Enemy Coast Ahead (dambusters raid)

Started by Silent Disapproval Robot, March 08, 2015, 02:58:08 AM

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undercovergeek

ummm -

You rolled 2 dice:

2 2

its not an auspicious start is it?!

Barthheart

Ack! We all must have been out drinking the night before the mission..... :P

Sorry UCG but your wave is going to get the hazard.....

undercovergeek

No worries, our brave chaps will handle it

Silent Disapproval Robot

OK UCG, select one of the bombers in your flight which will get the hazard.

undercovergeek


Silent Disapproval Robot

#35
QuoteThe bomb-aimer on AJ-B comes forward to tell Flight Lt. Astell that he's run through his checklists and discovered a problem.  There's a break in the connection between the bomb-aimer's pressel switch and the release mechanism.  "Somebody's going to have to go back and physically release the bomb when I give the signal."

AJ-B has a faulty release mechanism and will suffer a -1 penalty to its bombing run.




undercovergeek

Well at least the wings didnt fall off

Barthheart


Silent Disapproval Robot

#38
None of the other steps in turn one need to be processed so we're on to turn two.

Each of your formations is compromised.  The first step in each turn is the co-ordination check.  In this step you can try to tighten up your formation.  You don't have to do it but it'd be crazy not to, especially when you're still in a relatively safe zone off the English Coast.


In order to re-coordinate your wave you need to make a navigation check using the skill of the worst navigator in your formation.  Before you make the check you have to decide if you want to fire off a Very Light flare.   This will give you a -1 bonus to your check but it does make you more easy to spot for night-fighters.  Fortunately there's no threat from them over the English Coast.

Bartheart, all your navigators are veterans so you need to check against a skill level of 6.  You get a -1 bonus for having a veteran flight leader and you'll get an additional -1 bonus if you use a flare.   Decide if you're going to use a flare or not before you roll and then roll 2D6.  You'll need a 5 or better to reform if you don't use a flare and a 4 or better if you do.

Staggerwing and UCG, you both have a seasoned navigator in one of your bombers so the skill level is 7.  You both have veteran flight leaders so you get the -1 leader bonus and the flare bonus should you decide to use it.  Decide on flare use before rolling 2D6.  You'll need 6 or better without a flare or 5 or better with.


 

Barthheart

I'll use the VLF for the extra help...

[blockquote]Rolled 2d6 : 6, 2, total 8[/blockquote]


Barthheart



BanzaiCat

Nice work all! LMK if you need another in on this in a future mission! :)

undercovergeek


Silent Disapproval Robot

#44
OK, Bart, both your and UCG's waves have successfully regrouped.

While we wait for Staggerwing, if you want you can go ahead and roll your nav checks for the North Sea sector as all three waves will be moving there once Stagger's made his attempt to reform his wave.  Same as before.  You need a 6 or better on 2D6.