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Digital Gaming => Computer Gaming => Topic started by: republic on February 05, 2012, 08:04:18 PM

Title: Strike Fighters 2 North Atlantic
Post by: republic on February 05, 2012, 08:04:18 PM
New screenshots posted again today, is anyone else excited about this game?  I can't wait!
Title: Re: Strike Fighters 2 North Atlantic
Post by: republic on February 05, 2012, 08:12:25 PM
Just found out they post additional photos on their Google+ site
Title: Re: Strike Fighters 2 North Atlantic
Post by: Grim.Reaper on February 05, 2012, 08:26:03 PM
Looks nice, didn't know this was on the way.  Any eta?
Title: Re: Strike Fighters 2 North Atlantic
Post by: TheCommandTent on February 05, 2012, 08:26:48 PM
Hadn't heard about this game but some nice looking screenshots.
Title: Re: Strike Fighters 2 North Atlantic
Post by: Jarhead0331 on February 05, 2012, 09:04:57 PM
Wow...I hadn't seen this coming either.

In doing some research on this project, I came across this post by TK in the thirdwire forum:

Quote
So if you're expecting SF2NA to somehow change all that, you're going to be disappointed. It won't have taxiing, or air-refueling, or complex engine management, or advanced avionics that require more button pushing. (and again, its not because I don't want to, or I don't like to, or anything personal like that, its simply because we don't have the time/money to do them). If anything, we need to be going in the opposite direction, we feel our games are still way too hard to play and have way too many key commands, we need to be spending a lot more time/resources making it easier and more intuitive. We probably won't do too much of that until we go to another platform (and start fresh in terms of expectation) because I know there is a lot of resistance from existing users about things like reducing command keys, but thats a topic for another discussion...

Can't say I'm thrilled with the prospects. 
Title: Re: Strike Fighters 2 North Atlantic
Post by: jomni on February 06, 2012, 04:58:17 AM
It's basically the same as any SF2 game.   Since I'm a fan, I'm ok with it. 
This is not a study sim but a light sim.  Though it is not arcarde and is still quite realistic.
Title: Re: Strike Fighters 2 North Atlantic
Post by: Jarhead0331 on February 06, 2012, 07:02:17 AM
Quote from: jomni on February 06, 2012, 04:58:17 AM
It's basically the same as any SF2 game.   Since I'm a fan, I'm ok with it. 
This is not a study sim but a light sim.  Though it is not arcarde and is still quite realistic.

I like them the way they are too.  I have all the original SF sims and I have 3 out of 5 of the SF2 sims.  I believe they strike a perfect balance between authenticity and fun...my point is, based upon the comments above, TK seems to believe the games, as is, are too complex, and even he seems to be alluding that he wants to simplify future games to appeal to wider audiences.
Title: Re: Strike Fighters 2 North Atlantic
Post by: Nefaro on February 06, 2012, 07:17:53 AM
That would be unfortunate.

I see how he thinks dumbing it down might help his bottom line, but we see arcade-ish flying games coming out all the time and I don't ever see much mention of them or any indication they're making more sales than sims.
Title: Re: Strike Fighters 2 North Atlantic
Post by: jomni on February 06, 2012, 07:33:39 AM
Yeah hope he doesn't really want to make his series into something like HAWX.  >:(
Title: Re: Strike Fighters 2 North Atlantic
Post by: republic on February 06, 2012, 04:11:26 PM
I agree, as a working adult/parent/husband, the Thirdwire games are about as realistic as I have time for.  I'm not sure what key commands could be eliminated without oversimplifying the game really :\

There are commands novices wouldn't really need to use, but no need to remove them.  For example, setting salvo and ripple timings.
Title: Re: Strike Fighters 2 North Atlantic
Post by: Toonces on February 06, 2012, 10:37:42 PM
This is disappointing news (again Jarhead, can you please post something positive about the games I'm looking forward to soon?).

Strike Fighters is already pretty simple by simulator standards; much more dumbing down and it really would be an arcade game.

First, King Arthur 2, and now this.  What a bummer this year is becoming for me!
Title: Re: Strike Fighters 2 North Atlantic
Post by: republic on February 26, 2012, 06:54:01 PM
I just read this post by TK over at the Thirdwire forum:

QuoteThe best source of new customers for us has been Facebook. We spend minimal amount of ads there ($600-1000 a month), and almost all the new customers we get are from there.

