After Action Reports > Digital Gaming AARs

Gulf War 1990: Iraq Attack!

<< < (2/2)

MengJiao:

--- Quote from: JasonPratt on May 22, 2020, 08:50:20 AM ---Yep!

Did I just buy the engine and both Seasons for about $43 total? .... maybe. (The steam purchase doesn't seem to have gone through correctly.)

--- End quote ---

  I only bought the engine and one season for about 23 dollars.  The scenarios vary a lot in quality and the cards can be...odd.

Gusington:
How's the quality of this one?

MengJiao:

--- Quote from: Gusington on May 22, 2020, 10:37:38 AM ---How's the quality of this one?

--- End quote ---

  I think it is one of the best.  However, as one often finds with games, the AI might only work from the side that players tend not to favor (in this case really who wants to picture themselves as Saddam Hussein? It's like being the Russians in "The Back-handed Blow" and finding out the German AI can't even save Army Group A cuz a little detour of say the Second Guards army to Rostov will quickly end their little vacation in the Caucasus...)...so wierid things might happen with the cards if you are doing well as Saddam.  At least it should be easy to mod the cards (they are in a perfectly nice JSON file and if you are careful you can pull out the "Western Hostage " cards AND/Or make sure there is something in Baghdad for the B-52s to blow up)

   Anyway, as long as you play the historically well-defined side, probably most of the scenarios sort of work.  So don't be the Persians in the Persian war of 1854 cuz you will slaughter the East India Company beyond all belief etc. etc.

   On the other hand, the two-player situation probably works find most of the time.

JasonPratt:
Worth noting that the recent Winter War game rebuilds the engine from the ground up.

I was impressed at the effort going into the modules. There are some damn obscure conflicts, like the Soccer War of 1969. (Not actually about soccer.) That's what sold me on it at last, after time for bugs to be worked on. (Sort of.)

MengJiao:

--- Quote from: JasonPratt on May 22, 2020, 01:36:16 PM ---Worth noting that the recent Winter War game rebuilds the engine from the ground up.

I was impressed at the effort going into the modules. There are some damn obscure conflicts, like the Soccer War of 1969. (Not actually about soccer.) That's what sold me on it at last, after time for bugs to be worked on. (Sort of.)

--- End quote ---

  Winter War (like most WAW scenarios) has quirks that can be fixed up a bit.  What's nice about WAW is that it should be pretty easy to mod and/or make user scenarios (though they will be quirky -- which can be mostly okay).

  I don't think pursuing the obscurity of the obscure is really the strongpoint of the WAW engine...its more like slightly alternative worlds (due to the cards).  A lot of the WAW stuff is not obscure at all (eg. Tannenburg, Saratoga, 1805 in Europe, Korea 1950,  Normandy, Battle of the Bulge).

Navigation

[0] Message Index

[*] Previous page

Go to full version