Quote from: bobarossa on Today at 05:05:29 PMOk, saw a game mechanic that I've never encountered before. I had started the game as democratic but circumstances (lack of boosters for dem) caused my Mind value to get over 40 points higher than Dem. Now I have a faction (that favors Mind) requesting that the vote be removed from the various classes of voters (workers, population, soldiers). Mind prefers that only leaders have voting rights. If I agree to remove voting rights, that class takes a major hit to its happiness (40 points!). If I veto the suggestion the offended faction (and its leaders) takes a huge hit in relations (up to 45 points!).
I turned down one attempt and they made another attempt on a different class of voter. I can't take multiple hits to leaders relationship of that size. I also hate to think about the major hits to productivity, morale, etc. I'm afraid a revolution may be in the making and my country will be the loser.
Have any of you players (I'm looking at you solops) encountered this before?
Quote from: CJReich46 on Yesterday at 08:26:18 PMI loved Hegemony Gold. I might have to look at this.
Quote from: Father Ted on April 27, 2024, 04:49:17 AMQuote from: solops on April 27, 2024, 03:11:27 AMI looked at Manor Lords, but it seems so similar to Farthest Frontier (great game) that I could not get excited about it. What is the difference?
I've not played Farthest Frontier and have only dabbled in ML, but you're right, they do seem very similar (also Foundation, which I've played a fair amount of). ML offers a Total War-style tactical battle system to resolve encounters with bandits and other factions. Not a particular selling point for me (if I want to play Total War-style tactical battles, I'll play, er, Total War), but some might like it. The other thing ML has is the option to plonk your avatar down and walk about in your creation, which I do find pretty cool.