FYI...single player skirmish mode has been added to the pre-purchase beta.
Custom AI decks are amazing.
Gosh darn it...was trying to hold off on this, especially since it was only MP in testing early on...now this makes it tempting.....has there been much early feedback yet?
Speed adjustment option?
PE
Quote from: PanzersEast on March 30, 2014, 08:16:41 AM
Speed adjustment option?
PE
+1
after i saw that seabattle vid,and considered my last COMANO - scenario i am playing ...i think i got too old and way to grog for that shiny fast paces über-non-realistc-warfare RTS-game ... it look nice so, well, i can still watch it 'as a sport' on YT, but i don't feel any urge to interact
If a speed adjustment option is available I will get this.
Quote from: PanzersEast on March 30, 2014, 08:16:41 AM
Speed adjustment option?
PE
Great question....does the beta currently include this option? Once it is available, I'll likely jump right in since that might be the key for me to finally enjoy this game.
Quote from: Grim.Reaper on March 30, 2014, 09:19:27 AM
Quote from: PanzersEast on March 30, 2014, 08:16:41 AM
Speed adjustment option?
PE
Great question....does the beta currently include this option? Once it is available, I'll likely jump right in since that might be the key for me to finally enjoy this game.
It is with great pleasure that I can report that the game now has a fully featured SPEED ADJUSTMENT option, which includes "bullet time" (which is essentially pause) - "very slow" - "slow" - "normal" - "fast" - and for the really sadistic, "very fast."
Go buy and play!
Quote from: Jarhead0331 on March 30, 2014, 10:04:26 AM
Quote from: Grim.Reaper on March 30, 2014, 09:19:27 AM
Quote from: PanzersEast on March 30, 2014, 08:16:41 AM
Speed adjustment option?
PE
Great question....does the beta currently include this option? Once it is available, I'll likely jump right in since that might be the key for me to finally enjoy this game.
It is with great pleasure that I can report that the game now has a fully featured SPEED ADJUSTMENT option, which includes "bullet time" (which is essentially pause) - "very slow" - "slow" - "normal" - "fast" - and for the really sadistic, "very fast."
Go buy and play!
Wow this might finally mean I play this.
Quote from: Jarhead0331 on March 30, 2014, 10:04:26 AM
Quote from: Grim.Reaper on March 30, 2014, 09:19:27 AM
Quote from: PanzersEast on March 30, 2014, 08:16:41 AM
Speed adjustment option?
PE
Great question....does the beta currently include this option? Once it is available, I'll likely jump right in since that might be the key for me to finally enjoy this game.
It is with great pleasure that I can report that the game now has a fully featured SPEED ADJUSTMENT option, which includes "bullet time" (which is essentially pause) - "very slow" - "slow" - "normal" - "fast" - and for the really sadistic, "very fast."
Go buy and play!
Can you give orders in bullet time?
Wow...now I have to try and get it...just curious, is there any videos available showing the slowed down modes? Would like to possibly see it in action first.
Quote from: Jarhead0331 on March 30, 2014, 10:04:26 AM
Quote from: Grim.Reaper on March 30, 2014, 09:19:27 AM
Quote from: PanzersEast on March 30, 2014, 08:16:41 AM
Speed adjustment option?
PE
Great question....does the beta currently include this option? Once it is available, I'll likely jump right in since that might be the key for me to finally enjoy this game.
It is with great pleasure that I can report that the game now has a fully featured SPEED ADJUSTMENT option, which includes "bullet time" (which is essentially pause) - "very slow" - "slow" - "normal" - "fast" - and for the really sadistic, "very fast."
Go buy and play!
That us enough for me. Heading over....
PE
Quote from: undercovergeek on March 30, 2014, 10:56:13 AM
Quote from: Jarhead0331 on March 30, 2014, 10:04:26 AM
Quote from: Grim.Reaper on March 30, 2014, 09:19:27 AM
Quote from: PanzersEast on March 30, 2014, 08:16:41 AM
Speed adjustment option?
PE
Great question....does the beta currently include this option? Once it is available, I'll likely jump right in since that might be the key for me to finally enjoy this game.
It is with great pleasure that I can report that the game now has a fully featured SPEED ADJUSTMENT option, which includes "bullet time" (which is essentially pause) - "very slow" - "slow" - "normal" - "fast" - and for the really sadistic, "very fast."
Go buy and play!
Can you give orders in bullet time?
I knew this question was coming. The answer appears to be yes. I've barely experimented, but movement orders can be issued in bullet time.
Quote from: Grim.Reaper on March 30, 2014, 11:08:26 AM
Wow...now I have to try and get it...just curious, is there any videos available showing the slowed down modes? Would like to possibly see it in action first.
Dude, come on. slow is slow, very slow is very slow. Bullet time is not moving. You really need to see this?
Quote from: Jarhead0331 on March 30, 2014, 11:38:16 AM
Quote from: Grim.Reaper on March 30, 2014, 11:08:26 AM
Wow...now I have to try and get it...just curious, is there any videos available showing the slowed down modes? Would like to possibly see it in action first.
Dude, come on. slow is slow, very slow is very slow. Bullet time is not moving. You really need to see this?
Just was curious to see what difference it had on gameplay and yes I know it slows things down:)
Quote from: Grim.Reaper on March 30, 2014, 11:46:51 AM
Quote from: Jarhead0331 on March 30, 2014, 11:38:16 AM
Quote from: Grim.Reaper on March 30, 2014, 11:08:26 AM
Wow...now I have to try and get it...just curious, is there any videos available showing the slowed down modes? Would like to possibly see it in action first.
Dude, come on. slow is slow, very slow is very slow. Bullet time is not moving. You really need to see this?
Just was curious to see what difference it had on gameplay and yes I know it slows things down:)
Damn you! You totally stole my comedic thunder there.
This is the sole determining factor if I buy this game. And yes, I know you were all worried about whether I was going to buy. Anyway, if I can slow things down like 25%-50%, and that could apply to the older editions as well, I'm in and might actually try to play the game
Upon further experimentation, I will say this...the time compression features could use a little more tweaking.
Bullet time is not paused...its just REALLY really slow...great for issuing orders, but too slow for watching the action unfold. Perhaps more important, there does not seem to be much of a difference between "very slow" and "slow" and some people around here would probably argue that both are too fast. I think they should make "very slow" a good bit slower and "slow" a little slower, as well. Normal is still too fast for the average player.
I was on the fence since Airland Battle gave me everything I really wanted and I am not real keen on the Asian theater. Skirmish mode, 25% off, and adjustable time just pushed me over. It would be nice if they imported the maps from Airland Battle. A WW2 version of the game would be pretty cool too with the deck builder options. Time to build my Soviet Paratroopers again.
Trey
Quote from: Jarhead0331 on March 30, 2014, 12:24:32 PM
Upon further experimentation, I will say this...the time compression features could use a little more tweaking.
Bullet time is not paused...its just REALLY really slow...great for issuing orders, but too slow for watching the action unfold. Perhaps more important, there does not seem to be much of a difference between "very slow" and "slow" and some people around here would probably argue that both are too fast. I think they should make "very slow" a good bit slower and "slow" a little slower, as well. Normal is still too fast for the average player.
Quote from: Great Ajax on March 30, 2014, 12:33:59 PM
I was on the fence since Airland Battle gave me everything I really wanted and I am not real keen on the Asian theater. Skirmish mode, 25% off, and adjustable time just pushed me over. It would be nice if they imported the maps from Airland Battle. A WW2 version of the game would be pretty cool too with the deck builder options. Time to build my Soviet Paratroopers again.
Trey
Quote from: Jarhead0331 on March 30, 2014, 12:24:32 PM
Upon further experimentation, I will say this...the time compression features could use a little more tweaking.
Bullet time is not paused...its just REALLY really slow...great for issuing orders, but too slow for watching the action unfold. Perhaps more important, there does not seem to be much of a difference between "very slow" and "slow" and some people around here would probably argue that both are too fast. I think they should make "very slow" a good bit slower and "slow" a little slower, as well. Normal is still too fast for the average player.
Yep - having just bought it and tried it out - I would fully agree with that. Why they cant just put a slider in and let us make our own minds up is a mystery.
Quote from: Zulu1966 on March 30, 2014, 01:36:34 PM
Quote from: Great Ajax on March 30, 2014, 12:33:59 PM
I was on the fence since Airland Battle gave me everything I really wanted and I am not real keen on the Asian theater. Skirmish mode, 25% off, and adjustable time just pushed me over. It would be nice if they imported the maps from Airland Battle. A WW2 version of the game would be pretty cool too with the deck builder options. Time to build my Soviet Paratroopers again.
Trey
Quote from: Jarhead0331 on March 30, 2014, 12:24:32 PM
Upon further experimentation, I will say this...the time compression features could use a little more tweaking.
Bullet time is not paused...its just REALLY really slow...great for issuing orders, but too slow for watching the action unfold. Perhaps more important, there does not seem to be much of a difference between "very slow" and "slow" and some people around here would probably argue that both are too fast. I think they should make "very slow" a good bit slower and "slow" a little slower, as well. Normal is still too fast for the average player.
Yep - having just bought it and tried it out - I would fully agree with that. Why they cant just put a slider in and let us make our own minds up is a mystery.
A slider is a great idea. However, what they have now is far better than nothing and it would seem to me that it is something that should be fairly easy to tweak. Lets see how it plays out.
Quote from: Jarhead0331 on March 30, 2014, 02:19:30 PM
Quote from: Zulu1966 on March 30, 2014, 01:36:34 PM
Quote from: Great Ajax on March 30, 2014, 12:33:59 PM
I was on the fence since Airland Battle gave me everything I really wanted and I am not real keen on the Asian theater. Skirmish mode, 25% off, and adjustable time just pushed me over. It would be nice if they imported the maps from Airland Battle. A WW2 version of the game would be pretty cool too with the deck builder options. Time to build my Soviet Paratroopers again.
Trey
Quote from: Jarhead0331 on March 30, 2014, 12:24:32 PM
Upon further experimentation, I will say this...the time compression features could use a little more tweaking.
Bullet time is not paused...its just REALLY really slow...great for issuing orders, but too slow for watching the action unfold. Perhaps more important, there does not seem to be much of a difference between "very slow" and "slow" and some people around here would probably argue that both are too fast. I think they should make "very slow" a good bit slower and "slow" a little slower, as well. Normal is still too fast for the average player.
Yep - having just bought it and tried it out - I would fully agree with that. Why they cant just put a slider in and let us make our own minds up is a mystery.
A slider is a great idea. However, what they have now is far better than nothing and it would seem to me that it is something that should be fairly easy to tweak. Lets see how it plays out.
Yes ... well its certainly a hundred times more playable for me now on very slow so that's good news. Only issue I have is the thing crashing every time after about ten minutes of play. Are you getting that ?
Still it looks good to me - if they could get very slow to about 50 % slower than it is now that would be great.
The speed adjustment is great news even if it isn't perfect yet...definitely buying now.
any news if that will be (or already got patched) implemented into Wargame: Air Land battle too ?
(i fired W:ALB it up yesterday just for a quick glance and didn't saw it in the options menu so)
I read somewhere it wouldn't be backwards compatible..... don't have a source sorry
Played some last night and the slider is for sure a step in the right direction and like JH said could use a little tweaking but playable for me now. Myself and the Opfor took up defensive positions along a river and it turned into slugfest, the game lasted a long while playing on very slow but that is exactly what I wanted. Will be interesting to see how allowing the AI to use custom decks to create Infantry and small arms battles etc..... so far, they are headed in the right direction and it for me is far better than the previous offerings.
PE
The game is set up with different campaigns, correct? I haven't played any of the previous games in the series.
Quote from: Gusington on March 31, 2014, 08:40:37 AM
The game is set up with different campaigns, correct? I haven't played any of the previous games in the series.
Correct, played a bit of the campaigns in WALB, but did not grab my attention. Campaigns to be improved further in Red Dragon,
but no sign of it yet in the Beta. Sorry it is a multiplayer Beta, although you can play campaigns multiplayer?
or ships....only the biggest selling point of the game. Makes you wonder if not included from day one in the Beta, is it broken?
