Seven Years War: Releases End of October

Started by Grim.Reaper, September 24, 2015, 09:23:42 PM

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Raied

Anyone got the battlepack, I would like to hear some feedback.

Asid

I have not had much time with it but the following make a difference, especially for those who are interested in just the military and not the economic side.

- 6 Additional historic battles
- Build your own custom battles
- Weather effects with influence on the troops' conditions
- Order your commanders to take initiative on the battlefield
- New unit: horse artillery
- Additional unit statistics during and at the end of battles
- New quick attack and retreat orders
- Polished battle goals

Order your commanders to take initiative on the battlefield. You simply click the button and the AI does the rest for that unit.

The DLC does add quite a lot and I think is good value at £3.99.

Regards
War in Pieces

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Raied

Thanks Asid,
I am interested more in the battle, so I guess I will get it.

Asid

Pomeranian War - DLC announced!
18 OCTOBER - KEPPELMUELLER

Available: 25 November




ONCE A GREAT NORTHERN EMPIRE, NOW DEGRADED. A FLEETING MOMENT IN HISTORY. A CHANCE TO RESTORE WHAT WAS LOST?

In 1757, with the Seven Years' War raging in Europe and the colonies, the so far neutral Sweden under the political leadership of the hard line Hats -party decides to take advantage of the situation by allying once again with France, joining the anti-Prussian coalition.




Features:
- new playable nation: Sweden
- 5 new campaign scenarios for Sweden, where you may attempt to lead the nation from 1750 all the way through the war, or go for historical goals in the two major operations of the war. Or maybe even restore the empire of the era of great power, "stormaktstiden", lost in the Great Northern War...
- two new national policies: Naval invasion preparations and mercantilism
- new nation specific historic events and march music for Sweden
- revised and expanded roster of Swedish military units
- bonus scenario for the French, with historical strategic goal of invading Britain in 1759

War in Pieces

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JasonPratt

I think I've played maybe a minute-and-a-half of the original game so far, and I'm STILL getting this dlc.  :smitten:
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Rayfer

Quote from: JasonPratt on October 19, 2016, 11:04:25 AM
I think I've played maybe a minute-and-a-half of the original game so far, and I'm STILL getting this dlc.  :smitten:

Not necessarily with this game, but this is a disease that afflicts many of us on this forum.  :-[

Asid

The Seven Years War30% off

-30%  £14.99  £10.49

http://store.steampowered.com/app/400470/

Pomeranian War DLC released: £2.79


Update 1.336 released!

Update 1.336 improves the AI behavior and balancing in campaigns:

- AI aggressivity can now be adjusted in options menu, choose from: normal, aggressive, warmonger
- select option "military focus" to let the AI control your economy, your construction, your research, your financials and your policies
- enemy armies now make invasions over greater distances and also from allied territory
- enemy armies now wait for supply before continuing invasions
- increased AI naval movement
- rebalancing supply duration of sieges
- AI now assaults in sieges depending on the relative strength and morale to the defender
- AI now places more garrisons in occupied cities or forts
- breaking out of war due to historic events and behavior of allies now better balanced
- improved repairs and upgrades of AI buildings
- occupied provinces are now only tradeable in peace periods and to the claiming nation
- rebalancing of maneuver order

Fixed bugs:
- removed double goals after resuming historic battles
- loading commander data properly when resuming battles
- enemy armies now not moving away within sieges
- fixed some smaller fog of war topics in campaigns
- fixed not accessible buildings during repairs
- sieges are now broken up if peace is declared
- fixed infinate morale and strength numbers due to zero strength regiments sieges
- 12pdr now researchable

Others:
- updated manual:
http://cdn.akamai.steamstatic.com/steam/apps/400470/manuals/THE_SEVEN_YEARS_WAR_-_Game_manual.pdf?t=1480015314
War in Pieces

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MengJiao

Quote from: Asid on November 25, 2016, 01:48:21 PM
The Seven Years War30% off

-30%  £14.99  £10.49

http://store.steampowered.com/app/400470/

Pomeranian War DLC released: £2.79


Update 1.336 released!

Update 1.336 improves the AI behavior and balancing in campaigns:

- AI aggressivity can now be adjusted in options menu, choose from: normal, aggressive, warmonger
- select option "military focus" to let the AI control your economy, your construction, your research, your financials and your policies
- enemy armies now make invasions over greater distances and also from allied territory
- enemy armies now wait for supply before continuing invasions
- increased AI naval movement
- rebalancing supply duration of sieges
- AI now assaults in sieges depending on the relative strength and morale to the defender
- AI now places more garrisons in occupied cities or forts
- breaking out of war due to historic events and behavior of allies now better balanced
- improved repairs and upgrades of AI buildings
- occupied provinces are now only tradeable in peace periods and to the claiming nation
- rebalancing of maneuver order

Fixed bugs:
- removed double goals after resuming historic battles
- loading commander data properly when resuming battles
- enemy armies now not moving away within sieges
- fixed some smaller fog of war topics in campaigns
- fixed not accessible buildings during repairs
- sieges are now broken up if peace is declared
- fixed infinate morale and strength numbers due to zero strength regiments sieges
- 12pdr now researchable

Others:
- updated manual:
http://cdn.akamai.steamstatic.com/steam/apps/400470/manuals/THE_SEVEN_YEARS_WAR_-_Game_manual.pdf?t=1480015314


   This turned up on sale on steam so I got it.  The battles are quite convincing.  I got beat up by the AI when I attacked as the Prussians at Kolin -- very nice -- all the Austrian Croats were where they should be and fought as well as they really did.  So there you go.   The terrain is a bit murky, but that simulates Frederick's poor eyesight very well.