Training the Terminator: A "Future Force" AAR played with ChatGPT4

Started by Tripoli, June 30, 2024, 02:06:45 PM

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Tripoli

ME: I'm back.  Let's continue the game. Do you still want  to spend your $21 the way you last suggested?

Let's review the proposed spending plan:

1. **Repair Units:**
   - Repair 2 damaged HBCTs at $1 each = $2
   - Repair 2 more heavily damaged HBCTs at $2 each = $4
   - Repair 2 damaged IBCTs at $1 each = $2

   Total repair costs: $2 + $4 + $2 = $8

2. **Building New Units:**
   - 1 SBCT at $3, taking 2 turns
   - 1 IBCT at $2, taking 1 turn

   Total building costs: $3 + $2 = $5

3. **Intelligence Points:**
   - Purchase 3 SI points at $1 each = $3
   - Purchase 2 TI points at $1 each = $2
   - Purchase 3 CI points at $1 each = $3

   Total intelligence costs: $3 + $2 + $3 = $8

Total spending: $8 (repairs) + $5 (building) + $8 (intelligence) = $21


If this plan still aligns with your strategy, we can proceed with the spending and move to the next phase.

Me: Minor correction: This is your strategy.  I am helping to guide your thinking, but you are developing the strategy and executing the tactics to achieve the strategy.  I observe you are not spending any money on improving strategic movement (SM).  I am not saying that is a good or a bad decision.  Can you explain why you made that decision?

Thank you for the clarification. Let me outline my reasoning:

1. **Unit Repairs:** Repairing damaged units is crucial to maintain a robust fighting force. Ensuring that our units are in optimal condition can make a significant difference in conflicts, especially given the high costs and longer time frames to build new HBCTs and IBCTs.

2. **Building New Units:** Expanding our force with a new SBCT and IBCT increases our operational flexibility. The SBCT is particularly valuable due to its balance of firepower and mobility, while the IBCT is cost-effective and quick to build.

3. **Intelligence Points:** Investing in intelligence is vital for making informed strategic decisions. Additional SI, TI, and CI points can provide critical insights into ORANGE's deployments and protect our intelligence efforts, allowing us to deploy our forces more effectively.

**Reason for not spending on Strategic Movement Points (SM):**

- **Current SM Sufficiency:** We currently have 25 SM points. Given the deployment costs of various units (HBCT = 5, SBCT = 3, IBCT = 2, etc.), this seems sufficient for the immediate needs of moving our available units to desired AOs. Since our immediate focus is on deploying our forces and stabilizing key AOs, the current SM points should suffice for this turn's operational requirements.

- **Cost-Benefit Analysis:** Allocating funds to repair and build units and enhance intelligence capabilities is prioritized over SM because these actions have a more immediate impact on our force readiness and situational awareness. Additional SM points could be considered in future turns if the operational tempo increases or if we face more complex redeployment needs.

In summary, the decision to not spend on SM this turn is based on the current sufficiency of our SM points relative to our immediate operational needs and the prioritization of other critical areas such as unit readiness and intelligence capabilities.

Would you like to proceed with this strategy, or would you prefer to make adjustments?



"Do I not destroy my enemies when I make them my friends?" -Abraham Lincoln

Tripoli

Observation from Me: The AI gave a pretty good cost/benefit reasoning for not investing in strategic movement.  It is notable that I didn't help the AI with that decision, and the AI changed its mind from one of the its earlier strategies, where it was going to purchase additional SM capacity.  The AI changed its mind based on the new rules I gave it, but it arrived at that decision independent of any prompting from me.
"Do I not destroy my enemies when I make them my friends?" -Abraham Lincoln

Tripoli

Me: I've uploaded your moves, and here are the results. Don't give me a strategy yet.  I want to discuss a couple of issues.
You were unsuccessful in any of your intelligence efforts. Incidentally, I was incorrect in making you think you could apply intelligence to the AO.  The game applies your intelligence capability and randomly determines the results.  The other issue worth noting is that the level of conflict in  AO A is no longer in a Major Combat Operations.  The situation there is now a PME.  See the two images I am attaching for an overview of the situation and the changes that have happened.  Do you recall what I told you earlier about how some units are more effective in different levels of conflict?