I created my first Red Dragon deck (China + NKorea) over the weekend, and is good fun.
Give Gus a slider and he'll be fapping it back and forth all day.
Until it breaks.
whens the official release?
Thought I saw April 17th as the target, which coincides with when the 25% discount expires for previous game owners.
Quote from: Grim.Reaper on April 01, 2014, 04:31:18 PM
Thought I saw April 17th as the target, which coincides with when the 25% discount expires for previous game owners.
whazza?
a 25% discount for WG:ALB owners?
Quote from: undercovergeek on April 01, 2014, 04:33:11 PM
Quote from: Grim.Reaper on April 01, 2014, 04:31:18 PM
Thought I saw April 17th as the target, which coincides with when the 25% discount expires for previous game owners.
whazza?
a 25% discount for WG:ALB owners?
Yep, its only $29.99 in the steam store if you own the prior games.
goddamit - im running out of excuses
^You just started AoWIII!
Quote from: Gusington on April 01, 2014, 05:37:54 PM
^You just started AoWIII!
Exactly, and now this! And a rekindled love of ck2...... must resist.... need a pact with you.... I won't get this you don't get aow3
Well to be honest I have both AoWIII and Red Dragon in my Steam cart right now. But I am leaning towards getting this first. I can't get both.
yes you can.
I will not get both. Right now. At this moment.
Shut up I can't hear you.
^I'd go with RD...
I know...I can play AoW until Red Dragon comes out.
I will probably get RD despite my deep offense that you cannot pause to give orders. There are a few point in any match where you need that level of control.
Quote from: Mr. Bigglesworth on April 02, 2014, 12:11:31 PM
I will probably get RD despite my deep offense that you cannot pause to give orders. There are a few point in any match where you need that level of control.
Bullet time is practically a pause feature. it is very, very, VERY slow.
Thanks! I will find that option.
Quote from: Jarhead0331 on April 02, 2014, 01:03:17 PM
Quote from: Mr. Bigglesworth on April 02, 2014, 12:11:31 PM
I will probably get RD despite my deep offense that you cannot pause to give orders. There are a few point in any match where you need that level of control.
Bullet time is practically a pause feature. it is very, very, VERY slow.
Is bullet time slower than the current slowest setting? Seriously..I would like to know. I am TERRIBLE at RTS games, but I love all the Eugen games, and I want this one bad.
^bulket time is extremely slow. At first I thought it was an outright pause. I had to zoom in to see that time was in fact still moving.
Well, I'll probably pull the trigger on Jarhead's review of bullet time as well. I really, really liked the setting and eye candy of ALB, but always felt like I was playing a gear or two too slow.
Gotta admit, the naval stuff looks some seriously nice splody.
Bullet time is not the slow down that we are looking for since everything is slowed down. We need general slowdown of movement and maybe rate of fire. But projectiles should travel at the normal rate.
Quote from: jomni on April 09, 2014, 05:51:25 PM
Bullet time is not the slow down that we are looking for since everything is slowed down. We need general slowdown of movement and maybe rate of fire. But projectiles should travel at the normal rate.
Speak for yourself. ;D
I WANT slow. Glacially slow. Slow enough for the vehicles to rust while I play. In a perfect world, I want this to be a plot-pause-play for sixty seconds, or a full stop, give orders, and resume game.
I understand that the fog of war, and critical battlefield decisions were made without the benefit of the commanders to slow down time, and I also appreciate Eugen's compromise. Slow that effer down enough, and everyone's happy.
^I want DennisS to design the next expansion.
(Ironically, I want him to to release it fast.)
Bullet time works. The game is now playable on harder settings (when you figure out the new units). Visually it sometimes tears at this point, everything goes to a smear. Im not sure if it is the scrollwheel zooming that is making it break or what. At least it doesnt crash, so you can speed it up then slow it down again. It is workable until they get it totally debugged.
To me it saves the game. Thank you for finally listening to what many people in a big long thread were saying.
One thing I dont understand is the shortlist of maps. there is like 6-8 maps available with nothing from the original game. ??? I really want to do the original campaign with bullet time.
Okay so it's been released... anybody here have any opinions on it? How does the time slowdown button work out ?
Quote from: mikeck on April 18, 2014, 10:51:39 AM
Okay so it's been released... anybody here have any opinions on it? How does the time slowdown button work out ?
Its awesome.
For reference, did you like the last 2 versions? I did but was too annoyed by the fast pace
Quote from: mikeck on April 18, 2014, 11:41:17 AM
For reference, did you like the last 2 versions? I did but was too annoyed by the fast pace
Yes. I'm a fan of the entire series. if speed was your problem with the first two, you will find that Red Dragon is a drastic improvement with the speed settings.
Trust me, buy it now..... I have purchased all of them up until now and speed as always been an issue with me... I feel that has been addressed and I am enjoying the game, unlike the past.
PE
next week purchase for me
Done: purchased
Quote from: Jarhead0331 on April 18, 2014, 01:18:46 PM
if speed was your problem with the first two, you will find that Red Dragon is a drastic improvement with the speed settings.
Speed was definitely the biggest obstacle with getting into Wargame EE for me. Way too fast for my aging reflexes.
I checked out some YouTube let's plays for RD -- and it still seems to play really fast. Course, the guys playing may have just been ninjas. But if it's typical of RD then no way I can dive in.
Just so I'm clear though: Red Dragon offers a slower speed feature that was not present in EE or ALB?
Quote from: sandman2575 on April 18, 2014, 03:48:07 PM
Quote from: Jarhead0331 on April 18, 2014, 01:18:46 PM
if speed was your problem with the first two, you will find that Red Dragon is a drastic improvement with the speed settings.
Speed was definitely the biggest obstacle with getting into Wargame EE for me. Way too fast for my aging reflexes.
I checked out some YouTube let's plays for RD -- and it still seems to play really fast. Course, the guys playing may have just been ninjas. But if it's typical of RD then no way I can dive in.
Just so I'm clear though: Red Dragon offers a slower speed feature that was not present in EE or ALB?
Read page 1 of this thread starting at reply #7. I can't make it any clearer than that.
Thanks -- exactly what i was looking for (and somehow managed to miss...)
Quote from: sandman2575 on April 18, 2014, 04:31:46 PM
Thanks -- exactly what i was looking for (and somehow managed to miss...)
Seriously, I don't think you'll be disappointed. Buy!
I'm about to cave. I couldn't hack it with EE, and skipped ALB, but this seems too tempting to pass up...
Zero income games mixed with user-made AI decks is OUTSTANDING
Love it. I feel like "slow" is still too fast so I play at "very slow" and it's perfect. I wish you could give orders while paused though. As I was trying to get my tanks to go across the bridge, I looked up and all 3 helicopters were gone. While I sat there trying to order my TOW armed M113 up in support (since my TOW armed AH-1s were gone) my tanks came under fire. By the time I hit back and situated, it was done.
I guess I just have to get used to multitasking. When I needed my F-15s most, I couldn't find a button to call them in! Earlier it was there with a card with F-15s on it next to a card with A-10s on it (I purchased both) but then it disappeared . How do I call in my fighters?
Graphics and sound are too notch and it looks like it will be a fun game. It isn't combat mission but it doesn't try to be.
Quote from: mikeck on April 18, 2014, 08:15:00 PM
Love it. I feel like "slow" is still too fast so I play at "very slow" and it's perfect. I wish you could give orders while paused though. As I was trying to get my tanks to go across the bridge, I looked up and all 3 helicopters were gone. While I sat there trying to order my TOW armed M113 up in support (since my TOW armed AH-1s were gone) my tanks came under fire. By the time I hit back and situated, it was done.
I guess I just have to get used to multitasking. When I needed my F-15s most, I couldn't find a button to call them in! Earlier it was there with a card with F-15s on it next to a card with A-10s on it (I purchased both) but then it disappeared . How do I call in my fighters?
Graphics and sound are too notch and it looks like it will be a fun game. It isn't combat mission but it doesn't try to be.
You can give orders in bullet time. Its as close to being paused that you can get without actually freezing time.
Whenever I order fixed-wing support, they are all always on the same support card on the left side of the screen like before.
When they have the balance issues of the naval forces sorted out, can you'all let us know here?
I like the concept, but I am a little leery of the massed ship auto-win, or so I've read.
Quote from: mikeck on April 18, 2014, 08:15:00 PM
Love it. I feel like "slow" is still too fast so I play at "very slow" and it's perfect. I wish you could give orders while paused though. As I was trying to get my tanks to go across the bridge, I looked up and all 3 helicopters were gone. While I sat there trying to order my TOW armed M113 up in support (since my TOW armed AH-1s were gone) my tanks came under fire. By the time I hit back and situated, it was done.
I guess I just have to get used to multitasking. When I needed my F-15s most, I couldn't find a button to call them in! Earlier it was there with a card with F-15s on it next to a card with A-10s on it (I purchased both) but then it disappeared . How do I call in my fighters?
Graphics and sound are too notch and it looks like it will be a fun game. It isn't combat mission but it doesn't try to be.
for me pre-battle deployments are probably the most important element to avoid task overload. I found this to be true in both EE and ALB. a well thought out ground plan lets you concentrate on properly using your air assets which really do need to be micro managed.
Just bought using the 20% discount this weekend on GMG.
Quote from: Jarhead0331 on April 18, 2014, 08:17:42 PM
Quote from: mikeck on April 18, 2014, 08:15:00 PM
Love it. I feel like "slow" is still too fast so I play at "very slow" and it's perfect. I wish you could give orders while paused though. As I was trying to get my tanks to go across the bridge, I looked up and all 3 helicopters were gone. While I sat there trying to order my TOW armed M113 up in support (since my TOW armed AH-1s were gone) my tanks came under fire. By the time I hit back and situated, it was done.
I guess I just have to get used to multitasking. When I needed my F-15s most, I couldn't find a button to call them in! Earlier it was there with a card with F-15s on it next to a card with A-10s on it (I purchased both) but then it disappeared . How do I call in my fighters?
Graphics and sound are too notch and it looks like it will be a fun game. It isn't combat mission but it doesn't try to be.
You can give orders in bullet time. Its as close to being paused that you can get without actually freezing time.
Whenever I order fixed-wing support, they are all always on the same support card on the left side of the screen like before.
Yeah the problem was the card did not appear on the left-hand side of the screen like before. I hit something that made it disappear so I'm trying to figure out what to get to make it comeback. I'll find the key somewhere in the instructions eventually
Edit: orders during "bullet time"...makes sense, thanks
Even though I love the series, I hadn't delved too much into Red Dragon because I really didn't see how it was much different than ALB. I knew there was naval stuff but it really just looked like ALB in Asia. ALB had campaign modes but they didn't really take with me. You could only have a single unit in a sector and the strategic options were kind of bare, etc. I booted up Red Dragon and just checked out the Kurile Islands Soviet Campaign and I have to admit that the campaign has an impressive amount of strategic options with numerous choices for 'buyable' support. The integration of on-map air support, naval support, airborne troops, marines, and ground forces is really cool and you can now have multiple units in each sector.
The other issue I had with the game was that any battle larger than a small two player game was unmanageable for me as I had no idea what was going on. Just moving the speed of the game down one notch had a tremendous impact on gameplay. Looking forward to trying some more of this over the weekend.
Trey
you could have multiple units in a sector in ALB but they would fight sequentially.
You love game long time!
Correct me if I'm wrong...the terrain is no longer just flat like in the previous games. Is that correct?
it wasnt in ALB
Quote from: RyanE on April 19, 2014, 04:35:04 PM
Correct me if I'm wrong...the terrain is no longer just flat like in the previous games. Is that correct?
Speaking of which...
In enjoying the new maps. Wider spaces, better engagement areas, better fights overall
Quote from: undercovergeek on April 19, 2014, 04:44:05 PM
it wasnt in ALB
I was considering buying ALB before, but saw a discussion about height not being taken into account in it. The I saw a recent discussion about in RD where it was stated that height is now working. These were either on devs site or Steam, I don't remember. It was nothing official and they could have been mistaken.
There are hills and mountains in Red Dragon. I've used hills to really good effect.
