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Game Forge => Professional Simulation - Digital and Tabletop => Topic started by: bayonetbrant on December 15, 2014, 09:20:09 PM

Title: Wargaming and Innovation in the USN
Post by: bayonetbrant on December 15, 2014, 09:20:09 PM
http://www.informationdissemination.net/2014/12/wargaming-for-innovation.html

from the intro...

QuoteI feel that since I am offering criticism and prescriptions, I should establish my bona fides for doing so.  I have been playing in, designing, directing, analyzing, overseeing and sponsoring professional wargames since 1981.  I served as a professor of planning and decision making at the Naval War College for six years and in that capacity was responsible for executing student end-of-course wargames.  Later, I served as director of the Research and Analysis Division within the Wargaming Department.  In this position, besides analyzing Title X and other games, I served as game director for a major advanced concepts game involving Joint Forces Command and the Navy (Unified Course 04).  Elevated to Chairman of the Wargaming Department, I completely reorganized it and substantially civilianized it, hand-picking the faculty.  In 2006 I was made Dean of the Center for Naval Warfare Studies.  I was immediately assigned to design and lead a project to support the development of a new maritime strategy.  As part of that project I conceived of a six-week-long strategy game that produced the central insight upon which the resulting document, "A Cooperative Strategy for 21st Century Seapower," was based.  As Dean I had seven departments reporting to me.  Three of those departments, Strategic Research, Wargaming and Warfare Analysis, conducted a substantial amount of their work using different types of wargaming, for which I established institutional policy and standards.  Throughout all of this I participated in many Title X games of each of the Services as well as teaching an elective course on wargaming theory and practice at the Naval War College.  I also wrote several articles on wargaming theory.
   
Over the course of the last sixteen years I have observed the Navy and Joint attempts to create innovation centers – the Navy Warfare Development Command and Joint Forces Command J9 – including sitting with LtGen (Ret) Paul VanRiper during Millenium Challenge 02.  I have had a front row seat, as it were, to see how the best institutional intentions, activated by a host of smart, experienced and dedicated people and funded by millions of dollars, failed to generate useful innovation, in part through the misuse of wargames.  In this article I will not provide a detailed critique of what went wrong, but my observations and prescriptions concerning wargaming are based on what I saw fail.
Title: Re: Wargaming and Innovation in the USN
Post by: GDS_Starfury on December 16, 2014, 12:25:53 AM
there is no one stop catch all training grade wargame to suit the military.  its a discussion weve probably both had.
Title: Re: Wargaming and Innovation in the USN
Post by: bayonetbrant on December 16, 2014, 05:48:28 AM
this author isn't advocating that - he's talking about ways you can develop wargames for different purposes, specifically, innovations looking forward