GrogHeads Forum

Digital Gaming => Computer Gaming => Topic started by: glen55 on April 20, 2019, 03:51:43 PM

Title: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: glen55 on April 20, 2019, 03:51:43 PM
Check out this RPS article on UBOAT, a WW2 subsim that incorporates crew management, stores management and lots of realism, with so much to manage that you can give orders while paused!  :clap:

Due out 4/30 on Steam and I'm thinking this is a day 1 buy, even with the other good stuff coming out.  :dreamer:

https://www.rockpapershotgun.com/2019/04/19/uboat_preview/
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Jarhead0331 on April 20, 2019, 04:05:18 PM
This has been in development for a loooong time. Glad it is finally rising to the surface.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: mbar on April 20, 2019, 04:30:26 PM
I've had UBOAT on my wishlist since 2017. Finally this is the year! I'm buying as soon as available.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on April 20, 2019, 08:27:35 PM
Ten more days! It's being on patrol to the coast of South America!  :D
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Staggerwing on April 20, 2019, 08:48:23 PM
Quote from: JasonPratt on April 20, 2019, 08:27:35 PM
Ten more days! It's being on patrol to the coast of South America!  :D

While you're there can you help out the Graf Spee? It seems to have gotten itself into a bit of trouble near Montevideo.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: al_infierno on April 21, 2019, 06:08:47 PM
Wow, this looks awesome.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: W8taminute on April 22, 2019, 07:40:19 AM
Quote from: Jarhead0331 on April 20, 2019, 04:05:18 PM
This has been in development for a loooong time. Glad it is finally rising to the surface.

I see what you did there.


I noticed this title for the first time last week.  Haven't had much time to look into this game further but I'm definitely interested.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Pete Dero on April 22, 2019, 08:25:28 AM




Looks like the focus is more on crew management.
Might get heavy on micromanagement.

Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Huw the Poo on April 22, 2019, 09:37:57 AM
Quote from: Pete Dero on April 22, 2019, 08:25:28 AM
Looks like the focus is more on crew management.
Might get heavy on micromanagement.

Oh god, really?  I'll have to take a closer look.  Pointless crew management was the one thing I really hated about the Silent Hunter games.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: mikeck on April 22, 2019, 09:55:18 AM
I think that is the point (design wise) of the game. You are taking care of and managing PEOPLE and not just a boat. You don't need to tell each person to eat or to sit down before they pass out or something; but you would be dealing with illnesses, rotations, injuries to those with specific tech skills, assigning Crew to tasks and such. I don't believe it is just another SH-IV. The focus is on submarine management and not submarine combat (although that is there too). I'm debating grabbing the EA version
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Huw the Poo on April 22, 2019, 12:53:15 PM
Thanks for the info mikeck.  It's a pass from me then.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Toonces on April 22, 2019, 05:37:31 PM
Same here.  I'm an auto-crew management gamer; this simply isn't going to work for me. 

Sounds like a neat game, though.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Sir Slash on April 22, 2019, 06:35:23 PM
Agree. It looks kind of clunky in the video and I'd rather not have to spend all of WWII deciding who cleans the toilets. Still, I could be wrong and this might be a real winner.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: DoctorQuest on April 22, 2019, 07:49:25 PM
I gave up being a manager. I gave up being a project manager.

There were reasons I did not succeed in those jobs. I suspect I'd sink the sub or have to deal with a mutiny on the first mission.

I'll watch you guys play.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Pete Dero on April 30, 2019, 10:18:13 AM
And it is out.

https://store.steampowered.com/app/494840/UBOAT/

21,24 € until 5/7 (-15%)

Who will take a dive ?



Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: mbar on April 30, 2019, 10:35:05 AM
I will be taking the dive tonight. I received a 20% off coupon too. So that'll be 20% off of the 15% off sale promotion.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Barthheart on April 30, 2019, 10:50:59 AM
Quote from: mbar on April 30, 2019, 10:35:05 AM
I will be taking the dive tonight. I received a 20% off coupon too. So that'll be 20% the 15% off sale promotion.

Same deal here.  :bd:

Will try a dive tonight....
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Jarhead0331 on April 30, 2019, 11:07:01 AM
Where did you get 20% off coupon?
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: steve58 on April 30, 2019, 11:49:59 AM
Quote from: Jarhead0331 on April 30, 2019, 11:07:01 AM
Where did you get 20% off coupon?

I also received one when I opened up Steam today.  Check your inventory.  If you don't have one, you can have mine as I will not be getting UBoat.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Jarhead0331 on April 30, 2019, 12:02:13 PM
Quote from: steve58 on April 30, 2019, 11:49:59 AM
Quote from: Jarhead0331 on April 30, 2019, 11:07:01 AM
Where did you get 20% off coupon?

I also received one when I opened up Steam today.  Check your inventory.  If you don't have one, you can have mine as I will not be getting UBoat.

Thanks, Steve! I checked my inventory and do not have the coupon. If you can gift it to me, that would be awesome! Although my name appears as Jarhead0331 on steam, you might have to use scipio0331 to locate my account.

Thanks! 
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on April 30, 2019, 12:03:37 PM
Alas, I did not have a coupon.

But Steam has guessed correctly that this will make no difference.  :D :D :D :smitten: :smitten: :smitten:
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: bobarossa on April 30, 2019, 12:43:12 PM
Quote from: DoctorQuest on April 22, 2019, 07:49:25 PM
I gave up being a manager. I gave up being a project manager.

There were reasons I did not succeed in those jobs. I suspect I'd sink the sub or have to deal with a mutiny on the first mission.

I'll watch you guys play.
Yeah, having to be a personnel manager would put this into the horror category for me.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: steve58 on April 30, 2019, 01:01:57 PM
Quote from: Jarhead0331 on April 30, 2019, 12:02:13 PM
Quote from: steve58 on April 30, 2019, 11:49:59 AM
Quote from: Jarhead0331 on April 30, 2019, 11:07:01 AM
Where did you get 20% off coupon?

I also received one when I opened up Steam today.  Check your inventory.  If you don't have one, you can have mine as I will not be getting UBoat.

Thanks, Steve! I checked my inventory and do not have the coupon. If you can gift it to me, that would be awesome! Although my name appears as Jarhead0331 on steam, you might have to use scipio0331 to locate my account.

Thanks!

PM incoming...
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Pete Dero on April 30, 2019, 01:06:17 PM
Quote from: steve58 on April 30, 2019, 11:49:59 AM
Quote from: Jarhead0331 on April 30, 2019, 11:07:01 AM
Where did you get 20% off coupon?

I also received one when I opened up Steam today.  Check your inventory.  If you don't have one, you can have mine as I will not be getting UBoat.

Did you have another Playway game (Car mechanic simulator, ..) ?  That might have generated the coupon.


Looks like another game with negative reviews posted after almost no game time.

Many complain they can't save the game but they didn't select the option to save anywhere ('always save') so you can only save in port.

Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Barthheart on April 30, 2019, 01:10:16 PM
Quote from: Pete Dero on April 30, 2019, 01:06:17 PM
Quote from: steve58 on April 30, 2019, 11:49:59 AM
Quote from: Jarhead0331 on April 30, 2019, 11:07:01 AM
Where did you get 20% off coupon?

I also received one when I opened up Steam today.  Check your inventory.  If you don't have one, you can have mine as I will not be getting UBoat.

Did you have another Playway game (Car mechanic simulator, ..) ?  That might have generated the coupon.

...

I do have Car Mechanic so maybe that's where it came from... thought it was because I had it in my wishlist....
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Sir Slash on April 30, 2019, 01:21:52 PM
Waiting for Grog-opinions.  :-"
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Huw the Poo on April 30, 2019, 01:54:24 PM
I also have the coupon and will not be using it.  It's up for grabs.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on April 30, 2019, 03:11:16 PM
^^ Drat! -- already bought it.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on April 30, 2019, 03:12:36 PM
Quote from: Sir Slash on April 30, 2019, 01:21:52 PM
Waiting for Grog-opinions.  :-"

Been downloading it to my Surface Pro 3 out of a misguided and/or hilarious insistence on testing it on a Windows pad.

I can report it's a 5.6 Gig download.

Nothing else yet.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Ian C on April 30, 2019, 03:30:25 PM
Watching this with interest.
Reviews generally favorable and state that 'this is a crew sim, with RPG elements and a not a sub sim. If you expect Silent Hunter you will be disappointed'. I guess it's worth bearing in mind.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on April 30, 2019, 04:23:18 PM
I can now confirm that playing this on a Surface Pro 3 (Windows 8.1), on lowest graphical settings, the game will start laughing at you uncontrollably, suffer a brain aneurysm, and die.

:D  :DD

This was not unexpected, but I can't get home to THE PRESENCE yet so I figured I'd take a shot and see what happened. For Science!  :coolsmiley:
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Grim.Reaper on April 30, 2019, 04:39:09 PM
Quote from: Huw the Poo on April 30, 2019, 01:54:24 PM
I also have the coupon and will not be using it.  It's up for grabs.

If you still have it, would love it:)
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: bboyer66 on April 30, 2019, 05:05:33 PM
Been trying to play this game, as I have been looking forward to it for a long time, but it's nowhere near finished (I hope). 
Things are very clunky, buggy, unexplained, etc. The tutorial is so bad that it needs its own tutorial.   Could not figure out for the life of me how to fire up the diesel engines after surfacing. Had to keep going to first person mode to make repairs because my guys in the side view would just keep ignoring my instructions, and keep filling water buckets. Not sure who thought having to micro-manage a sub crew was a good idea? Stuff like having to make sure stations are manned. Getting bananas out of storage to give to the galley with a crewman, telling individual crew members to fix specific things. having to make sure you close hatches, etc.   I'm guessing, and I could be wrong on this, but most people want to concentrate on tactics, shooting torpedoes, navigating, and stuff like that. Not micromanaging the crew. Hell didn't one of the games in the Silent Hunter series try something similar, where you had to keep rotating watches, and assign everyone to their proper places. If I remember it was one of the first things modders tried to eliminate. Anyways I never got to actually firing the torpedoes part. The whole game was going catawampus, and you cant save during the tutorial. Luckily all the excitement of clicking on a button to put a diving helmet on a crewmember, and then clicking another button for him to dive into the water to recover an enemy radar was almost too much for me to handle.  I'm not gonna bash the developers at this point, but we got a long way to go before we have a worthy successor to the Silent Hunter franchise.   
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Huw the Poo on April 30, 2019, 05:07:28 PM
Someone hasn't been following the thread...
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: bboyer66 on April 30, 2019, 06:05:08 PM
Quote from: Huw the Poo on April 30, 2019, 05:07:28 PM
Someone hasn't been following the thread...
Apparently, I confirmed your fears about this game 😀
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Jarhead0331 on April 30, 2019, 06:43:02 PM
If you bought this thinking it would be a successor to the SH series, that is entirely on you, bro.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: bboyer66 on April 30, 2019, 07:00:41 PM
Quote from: Jarhead0331 on April 30, 2019, 06:43:02 PM
If you bought this thinking it would be a successor to the SH series, that is entirely on you, bro.
At this point I have no idea what this game is trying to be.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Staggerwing on April 30, 2019, 07:04:20 PM
Hey, it looks like Admiral Donuts must like me because I got the 20% off coupon as well!