I was talking about the previous game...ALB...but nevermind.
how are the ships working?
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FusQdlr8.jpg&hash=26f5d6e71608ca5cf24f06e011886d44f27eebc5)
"The Captain scared them out of the ocean!"
actually this one looks fun:
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FBqPylUp.jpg&hash=a3f848bc2439dc915620e2914689d51864dad227)
Quote from: RyanE on April 19, 2014, 07:42:51 PM
I was talking about the previous game...ALB...but nevermind.
I recall placing scouts and arty on a hill for bigger ranges and hiding hull down behind one to plan an ambush
infantry at the edge and the heavy stuff a few hundred meters back pays huge dividends.
and there are tons of nooks and crannies to use so said infantry doesn't just die as a signal flare.
I've been having so much fun playing land skirmishes at slow and very slow speeds that I have not even bothered to try out a naval battle yet.
Quote from: Jarhead0331 on April 20, 2014, 07:11:51 AM
I've been having so much fun playing land skirmishes at slow and very slow speeds that I have not even bothered to try out a naval battle yet.
This is how I anticipate playing the game
can you play a purely naval battle?
Quote from: GDS_Starfury on April 20, 2014, 09:18:00 AM
can you play a purely naval battle?
Yes. There are naval maps, mixed naval and land and land only.
in a month or so when the new pc is done.
I think Im the only person who wasnt bothered by the first two games speed. ;D
Quote from: GDS_Starfury on April 20, 2014, 09:30:43 AM
in a month or so when the new pc is done.
I think Im the only person who wasnt bothered by the first two games speed. ;D
I wasn't either. Although, it made for quite a challenge.
I had started playing ALB on hard. Could even win. The swarming of the enemy units at the start was annoying when you have to jump from unit to unit giving commands.
The new system is much better. It is also far more realistic. Tell me of one battle that a general took to total annihilation of the enemy force in a 1/2 hr.
just bought this, fired it up and haven't a clue how to play, its not very intuitive.
Quote from: FlickJax on April 23, 2014, 05:50:41 AM
just bought this, fired it up and haven't a clue how to play, its not very intuitive.
What are you having a problem with? Nothing has ever struck me as particularly complicated, especially with respect to gameplay. I will say the deck builder took me a few minutes to get a handle on.
I clicked on Tutorials and apart from some manual looking screens nothing happened, so i tried the first campaign thinking it might ease you in. However I seemed to only have one unit? and then I was swarmed by the enemy. I probably need to search for some lets play videos.
There isn't much to the tutorials. Movement and such is intuitive. Maybe watch some "lets play" videos?
Quote from: FlickJax on April 23, 2014, 06:59:38 AM
I clicked on Tutorials and apart from some manual looking screens nothing happened, so i tried the first campaign thinking it might ease you in. However I seemed to only have one unit? and then I was swarmed by the enemy. I probably need to search for some lets play videos.
Give a single-player skirmish a shot. I think that is the best way to learn the logistics system and get a grip on command and control at your own pace. If you want to connect for a MP game sometime let me know. We can just sit around and take things one step at a time.
Thanks Guys
Quote from: FlickJax on April 23, 2014, 06:59:38 AM
I clicked on Tutorials and apart from some manual looking screens nothing happened, so i tried the first campaign thinking it might ease you in. However I seemed to only have one unit? and then I was swarmed by the enemy. I probably need to search for some lets play videos.
Good start is 200-Page Guide to Wargame: Red Dragon
By SandyGunfox
http://steamcommunity.com/sharedfiles/filedetails/?id=247884292
Quote from: fran on April 23, 2014, 01:24:47 PM
Quote from: FlickJax on April 23, 2014, 06:59:38 AM
I clicked on Tutorials and apart from some manual looking screens nothing happened, so i tried the first campaign thinking it might ease you in. However I seemed to only have one unit? and then I was swarmed by the enemy. I probably need to search for some lets play videos.
Good start is 200-Page Guide to Wargame: Red Dragon
By SandyGunfox
http://steamcommunity.com/sharedfiles/filedetails/?id=247884292
Thanks Fran, very useful!
Yeah, that is a hugely helpful guide -- thanks for posting!
No problem, at the moment playing with a US Marine deck in multiplayer, so combination of anti-ship planes, fighter cover and ships. Great feeling to sink a 500 point Russian ship.
Think the number of ships in play should be reduced, end up with a swarm of ships, and does not feel like a fleet. Plus the more bunched up they are the better in regard to anti missile cover.
If you do the same on land your group of 100+ point tanks will soon be stunned by arti/or planes.
Yeah I think the inclusion of ships is gimmicky and will lead to awkward situations.
i know most games wont generate 200 pages like Rome II did, but what happened here - is anyone still playing it? Watched a few lets play vids of a guy playing the campaign and it seemed ok, nothing new over ALB except the speed option but he wasnt using it anyway
Was mulling over a purchase but it seems to have had its release moment and then died off
Quote from: undercovergeek on May 13, 2014, 01:29:40 PM
i know most games wont generate 200 pages like Rome II did, but what happened here - is anyone still playing it? Watched a few lets play vids of a guy playing the campaign and it seemed ok, nothing new over ALB except the speed option but he wasnt using it anyway
Was mulling over a purchase but it seems to have had its release moment and then died off
Nothing new? Its got boats, dude. That adds a whole new dimension, moreover, you have several new nationalities with all their OOBs, new maps and the speed option is tremendous.
Quote from: Jarhead0331 on May 13, 2014, 01:57:07 PM
Quote from: undercovergeek on May 13, 2014, 01:29:40 PM
i know most games wont generate 200 pages like Rome II did, but what happened here - is anyone still playing it? Watched a few lets play vids of a guy playing the campaign and it seemed ok, nothing new over ALB except the speed option but he wasnt using it anyway
Was mulling over a purchase but it seems to have had its release moment and then died off
Nothing new? Its got boats, dude. That adds a whole new dimension, moreover, you have several new nationalities with all their OOBs, new maps and the speed option is tremendous.
well, yeah, except that!!! :P
i could have worded that better
so youre still playing it then?
Let's just say it makes my weekend "to do" list regularly...Its a great game.
and youre a fan of the water? some of the lets play ive seen with ten ships wedged in a canal look a mess, but i understand you can choose maps without the water
I just bought it from Green Man for 25% off...around 30.00.
im teetering
Sales bubble up for it every so often...also I was able to use a voucher when I bought it.
Quote from: Gusington on May 13, 2014, 03:35:05 PM
Sales bubble up for it every so often...also I was able to use a voucher when I bought it.
its this or im considering joining the flight sim brigade but need the advice of the big boys
kts not dead. I think the yahoos around these parts have swamped themselves with to many games recently.
As King of the Yahoos you would know.
my dead pc has let me get through the last 6 months of steam/gog sales unscathed.
Quote from: undercovergeek on May 13, 2014, 03:38:23 PM
Quote from: Gusington on May 13, 2014, 03:35:05 PM
Sales bubble up for it every so often...also I was able to use a voucher when I bought it.
its this or im considering joining the flight sim brigade but need the advice of the big boys
When you say FS - you talking about FSX or DCS-ROF type stuff?
im virginal Bob, not a clue - it wont be commercial though - definitely cannons or missiles, dont have an era, dont have a game - just chin scratching at mo
i played Arma III all weekend and decided it wasnt for me, but i still want some good looking action, and if it cant be infantry its got to be in the air
Well, RoF base game is still a free download as far as I know. You only get 2 aircraft but there are frequent sales where you can pick stuff up really cheap.
is that WW1?
im not sure bi planes do it for me
im torn between a CloD type game or a full on modern day 1
Give War Thunder a bash. It's free to play and offers up different modes from arcade battles to full real sim mode (think sim lite like Wings of Prey or Third Wire titles). You can unlock new planes, missions and dynamic campaigns that you can play solo or online.
i did indeed give this a bash and enjoyed it but then felt the usual feeling of multi player gaming - everyones out for the points and the k/d ratio, i should have a wingman, or a partner but hes gone off to get himself some points for his next machine gun upgrade and now im dead - i suppose this has answered one of my questions, i think im looking at modern/semi modern - tornados and harriers and upwards
Quote from: Shelldrake on April 23, 2014, 01:41:49 PM
Quote from: fran on April 23, 2014, 01:24:47 PM
Quote from: FlickJax on April 23, 2014, 06:59:38 AM
I clicked on Tutorials and apart from some manual looking screens nothing happened, so i tried the first campaign thinking it might ease you in. However I seemed to only have one unit? and then I was swarmed by the enemy. I probably need to search for some lets play videos.
Good start is 200-Page Guide to Wargame: Red Dragon
By SandyGunfox
http://steamcommunity.com/sharedfiles/filedetails/?id=247884292
Thanks Fran, very useful!
Great find. A really comprehensive explanation. :)
Quote from: undercovergeek on May 13, 2014, 04:42:46 PM
i did indeed give this a bash and enjoyed it but then felt the usual feeling of multi player gaming - everyones out for the points and the k/d ratio, i should have a wingman, or a partner but hes gone off to get himself some points for his next machine gun upgrade and now im dead - i suppose this has answered one of my questions, i think im looking at modern/semi modern - tornados and harriers and upwards
Have you tried the dynamic campaigns? You can play them solo.
surely you're a little bi?
would you be disappointed if i said no?
Not in the fact that you said no but in the fact that you were lying.
oooooo, harsh! :)
are you guys skirmishing or campaigning?
Tutorializing.
did you ALB?
No this is my first one in the series.
right, the flight sim urge has come and gone (it was close) and ill be getting this tonight, no game has ever come with a stronger tag line or recommendation
'it's got boats, dude'
just put that on the box
Quote from: undercovergeek on May 13, 2014, 04:42:46 PM
i think im looking at modern/semi modern - tornados and harriers and upwards
If you ever find a decent modern flight sim with Tornadoes modelled, let me know.
The only place to do so is with
Strike Fighters 2 by downloading the user flyable ones. The SF2: Europe version and the campaign editor if you want to do a dynamic campaign with them IIRC.
A sizable portion of the flyable aircraft mods for SF2 can be a pain in the ass to implement, but some are just dropping files where they go. As an example, I downloaded the mods for a Mirage F-1C, Marine Harrier, a couple different F-16 models other than the vanilla -16A that comes with SF2: Israel, a Tornado GR.1, a Jaguar, a Buccaneer, and one or two others (MiG-21?). Out of all those, the only one that was a matter of unzipping was the Mirage F-1C (with it's own cockpit that looks amazing, btw). The others usually involved more work or something.
I still want to drop in more, including MiGs now that I have the campaign editor to fly the Red side, but I gotta be in the mood to screw with "Mod Soup" first. Also.. I really want to push the hi-res terrain "bubble" out further but it requires a hex edit of some file since there is no in-game option. I recall trying it a couple years ago and not getting it to work properly. Haven't found a pre-modded file for d/l yet either, which is surprising.
That one
does come with British Harriers in the vanilla version, however. So there is at least one British a/c and I think you can also get a DLC with their older BAC Lightning.
Just learning my way around WRD. Playing co-op with some buddies against the AI is a lot of fun.
^Once I get up to speed I'll be happy to MP with you. Got my regular internet back too :)
Quote from: Nefaro on May 15, 2014, 08:43:09 AM
Quote from: undercovergeek on May 13, 2014, 04:42:46 PM
i think im looking at modern/semi modern - tornados and harriers and upwards
If you ever find a decent modern flight sim with Tornadoes modelled, let me know.
The Tornado as modeled in Freefalcon was actually quite nice. Obviously it wasn't hardcore- the avionics are F-16 hard-coded- but it was still a step up from Strike Fighters. And since there aren't really any other options...
Heard heard, somebody should make a new version of the old Tornado Sim from Digital Integration. I'm pretty sure I still have the game in the basement...
Quote from: Toonces on May 15, 2014, 10:42:23 PM
The Tornado as modeled in Freefalcon was actually quite nice. Obviously it wasn't hardcore- the avionics are F-16 hard-coded- but it was still a step up from Strike Fighters. And since there aren't really any other options...
I had some issues with Freefalcon. It's pretty much been put on the blacklist.
