Winter War - Finns vs. Commies - Order of Battle WW2

Started by airboy, October 31, 2016, 06:42:07 PM

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airboy

#75
Scenario 5 - Raate Road

This is the dream scenario of killing commies in the snow.  A Soviet combined arms division is strung out along a long road running East/West.  Their supply line is tenuous.  Your ski troops are much faster than anything the commies have.  You have 5, count them 5 points to set up along the road. 

Your objectives are to:
1] Kill hordes of commies
2] Capture some secondary victory point hexes quickly.
3] Blow some trucks.



If you capture the secondary VP points the Soviet forces are going to have tremendous supply problems immediately.

I put all of my regular infantry and artillery at the head of the Soviet column.  They are slow and can roll East.
I have three other groups of ski troops with AT weapons and my only tank.  They are set up where they cannot support each other.  Everything but the AT guns are super fast and can retreat if the going gets too rough.

If you love killing commies, this is the best scenario in the game.

Setup 1



Setup 2

airboy

Turn 2 Raate Road

On Turn 2 my gallant Finns have cut the Russian supply line in two places.  My attacks at the head of the column have been slow because of the concentration of Russian forces and armor there.  But this should change quickly in future turns because the supply line was cut.

Head of Column



Middle of Column


East End of the Column

airboy

#77
Turn 3 - Raate Road

The Russians are mostly cut-off from resupply.  Each of their units has a yellow circle if they are out of supply.  This is bad news for the commies.  I've cut the supply line in multiple places.

Column Head



Column Cut Off Twice in the East

airboy

Turn 5 Raate Road

The Head of the Column has been totally smashed.  Only two units are left.  The infantry has linked up with the ski troops.  This combined force will roll East to eventually link up with the other two groups of ski units.



In the Center the Russians seem to lack enough troops to link up with their supply sources.

airboy

Raate Road - Turn 6 & 7 - Russian Counter-Attack in the Center
In the Center the Russians sent an unescorted heavy tank unit which captured the victory hex.  But unsupported attacks are really dumb in Winter War.


On Turn 6 the Heavy Russian tank is isolated and out of supply.  It will be easy to finish them off.


airboy

Raate Road - Turn 7
The gallant Finns continue to roll down the road heading East.  My artillery train is racing to keep up using the main road.


In the Center the Russian Heavy Tank is Toast.

airboy

Turns 10 -12 Center

On Turn 10 the Finns heavily damaged three units and closed in on the last unit between linking up raider groups 2 and 3.


On Turn 11 the Finns reduced the heavily damaged units and surrounded the last defender.  But the Russians sent a light tank from the East attempting to break the remaining units free.  It ran into my AT gun at the victory hex.  I pulled back one ski unit to help reduce the tank.  Unfortunately, my AT guns and armor can only reinforce one step per turn.  So the AT gun going down to two steps means that it is out of the battle for a very long time.


Turn 12 the Pocket is eliminated.  Raider Groups 2 & 3 have united.

JasonPratt

ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

airboy

Raate Road Turns 10-14

Turn 10
The Finn infantry along with the ski troops of Raider Group 1 are close to linking up with the rest of the raiders.  You can see the forward units of the Raider Group 2 & 3 ski troops on the far right hand side of the screenshot.  The pocket is closing.  The Commies have a poor supply situation as seen by the orange circles on the unit markers.



Turn 13
The pocket is shrinking, but the Commies are now in supply.  Why are they in supply?  I originally thought that I had killed enough units that the one village hex was supplying the dwindling Soviet forces.  However, it was the supply truck that was supplying enough ammo and food for the Soviet survivors.  The truck goes "boom" by the end of this turn.



Turn 14
The pocket is closing fast.  The Soviets are out of supply.  The truck must have contained the last elements of commie rations.

airboy

Raate Road - Turn 15 to Victory!

The pictures tell the story of the victory.  :)






airboy

Merry Christmas my Groggy Friends throughout the world! 
Scenario 5 is complete.

Nothing says "Christmas" like Commies Roasting on an Open Fire!  >:D

JasonPratt

I felt sure this had been posted before, but since I couldn't find it upthread:


ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

airboy

That was very interesting.  The Finn's lack of heavy weapons has been a real pain.  My air power is limited to keeping the Russian's from clobbering my units too much.  No tanks (cannot buy any).  My artillery is light.  Can't buy decent anti-tank guns.  When the Russians concentrate their forces, they are very hard to stop.

airboy

#88
Scenario 6 - Summa

For the 2nd time the Commies are trying to smash through the Mannerheim Line.  This is a slug fest.  The Finns have a very long line to defend and not enough troops.  The Ski troops are more mobile than anything else on the board.  The Finns have one tank unit and a couple of anti-tank guns with limited mobility.  The scenario also promises to have a huge Soviet air onslaught.  I bought another fighter unit and used my entire air allowance on fighters.  The Finns are going to take some air hits until the Finn Airforce can (hopefully) get control of the skies.

Scenario Goals


Upgrading Infantry
I've not been using elite replacements except on my fighter units and the two units with ground commanders.  I've saved up because I have the opportunity to upgrade to 1940 Finn Infantry.  Upgrading all of those units took a lot of replacement points!


Very Long Line to Defend

airboy

I get a lot of hits on the AAR, but very few people comment.  I've been posting about a scenario a week.  There are 13 total and I'm working on #6.  So this is going to take quite a while to finish.  Is the AAR so boring that nobody comments?  Or is my description so "wonderful" that everything is explained?

I have finished the game and made all of the screenshots.  I then played through the entire war one more time to see if I could do significantly better and to gain a better handle on how the AI reacts for a potential review of the game.  I only had one scenario that I had to restart because I blew my setup.