Yes, I recall that different units are more effective in different levels of conflict:

1. **Heavy Brigade Combat Teams (HBCTs)** are generally more effective in Major Combat Operations (MCO) due to their heavy armor and firepower.
2. **Stryker Brigade Combat Teams (SBCTs)** have flexibility and mobility, making them effective in both MCO and Irregular Warfare (IW).
3. **Infantry Brigade Combat Teams (IBCTs)** are particularly effective in Peacetime Military Engagement (PME) and Irregular Warfare due to their adaptability and ability to operate in less intense conflict environments.
4. **Special Operations Forces (SOF)** excel in Irregular Warfare and Peacetime Military Engagement due to their specialized training and capabilities.

Given that AO A has shifted from MCO to PME, this change impacts the effectiveness of different units in that area. The units that were previously more effective in MCO may not be as advantageous in the current PME scenario. This will require reassessing the deployment strategy to ensure that the right units are positioned where they can be most effective.

Would you like to discuss any specific areas or aspects of the situation before we move on to formulating a new strategy?

"Do I not destroy my enemies when I make them my friends?" -Abraham Lincoln

Tripoli

Me: Let's talk about making deductions about ORANGE deployments. Even though you do not have any information from intelligence this turn, you can probably make deductions about ORANGE objectives and how they deployed their forces last turn.  This may indicate those areas ORANGE thinks are important, and so help you decide where to deploy this turn.  What information do you have from last turn and now to help you deduce what areas are important to ORANGE and roughly how it deployed its forces last turn?


To deduce ORANGE's objectives and deployments, let's analyze the available information from last turn and the current state:

1. **Areas of Operations (AO) Values:**
  - Each AO has a value to both BLUE and ORANGE. Higher value areas are more likely to be targeted by ORANGE.
  - Current AO values indicate that AO B and AO C have higher values to both BLUE and ORANGE.

2. **Conflict Levels:**
  - Last turn, AO A was in Major Combat Operations (MCO) and has now shifted to Peacetime Military Engagement (PME). This indicates that significant ORANGE forces were likely committed to AO A but may have reduced or adjusted their deployment following the change in conflict level.
  - AO D is currently in Irregular Warfare (IW), suggesting that ORANGE may be using forces effective in IW scenarios, like their own SOF or similar units.

3. **Force Ratios:**
  - Last turn's deployments and the current force ratios indicate how ORANGE may have distributed its units.
  - In AO A, the current force ratio is 2:2, indicating a possible reduction in ORANGE forces in response to the conflict level change.
  - In AO B, the force ratio is 2:3, suggesting a strong ORANGE presence, likely due to the high value of this AO.
  - In AO C, the force ratio is 3:2, indicating a significant commitment by ORANGE, likely due to the high value.
  - In AO D, the force ratio is 1:1, suggesting balanced forces but in an IW scenario.
  - In AO E, the force ratio is 1:1, indicating a lesser priority for both sides.

4. **Intelligence Efforts:**
  - Although intelligence efforts were unsuccessful, counter-intelligence was successful, which suggests that our deployments and intentions remain concealed from ORANGE.

**Deductions:**

- **AO A:** Previously high conflict (MCO) and now PME. ORANGE may have reduced forces here but still maintains a presence due to its strategic importance.
- **AO B:** High value to ORANGE with a strong presence. Likely a key objective for ORANGE.
- **AO C:** Also high value to ORANGE with a significant commitment. Another critical area for ORANGE.
- **AO D:** Irregular Warfare indicates ORANGE's use of specialized forces. This AO has moderate value and balanced force deployment.
- **AO E:** Lower priority with balanced forces, likely not a primary objective for ORANGE.

Based on this analysis, ORANGE likely prioritizes AO B and AO C due to their high value and has adjusted forces in AO A following the change in conflict level. AO D sees specialized forces, indicating a secondary objective. AO E remains a lower priority.

These deductions can guide our deployment strategy for this turn. Should we proceed with these insights to develop our strategy and deployment plan?

"Do I not destroy my enemies when I make them my friends?" -Abraham Lincoln

CptHowdy

very cool experiment. do you think you have achieved your goal already or does it have to win first?

