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No Man's Sky

Started by Jarhead0331, December 09, 2013, 06:50:17 AM

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MengJiao

Quote from: Yskonyn on December 10, 2013, 01:47:08 PM
Quote from: MengJiao on December 10, 2013, 11:55:24 AM
Quote from: GDS_Starfury on December 09, 2013, 01:27:33 PM
not very realistic at all.  the guy didnt even towel off before getting in his starfighter.  do you know how expensive starfighter upholstery is?  not to mention dog fighting in a pair of wet swim trunks!

  And sand all over.  If everything is Procedural, how will that work in a MMO?

Each time something new is 'found' it is procedurally generated, only to be there for the next player who comes. Of course then that part is 'found already' and part of the 'known universe'.
So its only procedurally generated the first time something gets found. At least that's how I understand it.

Much like the indie game Malevolence

  Makes sense.  Though it brings up the "server age" phenomenon:  in the old MMO(RPGs) like Star Wars or Acheron's Call, servers that had been running for a long time were very different from those that where just starting up.  I remembering wandering an relatively old server in Star Wars and finding there were hardly any players, but vast regions of their houses and such.  So (pure speculation), but in a procedural MMO, the advantages of being in the first wave to hit a server might be even greater and the spectacle of old servers might be even more depressing.

Jarhead0331

I've recently come back to NMS. A lot has changed since it was released and a very significant amount of content has been added. I'm focusing on the base expansion story line so I can build solid outposts with the goal of getting into Exocraft. Having vehicles to get around planets quickly is critical to me being able to stick with this game in the long term. Over the last several days, I've put many hours into this and I'm really hooked. So much so, that I haven't played anything else, despite a strong desire to get into MSFS2020, Crusader Kings III and Iron Harvest and play around with the latest build of Star Citizen.

Anyway, if you're like me, having liked NMS on release overall, but just weren't thrilled with the state of game at release so you put it aside...its totally worth revisiting.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


jamus34

Is it still extremely grindy JH?

I last played it maybe a year ago and the grinding was pretty bad. I'm OK with it to a degree but I felt it was a bit excessive on how much distance I had to travel to what amounted to early game fetch quests.
Insert witty comment here.

Jarhead0331

#33
Quote from: jamus34 on September 03, 2020, 05:48:50 PM
Is it still extremely grindy JH?

I last played it maybe a year ago and the grinding was pretty bad. I'm OK with it to a degree but I felt it was a bit excessive on how much distance I had to travel to what amounted to early game fetch quests.

It is grindy, which is why I'm so laser focused on getting Exocraft. I'm sick of going on 10 to 20 minute walks looking for resources or deposits. Having the buggies and trucks will make life a lot easier. I'm also using teleportation systems a lot, rather than flying everywhere. My base has a teleporter and every space station has one too. So rather than flying back and forth, you can just teleport in.

There are a lot of other quality of life modules and techs you can unlock that make the grind less obvious, or frustrating.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


ArizonaTank

Quote from: Jarhead0331 on September 03, 2020, 05:38:16 PM
I've recently come back to NMS. A lot has changed since it was released and a very significant amount of content has been added. I'm focusing on the base expansion story line so I can build solid outposts with the goal of getting into Exocraft. Having vehicles to get around planets quickly is critical to me being able to stick with this game in the long term. Over the last several days, I've put many hours into this and I'm really hooked. So much so, that I haven't played anything else, despite a strong desire to get into MSFS2020, Crusader Kings III and Iron Harvest and play around with the latest build of Star Citizen.

Anyway, if you're like me, having liked NMS on release overall, but just weren't thrilled with the state of game at release so you put it aside...its totally worth revisiting.

I have recently come back to the game as well, and find myself logging on as much as I can. It is grindy, and samey in many places, but I find it relaxing. For the most part, I only get into combat when I want to. Occasionally I get jumped by a pirate, but so far I have been able to best them. The worst encounter I had was against three dangerous pirates. But they jumped me close enough to the space station, that NPC ships joined my fight, and together we took them out.  That was fun.

The game has changed alot as you say. I am having trouble finding the blueprints for my base components.  For example the research stations. So up to this point, I have mostly been working out of a freighter.

Anyway, having fun...
Johannes "Honus" Wagner
"The Flying Dutchman"
Shortstop: Pittsburgh Pirates 1900-1917
Rated as the 2nd most valuable player of all time by Bill James.