Quote from: Gusington on May 15, 2014, 09:01:15 PM
^Once I get up to speed I'll be happy to MP with you. Got my regular internet back too :)
Great! Playing co-op against the AI is fun and challenging. I find an easy AI opponent plenty challenging.
Glad to hear your internet is back. Should I be expecting your turn on our PBEM Commander Great War game? I think my challenge is still up.
Yeah if your challenge is still up I will attempt to check it out sometime this weekend, maybe later today.
Fired up a game, my air window greyed out. Hey I cant buy anything. My point are piling up, I need command vehicles!
WTF!
^Eek...I don't know.
I went through the tutorials last night with JH in the background giving tips. It's a bit intimidating. Would have been nice to have interactive tutorials instead of static ones too.
Quote from: Gusington on May 17, 2014, 06:10:36 PM
^Eek...I don't know.
I went through the tutorials last night with JH in the background giving tips. It's a bit intimidating. Would have been nice to have interactive tutorials instead of static ones too.
pffft personal coaching now is it?
Quote from: undercovergeek on May 15, 2014, 04:59:04 AM
right, the flight sim urge has come and gone
...............and then they put top gun on tv
If you look closely you can see our very own Toonces in this scene, somewhere.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2F1.media.collegehumor.cvcdn.com%2F22%2F11%2F731f76dd05eee09c04f5b8365f13770c-top-gun-high-five.gif&hash=e64986f669c4a3003b59d21dd9a9053e68bede3e)
Quote from: undercovergeek on May 17, 2014, 06:16:29 PM
Quote from: Gusington on May 17, 2014, 06:10:36 PM
^Eek...I don't know.
I went through the tutorials last night with JH in the background giving tips. It's a bit intimidating. Would have been nice to have interactive tutorials instead of static ones too.
pffft personal coaching now is it?
I'm a virtual soldier of fortune selling my services to the highest bidder...a digital Ronin, if you will.
Quote from: Gusington on May 17, 2014, 06:10:36 PM
^Eek...I don't know.
I went through the tutorials last night with JH in the background giving tips. It's a bit intimidating. Would have been nice to have interactive tutorials instead of static ones too.
Was he screaming at you the whole time? Calling you names and such? Cause that's what I would do
Just jump in to it. You will find pieces of success and pieces of fail. Lots of learning curve to wrestle down.
I find RTS with pause/ bullet time far more realistic than the standard turn based abstraction or regular RTS. Learning to judge the movement rates becomes a big part of the battle simulation. It is the difference between combined arms win, or flop.
One thing I was discussing with young Gusington was the pros and cons of building combined arms decks, as opposed to decks that specialize in one particular area of combat. My suspicion is that the more successful co-op players use specialist decks that work together.
For instance, one player may specialize in rotary and fixed wing aviation. Another may specialize in infantry, both mech and airborne. Another may serve as the armored punch while another may provide the bulk of supply. I think three or four players who have built specialized decks together and come up with a plan of mutual support would be far more likely to succeed against a group of random players who are all fielding mixed battlegroups with no plan for support.
Thoughts?
^That was my main takeaway from JH's screaming rants and raves (I kid, I kid). But there is no escaping the fact that the game would rock the hardest with 3-4 of us teaming up with specialized decks against an AI.
Quote from: Jarhead0331 on May 18, 2014, 09:32:22 AM
One thing I was discussing with young Gusington was the pros and cons of building combined arms decks, as opposed to decks that specialize in one particular area of combat. My suspicion is that the more successful co-op players use specialist decks that work together.
For instance, one player may specialize in rotary and fixed wing aviation. Another may specialize in infantry, both mech and airborne. Another may serve as the armored punch while another may provide the bulk of supply. I think three or four players who have built specialized decks together and come up with a plan of mutual support would be far more likely to succeed against a group of random players who are all fielding mixed battlegroups with no plan for support.
Thoughts?
Any type of coordinated response will win. You could also have different people responsible for different areas. Kind of like the various beaches of the Normandy landing. Will small scale battles be better supported by a guy who uses all forces for a particular idea or by the depth of knowledge of the use of a unit? Clearly in the real world there is years of built up knowledge regarding a particular type of combat, air, land, sea. In terms of creating a combined arms plan, I think it has to be done by one expert. It's too easy for the support to fall apart by a mis-comunication of the plan's intent. To some degree you need regional control. Then functional experts underneath.
Returning to the game, the depth of knowledge is not beyond one person. You could actually matrix it where each person has overall control of taking a sector with combined arms, then secondary expertise in a function if the other person needs help.
^Interesting...you should write marketing material for the devs!
I played again this morning, thrashing the AI. I dont know if the steam update was required for the fix or if my selecting nato blue deck vs default soviet deck, which I noticed is limited to 1980 had something to do with it. Whatever, it did not break.
What do people think of the abstraction of sector value? Getting command points for killing units greatly skews the game to the opening. It will tend to snowball as the guy taking out recon or command vehicles gets more units to push into the fight. That is not reflected in the real world, it is a totally bogus dynamic. In other RTSs with resource gathering, the economic rate followed by the factory speed followed by the unit speed determine what you can bring to the fight. I think that is a better system.
I like the combined arms focus of the game. The strength of infantry in towns was completely new to me.
well my first forray into the the pearl of the orient campaign lasted 45 seconds and a total defeat - lol
maybe a skirmish first
so my first skirmish i chose 'conquest' - i picked about 50% of my deck for the opening moves but then no matter how many points i earned i couldnt get the reinforcement screen up - is a conquest a one-shot/one-pick game type?
Quote from: Mr. Bigglesworth on May 18, 2014, 01:55:09 PM
Quote from: Jarhead0331 on May 18, 2014, 09:32:22 AM
One thing I was discussing with young Gusington was the pros and cons of building combined arms decks, as opposed to decks that specialize in one particular area of combat. My suspicion is that the more successful co-op players use specialist decks that work together.
For instance, one player may specialize in rotary and fixed wing aviation. Another may specialize in infantry, both mech and airborne. Another may serve as the armored punch while another may provide the bulk of supply. I think three or four players who have built specialized decks together and come up with a plan of mutual support would be far more likely to succeed against a group of random players who are all fielding mixed battlegroups with no plan for support.
Thoughts?
Any type of coordinated response will win. You could also have different people responsible for different areas. Kind of like the various beaches of the Normandy landing. Will small scale battles be better supported by a guy who uses all forces for a particular idea or by the depth of knowledge of the use of a unit? Clearly in the real world there is years of built up knowledge regarding a particular type of combat, air, land, sea. In terms of creating a combined arms plan, I think it has to be done by one expert. It's too easy for the support to fall apart by a mis-comunication of the plan's intent. To some degree you need regional control. Then functional experts underneath.
Returning to the game, the depth of knowledge is not beyond one person. You could actually matrix it where each person has overall control of taking a sector with combined arms, then secondary expertise in a function if the other person needs help.
A group that I play with will often use this strategy. Before the match, each player will announce which specialty he is choosing. This normally breaks down into the following areas: Recon, Artillery, Logistics, Air, and maneuver forces. It takes a lot of coordination but can be really fun.
Another way that we've done it is by military war fighting functions
Mission Command, Intelligence, Maneuver, Logistics, Fires, and Protection
Quote from: Apocalypse 31 on May 23, 2014, 06:45:57 PM
Recon, Artillery, Logistics, Air, and maneuver forces. It takes a lot of coordination but can be really fun.
this is pretty much how we did it in Homeworld with great success. the real key lies in how well you know the people youre playing with.
33% off this weekend. Is it worth upgrading from ALB?
Just bought. Haven't tried yet.
It's a different theater anyway so it doesn't really make ALB outdated.
Yeah, I caved too...
Damn Steam, with its low, low prices that offer real value for the discerning consumer!
Quote from: Mr. Bigglesworth on May 18, 2014, 01:55:09 PM
Any type of coordinated response will win. You could also have different people responsible for different areas. Kind of like the various beaches of the Normandy landing.
This was usually the way teamwork was when I played AirLand Battle. While there was occasional mention of premeditated games with someone solely running a specific facet (such as aircraft), the large majority consisted of each player taking a specific 'sector' with his mixed force "deck".
During multiplayer setup in a random pick-up game, each player would use the map hotspot highlights to show which area they would be taking and then everyone would move forward from there at game start.
If they were passable players, they would request or send reinforcements to other players areas to help support a desperate defense or add some extra punch at a discovered weak spot. Often the easiest way to help another player was to send your Air and Helo support over for a quick fix while sending a few slower ground forces (if needed) to shore up or drive from a different direction.
It's possible that having the players specialize as heavily as Jarhead suggested could end up with certain players having a lot more workload than others. I think having mixed forces dividing up the battlefield responsibilities would keep it fairly even in this respect. Since it's a real-time strategy game, a heavy workload on one player and not enough on the others could be a big problem because the multiplayer maps can be pretty huge. It's much easier to micro-manage when you only have to worry about commanding forces in a smaller area.
Quote from: Nefaro on June 14, 2014, 04:43:25 AM
It's possible that having the players specialize as heavily as Jarhead suggested could end up with certain players having a lot more workload than others. I think having mixed forces dividing up the battlefield responsibilities would keep it fairly even in this respect. Since it's a real-time strategy game, a heavy workload on one player and not enough on the others could be a big problem because the multiplayer maps can be pretty huge. It's much easier to micro-manage when you only have to worry about commanding forces in a smaller area.
Interesting suggestion, but I see this approach as being worse for creating more workload potential for one player. If the enemy is only attacking on one flank, then the player assigned to that flank is going to be pressed harder than the others. Having players focus on specialized roles may require a bit more planning and coordination than assigning players sectors, but I think if done properly, it will be more effective. It will maximize point strength in each specialized role. The team that specializes will have more tanks, more infantry, more aviation and artillery, etc. than the team that doesn't.
Quote from: Jarhead0331 on June 14, 2014, 06:40:40 AM
Interesting suggestion, but I see this approach as being worse for creating more workload potential for one player. If the enemy is only attacking on one flank, then the player assigned to that flank is going to be pressed harder than the others. Having players focus on specialized roles may require a bit more planning and coordination than assigning players sectors, but I think if done properly, it will be more effective. It will maximize point strength in each specialized role. The team that specializes will have more tanks, more infantry, more aviation and artillery, etc. than the team that doesn't.
That's why I mentioned lending support to other players' axes of advance, when needed. It's easy enough to do.
Another concern with specializing by type is the deck limits. IIRC, most of the unit categories have hard limits on how many slots you can have, if not all of them. Wouldn't you still have to mix units in most cases, if you didn't have enough slots?
I'm not saying it's a bad idea. I would just prefer having less map area to focus on during bigger multiplayer games. The less I need to move my camera back & forth to see check the situation and give orders, the more I can focus on the task at hand. It might be okay having a mixture of the two, especially if one player uses a Support oriented deck while the others command approximate sectors.
Quote from: Nefaro on June 14, 2014, 07:35:33 AM
Quote from: Jarhead0331 on June 14, 2014, 06:40:40 AM
Interesting suggestion, but I see this approach as being worse for creating more workload potential for one player. If the enemy is only attacking on one flank, then the player assigned to that flank is going to be pressed harder than the others. Having players focus on specialized roles may require a bit more planning and coordination than assigning players sectors, but I think if done properly, it will be more effective. It will maximize point strength in each specialized role. The team that specializes will have more tanks, more infantry, more aviation and artillery, etc. than the team that doesn't.
That's why I mentioned lending support to other players' axes of advance, when needed. It's easy enough to do.
Another concern with specializing by type is the deck limits. IIRC, most of the unit categories have hard limits on how many slots you can have, if not all of them. Wouldn't you still have to mix units in most cases, if you didn't have enough slots?
I'm not saying it's a bad idea. I would just prefer having less map area to focus on during bigger multiplayer games. The less I need to move my camera back & forth to see check the situation and give orders, the more I can focus on the task at hand. It might be okay having a mixture of the two, especially if one player uses a Support oriented deck while the others command approximate sectors.
yes. I indicated that each specialized force would still have a small mix of other units to help balance the force and account for unexpected circumstances. It may be a good idea to pit two teams against each other... one team who divides the map and one team who divides the roles and see who wins and by what margin. Care to place a little wager?