Tripoli

Quote from: CptHowdy on July 01, 2024, 05:44:34 PMvery cool experiment. do you think you have achieved your goal already or does it have to win first?
I'm not finished.  I want to play at least one game.  The moves should go quicker as I teach it how to play, and factors to consider.  I may do one learning game, and then try a game where I don't intervene at all.  This would show how much learning of the "art" of wargaming the AI is actually able to do.
"Do I not destroy my enemies when I make them my friends?" -Abraham Lincoln

bobarossa

If ChatGPT had replied with the eyeroll emoji after you said "Do you recall", I would have been very impressed/frightened.

Is the game's AI playing the other side or are you?

CptHowdy

lots of people will make their own house rules for games they play because a certain mechanic or unit can be abused. wondering if AI could recognize that situation and abuse it as well or will it play nice.

Tripoli

Quote from: bobarossa on July 01, 2024, 08:21:42 PMIf ChatGPT had replied with the eyeroll emoji after you said "Do you recall", I would have been very impressed/frightened.

Is the game's AI playing the other side or are you?
I'm having the AI play the game's AI.  I'm just helping guide/train it.  I'm also periodically quizzing it to see how much "thought" it is putting behind its moves. 
"Do I not destroy my enemies when I make them my friends?" -Abraham Lincoln

Tripoli

Me: I'm back.  Let's talk a little more about your deductions.  You know that ORANGE won in four of the five AO last turn.  That is show by the Orange colored flag in the "Victor" space.  In AO A, ORANGE got 0.6 points, in AO B, ORANGE got 0.7 points, in AO C, ORANGE got 0.8 points, and in AO E, ORANGE got 0.3 points. You also know what the force ratio was in each of these areas, and you know what forces you had in the areas.  For example, in AO A, you know you had 6 HBCT and one IBCT, and with thes forces, you had a 1:1.25 inferiority in forces compared to ORANGE.  Do you see that?
 
Yes, I see that. Knowing the victor points and the force ratios in each AO, combined with our understanding of ORANGE's strategic objectives, gives us a clearer picture of their force deployments and priorities. Let's break down the details for each AO:

1. **AO A**:
   - **ORANGE Points**: 0.6
   - **User Forces**: 6 HBCT + 1 IBCT
   - **Force Ratio**: 1:1.25 (inferiority)

2. **AO B**:
   - **ORANGE Points**: 0.7
   - **User Forces**: [Specify your forces here if known]
   - **Force Ratio**: [Specify ratio if known]

3. **AO C**:
   - **ORANGE Points**: 0.8
   - **User Forces**: [Specify your forces here if known]
   - **Force Ratio**: [Specify ratio if known]

4. **AO D**:
   - **ORANGE Points**: [Not specified]
   - **User Forces**: [Specify your forces here if known]
   - **Force Ratio**: [Specify ratio if known]

5. **AO E**:
   - **ORANGE Points**: 0.3
   - **User Forces**: [Specify your forces here if known]
   - **Force Ratio**: [Specify ratio if known]

From this, we can infer the following:

1. In **AO A**, ORANGE likely had a slightly superior force, resulting in the 1:1.25 force ratio against you. Since they won with 0.6 points, their presence, although slightly stronger, wasn't overwhelmingly dominant but sufficient to secure a victory.

2. In **AO B**, ORANGE scored 0.7 points, indicating a stronger commitment. If you provide your forces and the force ratio, we can better analyze ORANGE's strength here.

3. In **AO C**, with 0.8 points, ORANGE had a significant force presence, suggesting it's a high-priority area for them. Knowing your forces and the force ratio will help us determine their exact strength.

4. **AO D** remains an area of interest, especially given the nature of Irregular Warfare. If ORANGE didn't score points here, it might suggest a more balanced or even situation.

5. In **AO E**, with 0.3 points, ORANGE likely had a balanced force with perhaps a slight edge, making it a lower priority for them compared to AO B and AO C.

By filling in the missing details for each AO, we can develop a more precise understanding of ORANGE's strategy and deployment, allowing us to plan our moves more effectively. Please provide any additional information you have about the forces and ratios in the remaining AOs.


Me: Your answer makes me wonder if you are recalling data I previously gave you that is contained in an image.  Do you recall the image I provided you titled "2029 Conflict Resolution Phase"? The title will be in a grey bar in the upper left hand corner of the image.  Do you have access to this image in your memory, or do I need to resupply it?