QuoteAnd I really don't think reviews on sim-related sites help all that much when you're talking about bringing in new customers, they're read largely by the "same crowds" that already know about us. And their reviews are always based on what they *want* the game to be, and not what the game actually is, so its already clear that our review won't be positive. Look at the review of Janes Advanced Strike Fighters on SimHQ, it contains zero information on the actual game - it doesn't say anything about what kind of planes you get to fly, how the interface is, how the missions are, how the campaign is, etc. It doesn't have any information new players may need to decided if they would like it or not, like what kind of game it is and how fun it is. It assumes every flight sim has to be the same as every other flight sim, so all you need to know is that its not as realistic as others.

QuoteAnd I should also caution everyone that attracting more players means getting less flight-sim crowds and more facebook crowds. Which means we can't be spending more on making the game more realistic and more detailed, we need to be spending more on making our games easier and more accessible and more fun.

QuoteI understand that that's not what some of you want, so its always going to be a balancing act. We won't be making any big changes on SF2 anytime soon, so if you like our games now, you don't have to worry too much, and any big changes may come if and when we jump to a new series (most likely on tablets and phones). There, we'll be able to start fresh and re-think the balancing point - we'll be starting with a lot more asset already developed, so new series doesn't necessary have to use sandbox style and be moddable, we don't have to spend anything on graphics, it certainly needs an easier UI (with no mouse or joystick), it may even have better networking base, and hard-core simmers who poo-poo's these gameplay ideas won't play on small screen anyway ;), etc etc, so we'll have a lot more to room to maneuver there and hopefully be able to focus more on gameplay.

I didn't see this coming.  For me the Thirdwire sims have always been the best flightsims for me.  Light enough to get in and get out, but sim enough to make each airframe feel different.  I had always hoped TK would take the Thirdwire engine into an Aces High style MMO Flight sim for early jets.  I'm going to be an optimist though, so maybe I can look forward to stopping the Russian bear on my iPad in the future.
Title: Re: Strike Fighters 2 North Atlantic
Post by: Jarhead0331 on February 26, 2012, 07:01:37 PM
To me it seems almost like a slap in the face to his fan base and most devoted of followers.  Like, none of you matter, my focus is on attracting new customers.  Wow.  Well, at least he is honest about being more concerned about making money than staying true to his loyal fans.  Honestly, I may just choose to skip out on this new release simply because his attitude sucks.
Title: Re: Strike Fighters 2 North Atlantic
Post by: jomni on February 26, 2012, 08:40:11 PM
Tablets and phones?  So SF2 will be last of the series?  No SF3, etc.   :'(
Title: Re: Strike Fighters 2 North Atlantic
Post by: Nefaro on February 26, 2012, 08:51:20 PM
Quote from: jomni on February 26, 2012, 08:40:11 PM
Tablets and phones?  So SF2 will be last of the series?  No SF3, etc.   :'(

Agreed.  Sad days when some of our favorite sim & wargaming companies switch to making the next Plants vs Zombies for iPhones to make some quick bucks.   :(

The ADD crowd will always outnumber us.
Title: Re: Strike Fighters 2 North Atlantic
Post by: jomni on February 26, 2012, 10:54:25 PM
Reminds me about the upcoming Microsoft Flight and how it is a very stripped down Flight Simulator which goes the MS Windows Live DLC track.  :'(
Title: Re: Strike Fighters 2 North Atlantic
Post by: MIGMaster on February 27, 2012, 12:15:57 AM
sigh... hard to believe.......really sours my take on TK
Title: Re: Strike Fighters 2 North Atlantic
Post by: Shelldrake on February 27, 2012, 10:56:41 AM
Sad news for simmers.

On a related note does anyone have thoughts on First Eagles 2? I enjoyed the original and am tempted by the sale price of $20 for the second one.

Oh and if anyone has Wings Over Europe, I just discovered that Nato Fighters 4 was released by Column5 some time ago.

http://www.column5.us/natof4.shtml (http://www.column5.us/natof4.shtml)
Title: Re: Strike Fighters 2 North Atlantic
Post by: MIGMaster on February 27, 2012, 11:45:16 AM
How in the hell did I miss that ! Thanks for the heads-up Shell !!
Title: Re: Strike Fighters 2 North Atlantic
Post by: republic on February 27, 2012, 11:52:14 AM
Nato Fighters 4+ (For Strike Fighters 2) is great.  It is my hope that the increased revenue from the 'light' sims might translate into the heavier sims getting some love along the way.