I think I'll take a chance on the game eventually leveling up to playability and get it while the coupon is still good. Is there an option for making each crewman write up a self-eval to bring to his quarterly performance review?
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on April 30, 2019, 07:13:27 PM
Notably, the Tutorial and the Campaign are currently separate but will be merged at some point in the future. (I'm still 6 minutes out from finishing the download at home. Had to dl the release day of Fade to Silence first, which unlike this game really is exiting beta into full release. Whereas this seems like a late alpha, being feature incomplete.)

I think there may already be a patch making save-anywhere the default rather than requiring it to be selected from the options (the other option being save only at port, which seems insane.)


That does sound like a ludicrous amount of micro, Boyer! I have read the devs promising that this level of micro is totally optional, but based on what I saw looking around on the Surface (before I tried to start the tutorial and my system died -- no fault to the game, the Surface just isn't built for games like this) there is no option to make the micromanagement optional yet.

(I think the crew management started in Silent Hunter 3, by the way. And arguably continues with Wolfpack, hey-o!  :D )


Steam just finished the download, off to playtest!
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Skoop on April 30, 2019, 08:26:22 PM
It did seem clunky at first in the tutorial, I think they are just trying to show how detailed you can drill down in the crew management.  I'm going to test the sandbox mode to see if you can automate some of this stuff. 
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on April 30, 2019, 09:33:51 PM
Having just played a couple of hours of the tutorial, I found a number of things to be automated -- just not always necessarily as fast as I could order someone or do it myself.

My tutorial character isn't the captain, but an underofficer. So the captain isn't hanging out in the engine room making spare parts, or deep diving, or whatever.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: mikeck on May 01, 2019, 12:49:08 AM
Hmm. Sounds like Mike's office simulator but in a sub. Telling 50 people what they are supposed to be doing. Then discovering many are not and must actually be told specifically what to do. Haven't caught anyone just filling water buckets but it SEEMS like something I might see.

So yeah, I get why someone might like it but boy-o-boy, last thing I want to do when i get home from work is go back to work via fantasy. Well...that and having to engage and socialize in any multilayer game.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Destraex on May 01, 2019, 04:08:09 AM
Quote from: Jarhead0331 on April 30, 2019, 06:43:02 PM
If you bought this thinking it would be a successor to the SH series, that is entirely on you, bro.

There are comprehensive modding tools coming and the youtuber magz says everything is there in game for modders to make a silent hunter sim style game out of this... realism wise. Rather than gameplay wise.
I am pumped for this game and very excited. But as a single player game I cannot commit money to it. Having just purchased mordhau.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: trek on May 01, 2019, 07:28:52 AM
Hey Des,
Thanks for the in-depth impressions of Mordhau. I'm still on the fence with this one having just bought U-Boat. My question to you is this: I was never proficient with the combat in Kingdom Come and I always did better with Chivalry than I did with WOTR. How would you describe the combat style compared with these previous games. I need some insight on this particular subject if I'm going to make a purchase.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: trek on May 01, 2019, 07:30:14 AM
Sorry, wrong thread, this needs to be in the Mordhau one.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: trek on May 01, 2019, 07:41:35 AM
Well, since I'm already here: I bought U-Boat yesterday morning when it was unlocked. Will play some of it this morning. Like many of you I'm not sure about the crew management aspect of the game either. However I took the tack that I would support the devs by buying the game anyway. After all it's been 10 years since SH5 came out and any new subsim is welcome to me. As soon as Wolfpack implements the promised bots for the crew I will buy that one too. And at the introductory price of $26 it's a reasonable buy. When the modders start working on this (and they will) this game will no doubt have a bright future. The devs seem like they are very open to suggestions and making changes as they continue to develop the game too.

I'm looking forward to everyone's gameplay impressions to compare with mine as we all get into this one.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: trek on May 01, 2019, 07:54:07 AM
Great first impression description of the game over at SubSim for those of you that may be on the fence about U-Boat

www.subsim.com/radioroom/showthread.php?t=240953
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: bboyer66 on May 01, 2019, 08:10:17 AM
Quote from: trek on May 01, 2019, 07:54:07 AM
Great first impression description of the game over at SubSim for those of you that may be on the fence about U-Boat

www.subsim.com/radioroom/showthread.php?t=240953

Protip: Turn off Bloom in the graphics settings to remove the overly large amount of haze and distortion

I'm going to try and finish the tutorial again today, and give sandbox mode a go. It seems that a lot of the problems I was having might be hard-coded into just the tutorial itself. Unlike this guy I never saw my guys repairing things autonomously. He also talks about assigning crewmen to each officer with a + or - , not sure what he is talking about as far as that goes either.

  Every compartment has 3 symbols that you can click on, one appears to turn off the lights, not so sure what the others do. Anyone know?


Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: W8taminute on May 01, 2019, 08:15:34 AM
Thanks for the link trek.  I've been on the fence about this game but I'm starting to think I'm going to get it.  Look forward to more impressions from you all.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on May 01, 2019, 08:23:31 AM
Good points about the modders!

After two hours last night, I really didn't feel like I was having to micromanage everyone. If anything, I felt like the captain was micromanaging me! -- but not really.

I would be farther along the tutorial (now searching for an important target using hydrophones, not to spoil anything), except that I accidentally sank the boat even farther to the bottom than the game seems to have intended, and rather like the movie U-boot, I used too much of my reserve air trying to get to the surface before realizing what I had done wrong. (Unlike those guys, my damage wasn't so bad, but I compounded it by not locking off the compartments properly.) So I had a tense 45 minutes or so trying to get things pumped out and repaired enough to return to the surface. As things stand, I should probably stop trying to find the target by hydrophones and go visual, since I need to run the diesels a while and recharge the batteries. (The game starts before Britain has declared war, which happens while we're on the mission, so this sub might be top class for mid 1939 maybe -- I don't know enough to be sure --  but it doesn't have a snorkel to run diesels at periscope depth.)


Anticipating the question: ordering the crew to lock off the affected areas was easy. The problem was that the captain didn't order me to create a buffer zone, so when I tried to send a guy in to repair the damage I forgot I hadn't created a lockout area on my own initiative and ended up flooding most of the sub!  #:-)

Note to self, I need to check the option screen (inaccessible during gameplay for some reason) and figure out how to sprint! -- the crew will do it when simply ordered around (or on their own initiative when they think it's appropriate), but I don't know how to do it when taking control in first person.

Being unable to save during the long tutorial is a baaaaaad design choice -- maybe doing so would break the script?? I get to do things all over again this afternoon or tonight. But maybe I'll stream it so you guys can watch...

But anyway, I wasn't ever ordering around more than 3 people; most of the time only two, including 'myself'. And there's a pause feature for setting up orders, so it doesn't have to be hectic. It's like running a party of characters in Balder's Gate or any decent RPG: they'll do what seems best if left to their own devices, at their own rate. They're out on watch, and manning various controls, and cooking, and swabbing the bilge (I've got the option turned on where some water leaks into the lower parts of the sub all the time.) I love it so far!

Is it Silent Hunter 3 modded up? No, much less the sequels modded up. (Dispute about which is better as you wish.) Is it a good start, considering the game is in Late Alpha? Yes. Do I think I was somewhat misled about what state the game would be upon release? Yes, I think the devs omitted some crucial information, but to be fair I could have also simply refunded it on Steam before my 2 hours were up. (Which they are now.) Currently I think it's a keeper.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: mbar on May 01, 2019, 08:24:15 AM
I played part way into the tutorial but got stuck on what to do once the engine compartment flooded. Like bboyer66 said the tutorial almost needs it's own tutorial. I evacuated the engine room once I found the teeny tiny icon they wanted me to press. But then a valve needs to be turned to blow the ballast. Nothing was happening for me. I was going back and forth (in overview) trying to bail the water out or open the bulk head and trying the valve yet again. Bed time came so I called it a night.

The game smoothly switches from overview, cutaway view and first person with a simple role of the mouse wheel. You control about 5 officers which you assign to stations depending on skill. You can set them and forget them or have them do specific tasks and they will go back to their bunk when finished. There are quick menu buttons for the different stations and quick settings like "periscope depth."

I will spend more time tonight.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Pete Dero on May 01, 2019, 08:25:41 AM
https://steamcommunity.com/games/494840/announcements/detail/1622895822971777315

Patch (beta) is released.

Go to properties of the game in the library, move to the last tab - BETAS and pick the Unstable branch from the drop-down menu

The fixes are as follow:

    Disabled certain physics optimizations to fix crashes on CPUs that don't support SSE4 or AVX.
    Important performance improvements related to rendering.
    Noticeable optimizations to memory usage and execution time of terrain generation procedure. Fixed few related bugs found during stress tests.
    Fixed few RAM/VRAM memory leaks related to entering and leaving scene areas like ports.
    One of the AA guns in La Rochelle was sticking out of the port.
    Objective ordering player to equip breathing apparatus during tutorial could stay indefinitely on the screen.
    Engine gears could stay indefinitely blocked on the UI telegraph.
    Decreased resolution of some less important textures.
    FPP on-screen hints don't appear at the beginning of the tutorial, because they explain functions that are disabled at this point.
    Fixed multiple issues appearing after leaving tutorial by clicking the button on the mission completion message (not being able to leave upgrades view, missing saves and more).


Reviews on release day+1 look far more positive then on release day.

My resistance will fail in a few hours I guess.

Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: W8taminute on May 01, 2019, 09:00:29 AM
You guys got me worried now.  Is there no way to just play the game without having to play the tutorial?  I get the impression that in order to unlock the sandbox mode the player must complete and win the tutorial.  With no way to save your progress I would quickly throw the game out and demand my money back.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Pete Dero on May 01, 2019, 09:09:52 AM
Quote from: W8taminute on May 01, 2019, 09:00:29 AM
I get the impression that in order to unlock the sandbox mode the player must complete and win the tutorial. 

I don't have it (yet) but I think you can access sandbox mode from the start.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: bboyer66 on May 01, 2019, 09:15:04 AM
Quote from: W8taminute on May 01, 2019, 09:00:29 AM
You guys got me worried now.  Is there no way to just play the game without having to play the tutorial?  I get the impression that in order to unlock the sandbox mode the player must complete and win the tutorial.  With no way to save your progress I would quickly throw the game out and demand my money back.

No you don't have to play the tutorial to play in sandbox mode. Honestly you might be better off going that route based on the current state of the tutorial.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: W8taminute on May 01, 2019, 10:44:21 AM
Quote from: bboyer66 on May 01, 2019, 09:15:04 AM
Quote from: W8taminute on May 01, 2019, 09:00:29 AM
You guys got me worried now.  Is there no way to just play the game without having to play the tutorial?  I get the impression that in order to unlock the sandbox mode the player must complete and win the tutorial.  With no way to save your progress I would quickly throw the game out and demand my money back.

No you don't have to play the tutorial to play in sandbox mode. Honestly you might be better off going that route based on the current state of the tutorial.