I don't have direct access to images you've previously provided. Please resupply the "2029 Conflict Resolution Phase" image, and I'll use the information from it to give a more accurate and detailed analysis.

Me: No problem.  I can resupply it.  For my information, when you save our conversations, is it only the last part of the conversation you save?  Do you not save images or charts and tables I give you?

I save text-based information and context from our conversations, but I don't have the ability to store or recall images, charts, or tables directly. If you provide data in text form or describe the content of an image, chart, or table, I can save and use that information in our discussions.

Please provide the "2029 Conflict Resolution Phase" image again, and I'll use the information to help with the analysis.


"Do I not destroy my enemies when I make them my friends?" -Abraham Lincoln

Tripoli

Me: No problem.  I am attaching it.  It is labeled "2029 Conflict Resolution Phase" in the upper left corner.  Based on this data, what deductions can you make about the importance of each of the AO to ORANGE and approximately how many forces they committed to each of the AO?  Two things to remember: the ratio of forces is always given in BLUE: ORANGE, so if it says the ratio is 1 to 1.25, that means that ORANGE had approximately a 5:4 superiority of forces compared to BLUE.  Also, remember that the points awarded are based on how the strength of the value to the winning side the AO is as well as how decisive a victory it was.  While you don't know how decisive a victory ORANGE has, because you don't know what ORANGE losses were, you can estimate how decisive a victory it was by the force ratio.  The greater the disparity between forces is, the more decisive the victory for the side with more forces.  For instance, as shown in the attached image, in AO C, ORANGE had a superiority of only 5:4 so their victory there was not that decisive. Yet they scored 0.8 points, which was the most they earned in any AO.  Therefore, you can deduce that AO C is very important to ORANGE.  You can also deduce that since you had 3 HBCT, 1 SBCT, 1 IBCT and 1 AVN, and that ORANGE had a 5:4 superiority, they had a force in AO C that had 25% more capable.  You don't know the composition of that force.  However you do know that since the conflict level is PME, there were no losses, so unless ORANGE withdraws forces from AO C, it has at least this amount of force in AO C at the beginning of this turn.  Further, you can assume, given the importance of AO C, that ORANGE may reinforce this area.  Do you have any questions?



No questions, your explanation is clear. I'll analyze the data from the image and make deductions about the importance of each AO to ORANGE and the approximate forces they committed.

Analysis of the 2029 Conflict Resolution Phase
AO A (Major Combat Operations)
User Forces: 6 HBCT, 1 IBCT
Force Ratio: 1 to 1.25 (ORANGE has 25% more forces)
ORANGE Points: 0.6
Deduction: Moderate importance to ORANGE, as indicated by the points scored and the significant but not overwhelming force superiority.
AO B (Peacetime Military Engagement)
User Forces: 2 HBCT, 3 IBCT, 2 ENGR
Force Ratio: 1 to 1.25 (ORANGE has 25% more forces)
ORANGE Points: 0.7
Deduction: High importance to ORANGE, as shown by the points scored and the strong commitment of forces.
AO C (Peacetime Military Engagement)
User Forces: 3 HBCT, 1 SBCT, 1 IBCT, 1 AVN
Force Ratio: 1 to 1.25 (ORANGE has 25% more forces)
ORANGE Points: 0.8
Deduction: Very high importance to ORANGE, as reflected by the highest points scored. ORANGE had 25% more capable forces and is likely to reinforce this area.
AO D (Irregular Warfare)
User Forces: 1 IBCT, 2 SOF
Force Ratio: 1 to 1.25 (ORANGE has 25% more forces)
ORANGE Points: 0.1
Deduction: Low importance to ORANGE, shown by the minimal points scored. The force superiority indicates a small but sufficient commitment.
AO E (Peacetime Military Engagement)
User Forces: 3 SBCT, 2 ENGR, 1 AVN
Force Ratio: 1 to 2 (ORANGE has double the forces)
ORANGE Points: 0.3
Deduction: Moderate importance to ORANGE, indicated by the points scored and the significant force superiority.
Summary of Deductions
AO C is the most critical to ORANGE, given the highest points scored and the commitment of forces.
AO B is also highly important, with significant points and force commitment.
AO A and AO E are moderately important, with reasonable force commitments and points scored.
AO D is the least important to ORANGE, reflected by the minimal points and force commitment.
ORANGE Forces Estimation
Based on the provided ratios and your forces, we can estimate ORANGE's forces in each AO as follows:

