After Action Reports > Digital Gaming AARs

FoGII Medieval AAR Tripoli (Irish) v. Bardolph (Anglo-Irish)

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Turn 8

On turn 8, a English charge disrupts one of my cavalry.  Worse, it has one of my leaders.  His loss could result in disruptions to my units on that side of the line.  Unfortunately, he is on his own for right now, as no units can reach him.  Fortunately, several English units disrupt or rout, so as long as he can hold on for a turn, I should be able to stabilize the situation and get him out of there.

Turn 8 Right Flank

In the center-right, the English army has dissolved, with multiple cascading English routers leaving a gaping hole in the line.  Only one knight and some Ostment led by a general remain.  This will be unable to prevent the Irish from moving forward, but the knight will make it slow and expensive.

Turn 8 Center Right

In the Center Left, a charge by a unit of English knights immediately disrupts the Irish Kerns facing them.  I start to move forces towards the hole that is about to be created.
Turn 8 Center Left

And on the left, the English Knights are beginning developing their attack.  My skirmishers will try to attrite this attack, but their efforts will be for naught.

Turn 8 Left Flank

Turn 9 Right Flank

My Noble Cavalry unit is still hanging on, but barely.  The English have put together a defensive line on the right that, combined with the unmaneuverability of my units, will likely delay me for a turn. This delay may be enough for the English to bag my leader. 

On the center right, my unmanuverable troops, combined with the English knight and Ostman and leader units are preventing me from exploiting the breach.  I try to change facing and get the troops in position for flank attacks the next turn, but this turn will not see much decisive combat here

Turn 9 Center Right

On the left, the English knights charge, and immediately drive off one of my Noble cavalry units, who wisely evades rather than engage.  I try to surround the pursuing Knight with the idea that skirmishers and a possible flank attack may damage him enough to reduce his threat. 

Turn 9 Left Flank

Turn 10

Turn 10 finds my General led Nobel cavalry fragmented, but still hanging on on the right. 

Turn 10 Right Flank

However, in the Center Right, the English general leading the fragmented Ostman remain defiant.  And the English knights?  They are unfazed by my Irish troops.

Turn 10 Center Right

On the far right, the English knight charges, my Nobel cavalry evades, and the English knight pursues, trailing three otherwise unemployed Irish skirmishers, gamely trying to do something useful against the heavily armored knight.  In any case, the knight has been drawn out of the battle, and will no longer be a factor for at least four turns.   As an aside, the tendency for knights to go charging after fleeing peasants (and away from the battle) in search of glory is one of the nice play balance features of the game.  Knights are really like tanks in the game, but this tendency makes them both  unpredictable and fun.
Turn 10 Left Flank

Elsewhere on the left flank, the English knights are getting serious about trashing my line, disrupting one of my infantry, and about to to the same to the remainder.

Turn 10 Left Flank

Thanks for recording my defeat in so much detail  ;D

Another excellent AAR, and a good learning experience as well.
I was relying on a more or less historical battle plan I learned from Chivalry and Sorcery back in the day:

--- Quote ---You gathered up your peasants and yeomen from the fields, sent word to your vassals to meet in a predetermined place. That was "mobilization".
The assembled army marched off in the general direction of the enemy. That was "strategy". When the opposing armies finally managed to find each other everyone got in a more or less straight line and charged the enemy. That was "tactics".
--- End quote ---

Tripoli on the other hand turned out to have some sort of actual plan.  You can tell by the number of my troops looking for someplace else to be which was more effective. ;)

Thank you for your kind comments, Bardolph,  but you overstate the quality of my play.  For what it is worth, any skill I have at the FoG II system is due entirely to the fact that I have my head handed to me on a regular basis in the Sliterine tournaments, regularly finishing in the bottom third of a  tournament with 150+ players.   :-[ The guys who play in that are good. I just went 0-2 in the first round of the Sliterine Medieval tournament this week.  The good news is that there are four rounds left, and I can only improve my standing   :) 

If anyone interested,  Christopher Webber has some pretty good FoGII instruction videos over at  The one on ZOCs is particularly good.


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