Nice!  That's very good to hear. 
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Ian C on May 01, 2019, 10:59:01 AM
Quote from: trek on May 01, 2019, 07:54:07 AM
Great first impression description of the game over at SubSim for those of you that may be on the fence about U-Boat

www.subsim.com/radioroom/showthread.php?t=240953

Bloody hell, that's a great review. I think I'm gonna cave.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Barthheart on May 01, 2019, 11:23:17 AM
Quote from: bboyer66 on May 01, 2019, 08:10:17 AM
...He also talks about assigning crewmen to each officer with a + or - , not sure what he is talking about as far as that goes either.

When you have an officer selected, look in the bottom left corner of the screen. There's a panel telling you the estate of the officer and what he is doing. Near the right side of that panel there is a + and - sign for adding or subtracting crew to help him out with that task.

Quote
  Every compartment has 3 symbols that you can click on, one appears to turn off the lights, not so sure what the others do. Anyone know?

One is to seal off the compartment (small red symbol farthest left of three), one is lights, not sure what the other does yet.

I played the tutorial for 79 minutes, according to Steam, yesterday and just got to the part where we were being shelled by an escort after reaching the wreck.
When I try it again, I'll get to that point much faster because I now know what I'm supposed to be doing, instead of poking at things while we slowly sail along.... like causing a dive by playing with the valves button in the control room. Then having to get the compressor going to replace the air I wasted getting us back to the surface.
This time I'll use the time compression more for a quicker journey to the wreck.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Ian C on May 01, 2019, 12:10:17 PM
I don't think I've ever laughed so hard in a tutorial. The first part where you have to select 4 points  - I'm slamming into the walls of the docks. I guess I'm doing something wrong....EDIT - I got it now.

This looks amazing.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Pete Dero on May 01, 2019, 12:21:30 PM
Quote from: Barthheart on May 01, 2019, 11:23:17 AM
I played the tutorial for 79 minutes, according to Steam, yesterday and just got to the part where we were being shelled by an escort after reaching the wreck.
When I try it again, I'll get to that point much faster because I now know what I'm supposed to be doing

So it is true that you can't save in the tutorial ?
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Ian C on May 01, 2019, 12:41:50 PM
Quote from: Pete Dero on May 01, 2019, 12:21:30 PM
Quote from: Barthheart on May 01, 2019, 11:23:17 AM
I played the tutorial for 79 minutes, according to Steam, yesterday and just got to the part where we were being shelled by an escort after reaching the wreck.
When I try it again, I'll get to that point much faster because I now know what I'm supposed to be doing

So it is true that you can't save in the tutorial ?

Yes, and I advise anyone to set aside a fair bit of time to do it. Once you're past it it's sandbox.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Barthheart on May 01, 2019, 12:53:13 PM
Yeah, for some reason the save function is disabled in the tutorial... very odd decision.

In the options settings for the game is two save choices "Normal" and "In port only". I'm just guessing here but maybe "In port only" is like an Ironman mode...?
When I checked my options were set to "Normal" which I'm hoping is whenever I like.


EDIT - ninja'ed by Ian because I type slow...and too much...
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Skoop on May 01, 2019, 01:16:46 PM
Played a fair bit in sandbox mode last nite and actually didn't seem that put off with the crew management.  The one mechanic about the management that's rough is the discipline.  It seems rather punishing and low tolerance once you get into combat and crew will eventually become incapacitated or die if you don't relieve the stress.  I'm guessing the discipline will increase with XP as you play, but it makes the early game extremely difficult as you crew can't tolerate extended engagements.  Also more officers are needed as they seem to always become fatigued and just bail and go to sleep right when your getting into combat.  It would be nice if you could have a watch system where there's different levels of readiness along with a battle stations / run silent button, so some of this stuff auto happens immediately. 

Game has a ton of potential though and rather enjoyed playing it.  There is the ability to get your own firing solutions if you want to or have the crew get it and just launch torpedoes.  With more features to help streamline the crew management, this could be a real winner.  If you want more in depth systems simulation, you could always just play wolfpack.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: bboyer66 on May 01, 2019, 02:22:00 PM
So I am trying the Tutorial again. Things were going good. Found the radar. Repaired the flood damage. Shot down the plane. Was on my way to the carrier that I somehow heard from 120Kms away on the listening device.  Loaded the Torpedo. Was excited that I finally get to shoot someone. Went to map mode and accelerated time. Just as I get to the location, a weird noise comes out of the speaker, and my entire computer crashes. Have to restart my computer.

Think I am done with the tutorial for now.
    :tickedoff:
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: mbar on May 01, 2019, 02:28:16 PM
Quick thoughts:

Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on May 01, 2019, 02:45:22 PM
Hey, you're an executive officer (apparently). You get a curtain for your bunk, less downhill than other bunks! (There appears to be a slight curve to the inner structure so that excess water gathering naturally -- if you have that turned on -- will congregate more at the fore and aft of the boat.)

Morale improves when you find sailors on duty who aren't doing anything and you brig them or make them clean the toilet. (I'm pretty sure that's just one toilet; I never saw more than one while messing around! Naturally it's in the galley....?)

Having never played a lot of the Silent Hunter series, I'm just in love with the inner workings of the ship. Like SH, you can operate the whole thing in 1stp if you want, or play abstracted all the time: in this case, the abstraction is like the side cutaway in the SH series except more graphically nifty.

This is VERY VERY MUCH a spiritual Silent Hunter 6. The difference being that they would release late alpha versions as finished product and not support them very well.  >:D

The mod workshop for this game will be epic as hell.

Protip (going to be lots of those...) the game only expects you to ever walk along one side of the conning tower outside, not the other side, at least on the starting boat. If you try the side without the ladder, you won't be able to get through.

I am absolutely thinking about streaming my tutorial attempt again tonight...
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: bboyer66 on May 01, 2019, 02:48:50 PM
Quote from: JasonPratt on May 01, 2019, 02:45:22 PM
Hey, you're an executive officer (apparently). You get a curtain for your bunk, less downhill than other bunks! (There appears to be a slight curve to the inner structure so that excess water gathering naturally -- if you have that turned on -- will congregate more at the fore and aft of the boat.)

Morale improves when you find sailors on duty who aren't doing anything and you brig them or make them clean the toilet. (I'm pretty sure that's just one toilet; I never saw more than one while messing around! Naturally it's in the galley....?)

Having never played a lot of the Silent Hunter series, I'm just in love with the inner workings of the ship. Like SH, you can operate the whole thing in 1stp if you want, or play abstracted all the time: in this case, the abstraction is like the side cutaway in the SH series except more graphically nifty.

This is VERY VERY MUCH a spiritual Silent Hunter 6. The difference being that they would release late alpha versions as finished product and not support them very well.  >:D

The mod workshop for this game will be epic as hell.

Protip (going to be lots of those...) the game only expects you to ever walk along one side of the conning tower outside, not the other side, at least on the starting boat. If you try the side without the ladder, you won't be able to get through.

I am absolutely thinking about streaming my tutorial attempt again tonight...

Please do stream the tutorial. Would like to see the attacking the carrier portion that I cant seem to get to.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Skoop on May 01, 2019, 02:50:27 PM
Quote from: bboyer66 on May 01, 2019, 02:22:00 PM
So I am trying the Tutorial again. Things were going good. Found the radar. Repaired the flood damage. Shot down the plane. Was on my way to the carrier that I somehow heard from 120Kms away on the listening device.  Loaded the Torpedo. Was excited that I finally get to shoot someone. Went to map mode and accelerated time. Just as I get to the location, a weird noise comes out of the speaker, and my entire computer crashes. Have to restart my computer.

Think I am done with the tutorial for now.
    :tickedoff:

I don't think you even need to complete it.  It doesn't unlock anything or give you any xp or income, just strictly there to explain some of the gameplay mechanics.  You could just move on to the sandbox and muck around there, atleast you can save anytime you want.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Pete Dero on May 01, 2019, 03:17:50 PM
Quote from: bboyer66 on May 01, 2019, 02:48:50 PM
Please do stream the tutorial. Would like to see the attacking the carrier portion that I cant seem to get to.

If you like to see it now : (around 38 min in the video)

Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: W8taminute on May 01, 2019, 03:55:09 PM
If you do stream tonight Jason I'll try to watch it.  I think I'm going to cave and get this game.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Jarhead0331 on May 01, 2019, 04:20:10 PM
Someone has got to mod a proper Kriegsmarine flag into this game.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on May 01, 2019, 04:48:22 PM
About to start setting up a Livestream.
Title: Re: UBOAT, WW2 subsim 5/1/19 on Steam
Post by: JasonPratt on May 01, 2019, 05:09:37 PM
Okay, let's see if this works.

Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on May 01, 2019, 05:21:31 PM
Breaking news! ---  I suck at getting a livestream to stay stable.  :buck2:
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: trek on May 01, 2019, 05:51:12 PM
Yes JH, there has been some queries about getting a historically accurate flag in the game. So far no response from the devs on that one. I suspect just as in the SH series the modders will have to implement that. I'm also hoping that we will soon be able to bring our U-Boat into a sub pen like Lorient. When I was in France in 2017 after leaving Normandy my wife and I visited Lorient and the sub pens there. The pictures of it don't really convey how gigantic they are like seeing them up close and personal.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: bboyer66 on May 01, 2019, 07:48:42 PM
Tried Sandbox mode for the first time. Pretty geeked up that I am finally going to get to shoot something. Game crashes my computer in the middle of the Bay of Biscay.  Going to get the latest video drivers, but I might have to shelve this for a while :(   
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on May 01, 2019, 08:15:42 PM
Well I recorded the tutorial (as far as it goes, since not all the tutorial is in the game yet!) But there are tutorial replays already on the net (I think at least one linked in the thread above?), so I doubt I'll take the time to upload it.

(This was the point of hoping for a Livestream, since then I might be able to field questions and requests on the go.)

I might however try recording a sandbox campaign for a while. Members are welcome to volunteer as officers!  >:D (Officers can be given new names, and their look can be customized rather far for a late alpha build. They also level up and gain new skilz. Currently there seem to be three officer types: radiomen, engineers, and leaders.)
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Skoop on May 01, 2019, 10:51:19 PM
Quote from: bboyer66 on May 01, 2019, 07:48:42 PM
Tried Sandbox mode for the first time. Pretty geeked up that I am finally going to get to shoot something. Game crashes my computer in the middle of the Bay of Biscay.  Going to get the latest video drivers, but I might have to shelve this for a while :(

I had a crash in sandbox as well.  I recommend you save frequently to guard against progress loss.  There's a lot to this game as I'm finding out.  The huge moral hit when in alarm state I mentioned can be alleviated but stocking 2 to 3 different kinds of food in the galley.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Huw the Poo on May 02, 2019, 12:49:41 AM
Quote from: JasonPratt on May 01, 2019, 08:15:42 PM
Members are welcome to volunteer as officers!

Radioman Huw the Poo reporting in, mein kommandant!
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: The_Admiral on May 02, 2019, 02:24:39 AM
Quote from: trek on May 01, 2019, 05:51:12 PM
Yes JH, there has been some queries about getting a historically accurate flag in the game. So far no response from the devs on that one. I suspect just as in the SH series the modders will have to implement that. I'm also hoping that we will soon be able to bring our U-Boat into a sub pen like Lorient. When I was in France in 2017 after leaving Normandy my wife and I visited Lorient and the sub pens there. The pictures of it don't really convey how gigantic they are like seeing them up close and personal.