AO A: Approx. 7-8 equivalent units (considering a 25% superiority over your 7 units)
AO B: Approx. 9-10 equivalent units (considering a 25% superiority over your 7 units)
AO C: Approx. 8-9 equivalent units (considering a 25% superiority over your 7 units)
AO D: Approx. 5-6 equivalent units (considering a 25% superiority over your 4 units)
AO E: Approx. 12-13 equivalent units (considering double superiority over your 6 units)
These estimates should help guide your strategy for the next turn, keeping in mind ORANGE's likely reinforcements in critical areas like AO C and AO B.

Let me know if you need further analysis or assistance with planning your next moves.
"Do I not destroy my enemies when I make them my friends?" -Abraham Lincoln

Gusington



слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

Tripoli

Me: Remember that the game is won by what side has the most points.  At the end of turn 1, ORANGE has 2.3 points. You have twenty turns to get more points than ORANGE.  You want to maximize your points and minimize ORANGE points, and you don't want to get too far behind in points, as you may have trouble making up the point deficit in the number of game turns remaining. For example, I would estimate that you could only let ORANGE win 2.3 points per turn for approximately eight turns before it would be very difficult for BLUE to make up those points and then win.  It is not critical that you have more points every turn, but it is important you don't fall too far behind.

Now I want to talk about possible strategies.  You can try any combination of these, or any other strategy you can come up with.  One possible strategy is an "attrition" strategy.  This is where you try to achieve a 3:1 or better force ratio in any area that has a level of conflict of either MCO or IW.  This will cause combat losses to ORANGE, and if it happens frequently enough, will degrade the ORANGE force pool and economy so they will have difficulty in competing in the AO.  However, this is a risky strategy to exclusively use, because you can not count on enough MCOs or IWs, nor can you rely on them occurring early enough in the game to make a difference in points by the time the game ends.  Don't give me a strategy yet.  I just want to make sure you understand this.

I understand the importance of balancing point accumulation and preventing ORANGE from gaining too many points, as well as the concept of the "attrition" strategy. The goal is to maintain a competitive position throughout the game, avoiding a significant point deficit while considering various strategies to outmaneuver ORANGE. Here are the key points:

1. **Game Objective**: Win by having more points than ORANGE by the end of the 20 turns.
2. **Current Standings**: ORANGE leads with 2.3 points after turn 1.
3. **Point Management**: Avoid falling too far behind in points each turn to ensure a chance of overtaking ORANGE by the end of the game.
4. **Attrition Strategy**: Achieve a 3:1 or better force ratio in areas with MCO or IW to inflict losses on ORANGE, degrading their force pool and economy over time. This strategy is risky if relied upon exclusively due to variability in conflict levels and timing.

With this understanding, I can analyze potential strategies and their implications for maximizing BLUE's points and minimizing ORANGE's points, ensuring a balanced approach that keeps you competitive throughout the game. Let me know when you're ready to develop your strategy or if you have any specific considerations or scenarios you'd like to explore further.


Me: Here are some more considerations.  You can also use an economic strategy, where you try to save money.  If you recall, units deployed to Blueland reduce your money spent on OPTEMPO, freeing up the money for building more forces or capability. You can potentially save money by bringing forces back to Blueland, then spend the money on additional forces or on R&D that improves your force capability, and then use this larger or more capable force to achieve force dominance in the AO.  The risk of this strategy is that it is slow, and ORANGE may score more points early, making it difficult to catch up.

