GrogHeads Forum

Digital Gaming => Computer Gaming => Topic started by: Boggit on May 21, 2021, 07:26:23 PM

Title: SGS Halls of Montezuma Released
Post by: Boggit on May 21, 2021, 07:26:23 PM
Apart from the SPI Vera Cruz wargame and JTS's Mexican-American war, I don't think there are many other games out there that touch on this conflict.

https://store.steampowered.com/app/1519070/SGS_Halls_of_Montezuma/
Title: Re: SGS Halls of Montezuma Released
Post by: MengJiao on May 21, 2021, 08:13:06 PM
Quote from: Boggit on May 21, 2021, 07:26:23 PM
Apart from the SPI Vera Cruz wargame and JTS's Mexican-American war, I don't think there are many other games out there that touch on this conflict.

https://store.steampowered.com/app/1519070/SGS_Halls_of_Montezuma/


Wow!  Looks fantastic!  especially "the logistical nightmare of Mexico in the early 19th century."  I'll take a break from Russia and WWII.
Title: Re: SGS Halls of Montezuma Released
Post by: Gusington on May 21, 2021, 08:31:52 PM
That does look great, even for a non-hardcore guy like me. Wish I thought of that title, too.
Title: Re: SGS Halls of Montezuma Released
Post by: Boggit on May 21, 2021, 08:38:09 PM
I wonder if it will have severe attrition effects to mirror the Yellow Fever epidemic that Scott's forces suffered terribly from when they were in the Vera Cruz area? That was a major threat to the initial phase of the US expedition.
Title: Re: SGS Halls of Montezuma Released
Post by: Gusington on May 21, 2021, 08:47:44 PM
That would be very cool.
Title: Re: SGS Halls of Montezuma Released
Post by: Dammit Carl! on May 21, 2021, 09:34:24 PM
Nice.  Means that they're out there thinking about different conflict areas/eras.
Title: Re: SGS Halls of Montezuma Released
Post by: Boggit on May 21, 2021, 09:40:22 PM
Quote from: Dammit Carl! on May 21, 2021, 09:34:24 PM
Nice.  Means that they're out there thinking about different conflict areas/eras.
Definitely. I had an email chat with Philippe before Christmas. I can say he has some plans for some very interesting and unusual wars to cover.
Title: Re: SGS Halls of Montezuma Released
Post by: Philthib on May 22, 2021, 01:49:43 AM
Quote from: Boggit on May 21, 2021, 08:38:09 PM
I wonder if it will have severe attrition effects to mirror the Yellow Fever epidemic that Scott's forces suffered terribly from when they were in the Vera Cruz area? That was a major threat to the initial phase of the US expedition.

Yes, the fever factor on the lowlands is quite well represented. You get a "Rain" even that strikes troops in those areas with quite severe effects. Moving up in the interior highland usually can save troops (at the risk of seeing your unguarded port supplies cut off)...
Title: Re: SGS Halls of Montezuma Released
Post by: Philthib on May 22, 2021, 01:51:05 AM
Quote from: Dammit Carl! on May 21, 2021, 09:34:24 PM
Nice.  Means that they're out there thinking about different conflict areas/eras.

Yes, plenty. Just have a look here: https://strategygamestudio.com/new-sgs-pre-orders-system/

and there for some work in progress games: https://strategygamestudio.com/shop/
Title: Re: SGS Halls of Montezuma Released
Post by: Anguille on May 22, 2021, 04:26:27 AM
 Interesting. Wishlisted
Title: Re: SGS Halls of Montezuma Released
Post by: MengJiao on May 22, 2021, 06:29:38 AM
Quote from: Gusington on May 21, 2021, 08:31:52 PM
That does look great, even for a non-hardcore guy like me. Wish I thought of that title, too.

