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Game Forge => GameTalk => Topic started by: bayonetbrant on April 27, 2015, 12:07:53 PM

Title: GameTalk: Weather... or not!
Post by: bayonetbrant on April 27, 2015, 12:07:53 PM
Today's GameTalk asks you about the weather (http://grogheads.com/?p=8091)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fgrogheads.com%2Fwp-content%2Fuploads%2F2015%2F04%2Fweather.png&hash=753b43d76c11818e9414f4fd3705244816ae0598)
Title: Re: GameTalk: Weather... or not!
Post by: mirth on April 27, 2015, 12:59:47 PM
I think it has a place in all levels of game. The biggest drawback I've seen in games is when the weather conditions simply slow everything down and make it that much harder to get into contact, without any real purpose to the scenario.

When you're playing a 4 hour minis game, having snow/mud conditions that reduce everything to half or a quarter movement can make it almost impossible to a get into the action. Spending 6-8 turns just trying to get into range of the enemy isn't much fun. Especially when it's a 10 turn scenario :P
Title: Re: GameTalk: Weather... or not!
Post by: Martok on April 28, 2015, 01:57:26 PM
As is the case with so many things in games, it's all in the implementation. 

My personal favorite example of weather affecting gameplay on the tactical level is (no surprise) the Total War series.  Unfortunately, I can't really think of a game I've played where weather mattered at the strategic/operational level, at least not done well. 

Title: Re: GameTalk: Weather... or not!
Post by: besilarius on July 08, 2015, 07:08:04 PM
Weather can have really important effects on battle.

http://esoterx.com/2015/06/29/its-raining-pseudohistory-marcus-aurelius-and-the-quadi/