Yskonyn

Same here, been playing with 2 friends. Its a very relaxing game.
I got lucky with my first freighter! It turns out to be a C class vessel while my mates both have a lesser capacity D level one.

Been building up my fleet expanding rooms inside the freighter to make it my mobile HQ.
Meanwhile I Am following the main story at a leisurely pace.
"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore."

trek

I'm curious as to what you guys are using for a controller in NMS. I tried getting back into the game last December but I was using an Xbox controller and found I wasn't very good at space combat with it. Does the game support a Joystick or are you using KB & Mouse, and or controller?

Jarhead0331

I'm using an Xbox controller. I'm comfortable with this.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Jarhead0331

Quote from: ArizonaTank on September 03, 2020, 06:35:14 PM

The game has changed alot as you say. I am having trouble finding the blueprints for my base components.  For example the research stations. So up to this point, I have mostly been working out of a freighter.

Anyway, having fun...

The most economical way to get blue prints for base construction is to follow the base expansion secondary mission plot. As you follow it and accomplish your goals, blue prints will be unlocked and given to you for the most important components, structures and technologies. Alternatively, you can go to the Nexus Hub on the Anomaly. There are technology merchants there selling blueprints for just about everything. Just remember, when you buy blueprints, you need salvaged data, which is something you'll have to farm on planets from buried technology pods.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Yskonyn

Quote from: trek on September 04, 2020, 07:09:59 AM
I'm curious as to what you guys are using for a controller in NMS. I tried getting back into the game last December but I was using an Xbox controller and found I wasn't very good at space combat with it. Does the game support a Joystick or are you using KB & Mouse, and or controller?

I use keyboard and mouse. Tried to get my Warthog dailed in but the flightmodel doesnt fit very well.
"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore."

ArizonaTank

Quote from: Yskonyn on September 04, 2020, 11:06:02 AM
Quote from: trek on September 04, 2020, 07:09:59 AM
I'm curious as to what you guys are using for a controller in NMS. I tried getting back into the game last December but I was using an Xbox controller and found I wasn't very good at space combat with it. Does the game support a Joystick or are you using KB & Mouse, and or controller?

I use keyboard and mouse. Tried to get my Warthog dailed in but the flightmodel doesnt fit very well.

+1 on keyboard and mouse.

The game is not really meant as a tactical starship "simulation" IMHO. As you know, the viewpoint is fixed, and HUD is minimal. Tricky flying is minimized with auto landings. Combat is basically "follow the enemy HUD marker, then fire when they cross your sights." Actually, its kind of arcade-like. So for me, mouse and keyboard are fine.
Johannes "Honus" Wagner
"The Flying Dutchman"
Shortstop: Pittsburgh Pirates 1900-1917
Rated as the 2nd most valuable player of all time by Bill James.

Yskonyn

NMS is also about the only game that I can endure playing in VR for long periods of time.
It's controls are very nice and I never get motion sick.
"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore."

Apocalypse 31

Thanks for posting all of this.

I didn't hate NMS when it was first released - I didn't follow the game long before development so I wasn't aware of the hype train that had built up. I actually just appreciated the game for what it was, although got bored with it not long after launch.

I reinstalled and gave it a go last night for about 6 hours. Much more engaging and the performance was much better.

The addition of base building is nice. The waypoint system was also much needed. walking around kind of sucks, and it seems like it will take a long time to develop an exocraft.

I wish there was a map but I guess thats part of the allure with a space exploration game.

Jarhead0331

I finally have all of the exocraft. It took me about 15 hours of game time following the base expansion and specialist secondary mission lines to get them. You can do this much faster by unlocking the craft bays with technology merchants on the anomaly, but you unlock a lot of additional tech for free by working through the mission lines...it's also rewarding to unlock the blueprints and build stuff yourself.

Anyway, I'm still improving my exocraft with advanced modules, but they aren't as game changing as I thought they would be. I'm going to take them to some other worlds and see how they alter the exploration experience. Then I'll focus on capital ship and freighter advances before resuming the main story plot lines.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Jarhead0331

Pretty cool update hit today - Comapnions

https://www.nomanssky.com/companions-update/

Quote
Adopt an alien creature and explore the universe side-by-side in the Companions update! Take care of your new friend as they find hidden resources and protect you from hostile aliens, or genetically modify their eggs and breed unique, never-before-seen creations!
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18