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NEBULOUS: Fleet Command's Modular Missiles Update out tomorrow!

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HoodedMac:
Hi all! I'm Marcello, from Hooded Horse.

We've got an exciting update coming out for NEBULOUS: Fleet Command tomorrow, called the Modular Missiles update! You can find the trailer for the new update here: https://www.youtube.com/watch?v=GRv_pdN4JZM

The Modular Missiles update touches almost every part of the game, adding missile customization, new launcher types, and new point defense variety. The update is the largest one since NEBULOUS entered early access, and it also brings a rework of penetration mechanics and a rebalance of cannon, railgun weapons, electronic warfare, and missile launcher capacity, among many other things.

The new, titular missile customization feature allows players to customize their ordinance and mix and match a set of 5 missile bodies with 3 warheads, 2 guidance modules, 8 seeker types, 6 support modules, and a configurable engine system to tailor their missiles to match individual needs, including:

• Configure the various seekers for specific targets, design them to reject electronic warfare decoys, or customize the approach angle to the target.
• Cruise guidance allow players to send their missiles on 3D waypoint paths around asteroids in order to strike the enemy from behind.
• Different types of warheads, with configurable size versus the engine’s fuel, can deal devastating damage in different ways.
• Support modules can be used to help penetrate PD, such as by launching decoys on terminal approach to turn 5 missiles into 15 and overwhelm point defenses.

NEBULOUS: Fleet Command is out on Steam Early Access right now with a 93% user approval rating, so give it a try! https://store.steampowered.com/app/887570/NEBULOUS_Fleet_Command/

Jarhead0331:
Any news on when we can expect to see carriers? Thanks, Marcello!

...and the missile designer looks AWESOME!

Gusington:
Holy dog shit that does look great!

bobarossa:

--- Quote from: HoodedMac on August 19, 2022, 09:16:00 AM ---The new, titular missile customization feature allows players to customize their ordinance and mix and match a set of 5 missile bodies with 3 warheads, 2 guidance modules, 8 seeker types, 6 support modules, and a configurable engine system to tailor their missiles to match individual needs, including:

• Configure the various seekers for specific targets, design them to reject electronic warfare decoys, or customize the approach angle to the target.
• Cruise guidance allow players to send their missiles on 3D waypoint paths around asteroids in order to strike the enemy from behind.
• Different types of warheads, with configurable size versus the engine’s fuel, can deal devastating damage in different ways.
• Support modules can be used to help penetrate PD, such as by launching decoys on terminal approach to turn 5 missiles into 15 and overwhelm point defenses.


--- End quote ---
Sounds like someone has been playing Aurora!  And that's a good thing.

GDS_Starfury:
and reading Honor Harrington.

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