I might agree that visuals are always an important thing in any game relying on a 3D world, but I might also add that considering you're driving around a U-boat with half its crew, tasked with recovering a radar crate at the bottom of the North Sea, navigating among cans of food in a random location that has nothing to do with any sort of actual operation or logic whatsoever (was the cargo delivering the radar to the Germans? Considering the road it took it seems likely enough an explanation to me ^^)... My point is, that if people are to love or hate the game, the flag doesn't sound like much of a parameter IMHO. My 2 cts  :arr:

To me it's more of an adventure game than an actual sim - which is completely fine, but when my willing suspension of disbelief is already that far down the rabbit hole, the flag looks sound like a bit of a cosmetic (aka secondary) issue. But that's just me  ;) And you're right, Modders will certainly be (or are already) at work in that regard.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Jarhead0331 on May 02, 2019, 02:35:21 AM
Nobody said an authentic flag is a critical component to enjoyment of the game. But it's a simple touch that adds a significant level of immersion. The flag features prominently when in port and when out at sea where the player can unfold and fly the flag on the mast from the conning tower.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Pete Dero on May 02, 2019, 07:36:06 AM
Quote from: Skoop on May 01, 2019, 10:51:19 PM
Quote from: bboyer66 on May 01, 2019, 07:48:42 PM
Tried Sandbox mode for the first time. Pretty geeked up that I am finally going to get to shoot something. Game crashes my computer in the middle of the Bay of Biscay.  Going to get the latest video drivers, but I might have to shelve this for a while :(

I had a crash in sandbox as well.

New patch : https://steamcommunity.com/games/494840/announcements/detail/1622895822977233903

    Missing officers in Port of Kiel and La Spezia are now available. It is also possible to walk in these ports in FPP mode now.
    It's no longer possible to enable fast travel when engines are disabled.
    Characters can no longer be visible on upper starboard beds in the section view after loading a game state.
    Random events were no longer starting after loading a game state. They do now.
    Depository worker at La Rochelle wasn't aligned with the chair.
    Periscopes weren't working correctly near ports. Identifying AA guns wasn't possible among other issues.
    Helping sailors were sometimes occupying the attack periscope instead of the officer.
    FPP animation problems when moving through hatches still persisted in case of some officers.
    Character impersonated in FPP wasn't taking any automated actions after switching to the section view.
    Periscope sounds are now much more quiet.
    Further terrain generation fixes.
    Further crash fixes.
    Added missing Korean translations.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Pete Dero on May 02, 2019, 07:39:12 AM
Quote from: Jarhead0331 on May 02, 2019, 02:35:21 AM
Nobody said an authentic flag is a critical component to enjoyment of the game. But it's a simple touch that adds a significant level of immersion. The flag features prominently when in port and when out at sea where the player can unfold and fly the flag on the mast from the conning tower.

U_Korvettenkapitaen (developer)
We've written about it in our FAQ:

"Q: Why no swastikas?
A: It's too much trouble for a small developer. We would have to keep separate builds for countries where they are allowed and countries where nazis symbols are banned. That would delay updates to the game and in case of a mistake we would be forced to pay fines."


https://steamcommunity.com/app/494840/discussions/0/1649917420735855918/
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Jarhead0331 on May 02, 2019, 07:49:11 AM
^yes. I know. I said someone's needs to MOD it in.

Fundamentally, though, I think people on this planet need to stop being such giant pussies and need to get their priorities straight. Depicting a symbol on a flag is soooo offensive, but depicting German sailors killing innocent people at sea is acceptable...what?
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Pete Dero on May 02, 2019, 08:24:27 AM
Quote from: Jarhead0331 on May 02, 2019, 07:49:11 AM
^yes. I know. I said someone's needs to MOD it in.

Fundamentally, though, I think people on this planet need to stop being such giant pussies and need to get their priorities straight. Depicting a symbol on a flag is soooo offensive, but depicting German sailors killing innocent people at sea is acceptable...what?

This company home country Poland is close to Russia (a potential market ?) and Russia has large fines for the depiction of the swastica (and other nazi symbols).
France and Austria also forbid their use.

Germany no longer has a full ban but will allow the use of it on a case by case basis.

The prohibition of "anti-constitutional symbols" under German law

Two provisions of the German Criminal Code (§§ 86 and 86a) prohibit the public use and dissemination of propaganda and symbols of anti-constitutional organisations. Possible penalties are severe, e.g. disseminating symbols of anti-constitutional organisations is punishable by imprisonment of up to three years or a fine. The term "symbol" is very broad and includes flags and insignia, particularly the swastika.

The use and dissemination of anti-constitutional symbols is permitted for certain privileged purposes, including in particular civil education, art, science, research and teaching as well as reporting on current or historical events. This derogation is based on the constitutionally guaranteed freedom of art, science and the press.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Jarhead0331 on May 02, 2019, 08:38:26 AM
^i'm aware of all that. Thank you. It doesn't alter my position. It only supports it.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Pete Dero on May 02, 2019, 08:48:31 AM
Quote from: Jarhead0331 on May 02, 2019, 08:38:26 AM
^i'm aware of all that. Thank you. It doesn't alter my position. It only supports it.

I'm with you that it shouldn't be an issue but I accept it isn't their fight to fight.

Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Jarhead0331 on May 02, 2019, 08:50:29 AM
Quote from: Pete Dero on May 02, 2019, 08:48:31 AM
Quote from: Jarhead0331 on May 02, 2019, 08:38:26 AM
^i'm aware of all that. Thank you. It doesn't alter my position. It only supports it.

I'm with you that it shouldn't be an issue but I accept it isn't their fight to fight.

Totally agree. I don't blame the developer at all. I think its a smart move on their part. Its the politicians and the people who elect them that bother me. lol
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Pete Dero on May 02, 2019, 08:56:23 AM
Quote from: Jarhead0331 on May 02, 2019, 08:50:29 AM
Its the politicians and the people who elect them that bother me. lol

The only way democracy can work is when everybody is like me  >:D.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Jarhead0331 on May 02, 2019, 09:01:54 AM
Quote from: Pete Dero on May 02, 2019, 08:56:23 AM
Quote from: Jarhead0331 on May 02, 2019, 08:50:29 AM
Its the politicians and the people who elect them that bother me. lol

The only way democracy can work is when everybody is like me  >:D.

I agree...so long as you are like me.  >:D >:D
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Windigo on May 02, 2019, 11:01:17 AM
Quote from: Jarhead0331 on April 20, 2019, 04:05:18 PM
This has been in development for a loooong time. Glad it is finally rising to the surface.

#:-)
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on May 02, 2019, 08:58:55 PM
3 hours and 14 minutes tonight (which I would surely trim down a lot) on my first sandbox campaign. Huw as per request served as radioman, and not only was instrumental in keeping us alive through a hairy situation, but also kept two shot-up crew members alive! (Radiomen start out with medic skill.)

Note to the U-Boot film: trying to pass the Straits of Gibraltar on the Gibraltar side of the Straits, is not a good idea. Nor is creeping along at low diesel speed.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on May 02, 2019, 09:05:29 PM
(https://imagizer.imageshack.com/img924/7895/vZXbKd.jpg)

Huw hard at work decoding our first transmission from HQ. (Turns out it's just welcome to the boat, good hunting! -- but he gets 25xp, so yay.)
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on May 02, 2019, 09:07:02 PM
Note: the user interface seems very clogged there, but only because I was playing at 720p in order to make it easier for my terrible upload speed to maybe get a video out later. There's a UI scaling tool in the option menu, although (like everything else in the option menu currently) it cannot be accessed once the game starts. I'll try pulling it down somewhat next time.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Huw the Poo on May 03, 2019, 12:47:52 AM
What can I say?  I am kicker of arse and breaker of heart!  Y'all can write to my press office for signed photographs.  :coolsmiley:
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Pete Dero on May 03, 2019, 03:05:14 AM
Quote from: JasonPratt on May 02, 2019, 09:07:02 PM
There's a UI scaling tool in the option menu, although (like everything else in the option menu currently) it cannot be accessed once the game starts.

I can change the UI scale in game using the Page Up and Page Down keys.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: mbar on May 03, 2019, 07:54:32 AM
Quote from: JasonPratt on May 02, 2019, 08:58:55 PM
Note to the U-Boot film: trying to pass the Straits of Gibraltar on the Gibraltar side of the Straits, is not a good idea. Nor is creeping along at low diesel speed.

In the U-455 documentary, U-455 had to pass the Straits of Gibraltar by going at night and submerged. Nearly out of air by the time they surfaced.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: bboyer66 on May 03, 2019, 08:21:29 AM
Tried sandbox again. This time I got far enough along that I actually spotted a lone merchant ship in the Bay of Biscay. But as I was closing in on him, my game crashed again. The good news is that it did not crash my entire computer, just the game itself. So progress is being made.  :bd:
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on May 03, 2019, 08:42:04 AM
Quote from: Pete Dero on May 03, 2019, 03:05:14 AM
I can change the UI scale in game using the Page Up and Page Down keys.

:o


Quote from: bboyer66 on May 03, 2019, 08:21:29 AM
Tried sandbox again. This time I got far enough along that I actually spotted a lone merchant ship in the Bay of Biscay. But as I was closing in on him, my game crashed again. The good news is that it did not crash my entire computer, just the game itself. So progress is being made.  :bd:

I didn't have crash problems, but two guys got stuck in a mutually exclusive loop at the bottom of a ladder, when I accidentally ordered them both to go repair something. Took some finagling to get them repurposed (one should have been helping juice the diesels with his minions), but I eventually managed. (I'll probably skip past that in my video recap. ;) )

Part of my reward for a hard mission was to double my supply of something I didn't have in supply, so...  :P But I did earn a ton of expense-credit which I'll be putting to good use before our next patrol. Although I accepted my next mission before making upgrades to my boat, so now I apparently can't make those upgrades! -- which is reasonable, but something should be added to clarify why I can't make them. (i.e. I've already accepted my orders so I don't have time for the extensive upgrades.)


The devs need to add docking pilot functionality. I eventually got close enough to my berth for it to count as an automatic teleport-park, but having gotten pretty close already several times and being unable to exactly thread the needle in, I wasted a good amount of time (and scraped the rear of my sub against the dock) before the computer decided I was finally close enough to never mind.  :buck2:
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on May 03, 2019, 08:44:47 AM
Quote from: mbar on May 03, 2019, 07:54:32 AM
Quote from: JasonPratt on May 02, 2019, 08:58:55 PM
Note to the U-Boot film: trying to pass the Straits of Gibraltar on the Gibraltar side of the Straits, is not a good idea. Nor is creeping along at low diesel speed.

In the U-455 documentary, U-455 had to pass the Straits of Gibraltar by going at night and submerged. Nearly out of air by the time they surfaced.