Quote from: Jarhead0331 on June 14, 2014, 08:00:49 AM
yes. I indicated that each specialized force would still have a small mix of other units to help balance the force and account for unexpected circumstances. It may be a good idea to pit two teams against each other... one team who divides the map and one team who divides the roles and see who wins and by what margin. Care to place a little wager?
I'm not a gambling man at all. It would come down to who has the best teamwork anyway.
Quote from: Nefaro on June 14, 2014, 11:56:20 AM
Quote from: Jarhead0331 on June 14, 2014, 08:00:49 AM
yes. I indicated that each specialized force would still have a small mix of other units to help balance the force and account for unexpected circumstances. It may be a good idea to pit two teams against each other... one team who divides the map and one team who divides the roles and see who wins and by what margin. Care to place a little wager?
I'm not a gambling man at all. It would come down to who has the best teamwork anyway.
Party pooper.
Quote from: Jarhead0331 on June 14, 2014, 02:14:15 PM
Quote from: Nefaro on June 14, 2014, 11:56:20 AM
Quote from: Jarhead0331 on June 14, 2014, 08:00:49 AM
yes. I indicated that each specialized force would still have a small mix of other units to help balance the force and account for unexpected circumstances. It may be a good idea to pit two teams against each other... one team who divides the map and one team who divides the roles and see who wins and by what margin. Care to place a little wager?
I'm not a gambling man at all. It would come down to who has the best teamwork anyway.
Party pooper.
Heh.
I don't think there'd be much in the way of controls available for a proper test but we should definitely get some multiplayer teams together sometime. Whether we try out the theory or not.
I've not even played a single battle in
Red Dragon yet. Still locked into other stuff. Damn weekend sale got me to buy it before I was ready to play! "Theyyy f*ck you at the drive-thru!" :buck2:
Edit: And now that a Steam Summer Sale is imminent, it'll probably be on sale even cheaper at that point. I was weak.
I haven't been able to grasp the campaign mechanics of Red Dragon. Is it similar to Air Land Battle?
Quote from: Toonces on June 14, 2014, 04:13:44 PM
I haven't been able to grasp the campaign mechanics of Red Dragon. Is it similar to Air Land Battle?
Yes, but battle groups are now smaller and specialized
So it's a dynamic strategic game, not scripted like EE? I read a couple of reviews, but the campaign play just didn't sound the same as ALB's for some reason.
EE's and ALB are different. I've certainly seen the GC be very non-scripted in ALB.
maybe you should switch off the easy setting. :coolsmiley:
I know EE's and ALB's are different. I'm trying to determine if RD's is like EE's or ALB's.
if you want to know the difference between EE, ALB and RD I suggest that you RTFM. O0 :2funny:
I can't believe how fucking hard it is to get a straight, complete answer to this question. Even Google isn't much more help.
Quote from: Toonces on June 14, 2014, 10:57:36 PM
I can't believe how fucking hard it is to get a straight, complete answer to this question. Even Google isn't much more help.
You know why? Because people go straight to Multiplayer. It's a pitty because the ALB campaign mechanic is actually nice.
I will play and let you know.
Update: It is like ALB based on my early impressions. But as the previous post said, the units are now specialised. Armor units are pure armor, air units are pure air, etc. This means you should keep a bunch of the units in an region to be safe. I don't like this game mechanic and prefer ALB's Task Forces.
Quote from: Toonces on June 14, 2014, 10:57:36 PM
I can't believe how fucking hard it is to get a straight, complete answer to this question. Even Google isn't much more help.
I already answered your question. The campaign is exactly the same as ALB, with the exception of battle groups. Groups are smaller and specialized, and aircraft have their own groups.
Battles are still 20 minutes, and the maps are smaller - better
You know if they added a patch that added the very slow speed to ALB like we have in RD, I would go back and replay all those campaigns.
I bet the future addition to the wargame series will let you use decks to build all the battle groups in the campaign. That new feature along with the new time control will make this a pretty all around kick ass wargame. The devs have done a pretty good job evolving this since the ruse game.
I can see the newer campaign system in Red Dragon being better... if there are enough 'specialized' units to go around. It would effectively allow you to create a custom task force in each zone depending on the mix of units you put there.
I've not played it yet to see if there are enough to do so, or whether you end up just having to commit such a thin amount that you don't get mixed forces much.
Ok, thanks Apocalypse and Jomni. I do believe I'll pick this up during the summer sale, if not today. O:-)
I have 100+ hours in EE and ALB each.
I don't think I've gotten in even 10 hours with RD. The game just got too stale for me. Particularly the terrible logistics system and extremely unrealistic fuel consumption rates. I've operated many of the in-game US vehicles in real life and I'm familiar with their fuel consumption. Wargame misses the mark, especially when certain vehicles can't even drive from the spawn point to the front line without having to refuel.
Quote from: Apocalypse 31 on June 15, 2014, 05:51:55 PM
I have 100+ hours in EE and ALB each.
I don't think I've gotten in even 10 hours with RD. The game just got too stale for me. Particularly the terrible logistics system and extremely unrealistic fuel consumption rates. I've operated many of the in-game US vehicles in real life and I'm familiar with their fuel consumption. Wargame misses the mark, especially when certain vehicles can't even drive from the spawn point to the front line without having to refuel.
The endurance problem was always an issue for me too. I can understand a need for it, to some extent, but it's pretty extreme as you mentioned.
Quote from: Nefaro on June 15, 2014, 06:29:15 PM
The endurance problem was always an issue for me too. I can understand a need for it, to some extent, but it's pretty extreme as you mentioned.
Not fun, or realistic.
I understand logistics are an important part of combat operations, but in Wargame it becomes the focus rather than a supporting operation.
Quote from: Nefaro on June 15, 2014, 03:07:12 PM
I can see the newer campaign system in Red Dragon being better... if there are enough 'specialized' units to go around. It would effectively allow you to create a custom task force in each zone depending on the mix of units you put there.
I've not played it yet to see if there are enough to do so, or whether you end up just having to commit such a thin amount that you don't get mixed forces much.
Problem is each unit has their own cohesion and morale. What if your front line troops are all in poor condition and all you got is arty? That happened in one of my sessions. The AI just attacked with his arty because the others were routed in the previous turn's fighting.
Quote from: jomni on June 15, 2014, 07:44:38 PM
Quote from: Nefaro on June 15, 2014, 03:07:12 PM
I can see the newer campaign system in Red Dragon being better... if there are enough 'specialized' units to go around. It would effectively allow you to create a custom task force in each zone depending on the mix of units you put there.
I've not played it yet to see if there are enough to do so, or whether you end up just having to commit such a thin amount that you don't get mixed forces much.
Problem is each unit has their own cohesion and morale. What if your front line troops are all in poor condition and all you got is arty? That happened in one of my sessions. The AI just attacked with his arty because the others were routed in the previous turn's fighting.
I also got the impression from nosing around and reading about Red Dragon that there were still some issues after the official release, including balance. I don't know if they were dire ones, but yeah. It's still gettng patched fairly regularly isn't it?
Regular but small patches. And there will be free DLC again at some point. And hopefully a bigger list of fixes at the same time. DLC is to include land based anti-ship units.
DLC link: http://steamcommunity.com/sharedfiles/filedetails/?id=262199585
I play only multiplayer and it is good enough to go back to in its current state.
new pc is finished and ALB simply looks a-fucking-mazing.
now I just need to find some quarters to scrape together and get RD.
One note about the terrain... Korea does not look like a Pacific Island.
If I'm having fun with my friend I don't care if we're rolling tanks across Gus's ass crack.
butt I'm not searching for lost mini's.
Quote from: jomni on June 16, 2014, 11:44:08 PM
One note about the terrain... Korea does not look like a Pacific Island.
I'm sure the guys stuck there during the Korean War winters didn't think so either.
I really should give it a try again. I don't play MP and can't quite get the hang of the deck system
Quote from: mikeck on June 17, 2014, 12:07:46 PM
I really should give it a try again. I don't play MP and can't quite get the hang of the deck system
watch one of the deck building lets plays - it explains exactly what and why
Quote from: mikeck on June 17, 2014, 12:07:46 PM
I really should give it a try again. I don't play MP and can't quite get the hang of the deck system
Its just a point-buy system with limits on each category of unit type. Not really some CCG "deck" but the term stuck for some reason.
its just a unit selection menu that got named by MtG nerds somehow.
No, I get the term...what I mean is that I have problems picking out we spans that work. I get destroyed very quickly
So it seems to have finally been reduced to my price range....only $13.
http://www.gamersgate.com/DD-WGRD/wargame-red-dragon
Quote from: Grim.Reaper on August 18, 2014, 04:56:14 PM
So it seems to have finally been reduced to my price range....only $13.
http://www.gamersgate.com/DD-WGRD/wargame-red-dragon
Darn, at that price range I should buy it. But I am just not in the mood to grab this game yet. I am still a little miffed that more wasn't done with ALB.
Do you get a Steam key, or do you have to d/l from Gamersgate?
Quote from: Toonces on August 18, 2014, 05:37:25 PM
Do you get a Steam key, or do you have to d/l from Gamersgate?
Pretty sure it only runs through Steam.
Quote from: Toonces on August 18, 2014, 05:37:25 PM
Do you get a Steam key, or do you have to d/l from Gamersgate?
Steam key
Heh. You snooze, you lose.
I was over at SimHQ and saw that someone posted the price had jumped back up. Sure enough, I clicked on the link and it's back to $27, not $13.
I saw it yesterday for $13 and saw that the sale was good for another 13 days so I figured I'd just buy it later. That was a $14 mistake! :tickedoff:
Quote from: Toonces on August 19, 2014, 01:22:36 PM
Heh. You snooze, you lose.
I was over at SimHQ and saw that someone posted the price had jumped back up. Sure enough, I clicked on the link and it's back to $27, not $13.
I saw it yesterday for $13 and saw that the sale was good for another 13 days so I figured I'd just buy it later. That was a $14 mistake! :tickedoff:
In Soviet Russia...
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fs2.quickmeme.com%2Fimg%2F24%2F2483cd11796ad018238b37c0cd11198684b6290f7d9728ddc7212b3a5b7495c4.jpg&hash=5c2d4f604da00b07ef80fd2007ad1d664b28cf4e)
Did they ever patch EE so you don't have to go through all the missions to unlock everything for your deck?
Quote from: -budd- on August 19, 2014, 01:35:54 PM
Did they ever patch EE so you don't have to go through all the missions to unlock everything for your deck?
I haven't played it for a bit, but I think so.
Quote from: -budd- on August 19, 2014, 01:35:54 PM
Did they ever patch EE so you don't have to go through all the missions to unlock everything for your deck?
Why you still play EE? ALB has been dirt cheap numerous times and now Red Dragon is nearly there. ???
Quote from: Nefaro on August 19, 2014, 04:26:34 PM
Quote from: -budd- on August 19, 2014, 01:35:54 PM
Did they ever patch EE so you don't have to go through all the missions to unlock everything for your deck?
Why you still play EE? ALB has been dirt cheap numerous times and now Red Dragon is nearly there. ???
Well because i bought it ;) ....... I play ALB because i dont have to unlock anything and im not sure how red dragon would perform on my system. I'd really like to get through more of EE and ALB before i move on try red dragon. I looked and couldn't find anything about them unlocking the units in EE, at least without swapping files with someone who has already unlocked everything.
