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Space Marine 2

Started by JudgeDredd, August 23, 2024, 01:35:33 AM

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Con

From what I understand the campaign is 10 hours or less to complete and that the bots for your companions are OK.  Not complaining just saying that might not be enough if I like story driven elements more than coop

Jarhead0331

Quote from: Con on September 06, 2024, 08:05:00 AMFrom what I understand the campaign is 10 hours or less to complete and that the bots for your companions are OK.  Not complaining just saying that might not be enough if I like story driven elements more than coop

I think the operations and other PVE modes can also be played with bots too.  I've also heard the bot AI may be questionable and that enemy AI tends to ignore the bots and focus on the player.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Con

It does look gorgeous and my new rig can certainly chew it up and play on the highest settings

Geezer

Quote from: Jarhead0331 on September 06, 2024, 09:27:01 AMI think the operations and other PVE modes can also be played with bots too.  I've also heard the bot AI may be questionable and that enemy AI tends to ignore the bots and focus on the player.

Thought I read where if you are online then you have to play with other people, even if strangers.  They will replace bots in your group.  Hope that is not the case.
We don't stop playing because we grow old; we grow old because we stop playing.  George Bernard Shaw

Destraex

Going to ask again as I am getting confusing messages from all over the place. Is the whole complete campaign 3 player coop?
I keep hearing about coop missions that are like related annexes to the main campaign rather than part of the main campaign.
"They only asked the Light Brigade to do it once"

Destraex

Just finished the space marine 1 campaign. Now I think I will have to get space marine 2. Really enjoyed space marine 2. Although the last mission was a slog.
"They only asked the Light Brigade to do it once"

JudgeDredd

Quote from: Destraex on September 08, 2024, 04:47:56 AMJust finished the space marine 1 campaign. Now I think I will have to get space marine 2. Really enjoyed space marine 2. Although the last mission was a slog.
You mean Space Marine 1 presumably?
Alba gu' brath

Destraex

Quote from: JudgeDredd on September 08, 2024, 06:22:59 AM
Quote from: Destraex on September 08, 2024, 04:47:56 AMJust finished the space marine 1 campaign. Now I think I will have to get space marine 2. Really enjoyed space marine 2. Although the last mission was a slog.
You mean Space Marine 1 presumably?
Yeah. That's the one. 👍
"They only asked the Light Brigade to do it once"

Jarhead0331

I'm really enjoying it, but the sequences do become repetitive. There is always a door jammed or an elevator broken which makes it necessary for your team to divert "the long way". Of course you get ambushed along the way and then need to fight a boss of sorts. Also, tyranids always seem to find the weak spot to attack and so you need to kill all the tyranids that are trying to destroy the object. It could be chains that control an elevator or an antennae that you need to transmit data or a targeting system that is part of a weapon, etc. Some more variety would be nice.

Still, the combat is great and the story is good. I do find one of my squad members annoying, but his attitude is an integral part of the story I suspect.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Destraex

#39
Quote from: Jarhead0331 on September 08, 2024, 10:46:27 AMI'm really enjoying it, but the sequences do become repetitive. There is always a door jammed or an elevator broken which makes it necessary for your team to divert "the long way". Of course you get ambushed along the way and then need to fight a boss of sorts. Also, tyranids always seem to find the weak spot to attack and so you need to kill all the tyranids that are trying to destroy the object. It could be chains that control an elevator or an antennae that you need to transmit data or a targeting system that is part of a weapon, etc. Some more variety would be nice.

Still, the combat is great and the story is good. I do find one of my squad members annoying, but his attitude is an integral part of the story I suspect.

That actually sounds kinda boring and frustrating at the same time.

Space Marine 1 is pretty much the only 3rd person shooter I have played where you had to learn your weapons well to use the right one in the right situation against the correct enemy.

Most 3rd person shooters I have played just required a tonne of firepower and weapons were just a personal preference.

I was afraid because classes were in space marine 2 that the their would be less use cases for weapons.

I was also afraid I would find fighting tyranids boring as I found fighting genestealers in space hulk deathwing enhanced boring. Mainly because the A.I. Was not well programmed to dodge and use terrain. To have any character actually. The enemy would also spawn at the dungeon masters trigger points. Which never seemed natural.

What I like is to be able to figure out solutions to problems. More than one way to solve that level problem preferably. What I am not as much a fan of is constant survive the wave and levels. With Tyranids I imagine this could be the norm because of their swarm behaviour and hive mind mentality and control methodology.

In space marine 1 the orks had a fair few unit types that had specific behaviours. They would sometimes charge and other times spread out and flank. They could sit behind cover all over the place and fire at you. They could frontal assault. Sometimes they would even run. They would defo take cover. Each scene was a fairly specifically curated scene and each room presented fairly unique tactical possibilities.

Space Marine 1 is linear don't get me wrong. But I always felt that of I just had a second to think their was a better way to do things and often was.

 Most story based shooters I have played have very samish level designs that are simple so the ai can also be simple. You have choke point maps or open levels without much variety in between. Left4dead especially bored me with it's trigger waves.

I also have to say I am not sure I like the Primaris tall and skinny look. They look too human.. less like they would survive and bus being dropped on them.
"They only asked the Light Brigade to do it once"

Jarhead0331

Quote from: Destraex on September 08, 2024, 05:31:15 PM
Quote from: Jarhead0331 on September 08, 2024, 10:46:27 AMI'm really enjoying it, but the sequences do become repetitive. There is always a door jammed or an elevator broken which makes it necessary for your team to divert "the long way". Of course you get ambushed along the way and then need to fight a boss of sorts. Also, tyranids always seem to find the weak spot to attack and so you need to kill all the tyranids that are trying to destroy the object. It could be chains that control an elevator or an antennae that you need to transmit data or a targeting system that is part of a weapon, etc. Some more variety would be nice.