To be fair, the boat in the film was assigned that mission late in the war, which made things much worse than what I had to deal with. But I'll leave those details to the eventual video summary.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Barthheart on May 03, 2019, 10:18:14 AM
First sandbox mission last night was relocating to Wilhelmshaven... listed as easy... ;)

So passed through the English Channel unchallenged.

Only a couple of hundred kms from port and I'm jumped by 2! British sub hunting planes. Crash dive but they manage to depth charge me and make two holes in the hull in the engine compartment.
Take in lots of water before I can get the compartment sealed off.

Slowly pumping out section by section and sub slowly sinks and comes to rest on the bottom... which is only about 50m deep here.
Battery gauge is telling me that I've got about 3 hrs of charge to run the pump. Air supply gauge is telling me we've get 1 hr of good air left...  :(
I need to get to the rear of the sub to get the compressor going so I can fill the ballasts and float the boat once I've got the water pumped out.
But engine compartment is completely flooded so I need to get in there and fix the holes but some how have forgotten breathers for under water work.

Hatch brilliant plan to open hatch to engine compartment to let enough water out to other compartments where pumps are working so I can fix the holes without breathers.
Except engine compartment is now full of poison gas from batteries being underwater....  #:-)
All hands lost.

Can't wait to get back and try again.  :bd:

No crashes so far.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Jarhead0331 on May 03, 2019, 10:22:47 AM
^Wow. That sounds riveting!  :crazy2:

This game will make for fantastic AARs...say, wanna write one for the site?
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: ArizonaTank on May 03, 2019, 10:30:08 AM
Despite the issues, this game is sounding rather good. 

My only fear now is, will I have time to play it?
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Barthheart on May 03, 2019, 10:33:34 AM
Sure... but maybe one where I don't suffocate everyone.  :buck2:
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Barthheart on May 03, 2019, 10:35:52 AM
Quote from: ArizonaTank on May 03, 2019, 10:30:08 AM
Despite the issues, this game is sounding rather good. 

My only fear now is, will I have time to play it?

What I described above took about 2.5 hours to play out and most of the transit time was at fast forward.

So it does take some time to play.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on May 03, 2019, 11:35:12 AM
Great AAR, btw!  :bd:


I don't think the compressors would have worked for recreating reserve to blow the tanks? -- not when trapped underwater. What would they be compressing, the air the crew is breathing?? I know there's an electric compressor, but is even that supposed to be used underwater? (Seems more like it would be used above water if the diesels were currently kaput.)

I think the ventilator in the diesel engine room could be used to scrub carbon dioxide out of the air for the crew and extend their breathing time. There are special filters which the sub starts out with in the storage locker(s). (I say "lockers" because I have difficulty believing the sub keeps extra 88mm cannon shells in the galley cupboard. ;) )
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Barthheart on May 03, 2019, 11:54:10 AM
True about the compressor...  #:-)

Yeah... but the engine room was flood with water and toxic gas so ventilator was out of reach...
I've seen breathers for working under water but couldn't find them again when I needed them... or maybe I only saw them at the port supply depot and forgot to buy any...?
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Skoop on May 03, 2019, 12:01:15 PM
You get two breathers by default, they are in the mass storage locker near the galley where everything is kept.  They do degrade over use and will have to be replaced overtime.  Ive seen the crew donne them automatically when I ordered them into the IDH compartment.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Barthheart on May 03, 2019, 12:58:41 PM
Yeah... that's what I thought... but didn't happen automatically last night... and I couldn't find them.... maybe they go destroyed in the bombing.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on May 03, 2019, 01:03:00 PM
The crew will don them and maybe go get them first (maybe with random competency variations?), if you simply order them to go into the compartment and do something there.

If you're playing a crewman, he'll automatically don it if he has it, but you have to go get one first to carry. (There are effectively two slots, one in a backpack and one on a belt as a tool or weapon slot).

In my games, the breathers have always been in the officer locker with the diving gear, right next to the head of the captain's bunk. They are not in the galley transcendental storage locker system ;) -- not unless I drop them off or add some there.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on May 03, 2019, 01:03:41 PM
I've got a running joke in my games so far, by the way, that until I find an actual "brig", then the toilets (I've found two) must be the brig.  >:D
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Ian C on May 03, 2019, 02:24:17 PM
Patch is out! https://store.steampowered.com/news/?appids=494840

PATCH B117

Liebe Kapitäne,

as we promised, you have not waited for a new patch for too long! Update B117 is out and it is quite impressive as it deals with many common issues that you've often mentioned in your valuable feedback.

Thank you again for being vocal and active. It helps us make UBOAT better.

What have we changed, you wonder? Here's a changelog:

Worked around the engine's internal per-frame memory allocation. Probably fixes most crashes that were occurring during gameplay.

Alarms now persist for longer. The crew doesn't forget about the enemy when they lost him from the sight for a second.

Quite a big RAM and VRAM optimizations.

Ships following convoy route were occasionally moving backwards or staying in one place after their allies got hit. This should no longer happen.

Wreckages weren't spawning at the exact location of the sunk ship.

F-class destroyers had erroneous rudder settings leading to very odd behavior.

After loading game state, the budget was incorrectly being displayed as zero.

Damaging own ship no longer makes player hostile to Germany.

Discipline was rebalanced: it's being drained more slowly during alarms, food variety no longer provides discipline bonus during alarms, discipline is being reset to a higher value after depletion. Discipline is still being a big problem at very large depths by design.

Calming down panicked sailors now works correctly.

Corrupted island in the middle of the Celtic Sea.

Food consumption rate was lowered by 33%.

Newly recruited officers weren't appearing in the TAB menu.

TAB menu wasn't working after loading a game state.

It's no longer possible to damage own u-boat with a deck gun.

Upgrade screen wasn't working with "FPP Only" gameplay mode.

Sandbox progression was sometimes impossible because new assignments couldn't be selected.

Saving game state fixes.

Few minor errors.



Please do enjoy the game and if you encounter any issues, be sure to post about them in this dedicated thread: https://steamcommunity.com/app/494840/discussions/1/1649917420740942865/

As you may think, we're not done yet. We are working on further polish, optimization and we're ready to deal with anything to make UBOAT the best possible experience.

Thank you for your ongoing support!

Yours,
Deep Water Studio
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Skoop on May 04, 2019, 11:37:00 AM
This patch really helped for me.  My game was dead in the water with loading a save causing an instant ctd.  Went through a mission after the patch and it was pretty bug free from start to finish.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: trek on May 04, 2019, 01:58:36 PM
Heads Up! On the Steam Discussion Forum the first Mod is already up. It gives you "Accurate Caps and Flags."  When you bring up the discussion forum page look on the box on the right side of the screen and look down at the Mods heading. You will see that one mod listed.

That is all, the smoking lamp is now lit.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Pete Dero on May 04, 2019, 02:45:45 PM
Some decent tutorials I found : (a playlist of 16 short videos explaining many topics)

https://www.youtube.com/playlist?list=PLckM-39CDDjDdCPbTh5eDvvPFUNJWeghN
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Jarhead0331 on May 04, 2019, 03:02:30 PM
Quote from: trek on May 04, 2019, 01:58:36 PM
Heads Up! On the Steam Discussion Forum the first Mod is already up. It gives you "Accurate Caps and Flags."  When you bring up the discussion forum page look on the box on the right side of the screen and look down at the Mods heading. You will see that one mod listed.

That is all, the smoking lamp is now lit.

For some reason, the mod kept crashing my game on startup. Had to revert back.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Pete Dero on May 04, 2019, 03:13:25 PM
Quote from: Jarhead0331 on May 04, 2019, 03:02:30 PM
For some reason, the mod kept crashing my game on startup. Had to revert back.

Mod was made for v116 and current version is v117  (and v118 is available in beta)

With the frequent updates modding is difficult.  They said they will add workshop support in the summer.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Barthheart on May 04, 2019, 03:47:08 PM
Quote from: Pete Dero on May 04, 2019, 02:45:45 PM
Some decent tutorials I found : (a playlist of 16 short videos explaining many topics)

https://www.youtube.com/playlist?list=PLckM-39CDDjDdCPbTh5eDvvPFUNJWeghN

Thanks for posting. Some good tips and quickly shown.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on May 04, 2019, 05:20:37 PM
Well, I had intended to upload my 30 minute sandbox part 1 walkaround today, but my internet went out last night and only came back a few minutes ago (and is still acting rather unstable).

Assuming things are still kind of stable I could upload it tomorrow morning while I'm off doing church and other things. With other videos available however, is there even any interest?  ???
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Huw the Poo on May 04, 2019, 06:16:21 PM
Yes!  I want to see my heroic self in action!
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on May 05, 2019, 04:02:21 PM
Finally! http://grogheads.com/forums/index.php?topic=23523.msg646859#msg646859

That's in case this thread goes silent later.







...like a submarine, get it---
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Ian C on May 06, 2019, 04:23:13 AM
New patch! B118 (not savegame compatible)

https://store.steampowered.com/news/?appids=494840

Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on May 06, 2019, 07:42:29 AM
....sigh, yeah we get to mess with that for a while. Understandable, but breaking my saves isn't going to help my demonstration series any!

Fortunately, there's a part 2 which I'm already working on for the second half of this mission, which this patch can't affect (because I've already got the footage to edit up.)
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on May 06, 2019, 08:18:43 AM
Meanwhile! -- as I was booking along on editing up part 2 (of 2 now, I suppose  :buck2: ) last night, I got a suspicion that the boat in UBOAT is suppose to be the same sub from the film Das Boot.

I couldn't be entirely sure, because I hadn't watched that film since the days of VHS. Whereupon I discovered that I didn't have a copy anymore because I donated off my VHS collection (probably to the guys at work) when making room for my DVD/Blu collection!

Prime and Netflix couldn't help me (it wasn't available in one of my prepaid subscriptions), so I rented the film from Amazon last night -- they use the Director's cut with the extra 30ish minutes, by the way, although they don't immediately list the film as such. (It also lacks the very decent English dubbing.) Along the way, I discovered that since-the-days-of-VHS, someone has published the full FOUR HOUR AND FIFTY MINUTE edition on DVD! (Not on Blu, but it probably doesn't look good on Blu anyway if Amazon's high def is anything to go by.) So that's on the way.  <:-)

(It will probably be edited into its 6 episode miniseries version. Which I'll probably end up editing back down again anyway. ;) )


I didn't need more than the theatrical cut however to quickly be assured that, yep, the devs are using the U-96!  :smitten: I'm not sure how far they're following the film set vs the actual boat, or if there's even any meaningful distinction, but the tour of the boat near the start of the film looks an awful lot like my episode below in places! Every little piece matches up rather well, with one key difference: in the film (and in real life?) there are 50 men crewing the boat, whereas in the game there are 18 sailors + 5 (current) officers. (You can buy options to expand officers up to 7 iirc.) I'm sure this was done for processing power, plus also for simple navigation issues: you can see in my video how sometimes my officer can get stuck in the engine room (as the usual culprit) for a few seconds until enough crew move out of the way. Things are even more crowded, naturally, in the film.