Weird purchase, I got it at the $13 yesterday, but they had to do a manual review of my transaction, which took until this morning and now when I go to get the serial number, it says they are out and should have more in 2 days. Glad I'm not in any hurry to play. :)
Quote from: RedArgo on August 19, 2014, 06:55:25 PM
Weird purchase, I got it at the $13 yesterday, but they had to do a manual review of my transaction, which took until this morning and now when I go to get the serial number, it says they are out and should have more in 2 days. Glad I'm not in any hurry to play. :)
At least they're on it quickly. When I purchased the first DCS Black Shark on Steam, the devs had sent new ones within a couple days but the Steam Monkeys didn't get around to distributing them for about a week and a half. I don't think they even paid attention to the CS tickets we were sending in about it for quite awhile, just sending us canned replies that had nothing to do with the issue.
quick heads up Wargame Red Dragon is $10.99 CAN on Steam right now.
fairly hefty steam update today - new maps, lots of balancing and tweaks
and whatever theyve done to air land battle, i cant win a skirmish at all - very challenging - will be getting back into this to teach it a lesson
Quote from: undercovergeek on February 16, 2016, 10:44:23 AM
fairly hefty steam update today - new maps, lots of balancing and tweaks
and whatever theyve done to air land battle, i cant win a skirmish at all - very challenging - will be getting back into this to teach it a lesson
New maps will get me back into Red Dragon. Thanks for the heads up.
Wargame needs a map editor so players can produce their own content. That is my biggest sticking point with the franchise.
Israel Nation pack will be released next month.
Quote from: jomni on September 16, 2016, 06:33:35 AM
Israel Nation pack will be released next month.
Seriously? That sounds pretty cool, is there an oob?
There was a vote awhile back about which nation should be next as a DLC. I ranked Israel number 1 I think. It's an interesting choice, but I'm hard pressed to think of a scenario in which Israeli forces would be deployed to east Asia.
http://www.eugensystems.com/a-preview-into-tzahal/ (with list of the units in the DLC)
Will be released on Octobre 4th, 2016
Twitch session on Monday, September 19th, at 7 PM (Paris' time) https://www.twitch.tv/eugensystems
Reeeaaaallllly tried to like this game. Just always felt like a click-fest even when I slowed it down. May have to give it another shot
Quote from: Jarhead0331 on September 16, 2016, 07:04:49 AM
There was a vote awhile back about which nation should be next as a DLC. I ranked Israel number 1 I think. It's an interesting choice, but I'm hard pressed to think of a scenario in which Israeli forces would be deployed to east Asia.
to protect our supply of Chinese food!
Quote from: GDS_Starfury on September 16, 2016, 09:09:44 AM
Quote from: Jarhead0331 on September 16, 2016, 07:04:49 AM
There was a vote awhile back about which nation should be next as a DLC. I ranked Israel number 1 I think. It's an interesting choice, but I'm hard pressed to think of a scenario in which Israeli forces would be deployed to east Asia.
to protect our supply of Chinese food!
LoL! :2funny:
Gah ninja'd by Star :(
Quote from: mikeck on September 16, 2016, 08:54:18 AM
Reeeaaaallllly tried to like this game. Just always felt like a click-fest even when I slowed it down. May have to give it another shot
I have all three variants of this game. It IS a clickfest...even at the dead-slowest setting. I have tried and tried..and like you, I may just have to try again. The concept is just too cool to try not to.
Same way for the new Command naval sim. Fantastically complex...
Now this is awesome:
http://store.steampowered.com/app/529390/
I just realised I haven't bought the Netherlands one.
It's a dressed up RTS. Looks pretty, but not my cup of tea. The plus side is it does bring new gamers over to real wargames and that is always a plus. O0
Quote from: DennisS on September 16, 2016, 04:52:11 PM
Quote from: mikeck on September 16, 2016, 08:54:18 AM
Reeeaaaallllly tried to like this game. Just always felt like a click-fest even when I slowed it down. May have to give it another shot
I have all three variants of this game. It IS a clickfest...even at the dead-slowest setting. I have tried and tried..and like you, I may just have to try again. The concept is just too cool to try not to.
Same way for the new Command naval sim. Fantastically complex...
essentially were in the same boat - i bought and loved airland battle but it was too fast, it got shelved, red dragon came out and i loved the bullet time option. Then Pete Dero on the forums pointed me at a cheat for Airland Battle that did pretty much the same thing as bullet time and i played airland some more, a lot more, 120 hours actually, but......... i couldnt get any consistency on the maps, id win, id lose, id lose, id win without understanding why. Now, if you dont care why you won or not then read no further!
i never played the campaign, only skirmish - to me this game is the closest ill get to opening a box of toy soldiers, picking all my favourite ones, my elite units, my best planes, my hero units and laying them all out on the rug to get ready to kill the other guys best toys - something i miss from being a kid - and i love the units, the SAS, the Green Berets, the choppers and tanks but on the maps i was playing it was just a panic strategy, click on all these ones here and put them there, they might die, they might not, an attack over here??? holy crap, click on all my tanks and move them there - i was playing the wrong maps, no time to see my victories or losses, no time to marvel at my toys because they were dying too fast. This was on 1v1 maps, 2 minutes of peace, 45 seconds of frantically clicking, 2 minutes of losing or winning, flip a coin and end.
Then i switched to a 2v2 map but with one AI army and me, bumped up the points to 4000, and switched the victory to total destruction - game totally changed for me. The map is big enough now to use recon properly, on 1v1 theres no point, by the time i saw what was coming it was already too late, with the bigger maps, recon can spot whats coming down the road and i can actually put the right units in harms way instead of just whats at hand in the nearest forest. And now i can start with enough units i can effectively use combined arms - no long row of tanks to get decimated by bombers or arty, no squishy anti tank units easy prey to choppers to infantry, i can have mixed groups of mutually supporting units advancing across the map......
and to top it all off, whilst playing a massive digital game of soldiers i didnt even realise i wasnt using bullet time any more, now im no spring chicken and certainly hate the click fest games, and should hate this because all i ever read was how quick it was, but its only quick when you dont have the time to do what you want, which is on the smaller maps, make the map bigger and you have all the time in the world, its smal enough to divide into maybe 2 or 3 sections of action, but because you have the right units in the right place its very rarely a case of coming back to one set of units and finding them all dead because you were managing another sector
in short, make your map bigger, not too big, up the points to the max so you can put all your toys on the board at once and enjoy
brought to you by a hater of RTS click fests
The Wargame series is hardly a "dressed up RTS" or an "RTS clickfest". If you have concluded this, you have either not taken the chance to understand the mechanics of the game, not taken advantage of the time settings, or just simply do not enjoy a challenge that requires you to make decisions under a modest level of pressure.
There is nothing else out there like the Wargame series. I agree with Undercovergeek that the game is one giant wonderful cold war toy box. The level of detail in the OOB is unrivaled, even for most "hardcore" TBS games. Each game in the series utilizes, concealment, cover, LOS, combined arms, suppression, supply (ammo and fuel), morale, etc. How is this just a "dressed up RTS"?
Anyway, its a great series and I will defend it. I understand that not everybody is going to enjoy it, but overall the series continues to impress.
Quote from: Tpek on October 03, 2016, 05:53:09 PM
Now this is awesome:
http://store.steampowered.com/app/529390/
Awesome that they are releasing it on Rosh Hashanah!
This may be the DLC that gets me into playing again, really wish they would have done another iteration circa WW2 instead of that silly act of aggression.
Quote from: AchillesLastStand on October 04, 2016, 02:51:33 AM
This may be the DLC that gets me into playing again, really wish they would have done another iteration circa WW2 instead of that silly act of aggression.
Agreed. Act of Agression was a tremendous disappointment. Talk about a dull RTS click fest...
Quote from: Jarhead0331 on October 04, 2016, 05:48:11 AM
Quote from: AchillesLastStand on October 04, 2016, 02:51:33 AM
This may be the DLC that gets me into playing again, really wish they would have done another iteration circa WW2 instead of that silly act of aggression.
Agreed. Act of Agression was a tremendous disappointment. Talk about a dull RTS click fest...
So much lost potential. I refunded the game twice.
I'm hoping a successful Israeli dlc will guide them back to where their revenue stream should be
Quote from: undercovergeek on October 04, 2016, 08:38:29 AM
I'm hoping a successful Israeli dlc will guide them back to where their revenue stream should be
I don't see the Israeli DLC making much of a difference. Although it won the public vote, I don't see it really resulting in a tremendous amount of new players. Furthermore, in all probability, its going to be a relatively low cost release, probably $5.99 like the Netherlands DLC.
Honestly, so many of the comments in the Steam forums are so very offensive and anti-Semitic. I can't say I'm surprised, but if you ever want to be down on the state of humanity, just read a few pages of Steam forum comments.
Quote from: Jarhead0331 on October 04, 2016, 08:58:03 AM
Quote from: undercovergeek on October 04, 2016, 08:38:29 AM
I'm hoping a successful Israeli dlc will guide them back to where their revenue stream should be
I don't see the Israeli DLC making much of a difference. Although it won the public vote, I don't see it really resulting in a tremendous amount of new players. Furthermore, in all probability, its going to be a relatively low cost release, probably $5.99 like the Netherlands DLC.
Honestly, so many of the comments in the Steam forums are so very offensive and anti-Semitic. I can't say I'm surprised, but if you ever want to be down on the state of humanity, just read a few pages of Steam forum comments.
Yeah, Steam's forum has been the ugliest place on the net for many many years now.
I just hope one day enough people will sue Valve over the harassment on the their forum, to make them start moderating it properly.
Steam forums... you will never find the more wretched hive of scum and villainy, as a famous Jedi once put it.
Quote from: Tpek on October 04, 2016, 10:44:21 AM
Quote from: Jarhead0331 on October 04, 2016, 08:58:03 AM
Quote from: undercovergeek on October 04, 2016, 08:38:29 AM
I'm hoping a successful Israeli dlc will guide them back to where their revenue stream should be
I don't see the Israeli DLC making much of a difference. Although it won the public vote, I don't see it really resulting in a tremendous amount of new players. Furthermore, in all probability, its going to be a relatively low cost release, probably $5.99 like the Netherlands DLC.
Honestly, so many of the comments in the Steam forums are so very offensive and anti-Semitic. I can't say I'm surprised, but if you ever want to be down on the state of humanity, just read a few pages of Steam forum comments.
Yeah, Steam's forum has been the ugliest place on the net for many many years now.
I just hope one day enough people will sue Valve over the harassment on the their forum, to make them start moderating it properly.
Yeah...Steam blocks out bad words, but does nothing when it comes down to jokes about putting Jews in ovens or gas chambers. Hahaha...so funny. :knuppel2:
Seriously?
I knew it was bad - I know where it will be next too - the chat window on the front end of the game, that got so offensive the other night I just closed it, thank goodness there's a button that just turns it off - all of me hopes its just 15 year olds swearing because mummy and daddy can't see but all of me also knows there'll be adults in there
Back to the game - was ruse considered the ww2 forerunner to this series? I know it's been taken down on steam but it's findable somewhere I'm sure
As soon as I saw what the dlc was my first thought was "here come the anti sematic jokes and internet haterade"
Overall just another reason I give a low long term outlook on our society.
To go on topic, I've been trying to get into the wargame games but damn are they tough. Played one mission that I thought i was winning and it just ended as a major loss for me. Still don't know exactly what happened.
I have the most fun playing co-op with a friend or 2 against the AI.
The R.U.S.E. game wasn't quite like the Wargame series, but close enough to count as the WW2 forerunner. Not sure why it wouldn't be on Steam -- my tentative guess would be the stupid UPlay requirements, but that hasn't stopped other things. :crazy2:
I played it quite a while on PS3, back when I largely gave up PC games for a couple of years. Never did beat it -- couldn't quite figure out the best way to win the... Anzio invasion mission? (Can't recall.) It was a great (if sometimes salty) little cinematic RTS.
OT
I had no idea that crap was allowed on Steam.
It should be an instant ban.
Continue, rant over.
Quote from: JasonPratt on October 04, 2016, 02:48:47 PM
The R.U.S.E. game wasn't quite like the Wargame series, but close enough to count as the WW2 forerunner. Not sure why it wouldn't be on Steam -- my tentative guess would be the stupid UPlay requirements, but that hasn't stopped other things. :crazy2:
I played it quite a while on PS3, back when I largely gave up PC games for a couple of years. Never did beat it -- couldn't quite figure out the best way to win the... Anzio invasion mission? (Can't recall.) It was a great (if sometimes salty) little cinematic RTS.
