Steam and Iron 1.1 out

Started by Bismarck, February 26, 2012, 01:49:55 PM

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Bismarck


    CLICK HERE FOR THE V1.1 UPDATE (2/26/2012)

    THIS UPDATE MUST BE INSTALLED OVER THE V1.00 (ORIGINAL) GAME INSTALL. IT WILL NOT UPDATE ANY OTHER VERSION.

    THIS PATCH INCLUDES ALL CHANGES/FIXES/UPDATES FROM ALL PREVIOUS UPDATES.

    Update listing:

    1.10 CUMULATIVE CHANGES:

    Changes:

    * Added function to find a ship in the OOB tree.
    * Damage state of enemy ships now shown as Light/Medium/Heavy damage when hovering mouse pointer above them.
    * Speed of enemy ships shown in popup rounded to nearest 5 knots.
    * +/- and Pg up/Pg dn will now zoom the map.
    * Added option to show a scale on the map. (Works now)
    * AI controlled CL divisions with Core role will now no longer avoid enemy CA.
    * Esc key now closes most windows and dialogs.
    * Added two slower speeds, very slow and real time. Real time is actual one minute = one minute.
    * All log entires can now be viewed in a log window, with timestamps (book button on toolbar).
    * Added warning when trying to load save files with switched sides.
    * Rudder damage will now show in the ship status window
    * There will now be no messages when an enemy ship has made rudder repairs
    * Made a change in AI calculations when a single enemy ship is heavily damaged
    * Seaplane carriers will now keep more away from combat.
    * Tweaked the chances of damage from near miss splinters.
    * Made detached destroyers more reluctant to close with the enemy.
    * Increased situational awareness and improved collision avoidance calculations for detroyers (to reduce melee situations and collisions). This could impact performance in massive close quarter battles on slower machines.
    * Flotilla attacks were not turned off properly in the Force Orders dialog. Fixed now.
    * AI controlled CL divisions with Core role will now no longer avoid enemy CA. (this was intended to be fixed in v 1.0.1, now it is really fixed).
    * Rudder damage will now show in the ship status window
    * There will now be no messages when an enemy ship has made rudder repairs
    * Made a change in AI calculations to make the AI more persistent when a single enemy ship is heavily damaged
    * Seaplane carriers will now keep more away from combat.
    * Tweaked the chances of damage from near miss splinters.
    * Made detached destroyers more reluctant to close with the enemy (to lessen the trail of detached destroyers sometimes being left in contact with enemy).
    * Increased situational awareness and improved collision avoidance calculations for detroyers (to reduce melee situations and collisions). This could impact performance in massive close quarter battles on slower machines.
    * Flotilla attacks were not turned off properly in the Force Orders dialog. Fixed now.
    * AI controlled CL divisions with Core role will now no longer avoid enemy CA. (this was intended to be fixed in v 1.0.1, now it is really fixed).
    * Added nation flag to ship status window.
    * A / S / D / W keys will now scroll the map (incrementally).
    * X / Z Keys will zoom in/out.
    * F key will zoom to view all ships.
    * C - V Keys will increase/decrease game speed.
    * < Key will run the game 5 minutes.
    * Changed Max speed button to one button for median speed and one button for squadron max speed (speed of slowest ship).
    * Real time will now be real time for real. Added very slow setting (= old "real time").
    * Made AI controlled ships more intent on sinking transports.
    * Torpedo values for ships without torpedoes will be hidden in ship status window.
    * If a ship of the same name and class or a Division of the same name occurs more than once in a scenario, the second and subsequent instances will be deleted after probability checks. This makes it possible to have a ship appear randomly in different squadrons or a squadron appear at different locations or in different forces in a scenario, thus increasing the possibilities to create variation in scenarios.
    * Added option to show side flags for ships when zooming in.
    * Added "Find subordinates" function to OOB tree.
    * Very slow now equals roughly one minute every 20 seconds.
    * E key now pauses and restarts the game.
    * Shift + Q now ends the scenario (with confirmation dialog).
    * Rearranged buttons on toolbar so that "nice to have" buttons are furthest to the right (to make the game playable on 1024 x 768 resolution).
    * Added possibility to copy battle details to clipboard.
    * Added arrows to course indicator in main window.
    * Double clicking a division or ship in the OOB will center the map on that unit.
    * Wind direction shown in text with wind speed. Wind arrow larger.
    * Option to show compass.
    * Less chance for B to appear in a BC force in random battles.
    * Prevented AI controlled screening divisions from occasionally losing screen formation.
    * Added Pause pending text when waiting for pause at slow game speed.
    * Slighly raised chances for submarines to get into attack position and fire torpedoes.
    * Objectives list now shows objectives for both sides.
    * Lightened background color of hint box.