As in the film (presumably also the book), the sandbox campaign begins at La Rochelle, even though historically the U-96 doesn't seem to have ever been based there. (The author based the book on a compilation of anecdotes he heard plus his own tour on the U-96, but the characters in the film are fictional including his propaganda-officer stand-in character.) Also the film starts in late summer, while the game starts in May. In the sandbox, all the officers (and maybe the sailors) are novices; in the film most of the officers are longtime veterans while... well they say the crew are mostly fresh-faced newbies, but in practice most of the sailors seem old hands with only a few new ones. In reality, by this time the U-96 crew was all well-experienced. Also unlike the film, the U-96 was one of the luckiest German boats relatively, surviving to the very end of the war where in late Spring 1945 it was bombed while docked (as in the film but by then no one was out on missions anymore so it wasn't as much of an ironic tragedy I suppose?) Not one man ever died on the real U-96, and it racked up somewhere in the top ten tonnage records.

Anyway -- it was a blast to see a 'real life' set based as closely as possible on the real thing, matching up with the game I'm playing in first person! I also learned where those extra torps are at: under the gangway in the forward crew bunks/torpedo room. Only the top two torpedoes would be stacked on top of the gangway under the bunks.


Once I finish editing the current mission, and once my DVD set arrives, I may try a side-by-side comparison of shots from the film with shots from the game, if someone hasn't beaten me to it on Youtube by then!
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: mbar on May 06, 2019, 08:35:50 AM
Great find and write up. (+1 rep)
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Pete Dero on May 06, 2019, 08:52:08 AM
^ you didn't have to spend money to find that out.

https://www.imdb.com/title/tt0082096/faq?ref_=tt_faq_sm

What type of submarine is U-96?

The real U-96 was a Type VIIC U-boat, which was the workhorse of the German Submarine Fleet.



There is a newer tv serie Das Boot featuring the U-612 (not based on real facts) : https://www.imdb.com/title/tt5830254/
Not bad but nothing like the original.

1981 movie 

(https://m.media-amazon.com/images/M/MV5BMjAwNzY3ODQ2Nl5BMl5BanBnXkFtZTcwNDg0MTkzNQ@@._V1_SY1000_CR0,0,1539,1000_AL_.jpg)

2018 serie

(https://www.merkur.de/bilder/2017/11/15/9367165/445890159-boot-kehrt-nach-la-rochelle-zurueck-A2slasfE6QYWufAVNG.jpg)
(https://images.immediate.co.uk/volatile/sites/3/2019/02/Screen-Shot-2019-02-04-at-11.54.03-8d9214c.png?quality=90&lb=620,413&background=white)
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on May 06, 2019, 12:05:40 PM
No, I didn't pay money to find out anything -- I just wanted a DVD copy of Das Boot, since I had never gotten around to replacing my old VHS, and decided to rent the Director's Cut first so I would have a fresh basis (not having watched it in fifteen-ish years) for comparing the 1981 full cut later this week when it arrived.

I'm sure I could have found Das Boot footage on Youtube for free and confirmed the connection between the game and the film's set (or between them back to the real U-96.)

I did _not_ realize there was a new Das Boot series from last year, tho!
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Blond_Knight on May 06, 2019, 03:18:06 PM
I watched the thumbnail sized German version with seizure-causing swirls around it on youtube last week.  Either I understand more German than I knew, or Ive seen this movie too many times.
Still the game is a lot of fun.  I bottomed near the Cardiff docks mission yesterday due to damage and had the crew transfer the water to the bilge with buckets.
I still think the one hour air limit is ridiculous but I must be doing something wrong. Anyway I surfaced only to find the corvette that had fired on us sitting still about 50 yards from us!

10/10 Would get battery straps for the Chief again.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on May 06, 2019, 04:08:34 PM
I suspect, though I haven't tested it demonstrably yet, that the ventilator increases air usage once scrubbing plates are put in.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: al_infierno on May 06, 2019, 04:29:58 PM
I was planning on waiting until this is further along in development before pulling the trigger.  However, it appears I got a little excited last night after a few beers and watching Jason's video.  Whoops.   O:-)

Looking forward to giving this a go, but I may still wait before I sink (lol) any serious time into it...
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on May 06, 2019, 05:15:22 PM
Personally, I would't blame anyone for waiting right now! -- they clearly aren't past the stage where they BREAK THE CAMPAIGN SAVES WITH THEIR UPDATES!  >:(
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Blond_Knight on May 06, 2019, 05:46:35 PM
My first attempt at the Cardiff mission.  Before I knew reverse was broken.
We are aground und der Herr Kerloin ist sleeping!! Scheisse!!

(https://i.imgur.com/ayorpEm.jpg)
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Sir Slash on May 06, 2019, 06:29:15 PM
RUT-ROW! That could be a problem. Anybody got the number for Sea-Tow?
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on May 06, 2019, 07:00:08 PM
"Die Hexen! Schnell!" -- Disney's Bedknobs and Broomsticks film adaptation, paraphrased from memory. (The original book doesn't have her fighting a Nazi commando sub invasion, iirc.)
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Barthheart on May 06, 2019, 07:07:34 PM
Quote from: JasonPratt on May 06, 2019, 04:08:34 PM
I suspect, though I haven't tested it demonstrably yet, that the ventilator increases air usage once scrubbing plates are put in.

Yes the scrubber plates adding helps but I found that you actually have to turn the ventilator ON for it to work at all. Then the plates get used up fast but it greatly stretches out your air....

BUT it makes a crap ton of noise while running!  #:-)

Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on May 06, 2019, 10:07:24 PM
Turns out I did experimentally verify this in my Part 2, although I forgot I had done so!  <:-)

Relatedly, Part 2 is now edited up, but needs compiling and then uploading. That should be accomplished some time Wednesday afternoon...
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: W8taminute on May 07, 2019, 10:34:24 AM
I've got 16 hours into this game to date.  Yes with every patch that comes out it breaks your previous saves.  This is what Alpha/Early Access is all about so I'm fine with it. 

If you are the kind of person who just wants a new submarine game I would highly recommend waiting until the finished version is released. 

If you are a fanatical sub simulator maniac or just a computer gaming maniac looking for a new fix this game is worth it right now provided you are willing to participate in developing the game or at least put up with frequent patches.  I've got no regrets as this game is a lot of fun and will be more so once the final product is completed.  I knew what I was getting into and accept my destiny. 
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Father Ted on May 07, 2019, 12:18:53 PM
Quote from: W8taminute on May 07, 2019, 10:34:24 AM
I knew what I was getting into and accept my destiny.

That's pretty deep
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: em2nought on May 07, 2019, 06:10:58 PM
Just great, now I've got the uncut mini-series in DVD region 1 format(hopefully, amazon can be a little sketchy sometimes on their descriptions) for $9 on the way.  Hopefully it plays in my machine.  I've never seen the almost 300 minute version.  I think just about the last date I ever went on was to see Das Boot in the theatre. LMAO  I don't even remember her name.  ;D

3 cents per minute of viewing. lol
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on May 07, 2019, 09:50:03 PM
Video compiled and ready to start uploading tomorrow morning.

How many lives can Radio Officer Huw save?!

(Relatedly, how many ship groups can be tracked at one time....  >:D )
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: DoctorQuest on May 07, 2019, 09:59:21 PM
Quote from: Father Ted on May 07, 2019, 12:18:53 PM
Quote from: W8taminute on May 07, 2019, 10:34:24 AM
I knew what I was getting into and accept my destiny.

That's pretty deep

As befits a Romulan Commander.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: W8taminute on May 08, 2019, 07:27:36 AM
Quote from: DoctorQuest on May 07, 2019, 09:59:21 PM
Quote from: Father Ted on May 07, 2019, 12:18:53 PM
Quote from: W8taminute on May 07, 2019, 10:34:24 AM
I knew what I was getting into and accept my destiny.

That's pretty deep

As befits a Romulan Commander.

Thank you that's right.  We are creatures of duty after all.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: trek on May 08, 2019, 08:41:32 AM
Anyone here have problems with the game going into slo-mo at times? Also, any problems with your crew responding to orders promptly or sometimes not at all?

Almost finished the tutorial but then the game locked-up around the time I was going to attack the carrier. I think I've learned enough to just go into the sandbox mode. I'm finding going up and down the ladders in the ship very frustrating at times though. The commands don't seem to be very fluid in my case.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Pete Dero on May 08, 2019, 09:37:58 AM
There are still many bugs (it is early access after all) but so far I didn't have any CTD or slow down (on a not so new system).

At some time my boat refused to dive (or go to persiscope depth or any other level) so I got bombed by a plane.
Reloaded my save and still couldn't dive.

Found out no one was on the valves to flood the tanks but no one could take control of the valves because according to the game that station was in use by the engineer (who did nothing and wasn't visible) ...
Only way out of this was to designate the engineer as the medic what made him leave that station (discovered this after much trial and error).
Now the ship responded again when I ordered it to dive ...

A couple of design choices I'm not happy with is the fact that you can only stay submerged for a few hours before you run out of power and air, and that it is very easy to lower the crew discipline to zero what makes you crew go crazy (e.g. being in a combat situation for an extended period of time even when there is no danger to the boat like when you are hunting an unarmed convoy or when the crew feels they have to work to much).

Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: W8taminute on May 08, 2019, 10:33:48 AM
I agree with you Pete on the crew morale plummeting too quickly.  It should drop when there are exploding depth charges all around your boat but not when you know the enemy is nearby but they have not found you yet. 

I've also noticed that if I switch jobs for certain crew members they will perform the work you ask them to do instantly as opposed to when you tell them to do something and they just sit there.

Case in point for me was when I told my chief engineer to take 88mm shells out of the storage locker and bring them up to the deck gun and he simply ignored me.  Once I changed his job from chief engineer to quartermaster he immediately did what I told him.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on May 08, 2019, 12:35:23 PM
There are various ways of getting the crew to do things. In no particular order...

0.) Leave them alone and they tend to do things anyway.

1.) Add sailors to officer teams. When officers are at a station with extra slots, the sailors will also be assigned there; otherwise the sailors will do some menial tasks roughly connected to the officer. But if sailors are unassigned they'll still do things that make sense sometimes. I've never once bothered to order anyone to mop excess water out of an area for example, and a sailor will always start cooking around food time.

2.) Holding down the tab key brings up the officer list with drop-down menus showing most or all available tasks you can assign to that officer. I have seen some evidence that assigning tasks this way teleports them directly to the position! (See video below, plug, plug.)

3.) On the side-view, little buttons at the bottom of each area will toggle sailors and officers to close off the area, pull the breakers on an area's electricity (this can be done manually in FPS also, though I forget where the breaker box is), and/or.... um... do something with the water? I've forgotten whether the blue button helps focus pump activity to get certain areas drained faster, or whether it tells the crew that an area needs more manual water removal.

4.) The side view also allows you to left-click the officer portraits and then left-click stations on the sub. They'll trot over there promptly, bringing any assigned crewmen with them (if there are extra slots at the station available. This is one key difference between assigning an officer to the nav periscope compared to the attack periscope. See video below, plug plug.)

5.) Taking over an officer character and going over to attach him to the station yourself. Sometimes this also allows you to manually work the station, which is mostly useful right now for setting up attacks.