They had to take it down for licence reasons - iirc something like whoever allowed them to use Sherman's pulled their permission - that's the very barebones of it
Quote from: JasonPratt on October 04, 2016, 02:48:47 PM
The R.U.S.E. game wasn't quite like the Wargame series, but close enough to count as the WW2 forerunner. Not sure why it wouldn't be on Steam -- my tentative guess would be the stupid UPlay requirements, but that hasn't stopped other things. :crazy2:
I played it quite a while on PS3, back when I largely gave up PC games for a couple of years. Never did beat it -- couldn't quite figure out the best way to win the... Anzio invasion mission? (Can't recall.) It was a great (if sometimes salty) little cinematic RTS.
I bought Ruse from Steam. But I guess it's not being offered anymore.
Yikes, Ruse indeed disappeared from my Steam library without any notice.
I think there are some hoops to jump through if you already own it, but for new purchases - it's gooooone
I still think RUSE is a superior game.
Much less micromanagement, more focus on tactics.
I wish they would follow up with a RUSE 2 focused in a modern day setting. I think modern ruses would be more applicable, and of course modern equipment would be great.
I really wish I could get into Wargame, but the community is too hardcore. Rich coming from me.
But these people just seem to know every stat to every weapon. So to me it seems like less strategy and more...gaming the system.
I make no sense
Quote from: Hofstadter on October 05, 2016, 07:10:54 AM
But these people just seem to know every stat to every weapon. So to me it seems like less strategy and more...gaming the system.
This. The community more closely resembles an esport, rather than a game of war.
Quote from: Apocalypse 31 on October 05, 2016, 08:13:44 AM
Quote from: Hofstadter on October 05, 2016, 07:10:54 AM
But these people just seem to know every stat to every weapon. So to me it seems like less strategy and more...gaming the system.
This. The community more closely resembles an esport, rather than a game of war.
That is exactly how I feel. Its not about any connection to the real world, its all about buffing and nerfing. The constant cry for buffing this or nerfing that completely turned me off the forums. I still crank it up once in a while and play it for 30 minutes. Then I go back to Steel Beasts.
I do find it interesting just perusing the database though.
I have tried to like this game but it just does not do it for me. The close up visuals are stunning, yet you rarely have a chance to zoom in and see them.
Quote from: bboyer66 on October 05, 2016, 08:31:35 AM
I have tried to like this game but it just does not do it for me. The close up visuals are stunning, yet you rarely have a chance to zoom in and see them.
Why not? You can practically stop the action in the game. Furthermore, there is a wonderful replay feature that records everything and you can move to any point on the battlefield and view the action from any angle as much as you like.
Once again, I encourage you to learn how to play the game and give it another shot.
And would many of the complaints be null if playing the campaign game instead of mp?
Quote from: JasonPratt on October 05, 2016, 11:20:54 AM
And would many of the complaints be null if playing the campaign game instead of mp?
I avoid the campaigns. I think they are brutally difficult and pretty superficial. For me, skirmish is where it is at.
Quote from: Jarhead0331 on October 05, 2016, 11:30:04 AM
Quote from: JasonPratt on October 05, 2016, 11:20:54 AM
And would many of the complaints be null if playing the campaign game instead of mp?
I avoid the campaigns. I think they are brutally difficult and pretty superficial. For me, skirmish is where it is at.
Agree with JH - build a deck and go skirmish, 'soldiers' for grown ups
Quote from: undercovergeek on October 05, 2016, 11:53:44 AM
Quote from: Jarhead0331 on October 05, 2016, 11:30:04 AM
Quote from: JasonPratt on October 05, 2016, 11:20:54 AM
And would many of the complaints be null if playing the campaign game instead of mp?
I avoid the campaigns. I think they are brutally difficult and pretty superficial. For me, skirmish is where it is at.
Agree with JH - build a deck and go skirmish, 'soldiers' for grown ups
undercover raises a good point. Deck building is half the fun. Play a few games with stock decks, find out what your play style is and then knock yourself out pouring through the OOBs to construct a deck that suits your strategies. I'm a defensive player overall, so I like having enough armor and mechanized infantry to quickly seize objectives, consolidate a defense and hold, while advancing further when possible. I also like having some airmobile infantry for emergencies or vertical envelopment. Finally, having enough supply and logistics is critical, as is anti-air, rotary and fixed wing support. I save just enough points for a few artillery pieces, but since I'm usually on the defense for most of the game, its difficult to maximize arty effectiveness on an enemy who is usually on the offense and highly mobile.
Quote from: Jarhead0331 on October 05, 2016, 11:30:04 AM
Quote from: JasonPratt on October 05, 2016, 11:20:54 AM
And would many of the complaints be null if playing the campaign game instead of mp?
I avoid the campaigns. I think they are brutally difficult and pretty superficial. For me, skirmish is where it is at.
This is an unfortunate truth for me. The campaign has all the ingredients to be enjoyable, but I find it extremely difficult but not so challenging.
QuoteDeck building is half the fun
I have probably spent 90% of my time in game just building decks.
Love the game/series, but my only gripe with WRD is the deck restrictions. It worked fine without them in EE and WALB, so why change it?
What restrictions pray tell?
Quote from: Jarhead0331 on October 05, 2016, 12:10:03 PM
Quote from: undercovergeek on October 05, 2016, 11:53:44 AM
Quote from: Jarhead0331 on October 05, 2016, 11:30:04 AM
Quote from: JasonPratt on October 05, 2016, 11:20:54 AM
And would many of the complaints be null if playing the campaign game instead of mp?
I avoid the campaigns. I think they are brutally difficult and pretty superficial. For me, skirmish is where it is at.
Agree with JH - build a deck and go skirmish, 'soldiers' for grown ups
undercover raises a good point. Deck building is half the fun. Play a few games with stock decks, find out what your play style is and then knock yourself out pouring through the OOBs to construct a deck that suits your strategies. I'm a defensive player overall, so I like having enough armor and mechanized infantry to quickly seize objectives, consolidate a defense and hold, while advancing further when possible. I also like having some airmobile infantry for emergencies or vertical envelopment. Finally, having enough supply and logistics is critical, as is anti-air, rotary and fixed wing support. I save just enough points for a few artillery pieces, but since I'm usually on the defense for most of the game, its difficult to maximize arty effectiveness on an enemy who is usually on the offense and highly mobile.
I agree with JH and UCG.
Building your force (aka "deck") is half the fun. Trying it out on an angry foe is the other half.
From what I experienced of it in W:ALB, the campaign meta-game isn't all that great. Rather thin, compared to something like a TW grand campaign. More like a quick & dirty way to tied battles together. Better than having no such campaign for territory, but not anything to write home about either.
I've done more skirmish battles than campaign battles, using various decks I mixed & matched. That's where a fair bit of the strategy comes from - building the decks and seeing how you fare with each incarnation. Then adjusting, or making new ones, in between battles. :)
Quote from: undercovergeek on October 05, 2016, 04:11:19 PM
What restrictions pray tell?
If you build a general deck you are restricted to 5 selections per type{armor, inf, etc} If i want to make a deck with 8 slots of inf as well as the best armor i cant do it.
Of course if you want to build a specialized deck if gives you bonuses for the selected unit types but cripples you in other areas.
If memory serves correct it wasnt this way in EE or ALB.
Same as alb - brimming with confidence I went to build a paratroop only army - no tanks, no support, no helicopters - I don't think I'd stand a chance against an armoured assault
OOB is very restricted in Red Dragon. because the camapign is now different. Each unit is actually very specialised. Armour, infantry, artillery. I have had battles where I defeated the Armour in a previous battle and end up battling just artillery in the next. You get benefit of combined arms by stacking Armour, infantry, air and arty in one province. Unlike before when you have a task force
Is there a Groghead group that plays this regularly? Would anyone be interested in setting something up?
I played Airland Battle a lot on the big maps, but had another kid and seemed to have completely missed Red Dragon while it was popular. I've tried playing with the faceless hoards but they leave the game as soon as something doesn't go their way, or I get Zerg rushed before I know what is going on.
I'm US Central Time and can play after 8:00 generally. I'd say my skill level has fallen to 'Skillful Novice' lol
Quote from: republic on October 14, 2016, 07:22:39 AM
Is there a Groghead group that plays this regularly? Would anyone be interested in setting something up?
I played Airland Battle a lot on the big maps, but had another kid and seemed to have completely missed Red Dragon while it was popular. I've tried playing with the faceless hoards but they leave the game as soon as something doesn't go their way, or I get Zerg rushed before I know what is going on.
I'm US Central Time and can play after 8:00 generally. I'd say my skill level has fallen to 'Skillful Novice' lol
Yep, me and a buddy took like a year break and have recently started playing again. Shoot me a pm for steam ID if interested.
More countries coming soon.
Yugoslavia (tank focused faction)
http://www.eugensystems.com/a-preview-into-yugoslavia/
Finland (infantry focused faction)
http://www.eugensystems.com/a-preview-into-finland/
We just published a retrospective and interview with the developers :) http://www.wargamer.com/news/the-game-of-war-a-retrospective-on-the-wargame-franchise/
Really wish they would have done a WW2 Wargame instead of Act of Aggression. It would have sold like hotcakes and gotten much better reviews.
Quote from: AchillesLastStand on December 13, 2016, 02:57:16 PM
Really wish they would have done a WW2 Wargame instead of Act of Aggression. It would have sold like hotcakes and gotten much better reviews.
I would buy that in a heartbeat.
Quote from: AchillesLastStand on December 13, 2016, 02:57:16 PM
Really wish they would have done a WW2 Wargame instead of Act of Aggression. It would have sold like hotcakes and gotten much better reviews.
Looked like yet another Typical RTS from the 2000s, from what I recall. Dunno if changing the theme, to the same as most of the others in the genre, would've made it stand out. :cowboy:
Quote from: Nefaro on December 14, 2016, 07:40:22 PM
Quote from: AchillesLastStand on December 13, 2016, 02:57:16 PM
Really wish they would have done a WW2 Wargame instead of Act of Aggression. It would have sold like hotcakes and gotten much better reviews.
Looked like yet another Typical RTS from the 2000s, from what I recall. Dunno if changing the theme, to the same as most of the others in the genre, would've made it stand out. :cowboy:
This is hardly a typical RTS from the 2000s. You are missing out. Fantastic series.
Quote from: Jarhead0331 on December 14, 2016, 08:13:55 PM
Quote from: Nefaro on December 14, 2016, 07:40:22 PM
Quote from: AchillesLastStand on December 13, 2016, 02:57:16 PM
Really wish they would have done a WW2 Wargame instead of Act of Aggression. It would have sold like hotcakes and gotten much better reviews.
Looked like yet another Typical RTS from the 2000s, from what I recall. Dunno if changing the theme, to the same as most of the others in the genre, would've made it stand out. :cowboy:
This is hardly a typical RTS from the 2000s. You are missing out. Fantastic series.
He was speaking of the old
Act Of Aggresion RTS games. I guess these devs were involved with that series before the
Wargame series.
And, yes, the
Wargame series is great! O0
Act of War (2005) is the original title before Wargame. It was very good. Not typical as Jarhead stated.
The latest iteration after Wargame is Act of Aggression (2015).
Quote from: jomni on December 14, 2016, 08:33:10 PM
Act of War (2005) is the original title before Wargame. It was very good. Not typical as Jarhead stated.
The latest iteration after Wargame is Act of Aggression (2015).
I didn't play Act Of War very long, so it may not have been another Command & Conquer or Age Of Empires style game. Just struck me that way in my short time.
I wish this game had the option of turns like Battlefront games with a We Go system
Did they offer a slower fix for all three games?
Quote from: demjansk1942 on December 18, 2016, 01:59:31 PM
I wish this game had the option of turns like Battlefront games with a We Go system
Did they offer a slower fix for all three games?
Yes. There is a trainer that lets you set game speed for both European Escalation and ALB.
Thanks for the info
Quote from: AchillesLastStand on December 13, 2016, 02:57:16 PM
Really wish they would have done a WW2 Wargame instead of Act of Aggression. It would have sold like hotcakes and gotten much better reviews.
Apart from ruse does anyone know the nearest game to a ww2 red dragon?