As DCS goes farther down the 'model every button' and Thirdwire preparing to go the other direction...I hope the recent indy developer explosion will produce a new middle ground sim.  With Kickstarter proven to give niche games proper funding...maybe someone else will step up.
Title: Re: Strike Fighters 2 North Atlantic
Post by: Toonces on February 29, 2012, 01:41:10 AM
Not sure how recent this is, I just saw a thread on it at SimHQ:  http://www.thirdwire.com/project_sf2na.htm

Lots of screenshots in the webpage on TK's site.  It says it can be merged with the SF2 series, so I have a tiny bit of confidence that it won't be any more dumbed down than Strike Fighters in general.  If that is indeed the case, I can live with it and, frankly, I guess this is as good a game as any for TK to close out the SF series and move on to iPhones or whatever he's planning on doing.

There really aren't any additional conflicts I'm waiting for TK to make.  A good North Atlantic naval scenario is about the last thing we're missing.  Modders will have us flying all the "unflyable" planes in no time, create newer and better campaigns, etc. with what we get in SF2:NA.  I think between this, and SF2:Vietnam, I have everything I need from Thirdwire.

Now, if he's changed to core gameplay in this release, then shame on him.  And, I will be bummed, because the screenshots sure are pretty.
Title: Re: Strike Fighters 2 North Atlantic
Post by: jomni on February 29, 2012, 02:22:09 AM
We have no issues about SF2 North Atlantic as it is the same formula as the other Strike Fighter games.  Our main concern is the future direction and TK is inclided to produce somehting more lighter. This may be the last of the series.  :(
Title: Re: Strike Fighters 2 North Atlantic
Post by: mikeck on February 29, 2012, 09:08:42 AM
Does he think he will sell more if he competes with the PS3/xbox crowd? No way. Those guys want graphics and action.  He wants to give them mediocre graphics and simplicity? Stick with what works. Entry level flight sims encompassing undergamed areas (Mid east 1956-1982 and Warsaw PAct/Nato)....unless you can give them battlefront 3 style gameplay, you cant compete.
Title: Re: Strike Fighters 2 North Atlantic
Post by: Toonces on February 29, 2012, 12:09:38 PM
Jomni,
I hear what you're saying and I don't necessarily disagree with you.  But what else would you really like to see in "Strike Fighters"?  I mean, between the core releases and the user-made mods, I find it hard to think of a scenario that isn't represented.  Perhaps Korea, although there was a full Korea mod in SF1, but even Korea is being worked on for SF2 by some guys at combatace.

What I would have liked to see from SF is for TK to crank up the fidelity a bit- a more robust wingman system, maybe make some of the buttons clickable, get some decent voice acting or at least some different voice acting...and this is all stuff he has said flat out that he isn't interested in doing.  So, in that sense, I'm not sure where he's supposed to go with the series at this point.
Title: Re: Strike Fighters 2 North Atlantic
Post by: republic on February 29, 2012, 04:12:45 PM
Korea is the one I've really been wanting to see.  But ever since the P-51 DLC proved they didn't mind doing prop planes, I had also secretly hoped for an epic WW2 in the Pacific dynamic campaign.  Island hopping, carriers, oh my.

I think the Strike Fighters 2 engine has a lot of legs in it, I'd like to see TK improve the Thirdwire DLC marketplace and give some of the better modders a way to sell their wares and skim a bit off the top too to keep SF2 going.  Let some 3rd party guys keep content rolling and TK can work under the hood for a bit.  I know he says no one played multiplayer...but a few buddies and I used to play quite regularly.
Title: Re: Strike Fighters 2 North Atlantic
Post by: MIGMaster on February 29, 2012, 04:49:43 PM
Quote from: republic on February 29, 2012, 04:12:45 PM
I'd like to see TK improve the Thirdwire DLC marketplace and give some of the better modders a way to sell their wares and skim a bit off the top too to keep SF2 going.  Let some 3rd party guys keep content rolling and TK can work under the hood for a bit.

+1
Title: Re: Strike Fighters 2 North Atlantic
Post by: jomni on February 29, 2012, 08:25:15 PM
I want TK to enhance the terrain rendering engine.  It's the weakest link that cannot be modded except for enhanced textures.  3D models and lighting are already great.  Clouds can be modded. Flying in the SF2 world is not as immersive as FSX.

Some minor sim fidelity enhancements won't hurt.