6.) Assigning roles to officers, which will focus them on doing particular jobs of their own volition.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on May 08, 2019, 12:35:45 PM
Part 2 of my sandbox mission which ends in the world being obliterated by forces beyond my control!



....really!

.....no, really!
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Pete Dero on May 08, 2019, 02:36:06 PM
Do you know if you can check the things you already researched (so you remember what to upgrade in port) ?
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on May 08, 2019, 02:57:47 PM
Yes and no? I haven't seen the latest build yet (b118), but as you can see toward the end of my video the latest successful research projects stay on the sidebar for a while as being recently completed.

If you go to the HQ mission map (from the dropdown "menu" in the upper right -- which really needs to be clickable by the way, because the engine gets a little confused sometimes over whether it's supposed to rollover open it or when to close it), that mission won't be there any longer, although some other similar mission might. This is not immediately obvious.

If you go to the upgrade shack at port (the warehouse iirc), and mouse around on your sub you can of course tell which projects have been unlocked, though now they must be paid for. In my case, I couldn't go on and buy my hydrophone upgrade because I had already accepted a new (patrol) mission and naturally it would take time to install the new 'phones. Which makes sense; I hadn't thought far enough ahead to anticipate that the devs might have coded in a timeframe for upgrade installations, much less that doing so would interfere with my mission!

What I really want however -- which I didn't bother showing at the end of my video because with the new build breaking saves it doesn't matter -- is for the upgrade menu in the warehouse to more clearly highlight areas of the boat with upgradeable tech options. As of build 114 (which I was playing, and I haven't seen notes indicating an improvement here yet), all I see is a standard cutaway side of the boat at dock, with visible stations simply marked as usual! I only found out by accident, clicking around, that clicking on a station will bring up the upgrade menu for that station, showing which techs are available to research, and which have been researched and are available to buy.

Relatedly, when the game starts there seems to be only three stations on the boat that can even be clicked in the upgrade side-cutaway: the conning tower (more armor and more AA machineguns  <:-) ), the radio room (the "meteor" project for detecting radar, if I recall correctly), and the listening room (hydrophone upgrades). I never did see, for example, a place on the periscopes to open up showing snorkel tech was able to be researched, even though I showed back in episode 1 that snorkel tech is on the HQ mission map (in Holland where it would be expected, btw!)

This admittedly might be ineptness on my part: originally I didn't see that the radio and listening posts could be clicked on at all! But this gets back to my improvement request: to make upgradeable stations more obviously obvious.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Pete Dero on May 08, 2019, 03:22:53 PM
^ thanks

It would seem obvious to me that you upgrade all the things you've researched once you are back in port.
Now (like you) I mouse over my ship to see if anything can be upgraded, a guaranteed way to miss something.

Some icons turn green what I think means they can be upgraded with research, but that doesn't seem to mean that you already researched the upgrade...
More colour codes could be usefull (or a clickable ingame list).
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on May 08, 2019, 03:41:44 PM
Or at least you should be able to choose from a list -- the upgrades are naturally expensive, and you might not be able to afford installing it immediately.

Making the player scan through the boat for stations to upgrade when you go to the warehouse, seems like busywork. Or maybe it's a placeholder? -- but for what? Anything more efficient would be simpler, and it isn't like what's there just popped into existence by random copy error! Someone had to go to real effort to code that interface, hatchy as it is, into place!
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Ian C on May 17, 2019, 10:52:04 AM
New patch and Beta out!

https://store.steampowered.com/news/?appids=494840


Hallo Mariners,

Wie geht's? We hope you're doing good. Either way, we have great things to announce!

Here's the changelog of patch B119. As you can see it's massive! The saves from B119 are compatible with B118, but some of the new things will be available only after starting a new game in B119. We are aware that it may be a pain, but we think it's worth it.

Improvements:
Crew list now displays the personality of a sailor, if it was already revealed.
Flags of some countries are now divided between the navy and the merchant fleets.
Index of the torpedo launcher being loaded is now displayed on the portrait of the officer.
Equipment produced through HQ (T3 torpedoes, advanced ammunition types and potassium absorbers) is instantly resupplied in all ports.
It's now possible to abandon current assignment at a cost of reputation (translations for this feature may be inaccurate in some languages).
Fixes:
Fixed growth of save files each time after a game state was loaded through the main menu and saved again, to a point when they were stopping to load.
Confirmed fix for a problem that was causing around 60% of crashes reported to our system.
Fixes for few confirmed memory leaks and decreased memory usage.
Decreased memory usage spikes related to a generation of character meshes and textures.
Major memory optimizations related to terrain generation.
Terrain segments are now generated in smaller batches to save memory.
Application is cleaning memory more often during loading tasks.
Errors logged after upgrading conning tower were fixed.
Characters, especially the cleaner, could become trapped between the wall and the torpedo being loaded in the stern torpedo room.
Animation of loading stern torpedo launcher is now correctly aligned with the handle.
Correct flag files for a few countries.
Officers could sometimes panic after discipline fell to zero.
UI scale slider was moved from "Control" to "Video" settings.
Character name changes are now correctly reflected on the UI above character heads.
Germany produces much more AP ammo at the start of the game.
All ammunition types are much cheaper. Ports store ammunition in much larger quantities.
Combat helmets and rebreathers are cheaper.
Wilhelm Wolff is correctly recognized as a crew member.
Port in which player's u-boat is docked is being periodically restocked like all other ports.
Hydrophone bearing was incorrectly aligned by outdated code. It worked properly only if the ship was oriented directly at the north.
Rudder's drag force was pointed in a wrong direction when the ship was moving backward, causing very odd behavior in case of large rudders.
Few fixes to ship's combat AI.
Upgrades of certain equipment were making radio room or listening room unusable.
Carry item orders could get stuck.
Characters were unequipping raincoats after stepping into the port, even if it was raining.
Mouse pointer could disappear after upgrading the ship.
It's no longer possible to save during a dialogue.
Ships could enter land areas if they were returning back to port on low fuel.
OG and BB convoys had mistaken waypoints on their path.
Identification book was stopping to be functional after loading a game state (this problem is carried over in save files).
Few types of ships had an incorrect setup of propellers and rudders. The most common side effect was the ability to hear their propellers above water from large distances.
Unread messages notification could be visible, even if zero unread messages were present after loading a game state.
Fixed bug that could occasionally cause infinite loading screen.
Exploration mode speeds up sandbox time more than before.
Food is much cheaper.
Fixed not clickable listening room problem.
Characters could play incorrect animations after loading a game state and they could appear in wrong places.
In-progress torpedo loading animation was off after loading a game state.
Officer that was playing cards could get interrupted by sailors eating a meal.
Characters are faded in and out when they start or stop animation that doesn't have specified transition.
Optimization to interiors rendering.
Characters could be lit by the sky ambient and stay that way if a game state was loaded with them sleeping on starboard upper beds (they had a blue tint).
Stored torpedoes no longer can be damaged.
Lowered memory usage and improved performance while loading game states.
Ships in the scene weren't receiving any visual damage and weren't wetted by the sea after loading a game state.
Fixed problem with freezing viewport after using periscope in manual mode.
Aircraft sent from the carrier over long distances wasn't initialized correctly and were causing occasional problems.
Hotkeys for selecting officers were working only for the first 6 officers.
Certain sound effects could become permanently muted after hydrophone was used in manual mode.
Characters could start running in one place when u-boat started to sink.
Cranes in La Rochelle could become invisible after loading a game state.
Crew was much less willing to eat food after the first alarm was over.
Ports and other groups could not load, if a player entered, left and entered their area again in a short time.
Game could freeze during terrain generation.
Increased error durability of the save system. Saved game state files without major structural problems should load normally when smaller problems are encountered.
Fixes to some of the most common auto-reported errors.

Did you think that's big? How about we tell you we already launching a new patch B120 for the branch Unstable? So for those of you, who want more from life, we prepared another changelog.

Fixes:
Lowered memory usage when the game state is being saved.
Decreased lag when ships are spawned in the scene.
Starting a new game was partially keeping research from the previous session.
Blood pools from the previous session could stay in the scene after loading a game state.
Ships could stop after loading a game state if they were in the middle of certain AI behaviors.
A few sound effects were stopping to be handled correctly after loading a game state.
Carry item orders were often ended prematurely if more than one person was working on it.
U-boats operate on Atlantic in smaller numbers.
Save system fixes.

Thanks again! We will never be able to thank you enough for all your valuable feedback and reports. You're the best Seemänner in the whole wide world! Talk to you soon.

You can report the bugs here:
https://steamcommunity.com/app/494840/discussions/0/2530372519560243154/

Yours,
Deep Water Studio
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: em2nought on May 17, 2019, 01:20:32 PM
Quote from: em2nought on May 07, 2019, 06:10:58 PM
Just great, now I've got the uncut mini-series in DVD region 1 format(hopefully, amazon can be a little sketchy sometimes on their descriptions) for $9 on the way.  Hopefully it plays in my machine. 

I'm happy to report that this Das Boot uncut mini-series DVD does indeed work on my player.  O0  It contains German dialog with English subtitles.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on May 17, 2019, 07:50:51 PM
Quote from: em2nought on May 17, 2019, 01:20:32 PM
Quote from: em2nought on May 07, 2019, 06:10:58 PM
Just great, now I've got the uncut mini-series in DVD region 1 format(hopefully, amazon can be a little sketchy sometimes on their descriptions) for $9 on the way.  Hopefully it plays in my machine. 

I'm happy to report that this Das Boot uncut mini-series DVD does indeed work on my player.  O0  It contains German dialog with English subtitles.

Ditto. And English dubbing! -- which amazed me, I didn't realize the producers had gone for the dubbing on the full product before cutting it down.

What it does not have is "episodes", which is certainly fine with me. It's one film, spread over two discs. So it isn't really the mini-series cut, in that sense.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: MengJiao on September 03, 2019, 12:23:47 PM
Quote from: JasonPratt on May 08, 2019, 12:35:23 PM
There are various ways of getting the crew to do things. In no particular order...


Right now I'm out in the Atlantic and 3 crewmen are trying to fix the diesel engine.

Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on September 03, 2019, 12:42:09 PM
I saw a big update go by, I should check back in and see how the game is coming.

One major update in the major update that I'll appreciate, is a reduced accuracy for anti-sub bombs and strafing, especially at night. The last campaign I ran failed because having snuck out of Belfast harbor and around the northern side of Ireland, I should have been fairly home free in the middle of the night running on the surface -- but as I was diving after being spotted by a plane (okay) the thing totally wiped me in damage. In the middle of the night. While I'm diving. Even if there had been a cloudless bright moon, which I don't recall the weather on, that's kind of hard to accept.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Skoop on September 03, 2019, 12:46:36 PM
I noticed the update as well.  I haven't played for a while, they are moving so fast that saves break with each update, so I shelved it until it's done. 
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: MengJiao on September 03, 2019, 03:31:13 PM
Quote from: JasonPratt on September 03, 2019, 12:42:09 PM
I saw a big update go by, I should check back in and see how the game is coming.