And it's not company of heroes :P
Quote from: undercovergeek on January 24, 2017, 07:59:05 AM
Quote from: AchillesLastStand on December 13, 2016, 02:57:16 PM
Really wish they would have done a WW2 Wargame instead of Act of Aggression. It would have sold like hotcakes and gotten much better reviews.
Apart from ruse does anyone know the nearest game to a ww2 red dragon?
And it's not company of heroes :P
Theatre of War series http://store.steampowered.com/sub/14301/
Graviteam Tactics series http://store.steampowered.com/search/?developer=Graviteam
Men of War series http://store.steampowered.com/sub/47303/
Blitzkrieg 3 ? http://store.steampowered.com/app/235380/
Officers ? http://www.matrixgames.com/products/367/details/Officers.-.The.Matrix.Edition
I've been playing this game again and I forgot how absolutely totally friggin' awesome it is. I've got to say the entire Wargame series is actually my childhood dream game come true...seriously, I used to play with little toy soldiers that I took out of a box. This is basically that, with awesome details, graphics and sound. I love seizing and holding objectives and then calling in CAS to rain fire down on platoons of enemy soldiers. The destruction left in the wake of battle is also fantastic. You can tell how intense a battle was by looking at how badly scarred the terrain is.
Just an outstanding game all around.
Quote from: Jarhead0331 on March 07, 2021, 09:00:19 PM
I've been playing this game again and I forgot how absolutely totally friggin' awesome it is. I've got to say the entire Wargame series is actually my childhood dream game come true...
Referring to Wargame: Red Dragon?
I bought the Theater of War series on sale,but never downloaded it. Is it similar? All of these games look similar in the ads and I get really confused. The only one I ever played a bit was Mius Front. Oh and I really played the original Combat Mission-Beyond Overlord a bit back in the early 2000s. Since then so many look-alikes came out that I got overwhelmed and gave up figuring out which one was "best".
Theatre of War is NOT similar to Red Dragon at all.
Theatre of war is more like a clunky 3D version of close combat.
Combat Mission I suppose is a more realistic but clunkier version of close combat in 3D.
Red Dragon's main differences are that it is a cold war setting and that you can zoom out to the clouds or in to see a soldiers face almost instantly seeing everything in between along the way.
Red Dragon also involves bringing in forces with points as the battle progresses.
Solops what kind of game are you after exactly?
This game was free the other day on Epic. Not sure if the week ended for the freebie
Quote from: demjansk1942 on March 08, 2021, 05:48:21 AM
This game was free the other day on Epic. Not sure if the week ended for the freebie
Still free until this Thursday ~11am.
Man there are so many things I feel horrible about in the interface for red dragon vs sd2.
I don't think it is fair to compare the two games...at least, not with respect to things like UI, mechanics, etc. There is like 4 to 5 years of development time between the two games. I have no complaints about the Red Dragon interface whatsoever. Whatever it has works for me. I only wish they could figure out how to make the rewind feature work in the replays.
Quote from: Jarhead0331 on March 09, 2021, 07:24:34 AM
I don't think it is fair to compare the two games...at least, not with respect to things like UI, mechanics, etc. There is like 4 to 5 years of development time between the two games. I have no complaints about the Red Dragon interface whatsoever. Whatever it has works for me. I only wish they could figure out how to make the rewind feature work in the replays.
Difference # 3 : planes are handled differently
The game doesn't handle the planes differently regarding speed but ww2 planes are slower than modern planes !
It seems to me he knows little about the equipment in ww2 and looks at this as choices the game designer made instead of accepting the game tries to reflect reality.
^agreed. I thought the video drew some pretty bizarre distinctions considering the differences in forces modeled. I also wasn't sure if all of his points were completely accurate, like with respect to reinforcements, veterancy rules, etc.
Didn't see this one coming...very cool!
Quote
Hello!
It's good to be back. That's right, at Eugen, we are working hard to provide our Wargame fans with some exciting new content.
Today we are ready to reveal ... a new Nation Pack for Wargame Red Dragon focusing on an oft-overlooked Cold War nation and its indigenous arsenal: South Africa!
Wargame Red Dragon - Nation Pack: South Africa will feature this country's unique vehicle and weapon pool from when the South African Defence Force (SADF) was engaged in the yearslong Border War in Namibia and Angola...
With Wargame Red Dragon - Nation Pack: South Africa, we will add close to 90 new vehicles, all fully voiced in either Afrikaans or South African-accented English. From the Olifant MBT and Casspir APCs to Cheetah fighters, SASF special forces, and even 32 Battalion troops, you'll find our SADF arsenal exhaustively researched and historically accurate!
Historical South African context
Wargame Red Dragon - Nation Pack: South Africa puts the spotlight on the SADF, the South African Defense Force, the national army of apartheid-era South Africa. Mostly composed of conscripted white South Africans (both English and Afrikaans-speaking males), the SADF did feature a sizable amount of black and colored soldiers in distinct, segregated formations.
With unequal racial discrimination (apartheid) underpinning the South African's republic existence, the SADF fought numerous conflicts, the most famous being the Border War against Communist-backed guerrillas both in occupied Namibia and nearby Angola. This asymmetric conflict ran from the late 60s to 1989, increasing in intensity, especially in the later years. Cuba and South Africa became more and more actively involved as respective backers of local guerrilla groups vying for power and control, going so far to field their own forces on the battlefield. This culminated in the famous tank engagement in 1988 of the Battle of Cuito Cuanavale, the largest of its kind of the Cold War on the African continent.
The Border War concluded with a peace treaty giving Nambia its formal independence in 1990. The SADF became the South African National Defence Force (SANDF) in 1994, after the first free and multiracial election of the country, which saw Nelson Mandela become president.
Why did we pick South Africa?
South Africa is one of the rare countries missing from Wargame Red Dragon which featured a large indigenous armaments industry producing a series of cool-looking vehicles, from IFVs to helicopters. What about the Ratel, Casspir, Buffel, Rooikat, G6 Renoster, Rooivalk?
As a highly mobile and aggressive army, the SADF relied more than any other nation on speed and mobility, with a strong preference for wheeled armored vehicles. Going for motorized makes sense in the savannah and bush-like environment of Southern Africa. There was hardly any mechanized (tracked) weaponry in the SADF arsenal, besides the Olifant main battle tank.
The SADF of the Cold War was built for a different type of conflict: a highly mobile strike force, quickly able to cover vast distances, with a strong emphasis on aggressive infantry combat. It was also one of the few countries that fought an "open" war (even though the extent and length of Border War itself was hidden from South Africa's own population).
So: plenty of reasons why we wanted to include the SADF as a fighting nation in a new Nation Pack!
Wargame Red Dragon - Nation Pack: South Africa will feature:
Close to 90 new SADF units, including 20 brand-new vehicle models, as well as many new variants. All feature new Afrikaans and South African-accented English voice-overs, aie boet!
These include the ubiquitous Casspir and Ratel APCs (in numerous variants, from IFV, recon, command, mortar, and even SAM), the Rooikat wheeled tank (including variants and prototypes), Eland (license-produced French AML), Cactus (French Crotale), the only tracked Olifant MBT, many armed variants of locally made SAMIL trucks (Ystervark and Bosvark SPAAG, Valkiri and Bateleur MLRS), to the iconic G6 Renoster self-propelled howitzer.
The Air Force includes old Buccaneer, Vampire and Impala as close-air support, as well as several French Mirage variants and the locally modified Cheetah as fighter and multirole aircraft. Furthermore, you will find the Atlas Carver prototype, the first full South African prototype plane design ... that never left the drawing board.
Helicopters include the French Alouette III, Puma, Super Frelon and their locally produced versions and prototypes such as the K-Car, Oryx and XTP-1 Beta. You will also be able to deploy South Africa's very own attack helicopter design, the badass-looking Rooivalk.
Infantry will include Bokkop regular riflemen, Parabat paratroopers, SASF special forces, and many more units such as militia, recon, MANPADS, engineers, etc. You will also find Portuguese-speaking Angolian UNITA squads, as well as SADF's own 32 Battalion (the Buffalos), as veteran light infantry formation.
SADF weaponry features imported or locally built R1 and R4 rifles, SS-77 and Mini-SS MG, LRAC and APILAS LAW, but also the more original HK-21, FT5, Inflict and, of course, the iconic Y2 grenade-launcher and NTW-20 heavy sniper/anti-material rifle.
Yep. Did not see it either. Very cool.
I will probably bite. But I have to be honest, I struggle with the old warfame interface now we have steel division 2. The epic free version of red dragon must have eugen flush with enough cash to support this gsme again. Amazing. Some people are specilating on red dragon 2 because of this but I think the opposite.
P.s. It is a fact that wargame red dragon at the moment has double the player base of steel division 2. If it did not have before.
Let me be the first to meme: "Look Mr. Frodo! An Olifant!" :notworthy:
South Africa Nation pack delayed, most likely until after August.
I'm excited for this one, but the delay doesn't bother me too much. Although the SADF is extremely cold war appropriate, I'm not sure there are any good REDFOR in the game presently for them to go up against. The SADF was highly trained and very motivated and they excelled in bush wars, but its hard to imagine them stacking up very well on large conventional battlefields. Would be cool of some of the African combatants were modeled too.
Oh well, we'll find out in September hopefully...
Quote
Game development is hard, and the way to any kind of launch is beset with roadblocks and detours. We know that some of you were hoping for a release soon - as in next week soon - or alternatively sometime in August. That is, unfortunately, not going to happen.
We still need more time with Wargame: Red Dragon - Nation Pack: South Africa. Even though unit balancing is done, as most of the unit models, there is plenty of work left. Not only that, August is a very quiet month in which everything slows down. We try to avoid releasing anything in the deepest part of the summer holidays.
There is more: next to Wargame: Red Dragon, we are also working concurrently on two new expansions for or our other popular strategy game (you might have heard about it here or there) Steel Division 2. In all fairness, we bit off more than we could chew, and coupled with the small delays that are always encountered, a post-August launch of the Nation Pack seems ever more likely. Our apologies!
In the meantime, here are the details released about the major components of the SADF...infantry, armor, Air Force and helos. Cool stuff!
https://store.steampowered.com/news/app/251060/view/3016823329556921166 (https://store.steampowered.com/news/app/251060/view/3016823329556921166)
https://store.steampowered.com/news/app/251060/view/3048349794619388526 (https://store.steampowered.com/news/app/251060/view/3048349794619388526)
https://store.steampowered.com/news/app/251060/view/3070869061072083812 (https://store.steampowered.com/news/app/251060/view/3070869061072083812)
https://store.steampowered.com/news/app/251060/view/2993187041098594435 (https://store.steampowered.com/news/app/251060/view/2993187041098594435)
South Africa's military, especially in the Cold War era has always been interesting to me, as well as the bush wars they fought in. I imagine their military is in less than stellar shape now.
Quote from: Gusington on July 22, 2021, 08:44:37 AM
South Africa's military, especially in the Cold War era has always been interesting to me, as well as the bush wars they fought in. I imagine their military is in less than stellar shape now.
No comparison. It's a totally different military and a totally different country.
I bet...just seeing some video clips out of South African cities in the last few weeks definitely confirms that.
Concerns have been raised as to the operational capabilities of the army given the high proportion of the army's budget spent on salaries (around 80%) and low amounts budgeted for capital (5%) and operational (15%) capacity. In addition to the large ratio of officers to soldiers, critical skills shortages, high average age of service personnel (48 years), and low proportion that are medically fit enough to be readily deployable (about 10% of personnel).
Sounds like night and day from the state of the SADF in or about 1991 and prior.
^48 years?? Holy crap. South African police are also sort of militarized also, or were...weren't they?
I realize we're treading into dangerous apartheid-discussion territory, but as a kid South Africa and its military and its history always captured my imagination.
I also met a few Jewish South Africans when I was a kid and they were great people too. Don't know what it's like now but there were also some super-hawt chicks.
Quote from: Gusington on July 22, 2021, 08:58:43 AM
I also met a few Jewish South Africans when I was a kid and they were great people too. Don't know what it's like now but there were also some super-hawt chicks.
So did I. There was a large community of Jewish South Africans in Dallas where I grew up.
^It blew my 14 year old mind.
SADF DLC pack scheduled for a September 30 release! O0