There are no contacts within your search cone.
If there is a bomber on the map, I have to place the sweep marker in a hex next to your search chit and it must be placed so that it is the fewest number of hexes away from the nearest bomber. In cases where the distance to the nearest bomber is the same from more than one hex next to the radar search chit, I get to choose which of those hexes to place the sweep marker in.
In cases where there is no bomber on the map, I can place the sweep marker in any of the six hexes adjacent to the search chit.

There's no possibility of a tally at this stage, so we'll move on to turn two. I've done my bomber movement and map entry for turn 2. You can move your fighter and select a hex for the radar search. This is an even turn number so your fighter can move up to 4MP (2MP minimum).
Here's the map for turn 2 (I will move bombers off the map for these screens).