  Pretty Fun.  Not particularly hardcore (I guess I'm saying that from a fairly hardcore point of view) I tried to save Mexico in a short scenario.  The US forces suffered from the heat, disease, Indian attacks, gun-runners, sandbars, rainstorms and cheveau de Frise (I might have said Frisian Hair but that would be bad too maybe?) and I beat them in all engagements involving Mexican Regulars and still lost.  As always in this game system, be careful with the cards since they have a pretty strong implied chronology and playing out of order will freeze the game or otherwise not work (I'm looking at you, Reinforcements for Mexxixco with 3 xs).
Title: Re: SGS Halls of Montezuma Released
Post by: MengJiao on May 22, 2021, 06:31:17 AM
Quote from: Philthib on May 22, 2021, 01:51:05 AM
Quote from: Dammit Carl! on May 21, 2021, 09:34:24 PM
Nice.  Means that they're out there thinking about different conflict areas/eras.

Yes, plenty. Just have a look here: https://strategygamestudio.com/new-sgs-pre-orders-system/

and there for some work in progress games: https://strategygamestudio.com/shop/

  I'll take Taipengs some day.
Title: Re: SGS Halls of Montezuma Released
Post by: Gusington on May 22, 2021, 12:31:16 PM
Frisian Hair...oh dear.
Title: Re: SGS Halls of Montezuma Released
Post by: CptHowdy on May 22, 2021, 01:58:59 PM
Can you win as mexico or just hope the U.S. mismanages it's troops long enough for a political victory?
Title: Re: SGS Halls of Montezuma Released
Post by: MengJiao on May 22, 2021, 03:03:38 PM
Quote from: CptHowdy on May 22, 2021, 01:58:59 PM
Can you win as mexico or just hope the U.S. mismanages it's troops long enough for a political victory?

    I think Mexico can win at least against the AI by cutting supply after luring the US forces (on the two northern routes first) and leaving them in the "nightmare of Logistics in early 19th century Mexico".  I think a human USA will probably win most of the time.

    Or maybe tornados or epidemics or rampaging indians or some steam frigate raiders will get those Gringos!

    Or you can wait for them to fall through a crack in the universe and turn into Finland (which just happened)

    Yes, Mexico can win...I wonder if any human players have ever played Mexico?  The two Stream frigates (if not sold to Spain) can wipe out the entire US navy... and if you:
   Let Monterrey fall, thus triggering the US concentration at Vera Cruz and then counter attack up north while the US is trying to shift everything into Vera cruz, you can take Texas...this triggers a
puzzling moment for the US...Can they win the war and lose the army, the navy and Texas?  Fortunately the game stops before Daniel Webster says they have won the war despite losing the Army, the Navy and Texas.  The naval war is perhaps the weirdest thing -- clearly nobody playtested what would happen if the Frigates sank all the US transports and the entire US Navy.  Moreover, most naval battles trigger a fall out of the universe and into a strange French-speaking underworld where Mexico is played by the USSR and the USA is Finland.  Fortunately a quick restart of the game fixes that so that the US navy can be wiped out.
   So, yes, Mexico can win at least against the AI.

Title: Re: SGS Halls of Montezuma Released
Post by: Staggerwing on May 22, 2021, 08:42:04 PM
Quote from: Gusington on May 22, 2021, 12:31:16 PM
Frisian Hair...oh dear.

Frisian Horse hair, maybe...
Title: Re: SGS Halls of Montezuma Released
Post by: MengJiao on May 23, 2021, 08:01:08 AM
Quote from: MengJiao on May 22, 2021, 03:03:38 PM
Quote from: CptHowdy on May 22, 2021, 01:58:59 PM
Can you win as mexico or just hope the U.S. mismanages it's troops long enough for a political victory?

    I think Mexico can win at least against the AI by cutting supply after luring the US forces (on the two northern routes first) and leaving them in the "nightmare of Logistics in early 19th century Mexico".  I think a human USA will probably win most of the time.

    Or maybe tornados or epidemics or rampaging indians or some steam frigate raiders will get those Gringos!

