banner for your troops


Update # 60
------------------------
ETA: Early August
-Major polishing update, with 50+ fixes across the board
-First polishing update to the interface
-Major update to pathfinding - battalions sticking together
-First of the quests added, various historical events
-Skirmish Menu redesigned


Update # 61
------------------------
ETA: Late August
-BETA MILESTONE
-Various player requested fixed and updates
-Work on balancing, improving starts
-Additional quests added, various historical events
Title: Re: Medieval Kingdom Wars?
Post by: ArizonaTank on May 25, 2018, 12:08:33 PM
Quote from: Geezer on May 25, 2018, 11:27:59 AM
Here is a post with their upcoming development plans heading toward beta.  Note that Update #54 has already been implemented:

Hey Everyone,

With Beta milestone just three months away, .....

Wow! how many devs really pay attention to "alpha" and "beta" in the era of "early access"?  I can't think of one piece of early access software that has gone into "beta" in the last year...
Title: Re: Medieval Kingdom Wars?
Post by: Gusington on May 25, 2018, 01:41:51 PM
It echoes what JH said above about the developer being dedicated. High hopes here.

And they mentioned the tutorial...I am really looking forward to that.
Title: Re: Medieval Kingdom Wars?
Post by: Geezer on May 25, 2018, 03:05:45 PM
Looks like Update #55 went live a couple of hours ago:


Update 55 - Four Armies in Battles
Hey Everyone

Before we jump to the patch details - we wanted to give a warm Thank You to all the new players who joined us this week, thanks for your feedback, reviews and bug reports. And most of all for supporting our small indie company on a quest to create a new worth Grand Strategy game!

Now... it`s another solid update today - introducing fighting battles with up to four armies in the campaign. Sure the second army for now is AI controlled, but we`ll address this in the next update. Today`s patch also includes a lot of new player requested features - from new Cheats menu, to Heal All Units option, and a lot of other quality of life improvements.

We should have the next update 56 the week of June 11. That update will enable controlling both armies in battles (right now AI controls the other one), as well as introduce huge number of new diplomatic features.... and hopefully finally bringing you the first part of Direct X 11 engine update

And so, presenting Update # 55:

-Multiple armies in RTS battle mode enabled for Naval and Army vs Army combat
-Multiple armies in RTS battle mode enabled for Town and Hamlet combat
-During multiple battles in Hamlets or vs Army - additional armies spawn in supporting Army Camps
-During town battles additional armies spawn inside the city or in the second army camp
-AI controls the second army - to be changed in the next update
-Added Heal All option when clicking on damage soldier in the army
-Greatly improved camera centering on the world map - back to the last position before a battle or game exit
-On the World Map selected multiple armies will now march in close proximity to each other
-Destroyed nations are no longer selectable in Diplomacy window and have a death symbol over their portrait
-In Skirmish when selecting Hamlet battle added options for various random map terrain
-Cheat Codes can now be entered by clicking F7 key
-Cheats are: /merchant and /silver on the world map, /food, /wood, /stone and /iron on the battle map
-Skirmish Hamlet battle now has up to 4 players, with 2 other players having supporting Army Camp
-Victory and Defeat cinematic for large town battles
-Military Alliance and Trade Agreement icons show in Diplomacy/Chancellor
Title: Re: Medieval Kingdom Wars?
Post by: Geezer on May 25, 2018, 07:32:14 PM
Got the following comments from another forum about recommending the game:

QuoteIt's still in early access, and has flaws all over it that make me hesitate to recommend it.

That said, it has improved greatly over the last few months, and the developers have been very active in updating it.

And with that said, this same group of developers abandoned their last project, so...
Title: Re: Medieval Kingdom Wars?
Post by: Geezer on May 26, 2018, 11:32:24 AM
I checked further into the comment above about the devs abandoning past projects.  Their website lists two other games currently on Steam.  One called Kingdom Wars is free and there are quite a few complaints about the game being bugged and abandoned by the devs.   The other is Kingdom Wars II: Battles which is not free, but also appears to be abandoned based on several reviews.  Both games got Mixed reviews.  The red flag for me is that I also see a game by these devs called Stars End that is listed on Steam as coming out in 2018.  The concern for me is that MKW may get abandoned at some point so they can focus on yet another game.  Hopefully my fear is unfounded but it has caused me to take a wait and see attitude on MKW.  If/when it launches and is as good as it looks and also continues to receive support then I'll gladly pay full price.  Until then I'm sitting on my wallet.  Not trying to rain on anyone's parade, just posting what my research revealed.
Title: Re: Medieval Kingdom Wars?
Post by: Jarhead0331 on May 26, 2018, 11:55:24 AM
We're talking about $9.99 here...for all the energy and time you all are putting into researching the developer, you could have just bought the game already. The human brain and perception sure is fascinating. Its like driving 20 miles out of your way to get gas for a couple cents cheaper per gallon.  :uglystupid2:
Title: Re: Medieval Kingdom Wars?
Post by: Geezer on May 26, 2018, 01:33:43 PM
It's certainly not about $10.  As I said, I'll pay full price if the game is good and they continue to support it.  It's about giving my money to devs who appear to have a history of abandoning their games.  Anyway I'll be happy to watch this thread for opinions on the game but I don't have anything else to say at this point.
Title: Re: Medieval Kingdom Wars?
Post by: Boggit on May 27, 2018, 10:00:17 PM
I took the hit, and bought the game. Fingers crossed... :hide: O0