Author Topic: GameTalk - We Can Be Heroes!  (Read 2159 times)

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Offline bayonetbrant

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GameTalk - We Can Be Heroes!
« on: October 06, 2014, 07:31:45 AM »
Heroes on the battlefield - your thoughts?
« Last Edit: November 03, 2014, 02:28:06 PM by bayonetbrant »
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Offline BanzaiCat

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Re: GameTalk - We Can Be Heroes!
« Reply #1 on: October 06, 2014, 12:16:38 PM »
I'm in agreement with Eric's response - it's both. The leadership that heroes lent to the battlefield is mirrored within a game through fantastic gameplay or abilities. Though I think this has happened to many of us, pulling out wins by the skin of our teeth, with 'regular' units too.


Offline Cyrano

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Re: GameTalk - We Can Be Heroes!
« Reply #2 on: October 07, 2014, 07:54:22 AM »
To me, hero games are all together different things than "straight" consims.

I stipulate to the desire to recreate circumstances like those involving this lunatic:

http://en.wikipedia.org/wiki/Harrison_C._Summers  John Keegan's account in "Six Armies in Normandy" gives the lie to anyone who would have denied him the CMH.

But that, to me, is what RPGs and games like the nigh-legendary "Ambush" are for.  It almost comes down to statistical norms, i.e., while heroes happen, one can't reasonable expect them to occur with sufficient regularity to merit modeling them.

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