    Bug fixes:

    * Fixed a bug that could occur when loading games where all ships in a division had been sunk.
    * Fixed a bug that could occur when a manually selected target had been sunk or lost from view.
    * Side selection was supposed to set to the original player side when loading saved games, but that was broken - fixed now.
    * Bug fix for older torpedo attack ranges.
    * Fixed a bug that could occur when loading games where all ships in a division had been sunk.
    * Fixed a bug that could occur when a manually selected target had been sunk or lost from view.
    * Side selection was supposed to set to the original player side when loading saved games, but that was broken - fixed now.
    * Bug fix for older torpedo attack ranges.
    * Corrected some scaling errors in graphics and ship turn radii when running at slower speeds.
    * Fixed a bug with time to raise steam time being wrong in some situations.
    * It is now never possible to run the game faster than normal when enemy ships are sighted.
    * Prevented various keypresses from having unintended effects on game speed etc.
    * Fixed a bug that could make minesweepers sink when they hit an enemy ship with gunfire.
    * Fixed problems with the main map losing focus after hotkey use in previous version.
    * Squadron Max and Median speed buttons now enabled and disabled correctly.
    * Fixed unintended centering of map when engaging lock function.
    * Speed ordered for division is now limited to highest speed of any ship in division.
    * Fixed a bug with centreline torpedomounts.
    * Fixed a bug that caused high scores not to be saved in some situations when one side had zero points.
    * Corrected torpedo outfit for Lion, Tiger König and Nassau classes.
    * Fixed a bug introduced in 1.0.2b that caused CL to turn away fom enemy heavy ships without need in some cases.
    * Corrected Tondern Raid scenario.
    * Names of unidentified ships now shown correctly (UI when appropriate, regardless of ship type).
    * Selecting a division target from the division dialog will now not reset previous course change.
    * Fixed an error that could occur when the map was locked to a division and the last ship in that division was sunk.
    * Lock funtion should now have no unintended centering of the map.

    Scenario editor

    * Added Ship/Division summary screen (in Scenario menu), to get better overview of the scenario.
    * Improved double ships function to find double ships and divisions in scenarios.
    * Added "Find subordinates" function to OOB tree.
    * Fixed a bug with selecting locations for objectives.
    * New divisions always have "Historical" checked. Ships added will have historical checked if the division is historical.
    * Fixed a bug when removing search areas.
    * Division button in ship details window removed.

    Ship editor

    * Correct values are now shown for range of torpedoes.

    Scenarios and data

    * Updated classes file to include Mackensen and Borodino(ii) classes as well as Furious.
    * Updated The Last Sortie scenario.
    * Updated 1st Durazzo scenario.
    * Updated Otranto scenario.
    * Updated Elli scenario (added objectives and forts at Dardanelles).

Jim Cobb

Grim.Reaper

They seem like they are really cranking out updates for this game....hopefully it is doing well in sales so this game can continue growing.  Still haven't pulled the trigger myself, but getting closer.

Bismarck

I'd point out that you have to install the original for this patch.
Jim Cobb

Staggerwing

Quote from: Bismarck on February 26, 2012, 01:49:55 PM

      * There will now be no messages when an enemy ship has made rudder repairs
    * Made a change in AI calculations when a single enemy ship is heavily damaged
    * Seaplane carriers will now keep more away from combat.
    * Tweaked the chances of damage from near miss splinters.
    * Made detached destroyers more reluctant to close with the enemy.
    * Increased situational awareness and improved collision avoidance calculations for detroyers (to reduce melee situations and collisions). This could impact performance in massive close quarter battles on slower machines.
    * Flotilla attacks were not turned off properly in the Force Orders dialog. Fixed now.
    * AI controlled CL divisions with Core role will now no longer avoid enemy CA. (this was intended to be fixed in v 1.0.1, now it is really fixed).
    * Rudder damage will now show in the ship status window
    * There will now be no messages when an enemy ship has made rudder repairs
    * Made a change in AI calculations to make the AI more persistent when a single enemy ship is heavily damaged
    * Seaplane carriers will now keep more away from combat.
    * Tweaked the chances of damage from near miss splinters.
   

Wow. I never realized that Seaplane Carriers were so aggressive!
Vituð ér enn - eða hvat?  -Voluspa

Nothing really rocks and nothing really rolls and nothing's ever worth the cost...

"Don't you look at me that way..." -the Abyss
 
'When searching for a meaningful embrace, sometimes my self respect took second place' -Iggy Pop, Cry for Love

... this will go down on your permanent record... -the Violent Femmes, 'Kiss Off'-

"I'm not just anyone, I'm not just anyone-
I got my time machine, got my 'electronic dream!"
-Sonic Reducer, -Dead Boys

Nefaro

Quote from: Staggerwing on February 26, 2012, 02:17:21 PM
Quote from: Bismarck on February 26, 2012, 01:49:55 PM

      * There will now be no messages when an enemy ship has made rudder repairs
    * Made a change in AI calculations when a single enemy ship is heavily damaged
    * Seaplane carriers will now keep more away from combat.
    * Tweaked the chances of damage from near miss splinters.
    * Made detached destroyers more reluctant to close with the enemy.
    * Increased situational awareness and improved collision avoidance calculations for detroyers (to reduce melee situations and collisions). This could impact performance in massive close quarter battles on slower machines.
    * Flotilla attacks were not turned off properly in the Force Orders dialog. Fixed now.
    * AI controlled CL divisions with Core role will now no longer avoid enemy CA. (this was intended to be fixed in v 1.0.1, now it is really fixed).
    * Rudder damage will now show in the ship status window
    * There will now be no messages when an enemy ship has made rudder repairs
    * Made a change in AI calculations to make the AI more persistent when a single enemy ship is heavily damaged
    * Seaplane carriers will now keep more away from combat.
    * Tweaked the chances of damage from near miss splinters.
   

Wow. I never realized that Seaplane Carriers were so aggressive!

They were!

Historically, they would sometimes attack neutral nations, and even lots of unoccupied open ground.  They're mean, like mountain lions!

Bismarck

Seriuosly, the early version probably had them following a combat div too closely.
Jim Cobb