Still, the combat is great and the story is good. I do find one of my squad members annoying, but his attitude is an integral part of the story I suspect.

That actually sounds kinda boring and frustrating at the same time.

Space Marine 1 is pretty much the only 3rd person shooter I have played where you had to learn your weapons well to use the right one in the right situation against the correct enemy.

Most 3rd person shooters I have played just required a tonne of firepower and weapons were just a personal preference.

I was afraid because classes were in space marine 2 that the their would be less use cases for weapons.

I was also afraid I would find fighting tyranids boring as I found fighting genestealers in space hulk deathwing enhanced boring. Mainly because the A.I. Was not well programmed to dodge and use terrain. To have any character actually. The enemy would also spawn at the dungeon masters trigger points. Which never seemed natural.

What I like is to be able to figure out solutions to problems. More than one way to solve that level problem preferably. What I am not as much a fan of is constant survive the wave and levels. With Tyranids I imagine this could be the norm because of their swarm behaviour and hive mind mentality and control methodology.

In space marine 1 the orks had a fair few unit types that had specific behaviours. They would sometimes charge and other times spread out and flank. They could sit behind cover all over the place and fire at you. They could frontal assault. Sometimes they would even run. They would defo take cover. Each scene was a fairly specifically curated scene and each room presented fairly unique tactical possibilities.

Space Marine 1 is linear don't get me wrong. But I always felt that of I just had a second to think their was a better way to do things and often was.

 Most story based shooters I have played have very samish level designs that are simple so the ai can also be simple. You have choke point maps or open levels without much variety in between. Left4dead especially bored me with it's trigger waves.

I also have to say I am not sure I like the Primaris tall and skinny look. They look too human.. less like they would survive and bus being dropped on them.

Weapon use does play a strategic and stylistic role in SM2. For instance, there are times where you will need to use a flamethrower to burn back swarms or a melta weapon to kill large crowds. Other times, maps will be more open and having a designated marksmanship or sniper rifle of some kind comes in handy. Close combat weapons also handle very differently. So SM2 does this well overall too.

Also, I don't want to give any spoilers, but in SM2 you fight more than just tyranids.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Con

Should you play Space Marine 1 first if you have never played either?

Jarhead0331

Quote from: Con on September 08, 2024, 06:23:35 PMShould you play Space Marine 1 first if you have never played either?


I personally don't think it makes a difference, even though the main character is in both and there is some nuance in the plot of SM2 that spills over from SM1...still, it is totally not essential, although certainly worthwhile.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Con

I think I will hold off
I thought maybe SM1 would be a good easing in and give some backstory
Well I guess the boys in the corporate office thought similarly
SM1 on steam is $60 for a game that was released in 2011- too obvious a money grab for me

Destraex

Quote from: Jarhead0331 on September 08, 2024, 06:04:55 PM
Quote from: Destraex on September 08, 2024, 05:31:15 PM
Quote from: Jarhead0331 on September 08, 2024, 10:46:27 AMI'm really enjoying it, but the sequences do become repetitive. There is always a door jammed or an elevator broken which makes it necessary for your team to divert "the long way". Of course you get ambushed along the way and then need to fight a boss of sorts. Also, tyranids always seem to find the weak spot to attack and so you need to kill all the tyranids that are trying to destroy the object. It could be chains that control an elevator or an antennae that you need to transmit data or a targeting system that is part of a weapon, etc. Some more variety would be nice.

Still, the combat is great and the story is good. I do find one of my squad members annoying, but his attitude is an integral part of the story I suspect.

That actually sounds kinda boring and frustrating at the same time.

Space Marine 1 is pretty much the only 3rd person shooter I have played where you had to learn your weapons well to use the right one in the right situation against the correct enemy.

Most 3rd person shooters I have played just required a tonne of firepower and weapons were just a personal preference.

I was afraid because classes were in space marine 2 that the their would be less use cases for weapons.

I was also afraid I would find fighting tyranids boring as I found fighting genestealers in space hulk deathwing enhanced boring. Mainly because the A.I. Was not well programmed to dodge and use terrain. To have any character actually. The enemy would also spawn at the dungeon masters trigger points. Which never seemed natural.

What I like is to be able to figure out solutions to problems. More than one way to solve that level problem preferably. What I am not as much a fan of is constant survive the wave and levels. With Tyranids I imagine this could be the norm because of their swarm behaviour and hive mind mentality and control methodology.

In space marine 1 the orks had a fair few unit types that had specific behaviours. They would sometimes charge and other times spread out and flank. They could sit behind cover all over the place and fire at you. They could frontal assault. Sometimes they would even run. They would defo take cover. Each scene was a fairly specifically curated scene and each room presented fairly unique tactical possibilities.

Space Marine 1 is linear don't get me wrong. But I always felt that of I just had a second to think their was a better way to do things and often was.

 Most story based shooters I have played have very samish level designs that are simple so the ai can also be simple. You have choke point maps or open levels without much variety in between. Left4dead especially bored me with it's trigger waves.

I also have to say I am not sure I like the Primaris tall and skinny look. They look too human.. less like they would survive and bus being dropped on them.

Weapon use does play a strategic and stylistic role in SM2. For instance, there are times where you will need to use a flamethrower to burn back swarms or a melta weapon to kill large crowds. Other times, maps will be more open and having a designated marksmanship or sniper rifle of some kind comes in handy. Close combat weapons also handle very differently. So SM2 does this well overall too.

Also, I don't want to give any spoilers, but in SM2 you fight more than just tyranids.

Really appreciate the no spoilers policy :)
"They only asked the Light Brigade to do it once"