Started by IICptMillerII, May 08, 2019, 06:20:38 PM
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Quote from: JasonPratt on July 09, 2019, 08:18:51 PMNote: in real life the Apache (also the Warthog) would be trying to engage hard targets from a standoff distance, precisely to avoid local anti-air like MANPADS (but also more dedicated long-distance AA assets). Depending on the era, this would involve the platforms launching from something like ballistic range, especially the Longbow from behind masking terrain, as other (less combat-expensive) assets provide targeting (i.e. local specops or maybe a Kiowa, if not the Longbow's own mast system). This is one reason why the Apache, even before the Longbow variant, was fully expected to achieve a 14:1 kill:loss ratio.My experience with Shockforce games is indirect and limited, but I have never really gotten the impression the system models this effectively.Consequently, I'm unsure you even could have done anything differently with your air assets other than expose them to risks which would be minimized or eliminated in real life.Thoughts?