  We also discussed earlier your ability to "transform" units, eliminating them and returning part of their costs back into your budget to spend on other priorities.  I am attaching the chart that shows how much it costs to have the various types of units deployed to the various AO.  Please summarize this chart so that it remains in your memory.  You can ignore the information in the "DX" column



I've summarized the chart you provided, and now it's saved in my memory. Here's a recap of the information:

### Build Costs and Times:
- **HBCT**: Cost 5, Time 3
- **SBCT**: Cost 3, Time 2
- **IBCT**: Cost 2, Time 1
- **SOF**: Cost 5, Time 4
- **AVN**: Cost 5, Time 3
- **ENGR**: Cost 2, Time 2

### OPTEMPO Costs:
- **Home Station**:
  - HBCT: 3
  - SBCT: 2
  - IBCT: 2
  - SOF: 2
  - AVN: 2
  - ENGR: 2
- **AO A**:
  - HBCT: 5
  - SBCT: 4
  - IBCT: 2
  - SOF: 4
  - AVN: 5
  - ENGR: 3
- **AO B**:
  - HBCT: 4
  - SBCT: 3
  - IBCT: 2
  - SOF: 3
  - AVN: 4
  - ENGR: 3
- **AO C**:
  - HBCT: 6
  - SBCT: 4
  - IBCT: 3
  - SOF: 3
  - AVN: 5
  - ENGR: 4
- **AO D**:
  - HBCT: 4
  - SBCT: 3
  - IBCT: 3
  - SOF: 3
  - AVN: 4
  - ENGR: 3
- **AO E**:
  - HBCT: 5
  - SBCT: 4
  - IBCT: 3
  - SOF: 4
  - AVN: 5
  - ENGR: 3

### Considerations for Economic Strategy:
- Deploying units to Blueland reduces OPTEMPO costs, allowing savings to be reinvested in building more units or enhancing capabilities.
- Bringing forces back to Blueland can free up budget for additional forces or R&D, potentially leading to a more capable force for future dominance.
- The risk is that ORANGE may score more points early on, making it challenging to catch up later.

### Next Steps:
- Consider the economic strategy alongside the attrition strategy to balance immediate needs with long-term goals.
- Evaluate which AOs to prioritize based on ORANGE's likely reinforcements and the importance of each AO.
- Develop a plan for the current turn, considering both point accumulation and economic management.

Let me know if you need help developing your strategy or if there are any other specific considerations or questions you have before proceeding.

"Do I not destroy my enemies when I make them my friends?" -Abraham Lincoln

Tripoli

Quote from: Gusington on July 02, 2024, 12:07:21 PMYou have become Miles Bennett Dyson.




Last year, I actually had resolved to not mess with AI.  I don't trust it, and I think it is dangerous.  However, my personal feelings do not change the fact that AI is "a thing" and that I need to have at least a basic understanding of it. Hence this AAR.  I like to think that I'm helping provide some real world insight into what it is capable of. Frankly, I'm not terribly impressed with it (yet).  For the sake of humanity, I hope that situation remains the case.
"Do I not destroy my enemies when I make them my friends?" -Abraham Lincoln

Tripoli

Me: Good.  Now I want to test your understanding.  I've given you one disadvantage to following the economic strategy.  Can you think of any more disadvantages based on all the knowledge you have of the game rules?

Yes, I can identify additional disadvantages to following the economic strategy based on the game rules and context:

1. **Delayed Impact**: The economic strategy may result in a slower buildup of forces and capabilities, potentially allowing ORANGE to gain a significant early lead in points. Catching up may become increasingly difficult as the game progresses.

2. **Opportunity Cost**: By focusing on saving money and building forces or capabilities, there may be missed opportunities to contest and control critical AOs in the short term. This could lead to ORANGE securing these AOs and gaining more points.

3. **Reinforcement Timing**: The time required to build new units and develop R&D means that the benefits of the economic strategy may not be realized until several turns later. This delay could be exploited by ORANGE to strengthen their positions and further increase their points lead.

4. **Risk of Unused Units**: Units in Blueland are not actively contributing to conflicts in AOs, which may reduce BLUE's immediate operational effectiveness. If these units remain undeployed for too long, it could weaken BLUE's position in the ongoing conflicts.

5. **Force Redistribution Costs**: Bringing units back to Blueland and redeploying them later incurs Strategic Movement Points (SM) costs, which could limit flexibility in responding to emerging threats or opportunities in different AOs.

6. **Intelligence Vulnerability**: While focusing on economic buildup, there might be less emphasis on gathering and protecting intelligence. This could result in ORANGE gaining a better understanding of BLUE's strategy and exploiting weaknesses.

"Do I not destroy my enemies when I make them my friends?" -Abraham Lincoln