One major update in the major update that I'll appreciate, is a reduced accuracy for anti-sub bombs and strafing, especially at night. The last campaign I ran failed because having snuck out of Belfast harbor and around the northern side of Ireland, I should have been fairly home free in the middle of the night running on the surface -- but as I was diving after being spotted by a plane (okay) the thing totally wiped me in damage. In the middle of the night. While I'm diving. Even if there had been a cloudless bright moon, which I don't recall the weather on, that's kind of hard to accept.

By Spring 1943 the allies have pretty good radar and even air-dropped homing torpedoes...earlier than that you should be pretty safe from air at night.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: IronX on September 03, 2019, 05:43:42 PM
Quote from: Skoop on September 03, 2019, 12:46:36 PM
I noticed the update as well.  I haven't played for a while, they are moving so fast that saves break with each update, so I shelved it until it's done.

Me too. Is this still the case?
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: MengJiao on September 03, 2019, 05:56:02 PM
Quote from: IronX on September 03, 2019, 05:43:42 PM
Quote from: Skoop on September 03, 2019, 12:46:36 PM
I noticed the update as well.  I haven't played for a while, they are moving so fast that saves break with each update, so I shelved it until it's done.

Me too. Is this still the case?

  I'm playing and my two saves so far might be okay.  Don't really know.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: MengJiao on September 04, 2019, 08:13:56 AM
Quote from: MengJiao on September 03, 2019, 05:56:02 PM
Quote from: IronX on September 03, 2019, 05:43:42 PM
Quote from: Skoop on September 03, 2019, 12:46:36 PM
I noticed the update as well.  I haven't played for a while, they are moving so fast that saves break with each update, so I shelved it until it's done.

Me too. Is this still the case?

  I'm playing and my two saves so far might be okay.  Don't really know.

  Okay...now IO know: I can't get the engines to work, so I guess saves are broken.

So I restarted:

Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: MengJiao on September 04, 2019, 08:51:08 PM
Quote from: MengJiao on September 04, 2019, 08:13:56 AM


So I restarted:

  Here is the Boat at late dusk south of Funchal.  Officially we are lost, but it looks like we are just south of Funchal, which puts us well north of most of the Canary Islands:


Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: MengJiao on September 05, 2019, 07:20:45 AM
Quote from: MengJiao on September 04, 2019, 08:51:08 PM
Quote from: MengJiao on September 04, 2019, 08:13:56 AM


So I restarted:

  Here is the Boat at late dusk south of Funchal.  Officially we are lost, but it looks like we are just south of Funchal, which puts us well north of most of the Canary Islands:

  But -- another question -- since I did not report my arrival in my patrol zone and HQ says there is a "lost ship" somewhere near the middle of the patrol zone -- it is possible the "lost ship" that HQ wants me to find is in fact me.  So I would be searching for myself.  This is not unheard-of in naval missions.  The French navy early in WWII in the "Lookingglass Battle" was searching for itself on the basis of incorrect air reconnaissance.  In my case I'm looking for myself (maybe) on the basis of not having reported my arrival until after HQ told me to look for a lost ship.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Windigo on September 05, 2019, 11:00:26 AM
If I was lost at sea commanding a U-boat, I likely would assume everything afloat was a target....

Cpt. Windy - war criminal - charged with sinking a ship full of nuns and kittens.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: MengJiao on September 05, 2019, 11:51:51 AM
Quote from: Windigo on September 05, 2019, 11:00:26 AM
If I was lost at sea commanding a U-boat, I likely would assume everything afloat was a target....

Cpt. Windy - war criminal - charged with sinking a ship full of nuns and kittens.

  Found where I am anyway.  Saw a ship near the Canaries.  Could be Axis or close-to-Axis (Spanish or Italian) or Neutral (eg. Portuguese or Swedish).  Historically of course Uboats were a bit quick to torpedo things and sank some of their own blockade runners.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: FarAway Sooner on September 06, 2019, 12:42:22 AM
Quote from: MengJiao on September 03, 2019, 03:31:13 PM
Quote from: JasonPratt on September 03, 2019, 12:42:09 PM
I saw a big update go by, I should check back in and see how the game is coming.

One major update in the major update that I'll appreciate, is a reduced accuracy for anti-sub bombs and strafing, especially at night. The last campaign I ran failed because having snuck out of Belfast harbor and around the northern side of Ireland, I should have been fairly home free in the middle of the night running on the surface -- but as I was diving after being spotted by a plane (okay) the thing totally wiped me in damage. In the middle of the night. While I'm diving. Even if there had been a cloudless bright moon, which I don't recall the weather on, that's kind of hard to accept.

By Spring 1943 the allies have pretty good radar and even air-dropped homing torpedoes...earlier than that you should be pretty safe from air at night.

In addition to technical innovations, by 1943 there was also a lot of work done on attack methodologies.  Such simple doctrine changes as "Should we try to space airplane-dropped depth charges 20 feet apart or 40 feet apart when attacking a submerging boat?" made a real difference.  Black May, by Michael Gannon, goes into a lot of detail on these sorts of things.

Of course, the real value proposition for plane-based radars in ASW work was 3-fold. 

1) It allowed planes to attack and sink U-boats, especially from low cloud cover where the U-boats couldn't know where the planes were but the planes knew where the U-boats were. 

2) While sinkings by plane were fairly uncommon, they made a huge difference by driving boats underwater.  This made for a much slower transit into the hunting zones (meaning less time on station per sortie), but it also made it much harder for U-boats attacking a convoy to sprint ahead of the convoy and submerge in time to mount an attack. 

3) Frequent sightings by planes with radar could be passed along quickly to convoy escorts, who were able to conduct much more long-lasting and tenacious attacks on U-boats.

It was the combo of these things (along with British intelligence successes) that spelled the death of the wolfpack tactic.  After that, the U-boats simply struggled to inflict more than minor losses the rest of the war.

If it makes you feel any better, Jason, you're sharing your feelings with dozens (if not hundreds) of German U-boat captains...
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: MengJiao on September 06, 2019, 07:28:58 AM
Quote from: FarAway Sooner on September 06, 2019, 12:42:22 AM

In addition to technical innovations, by 1943 there was also a lot of work done on attack methodologies.  Such simple doctrine changes as "Should we try to space airplane-dropped depth charges 20 feet apart or 40 feet apart when attacking a submerging boat?" made a real difference.  Black May, by Michael Gannon, goes into a lot of detail on these sorts of things.


   Like may "Legends" (to sort of quote the game's very own melodrama), you have to wonder how the whole imagery of the Uboat got put together.  Clay Blair in his second volume of his work on Uboats ( the Hunted) dissects one part of the legendary history by showing that the idea that the Uboats came close to some kind of victory in March 1943 isn't particularly true and remarks that after the summer of '42, Uboats steadily became so outclassed technologically that by the late Spring of 1943 their use was close to suicidal.  It's true that there were some big convoy actions in March 1943 but their impact is exaggerated by sinkings away from the main Atlantic convoy areas.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Windigo on September 06, 2019, 10:40:51 AM
Some of their own.... oops.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: W8taminute on September 06, 2019, 01:53:03 PM
Compare this to the situation in the Pacific.  Did the USA 'U-boat' war waged on Japan meet the same technological defense the allies enjoyed in the Atlantic?
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: MengJiao on September 06, 2019, 05:25:40 PM
Quote from: W8taminute on September 06, 2019, 01:53:03 PM
Compare this to the situation in the Pacific.  Did the USA 'U-boat' war waged on Japan meet the same technological defense the allies enjoyed in the Atlantic?

  US Subs vs Japan was a very different war -- though with the odd simularity that both the US and Germany started their submarine wars with unreliable torpedoes.  Luckily for the Germans, they captured a RN sub (the Seal) early in the war (though too late for fixing torpedoes in the naval battles in Norway in 1940 where uboat torpedoes did very badly)and copied the magnetic proximity fuses from that.  The US wasn't so lucky with its early war torpedoes.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Jarhead0331 on October 15, 2022, 12:02:55 PM
Mega update released today...

Quote
Some of the top features introduced by this update include:

- Full 1939 - 1945 campaign
- Ukrainian localisation (created by vovanvoks)
- Historical ports
- Minelaying
- Climate zones and seasons
- New destroyers
- Hedgehog launchers
- Deck gun's optics
- Many new convoys
- Tides
- Submarine pens
- Fishing boats
- CHANT coasters
- Manual control over alarm
- Crew now uses toilets
- Commanding activities for the officers
- Steam Deck compatibility
- Reward overhaul for the campaign missions
- New campaign objectives
- New types of missions
- ...and much more!

Biggest feature for me is the crew use of toilets.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: SirAndrewD on October 15, 2022, 12:13:09 PM
Time to start a new campaign.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on October 15, 2022, 12:22:34 PM
I thought I recalled the crew using toilets already...? Upgraded toilets were even an important scientific technology, allowing for better silent running when in danger -- I mean in the game last time I played, a few years ago!

But on the other hand, I never saw the crew using the toilet that I recall, so I suppose they mean 'now you can see crewmen going to the toilet and leaving again'. I wonder if you can also catch them slacking off in there, and give them a lecture or worse (as was previously possible elsewhere in the sub).
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: SirAndrewD on October 15, 2022, 12:23:56 PM
After a few beers whiskeys I thought I saw the crew using the toilet as well.
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Dammit Carl! on October 15, 2022, 01:33:11 PM
Quote from: W8taminute on September 06, 2019, 01:53:03 PM
Compare this to the situation in the Pacific.  Did the USA 'U-boat' war waged on Japan meet the same technological defense the allies enjoyed in the Atlantic?

*Don't think so as Japan seemed to be lacking the technical capacity to push things as far and as fast as the Allies could once the resource crunch began happening in conjunction to the inter-service rivalry between the Army and Navy.  Having said that, we'd best thank our lucky stars that Japan didn't grab onto the unrestricted submarine warfare idea as they'd cut a bloody swath in tonnage with their superb torpedoes*.

*= this is pure conjecture on my part as I'm not a historian
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on October 15, 2022, 01:33:56 PM
UBOAT is on sale at steam today, for US$9.  :bd:
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Sir Slash on October 16, 2022, 03:27:42 PM
Damn! That makes me have to use the toilet! :D
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: Father Ted on October 16, 2022, 06:32:11 PM
Quote from: JasonPratt on October 15, 2022, 12:22:34 PM
I thought I recalled the crew using toilets already...? Upgraded toilets were even an important scientific technology, allowing for better silent running when in danger -- I mean in the game last time I played, a few years ago!

But on the other hand, I never saw the crew using the toilet that I recall, so I suppose they mean 'now you can see crewmen going to the toilet and leaving again'. I wonder if you can also catch them slacking off in there, and give them a lecture or worse (as was previously possible elsewhere in the sub).

Whatting off in there?
Title: Re: UBOAT, WW2 subsim 4/30/19 on Steam
Post by: JasonPratt on October 16, 2022, 06:39:43 PM
In the game you can occasionally find sailors loitering around in corners while they're on duty, giving you a chance to shoot them in the head or scale down from there. ;) The toilet closet would seem to be a great place to hang out avoiding work (and also preventing others from using the toilet). So I'm wondering if they coded that option in there: it's an extra corner to slack off in, with the advantage that you (the captain) can't immediately catch them doing it.