Old World from Soren Johnson

Started by RedArgo, April 14, 2020, 01:54:43 PM

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Gusington

^There is.

My partnership and peace with Babylonia continues, thankfully, although still 10 points behind them.

Together we wiped the Thracians out.



слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

W8taminute

bobarossa I'll echo what Gus says.  There is a lot to this game even if you disable the character aspect of it.  Plenty decisions to be made in the field that would please any engineer.  I know because I'm an engineer too.   :)
"You and I are of a kind. In a different reality, I could have called you friend."

Romulan Commander to Kirk

bobarossa

Quote from: W8taminute on June 16, 2022, 08:35:06 AM
bobarossa I'll echo what Gus says.  There is a lot to this game even if you disable the character aspect of it.  Plenty decisions to be made in the field that would please any engineer.  I know because I'm an engineer too.   :)
Thanks for the encouragement!

Gusington

And I work with about 1000 engineers :)


слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

W8taminute

"You and I are of a kind. In a different reality, I could have called you friend."

Romulan Commander to Kirk

Gusington

New patch dropped today, it includes:




Design
  Bonuses which give Ambitions now have help text with Role Playing mode on
  Added "No Ancient Ruins" game option and "Competitive" game option preset
  Doubled positive religion opinion from Holy Sites
  Iconography: +20 Money per Temple, Enlightenment: -2 Discontent per Elder Monk, Gnosticism: +1 Science per Urban Specialist
  Vassalage: No Unit Consumption Outside Borders
  Slavery: +20% to Mines/Quarries, +1 Discontent
  Serfdom: +5 Orders per turn
  Centralization: +2 Science per culture level
  Assyrian UUs now get a +50% attack bonus vs. Forts
  Add Food to most unit consumption
  Leaders who get Excluded trait now abdicate, Characters leaving a nation now divorce their spouse(s)
  Increased per-city production increase for Settlers, Workers, and Disciples
  Dealmaker has been renamed Cunning
  Family Heads can now marry and have kids
  Automatic marriages will only occur after the character is 20
  Added Bisexual trait
  Can now change Generals without removing them first
  Returned Scouts from Agent Network will be closer to where they started the Network
  Agents get an opinion bonus when assigned
  Can now no longer ask a Tribe in an Alliance to declare war on another player
  Releasing a Governor no longer costs Civics
  Can "Buy Tiles" between adjacent cities (restricted to unimproved tiles)
  Naval units do counter damage against each other
  Seaside maps always have two purely water sides
  Continent Map has been improved
  AI no longer recommends that you replace an existing tile improvement
  In Competitive Mode, can only Gift City to your own team or the team which founded the city
  Competitive mode now cuts global yields from characters by half but gives some base global science, training, civics, and money yields.
  No longer possible for non-host player to change turn style and turn timer using keyboard shortcuts
  Improvements to the Stats screen
  MP: When a MP game is over or surrendered and the map is revealed, the city screen for any city is available
  Adjusted placement of some goals
  Adjusted frequency of some events
  Added more conditions where "Assassinate another Leader" achievement can be met
  MP: It is now possible to play Scenario 6 of the "Heroes of the Aegean" Campaign as a multiplayer game
 
UI
  Improvements to the MP Lobby
  Improvements to tooltips
  Improvements to fonts
  Use ellipsis if player/nation name are too long for foreign city widget
  Improved clarity some icons
  8 leaders now display on nation-selection screen
  General's portrait and name now shows in unit selection panel
  Attack preview bonuses are now color-coded
  Selecting Learn to Play from the main menu (once again) pre-selects the latest uncompleted LTP scenario on the scenario screen
  Adjustments to the location of some tooltips
  Added Silver icon for tutor events
  Updated "pick later" icon in nation select screen
  Added hotkey (Ctrl+X) for Network host to turn off replay data
 
Programming
  Improvements to terrain system
  Mods - Game will now install mods subscribed from Steam client workshop

Art
  Fixed some Hittite portraits that were not appearing
  Fixed Greek adult portrait that appeared too old
  Updated unit portrait for Three Man Chariot
  Updated some Hittite portraits
  New Historical Portrait for Heroes of the Aegean
    Mardonius
  Added team color to certain improvements
    Mine
    Quarry
    Farm
    The Hanging Gardens
    The Necropolis
    Colossus
    Pyramids
    Hagia Sophia
    Ishtar Gate
    The Oracle
    Lighthouse
    Pantheon
    Apadana
    Circus Maximus
    Mausoleum
    Acropolis
   
Localization
  Improvements to localized text
   
Addressed Issues:
  Fixed various minor typos
  Carthage IV: fixed issue with ambassador
  LTP2: fixed issues that created issues with goals
  Fixed minor errors which occur on shutdown
  Added Peace/Truce missions for No Characters
  Scenario character portraits will show up in Hall of Fame
  Fixed Tribal courtiers having duplicated traits
  Fixed issue where dowries weren't always being paid
  Can no longer use undo multiple times to receive different promotions for units
  Siege weapons no longer show up on danger overlay unless they are unlimbered
  Removed redundant job text from character tooltip
  Mounted bonus on clear terrain is still in effect if the improvement is unfinished
  Boundary tiles no longer affect the minimap visible area
  Removed Underwater Trees in Deadsea Duels Map
  Fixed UI interface for city luxury buttons
  Fixes to Greek Campaign
  Fixed character popup sticking when opened via text link
  Fixed children with divorced spouses sometimes not showing on inheritance screen
  fixed reminders not updating after council assignment
  Fixed issue with "Alexander the Who" Achievement
  Fixed city cycling hotkeys cycling in the wrong direction
  Fixed bug where Workshop mods weren't being unsubscribed on uninstall
 
