Author Topic: Combat Command- Matrix Edition  (Read 4107 times)

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Offline -budd-

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Re: Combat Command- Matrix Edition
« Reply #15 on: December 10, 2016, 12:17:08 AM »
12/17/43- 1000 hours
So it ends, i hold on to San Pietro and get the DV. The AI counter attacked pretty well, just ran out of time. I never could get dug in at San Pietro and looks like there would of been trouble up north too with the 504th worn down.

Enjoy when you can, and endure when you must.  ~Johann Wolfgang von Goethe

Be Yourself; Everyone Else is Taken ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

Offline -budd-

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Re: Combat Command- Matrix Edition
« Reply #16 on: December 10, 2016, 12:21:10 AM »
Great AAR - thanks budd.   :clap:

I was play testing this for a short period in BETA and whilst I was never a fan of the look, the game had interesting mechanics, a good scale and, even back then, a fairly solid AI iirc.

Not a fan of the counters not being square, but i dont know how to mod them :'(   Remember the original map graphics? those were fugly, these look a lot better, Jmass i believe. The mechanics are solid and the AI defiantly holds up well. Hey you could do a lot worse for $7.99
Enjoy when you can, and endure when you must.  ~Johann Wolfgang von Goethe

Be Yourself; Everyone Else is Taken ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

Offline JudgeDredd

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Re: Combat Command- Matrix Edition
« Reply #17 on: December 10, 2016, 01:23:50 AM »
Yeah - there's a lot of game there for that price

I remember the red overlay to show arty and HQ's causing some sort of degaussing effect on my screen - causing my eyes to flip out!
Alba gu' brath