    Or you can wait for them to fall through a crack in the universe and turn into Finland (which just happened)

    Yes, Mexico can win...I wonder if any human players have ever played Mexico?  The two Stream frigates (if not sold to Spain) can wipe out the entire US navy... and if you:
   Let Monterrey fall, thus triggering the US concentration at Vera Cruz and then counter attack up north while the US is trying to shift everything into Vera cruz, you can take Texas...this triggers a
puzzling moment for the US...Can they win the war and lose the army, the navy and Texas?  Fortunately the game stops before Daniel Webster says they have won the war despite losing the Army, the Navy and Texas.  The naval war is perhaps the weirdest thing -- clearly nobody playtested what would happen if the Frigates sank all the US transports and the entire US Navy.  Moreover, most naval battles trigger a fall out of the universe and into a strange French-speaking underworld where Mexico is played by the USSR and the USA is Finland.  Fortunately a quick restart of the game fixes that so that the US navy can be wiped out.
   So, yes, Mexico can win at least against the AI.

   Playing as the US now.  The US has a pretty big army.  I didn't see it much at all when I was Mexico.  I'm guessing they were on all those transports I sank.

   checking on the Historical attack -- The main US Army was only shipped from Tampico to Vera Cruz so the key to destroying the US Army is to avoid that fairly good approach by:
   1) losing Monterrey as quickly as possible thus triggering the US shipment to Vera Cruz EARLY...
   1.5) you might need to have your Frigates sighted off New Orleans to trigger some weird AI behavior
   2) as the US army comes in (without reaching Tampico)...the AI loads them bit-by-bit onto transports which you then sink
   3) so the US army is either pinned down in Vera Cruz (the survivors are anyway)
   4) or being systematically hunted down in Texas
   5) in any case by turn 44 the US has only a very diseased army in Vera Cruz and no navy and Mexico has Texas and Mexico wins 40 to 7 without a word from the Whigs
   6) so against the AI the Mexican aim is not to get the Whigs to call the war off, but to destroy the US Army and Navy and take Texas, by triggering an early US landing in Vera Cruz
Title: Re: SGS Halls of Montezuma Released
Post by: nobodyjune61944 on May 23, 2021, 08:18:15 AM
^ First, congratulations on your win!   :notworthy:

But this seems like a pretty "gamey" victory against the AI.  Skillful use of the Mexican fleet and putting a scare into the USA by being sighted near New Orleans is great - but a weird trigger for Vera Cruz?
Title: Re: SGS Halls of Montezuma Released
Post by: MengJiao on May 23, 2021, 08:30:51 AM
Quote from: nobodyjune61944 on May 23, 2021, 08:18:15 AM
^ First, congratulations on your win!   :notworthy:

But this seems like a pretty "gamey" victory against the AI.  Skillful use of the Mexican fleet and putting a scare into the USA by being sighted near New Orleans is great - but a weird trigger for Vera Cruz?

  Yes...all by accident, but it's worth noting that historically, most of the landing force of 13000 at Vera Cruz came from Taylor's northern Army (8000 of 13000) and were shipped from ports all over northern Mexico.  In the game, I guess about 5000 US troops made it to Vera Cruz, while most of Taylor's force was either sunk on transports or hunted down in Texas.  Also of course, historically, Taylor agreed to an armistice with Mexico after taking Monterrey.  As the US, it seems like you can just crush Mexico by grinding south from Monterrey, though I have to see how the cards play with the invasion force at Vera Cruz.
Maybe they just get dropped there.  Historically on the other hand, the 13000 men of Scott's Vera Cruz force only assembled at sea off Lobos Island near Tampico.
Title: Re: SGS Halls of Montezuma Released
Post by: Philthib on May 25, 2021, 01:09:27 AM
Quote from: MengJiao on May 22, 2021, 03:03:38 PM
Quote from: CptHowdy on May 22, 2021, 01:58:59 PM
Can you win as mexico or just hope the U.S. mismanages it's troops long enough for a political victory?
The naval war is perhaps the weirdest thing -- clearly nobody playtested what would happen if the Frigates sank all the US transports and the entire US Navy. 

Well, as you rightly say, no human player let this happen. We also included some 'redress' event where, if Mexico does not sell the frigates, the US Navy gets a few extra ones of its own