Additional Fixes:   
  Fixed issue where events with female characters were using he/him pronouns
  Fixed advanced settings being used with a fresh options file
  Fixed issue with vegetation and terrain displaying incorrectly
  Fix to dead leaders abdicating
  Fixes to owned tile purchase action
  Improvement made to Hittite family tree succession
  Fixed issue where Mausoleum was raising to the heavens
  Fixed issue with Greece 1 achievement
 


слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

Gusington

 >:(

Dammit...was eliminated from my game one turn before the final! Babylonia made it to 100 victory points (and left me in the dust with 71). I have to say the tools available for post-end-game are excellent...I watched the slide show of the rise and fall of my empire and on a map, we looked equally paired.

The end game stat screens are good too, and according to those graphs, while I was only ahead for a few turns of this entire game, it was not as much a runaway for Babylonia as it appears. In some categories, maybe even up to half of them, I was ahead.

Although defeated, not too terribly horrendous for a first campaign.

I am pretty certain I will take on Persia next. My major takeaway from this campaign are: if you can attack a powerful neighbor and survive...do it. If I would have pressed on the war with Babylon I might have been able to win this game.

In the map below yellow is me (Assyria) and green is Babylon.







слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

devoncop

Great effort Gus !

Going head to head like you did with one AI opponent certainly made it more difficult for you.

I was also really impressed with the variety of end game summaries you are shown.

I go the ither way thoigh re opponents....if you can take out the weakest AI you cannoften leapfrog your strongest opponent for much less effort...Wait until they get attacked by another AI, ideally from an opposite direction and hit them one or two turns later when they have sent their armies to deal with the AI threat... :knuppel2:
http://www.slitherine.com/forum/viewtopic.php?f=534&t=92000

Link to Field of Glory Empires MP forum with Slitherine Games

GibbyG

Finished my first real game as Babylonia. Came in 3rd behind Rome and Hatti. Finished ahead of Assyria and Carthage (who was eliminated).  The top 3 was even for most of the game and them the other 2 just took off. At some point I got a tech or spying event or something that let me see a lot of the opponents territory and they had so much more military strength than I did.  That has always been an issue with me and 4X games.  I think I have a good force, I go to war, and the opponent brings 5x what I have.

Replaying now as Babylonia again with one less opponent and at the Good level.  Guess I'll start building the military earlier :)

devoncop

Gibby.

Best of luck this time around !

As Babylon you are not a primarily military power in my view so it is unsurorising your military was not the strongest. Your bonuses are in other areas.

As Carthage I won despite having the 3rd weakest military ( by a long way) by concentrating on keeping the AI nations sweet and tying a couple of them into full Peace Agreements. It is essentual you develop Diplomat leaders if you want to go down the diplomatic route.
http://www.slitherine.com/forum/viewtopic.php?f=534&t=92000

Link to Field of Glory Empires MP forum with Slitherine Games

W8taminute

I might have to start a new game as the recent patch is causing some strange behavior.  It could be related to my save game being pre latest patch.

The problem I'm seeing, which is minor, is that when one unit finishes it's movement or orders the screen jumps to the next available unit but the first unit that just finished is still selected.  This has caused me some confusion and mis-clicks.  Anyone else see this?
"You and I are of a kind. In a different reality, I could have called you friend."

Romulan Commander to Kirk

Gusington

^I have not seen that, yet. I did have some game assets missing as a result of the last patch, but that is the extent of it. Annoying but I can live with it 'til the next patch.

Thanks for the above tips devon! Will be starting a new game in the next few days, pretty certain it will be Persia. I'm thinking of  trying again 2-3 AI opponents and trying out some of what you said above.

Not sure if I'm going to up the difficulty from n00b yet though.


слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

GibbyG

Quote from: devoncop on June 19, 2022, 12:37:51 PM
Gibby.

Best of luck this time around !

As Babylon you are not a primarily military power in my view so it is unsurorising your military was not the strongest. Your bonuses are in other areas.

As Carthage I won despite having the 3rd weakest military ( by a long way) by concentrating on keeping the AI nations sweet and tying a couple of them into full Peace Agreements. It is essentual you develop Diplomat leaders if you want to go down the diplomatic route.

Thanks!

I've been concentrating more on the economy, only building enough military to take a few tribe cities. In my last game I quickly took 3 empty city sites and decided to build them out, but then the other countries took the tribe ones and I had no room to grow without war.  So, took a few of them which allowed the economy to boom. Now I'm just cranking out Akkadian archers, which are really nice.

Gusington

^How many AI powers are you playing against?


слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

Gusington

Began the Heroes of the Aegean DLC and one the first, very simple, quite short and basic Battle of Thermopylae scenario.


слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd