Author Topic: War on the Sea coming soon! (from Killerfish Games)  (Read 9912 times)

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Offline MengJiao

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Re: War on the Sea coming soon! (from Killerfish Games)
« Reply #180 on: February 23, 2021, 10:25:03 AM »
Hi all.  Quick update for you.

I've logged in about 26 hours of gameplay since getting the game.  I've played the campaign game exclusively. 

My short answer is: This game is fun but you only earn chump change from your weekly income whilst the ai can spam everything at you ad infinitum.  Campaign is broken and I'll shelve the game for now.  Too bad.  It's fun but resource income is way too low to keep up with the ai.

I'm having a blast with the Custom Battles, so much so I haven't even looked at the Campaigns yet.  In CB's you can pretty much set up any engagement you want.  I just wish they would address the way you select ships and planes in setting up a battle, it assumes you know a ships type, light cruiser, heavy cruiser, etc. by a ships historic name. I haven't played in a couple of weeks so maybe it has been fixed?

  Isn't the class there written on the top margin above the silhouette when you add ships?  As in XXX class heavy cruiser?  As far as I know it has always been that way.

Offline Rayfer

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Re: War on the Sea coming soon! (from Killerfish Games)
« Reply #181 on: February 23, 2021, 11:00:58 AM »
Hi all.  Quick update for you.

I've logged in about 26 hours of gameplay since getting the game.  I've played the campaign game exclusively. 

My short answer is: This game is fun but you only earn chump change from your weekly income whilst the ai can spam everything at you ad infinitum.  Campaign is broken and I'll shelve the game for now.  Too bad.  It's fun but resource income is way too low to keep up with the ai.

I'm having a blast with the Custom Battles, so much so I haven't even looked at the Campaigns yet.  In CB's you can pretty much set up any engagement you want.  I just wish they would address the way you select ships and planes in setting up a battle, it assumes you know a ships type, light cruiser, heavy cruiser, etc. by a ships historic name. I haven't played in a couple of weeks so maybe it has been fixed?

  Isn't the class there written on the top margin above the silhouette when you add ships?  As in XXX class heavy cruiser?  As far as I know it has always been that way.

Yes, but what if you thought you were selecting a light cruiser but was in fact a heavy cruiser. You can delete it but the drop-down selection window reverts back to the top so you're left scrolling back down looking for a heavy cruiser again and still not knowing which ones they are....if you get it wrong again it's rinse and repeat.  It's minor irritation but something they should fix.

Offline Toonces

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Re: War on the Sea coming soon! (from Killerfish Games)
« Reply #182 on: June 23, 2021, 12:18:44 PM »
Yeah, I'm refunding it.  This game might be a good "game" but it's not scratching my itch at all.  Really too bad.

Well, I did something I've never done before: I re-bought a game I previously refunded (this one).

I read about a Tokyo Express mod on the Steam forums and it sounds fun so I decided to give the game another try.  I put in an hour yesterday and...I'm still not really enjoying the game all that much, sadly, but I'm going to stick with it.  I'm going to try to re-frame my thinking and enjoy the game as a game - what it is rather than what I want it to be.

I figure there has to be $30 worth of goofing off I can do with the editor and other missions and such. 
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Offline W8taminute

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Re: War on the Sea coming soon! (from Killerfish Games)
« Reply #183 on: June 23, 2021, 12:24:51 PM »
Update:

It's been several weeks/months since my last update and my last gaming session with this title.  Bored to death with the game because campaign mode isn't fun at all.  Takes forever to save up enough resources to build anything.  Meanwhile the ai stomps all over you with unlimited resources. 

Regret buying the game however I will keep it on my hard drive for a time just to see what I feel like in a few months. 
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Offline Sir Slash

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Re: War on the Sea coming soon! (from Killerfish Games)
« Reply #184 on: June 23, 2021, 01:12:57 PM »
Damn. I was hoping THIS would be the Naval Battle game I could finally get into.  :'(
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Offline Jarhead0331

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Re: War on the Sea coming soon! (from Killerfish Games)
« Reply #185 on: June 23, 2021, 01:37:48 PM »
The Steam reviews have been significantly improved as of late and the overall consensus is very positive now. I took this as a good sign that the patching was leading somewhere.
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Offline Toonces

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Re: War on the Sea coming soon! (from Killerfish Games)
« Reply #186 on: June 23, 2021, 02:20:07 PM »
W8, have you tried the Tokyo Express mod? 

https://steamcommunity.com/app/1280780/discussions/3/5671690972174045737/

There is a LOT in there, too much for me to copy/paste so you'll have to go to the linked thread, but it sounds like it really dramatically changes the campaign gameplay.
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Offline Toonces

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Re: War on the Sea coming soon! (from Killerfish Games)
« Reply #187 on: June 23, 2021, 02:21:07 PM »
Lemme see if this works:

 Main features:
Campaign
New ports added. The darker interface. The "Sturmalex's Gridmap". "TTE" mod.
A Screenshot of War on the Sea
By: the Baron
Both imperial and american campaign rework. Special missions added and some reworked to give a bigger challenge for the player. Land battles are more deadly. To keep the supplies coming to the frontline is now more important. A complete AI missions rework with new fleets coming from Pearl Harbor, Australia and Truk. Fleet carriers patrolling key locations to make the campaign more challenging. Much more variety in the fleets number and formation to keep things more interesting. Map reworked with new ports. The player can now recruit ships from Australia. A level 5 airfield is also present on Australia. The ports added are: Cooktown; Cairns; Lae and Buna. The japanese campaign starts at day 7 with american forces already landed and fighting to keep control at Henderson Field. Both campaigns start with Henderson Field already being a level 1 airfield so be very careful. I strongly recommend doing your invasions at night. Start date changed to 5/8/42 to give players enough time to reach Guadalcanal at day 7. (usa campain) BBs TF added to both campaigns. Could take a long time for a player to see a BB, well not anymore. Have fun fighting big guns. Many hours spent in improving AI sea missions, fleets variety, testing, reworking bases to make sure all is working and the players will get a more challenging and fun campaign. Port Moresby is an important objective for both campaigns. In TTE all night battles are deadly, fought in close quarters.

Air Power I (carriers)
Carriers historical loadouts. New 24 planes air formations. "TTE"mod.
A Screenshot of War on the Sea
By: the Baron
- Historical planes loadouts for the carriers.(Shokaku 27/27/18) (Yorktown 37/37/16 July 15 1942 loadout)
New 24 planes squadrons, with air formations reworked to support the new squadron size. Maximum air size per battle is now 72 planes (24 in stock game) CAP following carrier.( Deploy scout with 1km range and select the option clockwise) Scouting ranges increased to 400km

Air Power II (historical loadouts)
Kingfischer squadron attacking sub with mark 17 depth charges. "TTE" mod.
A Screenshot of War on the Sea
By: the Baron
- New loadouts options for all fighters and scouts. Historical depth charge loadout applied to the Avenger. Jake is now a dive bomber scout (*)
* TTE JAKE DIVE BOMBER option to install - NEEDS TTE HISTORICAL LOADOUT option installed to work (enable by default).

Air Power III (airfields)
Zero carrying 2x60kg bombs. "TTE" mod.
A Screenshot of War on the Sea
By: the Baron
4th squadron added to the airfields. Airfields planes loadout reworked with more focus in bombers.

Air Power IV (data)
- Rework stats for all the planes. Historical ranges, maximum speed and climb rates applied to all planes. Dive rate doubled for all planes. Medium/heavy bombers speed nerf 20%; small bombers speed nerf 10% nerf to make them balanced against fighters and to simulate the payload weight. Avenger rockets removed since they were not used in 1942. (Added as an option to install)
*NOTE: scouts and fighters don't get a penalty on the loadout to not penalize the player for using them in auto scouting operations, since is not possible to choose the loadout this way.

New sea formations
New sea formations. "TTE" mod.
A Screenshot of War on the Sea
By: the Baron
Now all fleets will use the new formation system from my previous mod. Expect to see dds scouting , a better convoy system and capital ships well defended. Transport numbers reduced to prevent AI spamming troops. (version 2.0)

Environment rework
TTE. Darker nights v2
A Screenshot of War on the Sea
By: the Baron
Darker nights v2 .Several parameters tweaked to give a more dark atmosphere to the night. Slighty reduced visibillty underwater. Vastly increase the trees number and size.

Historical Battles
AI missions created and reworked to give you the opportunity to play the following battles: Battle of Savo Island ;Battle of the Santa Cruz Islands & Battle of the Eastern Solomons and the naval battle of Guadalcanal. (usa campaign)

Silent hunter experience
Reduced water visibility. "TTE" mod.
A Screenshot of War on the Sea
By: the Baron
Sonar reworked to make it easier to detect subs. Dive rate improved a little. Crush depth reworked. Historical test depth. Solo merchant ships added to the campaign. Sub visibiliby reworked. The player should now be able to run on the surface in dark night conditions without being spotted. Careful if around 1500m or less from an enemy. Now you as sub captain will face the same problems they had at ww2 when attacking surface fleets. Sometimes you will find yourself in a difficult position to attack. What you will do? Launch the attack from a long distance or rush in the surface to get into a better position?

Minor features:
Magazine explosion! "TTE" mod.
A Screenshot of War on the Sea
By: the Baron
- Magazine explosion probality increased to 20%. Ships go BOOM!
- All ships main battery gun arcs reworked with much more wider angles of attack. (horizontal gun arcs)
- Historical Japanese torpedo ranges.
New menu. "TTE" mod.
A Screenshot of War on the Sea
By: the Baron
- The mod menu screen.
- Rockets damage reworked. The armor values affects the rockets damage performance.
- No more waiting to disengage from battle. Is your game, play the way you like.
- Cargo rebalanced for warships. Now both DDs and CL can carry supplies. CL carry more in comparison to a DD.
- AA rework. The AA range reworked to historical values. Flak damage improved.
New campaign experience for both usa and japanese. TTE.
A Screenshot of War on the Sea
By: the Baron
- Historical photos added to the campaign.
- Historical troops number at Guadalcanal/Florida in the 6/7 night (japanese campaign)
- A new darker interface implemented.
- Supplies, engineering and fuel values for each week vastly increased.
- More dramatic flooding mechanics implemented.
- Mark 14 & Mark 15 american torpedo dudrate at 50%.
- Base detection range enable on the campaign. (50% the real size)
- Sunset reworked using real data. One air operations hour added.
- TF cruise speed increased.
- Magazine capacity doubled in all destroyers; cruisers; battleships; carriers.
- Sonar ranges reworked.
- Sonar strength reworked.
- Propellers directions fixed in all ships/subs (* Feature implemented in game v1.08d8 )
- Campaign difficulty reworked.
- Battle difficulty reworked.
- Campaign map zoom improved.
- No more radar for the japanese subs.
- SD radar for the Tambor sub class. (9km range/only air search)
- Ferry ranges applied to all planes (courtesy General Douglas)
- Test depth: 91m( Tambor & Gato ) 121m Balao ; 274m Tench (courtesy General Douglas)
- Japanese subs names changed to Type-B (B1) and Type-B Mod.1 (B2) (* Feature implemented in game v1.08d8 )
- New system for lauching planes. Planes without a payload will not give you a cooldown. Launch as many planes you wish. No more waiting because a scout plane was launched. (* Feature implemented in game v1.08 )

And much more...

I want to thank the devs that made modding the game a possibility and all the modders and players who help me with suggestions and add ons to the modification overhaul. All of you are what made this project possible.

I can only wish you guys have an excellent and fun game experience. That was my goal from the beginning. Happy hunting, the Baron.

Download and instructions to install here:
https://app.box.com/s/w5ydv8cs2r35l1a2357g7k6mvbwf88nz
"If you had a chance, right now, to go back in time and stop Hitler, wouldn't you do it?  I mean, I personally wouldn't stop him because I think he's awesome." - Eric Cartman

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Offline W8taminute

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Re: War on the Sea coming soon! (from Killerfish Games)
« Reply #188 on: June 23, 2021, 06:41:25 PM »
Toonces that Tokyo Express mod looks good.  I'm a gonna have to give that a shot.

Also good to hear the latest Steam reviews have been trending positive towards the game. 
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Offline Toonces

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Re: War on the Sea coming soon! (from Killerfish Games)
« Reply #189 on: June 23, 2021, 07:44:34 PM »
Please do, brother.  I think we're both at the point where we own the game, so let's see what we can do with it.
"If you had a chance, right now, to go back in time and stop Hitler, wouldn't you do it?  I mean, I personally wouldn't stop him because I think he's awesome." - Eric Cartman

"Does a watch list mean you are being watched or is it a come on to Toonces?" - Biggs

Offline W8taminute

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Re: War on the Sea coming soon! (from Killerfish Games)
« Reply #190 on: June 24, 2021, 06:34:00 AM »
Please do, brother.  I think we're both at the point where we own the game, so let's see what we can do with it.

Will do.  Yup we seem to be stuck with the game now so might as well make the best of it.  I think that Tokyo Express mod has a lot of promise to it.  Especially with the allowance of forming 24 plane squadrons instead of the vanilla 4 plane units.
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