Games and Sims for Training and Learning

Started by bayonetbrant, March 01, 2012, 02:47:42 PM

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bayonetbrant

Big article up over at GrogNews today.  (stop snickering, Snyder)  :o

And for you console gamers, I even included pictures!

http://grognews.blogspot.com/2012/03/battle-lab-games-and-sims-for-training.html

The start...

QuoteIn the world of military training, games and simulations have developed over the years from map exercises to elaborate digital virtual reality exercises. In many cases, the tools developed for training have come from commercial products, or were later converted into commercial products, and thus the wargaming community has the opportunity to poke, prod, and play with comparable tools to those used to train soldiers and sailors around the globe. As the world has gone digital, many of these tools and toys have moved away from tabletops and into computer monitors, but the underlying heart – the game engine – is still of great interest to gamers.
Mapping the conceptual terrain bounded by games-simulations-exercises is more than just an intellectual exercise, as it allows us all to establish a common conceptual framework and vocabulary for the future discussion of the utility of these games and sims. It also allows to discuss with more specificity our exact likes and dislikes, and level of comfort with the features and processes, and the underlying mechanisms that make them go.


Please go read and give me some feedback on what you think

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bayonetbrant

The key to surviving this site is to not say something which ends up as someone's tag line - Steelgrave

"their citizens (all of them counted as such) glorified their mythology of 'rights'...and lost track of their duties. No nation, so constituted, can endure." Robert Heinlein, Starship Troopers